The Four Key Elements of The Ux Design Process
The Four Key Elements of The Ux Design Process
What is meant by “science” here is the in-depth research and the rigorous
methods that comprise the UX process that encompasses learning through
doing and provide the human insights and hard data to support and validate
product design decisions.
And design mean the User Interface that manifests this science through intuitive
visual information that adds value to the user’s experience
or
As a toolkit where you select the set of tools you need depending on the specific
project goals and timeline.
1. Behavior
When designing for people, it’s important to understand how they think and what
behaviors they’re engaging in to satisfy their current needs or solve their existing
problem.
For example, before we had Google Maps that help us navigate from point A to point
B, …..wow …could people actually move around without Google Maps…..how did
they managed to do it ??
so before google maps came into use for common people, how was wayfinding
done?
Well before travelling anywhere, they would plan their way, marking milestone on a
physical map or they asked their friends or family who may have travelled to the
same destination before and to confirm they are on the right routine, they would ask
a passer-by or a local on their way and confirm if they have missed a turn or taken a
wrong exit.
2. Strategy
However, The best design solution should ultimately align both the business
and customer goals to create an effective and usable solution to a real problem
which is sustainable in long run
One of the first steps in UX design thinking is user research similar to one we saw in
the design thinking module.
In order to solve a problem, a designer or the design team first needs to observe and
understand what’s happening from the user’s perspective.
Asking the right questions is a great way to uncover a lot of information about user
needs and frustrations.
The findings when well mapped can lead us to key behavioural or emotional
insights
These user insights can then be translated into design solutions that solve the user’s
problem efficiently and effectively through rigorous and iterative ideation process
Are we assuming something about users? How could we test this assumption?
Strategy is then translated into interaction design through artifacts such as
3. Usability
It is evident that, If a particular design element does not help the user solve a
problem, or makes solving a problem extremely challenging, it is not a good design.
However, if the design is not usable, all these delightful details don’t matter. This
may seem like a simple practice in theory, but that’s not always the case.
Usability is deeply connected with psychology and behavior. Digital product design
inherited a lot of its behaviors from things we used in our analog life, such as buttons
and sliders.
Thus, people come to expect things to behave a certain way, even if there aren’t the
same physical or technical constraints.
Usability is about creating products that anyone can use, especially if they have a
disability or impairment. Usability is also about accessibility, which means that
physical constraints or disabilities don’t prohibit or impede someone’s use of a
product or service.
Usability ensure that the designs are always created keeping the user at the centre.
4. Validation
Unfortunately, this is not always the case with companies that are eager to launch
their products out into the world. The UX process emphasizes testing with real users
early and often in order to ensure that the design solves the right problem.
Solving the right problem is the most important task that UX designers face.
However, testing often throughout the process through co-creation, also means that
you’ll catch mistakes sooner and be able to adjust without losing users.
When things don’t work or are difficult to use, most people give up. These feedbacks
can be incorporated in time and executed to improve the design in progress
Investing in UX design is one-way companies can stay competitive in the market
while making the most of their time and resources.
Validation is proof that you have successfully solved a problem for your user group
Another way to think about testing is as an experiment.
It validates or rejects the assumption made during the design phase regarding the
problem and the developed solution
It also ensures that the team is moving in the right direction is steps and confirmation
from the users
Though there are many ways to validate an idea or assumption, these ways need a
substantial amount of financial, time resource investment.
The important thing to remember with validation is that it removes the presumptions
and biases from the design process.
Here are some of the most common strategies used to validate ideas through user
research:
Ideas can be tested very early in the process by putting out a smokescreen test. A
smokescreen could be a landing page with a call to action (e.g., Sign up for my
newsletter!) to test whether users want your product.
If you’re already in the design stage, you can validate your design by A/B testing two
versions of the same page.
This would allow you to see if one way of solving a problem is more successful than
another.
Finally, you might want to create a clickable or coded prototype to see how users
would navigate the system as you get closer to launch.
Usability Heuristics
The way you should design depends very much on your specific
users.
Terms, concepts, icons, and images that seem perfectly clear to you and your
colleagues may be unfamiliar or confusing to your users.
natural mapping),
it’s easier for users to learn and remember how the interface works. This helps to
build an experience that feels intuitive.
Tips
Ensure users can understand meaning without having to go look up a word’s
definition.
Never assume your understanding of words or concepts will match those of your
users.
User research will help you uncover your users' familiar terminology, as well as their
mental models around important concepts.
Users often perform actions by mistake. They need a clearly marked "emergency
exit" to leave the unwanted action without having to go through an extended process.
Tips
Support Undo and Redo.
Show a clear way to exit the current interaction, like a Cancel button.
Make sure the exit is clearly labelled and discoverable.
Allow for customization, so users can make selections about how they want
the product to work.
How can you determine whether something’s usable and accessible? There are a
ton of resources dedicated to creating accessible and inclusive designs from the
ground up. Some of the best include:
https://www.nngroup.com/articles/ten-usability-heuristics/?platform=hootsuite