Technologies Digital Technologies About The Subject F 10 v9
Technologies Digital Technologies About The Subject F 10 v9
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Australian Curriculum: Technologies - Digital Technologies F–10 Version 9.0
© ACARA About the subject
OFFICIAL
TABLE OF CONTENTS
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Australian Curriculum: Technologies - Digital Technologies F–10 Version 9.0
© ACARA About the subject
OFFICIAL
Rationale
In a world that is increasingly digitised and automated, it is critical to the strength and sustainability of the economy, the environment and society that digital
solutions are purposefully designed to include user empowerment, autonomy and accountability. With this, emerging technologies also present
transformative opportunities to address the circular economy through the reduce, re-use, recycle process. This requires deep knowledge and
understanding of digital systems (a component of an information system) and how to manage risks. Digital systems such as mobile and desktop devices
and networks are transforming learning, recreational activities, home life and work. Digital systems support new ways of collaborating and communicating
and require skills such as computational and systems thinking. These technologies are an essential problem-solving toolset in our knowledge-based
society.
Digital Technologies empowers students to shape change by influencing how contemporary and emerging information systems and practices are applied to
meet current and future needs. A deep knowledge and understanding of information systems enables students to be safe, respectful, creative and
discerning decision-makers when they select, use and manage data, information, processes and digital systems to meet needs and shape preferred
futures.
Digital Technologies provides students with practical opportunities to use design thinking and to be innovative developers of digital solutions within an
ethical framework, considering Safety by Design principles. Digital Technologies can also play an important role in responding to the diversity of learners
and in ensuring the participation of all students in the learning process. The subject helps students to become innovative creators of digital solutions,
effective users of digital systems and critical consumers of information conveyed by digital systems.
Digital Technologies gives students authentic learning challenges that foster curiosity, confidence, persistence, innovation, creativity, respect and
cooperation. These are all necessary when using and developing information systems to make sense of complex ideas and relationships in all areas of
learning. Digital Technologies helps students to be safe, respectful, creative and innovative learners, who are active, ethical citizens capable of being
informed members of the community.
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Australian Curriculum: Technologies - Digital Technologies F–10 Version 9.0
© ACARA About the subject
OFFICIAL
Aims
Digital Technologies aims to develop the knowledge, understanding and skills to ensure that, individually and collaboratively, students:
use design thinking to design, create, manage and evaluate sustainable and innovative digital solutions to meet and redefine current and
future needs
use computational thinking (abstraction; data collection, representation and interpretation; specification; algorithms; and implementation) to create
digital solutions
confidently use digital systems to efficiently and effectively automate the transformation of data into information and to creatively communicate ideas
in a range of settings
apply protocols and legal practices that support the ethical collection and generation of data through automated and non-automated processes and
participate in safe and respectful communications and collaboration with audiences
apply systems thinking to monitor, analyse, predict and shape the interactions within and between information systems and the impact of these
systems on individuals, societies, economies and environments.
Structure
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Australian Curriculum: Technologies - Digital Technologies F–10 Version 9.0
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The Knowledge and understanding strand comprises 2 sub-strands. One sub-strand focuses on Digital systems and the other on Data representation.
The Processes and production skills strand comprises 7 sub-strands: Acquiring, managing and analysing data; Investigating and defining; Generating and
designing; Producing and implementing; Evaluating; Collaborating and managing; and Privacy and security.
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Australian Curriculum: Technologies - Digital Technologies F–10 Version 9.0
© ACARA About the subject
OFFICIAL
The sub-strands are not intended to be equally weighted or to be addressed sequentially. They are structural organisers. The 2 strands should be
addressed as an iterative process including computational thinking, where students evaluate, collaborate and manage throughout the process. The focus is
on creating digital solutions so there may need to be more time allocated to the Producing and implementing sub-strand.
Teachers make decisions about the time required to address each content description depending on the needs of their students. It is not expected that
equivalent time will be allocated to each content description. Teachers will determine the ways in which content can be integrated across the 2 strands as
well as how content can be integrated with other learning areas.
Knowledge and understanding strand
This strand focuses on developing the underpinning knowledge and understanding of information systems.
Content is organised into 2 sub-strands:
Digital systems
This sub-strand focuses on the components of digital systems: hardware, software and networks. In the early years, students learn about a range of
hardware and software and progress to an understanding of how data is transmitted between components within a system, and how the hardware and
software interact to form networks.
Data representation
This sub-strand looks at how data is represented and structured symbolically for use by digital systems. Different types of data are studied from Foundation
to Year 8 including text, numeric, images (still and moving) and sound, with relational data being introduced in Years 9 and 10.
Processes and production skills strand
The Processes and production skills strand is based on computational thinking and design processes. This strand reflects skills that would typically be
addressed as part of the user stories and design criteria for creating digital solutions.
Students create digital solutions that use data; require interactions with users and within systems; and have impacts on people, the economy and
environments. Solutions may be developed using combinations of readily available and student-designed hardware and software applications. Examples of
solutions are instructions for a robot, an adventure game, and products featuring interactive multimedia including digital stories, animations and websites.
Content is organised into 7 sub-strands. These are the skills that students will use throughout a Digital Technologies project:
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Australian Curriculum: Technologies - Digital Technologies F–10 Version 9.0
© ACARA About the subject
OFFICIAL
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Australian Curriculum: Technologies - Digital Technologies F–10 Version 9.0
© ACARA About the subject
OFFICIAL
Progressively, students develop criteria which become increasingly more comprehensive. Students consider the implications and consequences of actions
and decision-making. They determine effective ways to test and judge their digital solutions. They reflect on processes and transfer their learning to other
solutions and opportunities.
Collaborating and managing
Students learn to work collaboratively and to manage time and other resources to effectively create digital solutions. Progressively, students develop the
ability to communicate ideas and information and share ideas throughout the process, negotiate roles and responsibilities and independently and
collaboratively manage agile projects to create interactive solutions.
Students share information online by creating websites and interacting safely using appropriate information system protocols and agreed behaviours. They
are progressively guided by trusted adults to account for risks when working individually and collaboratively.
Privacy and security
Students develop appropriate techniques for managing data which is personal, and effectively implementing security protocols. In the early years, this
begins with knowledge that data can be personal, collated and connected and progressively moves to students developing skills in managing the collection
of their own or another user’s data. Students investigate how online applications and networked systems curate their data and explore strategies to manage
their digital footprint.
Students learn the importance of effective security protocols. They effectively access school or personal accounts and progress from using simple
usernames and passwords in the early years to using unique passphrases and multi-factor authentication which considers cyber security threats.
Core concepts
Underpinning the Digital Technologies curriculum are the core concepts of the Technologies learning area. The core concepts specific to Digital
Technologies are:
digital systems: processing data in binary, made up of hardware, controlled by software, and connected to form networks
data representation: data being represented and structured symbolically for storage, use and communication, by people and in digital systems
data acquisition: numerical, categorical or structured values acquired or calculated to create information
data interpretation: extracting meaning from data
abstraction: reducing complexity by hiding details so that the main idea, problem or solution can be defined and focus can be on a manageable
number of aspects
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Australian Curriculum: Technologies - Digital Technologies F–10 Version 9.0
© ACARA About the subject
OFFICIAL
specification: defining a problem precisely and clearly, identifying the requirements, and breaking the problem into manageable pieces
algorithms: the precise sequences of steps and decisions needed to solve a problem, often involving iterative (repeated) processes
implementation: the automation of an algorithm, typically by writing a computer program or using appropriate software
privacy and security: the protection of data when it is stored or transmitted through digital systems.
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Australian Curriculum: Technologies - Digital Technologies F–10 Version 9.0
© ACARA About the subject