Physical Ergonomics
Physical Ergonomics
C h r i s t o p h e r Ta n
PSY 340 c h r i s t o p h e r. t a n @ h e l p . e d u . m y
OVERVIEW
• Anthropometry
o Human variability
o Anthropometric data in design
o Workspace design
• Biomechanics
o Musculoskeletal disorders
o Hand tool design
PHYSICAL ERGONOMICS
Ergonomics is an applied field that strives to reduce fatigue and discomfort by the effective
design of the workplace environment and equipment
– Stone et al. (2017)
• Match workplace & product physical dimensions with intended users’ body dimensions
• Since 1920s → stature increase of approx. 1cm per decade (American population)
o Improved nutrition, living conditions, etc.
HUMAN VARIABILITY
Transient diurnal variability
• Physical dimensions/values fluctuate during the day
• Stature/height
o 1-2 cm shorter at night
o Gravitational effects on posture, spinal discs
• Chest circumference
o Not fixed; fluctuates within a range
o Breathing cycles
ANTHROPOMETRIC DATA IN DESIGN
Considerations
• When using anthropometric data to guide design, must consider several factors
o Design for extremes – utilize data from either ends of the anthropometric spectrum
o E.g. Strength of supporting devices; height of doorways; height adjustable seats
• E.g. Natural standing eye height 2cm lower than erect standing; Natural sitting eye
height 4.5cm lower than erect sitting
WORKSPACE DESIGN PRINCIPLES
• Workspace design helps achieve these goals via improving fit between humans and
machines/environments
• Recall: Display design layout → information access cost; principle can be extended to
component arrangement design issues
o Even more critical in component arrangement
o Hand & body movements require greater effort than visual attention
WORKSPACE DESIGN PRINCIPLES
Component arrangement
General principles of component arrangement
• Frequency of use principle
• Importance principle
• Sequence of use principle
• Consistency principle
• Control-display compatibility principle of co-location
• Clutter-avoidance principle
• Functional grouping principle
WORKSPACE DESIGN PRINCIPLES
Component arrangement
1. Frequency of use principle
• Components/displays most frequently used placed in convenient locations
• Frequently used tools/controls placed close to hands
2. Importance principle
• Components crucial to achieving system goals located in convenient areas
o Primary vs. secondary components
o Primary → close to primary viewing area – i.e. within 10-15°of NLOS
o Secondary → peripheral locations
WORKSPACE DESIGN PRINCIPLES
Component arrangement
3. Sequence of use principle
• Components used in sequence → located next to each other
o Layout should reflect sequence of operation
• Examples:
o Install electronic part onto device; bin of parts should be located next to device
o Control switches in operating room to be arranged in sequence of typical use
o Layout of tools – tools often used in particular sequence
• Goal:
o Reduce cognitive effort to recall sequence of actions & location of tools/components
o Reduce movement effort
WORKSPACE DESIGN PRINCIPLES
Component arrangement
4. Consistency principle
• Components should be laid out in similar spatial locations
o Minimize memory and search requirements
o E.g. Locations of printing machines in offices, stationery on desks, supplies storage, etc.
• Maintain consistency within and across workplaces designed for similar functions
o E.g. Standardization of automobile design → users able to switch cars without much difficulty
WORKSPACE DESIGN PRINCIPLES
Component arrangement
5. Control-display compatibility principle of co-location
• Controls should be close to associated displays
• If multiple controls → layout should reflect display layout
• Make control-display relationship visible
6. Clutter-avoidance principle
• Similar to principle of avoiding display clutter
• Must also avoid clutter when arranging control locations
o Adequate space between controls, buttons, knobs
o Minimize risk of accidental activation
WORKSPACE DESIGN PRINCIPLES
Component arrangement
7. Functional grouping principle
• Components with closely related functions → placed close together
• Examples:
o Components related to power supply, communications, temperature, system monitoring, etc. to be
grouped accordingly
• Use colours, shapes, sizes, separation borders, etc. to further differentiate/help distinguish
between functional categories
DESIGN FOR STANDING AND SEATED WORK
• Standing workplaces
o Frequent movements in large work areas
o Handling heavy objects
o Exerting large forces
o Service industry – e.g. airlines, bank tellers, waiters
• Where possible…
o Frequent breaks
o Shoes with cushioned soles
DESIGN FOR STANDING AND SEATED WORK
• Seated workplace
o Should be used for long-term duration jobs
o Seated posture → easier to maintain; less body strain
• But sitting can harm lower back
o Allows for better controlled arm movements; balance
• Ideally, provide adjustable chairs & allow for frequent periods of standing and walking
around
DESIGN FOR STANDING AND SEATED WORK
Work Surface Height
• Work surface height for both standing/seated work → determined by nature of work
o Precise manipulation vs. great force application
• Rules of thumb:
o Standing work → 5-10cm below elbow level
o Seated work → at elbow level
DESIGN FOR STANDING AND SEATED WORK
Work Surface Height
• Precise manipulation
o Working height above elbow
o Avoid bending back forward; straining neck
o E.g. Writing, electronic assembly, soldering, watch repair
• Slanted surfaces…
o Improve body posture; comfort
o Requires less bending of the neck
ANTHROPOMETRY VS. BIOMECHANICS
• Anthropometry issues
o Matching physical workspace layout to physical user dimensions
o But reach, clearance, line of sight, etc. does not consider manipulation
• E.g. Reaching vs. manipulating controls
• Biomechanics
o Concerned with human body movements & limits
o Considers the dynamic aspects of workspace design
BIOMECHANICS
• Explains movements of human body – directions and extent to which joints/back bends
o Musculoskeletal system: bones, muscles, connective tissues (i.e. ligaments, tendons,
cartilage)
o Purpose of MS → support body, maintain posture, produce movement
• Biomechanics + Anthropometry
o Helps prevent injury through proper design of environment
BIOMECHANICS
Occupational Biomechanics
• Occupational biomechanics:
o Concerned with the mechanical behavior of the musculoskeletal system and component
tissues when physical work is performed
o Concerned with the physics of manual activities in industry
o Integrates knowledge of musculoskeletal system & laws/concepts of physics
• Ischemia
o Numbness caused by localized tissue anemia; obstruction of blood flow
o Caused by repeated exposures of palm to pressure forces (e.g., hand tools)
MUSCULOSKELETAL DISORDERS
Common forms of CTDs
• CTD of the fingers
o Raynaud’s phenomenon – numbness, tingling, pain
• Repeated & prolonged use of vibrating hand tools
o Trigger finger – locked fingers; cannot straighten once flexed
• Excessive use of fingers against resistance/sharp edges
• Designing for People: An Introduction to Human Factors Engineering (Lee, Wickens, Liu,
& Boyle, 2017)