v1.1 7 8
v1.1 7 8
THE ENDGAME
During setup, shuffle the 16 endgame challenge cards challenge-side up. Then deal 6 cards onto the challenge
deck space next to the board. Place any remaining cards back in the box without looking at them.
The 24 standard challenge cards are then shuffled challenge-side up and placed on top of the endgame challenge
cards with all cards challenge-side up. This creates a challenge deck of 30 cards in total, the bottom 6 of which
are endgame challenge cards.
The endgame occurs as soon as one of the endgame challenge cards becomes active. From that point on, a
sudden death victory cannot be won; the game will only end with a points victory.
FOUL ACTION
An open player that is adjacent to a prone player can make a foul action that targets that opponent. Their coach
rolls 1 block dice:
Spotted!: The player making the foul action is spotted and sent off – place them in their team’s dugout.
The target player is unaffected.
Take That!: The target player is injured. Place them in their team’s dugout. In addition, the player
making the foul action is spotted (see above).
Slipped!: The target player remains prone, but the player making the foul action cannot make any more
actions (including free actions) this turn.
Got them!: The target player is injured. Place them in their team’s dugout.