CGA
CGA
Computer-Aided Design:
o Presentation graphics:
o Computer Art:
o Entertainment:
o Education and training:
o Visualization:
o Image processing:
In medical applications,
o Graphical User Interface:
output devices
o Refresh Cathode – Ray Tubes
o Raster Scan Display
o Random Scan Display
o Color CRT Monitor
o Direct View Storage Tubes
o Flat – Panel Display
o Liquid Crystal Display
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LINE CLIPPING
Discard the part of lines which lie outside the boundary of the window.
It is performed by using the line clipping algorithm. The line clipping algorithms
are:
1. Cohen Sutherland Line Clipping Algorithm
2. Liang – Barsky Line Clipping Algorithm
3. Cyrus – Beck Line Clipping Algorithm
2d transformations and its types
Transformation means changing some graphics into something else by applying rules.
We
can have various types of transformations such as translation, scaling up or down,
rotation,
shearing, etc.
In computer graphics, various transformation techniques are#o Translation
o Rotation
o Scaling
o Reflection
o Shear
Viewing Pipeline
The general processing steps for modeling and converting a world coordinate
description of a
scene to device coordinates:
Viewing Coordinates
Viewing coordinates system described 3D objects with respect to a viewer.
A Viewing (Projector) plane is set up perpendicular to zv and aligned with
(xv,yv).
Projection
Projection can be defined as a mapping of point P(x,y,z) onto its image in the
projection
plane.
The mapping is determined by a projector that passes through P and intersects the
view plane
( P’).
Projectors are lines from center (reference) of projection through each point in
the object.
The result of projecting an object is dependent on the spatial relationship among
the projectors
and the view plane.
Parallel Projection
Coordinate position are transformed to the view plane along parallel lines.
Center of projection at infinity results with a parallel projection.
A parallel projection preserves relative proportion of objects, but dose not give
us a realistic
representation of the appearance of object.
Perspective Projection
Object positions are transformed to the view plane along lines that converge to
the projection
reference (center) point.
Produces realistic views but does not preserve relative proportion of objects.
Projections of distant objects are smaller than the projections of objects of the
same size are
closer to the projection plane.
Light
Light is electromagnetic radiation. What we see as visible light is only a tiny
fraction of the
electromagnetic spectrum, extending from very-low-frequency radio waves through
microwaves, infrared, visible and ultraviolet light to x-rays and ultraenergetic
gamma rays. Our
eyes respond to visible light; detecting the rest of the spectrum requires an
arsenal of scientific
instruments ranging from radio receivers to scintillation counters
RADIANCE
RADIANT ENERGY
RADIANT FLUX
RADIANT FLUX DENSITY
Y’UV
Y’UV defines a color space in terms of one luma (Y’) and two chrominance (UV)
components. The Y’UV color model is used in the following composite color video
standards
y'cbcr
Y’CbCr color model contains Y’ , the
luma component and cb and cr are the
blue-differnece and red difference
chroma components.
It is not an absolute color space. It is
mainly used for digital systems
Its common applications include JPEG
and MPEG compression.
types of coherences
objec
face
edge
scan
area and span
depth
frame
MORPHING
Morphing is a special effect in motion pictures and
animations that changes (or morphs) one image into another
through a seamless transition. Image morphing means creating a
sequence of images which when played in seq
radiometry
photometry
colorimetry
painter algorithm
application of prezier
key frame