Mission 03 Briefing
Mission 03 Briefing
Mission 3
FWIC Mission Employment
Overview
The player flight, callsign Bandit 1, will provide Red Air support for a Fighter Weapons
Instructor Course Mission Employment phase mission. A chase pickup takeoff will be
performed, and Bandit 1 will proceed as outlined in the air defense plan below.
Recovery will be at Tonopah Test Range Airfield, runway 32. At least one simulated
flameout (SFO) approach should be flown to maintain proficiency.
* There are no mission success criteria. You are the best judge of your own performance so the
campaign advances automatically if you select ‘end mission’ at the debriefing screen.
1. Chase pickup
takeoff
3. Proceed to
assigned
station
4. On station
Assigned Airspace
- 70 Series / EC Ranges (green border)
- No altitude restriction
Temp – 16 C (61 F)
115-00
39,000 MSL
35,000 MSL
34,000 MSL
30,000 MSL
29,000 MSL
25,000 MSL
24,000 MSL
12,000 MSL
11,000 MSL
2,000 AGL
* Actual METAR observation from this date/time. Cloud conditions in-game may differ slightly.
Mission Execution
• Callsigns
• Bandit = MiG-21/23
• Baron = F-5E chase
• Silverbow Tower = Tonopah Test Range Airfield
• Bandit Control / Darkstar = Ground Control Intercept
• Bandit Ops = MiG-21/23 Squadron Operations
The real Red Eagles callsigns were built into each mission, however, some radio
calls are generated by in-game systems and use different callsigns:
• Bandit = Enfield
• Bandit Control = Darkstar
• Frequencies
• Most radio calls are automatic. Tune radio to Channel 1 to communicate with
your wingman or GCI controller.
• Ground Procedures
• Missions start ‘cold and dark’ from Bravo Ramp
• Engine start can proceed immediately but time sensitive aspects of the mission
do not begin until you are airborne. Take as much time on engine start and
checks as you would like.
• Enroute
• Check in with Bandit Control to confirm airspace assignment and latest
restrictions
• See LFE SPINS below for the Air Defense plan and task assignments
• Weapons Employment
• Weapons will perform normally except they do not damage the player’s aircraft
Note: For gameplay purposes, AI aircraft will be destroyed when hit. This is to prevent
player confusion from the presence of ‘alive’ and ‘dead’ targets in the same area
More frequent calls are available by selecting AWACS – Darkstar, then PICTURE
or BOGEY DOPE in your comms menu
Bullseye
Bandit 4 Bandit 1
2xMiG-23 2xMiG-21
Bullseye: Mt Helen
Example: “Single group, bullseye 060 for 45, angels 15, hot.” means:
Enemy acft are bearing 060 for 45 nautical miles from the bullseye location, at an
altitude of 15,000 feet.
Enemy acft are bearing 060 for 45 nautical miles from the bullseye location, at an
altitude of 15,000 feet.
• Recovery
• Do not use DCS ATC system. All radio calls are automatic.
• Aircraft should be ditched rather than land at an unauthorized site and expose the
program
• Dry lakebeds may be used as a last resort if controlled ejection is not feasible
Emergency / Alternate Airfield
- Groom Lake facility
Groom
Lake
Red Hats
Ramp