Martial Class Maneuvers - GM Binder
Martial Class Maneuvers - GM Binder
Paladin
Brace^
Commander's Strike
Commanding Presence^
Goading Attack
Menacing Attack
Pushing Attack
Improved Combat Superiority Patch Notes 0.2
At 7th level, you gain an additional 2 Superiority Die to Redefined the one-third martials from being any
your pool, and you regain two Superiority Die whenever subclass with martial weapon proficiency to any that
you roll initiative. will receive the extra attack feature. Thematically makes
more sense.
Commander's Guidance Added the Maneuver Save DC section back in, simply
Beginning at 10th level, your worldly experience has just forgot the first time.
provided insight into solving most problems. When a Added the new rules for the Battlemaster subclass and
creature you are adjacent to is attempting a skill check, Martial Adept feat.
you can expend a Superiority Die and add it to their check. Made class specific maneuver lists, along with new
maneuvers. Possibly more to come.
Relentless Superiority
Starting at 15th level, you achieve mastery over certain Patch Notes 0.3
maneuvers. Choose one maneuver you know, and you Removed entirely the half martial and one-third martial
may use this maneuver once per round without expending classes. Those folk already have a plethora of options,
a normal Superiority Die. adding more is a bit overkill. Might add in an optional
rule later on for it if people want.
Commander's Direction Changed the Battlemaster's 3rd level feature to add
At 18th level, your presence on the battlefield leads your maneuvers and SD.
allies toward victory. Once on your turn, when you take Changed the Battlemaster's 15th level feature to
the attack action, you can replace one of your extra attacks function like the wizard's 18th level feature.
with a command for an ally. Your ally must expend their
reaction to follow your command. You may give the Patch Notes 0.4
following commands: Added the Half-Martial classes back.
Attack: The target makes one Attack on a target within Added 2 Superiority Die to the pool for Improved
their range. Combat Superiority
Dodge: The target takes the Dodge action. Removed the proficiency bonus limit on Commander's
Move: The target moves up to their movement speed. Guidance.
You can use these commands a number of times equal Added the level prerequisite to Gut Check. Makes it a
to your proficiency modifier between short rests. similar ability to Stunning Strike, but not as strong.
Feat
Martial Adept Revised
Prerequisite: Know one or more Martial Maneuvers
When you take this feat, you learn two Maneuvers from
the Fighter's Maneuver List. Additionally you gain a +1 to
your Maneuver Save DC.
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