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Technologies Digital Technologies About The Subject F 10 v9

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30 views10 pages

Technologies Digital Technologies About The Subject F 10 v9

Uploaded by

Ramon Tang
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Copyright and Terms of Use Statement 


© Australian Curriculum, Assessment and Reporting Authority 2022
The material published in this work is subject to copyright pursuant to the Copyright Act 1968 (Cth) and is owned by the Australian Curriculum, Assessment and Reporting
Authority (ACARA) (except to the extent that copyright is held by another party, as indicated). 
The viewing, downloading, displaying, printing, reproducing (such as by making photocopies) and distributing of these materials is permitted only to the extent permitted
by, and is subject to the conditions imposed by, the terms and conditions of using the ACARA website (see, especially, clauses 2, 3 and 4 of those terms and conditions).
The terms and conditions can be viewed at https://www.acara.edu.au/contact-us/copyright 

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TABLE OF CONTENTS

F–10 AUSTRALIAN CURRICULUM: TECHNOLOGIES – DIGITAL TECHNOLOGIES..........................................................................................4


ABOUT DIGITAL TECHNOLOGIES.........................................................................................................................................................................4
Rationale...................................................................................................................................................................................................................4
Aims...........................................................................................................................................................................................................................4
Structure....................................................................................................................................................................................................................5

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F–10 AUSTRALIAN CURRICULUM: TECHNOLOGIES – DIGITAL TECHNOLOGIES

ABOUT DIGITAL TECHNOLOGIES

Rationale

In a world that is increasingly digitised and automated, it is critical to the strength and sustainability of the economy, the environment and society that digital
solutions are purposefully designed to include user empowerment, autonomy and accountability. With this, emerging technologies also present
transformative opportunities to address the circular economy through the reduce, re-use, recycle process. This requires deep knowledge and
understanding of digital systems (a component of an information system) and how to manage risks. Digital systems such as mobile and desktop devices
and networks are transforming learning, recreational activities, home life and work. Digital systems support new ways of collaborating and communicating
and require skills such as computational and systems thinking. These technologies are an essential problem-solving toolset in our knowledge-based
society.
Digital Technologies empowers students to shape change by influencing how contemporary and emerging information systems and practices are applied to
meet current and future needs. A deep knowledge and understanding of information systems enables students to be safe, respectful, creative and
discerning decision-makers when they select, use and manage data, information, processes and digital systems to meet needs and shape preferred
futures.
Digital Technologies provides students with practical opportunities to use design thinking and to be innovative developers of digital solutions within an
ethical framework, considering Safety by Design principles. Digital Technologies can also play an important role in responding to the diversity of learners
and in ensuring the participation of all students in the learning process. The subject helps students to become innovative creators of digital solutions,
effective users of digital systems and critical consumers of information conveyed by digital systems.
Digital Technologies gives students authentic learning challenges that foster curiosity, confidence, persistence, innovation, creativity, respect and
cooperation. These are all necessary when using and developing information systems to make sense of complex ideas and relationships in all areas of
learning. Digital Technologies helps students to be safe, respectful, creative and innovative learners, who are active, ethical citizens capable of being
informed members of the community.

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Aims

Digital Technologies aims to develop the knowledge, understanding and skills to ensure that, individually and collaboratively, students:
 use design thinking to design, create, manage and evaluate sustainable and innovative digital solutions to meet and redefine current and
future needs
 use computational thinking (abstraction; data collection, representation and interpretation; specification; algorithms; and implementation) to create
digital solutions
 confidently use digital systems to efficiently and effectively automate the transformation of data into information and to creatively communicate ideas
in a range of settings
 apply protocols and legal practices that support the ethical collection and generation of data through automated and non-automated processes and
participate in safe and respectful communications and collaboration with audiences
 apply systems thinking to monitor, analyse, predict and shape the interactions within and between information systems and the impact of these
systems on individuals, societies, economies and environments.

Structure

Content in Digital Technologies is organised under 2 related strands:


 Knowledge and understanding – the information system components of data and digital systems (hardware, software and networks)
 Processes and production skills – the skills needed to create digital solutions.
Together, the 2 strands provide students with knowledge, understanding and skills through which they can safely and ethically use the capacity of
information systems (people, data, processes, digital systems and their interactions) to systematically transform data into solutions that respond to the
needs of individuals, society, the economy and the environment. Teaching and learning programs will typically integrate these 2 strands, as content in
Processes and production skills often draws on understanding of concepts in the Knowledge and understanding strand. Under each strand, curriculum
content is further organised in sub-strands.
Figure 1 shows the strand and sub-strand structure for Digital Technologies.

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Figure 1: Digital Technologies content structure

The Knowledge and understanding strand comprises 2 sub-strands. One sub-strand focuses on Digital systems and the other on Data representation.
The Processes and production skills strand comprises 7 sub-strands: Acquiring, managing and analysing data; Investigating and defining; Generating and
designing; Producing and implementing; Evaluating; Collaborating and managing; and Privacy and security.

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The sub-strands are not intended to be equally weighted or to be addressed sequentially. They are structural organisers. The 2 strands should be
addressed as an iterative process including computational thinking, where students evaluate, collaborate and manage throughout the process. The focus is
on creating digital solutions so there may need to be more time allocated to the Producing and implementing sub-strand.
Teachers make decisions about the time required to address each content description depending on the needs of their students. It is not expected that
equivalent time will be allocated to each content description. Teachers will determine the ways in which content can be integrated across the 2 strands as
well as how content can be integrated with other learning areas.
Knowledge and understanding strand

This strand focuses on developing the underpinning knowledge and understanding of information systems.
Content is organised into 2 sub-strands:
Digital systems 
This sub-strand focuses on the components of digital systems: hardware, software and networks. In the early years, students learn about a range of
hardware and software and progress to an understanding of how data is transmitted between components within a system, and how the hardware and
software interact to form networks. 
Data representation 
This sub-strand looks at how data is represented and structured symbolically for use by digital systems. Different types of data are studied from Foundation
to Year 8 including text, numeric, images (still and moving) and sound, with relational data being introduced in Years 9 and 10. 
Processes and production skills strand
The Processes and production skills strand is based on computational thinking and design processes. This strand reflects skills that would typically be
addressed as part of the user stories and design criteria for creating digital solutions. 
Students create digital solutions that use data; require interactions with users and within systems; and have impacts on people, the economy and
environments. Solutions may be developed using combinations of readily available and student-designed hardware and software applications. Examples of
solutions are instructions for a robot, an adventure game, and products featuring interactive multimedia including digital stories, animations and websites. 
Content is organised into 7 sub-strands. These are the skills that students will use throughout a Digital Technologies project: 

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Acquiring, managing and analysing data


Students explore the properties of data, how it is acquired and interpreted using a range of digital systems and peripherals, and analyse data when creating
information. Students use computational thinking elements such as pattern recognition, abstraction and evaluation. They progress from exploring data
acquisition strategies and looking for patterns to validating the data and data integrity. 

Investigating and defining 


Students create solutions and define problems clearly by identifying appropriate data and requirements. When designing, students consider how users will
interact with the solutions, and check and validate their designs to increase the likelihood of creating working solutions. Defining and communicating a
problem precisely and clearly is an important part of specification. 
Generating and designing 
Students develop computational thinking by creating algorithms which clearly define steps which may lead to creating a digital solution. Students
progressively move from following algorithms in their daily activities to designing algorithms and validating them against test cases. They make choices,
weigh up options and consider alternatives. Students use critical and creative thinking and systems thinking strategies to generate, evaluate and document
ideas to meet needs or opportunities that have been identified by an individual, a group or a wider community. Generating creative and innovative ideas
involves thinking differently; it entails proposing new approaches to existing problems and identifying new design opportunities considering preferred
futures. It also involves identifying errors that may occur within an algorithm and how control structures can improve the flow through a program.
Producing and implementing 
Students apply their algorithms as a program through systems to make products or content which have been designed to meet specific user needs. They
apply knowledge about components and how digital systems use and display data to ensure the success of their program. Students develop accurate
production skills to achieve quality digital solutions. They develop the capacity to select and use appropriate systems, components, tools and
equipment; and use techniques and materials that respect the need for sustainability. They use modelling and prototyping to accurately develop simple and
complex physical models that support the production of successful digital solutions. 
Evaluating
Students evaluate and make judgements throughout the design process and about the quality and effectiveness of their digital solution. They identify
design criteria and develop user stories to support success of the digital solution. In the early years, the teacher may guide the development of these
criteria and user stories. 

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Progressively, students develop criteria which become increasingly more comprehensive. Students consider the implications and consequences of actions
and decision-making. They determine effective ways to test and judge their digital solutions. They reflect on processes and transfer their learning to other
solutions and opportunities. 
Collaborating and managing
Students learn to work collaboratively and to manage time and other resources to effectively create digital solutions. Progressively, students develop the
ability to communicate ideas and information and share ideas throughout the process, negotiate roles and responsibilities and independently and
collaboratively manage agile projects to create interactive solutions. 
Students share information online by creating websites and interacting safely using appropriate information system protocols and agreed behaviours. They
are progressively guided by trusted adults to account for risks when working individually and collaboratively. 
Privacy and security 
Students develop appropriate techniques for managing data which is personal, and effectively implementing security protocols. In the early years, this
begins with knowledge that data can be personal, collated and connected and progressively moves to students developing skills in managing the collection
of their own or another user’s data. Students investigate how online applications and networked systems curate their data and explore strategies to manage
their digital footprint. 
Students learn the importance of effective security protocols. They effectively access school or personal accounts and progress from using simple
usernames and passwords in the early years to using unique passphrases and multi-factor authentication which considers cyber security threats.
Core concepts

Underpinning the Digital Technologies curriculum are the core concepts of the Technologies learning area. The core concepts specific to Digital
Technologies are:
 digital systems: processing data in binary, made up of hardware, controlled by software, and connected to form networks
 data representation: data being represented and structured symbolically for storage, use and communication, by people and in digital systems
 data acquisition: numerical, categorical or structured values acquired or calculated to create information
 data interpretation: extracting meaning from data
 abstraction: reducing complexity by hiding details so that the main idea, problem or solution can be defined and focus can be on a manageable
number of aspects

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 specification: defining a problem precisely and clearly, identifying the requirements, and breaking the problem into manageable pieces
 algorithms: the precise sequences of steps and decisions needed to solve a problem, often involving iterative (repeated) processes
 implementation: the automation of an algorithm, typically by writing a computer program or using appropriate software
 privacy and security: the protection of data when it is stored or transmitted through digital systems.

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