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Sample
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Light-hearted Space Ventures Roleplaying
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Copyright © 2023 Dr. Patrick Erren.
All rights reserved.
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Writing, Illustration & Design
Dr. Patrick Erren of Dice Doctor Games
Acknowledgements
Many games are grimdark; Star-Crew is lighthearted, fun, hopeful.
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The game is inspired by Space Quest and Galaxy Quest, the rules by
Into the Odd, Into the Breach and Shadowdark.
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Fonts
Archivo Black, IBM Plex Sans
Contents
Basic Rules ................................................................................................ 2
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1
Basic Rules
By design this spread and the next are all you need to play. This one
teaches all the basics and the next one is for space combat.
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describe the world, its inhabitants and the
situation the player characters (PCs) are in.
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Players The other players play the crew members.
They ask questions and say what actions their
characters take. The RF considers the actions
and describes how they change the situation.
Rounds
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The game is conducted in rounds. Each
round lasts until every player has taken a turn.
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On your turn you can use an action and a
move. The RF goes first, then we go clockwise.
• D6 = roll a d6.
• D3 = d6 divided by 3 rounding up.
• 2d6 = roll two d6 and add them up.
• D66 = roll two d6, one’s the ten’s digit,
the other the single digit. 2 and 4 is 24.
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Modifiers If you got an advantage, like from an item,
roll twice and use the better result.
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• Body. How agile, strong or tough you are.
• Touch. How skilled your hands are.
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• Wits. How sharp your tongue and will are.
serious wounds.