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Content Csgoconsole Text Color Mod

This document contains translations for various text strings in Counter-Strike: Global Offensive related to matchmaking, skill groups, inventory information, loading screens, in-game messages, and cash awards. It provides translated text for buttons, menus, status updates, damage reports, team/player identifiers, and other elements to support an English language localization of the game. The translations were originally created by various developers and have gone through multiple versions and editors over time.

Uploaded by

Max Andrade
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
13 views

Content Csgoconsole Text Color Mod

This document contains translations for various text strings in Counter-Strike: Global Offensive related to matchmaking, skill groups, inventory information, loading screens, in-game messages, and cash awards. It provides translated text for buttons, menus, status updates, damage reports, team/player identifiers, and other elements to support an English language localization of the game. The translations were originally created by various developers and have gone through multiple versions and editors over time.

Uploaded by

Max Andrade
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// Enhanced Text color mod 4.

2
// Original idea by Orel & spddl
// Rewritten and edited by BananaGaming since Version 1.0
// Further modification made by f0fer for CSGOConsole.com

"lang"
{
"Language" "English"
"Tokens"
{
//
-----------------------------------------------------------------------------------
--------
// MATCH READY BUTTON

"match_ready_accept" "ACCEPT"

// SKILL GROUPS

"skillgroup_1" "(1/18) Silver I"


"skillgroup_2" "(2/18) Silver II"
"skillgroup_3" "(3/18) Silver III"
"skillgroup_4" "(4/18) Silver IV"
"skillgroup_5" "(5/18) Silver Elite"
"skillgroup_6" "(6/18) Silver Elite
Master"
"skillgroup_7" "(7/18) Gold Nova I"
"skillgroup_8" "(8/18) Gold Nova II"
"skillgroup_9" "(9/18) Gold Nova III"
"skillgroup_10" "(10/18) Gold Nova
Master"
"skillgroup_11" "(11/18) Master Guardian
I"
"skillgroup_12" "(12/18) Master Guardian
II"
"skillgroup_13" "(13/18) Master Guardian
Elite"
"skillgroup_14" "(14/18) Distinguished
Master Guardian"
"skillgroup_15" "(15/18) Legendary
Eagle"
"skillgroup_16" "(16/18) Legendary Eagle
Master"
"skillgroup_17" "(17/18) Supreme Master
First Class"
"skillgroup_18" "(18/18) The Global
Elite"

// PLAY OPTIONS (MENUS)

"play_setting_online" "Online"
"play_setting_offline" "Offline"
"play_setting_training_course" "Training"
"play_setting_workshop" "Workshop"
"play_setting_community" "Community"

// INVENTORY TEAM INFO

"CSGO_Inventory_Team_Any" ""
"CSGO_Inventory_Team_CT" ""
"CSGO_Inventory_Team_T" ""

// INVENTORY EXTERIOR

"SFUI_InvTooltip_Wear_Amount_0" "Factory New (5)"


"SFUI_InvTooltip_Wear_Amount_1" "Minimal Wear (4)"
"SFUI_InvTooltip_Wear_Amount_2" "Field-Tested (3)"
"SFUI_InvTooltip_Wear_Amount_3" "Well-Worn (2)"
"SFUI_InvTooltip_Wear_Amount_4" "Battle-Scarred (1)"

// NOW PLAYING INFORMATION (IN-GAME)

"SFUI_NowPlaying_T" "NEW ROUND"


"SFUI_NowPlaying_CT" "NEW ROUND"
"SFUI_Notice_Hint_Bot_Takeover" "PLAYING AS BOT %s1."

// WARNING & INFO MESSAGES (IN-GAME)

"Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"


"Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted (%s1 seconds left)"
"SFUI_Notice_Got_Bomb" "You got the bomb."
"SFUI_Notice_YouDroppedWeapon" "Dropped %s1"

// LOADING SCREEN

"LoadingProgress_SpawningServer" "(0%) Starting local game


server..."
"LoadingProgress_ProcessServerInfo" "(10%) Retrieving server info..."
"LoadingProgress_LoadMap" "(10%) Loading world..."
"LoadingProgress_PrecacheWorld" "(20%) Initializing world..."
"LoadingProgress_LoadResources" "(50%) Loading resources..."
"LoadingProgress_Connecting" "(75%) Connecting to server..."
"LoadingProgress_SendClientInfo" "(75%) Sending client info..."
"LoadingProgress_SignonLocal" "(80%) Initializing resources..."
"LoadingProgress_SignonData" "(90%) Retrieving game data..."
"LoadingProgress_SignonDataLocal" "(90%) Initializing game data..."

// DAMAGE INFO (IN-GAME)

"Panorama_FreezePanel_DamageTaken" "<font
color='#A0A0A0'>Damage taken: </font><font
color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font>
<font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from
{s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven" "<font
color='#A0A0A0'>Damage given: </font><font
color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font>
<font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to
{s:killer_name}</font>"
"Panorama_FreezePanel_DamageTaken_Multi" "<font
color='#A0A0A0'>Damage taken: </font><font
color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font>
<font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from
{s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven_Multi" "<font
color='#A0A0A0'>Damage given: </font><font
color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font>
<font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to
{s:killer_name}</font>"
"Panorama_Freeze_Snapshot" ""

// TARGET PLAYER (IN-GAME)

"Panorama_HUD_playerid_sameteam" "<font
color='#00ff00'>{s:player_name} - {d:player_health}%</font>"
"Panorama_HUD_playerid_diffteam" "<font
color='#ff0000'>{s:player_name}</font>"

// JOIN MESSAGE (CHAT)

"Cstrike_game_join_spectators" "%s1 > Spectators\n"


"Cstrike_game_join_terrorist" "%s1 #> T\n"
"Cstrike_game_join_ct" "%s1 #> #CT\n"

// TEAM ATTACK MESSAGE (CHAT)

"Cstrike_TitlesTXT_Game_teammate_attack" " #%s1 #attacked a


teammate."

// PLANTING/DEFUSING MESSAGES (CHAT)

"Cstrike_TitlesTXT_Defusing_Bomb" "#* Defusing *"


"Cstrike_TitlesTXT_Planting_Bomb" "#* Planting *"

// YES/NO RADIO RESPONSE (CHAT)

"Cstrike_TitlesTXT_Roger_that" "Yes."
"Cstrike_TitlesTXT_Affirmative" "Yes."
"Cstrike_TitlesTXT_Negative" "No."

// AWARD MESSAGES (CHAT)

"Player_Cash_Award_ExplainSuicide_YouGotCash" "(+$%s2 for


the suicide of %s1)"
"Player_Cash_Award_ExplainSuicide_TeammateGotCash" "Teammate
%s3 was awarded +$%s2 for the suicide of %s1."
"Player_Cash_Award_ExplainSuicide_EnemyGotCash" "Enemy
player was awarded for the suicide of %s1."
"Player_Cash_Award_ExplainSuicide_Spectators" " %s3 was
awarded +$%s2 for the suicide of %s1."

// CASH AWARD MESSAGES (CHAT)

"Player_Cash_Award_Kill_Teammate" "#+$%s1 •
#Teamkill"
"Player_Cash_Award_Killed_Enemy_Generic" "#+$%s1 • #Kill"
"Player_Cash_Award_Killed_Enemy" "#+$%s1 • #%s2"
"Player_Cash_Award_Bomb_Planted" "#+$%s1 • #C4
planted"
"Player_Cash_Award_Bomb_Defused" "#+$%s1 • #C4
defused"
"Player_Cash_Award_Rescued_Hostage" "#+$%s1 • #Hostage
rescued"
"Player_Cash_Award_Interact_Hostage" "#+$%s1 • #Hostage
reached"
"Player_Cash_Award_Respawn" "#+$%s1 •
#Respawn"
"Player_Cash_Award_Get_Killed" "#+$%s1 •
#Award for being eliminated"
"Player_Cash_Award_Damage_Hostage" "#+$%s1 • #Hostage
wounded"
"Player_Cash_Award_Kill_Hostage" "#+$%s1 • #Hostage
killed"
"Team_Cash_Award_T_Win_Bomb" "#+$%s1 • #C4
detonated"
"Team_Cash_Award_Elim_Hostage" "#+$%s1 •
#Team elimination"
"Team_Cash_Award_Elim_Bomb" "#+$%s1 •
#Team elimination"
"Team_Cash_Award_Win_Time" "#+$%s1 •
#Time is up"
"Team_Cash_Award_Win_Defuse_Bomb" "#+$%s1 • #C4
defused"
"Team_Cash_Award_Win_Hostages_Rescue" "#+$%s1 •
#Hostages rescued"
"Team_Cash_Award_Win_Hostage_Rescue" "#+$%s1 • #Hostage
rescued"
"Team_Cash_Award_Loser_Bonus" "#+$%s1 • #Round
lost"
"Team_Cash_Award_Loser_Zero" "#+$%s1 • #Income
for dead players on losing team."
"Team_Cash_Award_Rescued_Hostage" "#+$%s1 • #Hostage
rescued"
"Team_Cash_Award_Hostage_Interaction" "#+$%s1 • #Hostage
reached"
"Team_Cash_Award_Hostage_Alive" "#+$%s1 •
#Hostages survived"
"Team_Cash_Award_Planted_Bomb_But_Defused" "#+$%s1 • #C4
planted"
"Team_Cash_Award_no_income" "#+$0 • #Out
of time and survived"
"Team_Cash_Award_no_income_suicide" "#+$0 • #Suicide"
"Team_Cash_Award_Generic" "#+$%s1 •
#Team award"
"Team_Cash_Award_Custom" "#+$%s1 • #
%s2"

// GRENADE MESSAGES (CHAT)


"Game_radio" "%s1 : #[ %s2# ]"
"Game_radio_location" "%s1 : #%s3 #[ #%s2# ]"
"Cstrike_Chat_CT_Loc" "[CT] %s1 @ #%s3 : #
%s2"
"Cstrike_Chat_CT" "[CT] %s1 : # %s2"
"Cstrike_Chat_T_Loc" "[T] %s1 @ #%s3 : # %s2"
"Cstrike_Chat_T" "[T] %s1 : # %s2"
"Cstrike_Chat_CT_Dead" "[CT]*DEAD* %s1 : # %s2"
"Cstrike_Chat_T_Dead" "[T]*DEAD* %s1 : # %s2"
"Cstrike_Chat_Spec" "[Spectators] #%s1 : #
%s2"
"SFUI_TitlesTXT_Fire_in_the_hole" "#Grenade"
"SFUI_TitlesTXT_Molotov_in_the_hole" "#Molotov"
"SFUI_TitlesTXT_Incendiary_in_the_hole" "#Incendiary"
"SFUI_TitlesTXT_Flashbang_in_the_hole" "#Flash"
"SFUI_TitlesTXT_Smoke_in_the_hole" "#Smoke"
"SFUI_TitlesTXT_Decoy_in_the_hole" "#Decoy"
// ============= VERSION 4.1
==================================================================

// DANGER ZONE SKILL GROUPS

"skillgroup_1dangerzone" "(1/15) Lab Rat I"


"skillgroup_2dangerzone" "(2/15) Lab Rat II"
"skillgroup_3dangerzone" "(3/15) Sprinting Hare I"
"skillgroup_4dangerzone" "(4/15) Sprinting Hare II"
"skillgroup_5dangerzone" "(5/15) Wild Scout I"
"skillgroup_6dangerzone" "(6/15) Wild Scout II"
"skillgroup_7dangerzone" "(7/15) Wild Scout Elite"
"skillgroup_8dangerzone" "(8/15) Hunter Fox I"
"skillgroup_9dangerzone" "(9/15) Hunter Fox II"
"skillgroup_10dangerzone" "(10/15) Hunter Fox III"
"skillgroup_11dangerzone" "(11/15) Hunter Fox Elite"
"skillgroup_12dangerzone" "(12/15) Timber Wolf"
"skillgroup_13dangerzone" "(13/15) Ember Wolf"
"skillgroup_14dangerzone" "(14/15) Wildfire Wolf"
"skillgroup_15dangerzone" "(15/15) The Howling Alpha"

// DANGER ZONE TABLET

"TabletBuyMenu" "[{v:csgo_bind:bind_buymenu}] Map"


"TabletHintBuy" " [{v:csgo_bind:bind_showscores}]
Close"
"TabletHintMap" " "
"TabletHintClose" " "
"TabletNotification_HighlightedSectors" "[{v:csgo_bind:bind_buym
enu}] Buy Menu"
"TabletNotification_NoDronesToControl" "No drones are
available."
"TabletNotification_IncomingDelivery" "Incoming Delivery"
"TabletNotification_ExplorationPayment" "Exploration +$
{d:exploreprice}"
"TabletNotification_ExplorationPayment_Bonus" "Exploration +$
{d:exploreprice} & +${d:explorebonus}"
"TabletNotification_BombWaveMoney" "Survival +$
{d:surviveprice}"
"TabletNotification_BombWaveMoney_Bonus" "Survival +${d:surviveprice}
& +${d:survivebonus}"

// DANGER ZONE SURVIVAL RESPAWN

"Survival_TeammateRespawned" "Teammate respawned!"


"Survival_RespawnEndWarning" "Respawn ends in
{t:d:timeleft}"
"Survival_RespawningDisabled" "No more respawns!"
"Survival_Respawn_Cooldown_Too_Long" "No more respawns!"

// TRUST FACTOR WARNING

"SFUI_QMM_ERROR_X_AccountWarningTrustMinor" "Beware: %s1 has a lower


Trust Factor than yours."
"SFUI_QMM_ERROR_X_AccountWarningTrustMajor" "Warning: %s1 has a much
lower Trust Factor than yours."

// HINT TIPS
"SFUI_Hint_Accurate_Range" "Avoid using burst fire-mode on the
Famas as it can be more unreliable than practical in duels."
"SFUI_Hint_Flashbang_Careful" "Practice throwing perfectly timed pop-
flashes for your teammates so the enemy has no time to react."
"SFUI_Hint_BuyArmor" "You might not need to buy a
helmet. If you're up against AK-47s you may want to use that money on a better
weapon."
"SFUI_Hint_BuyArmor2" "You might not need to buy a
helmet. If you're up against AK-47s you may want to use that money on a better
weapon."
"SFUI_Hint_Defusal_Speed" "Make sure someone has a defuse kit
on pistol round!"
"SFUI_Hint_Defuse_Wins" "While defusing you can crouch, look
straight down and even turn around to avoid getting killed."
"SFUI_Hint_Backstab" "You get $1500 per knife-kill, but
it is not always simple to do, so make sure you do it when it really counts."
"SFUI_Hint_Flashbang_Turn" "You can fake a grenade throw so
enemies hear the pin by switching at just the right time."
"SFUI_Hint_Jump_Accuracy" "Jumping slows your movement and
decreases your accuracy, but most importantly can trigger a sound that enemies can
hear."
"SFUI_Hint_Stand_While_Sniping" "Very rarely will you need to use the
double-zoom on a sniper rifle."
"SFUI_Hint_KillingHostage" "Just try your best not to be a
watermelon. Your odds of winning will increase if you can work together as a team."
"SFUI_Hint_Stick_With_Team" "Always be proactive between
rounds. Be ready to push if a teammate is going out so you can trade kill if
necessary."
"SFUI_Hint_Ammo_Mangement" "If you don't want to run out of
bullets on a pistol round, you can go for the P2000 which is a great alternative to
the USP-S."
"SFUI_Hint_Vulnerable_Reloading" "Remember that you can fake reload to
bait out an enemy, but make sure you have enough reserve bullets to land the kill."
"SFUI_Hint_BeQuicker" "It is important to take early map
control when a new round starts. Learn a few nades on all maps to make this
objective easier."
"SFUI_Hint_AvoidWater" "Water on maps like 'Overpass' make
a lot of noise, so avoid stepping on it if you can."
"SFUI_Hint_PickupGuns" "Always ask if someone wants an
enemy weapon on the ground that you normally can't buy on your side."
"SFUI_Hint_Quote_Claudius1" "'You are not my friend, you are my
brother my friend.' ~PashaBiceps"

// LOOKING TO PLAY

"advertising_for_hire_competitive" "<img
src='file://{images}/icons/ui/competitive.svg' class=''/>Matchmaking"
"advertising_for_hire_scrimcomp2v2" "<img
src='file://{images}/icons/ui/scrimcomp2v2.svg' class=''/>Wingman"
"advertising_for_hire_survival" "<img
src='file://{images}/icons/ui/survival.svg' class=''/>Danger Zone"

//
-----------------------------------------------------------------------------------
----------
}
//# - White
//# - Red
//# - Team color (may cause player's color dot before symbol)
//# - Green
//# - Light green
//# - Green(money awards)
//# - Light red
//# - CT color
// - T color
//# - Light blue
//
- Blue
//# - Violet
//# - Light red 2

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