Editing Theory Fall 2016
Editing Theory Fall 2016
n We have inherited the 3-act structural paradigm of drama from the Greeks.
n In 321 B.C., Aristotle laid down the principles of dramatic structure which
we still adhere to, in his book Poetics.
n French New Wave filmmaker Jean-Luc Godard said “All stories have a
beginning, middle and end, but not necessarily in that order”
n Or more simply: in Act One you get a person up a tree, in Act Two you
throw rocks at them, and in Act Three you get them down again.
The Premise
n According to Field, the three acts are separated by two plot points.
n A plot point, often called a reversal, is an event that thrusts the plot in a
new direction, leading into a new act of the screenplay.
n Later screenplay gurus have built on Field's theory by stating that Plot Point #1,
which leads into Act II, is the moment when the hero takes on the problem.
n Pinch - A reminder scene that brings up the central conflict of the drama,
reminding us of the overall conflict.
n Obstacles - In the second act, the main character encounters obstacle after
obstacle that prevent him from achieving his dramatic need.
n First Culmination - a point just before the halfway point of the film where
the main character seems close to achieving his or her goal/objective.
Then, everything falls apart, leading to the midpoint.
n Midpoint - a point approximately halfway through the film where the main
character reaches his/her lowest point and seems farthest from fulfilling the
dramatic need or objective.
n Plot Point #2 - an event that thrusts the plot in a new direction, leading into
a third act.
n Climax (Second Culmination) - The point at which the plot reaches its
maximum tension and the forces in opposition confront each other at a peak
of physical or emotional action.
n Denouement -The brief period of calm at the end of a film where a state of
equilibrium returns.
n ACT 1
n Sequence 1 - Status Quo
n Establishes the routine or “status Quo” of the main character before the problem
of the film enters and disrupts his/her life. Typically near the end of this sequence
we have a Inciting Incident or Point of attack which will change the character’s
life by the end of Act One.
n Sequence 2 - Raise of Problem
n The character and the problem are in collision course. By the end of Act One
Protagonist knows that they have a serious problem and they have to do
something about it.
n ACT II
n Sequence 3 - Raising Action
n The protagonist tries to solve the problem by doing what seems easier the first.
This is a sequence for eliminating easy alternatives.
n Sequence 4 - First Culmination
n Protagonist tries harder to solve the problem. Culmination or minor climax
happens around Mid Point of the story.
n Sequence 5 - Emotionally Slower Episode
n Sometimes called “romance” sequence. Time for rethinking and regrouping.
n Sequence 6 - Second Culmination
n Final escalating sequence of the Second Act.
n ACT III
n Sequence 7 - False Resolution
n This is the way we think the movie will end based on what just happened in the end of
Second Act. Usually this sequence ends with a TWIST in the end that sets the story to new
direction.
n Sequence 8 - True Resolution
n How the story really ends.
A Mentor appears, and gives the Hero the `supernatural’ key, tool or aid they need to embark on
the quest.
The Hero then reluctantly accepts, and crosses the First Threshold (which is guarded by
Threshold Guardians) and enter into the Other world, where they meet with Tests, Allies and
Enemies on their way to confronting the Shadow (their nemesis).
The Hero also can encounter a Trickster (who may become a sidekick character) along the way,
and a Shapeshifter (who first appears as an ally but becomes an enemy - or vice-versa, or
another character type altogether).
If it is a male Hero, along the way they may meet the Heroine, who may also be the love interest,
(or indeed the Jewel/Sword/Elixir).
They approach the Innermost Cave (often the Shadow’s headquarters), confront the Shadow,
seize the sword (reward) and then escape, and the Road Back usually involves a chase.
Finally they return to their tribe and restore the elixir, bringing a boon to the community.
Vogler, Christopher. Hero’s Journey Outline.
Hero's Journey
n 1. THE ORDINARY WORLD
n The hero, uneasy, uncomfortable or unaware, is introduced sympathetically so the audience
can identify with the situation or dilemma. The hero is shown against a background of
environment, heredity, and personal history. Some kind of polarity in the hero’s life is pulling
in different directions and causing stress.
n 2. THE CALL TO ADVENTURE
n Something shakes up the situation, either from external pressures or from something rising
up from deep within, so the hero must face the beginnings of change.
n 3. REFUSAL OF THE CALL
n The hero feels the fear of the unknown and tries to turn away from the adventure, however
briefly. Alternately, another character may express the uncertainty and danger ahead.
n 4. MEETING WITH THE MENTOR
n The hero comes across a seasoned traveler of the worlds who gives him or her training,
equipment, or advice that will help on the journey. Or the hero reaches within to a source of
courage and wisdom.
n 5. CROSSING THE THRESHOLD
n At the end of Act One, the hero commits to leaving the Ordinary World and entering a new
region or condition with unfamiliar rules and values.
n Spatial connection
n Creating the illusion of continuous space
n Temporal connection
n Creating a illusion of continuous time
n Graphical connection
n two shots are visually similar
n Full moon / Round woman’s face
n Logical connection
n two shots are connected by association
n Shot of bone - first weapon / shot of space ship - future weapon
n Rhythmic connection
n shots are cut together by the rhythm (music, tempo, visual rhythms)
Six elements of the shot
(Thomson, Roy. Grammar of the Edit.)
n Sound – sound starting before or after the cut (”L” and ”J” cut)
n Each shot, each scene, each episode … must move the story
forward
http://www.frameforge3d.com/
30 degree rule
n If you take the long shot, the medium shot and the close up from
the same position the cut between these shots will be jumpy.
n Keep in mind that each shot should give some new information.
n Does the next shot show us something new?
Anchor point or attention point
n Human eye does not see the whole picture at once but rather
„scans“ it jumping from one attention point to the other
n For smooth editing you should always know what the audience is
looking at
n Keep the anchor points in the same place during the cut from one
shot to another
n For continuity editing each new shot must give the viewer some
new information (be different from the previous) but at the same
time be a bit similar to the previous shot (something we already
know)
Six rules of editing
(Murch, Walter. In the Blink of an Eye)
n Emotion 51%
n Story 23%
n Rhythm 10%
n Eye-trace (Anchor Point) 7%
n Two-dimensional place of screen 5%
n Three-dimensional space of action 4%
n Emotion
n what you want the audience to feel – cut must be true to the emotion of the
moment (ACTING)
n Story
n advancing the story, giving new and needed information in the right time
n Rhythm
n rhythmically right, interesting rhythm – keeping the interest
n Eye-trace (Anchor Point)
n Two-dimensional place of screen
n the grammar of three dimensions photographed in the two dimensional screen,
180 degree rule, 30 degree rule
n Three-dimensional space of action
n three dimensional continuity (creating the logical feeling of special relations
between the character – where is someone located in relation to others)
Walter Murch - In the Blink of an Eye.
n Every shot has a potential cutting points like tree has branches
n The blink of an eye of the actor gives us the motivation for the cut
§ Fade out to black – in the end of the day, end of episode, end of
film
§ Fade in from black – new day, morning, new theme, beginning of
the film
§ Wipe transitions
§ Iris transitions
§ Page turns
§ etc
Basic camera setups for a dialogue
http://www.frameforge3d.com/
Basic camera setups for a dialogue
http://www.frameforge3d.com/
Editing as controlling the flow of information
n For finding the correct editing rhythm and feeling try to watch your
work as an regular and fresh viewer
n Think about how you will edit the shots together before you start the
camera
(planning the locations, building the decorations, choosing the camera angles etc.)
n Vogler, Christopher. The Writer's Journey: Mythic Structure for Writers. 3rd ed.
Michale Wise Production, 2007.
n Huntley, Chris. How and Why Dramatica is Different from Other Story Paradigms.
Write Brothers Inc.
<http://www.dramatica.com/downloads/Dramatica%20paradigms-0707.pdf>.
n Stuart Voytilla, Myth and the Movies: Discovering the Mythic Structure of 50
Unforgettable Films, Michael Wiese Productions, 1999 <http://www2.hoover.k12.al.us/schools/hhs/
faculty/ccooley/Documents/Hero's%20Journey%20Arch.pdf>.