We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 26
chapter3 Vectors
ChapterOutline
3.1 Coordinate Systems
3.2 Vector and Scalar Quantities
3.3 Some Properties of Vectors
3.4 Components of a Vector and Unit
Vectors,
quantities that have both numerical and directional
properties. As noted in Section 2.1, quantities of this
nature are represented by vectors. This chapter is
primarily concerned with vector algebra and with some
general properties of vector quantities. We discuss the
addition and subtraction of vector quantities, together with
some common applications to physical situations.
=
rs eats3.1 COORDINATE SYSTEMS
mathematical description of an object's motion requires
a method for describing the object's position at various
times. This description is accomplished with the use of
coordinates
Cartesian cooidinates are also called
rectangular coordinates (x.y).
plane polar coordinates (r,6)
Positive +0 is defined for counter clockwise direction CCWEXAMPLE 3.1 Polar coordinates
The cartesian coordinates of a point in the xy
plane are (x, y) (3.50, 2.50) m, as shown in
Figure. Find the polar coordinates of this point.
ym)
x(m)
=3.50, =2,50
Solution
we
430m
216"
Note that you must use the signs of x and y to find that the
P in the third quadrant of the coordinate syste
That is, @ = 216° and not 35.5"3.2 VECTOR AND SCALAR QUANTITIES
A scalar quantity is specified by a single value with an
appropriate unit and has no direction.
Temperature, mass 562% ener, power
Ve 55 ——
Avector quantity has both magnitude and directi
Force, Electric Field, magnetic field, momentum,
Torque, velocity, Angular momentum.
Module [AB
B
AL
Direction
squat sheen
fom 3 co3.3 SOME PROPERTIES OF VECTORS
Equality of Two Vectors
For many purposes, two vectors A and B may be defined
to be equal if they have the same magnitude and point in
the same direction. That is, A = B only if their magnitudes
|A| = [B| and if A and B vectors point in the same
direction along parallel lines.
For example, all the vectors in Figure 35. are equal even
though they have different starting points. This property
allows us to move a vector to a position parallel to itself in
a diagram without affecting the vector.
‘3
nue
\=@ |
a
ie
Figure 3.5 These four vectors are equal because
they have equal lengths and point in the same
direction.Adding Vectors
The rules for adding vectors are conveniently described by
geometric methods. To add vector B to vector A, first draw
vector A, with its magnitude represented by a convenient scale,
‘on graph paper and then draw vector B to the same scale with
its tail starting from the tip of A, as shown in Figure 3.6. The
resultant vector R = A+B is the vector drawn from the tail _ .
of A to the tip of B. This procedure is known as the triangle ‘Figure 3.6 When vector B is added to vector 4,
method of addition. the resultant R is the vector that runs from the
tail of A to the tip of B.
Figure 3.8 Geometric construction for
summing four vectors. The resultant
vectorR is by definition the one that
completes the polygon.commutative law of addition: associative law of addition:
B+a
—T
Cormaive LatNegative of a Vector
The negative of the vector A is defined as the vector that when
added to_A gives zero for the vector sum. That is, A+ (-A)
The vectors A and (—A) have the same magnitude but point in
opposite directions.
Subtracting Vectors
The operation of vector subtraction makes use of the definition
of the negative of a vector. We define the operation A — B as
vector B added to vector A:
A-B=A+(-B)
The geometric construction for subtracting two vectors in this
way is illustrated in Figure 3.11 «
‘Another way of looking at vector subtraction is to note that the
difference A —B between two vectors A and B is what you
have to add to the second vector to obtain the first. In this »
case, the vector A — B points from the tip of the second vector
to the tip of the first, as Figure 3.11 shows. >EXAMPLE 3.2 a vacation Trip
‘A car travels 20.0 km due north and then 35.0 km in a
direction 60.0° west of north, as shown in Figure 3.12.
Find the magnitude and direction of the car's resultant
, e= 180-63
<8"
- =
\B \=8
\FiLa
sm) Sire = 0,¢29
Bb
Ors iu (o,c20)2
To solve the probl
tude of R can be obtained from the law of cosines as applied
to the triangle (see Appendix B.4). With = 180° — 60° =
120° and RE = A? + BF hat
0 kin) cos 120°
pendix B.A)
120° = 0.420
482k in a die
1+ what we foundMultiplying a Vector by a Scalar
If vector A is multiplied by a positive scalar quantity m, then
the product mA is a vector that has the same direction as A a
and magnitude mA. If vector A is multiplied by a negative scalar
quantity m, then the product mA is directed opposite A. For “a
example, the vector SA is five times as long as A and points in
the same direction as; the vector —>A is one-third the
length of A and points in the direction opposite A.
A=a
= Bend Bag
pis = 2A B=mA B=30
RAR
3A3.4 COMPONENTS OF A VECTOR AND UNIT VECTORS
=
A=\A|
Consider a vector A lying in the xy plane and making an
arbitrary angle with the positive x axis, as shown in Figure. This
vector can be expressed as the sum of two other vectors Ax
and Ay . From Figure 3.13, we see that the three vectors form a
right triangle and that A = A, + Ay
The component A, represents the projection of A along the x
axis, and the component Ay represents the projection of A
along the y axis.
Ay = ACos(6) Ay negative] A, positive
Ay = ASin(8) ee | eed :
‘A, negative | Ay positive
long < Ay eee (Peer
oo ey a
AxBy
Unit Vectors .
— -
tleb
‘Aunit vector is a dimensionless vector having a magnitude of
exactly 1. j
y
Vector quantities often are expressed in terms of unit vectors.
: oe on
we Unit vector Bx-21-3)
Unit vectors are used to specify a given direction and have no
other physical significance. ‘The order of the axes is important
a
isteaxis -T sn -%
We shall use the symbols &, j, and K to represent jo 4yaxis
Unit vectors pointing in the positive x, y, and z eee anis)
directions, respectively. The unit vectors #, j, and k
form a set of mutually perpendicular vectors in a A “y n
right-handed coordinate system, as shown in Figure By C--kkMuttiplying a Vector by a Scalar
—-= = 29
oeAdding vector B to vector A,
Figure 3.18 This geometric
construction for the sum of two
vectors shows the relationship
between the components of the
resultant R and the components of
the individual vectors.
magnitude of R and the angle it makes with the x axis from its
‘components
R=VR2 + RP? = V(Ay + BY? + (Ay + B)?‘At times, we need to consider situations involving motion
in three component directions. The extension of our
methods to three-dimensional vectors is straightforward.
if A and Bboth have x, y, and 2 components, we express
them in the form
At we would like to substract B from A
A=AY+ AN + AK R=A-B
BA aw y+ ak R= (Apo + Ayj + Ack) — (Bei + By + Be)
R=A4B = (Apet Ayf+ Ark) +(Bei + Byj + BR) Ree ~ BR
R= (Ay +By)i + (Ay+By)j + (Az+By)R = =>EXAMPLE 3.3 The Sum of Two Vectors
Find the
ven
A= (20+ 26)m and
2
Axe
1m of two vectors A and B lying in the sy plane and
246-49) m
a24 40 4 oO Uf
21405 4 a4 a5
Solution Comparing this expression for A with the gen
eral expresion A= Ai + A,j, we ace that A, = 20m and
that A,~ 20m. Likewise, B= 20m and B= ~40m. We
‘obtain the resultant vector Ry using Equation 3.1:
R (20+ 201m + 20-40)jm
= (gi ~ 205) m
‘The magnitude of
sven by Equation 8.16
R= NRE > RF ~ VEO mE BOM ~ AB m
= 45m
We can find the direction of R from Equat
tea '(
Your calculator likely gives the answer 27° for 0
tan“"(= 0.50). This answer is correct if we interpret it to
‘mean 27° clockwise from the * axis. Our standard form has
been to quote the angles measured counterclockwise from
that angle For this eetoris @= 833",
8 = 360° — 27° = 333°EXAMPLE 3.4 The Resultant Displacement
A particle undergoes three consecutive displacements: dy =
(13% + 80) + 19K) om, de = (235 — 145 ~ 5.0K) em, and
ds = (= 18% + 15j) em. Find the components of the resultant
dlisplacement and its magnitude.
Solution Rather than looking ata sketch on flat paper, vi
sualize the problem as follows: Start with your fingertip atthe
front left comer of your horizontal desktop. Move your fin-
igertip 15 em to the right, then 30 cm toward the far side of |
the desk, then 12cm vertically upward, then 28 em to the
right, then [4.em horizontally toward the front edge of the
‘desk, then 5.0 em vertically toward the desk, then 13 em to
the left, andl (Finally!) 15 em toward the back of the desk. The
eae ere
eS
ee resultant displacement has components Ry = 25 em,
wale en are RE
(em? + Glam? + 70am? = 40cmaim)
EXAMPLE 3.6
ARzommuter plane tates the route shown in Fg. Fs, es wader
from the righ ofthe coordinate system shown oct oat I25-
lamina direction 200° north of eat Net fe 153 en 200° WEE
of north to city B. Finally, it flies 195 km due west ftity C. Find the IW 95
foemonofciy aatve i the og bay
Solution It is convenient to choose the coordinate system shown in Wile ts3 ba
Figure, where the ais points tothe east andthe ya pot othe
north, Let us denote the three consecutive displacements by the
‘ 4 vam VE [AB bey
vectors G, 5, and é. Displacement a has a magnitude of 175 km and the ie
components
= acos(900") = (175 km) (0.860) =(523n The
ein he cpm he po
in(30.0") = (175 km) (0.500) = 87.5 km oe
Rr athts
Displacement b, whose magninide is 158 km, has the compo-
1, = Dsin( 110") = (153 km) (0.940) = 144
im seam ise Z|
the ap
= esta) = 0
frst tveing 95: kn die west and then by trneling 232 kenVector Multiplication
1-THE SCALAR PRODUCT
2. VECTOR Product
jot product or
Stalar product
vector product or
cross product»
In general, the scalar product of any two vectors A and B
dot product or $2 salar quantity equa to the product ofthe
Scalar product "2shitudesof the two vectors and the cosine ofthe
angle between them:
Definition of dot product ri —_ Ay = $ i,
A.B = |Al|B|coso AB = (Aci+ Ay) + ALR )o(Bei + B,J + Bek)
a
a
( E+ ApByLJ + ALBLR +
45% =i) AT Coe = Az Bel.
*~ = —_
C AyByj.t + AyByj.j + AyBej.Re+
yBafit + AyByf J + AyBap
i=110C0s90
1Cos90 = 0
— BB)
+Byj+ Bk — summary
AB = A,B, + Ay) j
+A,B,
itAB = A,B, + AyBy + A,B,
SAeBe + AyBy + ALB,
ifB = Athen
AA Age + AyAy + AcAe
B.B = B? + BY + B? = B?
Modules of Ais
4=[il= f2e god
Modules of B is
B= |B| = |e? + 82 + 62 = VBB_
EXAMPLE 7.2 The Scalar Product
Apartle moving inthe x plane undergoes a asplaerent
G = 200 + 3.0) masa constant force F = 501 + 2.0) Nacts on
the particle
{a) calculate the magritude of the dsplacement and tha ofthe
force. —~s
a=Ve += VeRO? BOE= 36
P= VEE +R = 160+ BOF
(b) Calculate the work done by #.
Workdone Formula is W= Fd
5.05 + 205(205 + 3.09) Nem
05 + 504-305 + 2.0)-205 + 205-805
16)
0-2
W+0+046=16N-mProperties of Dot Product
Commutative Law for dot product
B+ AC Distr law
3-m(A.B) = (nA). B=A, {mB = (4.B)m where mis scalarixi = |i||i|Sin@ = 11 Sind =0
vector product or 4 _ 4!) itpjenk jxj = |jlljiSind = 11 Sino =0
xB = (A,i + Ayj + Ark )x(B,i + Byj + Bok xi = \illils
cross product i ie ) ( ee ) Rexk = |R||k|sine = 11 Sino
= AxBy(ixt) + AyBy (taf) + ApB,(ixk) + ; ae
eee ‘ —> ixj=115in90k =
& > ixk in90i
AyBe(jxt) + AyBy(jxf) + AyB(hxk) + ”
3 => kext
A;By(Rxt) + AzBy(Rxf) + A,B, (kxR)
jxi = 11 Sin90(-K
° kexj = 1 18in90(
1eBeO + AyByke + AxBo(—f) + ixk = 115in90(-j
AyBy(-K) + AyByO + AyBet +
AgBaj + AyBy(—t) + A,B,0You can also find same result using 3x3 determinant
i
l4l, Ay Ag!
i 1S
Properties of Cross Product
AxB B, — A;By)i— (AyB, — A,By)j + (AxBy — AyBy ke
1-AxB=—BxA Commutative Law for dot product
2-Ax(B + €) =AxB + AxC _ Distributive law
3- m(AxB) = (mA)xB = Ax(mB) = (AxB)m where mis scalar
4-ixt = jaf = Rexk=0, ixf=h, jxk =i, Rxt=j
5-if AxB = 0 and A and B are not null vectors then A and B are parallel
6- The magnitude of Ax is the same as arapf a parallelogram with sides A and B
Wea “——b) Find M.N
MLN = (61+ 2j— k). (28 ~ j= 3k)
) Find angle between the vectors
2 WN=[Rillilcose ~ cose
S280
oso = ———_____*8_
OO" (etait i) (J+ DCD)
, cose = > _ = 43 ~ 9, 542
Ra = \ J L 8° (aii) 574
2 -\ -3 9 = Cos"*(0.542) = 57.18?
——