Projectile Motion: Physics Unit 5 Lesson 1
Projectile Motion: Physics Unit 5 Lesson 1
Lesson 1
Projectile Motion
Falling things, and rockets ‘n’ that…
Projectile Motion
If an object is launched at an initial angle of θ0 with the horizontal, the
analysis is similar except that the initial velocity has a vertical component.
Initial Vertical Velocity does NOT = ZERO t = 2 Vy /g (if Y = 0)
Vertical Component:
Y = Vy(t) –(1/2)gt2
Vy = Vi SIN
t = 2 Vy /g (if Y = 0)
t = √{2y/g} (if Vy =0)
Homework– Glencoe Page 150-
151 #’s 1 - 5 ALL
Objectives:
Unit 5
Lesson 2:
Do Now:
How far above the ground will a ball be
above the ground, if it is thrown from
ground level @ 30.625 m/s straight up in Y = Vi (t) – ½ gt2
2.50 seconds? Use 9.81 m/s2 for gravity Y = 30.625 (2.5) – ½ (9.81)(2.5)2
Y = 76.5625 – 30.625
Y = 45.9375 m = 45.9 m
:
Review - Projectile Motion
Equations
Horizontal Component:
X = Vx(t)
Vx = Vi COS
Vertical Component:
Y = Vy(t) –(1/2)gt2
Vy = Vi SIN
t = 2 Vy /g (if Y = 0)
t = √{2y/g} (if Vy =0)
Projectile Motion
• Projectile motion follows a parabolic path i.e.
http://phet.colorado.edu/sims/projectile-motion/projectile-motion_en.html
1. Read the problem carefully, and choose the object(s) you are going to analyze.
2. Draw a diagram.
3. Choose an origin and a coordinate system.
4. Decide on the time interval; this is the same in both directions, and includes
only the time the object is moving with constant acceleration g.
5. Examine the x and y motions separately.
6. List known and unknown quantities. Remember that vx never changes, and that
vy = 0 at the highest point.
7. Plan how you will proceed. Use the appropriate equations; you may have to
combine some of them.
Projectile Motion Lesson 3
Objectives:
Gain proficiency in collecting Data to solve for
2-D motion variables:
Do NOW:
How far down range will a cannonball go if fired
at an angle of 30.0 deg
an initial velocity of 18.5 m/s?
assume no air resistance.
What will hit the
ground first a bullet
dropped or a bullet
fired from the same
height?
Discuss with your neighbor…
http://www.youtube.com/watch?v=D9wQVIEdKh8
Objects Under the Influence
of Gravity:
Projectile Motion
The speed in the x-direction is constant; in
the y-direction the object moves with
constant acceleration g.
vx = vx0 = ? vy = -gt
x = vx0t y = - (½)gt2
Time to Bottom:
t = √2y/(-g) = 3.19 s
vx0 = (x/t) = 28.2 m/s
A PUNT!
Hang Time:2.53 seconds
FIND HANG TIME:
Range: 40.5 m
RANGE: Max Height: 8.39 m
MAXIMUM HEIGHT:
Motion in Two-Dimensions
Vectors Coordinate System / Properties of Vectors
Components of Vectors / Unit Vectors
Adding Subtracting Multiplying Vectors (Graphically and Analytically)
Scalar Products - Dot Products – (Honors: Cross Products)
Motion in Two-Dimensions
Projectile
Range / Velocity Components / Maximum Height
Time of Flight
Circular Motion