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PPSSPP Guide Installation

PPSSPP is a free and open-source emulator for the Sony PSP that is fast, portable and does not require a BIOS file to play games. It uses a technique called high-level emulation to balance compatibility and speed. The latest version provides various performance improvements and bug fixes for graphics, controls and VR support. The project is open source on GitHub where contributors can report issues or help with development.

Uploaded by

Kishimoto Masaki
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
755 views

PPSSPP Guide Installation

PPSSPP is a free and open-source emulator for the Sony PSP that is fast, portable and does not require a BIOS file to play games. It uses a technique called high-level emulation to balance compatibility and speed. The latest version provides various performance improvements and bug fixes for graphics, controls and VR support. The project is open source on GitHub where contributors can report issues or help with development.

Uploaded by

Kishimoto Masaki
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 29

PPSSPP - a fast and portable PSP emulator

=========================================

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility
and speed.

To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing,


investigating, or fixing is always welcome. See [the list of
issues](https://github.com/hrydgard/ppsspp/issues).

For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).

For documentation of all kinds (usage, reference, development), see the [documentation on the main
website](https://www.ppsspp.org/docs)

For build instructions and other development tutorials, see [the


wiki](https://github.com/hrydgard/ppsspp/wiki).

If you want to download regularly updated builds for Android, Windows x86 and x64, [visit Orphis'
buildbot](https://buildbot.orphis.net/ppsspp/)
For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).

What's new in 1.15.4

====================

- Tilt controls: Restore "Low end radius" control ([#17489])

- Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473])

- Improve the workarounds for the DJ Max games ([#17467])

- Android: Fix running some file formats directly from the Downloads folder ([#17466])

- OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction
([#17440, [#17439]])

- Add a simple profiling tool to check CPU usage by the GL backend ([#17475])

- Loader: Fix bug preventing WWE 2009 from starting ([#17435])

- Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more)

What's new in 1.15.3

====================

- Assorted minor crash- and other fixes ([#17406], [#17414], [#17415], [#17422])

- Android: Allow launch by content URI (for frontends) ([#17425])

- Control mapping: Fix bugs in mapping UI causing trouble with some controllers ([#17412], [#17420])

What's new in 1.15.2

====================

- Assorted minor crash fixes ([#17401], [#17399])

- Fix Android 12 support in the Android VR build (avoid scoped storage) ([#17398])

What's new in 1.15.1

====================

- Assorted minor crash fixes ([#17374], [#17370], [#17392], [#17394])

- Fix for non-png texture replacements when not listed in textures.ini ([#17380])
- Fix for broken tilt d-pad controls ([#17393])

- Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs ([#17396])

What's new in 1.15

==================

* Stutter caused by shader compilation has been reduced drastically ([#16873])

- Parallelization: ([#16802], [#16804], [#16809], [#16812])

- Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])

* Rendering performance and fixes

- Integer scaling added ([#17224])

- Post-processing fixes ([#17262])

- SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])

- PowerVR compatibility fixes ([#17232])

- CLUT fixes ([#17212])

- ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])

- DTM / Toca: Avoid GPU readback ([#16715])

- Fixed Dante's Inferno performance regression ([#17032], [#17035])

- Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])

- Rainbow Six GPU performance fix ([#16971])

- Subtitles fixed in The Godfather ([#17298], [#17314])

* Texture replacement improvements

- Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])

- Support for KTX2 files with UASTC compressed textures added ([#17111] [#17104])

- Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])

- Improve default ini ([#17146])

- Mipmaps now always used if provided ([#17144])

- Additional optimizations ([#17139], [#17088])


* Optimizations

- Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706],
[#16690])

- Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])

- Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])

- Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916])

- Lighting shader optimizations ([#16791], [#16787])

* Controls

- Android tilt control has been overhauled and fixed ([#16889], [#16896])

- You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)

- Custom buttons now support analog inputs ([#16855])

* VR features

- Top down camera: ([#17098])

- Head rotation control: ([#16857])

- More stereo support: ([#16952], [#16953])

- Other: ([#16826], [#16821])

* Other

- Windows Dark Mode support ([#16704])

- GLSL shader compatibility fixes ([#16710], [#16709])

- GTA math issue on macOS/iOS fixed, playable again ([#16928])

- More accurate VFPU emulation has been added, though not all enabled yet ([#16984])

- Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042],
[#16994], [#16988], [#16818] etc)

- Rewind savestates no longer slows things down a lot ([#17291])

- Chat window bugfixes ([#17241])


- IR Jit fixes - helps iOS when native jit is unavailable ([#17129])

- Depth-related rendering fixes ([#17055], [#16880])

- More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])

- macOS native menu bar ([#16922])

- Font fixes ([#16859])

- Rockman 2 audio glitch fix ([#16810], [#16798])

- UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])

What's new in 1.14.4

====================

* Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708])

* A few other minor fixes: ([#16703], [#16706])

What's new in 1.14.3

====================

* Several crash/hang fixes ([#16690], [#16689], [#16683], [#16685], [#16680], [#16697], [#16681], more)

* Minor UI fixes ([#16698], [#16684], [#16674], [#16677])

* Fix confirm/cancel button reversal ([#16692])

What's new in 1.14.2

====================

* Fix Toca/DTM and others (culling) on Mali again ([#16645])

* Fix line rendering bugs in the homebrew Tempest clone Webfest ([#16656])

* Assorted cleanup and bugfixes ([#16673], [#16662], [#16655], [#16644], [#16636], [#16639] etc)

What's new in 1.14.1

====================

* Fix black screen in Vulkan on some older Android devices (Android version 7) ([#16599])

* Fix error message in Medal of Honor ([#16614])


* Various minor bugfixes ([#16617], [#16609], [#16608], [#16615], [#16619])

* Add an option to turn off the new transparent menu background ([#16595])

What's new in 1.14

==================

* Massive number of rendering fixes

- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032],
[#16024], [#15967])

- Split/Second now renders all effects correctly

- Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing

graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442],
[#16383], [#16165], [#16162], [#16049], others)

- Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934])

- Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115])

- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014],
[#16081], [#16076], [#16073])

- Shadows in Colin McRae are no longer flickering (side effect of other fixes)

- Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903])

- Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907])

- Asphalt 2 depth occlusion problems fixed ([#15854], [#15853])

- Fix performance regression in Juiced 2 while also fixing the graphics ([#15888])

- Silent Hill games are less broken ([#16127])

- Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank ([#16454],
[#15772], [#15728], [#15859])

- Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) ([#15727])

- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games ([#16067])

- Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues ([#16179], [#16184],
[#15924])

- Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. ([#16265],
[#16043], [#16379], [#15822], [#16358])

* Software renderer performance and accuracy improvements


- Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094],
[#16102], [#16387], [#16486], [#16502], [#16518])

- Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241],
[#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485])

* New features

- Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901],
[#16246], [#16262], [#16273])

- MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458])

- New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs &
improvements ([#15748], [#16121], [#16187], [#16198], [#16389])

- Read texture replacement packs directly from ZIP files ([#16304])

* UI improvements

- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409],
[#16415], [#16417], [#16445])

- Add default shader for LCD persistence simulation ([#16531])

- Game being played can now be seen as a background in most menus ([#16404], more)

- Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432])

* Stability fixes

- Workaround for hangs on older Adreno GPUs ([#16422])

- Input handling fixes for deadzones and touch controls ([#16419], [#16450])

- Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449])

- Fixes to D3D9 backend issues ([#15723], [#15815], [#15926], [#16100], [#16232], [#16550])

* IR interpreter (iOS, etc.) bug fixes

- Metal Gear Solid - Peace Walker no longer bugged out ([#16396])

- VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306])

* Performance improvements

- Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072],


[#16061], [#16060], [#16035], [#15917])

- Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111])

- Assorted minor other improvements ([#15589], [#15843], [#16190])

- Improve texture replacement memory usage ([#15884], [#16304], [#16314])


- Texture upscaling speedup and fixes ([#15803], [#16125])

* Other

- HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some
language patches ([#16413], [#16070], [#16052], [#15952], [#15957], more)

- Many GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007],


[#16047], [#16096], [#16201])

- Optional memory alignment validation in IR mode ([#15879], [#15880])

- Fix netplay assertion in Cars ([#16089])

What's new in 1.13.2

====================

* Crashfix on Android 12 when playing certain background music ([#15990])

* Fix Star Ocean battles in D3D backends ([#15889])

* Minor fixes that might fix some other crashes

What's new in 1.13.1

====================

* Confirmation dialog added before change of MAC address ([#15738])

* IR interpreter regression fixed ([#15739])

* Fix clearing of replacement texture cache ([#15740])

* Improved Portuguese-pt translation ([#15734])

* Fix graphical regression in Split/Second ([#15733])

* Couple of minor crash fixes

What's new in 1.13

==================

General
* Fix assorted Android "scoped storage"-related bugs and performance issues ([#15237], [#15487]), etc.

* Analog mapping for fast-forward ([#15645])

* Major softgpu accuracy fixes and speedups, including a JIT ([#15163], [#15345], [#15389], [#15529],
[#15440], [#15410], [#15405], [#15400]) and many, many more

* Fixed some NEON code paths ([#15481])

* Fix performance of texture uploads with Vulkan ([#15474])

* Don't include the large font atlas when we don't need it

* Improved upscaling shaders ([#15566])

* Vulkan texture upscaling performance improvements ([#15238]), etc.

* Vulkan correctness fixes ([#15217], [#15211]), use the VMA allocator ([#15162]), etc.

* Fixes to depth culling ([#15106]), many more

* Background loading of texture replacement ([#15025])

* Threading manager improvements and fixes ([#15470]), etc.

* Added search in settings ([#14414])

* Added fast button repeats on custom touch buttons ([#15613])

* Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali ([#15569])

* Allow to change screen rotation per game and to bind a key to change it ([#15494], [#15510])

* Re-enabled software rendering option on Android ([#12958])

Game fixes

* Add more workarounds for Mali driver bugs ([#15016])

* Vortex in God of War: Ghost of Sparta can now be passed ([#15640])

* Various proAdhoc fixes ([#15213], [#15215]), and many more

* Correct flickering text in Sol Trigger and Last Ranker. ([#15549])

* Fix and improve line drawing in Echochrome ([#15583]), after line refactoring ([#15073], [#15075])

* Fix HUD graphics in Split/Second ([#15500], [#15501])


* Fix bad screen overlay issues in Clone Wars and Force Unleashed ([#15691], [#15696], [#12949],
[#9572])

* Zettai Zetsumei Toshi 3 no longer hangs on character select screen ([#15687])

* Juiced 2: Bloom effect no longer covering the screen ([#7295], [#15717])

* Fix keyboard shift issue in a few games ([#15698])

UI

* Windows/Xbox UWP directory navigation improvements ([#15652])

* Color change and basic theme support ([#15396], [#15394])

* Fix input focus bug ([#15560])

* New GE debugger features and other UI fixes ([#15393], [#15324], [#15377], [#15424], [#15402],
[#15378], [#15338]), etc.

Looking for [older news](history.md)?

Adhoc support

-------------

Not fully functional, but some games work. Check the [Ad-Hoc section of the
forum](https://forums.ppsspp.org/forumdisplay.php?fid=34) for help.

Credit goes to:

- ANR2ME

- Igor Calabria

- [coldbird's code](https://code.google.com/archive/p/aemu/)

- Kyhel

- And more, of course.


[comment]: # (LINK_LIST_BEGIN_HERE)

[#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively"

[#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when


texture dumping is enabled."

[#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping"

[#15566]: https://github.com/hrydgard/ppsspp/issues/15566 "Screen upscaling shaders improvements"

[#15163]: https://github.com/hrydgard/ppsspp/issues/15163 "Implement a jit for drawing pixels in the


software renderer"

[#15345]: https://github.com/hrydgard/ppsspp/issues/15345 "Fix some minor softgpu blending bugs"

[#15389]: https://github.com/hrydgard/ppsspp/issues/15389 "Draw rectangles always using a


specialized path in softgpu"

[#15529]: https://github.com/hrydgard/ppsspp/issues/15529 "softgpu: Fix viewport flag clean/dirty"

[#15440]: https://github.com/hrydgard/ppsspp/issues/15440 "softgpu: Plug bad leak of bin queue data"

[#15410]: https://github.com/hrydgard/ppsspp/issues/15410 "softgpu: Remove offset from screenpos,


adjust filtering coords"

[#15405]: https://github.com/hrydgard/ppsspp/issues/15405 "Fix some samplerjit issues without SSE4


or AVX"

[#15400]: https://github.com/hrydgard/ppsspp/issues/15400 "softgpu: Track dirty vs really dirty per


buffer"

[#15481]: https://github.com/hrydgard/ppsspp/issues/15481 "Fix some NEON code that had bad


compile-time checks"

[#15474]: https://github.com/hrydgard/ppsspp/issues/15474 "Merge CheckAlpha into texture decoding"

[#15238]: https://github.com/hrydgard/ppsspp/issues/15238 "Vulkan: Be more restrictive about


hardware texture upscaling on \"slow\" GPUs"

[#15217]: https://github.com/hrydgard/ppsspp/issues/15217 "Vulkan is strict about scissor rect, so let's


clamp centrally."

[#15211]: https://github.com/hrydgard/ppsspp/issues/15211 "Vulkan: Specify Vulkan version, fix mip


level generation calculation"

[#15162]: https://github.com/hrydgard/ppsspp/issues/15162 "Integrate VMA (Vulkan Memory


Allocator)"

[#15106]: https://github.com/hrydgard/ppsspp/issues/15106 "GLES: Explicitly enable


ARB_cull_distance"

[#15075]: https://github.com/hrydgard/ppsspp/issues/15075 "Draw points using triangles"


[#15470]: https://github.com/hrydgard/ppsspp/issues/15470 "Threading manager stresstest and fixes"

[#14414]: https://github.com/hrydgard/ppsspp/issues/14414 "Add search for settings"

[#15613]: https://github.com/hrydgard/ppsspp/issues/15613 "Allow to repeat a \"single\" button"

[#15569]: https://github.com/hrydgard/ppsspp/issues/15569 "Upscaling shaders"

[#15494]: https://github.com/hrydgard/ppsspp/issues/15494 "Add key bind to hotswap internal screen


rotation"

[#15510]: https://github.com/hrydgard/ppsspp/issues/15510 "Allow to set InternalScreenRotation per


game"

[#12958]: https://github.com/hrydgard/ppsspp/issues/12958 "Feature Request: restore software


rendering ui setting on android"

[#15016]: https://github.com/hrydgard/ppsspp/issues/15016 "[Android][Mali GPU] Vulkan backend


workaround issue in some games with graphics glitch."

[#15640]: https://github.com/hrydgard/ppsspp/issues/15640 "Disable ForceMax60FPS for GOW games


and replace it with fixed 60 fps"

[#15213]: https://github.com/hrydgard/ppsspp/issues/15213 "[Adhoc] Updated PdpCreate, PdpSend,


PdpRecv, GetPdpStat, GetPtpStat"

[#15215]: https://github.com/hrydgard/ppsspp/issues/15215 "[Adhocctl] Fix Tekken 5 Dark Resurrection


Multiplayer"

[#15549]: https://github.com/hrydgard/ppsspp/issues/15549 "GPU: Hook Sol Trigger func to flush


texture"

[#15583]: https://github.com/hrydgard/ppsspp/issues/15583 "Fix and further improve line drawing in


Echochrome"

[#15073]: https://github.com/hrydgard/ppsspp/issues/15073 "Cleanup line/point handling and refactor


a bit"

[#15500]: https://github.com/hrydgard/ppsspp/issues/15500 "Add BlueToAlpha compat.ini workaround,


fixes Split/Second graphics"

[#15501]: https://github.com/hrydgard/ppsspp/issues/15501 "Make the existing


ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second"

[#15652]: https://github.com/hrydgard/ppsspp/issues/15652 "Replace Win32 file IO with UWP safe


variants and add support for getting drives to UWP build"

[#15396]: https://github.com/hrydgard/ppsspp/issues/15396 "Add UI Tint/Saturation settings"

[#15394]: https://github.com/hrydgard/ppsspp/issues/15394 "Allow custom UI themes"

[#15560]: https://github.com/hrydgard/ppsspp/issues/15560 "UI: Abandon focus movement on


returning from pause"
[#15393]: https://github.com/hrydgard/ppsspp/issues/15393 "GE Debugger: Avoid crash on Step Draw
with flush"

[#15324]: https://github.com/hrydgard/ppsspp/issues/15324 "UI: Reset ZIP install errors for new ZIPs"

[#15377]: https://github.com/hrydgard/ppsspp/issues/15377 "Debugger: Avoid mem write tag lookup


on small alloc"

[#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early"

[#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state


values"

[#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls"

[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger"

[#15025]: https://github.com/hrydgard/ppsspp/issues/15025 "Allow delayed loading of texture


replacements"

[#15691]: https://github.com/hrydgard/ppsspp/issues/15691 "Add a simple compat flag to workaround


the Clone Wars issue, #12949"

[#15696]: https://github.com/hrydgard/ppsspp/issues/15696 "Use the recent Clone Wars fix for Star
Wars: Force Unleashed too"

[#12949]: https://github.com/hrydgard/ppsspp/issues/12949 "Star Wars: The Clone Wars - Graphic glitch


[Android/Windows]"

[#9572]: https://github.com/hrydgard/ppsspp/issues/9572 "Star Wars force unleashed [Screen Overlay


problem]"

[#15687]: https://github.com/hrydgard/ppsspp/issues/15687 "Add Zettai Zetsumei Toshi 3"

[#7295]: https://github.com/hrydgard/ppsspp/issues/7295 "Juiced 2: Hot Import Nights, screen artifacts


and missing half of race tracks"

[#15717]: https://github.com/hrydgard/ppsspp/issues/15717 "Allows \"merging\" render targets that


overlap on the Y axis. Fixes Juiced 2"

[#15698]: https://github.com/hrydgard/ppsspp/issues/15698 "Osk: Allow upper/lower for all keyboards"

[#15738]: https://github.com/hrydgard/ppsspp/issues/15738 "Add confirmation dialog when generating


a new Mac address"

[#15739]: https://github.com/hrydgard/ppsspp/issues/15739 "irjit: Correct another PurgeTemps case"

[#15740]: https://github.com/hrydgard/ppsspp/issues/15740 "Replacement: Clear cache on disable"

[#15734]: https://github.com/hrydgard/ppsspp/issues/15734 "Better pt-pt translation"

[#15733]: https://github.com/hrydgard/ppsspp/issues/15733 "Fix bug in blue-to-alpha - alpha blending


could be on when it shouldn't be."
[#15960]: https://github.com/hrydgard/ppsspp/issues/15960 "Enable logic op emulation in-shader"

[#16208]: https://github.com/hrydgard/ppsspp/issues/16208 "GPU: Respect stencil state in shader


blend"

[#16032]: https://github.com/hrydgard/ppsspp/issues/16032 "Fix the water in Outrun when no logic


ops"

[#16024]: https://github.com/hrydgard/ppsspp/issues/16024 "GPU: Fix simulating logicop with blend


and shader"

[#15967]: https://github.com/hrydgard/ppsspp/issues/15967 "Fix BlueToAlpha mode, re-enable it for


Outrun and DiRT"

[#16142]: https://github.com/hrydgard/ppsspp/issues/16142 "Implement geometry shader for range


culling"

[#16504]: https://github.com/hrydgard/ppsspp/issues/16504 "GPU: Use accurate depth for depth range


hack"

[#16442]: https://github.com/hrydgard/ppsspp/issues/16442 "Vulkan: Only use geometry shaders with


accurate depth"

[#16383]: https://github.com/hrydgard/ppsspp/issues/16383 "GPU: Automatically reduce depth range


on == test"

[#16165]: https://github.com/hrydgard/ppsspp/issues/16165 "Vulkan: Clip clamped depth in geometry


shader"

[#16162]: https://github.com/hrydgard/ppsspp/issues/16162 "Implement negative Z clipping in


geometry shader"

[#16049]: https://github.com/hrydgard/ppsspp/issues/16049 "GPU: Clip depth properly when also


clamping"

[#15934]: https://github.com/hrydgard/ppsspp/issues/15934 "Split the main framebuffer in Killzone, to


avoid texturing-from-current-rendertarget"

[#16084]: https://github.com/hrydgard/ppsspp/issues/16084 "Fix Ridge Racer lens flares - ignore stride


if texHeight == 1, when matching tex/fb"

[#16188]: https://github.com/hrydgard/ppsspp/issues/16188 "Fix depal bounds with dynamic CLUT.


Fixes lens flare glitches in Ridge Racer"

[#16115]: https://github.com/hrydgard/ppsspp/issues/16115 "Add compatibility flag for loading pixels


on framebuffer create using nearest filtering"

[#16014]: https://github.com/hrydgard/ppsspp/issues/16014 "Texture depal using CLUT loaded from


framebuffers, and more. Fixes Burnout Dominator lens flare"

[#16081]: https://github.com/hrydgard/ppsspp/issues/16081 "Fix green flashes with Burnout Dominator


lens flare"
[#16076]: https://github.com/hrydgard/ppsspp/issues/16076 "Don't try to replace or scale CLUT8-on-
GPU textures."

[#16073]: https://github.com/hrydgard/ppsspp/issues/16073 "CLUTs can be loaded from small


rectangular textures. Need to linearize."

[#15907]: https://github.com/hrydgard/ppsspp/issues/15907 "Reinterpret between 32 and 16 bit


texture formats"

[#15903]: https://github.com/hrydgard/ppsspp/issues/15903 "Remove support for framebuffers


changing stride (already unreachable)."

[#15898]: https://github.com/hrydgard/ppsspp/issues/15898 "Rendering issues in Tantalus Media games


(Spongebob, MX ATV, etc)"

[#15854]: https://github.com/hrydgard/ppsspp/issues/15854 "Use sequence numbers instead of a


tracking array for depth buffers"

[#15853]: https://github.com/hrydgard/ppsspp/issues/15853 "Framebuffer-bind sequence numbers"

[#15888]: https://github.com/hrydgard/ppsspp/issues/15888 "Copy color from overlapping framebuffers


on bind, under certain conditions"

[#16127]: https://github.com/hrydgard/ppsspp/issues/16127 "Fixes for Silent Hill: Origins (depth buffer


reassignment, eliminate readback)"

[#16454]: https://github.com/hrydgard/ppsspp/issues/16454 "GPU: Support framebuf depal from


rendered CLUT"

[#15772]: https://github.com/hrydgard/ppsspp/issues/15772 "Add support for binding the depth buffer


as a color target. Fixes Kurohyo depth sorting"

[#15728]: https://github.com/hrydgard/ppsspp/issues/15728 "Better ways to deal with overlapping


render targets"

[#15859]: https://github.com/hrydgard/ppsspp/issues/15859 "Allow binding depth as 565"

[#15727]: https://github.com/hrydgard/ppsspp/issues/15727 "Implement the PSP's equal-size mips \"3D


texturing\""

[#16067]: https://github.com/hrydgard/ppsspp/issues/16067 "GPU: Account for w properly in lines,


fixing width"

[#16179]: https://github.com/hrydgard/ppsspp/issues/16179 "Correct size and YUV order for jpeg


decoding"

[#16184]: https://github.com/hrydgard/ppsspp/issues/16184 "GPU: Hook Gods Eater Burst avatar read"

[#15924]: https://github.com/hrydgard/ppsspp/issues/15924 "Add support for reading depth buffers to


the PackFramebufferSync function"
[#16265]: https://github.com/hrydgard/ppsspp/issues/16265 "GPU: Respect world matrix and reverse
flag w/o normals"

[#16043]: https://github.com/hrydgard/ppsspp/issues/16043 "Consider the Adreno and Mali stencil-


discard bugs the same."

[#16379]: https://github.com/hrydgard/ppsspp/issues/16379 "Fix alpha/stencil replace on Adreno when


color masked"

[#15822]: https://github.com/hrydgard/ppsspp/issues/15822 "GPU: Write stencil fail to alpha is RGB


masked"

[#16358]: https://github.com/hrydgard/ppsspp/issues/16358 "TexCache: Fix 16->32 colors with CLUT


start pos"

[#15998]: https://github.com/hrydgard/ppsspp/issues/15998 "softgpu: Allow almost flat rectangles to go


fast"

[#16001]: https://github.com/hrydgard/ppsspp/issues/16001 "softgpu: Check depth test early on simple


stencil"

[#16011]: https://github.com/hrydgard/ppsspp/issues/16011 "Detect more triangles as rectangles in


softgpu"

[#16039]: https://github.com/hrydgard/ppsspp/issues/16039 "softgpu: Run early Z tests in fast rect


path"

[#16054]: https://github.com/hrydgard/ppsspp/issues/16054 "softgpu: Reduce some flushing / flushing


cost"

[#16080]: https://github.com/hrydgard/ppsspp/issues/16080 "softgpu: Avoid unnecessary flushing for


curves"

[#16085]: https://github.com/hrydgard/ppsspp/issues/16085 "softgpu: Cache reused indexed verts"

[#16094]: https://github.com/hrydgard/ppsspp/issues/16094 "softgpu: Optimize rectangle


sampling/blending used in bloom"

[#16102]: https://github.com/hrydgard/ppsspp/issues/16102 "softgpu: Avoid waiting for a thread to


drain"

[#16387]: https://github.com/hrydgard/ppsspp/issues/16387 "softgpu: Use threads on self-render if


safe"

[#16486]: https://github.com/hrydgard/ppsspp/issues/16486 "softgpu: Apply optimizations to states


generically"

[#16502]: https://github.com/hrydgard/ppsspp/issues/16502 "A few more softgpu optimizations for


alpha blend/test"

[#16518]: https://github.com/hrydgard/ppsspp/issues/16518 "softgpu: Expand fast path to all fb


formats"
[#15999]: https://github.com/hrydgard/ppsspp/issues/15999 "softgpu: Clamp/wrap textures at 512
pixels"

[#16005]: https://github.com/hrydgard/ppsspp/issues/16005 "softgpu: Correct accuracy of fog


calculation"

[#16042]: https://github.com/hrydgard/ppsspp/issues/16042 "softgpu: Refactor imm prim handling to


support fog/color1"

[#16086]: https://github.com/hrydgard/ppsspp/issues/16086 "softgpu: Fix self-render detect in Ridge


Racer"

[#16117]: https://github.com/hrydgard/ppsspp/issues/16117 "Correct texture projection issues, mainly


in softgpu"

[#16231]: https://github.com/hrydgard/ppsspp/issues/16231 "softgpu: Cull a triangle with all negative


w"

[#16241]: https://github.com/hrydgard/ppsspp/issues/16241 "softgpu: Correct linear interp for uneven


positions"

[#16274]: https://github.com/hrydgard/ppsspp/issues/16274 "Correct accuracy of bounding box test"

[#16469]: https://github.com/hrydgard/ppsspp/issues/16469 "Correct block transfer overlap and


wrapping behavior"

[#16470]: https://github.com/hrydgard/ppsspp/issues/16470 "softgpu: Correctly fix inversions, matching


tests"

[#16478]: https://github.com/hrydgard/ppsspp/issues/16478 "softgpu: Interpolate Z for 3D lines"

[#16480]: https://github.com/hrydgard/ppsspp/issues/16480 "softgpu: Cull verts outside post-viewport


Z"

[#16485]: https://github.com/hrydgard/ppsspp/issues/16485 "softgpu: Handle infnan fog coefficients


better"

[#15659]: https://github.com/hrydgard/ppsspp/issues/15659 "Oculus Quest native support"

[#15901]: https://github.com/hrydgard/ppsspp/issues/15901 "OpenXR - Stereoscopic rendering"

[#16246]: https://github.com/hrydgard/ppsspp/issues/16246 "VR: Add the VR code to all builds. Remove


IsVRBuild calls from the renderer."

[#16262]: https://github.com/hrydgard/ppsspp/issues/16262 "OpenXR - Add an option to adjust camera


distance"

[#16273]: https://github.com/hrydgard/ppsspp/issues/16273 "Vulkan multiview rendering"

[#16458]: https://github.com/hrydgard/ppsspp/issues/16458 "Implement MSAA support for desktop


GPUs in Vulkan"
[#16441]: https://github.com/hrydgard/ppsspp/issues/16441 "Exposed more emulator things to devctl
api"

[#15748]: https://github.com/hrydgard/ppsspp/issues/15748 "Windows: Add a simple window message


to get the base pointer."

[#16121]: https://github.com/hrydgard/ppsspp/issues/16121 "Debugger: Add API to scan memory for


funcs"

[#16187]: https://github.com/hrydgard/ppsspp/issues/16187 "Remote API: hle.func.removeRange


added"

[#16198]: https://github.com/hrydgard/ppsspp/issues/16198 "Readback stencil buffer for debugger on


GLES"

[#16389]: https://github.com/hrydgard/ppsspp/issues/16389 "Make breakpoints work better in


interpreter"

[#16304]: https://github.com/hrydgard/ppsspp/issues/16304 "Improve texture replacement cache and


allow read from zip"

[#16409]: https://github.com/hrydgard/ppsspp/issues/16409 "Preserve framebuffer on pause screen


even if render resolution is changed"

[#16415]: https://github.com/hrydgard/ppsspp/issues/16415 "Display layout editor - Remove editing


widget, just use the background directly"

[#16417]: https://github.com/hrydgard/ppsspp/issues/16417 "Move post processing settings to the


Display Layout Editor"

[#16445]: https://github.com/hrydgard/ppsspp/issues/16445 "New screen size controls on Display


Layout & Effects screen"

[#16531]: https://github.com/hrydgard/ppsspp/issues/16531 "iota97's \"Motion blur\" - LCD persistence


shader, plus fixes to make it work with OpenGL"

[#16404]: https://github.com/hrydgard/ppsspp/issues/16404 "Make the pause screen \"transparent\""

[#16346]: https://github.com/hrydgard/ppsspp/issues/16346 "Change the \"Retain changed textures\"


option into a compat.ini option."

[#16347]: https://github.com/hrydgard/ppsspp/issues/16347 "Always skin in decode for software


transform and rendering"

[#16348]: https://github.com/hrydgard/ppsspp/issues/16348 "Speed hack setting reorganization"

[#16432]: https://github.com/hrydgard/ppsspp/issues/16432 "Cleanup graphics settings list"

[#16422]: https://github.com/hrydgard/ppsspp/issues/16422 "Add compat flag / bug check for games on


old Adreno/GL affected"
[#16419]: https://github.com/hrydgard/ppsspp/issues/16419 "Stick input: Fix issue where deadzone
noise from one device could drown out signal from another."

[#16450]: https://github.com/hrydgard/ppsspp/issues/16450 "UI: Fix right analog with single button"

[#16388]: https://github.com/hrydgard/ppsspp/issues/16388 "Twinbee Portable: Add compat flag to


avoid game bug with some languages"

[#16449]: https://github.com/hrydgard/ppsspp/issues/16449 "Blind workaround for Shining Ark circle


button problem"

[#15723]: https://github.com/hrydgard/ppsspp/issues/15723 "D3D9 state cache cleanup"

[#15815]: https://github.com/hrydgard/ppsspp/issues/15815 "Depth blit using raster"

[#15926]: https://github.com/hrydgard/ppsspp/issues/15926 "Implement shader blending for D3D9"

[#16100]: https://github.com/hrydgard/ppsspp/issues/16100 "D3D9: Allow INTZ depth buffers more


correctly"

[#16232]: https://github.com/hrydgard/ppsspp/issues/16232 "D3D9: Correct scissor state cache in


Draw"

[#16550]: https://github.com/hrydgard/ppsspp/issues/16550 "Hide the D3D9 option on Intel Xe


graphics."

[#16396]: https://github.com/hrydgard/ppsspp/issues/16396 "Correct misbehavior on uninitialized


values in IR"

[#16302]: https://github.com/hrydgard/ppsspp/issues/16302 "Handle vrot overlap and vscl/vmscl


prefixes more accurately"

[#16305]: https://github.com/hrydgard/ppsspp/issues/16305 "irjit: Fix unordered float compares"

[#16306]: https://github.com/hrydgard/ppsspp/issues/16306 "irjit: Correct prefix validation"

[#16434]: https://github.com/hrydgard/ppsspp/issues/16434 "Vulkan: Use stencil export when


available"

[#16099]: https://github.com/hrydgard/ppsspp/issues/16099 "Vulkan: Avoid allocating depth images for


stuff like temp copies, depal buffers etc."

[#16090]: https://github.com/hrydgard/ppsspp/issues/16090 "Simplify synchronization in


VulkanRenderManager"

[#16072]: https://github.com/hrydgard/ppsspp/issues/16072 "Vulkan: Don't have renderpasses


store/load depth buffers when we don't use them"

[#16061]: https://github.com/hrydgard/ppsspp/issues/16061 "Vulkan: Submit main command buffer


before acquiring the swapchain image"

[#16060]: https://github.com/hrydgard/ppsspp/issues/16060 "Vulkan FrameData refactor"


[#16035]: https://github.com/hrydgard/ppsspp/issues/16035 "Vulkan: \"Acquire\" the image from the
swapchain as late as possible in the frame"

[#15917]: https://github.com/hrydgard/ppsspp/issues/15917 "Vulkan bandwidth optimizations


(configure renderpass load/store better)"

[#16104]: https://github.com/hrydgard/ppsspp/issues/16104 "Generate \"Ubershaders\" that can


handle all lighting configurations"

[#16111]: https://github.com/hrydgard/ppsspp/issues/16111 "Always do the vertex shader part of the


fog computation."

[#15589]: https://github.com/hrydgard/ppsspp/issues/15589 "Vulkan: Parallelize GLSL compilation"

[#15843]: https://github.com/hrydgard/ppsspp/issues/15843 "GPU: Skip fb create upload when


clearing"

[#16190]: https://github.com/hrydgard/ppsspp/issues/16190 "Reduce IO primarily during save


operations"

[#15884]: https://github.com/hrydgard/ppsspp/issues/15884 "Replacement: Read files only within time


budget"

[#16314]: https://github.com/hrydgard/ppsspp/issues/16314 "UI: Install textures as a zip if supported"

[#15803]: https://github.com/hrydgard/ppsspp/issues/15803 "Reimplement bicubic upscaling."

[#16125]: https://github.com/hrydgard/ppsspp/issues/16125 "Remove alpha ignore in xbrz texture


shaders."

[#16413]: https://github.com/hrydgard/ppsspp/issues/16413 "Kernel: Respect partition param in heap


funcs"

[#16070]: https://github.com/hrydgard/ppsspp/issues/16070 "Kernel: Match index lookup behavior for


tls"

[#16052]: https://github.com/hrydgard/ppsspp/issues/16052 "HLE: sceKernelAllocPartitionMemory


volatile memory support (partition 5)"

[#15952]: https://github.com/hrydgard/ppsspp/issues/15952 "interp: Handle jumps in branch delay slots


better"

[#15957]: https://github.com/hrydgard/ppsspp/issues/15957 "Handle branch/jump in branch delay slots


more accurately"

[#15839]: https://github.com/hrydgard/ppsspp/issues/15839 "GE debugger: Allow displaying two tabs at


once, separate DL view"

[#15851]: https://github.com/hrydgard/ppsspp/issues/15851 "After recording a GE dump, open an


explorer window pointing at the file"
[#15894]: https://github.com/hrydgard/ppsspp/issues/15894 "GE Debugger: Record only one flip if
display framebuf not changed, step on vsync"

[#15925]: https://github.com/hrydgard/ppsspp/issues/15925 "GE Debugger: Improve display list disasm"

[#15974]: https://github.com/hrydgard/ppsspp/issues/15974 "Add breakpoint conditions to GE


debugger"

[#16007]: https://github.com/hrydgard/ppsspp/issues/16007 "GE Debugger: Add fields to register


expressions"

[#16047]: https://github.com/hrydgard/ppsspp/issues/16047 "GE Debugger: Allow search"

[#16096]: https://github.com/hrydgard/ppsspp/issues/16096 "GE Debugger: Add option to track pixel in


preview"

[#16201]: https://github.com/hrydgard/ppsspp/issues/16201 "GE Debugger: Normalize framebuffer


texture preview"

[#15879]: https://github.com/hrydgard/ppsspp/issues/15879 "irjit: Validate alignment in slow memory


mode"

[#15880]: https://github.com/hrydgard/ppsspp/issues/15880 "Core: Show exception on misaligned


jump"

[#16089]: https://github.com/hrydgard/ppsspp/issues/16089 "[AdhocMatching] Fix assertion issue when


playing Cars over public adhoc server."

[#15990]: https://github.com/hrydgard/ppsspp/issues/15990 "Atrac3+: Allocate some extra"

[#15889]: https://github.com/hrydgard/ppsspp/issues/15889 "Correct D3D viewport offset sign in sw


transform"

[#16599]: https://github.com/hrydgard/ppsspp/issues/16599 "Vulkan: Remove the new 0th descriptor


set, move everything else back to desc set 0"

[#16614]: https://github.com/hrydgard/ppsspp/issues/16614 "GPU: Keep prevPrim_ set on flush"

[#16617]: https://github.com/hrydgard/ppsspp/issues/16617 "GE Debugger: Prevent double init"

[#16609]: https://github.com/hrydgard/ppsspp/issues/16609 "OpenXR - Rendering fixes for a few


games"

[#16608]: https://github.com/hrydgard/ppsspp/issues/16608 "Cleanup value corrections in config


load/save"

[#16615]: https://github.com/hrydgard/ppsspp/issues/16615 "D3D9: Support old-style user clip planes"

[#16619]: https://github.com/hrydgard/ppsspp/issues/16619 "Debugger: Don't hang memory dump if


stepping in GE"

[#16595]: https://github.com/hrydgard/ppsspp/issues/16595 "Transparent background option"


[#16645]: https://github.com/hrydgard/ppsspp/issues/16645 "Fix vertex shader range culling - the driver
bug check was wrong."

[#16656]: https://github.com/hrydgard/ppsspp/issues/16656 "Fix rendering of lines with the same x/y


but different z."

[#16673]: https://github.com/hrydgard/ppsspp/issues/16673 "Show bluescreen properly on memory


errors that we failed to ignore."

[#16662]: https://github.com/hrydgard/ppsspp/issues/16662 "Correct some reversed dependencies,


minor other cleanup"

[#16655]: https://github.com/hrydgard/ppsspp/issues/16655 "OpenXR - Force flat mode for Madden


NFL games"

[#16644]: https://github.com/hrydgard/ppsspp/issues/16644 "Additional Android cleanup"

[#16636]: https://github.com/hrydgard/ppsspp/issues/16636 "Crash: Ensure we never handle faults in


faults"

[#16639]: https://github.com/hrydgard/ppsspp/issues/16639 "Minor initialization cleanup, setup for


Vulkan validation layers on Android"

[#16690]: https://github.com/hrydgard/ppsspp/issues/16690 "softgpu: Detect binner alloc fail and bail"

[#16689]: https://github.com/hrydgard/ppsspp/issues/16689 "Vulkan: Avoid race in compile thread exit"

[#16683]: https://github.com/hrydgard/ppsspp/issues/16683 "Assorted fixes after looking at crash data"

[#16685]: https://github.com/hrydgard/ppsspp/issues/16685 "Replacement: Verify out stride"

[#16680]: https://github.com/hrydgard/ppsspp/issues/16680 "Make sure we don't multithread libzip


access"

[#16697]: https://github.com/hrydgard/ppsspp/issues/16697 "Check for valid memory range when


doing fast bone matrix loads"

[#16681]: https://github.com/hrydgard/ppsspp/issues/16681 "Cleanup some mic data reading"

[#16698]: https://github.com/hrydgard/ppsspp/issues/16698 "Screen background fixes"

[#16684]: https://github.com/hrydgard/ppsspp/issues/16684 "Enabled CPU breakpoints unchecked"

[#16674]: https://github.com/hrydgard/ppsspp/issues/16674 "Broken menus after using Break on Load"

[#16677]: https://github.com/hrydgard/ppsspp/issues/16677 "D3D11: Fix Draw state issues on pause


screen"

[#16692]: https://github.com/hrydgard/ppsspp/issues/16692 "Dialog: Fix confirm/cancel button


reversal"

[#16710]: https://github.com/hrydgard/ppsspp/issues/16710 "GLES: Use uint for uint shift amounts"

[#16709]: https://github.com/hrydgard/ppsspp/issues/16709 "Correct some shader errors in reporting"


[#16708]: https://github.com/hrydgard/ppsspp/issues/16708 "Additional fixes from both our reports
and Play reports"

[#16703]: https://github.com/hrydgard/ppsspp/issues/16703 "Minor fixes based on the latest Google


Play report"

[#16706]: https://github.com/hrydgard/ppsspp/issues/16706 "softgpu: Fix lighting with 0 exp"

[#16873]: https://github.com/hrydgard/ppsspp/issues/16873 "Add facility to run tasks on dedicated


threads using the ThreadManager interface"

[#16802]: https://github.com/hrydgard/ppsspp/issues/16802 "Vulkan: Parallel pipeline creation"

[#16804]: https://github.com/hrydgard/ppsspp/issues/16804 "Fix a race condition during Vulkan shader


cache load."

[#16809]: https://github.com/hrydgard/ppsspp/issues/16809 "ThreadManager: Don't allow reordering


of queue"

[#16812]: https://github.com/hrydgard/ppsspp/issues/16812 "ThreadManager: Add simple priority


queues"

[#16773]: https://github.com/hrydgard/ppsspp/issues/16773 "Remove the FS_TEXTURE_AT_OFFSET


fragment shader flag"

[#16778]: https://github.com/hrydgard/ppsspp/issues/16778 "Remove the rather redundant DoTexture


flag from vshaders."

[#16770]: https://github.com/hrydgard/ppsspp/issues/16770 "Shader generator: Switch the 2x flag to a


uniform"

[#16763]: https://github.com/hrydgard/ppsspp/issues/16763 "Shader generator: Move FS_TEX_ALPHA


to a uniform bool."

[#17224]: https://github.com/hrydgard/ppsspp/issues/17224 "Add support for integer scale factor for


display"

[#17262]: https://github.com/hrydgard/ppsspp/issues/17262 "Fix issue in present where we applied the


UV range at the wrong place when post-processing"

[#17297]: https://github.com/hrydgard/ppsspp/issues/17297 "Workaround for some SOCOM games'


misuse of CLUT8 to texture from framebuffer"

[#17317]: https://github.com/hrydgard/ppsspp/issues/17317 "Fix night vision in SOCOM games (in fact,


fix the CLUT8 effect properly)"

[#17232]: https://github.com/hrydgard/ppsspp/issues/17232 "Don't use inaccurate depth with Vulkan


on any GPU"

[#17212]: https://github.com/hrydgard/ppsspp/issues/17212 "More accurate check for LoadCLUT from


framebuffer margins."
[#17181]: https://github.com/hrydgard/ppsspp/issues/17181 "Tales of Phantasia - Narikiri Dungeon X:
Avoid some GPU readbacks."

[#17191]: https://github.com/hrydgard/ppsspp/issues/17191 "GPU: Fix intra-block transfers in ToP CE"

[#17192]: https://github.com/hrydgard/ppsspp/issues/17192 "GPU: Add xfer flag to ignore create vfb


flags"

[#16715]: https://github.com/hrydgard/ppsspp/issues/16715 "Eliminate GPU readbacks in the DTM Race


Driver series."

[#17032]: https://github.com/hrydgard/ppsspp/issues/17032 "Cache framebuffer copies (for self-


texturing) until the next TexFlush GPU instruction"

[#17035]: https://github.com/hrydgard/ppsspp/issues/17035 "GPU: Discard framebuffer copy when


clearing"

[#17027]: https://github.com/hrydgard/ppsspp/issues/17027 "Vulkan on Android: In non-debug mode,


avoid devices that were rejected"

[#17022]: https://github.com/hrydgard/ppsspp/issues/17022 "Android: Make font rendering work even


absent support for R4G4B4A4 textures"

[#16971]: https://github.com/hrydgard/ppsspp/issues/16971 "Add a heuristic avoiding joining


framebuffers horizontally..."

[#17298]: https://github.com/hrydgard/ppsspp/issues/17298 "Don't try to present from little temp


framebuffers used"

[#17314]: https://github.com/hrydgard/ppsspp/issues/17314 "GPU: Always update size when shrinking


framebuffers"

[#17078]: https://github.com/hrydgard/ppsspp/issues/17078 "Texture replacer: Make the internal cache


model texture-centric instead of miplevel-centric"

[#17091]: https://github.com/hrydgard/ppsspp/issues/17091 "Replacement: Do all I/O on threaded


tasks"

[#17120]: https://github.com/hrydgard/ppsspp/issues/17120 "More texture replacement fixes"

[#17134]: https://github.com/hrydgard/ppsspp/issues/17134 "Refactor the replacement cache"

[#17111]: https://github.com/hrydgard/ppsspp/issues/17111 "Basis/UASTC texture compression support


via ktx2"

[#17104]: https://github.com/hrydgard/ppsspp/issues/17104 "basis_universal support: Add the library"

[#17083]: https://github.com/hrydgard/ppsspp/issues/17083 "DDS texture support in texture replacer"

[#17103]: https://github.com/hrydgard/ppsspp/issues/17103 "Texture replacement: Load DDS


mipmaps"
[#17097]: https://github.com/hrydgard/ppsspp/issues/17097 "Texture Replacement: Support
compressed textures in D3D9 as well"

[#17096]: https://github.com/hrydgard/ppsspp/issues/17096 "Change BGRA to be a texture-specific flag.


Fixes R/B swap in DDS textures in D3D11."

[#17095]: https://github.com/hrydgard/ppsspp/issues/17095 "More tex replacement work"

[#17146]: https://github.com/hrydgard/ppsspp/issues/17146 "Improve default replacer ini"

[#17144]: https://github.com/hrydgard/ppsspp/issues/17144 "Force mipmapping on when drawing


using replacement textures that contain mipmaps"

[#17139]: https://github.com/hrydgard/ppsspp/issues/17139 "Texture replacement: Improve padding


support"

[#17088]: https://github.com/hrydgard/ppsspp/issues/17088 "Replacer: Avoid tracking video textures"

[#17295]: https://github.com/hrydgard/ppsspp/issues/17295 "Optimize lighting for softgpu a bit"

[#17214]: https://github.com/hrydgard/ppsspp/issues/17214 "softgpu: Fix over-optimization of alpha


test"

[#17028]: https://github.com/hrydgard/ppsspp/issues/17028 "Fix crash in SoftGPU when frameskipping,


noticed"

[#16753]: https://github.com/hrydgard/ppsspp/issues/16753 "Use NEON intrinsics in software renderer"

[#17052]: https://github.com/hrydgard/ppsspp/issues/17052 "Vulkan texture uploads: Take


optimalBufferCopyRowPitchAlignment into account"

[#17122]: https://github.com/hrydgard/ppsspp/issues/17122 "VulkanPushPool - more efficient


replacement for 3x VulkanPushBuffer"

[#17121]: https://github.com/hrydgard/ppsspp/issues/17121 "Remove an unused VulkanPushBuffer."

[#17114]: https://github.com/hrydgard/ppsspp/issues/17114 "Vulkan: During texture upload, batch the


buffer->image copies to do all the mips at once."

[#17011]: https://github.com/hrydgard/ppsspp/issues/17011 "Resurrect the Vulkan memory visualizer,


but now it's global stats and pushbuffer stats."

[#16907]: https://github.com/hrydgard/ppsspp/issues/16907 "Fix Syphon Filter lens flares"

[#16905]: https://github.com/hrydgard/ppsspp/issues/16905 "Depth readback with built-in stretchblit"

[#16910]: https://github.com/hrydgard/ppsspp/issues/16910 "Prepare for adding async readback (use


VMA for readback allocs, add a param)"

[#16916]: https://github.com/hrydgard/ppsspp/issues/16916 "Implement delayed depth readbacks,


Vulkan only"

[#16791]: https://github.com/hrydgard/ppsspp/issues/16791 "Lighting code cleanup and optimization"


[#16787]: https://github.com/hrydgard/ppsspp/issues/16787 "Vertex shaders: On platforms with
uniform buffers, use indexing and loop over the lights."

[#16889]: https://github.com/hrydgard/ppsspp/issues/16889 "Tilt improvements: Add visualizer, better


defaults"

[#16896]: https://github.com/hrydgard/ppsspp/issues/16896 "Tilt improvements 2: Fix/overhaul


calibration, add more previews"

[#17210]: https://github.com/hrydgard/ppsspp/issues/17210 "ControlMapper refactoring"

[#17215]: https://github.com/hrydgard/ppsspp/issues/17215 "Control map multiple keys to one output"

[#17228]: https://github.com/hrydgard/ppsspp/issues/17228 "Add back our older VFPU approximations,


as fallbacks if the table files are missing"

[#16855]: https://github.com/hrydgard/ppsspp/issues/16855 "Add analog to custom button and


gesture"

[#17098]: https://github.com/hrydgard/ppsspp/issues/17098 "OpenXR - Enable user to switch between


topdown and fps camera"

[#16857]: https://github.com/hrydgard/ppsspp/issues/16857 "OpenXR - Control game camera using


head rotation"

[#16952]: https://github.com/hrydgard/ppsspp/issues/16952 "OpenXR - Enable stereo in more games"

[#16953]: https://github.com/hrydgard/ppsspp/issues/16953 "Stereo rendering minor UI fix"

[#16826]: https://github.com/hrydgard/ppsspp/issues/16826 "OpenXR - Fix axis mirroing for Tales of the


World"

[#16821]: https://github.com/hrydgard/ppsspp/issues/16821 "OpenXR - Enable level 5 CPU/GPU


performance on Quest 2"

[#16704]: https://github.com/hrydgard/ppsspp/issues/16704 "Windows Dark Mode: initial support"

[#16928]: https://github.com/hrydgard/ppsspp/issues/16928 "Workaround for sin/cos issue in GTA on


Mac (and maybe others)"

[#16984]: https://github.com/hrydgard/ppsspp/issues/16984 "VFPU sin/cos"

[#17270]: https://github.com/hrydgard/ppsspp/issues/17270 "Debugger: Add memory breakpoint


conditions"

[#17269]: https://github.com/hrydgard/ppsspp/issues/17269 "Debugger: Avoid unaligned reads in


expressions"

[#17263]: https://github.com/hrydgard/ppsspp/issues/17263 "Debugger: sceKernelPrintf improvement,


QOL adjustments"

[#17260]: https://github.com/hrydgard/ppsspp/issues/17260 "Debugger: Accept format for watches and


stack walk tweak"
[#17203]: https://github.com/hrydgard/ppsspp/issues/17203 "Added new option \"Copy Float (32 bit)\"
to Windows Debugger UI"

[#17190]: https://github.com/hrydgard/ppsspp/issues/17190 "Debugger: Update symbols properly on


prx load"

[#17042]: https://github.com/hrydgard/ppsspp/issues/17042 "Implement requested debugger features"

[#16994]: https://github.com/hrydgard/ppsspp/issues/16994 "Debugger: copy PSP memory base to


clipboard"

[#16988]: https://github.com/hrydgard/ppsspp/issues/16988 "Debugger: Lock memory during stack


walk"

[#16818]: https://github.com/hrydgard/ppsspp/issues/16818 "Fix a few warnings and a debugger


emuhack bug on mem access"

[#17291]: https://github.com/hrydgard/ppsspp/issues/17291 "Apply the fix to avoid jit clearing for


rewind savestates to all platforms"

[#17241]: https://github.com/hrydgard/ppsspp/issues/17241 "Chat window fixes"

[#17129]: https://github.com/hrydgard/ppsspp/issues/17129 "irjit: Fix vi2us/vi2s with non-consecutive"

[#17055]: https://github.com/hrydgard/ppsspp/issues/17055 "GPU: Correct depth clip/cull for zero


scale"

[#16880]: https://github.com/hrydgard/ppsspp/issues/16880 "GPU: Allow depth above 65535"

[#16976]: https://github.com/hrydgard/ppsspp/issues/16976 "riscv: Implement skinning in vertexjit"

[#16957]: https://github.com/hrydgard/ppsspp/issues/16957 "riscv: Initial vertexjit"

[#16962]: https://github.com/hrydgard/ppsspp/issues/16962 "riscv: Correct offset prescale in vertexjit"

[#16832]: https://github.com/hrydgard/ppsspp/issues/16832 "riscv: Add bitmanip instructions to


emitter"

[#16829]: https://github.com/hrydgard/ppsspp/issues/16829 "Add vector instructions to RISC-V emitter"

[#16922]: https://github.com/hrydgard/ppsspp/issues/16922 "macOS native bar button items"

[#16859]: https://github.com/hrydgard/ppsspp/issues/16859 "Fix for issue of disappear text on


Shinobido Talese of The Ninja"

[#16810]: https://github.com/hrydgard/ppsspp/issues/16810 "Sas: Adjust Rockman 2 sustain on init


only"

[#16798]: https://github.com/hrydgard/ppsspp/issues/16798 "Add workaround for hung music notes in


Rockman Dash 2"

[#16795]: https://github.com/hrydgard/ppsspp/issues/16795 "Improve the use of space on the main


screen in vertical mode."
[#16785]: https://github.com/hrydgard/ppsspp/issues/16785 "UI: Make vertical scrollbars directly
draggable"

[#16699]: https://github.com/hrydgard/ppsspp/issues/16699 "Fix smooth touchpad scrolling on


Windows"

[#17374]: https://github.com/hrydgard/ppsspp/issues/17374 "Assorted crash fixes and asserts"

[#17370]: https://github.com/hrydgard/ppsspp/issues/17370 "Fix ScrollView crash (though the root


cause is a race condition most likely)"

[#17392]: https://github.com/hrydgard/ppsspp/issues/17392 "Misc crash fixes from mystery thread"

[#17394]: https://github.com/hrydgard/ppsspp/issues/17394 "Bump the index/vertex cpu-side buffer


sizes a little."

[#17380]: https://github.com/hrydgard/ppsspp/issues/17380 "Pre-scan the root of texture packs for


hash-named files."

[#17393]: https://github.com/hrydgard/ppsspp/issues/17393 "Prevent tilt-controlled left/right dpad


butons from getting stuck"

[#17396]: https://github.com/hrydgard/ppsspp/issues/17396 "Vulkan: Turn off the ubershader on Mali


T880, T860 and T830 on old driver versions"

[#17401]: https://github.com/hrydgard/ppsspp/issues/17401 "Additional crash fixes"

[#17399]: https://github.com/hrydgard/ppsspp/issues/17399 "More crash fixes"

[#17398]: https://github.com/hrydgard/ppsspp/issues/17398 "OpenXR - Cleanup unsupported features,


support Android 12"[#17406]: https://github.com/hrydgard/ppsspp/issues/17406 "Even more crash
fixes"

[#17414]: https://github.com/hrydgard/ppsspp/issues/17414 "GPU: Remove JumpFast/CallFast"

[#17415]: https://github.com/hrydgard/ppsspp/issues/17415 "Misc fixes and checks"

[#17422]: https://github.com/hrydgard/ppsspp/issues/17422 "Windows: Fix initial window show for all


displays"

[#17425]: https://github.com/hrydgard/ppsspp/issues/17425 "Android: Explicitly allow content URI


intents"

[#17412]: https://github.com/hrydgard/ppsspp/issues/17412 "Controller mapping fixes"

[#17420]: https://github.com/hrydgard/ppsspp/issues/17420 "Fix glitch when mapping analog inputs,


caused"

[#17489]: https://github.com/hrydgard/ppsspp/issues/17489 "Restore \"low end radius\" (inverse


deadzone) for tilt input"

[#17473]: https://github.com/hrydgard/ppsspp/issues/17473 "Revert \"Remove the Android display


resolution selector\""
[#17467]: https://github.com/hrydgard/ppsspp/issues/17467 "Make the DJ Max workaround more
aggressive about hiding stuff."

[#17466]: https://github.com/hrydgard/ppsspp/issues/17466 "Fix running some file formats from the


Downloads folder"

[#17440]: https://github.com/hrydgard/ppsspp/issues/17440 "Revert lmode variant reduction"

[#17439]: https://github.com/hrydgard/ppsspp/issues/17439 "Revert \"Merge pull request #16628 from


hrydgard/remove-fog-fshader-flag\""

[#17475]: https://github.com/hrydgard/ppsspp/issues/17475 "Add a trivial profiling tool to the OpenGL


backend"

[#17435]: https://github.com/hrydgard/ppsspp/issues/17435 "ElfLoader: Don't scan for functions in


zero-length sections"

[#17442]: https://github.com/hrydgard/ppsspp/issues/17442 "Shrink the GLRRenderCommand struct


from 152 to 88"

[#17457]: https://github.com/hrydgard/ppsspp/issues/17457 "UI: Fix thread error on zip open failure"

[#17486]: https://github.com/hrydgard/ppsspp/issues/17486 "Build fixes for OpenBSD"

[#17446]: https://github.com/hrydgard/ppsspp/issues/17446 "OpenGL: Combine some render


commands"

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