Challenge Games
Challenge Games
Challenge
Games
Challenge game skills
Challenge games are those in which players solve a particular problem or complete a challenge task. Players can either work individually or as part of a
team. Challenge games provide the opportunity to focus on skills, including problem solving, managing risk, and working as a team, that are inherent to active
and safe engagement in games as well as enjoying the sense of belonging and being challenged.
Challenge game skills What this is What it looks like – Success criteria
Fair and ethical play It means always playing • Players play within the rules of the game.
within the spirit of the game • They resolve conflicts peacefully within the group and resist defaulting to the teacher to resolve the conflict.
to ensure fairness, inclusion,
• They follow directions and the agreed rules for safety and play.
and enjoyment for everyone
involved. • They show respect for their opponents, fellow players, referees, supporters, and teachers through their
gamesmanship, verbal comments, and body language.
Involvement It means being an active • Players participate with positive attitudes.
participant, willing to try new • They show willingness to try new activities and experience new things.
activities when opportunities
• They are able to effectively communicate that they understand the importance of effort.
arise and enjoying the sense of
challenge they encounter. • Players focus on self-improvement and personal needs.
• They try to be innovative and creative in the way that they participate.
• When they are fully involved, players display enjoyment, laughter, and pleasure.
Problem solving It means that individuals and The group demonstrates successful problem solving, which generally involves the following steps:
groups engage in a process in 1. Defining the problem
which they consider, evaluate,
2. Generating possible solutions
and solve the problems that
they encounter. 3. Selecting and trialling solutions
4. Evaluating and identifying effective solutions.
Self-direction It means that individuals are • Group members are able to set and explain their own goals.
aware of their own needs and • They are motivated to practise with minimal teacher prompting.
take responsibility to achieve
• Individuals are able to work independently with others.
these.
• They use effective strategies to resist peer pressure.
• They have developed and are following a plan that will enhance their wellbeing (hauora).
• They are able to articulate their plan to enhance their hauora.
Safety It means that individuals • The group uses equipment and space appropriately.
are aware and take action • They play safely with others.
to decrease the possible
• They are supportive, encouraging, and helpful to others.
psychological, emotional, and
physical harm to themselves • They keep themselves physically, socially, and emotionally safe.
and others involved in an • They show respect and use the ACC Sportsmart principles towards people, equipment, facilities, and the environment.
activity. • They are able to identify the difference between real and perceived risk.
Caring and helping It means having the ability to go • Players recognise and are attentive to the needs and participation of others.
others beyond oneself to provide help, • They demonstrate compassion and empathy for others.
leadership, and encouragement
• They contribute as members of a team or group.
to others also engaged in an
activity. • They take initiative to lead others to achieve success.
Some of the games in the challenge and cooperative games categories could be interchanged, depending on your teaching focus. For example, in challenge games
you might focus on problem solving, whereas in cooperative games you could be focusing on group work, active listening, and/or assertiveness.
Set up:
• Divide the children into groups of two or three.
• Define the playing area by marking two lines
1–2 metres apart. One line will be the near
side of the crevasse, the other the far side.
(Don’t place the lines too far apart because
many of the solutions require the children to
jump across the crevasse).
• Place a bucket on the far side of the crevasse
and the bean bags on the near side.
• Give each group 3–5 bean bags or balls to
get into the bucket.
Play:
• Outline the problem that the children need
to solve: “Without falling into it the crevasse,
get all the bean bags or balls into the bucket
on your side of the crevasse.” (Posing the
problem like this allows for different solutions
that don’t always involve throwing.)
• The game begins from behind the near side.
• Children can jump between the two lines as
EQUIPMENT part of their problem solving.
• The players are only allowed on the sides of
For each group of 3–4: the crevasse and can’t stand in the middle.
• The idea is to come up with a number of
different solutions to this movement problem.
• Once they have solutions, they can pick their
best and trial it against the other teams.
Distance markers - cones Bucket (1) Bean bags (4)
Set up:
• Emphasise that the goals are taking care of
each other and doing each other no harm.
• Divide the children into pairs of equal
physical size and strength.
• Define the ‘dojo’ or playing area with cones.
It may be a circle or square.
• Have different equipment on hand to change
the nature of the challenge when needed.
Play:
• The players stand inside the circle or square
(on the dojo). The objective is for each player
to force their partner out of the dojo by either
pushing or pulling them.
• Emphasise the importance of taking care of
EQUIPMENT your partner.
• Players must stay in contact with each other
during the challenge. Do not break the contact.
• Vary the challenge. This can be done by
getting each player to push on a ball, pull on
a stick, push while back-to-back, or pull while
hopping.
Cones Large balls Hockey stick Mats (one each per group)
Set up:
• Lay out the mats to help define the activity
space.
• Explain that patches are large body parts to
balance on (e.g., back, stomach) and points
are small body parts to balance on (feet,
elbows, hands).
Play:
• Start by having the children walk around the
mats without touching them.
• The teacher then calls out a balance
challenge, e.g., one patch and three points.
• Children move to the closest mat and hold a
EQUIPMENT balance that matches the challenge.
• What spatial information do you use to sense where your body • perform balances on the ground as well as on equipment –
parts are in space? as static holds combined with other actions (roll and hold a
• Can you think of three games or sports that you enjoy where balance)?
balance is important? • Show an improvement in the way they balance?
• Why is balance important in movement? • Explain games and activities where balance, both dynamic and
• Can you be balanced and in motion at the same time? What is static, play an important part and why this is?
this called? (Dynamic balance)
Set up:
• The playing area can be either indoors or
outdoors.
• Divide into two teams of 5–10 children.
• Arrange hoops or use chalk-drawn circles, as
in the diagram, for the number of children in
the teams.
• Place the bean bags from one team in the
hoops at one end. Place the other team’s
bean bags in the hoops at the other end.
Leave the middle hoop free.
Play:
• The challenge is to get the bean bags of the
same colour to the other end by moving a
bean bag forward into an empty hoop. The
bean bags cannot be moved backwards or
sit in an occupied hoop.
• Teams take turns to move the bean bags.
EQUIPMENT If they get stuck, the other team resets the
bags and takes over.
• Only one person can move a bean bag at a
time into an empty hoop.
• The solution depends on finding the correct
Hoops (20) or rubber circles pattern for moving the bean bags.
or circles drawn with chalk Bean bags (10 each of 2 colours)
Set up:
• Groups of 4, each standing behind a hoop
• Label hoops from 1–4.
• Each group has one ball.
Play:
• Start each point with the hoops arranged in a
circle and touching.
• Players hit the ball into another hoop with
their hands until it bounces outside a hoop.
Losing player moves to hoop 1 and everyone
moves up one hoop.
• After each hit, the player can shift their hoop
before the next person hits the ball. This
EQUIPMENT is important because it makes scoring too
difficult if people are allowed to shift their
hoop after the ball is hit.
• After the play finishes, restart by bringing the
hoops back to the middle and touching again.
Set up:
• Set up a 4-base diamond using different
equipment for bases to jump on.
• Put safety mats around each piece of
equipment.
• Have 2 teams – batting and fielding, with 3
balls.
Play:
• The fielding team spreads out in the playing
area.
• The first batter throws the 3 balls from home
base and runs to the bases.
• Fielders retrieve the balls and throw them to
the pitcher, who calls “Stop”.
• If runners are not on a base when the pitcher
EQUIPMENT calls “stop”, they are out and return to the
back of the line.
• The next batter takes their turn.
• Runners are safe on a base and must get to
home base to score a run.
• After 5 outs, the teams swap over.
Benches (2) Box top Mini tramp Mats Cone Tennis balls (3)
Set up:
• Use a hard surface area where balls can bounce.
• Create two small teams on either side of a line.
• Each team has a safe line at a distance from
the centre line.
• Each child has a ball that bounces.
• One team is the Michael’s (Jordan) and the
other team is the Magic’s (Johnson).
Play:
• Players dribble the ball around the area on
their side of the line.
• The teacher calls out either “Michael’s” or
“Magic’s”
• If the call is “Michael’s”, all of the players in
that team pick up their ball and run with it
over the safe line before they are tagged by
the Magic’s.
EQUIPMENT • On the call of Michael’s, the Magic’s drop
their ball and try to tag the Michael’s before
they get over their safety line.The opposite
happens for a call of Magic’s.
• When a player is caught, they join the
opposing team.
• The game continues until one side has no
more players.
Basketballs (1 per player)
Set up:
• Children work in pairs and stand opposite
each other.
Play:
• One partner calls, “Whano” and they both
jump into the air and land in one of four feet
positions.
• Positions include: Feet apart or together,
right or left foot forward.
• If both players’ feet land in the same
position, the first player to call “Hī” wins the
point.
• If a player calls “Hī” but the feet do not
match, their partner gets the point.
• If players both call “Hī” at the same time, the
loudest caller wins the point.
EQUIPMENT • Children should be encouraged to jump as
6.9 Whano whano
high as possible and perform leg movements
in the air to give them more time to read their
partner’s landing position.
No equipment required
• Do you think it was also a fun game for Māori? • demonstrate fun and pleasure in challenge activities such as • make learning easier since it is being
Whano Whano? driven by enjoyment and interest
• What made this game enjoyable, pleasurable, and/or amusing for
you? • explain how having fun enhances their hauora? • expand learning through encouraging
collaborative activity, creativity, and
• Why is fun an important aspect of your hauora/wellbeing? • use te reo Māori words for counting and calling?
problem solving
• What other activities do you really enjoy and have fun in? Why is • tell you the games that they really enjoy and why that is?
• improve children’s health by reducing
that? Are these games that you regularly use? Are they mostly stress, affirming a sense of self,
competitive or cooperative activities? What does that tell you building friendships and social skills,
about the children’s interests? and encouraging more physical activity
• enhance social cohesion by building
closer bonds, trust and friendships.
No equipment required
Alertness
Alertness is the state of active attention
and being aware of one’s surroundings.
Being alert is essential to learning and
performance. As children move or get
involved in an activity, they must be
able to attend to relevant information
and ignore things that may distract
their focus of attention. Moving skilfully
Step One: Step Two: Step Three: involves learning to search and utilise key
information sources in the environment.
Simplify for younger children by playing with Play the game on hands and knees, using Play the game sitting in a circle but use feet
With experience and practice, children
hands uncrossed and the pattern going in one hands. Have the pattern able to go in both instead of hands to pass the pulse around
learn to attend to and concentrate on the
direction only. Shape by playing with hands directions. One tap means that the pattern the circle. Increase the speed of the game.
things that matter.They then coordinate
crossed in one direction only. Play the game goes clockwise, and two taps means the
effective actions and movement solutions.
using feet only – again uncrossed for younger pattern goes in the other direction. Speed
Children who can sustain appropriate
children. the pattern up.
levels of alertness are characterised as
being attentive, motivated, or fully engaged
in learning activities, when practising a
LEARNING QUESTIONS REFLECTION skill, solving a problem, collaborating with
peers, or supporting others.
• What were the important cues to concentrate on to play this After the activity, can the children:
Some strategies to develop and strengthen
game? • focus their attention on performance cues that are important to children’s alertness include:
• What did you and the group do to focus on these? the task?
1. Create interesting, challenging activities
• What distractions, if any, did you experience that made it hard to • filter out distractions to perform the task at a high level? that are matched to the children’s
keep the pattern going? • improve their attention and focusing skills with subsequent abilities and arouse curiosity.
• How could you give feedback to the group to improve the number attempts at the task? 2. Provide choice so that children can
of hand taps you can achieve as a group in this activity? • sustain appropriate levels of alertness in this game? undertake activities they are interested
• Was the group focused and engaged in the activity? Did this in and can take responsibility for.
• work collaboratively to participate in this movement task?
improve your ability to keep the game going? 3. Guide children to explore and discover
• provide constructive feedback when evaluating the group’s relevant information for informing
• How does being focused and attentive improve your ability to performance and speak up when they have suggestions about movement actions.
keep the pattern going? how to improve the functioning of the team? 4. Limit distractions and unnecessary
sources of information that may divide
the child’s attention.