Content Csgoconsole Text Color Mod
Content Csgoconsole Text Color Mod
2
// Original idea by Orel & spddl
// Rewritten and edited by BananaGaming since Version 1.0
// Further modification made by f0fer for CSGOConsole.com
"lang"
{
"Language" "English"
"Tokens"
{
//
-----------------------------------------------------------------------------------
--------
// MATCH READY BUTTON
"match_ready_accept" "ACCEPT"
// SKILL GROUPS
"play_setting_online" "Online"
"play_setting_offline" "Offline"
"play_setting_training_course" "Training"
"play_setting_workshop" "Workshop"
"play_setting_community" "Community"
"CSGO_Inventory_Team_Any" ""
"CSGO_Inventory_Team_CT" ""
"CSGO_Inventory_Team_T" ""
// INVENTORY EXTERIOR
// LOADING SCREEN
"Panorama_FreezePanel_DamageTaken" "<font
color='#A0A0A0'>Damage taken: </font><font
color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font>
<font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from
{s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven" "<font
color='#A0A0A0'>Damage given: </font><font
color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font>
<font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to
{s:killer_name}</font>"
"Panorama_FreezePanel_DamageTaken_Multi" "<font
color='#A0A0A0'>Damage taken: </font><font
color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font>
<font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from
{s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven_Multi" "<font
color='#A0A0A0'>Damage given: </font><font
color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font>
<font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to
{s:killer_name}</font>"
"Panorama_Freeze_Snapshot" ""
"Panorama_HUD_playerid_sameteam" "<font
color='#00ff00'>{s:player_name} - {d:player_health}%</font>"
"Panorama_HUD_playerid_diffteam" "<font
color='#ff0000'>{s:player_name}</font>"
"Cstrike_TitlesTXT_Roger_that" "Yes."
"Cstrike_TitlesTXT_Affirmative" "Yes."
"Cstrike_TitlesTXT_Negative" "No."
"Player_Cash_Award_Kill_Teammate" "#+$%s1 •
#Teamkill"
"Player_Cash_Award_Killed_Enemy_Generic" "#+$%s1 • #Kill"
"Player_Cash_Award_Killed_Enemy" "#+$%s1 • #%s2"
"Player_Cash_Award_Bomb_Planted" "#+$%s1 • #C4
planted"
"Player_Cash_Award_Bomb_Defused" "#+$%s1 • #C4
defused"
"Player_Cash_Award_Rescued_Hostage" "#+$%s1 • #Hostage
rescued"
"Player_Cash_Award_Interact_Hostage" "#+$%s1 • #Hostage
reached"
"Player_Cash_Award_Respawn" "#+$%s1 •
#Respawn"
"Player_Cash_Award_Get_Killed" "#+$%s1 •
#Award for being eliminated"
"Player_Cash_Award_Damage_Hostage" "#+$%s1 • #Hostage
wounded"
"Player_Cash_Award_Kill_Hostage" "#+$%s1 • #Hostage
killed"
"Team_Cash_Award_T_Win_Bomb" "#+$%s1 • #C4
detonated"
"Team_Cash_Award_Elim_Hostage" "#+$%s1 •
#Team elimination"
"Team_Cash_Award_Elim_Bomb" "#+$%s1 •
#Team elimination"
"Team_Cash_Award_Win_Time" "#+$%s1 •
#Time is up"
"Team_Cash_Award_Win_Defuse_Bomb" "#+$%s1 • #C4
defused"
"Team_Cash_Award_Win_Hostages_Rescue" "#+$%s1 •
#Hostages rescued"
"Team_Cash_Award_Win_Hostage_Rescue" "#+$%s1 • #Hostage
rescued"
"Team_Cash_Award_Loser_Bonus" "#+$%s1 • #Round
lost"
"Team_Cash_Award_Loser_Zero" "#+$%s1 • #Income
for dead players on losing team."
"Team_Cash_Award_Rescued_Hostage" "#+$%s1 • #Hostage
rescued"
"Team_Cash_Award_Hostage_Interaction" "#+$%s1 • #Hostage
reached"
"Team_Cash_Award_Hostage_Alive" "#+$%s1 •
#Hostages survived"
"Team_Cash_Award_Planted_Bomb_But_Defused" "#+$%s1 • #C4
planted"
"Team_Cash_Award_no_income" "#+$0 • #Out
of time and survived"
"Team_Cash_Award_no_income_suicide" "#+$0 • #Suicide"
"Team_Cash_Award_Generic" "#+$%s1 •
#Team award"
"Team_Cash_Award_Custom" "#+$%s1 • #
%s2"
// HINT TIPS
"SFUI_Hint_Accurate_Range" "Avoid using burst fire-mode on the
Famas as it can be more unreliable than practical in duels."
"SFUI_Hint_Flashbang_Careful" "Practice throwing perfectly timed pop-
flashes for your teammates so the enemy has no time to react."
"SFUI_Hint_BuyArmor" "You might not need to buy a
helmet. If you're up against AK-47s you may want to use that money on a better
weapon."
"SFUI_Hint_BuyArmor2" "You might not need to buy a
helmet. If you're up against AK-47s you may want to use that money on a better
weapon."
"SFUI_Hint_Defusal_Speed" "Make sure someone has a defuse kit
on pistol round!"
"SFUI_Hint_Defuse_Wins" "While defusing you can crouch, look
straight down and even turn around to avoid getting killed."
"SFUI_Hint_Backstab" "You get $1500 per knife-kill, but
it is not always simple to do, so make sure you do it when it really counts."
"SFUI_Hint_Flashbang_Turn" "You can fake a grenade throw so
enemies hear the pin by switching at just the right time."
"SFUI_Hint_Jump_Accuracy" "Jumping slows your movement and
decreases your accuracy, but most importantly can trigger a sound that enemies can
hear."
"SFUI_Hint_Stand_While_Sniping" "Very rarely will you need to use the
double-zoom on a sniper rifle."
"SFUI_Hint_KillingHostage" "Just try your best not to be a
watermelon. Your odds of winning will increase if you can work together as a team."
"SFUI_Hint_Stick_With_Team" "Always be proactive between
rounds. Be ready to push if a teammate is going out so you can trade kill if
necessary."
"SFUI_Hint_Ammo_Mangement" "If you don't want to run out of
bullets on a pistol round, you can go for the P2000 which is a great alternative to
the USP-S."
"SFUI_Hint_Vulnerable_Reloading" "Remember that you can fake reload to
bait out an enemy, but make sure you have enough reserve bullets to land the kill."
"SFUI_Hint_BeQuicker" "It is important to take early map
control when a new round starts. Learn a few nades on all maps to make this
objective easier."
"SFUI_Hint_AvoidWater" "Water on maps like 'Overpass' make
a lot of noise, so avoid stepping on it if you can."
"SFUI_Hint_PickupGuns" "Always ask if someone wants an
enemy weapon on the ground that you normally can't buy on your side."
"SFUI_Hint_Quote_Claudius1" "'You are not my friend, you are my
brother my friend.' ~PashaBiceps"
// LOOKING TO PLAY
"advertising_for_hire_competitive" "<img
src='file://{images}/icons/ui/competitive.svg' class=''/>Matchmaking"
"advertising_for_hire_scrimcomp2v2" "<img
src='file://{images}/icons/ui/scrimcomp2v2.svg' class=''/>Wingman"
"advertising_for_hire_survival" "<img
src='file://{images}/icons/ui/survival.svg' class=''/>Danger Zone"
//
-----------------------------------------------------------------------------------
----------
}
//# - White
//# - Red
//# - Team color (may cause player's color dot before symbol)
//# - Green
//# - Light green
//# - Green(money awards)
//# - Light red
//# - CT color
// - T color
//# - Light blue
//
- Blue
//# - Violet
//# - Light red 2