Professional Web Video - Plan, Produce, Distribute, Promote and Monetize Quality Video
Professional Web Video - Plan, Produce, Distribute, Promote and Monetize Quality Video
Web Video
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Professional
Web Video
Plan, Produce,
Distribute, Promote,
and Monetize
Quality Video
Richard Harrington
and Mark Weiser
with Rhed Pixel
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
No part of this publication may be reproduced or transmitted in any form or by any means, electronic or m
echanical,
including photocopying, recording, or any information storage and retrieval system, without permission in w
riting
from the publisher. Details on how to seek permission, further information about the Publisher's permissions
policies and our arrangements with organizations such as the Copyright Clearance Center and the Copyright
Licensing Agency, can be found at our website: www.elsevier.com/permissions.
This book and the individual contributions contained in it are protected under copyright by the Publisher (other than
as may be noted herein).
Notices
Knowledge and best practice in this field are constantly changing. As new research and experience broaden our
understanding, changes in research methods, professional practices, or medical treatment may become necessary.
Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any
information, methods, compounds, or experiments described herein. In using such information or methods they
should be mindful of their own safety and the safety of others, including parties for whom they have a professional
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ISBN: 978-0-240-81509-1
Printed in Canada
Dedications
To my wife Meghan, whose love and patience makes all things
possible.
To my children Michael and Colleen, who give my life meaning.
To my parents, for teaching me to work hard and treat others
fairly.
—Richard Harrington
Harrington-9780240815091
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Contents
Dedications.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . v
Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . x
Introduction.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Who This Book Is For.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
What You'll Learn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Our Approach.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
Our Qualifications.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
vii
viii Contents
Index.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
x
Introduction
Our Approach
Our advice is practical. We don't teach you how to cheat. We
don't treat you like you are “dummies.” Our productions vary;
we've done work for Fortune 50 companies as well as small
nonprofit associations. We have been in front of the camera as
well as behind it. We teach you how to produce web videos that
look professional while being keenly aware that web videos are a
price-sensitive commodity.
We will offer you multiple approaches that address both
high-end and budget-conscious workflows. We are fully cross-
platform and use Macs and PCs in our daily lives. We also use
tools and gear from a variety of manufacturers. We'll offer our
opinions but feel that they are well formed. We'll also offer
options and differing points of view, as we know that you'll want
choices.
Our Qualifications
At the time of this publication, our company, RHED Pixel
(www.RHEDPixel.com), will have produced close to 5,000 web
videos. We've developed web video for companies like Microsoft,
Apple, Adobe, and Google. We've also worked with everyone
from educators to professional speakers to fundraisers. We've
produced web videos on a variety of topics, software training,
emerging technology, digital photography, health, parenting, and
science.
xiv Introduction
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
1
2 Chapter 1 Making Great Web Video
Developing a Concept
A key step in your show’s preproduction is creative development.
The show’s concept needs to be developed, beaten up, chewed up,
Directories like Apple iTunes let and then spit out. Chances are your original ideas and assumptions
you analyze your competition will be a lot stronger after you put them through a creative wringer.
and see how they stack up
Here are a few things we’ve learned in developing new shows:
against each other with
ranking charts.
The Five Ws
Although it may seem a little cliché, another way to refine your show’s concept is to ask the standard who, what,
where, when, and why questions:
• Who? Who is going to watch the show? Who is going to host the show?
• What? What topics will the show cover? What genre or format will it use?
• Where? Where will the show be recorded? A studio? On location?
• When? When will the show come out? Daily? Weekly? Monthly?
• Why? Why would a viewer subscribe to the show? Why would that viewer come back for another episode?
10 Chapter 1 Making Great Web Video
Developing a Genre
When you go into a major bookstore, you’ll find that books are
typically sorted by genre. All books of a particular category (such
as mystery, history, or technology) are grouped together for sale.
This practice makes it easier for consumers to find what they
want. The same holds true for online video.
The Pew Research Center found substantial growth from 2007
Does Age Matter? to 2010 in all online video. These three genres saw the biggest
For a great growth:
breakdown of • Comedy or humorous videos, which have risen in viewership
viewing habits by from 31% to 50% of adult Internet users.
age demographics, see • Educational videos, which have risen in viewership from 22%
http://tinyurl.com/ to 38% of adult Internet users.
pewagereport. This will • Political videos, which have risen in viewership from 15% to
help you target a specific
30% of adult Internet users.
group more efficiently.
Here’s the breakdown by genre:
Source: www.pewinternet
.org/Reports/2010/State-
of-Online-Video/Part-1/
What-Kinds-of-Video-Are-
Online-Adults-Watching
.aspx?r=1.
Chapter 1 Making Great Web Video 11
Through the years, we’ve learned a lot of lessons the hard way. Although every project is unique, it often seems that
the problems remain the same. Here are a few questions we always encourage asking at the start of any video project:
• Who is our customer? Projects often have many parties involved. Be sure that you know whom you’re responsible
to keep happy.
• What is the purpose? You need to know what the video is trying to accomplish.
• How will we measure success? Determine which factors will be used to judge the success of the project.
• What do we want to say? Identify the goal of the piece and the message that the audience should walk away with.
• What resources do we have? Decide who will be assigned to the project. Establish if any assets or resources are
available to the project that should be utilized. Make sure no assumptions are being made about what you have to
work with.
• What is the budget? Never discuss approach without having an idea of your financial constraints. Creative types
often get swept up into big ideas without knowing what the project can support.
• What are the deadlines? Equally as important as budget is schedule. You need to understand any major
milestones so you can schedule work and adjust your approach to match the available time.
• Are there any customer requirements? Never make assumptions. It’s always a good idea to ask the clients if
they have any specific needs or requirements for the end product. You’ll often be surprised how important details
can go unspoken until the very end of the project.
14 Chapter 1 Making Great Web Video
Estimating Time
There is a formula that many project managers use that comes
from working with the federal government. It’s a conservative
formula that helps estimate the time it will take for a task in a
project:
((1 * O) + (4 * M) + (1* P)) ÷ 6
That’s one times an optimistic work estimate, plus four times a
most likely estimate, plus one times a pessimistic estimate, then
divided by 6.
Here’s how it works. Go to a member of your project team
who’s going to work on the task (such as the editor) and say, “So,
how long would this take?” Note, this is not the most likely num-
ber. This is the optimistic number, because if you ask any creative
person how long something is going to take, it’s an exaggerated
number based on the person’s ego and personal self-worth. This
time estimate is always off (this is not a slam on creative types, it
is just true).
Then you ask, “Well, if it were anybody else doing the work,
how long would it take?” This is the most likely number.
Next you ask, “If things went wrong that we really didn’t count
on—computer problems, bad communication—what’s a bad-
case scenario?”
Then you do the math: one times the optimistic work esti-
mate, plus four times the most likely estimate, plus one times
the pessimistic, divided by 6. This gives you a more accurate time
estimate for the work at hand. You can increase the accuracy by
surveying other subject-matter experts (such as all the editors in
your office).
16 Chapter 1 Making Great Web Video
Keep It Short
Here’s a simple idea: Keep your web videos short. It is better to
have ten 4-minute episodes than one 40-minute episode. We try
to keep our web videos to less than 10 minutes (in fact, they are
less than 5 minutes long in almost all cases).
Web videos tend to be consumed during things like work
breaks, downtime, and airplane flights. Others will use them during
commutes on the morning train or the subway. Think of web video
and podcasts as portable, on-demand learning or entertainment.
Remember that your audience
is often watching web video
on portable media players with
small screens. Be sure to keep
the total run time low to avoid
viewer fatigue.
Casting Talent
If you can afford it, then you can hire professional actors for
your production. The benefit here is that people are paid to be
professional. This means you stand a better chance that your
actors will show up on time and know their lines (Note we said
better chance—not a guarantee.).
You can use a casting agency in your area to help recruit tal-
ent. Agencies often keep several headshots of actors on hand.
They can also set up auditions and rehearsals for you and take
on some of the management tasks associated with recruiting
and selecting talent. Of course, these services do typically cost
money.
18 Chapter 1 Making Great Web Video
• Assure your clients that you are there to make them look
good. We try to take clients aside before shooting and dis-
cuss the role of the director—how we might ask them a
repeated question or to do another take. We’re not doing
this to be critical but to ensure they come off at their best.
This is also a good time to address makeup and wardrobe
concerns.
• Establish open communication. Make sure that the clients
know they are part of the creative process and that they should
raise their concerns and express any needs or desires about
A Little Makeup?
the production.
• Remind the crew to be professional. Clients are not your We always try
friends. They don’t want to hear your jokes or the witty rap- to get our talent
port between crewmembers. Be professional, courteous, and (especially if
focused. You’ll succeed if you remember to act more like a they’re clients) to
allow for a makeup artist.
hotel’s concierge and less like its bartender.
These professionals are
charged with making your
Preparing Talent subjects look their best. If
Oftentimes, web video talent has little or no on-camera that’s too much to spend,
we still offer makeup and
experience, which is okay if you properly prepare them. Make
apply it to help smooth out
sure your talent is well rehearsed. Utilize the setup time before wrinkles and blemishes for
the shoot to do an onset rehearsal. A lot of producers make the the HD cameras. Of
mistake of having the talent come only a few minutes before course, some refuse that
the call time. While the crew is setting up, we often ask the tal- too. Digital Anarchy makes
ent to show up; then we just go have breakfast, we talk through a very cool plug-in for Final
things, and let them get all their fears and anxieties out in the Cut Pro and After Effects
open. called Beauty Box, which is
Before the shoot, be sure to share the treatment, script, or essentially virtual makeup.
other relevant materials. Make sure that those you cast are part It can be applied after the
of the creative process. Share your treatment or script so all can fact to smooth out the skin
(without making the eyes or
prepare. This will ensure a smoother shoot and give all involved a
mouth look weird).
sense of belonging.
20 Chapter 1 Making Great Web Video
On-Camera Considerations
We share the following list with all clients and on-camera interview subjects to help them prepare. You may need to
adapt this list to your specific needs or style of production.
• Please bring at least one alternate set of clothing.
• Herringbone, stripes, or small patterns do not look good on camera.
• Keep your jewelry simple.
• Please do not wear bright white. Cream, eggshell, or a light gray is preferred.
• We will offer you stage makeup when you arrive. This is to help you look and feel your best. You can choose not
to wear it, but all the top network folks do (even the guys).
• Please avoid enumeration or the phrase “Like I said before.” It is likely that we may only use an excerpt of your
quote (and counting just confuses the audience).
• Don’t be afraid to stop and start over. If you feel uncomfortable or would like a moment to gather your thoughts,
please take your time.
• Relax. We’re here to help you. We want you to look and sound your best.
Chapter 1 Making Great Web Video 21
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
23
24 Chapter 2 Essential Preproduction
A member of a three-person
crew focuses on his or
her respective tasks. Each
camera has an operator, and a
dedicated audio engineer tries
to control the audio from three
microphones in a very noisy
room for a webcast.
26 Chapter 2 Essential Preproduction
So even if it just means hiring a warm body that’s not going to steal from you, do so. We’ll contact local grip houses,
universities, or in a pinch use Craigslist. Spend the $125 and get somebody to be a babysitter of your gear and a gopher
for the many needs that arise on set.
Our standard approach is this: We try to use a three-person crew. We send two people from our office and hire
one person locally. The local person will usually show up with things like lights and grip gear (which are affordable to
rent locally). Our crew shows up with audio and camera equipment, which we know works and we’re familiar with.
The Benefits of HD
First, you should have some other purpose for the acquired
footage, such as it will be distributed via Apple TV, TiVo HD, or as
HD content on YouTube. It might also be that you intend to use
the video files with a traditional video project that is being shot in
high definition.
Ask yourself, does the content need to be preserved for an HD
future? In other words, is the subject matter timeless or signifi-
cant enough that there is value in spending the extra money to
ensure that the footage can be used in an HD workflow for future
projects or delivery? HD acquisition is considered “future proof,”
whereas standard definition cameras shoot legacy formats.
There is an increased demand for HD content. Many web-
sites spotlight HD content (as it’s rarer than lower-quality, user-
generated content). There is also increased demand as many
consumers are bringing HD web video into their living rooms with
TiVo HD, Apple TV, Microsoft XBOX, and Sony PlayStation devices.
30 Chapter 2 Essential Preproduction
The Drawbacks of HD
Choosing a high-definition workflow can involve potential cost
increases. You may need to invest in additional editing equipment.
HD video needs more storage and more processing power for your
computer. Do you have an HD monitor so you can see your video
at its native size?
You’ll also find an increase in render times for video editing
and motion graphics. When you choose to encode video for the
web, you’ll likely need to make several different sizes for multiple
delivery devices. The HD video will take longer to encode here as
well.
Also, don’t forget about distribution. Are your consumers really
willing to wait up to eight times longer for the files to download?
Are you prepared to pay more to host those files?
news gathering (ENG) comments made earlier, but it’s not. What
we are emphasizing is the need to balance the size of your crew
and equipment so they are fully utilized without being pushed to
the point of breaking.
Lessons Learned
A big part of
budgeting is time
estimation—how
long will this take me to
do this? One of the best
sources of information is to
look at time records from
earlier projects. Learn from
your mistakes by looking
at your past budgets and
time logs.
34 Chapter 2 Essential Preproduction
Maximizing Locations
Every time you move equipment, you will lose at least 30 minutes
(if not much more). It takes time to cool the lights down (move them
hot and the bulbs will break). You also need to gather up everything,
load it onto a cart, get to the next location, and set it all up again.
key behind the subject. Be sure you frame these shots with the
camera at the same height. You’ll also want these plates to be
slightly out of focus to create the appropriate depth of field.
Multicamera Coverage
“Always check audio and picture before recording. What you're wasting your time. If you feel your niche content
you see and hear on the camera monitor isn't always what you can reach 60,000 other like-minded individuals, then go for
are recording,” said Burns. it. If you're looking to reach the masses, it's possible you
might. Grab your camera and mic and go… you'll know
soon enough if it's working or not. And if it's not, tweak it
until it is.”
“The industry needs more personal voices and experts,”
said Burns. “Make your show very personal and niche. Big
networks can't do that kind of programming. They are about
broadcasting to a wide variety of people. Podcasting is
about reaching a specific audience, owning the audience
and developing a business model that services that
audience.”
Gear List
• Two Sony 950 3-CCD Mini DV cameras
• Two Sony EL 77B lavaliere microphones
• Four EV mics (1 RE635, 1 RE50ND, 2 RE16s)
Both Wright and Burns emphasized that being passionate • Two Shure (Beta 58s) mics
is the key to succeeding at webcasting. • Three Element Labs LED lights (brilliant lights, don't get
“Dare to be different. Dare to push the creative hot, don't burn out, can use a remote to program color cor-
envelope,” said Wright. “Don't let others tell you that rection, etc.)
Audio is Half Your Program
3
You may be wondering why we start our discussion of web
video by talking about audio. That’s easy. If you have good audio,
people can still listen to your video (even if the video quality isn’t
great). On the other hand, even if you have great visuals, people
will stop watching if they can’t understand what’s being said.
Video professionals often say that audio is more than half
your picture, and that is true on many levels. If you dispute
this statement, try this: the next time you are watching TV, turn
down the audio and see how much of your favorite program you
understand. Then turn the audio up and close your eyes. You will
most likely understand much more when you can hear what is
happening versus when you can only see what is happening.
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
41
42 Chapter 3 Audio is Half Your Program
This is a mistake that many come to regret once they start the
editing process. Despite how good your video looks, in the end if
your audio is bad, the whole production will come off as amateur-
ish and fail to retain the viewers you worked so hard to attract.
Essential Equipment
Odds are that the camera you are using to record your web
video has a built-in microphone. Although using the onboard
camera mic works well when you are shooting run-and-gun style
Chapter 3 Audio is Half Your Program 43
Hypercardiod
Lavalier
Keep a lavalier microphone within a few inches of a person’s
mouth for the best sound. A lavalier microphone (or lav) is the
small microphone you often see attached to the lapel, tie, or
blouse of news anchors. These small microphones are ideal for
recording audio from a single individual during an interview or a
presentation. The pickup pattern of a lav is generally omnidirec-
tional, but because it is placed so close to the speaker’s mouth,
nominal background noise will generally be unnoticed once the
levels are set on the recording device.
If you are using a lav mic and the interviewee is to
be seated or is stationary during the taping, then run-
ning a cable (or hard wire) from the lav to the mixer or
camera doesn’t present a problem. However, if you are
taping a presenter who is moving around, you will want
to attach your lav to a wireless transmitter. This will
convert the audio signal into radio waves on a specific
frequency that are then collected by a receiver attached
either to the mixer or directly to the camera.
44 Chapter 3 Audio is Half Your Program
When attaching a lav mic, you will want to keep a few things
in mind:
• Place the mic about 12 inches below the person’s mouth, and
try to keep the mic as close to the center of the person’s body
as possible.
• If you are going to try to hide the microphone inside of the per-
son’s clothing, you will need to do it so that the mic does not rub
against the person’s body or clothes. This is tricky and usually
requires some practice and the use of some strategically placed
gaffer tape. Be sure to listen closely when monitoring the
audio to ensure you are not recording rubbing sounds.
• Even if you are not concerned about hiding the mic, you
should be sure to run the cable inside of the person’s jacket
or shirt so there is no unsightly cord running down the tal-
ent’s chest when you switch to wide shot.
Shotgun
Shotgun microphones are typically attached to either a cam-
era or a boom/fish pole. A shotgun mic is ideal when a talent is
moving while talking. The pickup pattern of a shotgun mic is uni-
directional and ranges from cardioid to hypercardioid, depending
on the specific model of the microphone.
Wireless Microphones
A wireless microphone goes a long, long way toward a flexible production. This setup also makes it easier for a small or
one-person crew where the camera operator is also running audio. It’s much easier to work with moving talent than to
have to chase after them with cables connecting you—less tripping and more recording.
Three wireless receivers are in use, one per actor. A boom microphone is also in use as a safety.
Photos courtesy of the National Foundation for Credit Counseling, www.DebtAdvice.org.
There is potential of radio interference when working with wireless microphones, so be sure to get a unit that offers
the ability to use different frequencies. Most kits include a lavaliere microphone, an XLR adapter for other microphones,
and a wireless receiver to plug into the camera.
You need to be aware of a recent development regarding the use of wireless RF microphones. As of June 12, 2010,
the Federal Communications Commission (FCC) has made it illegal to use any equipment that operates in the 700 MHz
band. This set of frequencies has been reassigned for use by emergency personnel only. Many wireless mics previously
on the market operated in this frequency range and must be replaced. More information about this ruling can be found
on the FCC website at www.fcc.gov/cgb/wirelessmicrophones.
Be certain to actively monitor your audio with headphones. Besides interference, there are a few common problems.
One is that batteries can wear out, which can introduce dropouts and noise. The most common problem, though, is
human error. With two off switches (one on the microphone and one on the receiver), it’s easy to leave the microphone
turned off. Remember, you plug into the camera and listen to what the camera is recording to know you are getting good
audio.
Chapter 3 Audio is Half Your Program 47
Cables
The next step in successfully recording good audio is to
hook your mics up to your mixer or recording device. To do
so, you will need the proper cables. Just as a chain
is only as strong as its weakest link, your audio
recording system is only as good as its cables.
Be sure to buy professional-grade cables with
the proper connectors (this doesn’t neces-
sarily mean the most expensive ones in the
fancy packaging).
Most audio cables come with one of four
types of connectors: mini, phono, RCA, and XLR. The first three
are considered unbalanced connections, whereas the XLR is a
balanced connection. You will need a balanced connection if
your cable run is going to exceed more than 20 feet.
Most lower-end camcorders will have unbalanced audio
inputs, whereas more expensive cameras will be equipped Professional XLR audio cables
with balanced audio connections. Be sure to check out the are essential.
particular audio connections of the equipment you are using and
make sure you have the proper cables and adaptors. We’ll explore
camera connections in the next chapter.
Multichannel Mixers
If you are using multiple microphones on your shoot, you
will want to use a field audio mixer to combine your
audio sources into one or two channels, which
is probably all that your camera is capable
of recording (some newer HD cameras can
record four channels of audio). A mixer will
also boost your audio from mic level, which
is a relatively weak audio signal, to line level,
which is capable of traveling greater distances.
Most portable field mixers will allow you to
combine between two and four audio sources.
Many of these mixers have visible VU meters that will
allow you to visually monitor the strength of the audio
signal and if necessary increase or decrease the signal to
optimum recording levels. If you are taping something like a
panel discussion with more than four sources of audio, you
will need a mixer capable of handling as many as 24 channels.
These mixers are not portable (in that you can’t carry them on
your person), but they can easily be set up in a location such
as a hotel ballroom. Although not required, the use of a mixer
allows you a lot of control.
48 Chapter 3 Audio is Half Your Program
• If your show has a graphic identity, carry it forward by placing your show logo on the microphone. Broadcasters
often have microphone flags bearing the logo right on the mic. A quick web search will give you several choices.
We usually get ours from www.markertek.com; simply print the logo out onto glossy adhesive, and carefully cut it out
with a X-Acto knife and mount it. If you’re doing a man-on-the-street video, strongly consider having one. That little
piece of plastic has gotten us taken more seriously, more quickly, because people think, “Oh, this is going to be on
television.”
• Be careful with your microphone position. Common mistakes we see are interviewers shoving a microphone up
someone’s nose because they’ve never done an interview before. The proper distance is that from an extended
thumb to an extended pinky finger on your hand (around 10 inches).
• Joking aside, it’s like you are sharing an ice cream cone. You take a lick. The interviewee takes a lick. Repeat. You
can learn how to hold a microphone by watching broadcast television news.
• Don’t lose yourself in the moment. We often see inexperienced interviewers who remember to hold out the micro-
phone for the first time but then continue to hold it by their own mouth for subsequent questions. It’s important that
the cameraperson (or audio person if you have one) is paying attention. Make sure someone on the crew is wearing
good headphones and can clearly hear the sound that is being recorded.
Chapter 3 Audio is Half Your Program 49
In most cases, if you are shooting a web video you will also
be recording your audio on the camera. Most camcorders and
prosumer video cameras will allow you to record two channels
of audio. Therefore, you can use the second channel as a safety.
Some people choose to put the shotgun microphone here. Others
recommend feeding the mixer’s audio, but recording it at a
slightly lower volume in case your subjects suddenly talk louder.
This will let you avoid microphone clipping at a loud volume.
The final benefit of a mixer is consistency. You can feed audio
with good levels and signal strength into a camera that lacks XLR
audio connections. You can also loop the audio into multiple
cameras if you have a multicamera shoot.
Headphones
Perhaps the single most important thing you can do while
recording a web video is to be sure someone on the crew is wear-
ing a good set of headphones. Using over-the-ear (earmuff) style
headphones is very important (especially if you have
to be your own sound person).
You’ll plug these headphones directly into the
camera to monitor the audio being recorded. Be sure
to listen if the audio gets too loud or too soft, as both
will cause problems (over-modulation and hiss, to be
specific).
We often favor noise-canceling headsets, as they
make it easier to hear your sound. We know that
some audio purists say they’re a bad idea, but we
find that the noise-canceling models are just cleaner.
We’ve used models from Skullcandy, Bose, and Able
Over-the-ear headphones help isolate the Planet. They are all nice options that let you actually
audio you’re monitoring. hear what you’re recording.
Chapter 3 Audio is Half Your Program 51
Common Errors
Remember, it is much easier to add additional sounds to
what you’ve recorded than it is to remove unwanted sound. So if
the kid across the street starts to mow his lawn during the mid-
dle of your shoot, you may want to try greasing his palm with a
twenty rather than going with the assumption that you can use
a filter to remove this sound during postproduction. Besides
making bad assumptions, here are a few more things to look
out for.
Mic/Line Level
If you’re plugging microphones into a professional camera,
you are usually presented with a switch labeled “mic/line.” If
you are running your microphones through a mixer, you gen- © Pavel Losevsky—Fotolia.com.
erally set it to line level. If the microphones are going directly
to the camera, you set it to mic level. What is important here
is testing. If your switches have been set incorrectly, you will
likely get distorted audio that can be unusable. Be sure to
check both ends of the cable (that is to say, the mixer and the
camera).
Dead Batteries
Many microphones and mixers require power sources. A bat-
tery is the most likely power source. These might be AA, AAA, or
watch battery style. Whichever your microphone or mixer uses,
have extra (lots of extra) batteries. On nearly every shoot we’ve
ever had, the field mixer burns through a battery. Also, the micro-
phones seem to cut out at the least convenient time. If you are
using wireless equipment, you’ll go through batteries even faster.
© milosluz—Fotolia.com.
Investing in a spare package of batteries is much cheaper than
delaying your shoot or missing a shot. We keep a compartment
just for batteries and make sure it is refilled every time before
leaving our shop for a shoot.
Mic Placement
Microphones are great, but only if you use them correctly.
Be sure you know the pickup patterns of your microphones,
and then position them to capture the speaker. Another com-
mon mistake we see is forgetting how people may move on a
set. For example, a person doing a technical demonstration may
need to look over his or her right shoulder. If the mic is on the
left shoulder, things are going to get pretty quiet. When placing
microphones, always think about the likely movement of your
subject and the pickup capabilities on the mic.
52 Chapter 3 Audio is Half Your Program
Crossing Wires
Wise men were right to say, “Don’t cross the streams.”
When microphone cables cross power cables, you can get
a lot of electromagnetic hum. Audio cables can be shielded
to help minimize this, but it’s a good idea to run your audio
cables so they do not cross or tangle with other equipment
cables. In fact, be sure to tape things down, both for safety
and to prevent cables from getting mixed throughout the
production.
Sound Effects
The proper use of sound effects can really enhance your video.
No, we don’t mean cartoon effects like in a Tom and Jerry episode.
Rather, we’re referring to environmental noises that help engage
the viewers in what they’re seeing. Consider the sound of the
ocean crashing, the hum of traffic rushing by, or the wind blow-
ing through the trees.
The good news is that sound effects are fairly easy to come
by. If you’re using Final Cut Pro or iMovie on a Mac, then you
have an extensive sound library to draw on (with Soundtrack
Pro and GarageBand, respectively). Adobe Creative Suite
users can turn to the bundled Soundbooth application, which
can connect to Resource Central for a large sound library. Of
course, there are extensive sound effects libraries online where
you can purchase individual sounds. You can even grab a digital
audio recorder and give your own hand a try at gathering sound
effects.
Licensed Music
Sound Effects
There are extensive music library services designed for video
producers. These companies make original music in a vari- Our favorite site
for purchasing
ety of styles. Fees vary greatly, but two principal methods exist.
individual sound effects is
If you create a lot of web video, you can subscribe to a library
Sounddogs (www
with an annual fee (often only a few thousand dollars per year). .sounddogs.com). This site
Additionally, many libraries allow you to license individual tracks offers a huge library and
for one-time use for a fixed fee. royalty-free licensing.
If you have your heart set on using popular music, then you It also has a massive
need to get a license. You can try contacting the artist and label library of stock music and
directly (and don’t take a lack of a response as permission. A great audio loops.
overview of the process is available at www.clearance.com/get_
yourself.htm.
Stealing Is Bad
Royalty-Free Music We’re not kidding
Several music libraries and musicians make their music avail- when we say
don’t use
able royalty-free. It’s important to note that royalty-free does not
copyrighted music.
mean free. It just means that once you’ve bought it, you don’t Criminal penalties for first-
have to pay any additional royalties. time offenders can be as
There are a ton of options out there, just do a web search high as five years in
based on “royalty-free music.” We often buy themed CDs for prison and $250,000 in
about $100 that give us unlimited clearance to use the tracks on fines.
any video production. You’ll also find download services that typ-
ically charge $20 to $65 per song.
More on Copyright
Podsafe and Creative Commons Music For more
Many musicians do welcome the exposure of their music information on
being used in web videos. A search for the term “podsafe fair use and
copyright, see these
music” will generate several hits. These artists typically allow
resources:
their music to be used free of charge (as long as proper credit
• www.copyright.gov
is given). This is one of the best ways to find high-quality music • fairuse.stanford.edu/
and find fresh-sounding tunes that aren’t overplayed. Even Copyright_and_Fair_
some well-known artists have released their music in limited- Use_Overview
use cases. Be sure to read the rights or disclaimers and make • mediaeducationlab
sure you follow them. .com/2-user-rights-
section-107-music-video
Loop-Based Music
Another option for music is loop-based composing. Many
editing tools are available (and even come bundled with
video editing tools). Be sure to explore options like Apple
GarageBand or Soundtrack Pro, Adobe Soundbooth, and Sony
Acid.
56 Chapter 3 Audio is Half Your Program
Only four lights were used to light this entire set. By getting the lights high toward
the ceiling and shaping them with barn doors, a great deal of control was possible.
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
57
58 Chapter 4 Great Video Needs Great Lighting
watts they are rated for (this information is usually on the light,
plug, or bulb). Don’t Use Auto White
Balance
But your lights may not be the only things drawing power on
the circuit—it’s usually impossible to tell how many outlets there While you may be
are on a single circuit. Therefore, it makes sense to run several tempted to rely on
heavy-duty extension cords (often called stingers) from multiple an auto white
outlets in the hope that you are spreading your power load over balance feature on your
camera, don’t. The auto
multiple circuits. Many older buildings have different wiring set-
white balance can be
ups, and you should always check to make sure you don’t over-
overly sensitive to things
load a circuit, which could potentially be a fire hazard. Be sure like a passing cloud.
you know where the electrical panel is so you can reset circuits Instead, just keep an eye
as needed. After all, if a breaker is going to trip, it will usually wait on your monitor or
until everything is set and you start to record your first shot. viewfinder while shooting.
Reflectors
Here we use foam core board bought at a local hardware store as a makeshift
reflector. This is our tool of choice when flying to a shoot location because it can
easily be found locally.
An HMI light is an important
addition to an outdoor shoot.
They are expensive to buy, but
can be affordably rented.
Unfortunately you can’t change the position of the sun. But
if you are dealing with direct sunlight you can use a reflector to
redirect sunlight onto your subject or background. Reflectors are
some of the cheapest pieces of equipment you can own and they
are critical to outdoor shooting.
A reflector can be something as simple as a piece of white
poster board. Many will make their own out of reflective material
(such as Reflectix Insulation) and a piece of foam core. You’ll also
find reasonably priced reflectors made from fabric and a flexible
frame (such as those made by Flexfill). You should invest in a few
basic reflectors for your own lighting kit. Nothing works better for
bouncing the sun.
HMI Lights
If you’re shooting outdoors, one of the best tools you can use
is HMI lighting. This type of lighting is unique in that it uses an
arc lamp instead of an incandescent bulb (the letters stand for
hydrargyrum medium-arc iodide). HMI lights are highly efficient
and specialized fixtures. They can produce light with exactly the
same color temperature as daylight (5,600° Kelvin).
HMI lights make daylight shooting very easy. Their color matches
the sun, plus you don’t need to use many of them to get results.
A 200-watt HMI can produce light as intense as that of a 1,200-watt
tungsten fixture (without needing nearly as much power).
Chapter 4 Great Video Needs Great Lighting 63
Consideration was given to light placement because there are three cameras on
set. By hanging lights or keeping them high on stands, you have a wider angle for
shooting.
64 Chapter 4 Great Video Needs Great Lighting
Hanging a large overhead light in the center of the set made it easy to fill in the scene and shoot from multiple angles
with two cameras.
Chapter 4 Great Video Needs Great Lighting 65
The location, a training classroom provided by the client. We shot on a blue screen (using Reflecmedia technology).
The LED lights turn the background an even blue, which makes keying easy.
Here are a few practical tips for lighting and shooting a chroma
key set:
• Even lighting. It is essential to minimize variation in colors for
the backdrop. This means that you must evenly light the back-
ground to avoid hot spots. Diffused lighting (such as soft boxes
Invest in a Good Key or fluorescent lights) makes this easier.
• Spill is bad. Be sure your subject doesn’t stand too close to the
If you plan to backdrop, otherwise you’ll get shadows on the backdrop and
shoot a lot of
color spill on the person.
chroma key,
you may invest
• Keep your distance. Try to keep your camera as far away from
in a dedicated chroma the screen as possible. It’s better to increase the distance, even
keying system. We use a if it means some blank edges are showing (you can always
Reflecmedia Chroma Key crop these out later).
system frequently. This • Avoid fast movement. A fast-moving subject creates motion
approach relies on an LED blur. This is typically where keys become bad or obvious.
disc attached to the • Use shallow depth of field. If your camera supports it, lower
camera lens that reflects your aperture. This will help make the background fall out of
light on a special fabric focus. This is an easy way to hide wrinkles, seams, and hot
containing millions of spots.
glass beads that reflect the
lower-powered light and
create an even-colored Lighting Considerations: Available Light
surface. Systems like this Sometimes, you’ll have no control over lighting at all (such as
cost more, but they are at a concert or theater performance). In this case, you need to
popular for their ease of make do with what’s there and properly set your cameras. You’ll
use and portability. The need to experiment with settings for color temperature as well as
system saves us a lot of adjust the camera’s iris.
time and money during the
Because this may take some trial and error, it’s a good idea to
editing stages.
do a site survey before the job (and bring your camera). Go and
Chapter 4 Great Video Needs Great Lighting 67
This concert by the Brindley Brothers was recorded at Jammin Java (www
.jamminjava.com) using available light.
look at the location and attempt to see what it will look like with
the lights turned on. You can then make better decisions about
how to handle the lighting, such as to go as is, or push to add
some lights to the budget.
Extra stands and a carrying case round out a good light kit.
• Many of the lights are modular, meaning that you can change
the number of bulbs used in the fixture. They can also be
equipped with either daylight- or tungsten-balanced lamps.
This is a great time-saver during setup because you don’t
have to gel the windows. The lights are essentially two set-
ups in one fixture. We know that we walk into any shoot
Chapter 4 Great Video Needs Great Lighting 71
LED Lights
A new type of lighting technology has
emerged in recent years, LED lighting. These
fixtures use several light-emitting diodes (LEDs)
as the source of light. Although LEDs have
been around for years, it's only recently that
they’ve become both cost effective and color
accurate.
LED lights use a fraction of the power
that traditional video lights pull. In fact,
some of these lights can even run off AA bat-
teries for an hour or more. These lights tend
to be compact and lightweight (often not
much bigger than a flashlight) yet put off a
surprising amount of light. Other benefits
include durability—unlike traditional lights,
LEDs are very hard to break. They also run
very cool, so your talent won’t get too warm
sitting under them.
72 Chapter 4 Great Video Needs Great Lighting
On the opposite end of the price scale are China Ball lan-
terns. These offer an easy and affordable way to illuminate a large More on Lighting?
area. The China Ball is a soft paper lantern that can attach to a There are
standard light socket unit. The fixture can create soft natural light several excellent
that produces pleasing skin tones. books and
Although prices vary, we often purchase ours from a website DVDs that focus
called Filmtools (www.filmtools.com). A kit needs the following on lighting techniques for
video. Here are a few we
items:
recommend:
• Paper lantern. These range in size from 12 to 30 inches. The
• Lighting for Digital
cost is usually $3 to $20, depending on the size. Video & Television by
• Practical light socket assembly. This is generally a medium John Jackman
socket with an on/off switch. The socket can handle up to 660 • Motion Picture and
watts and terminates with a standard household connector. It Video Lighting by Blain
costs approximately $6 per unit. Brown
• Lightbulbs. Bulbs range between $5 and $20 for photo-quality • Video Shooter:
bulbs. Be sure you do not exceed the recommended wattage Storytelling with HD
of the fixture. Cameras by Barry
Braverman
• Light It Right by Victor
Milt and VASST
• The Power of Lighting
by Bill Holshevnikoff
A China Ball lantern produces soft, even lighting that is very affordable.
These fixtures are very affordable and are also easy to travel
with. Just be careful that you monitor their usage. Because the
lanterns are made of paper (flammable), you should not leave
them unsupervised on the set. To make them safer, consider add-
ing a Lanternlock fixture (optional). This unit will fully expand
the lantern and helps keep a hot bulb from setting the paper on
fire. They run around $60 to $85 and can be added to increase the
usefulness of a China Ball lantern.
74 Chapter 4 Great Video Needs Great Lighting
Three-Point Lighting
Three-point lighting is the standard when it comes to lighting for film, video, or photography. This basic method,
like the name implies, utilizes three light sources focused on the subject from different angles.
Key light. The key is your primary light source. Generally this is your most intense light, and it is placed between
15 and 45 degrees to the side of your subject. Using a broad soft source of light like that produced by a softbox or
fluorescent fixture such as a Kino Flo is ideal when shooting interviews.
Fill light. The fill is your secondary light. It is placed opposite the key, and its primary function is to fill in the shadows
cast by the key light. To what degree you utilize your fill light is a matter of creative judgment. Ideally you would use a
smaller fixture as your fill light. But if your fill is the same size as your key, you can lessen its intensity by increasing the
Chapter 4 Great Video Needs Great Lighting 75
distance between the fill and your subject, using a dimmer, placing additional diffusion in front of your fill, or bouncing
your fill light off a reflector.
Backlight. The backlight is your third and typically least intense light source. Its purpose is to highlight the edges of
your subject, thus separating the subject from the background, which creates a three-dimensional look. Placement of the
backlight is usually behind and above your subject.
The final result. All three lights are combined for even and attractive lighting.
Once you understand the principles of three-point lighting, you are well on your way to understanding the art of
lighting.
76 Chapter 4 Great Video Needs Great Lighting
Two-Person Interview
an ce
B a
k
ft n-F
So pe
ith O
w 0W
0W
65
65
Logo Projector
Backdrop
r
ute
mp
e
ki
Co
oo
C
Table
W 0
30
30
0W
Fr
es
ne
l
Bounc
eB
or Fill oard
Light
10
0
W
el
sn
Fre
W
100
1 Studio space 36’ × 14’ 4 Zylights (LED lights) for colorizing
2 Kino Flo Diva Lites (400 w) background
4 Fresnel lights (100 watts to 200 watts) These can be switched for 100-watt
for backlight Fresnel lights with gels and dimmers.
4 Light dimmers 4 Directors’ chairs
2 Leko lights (750 watts or more) with 1 White triangle silk
logo. 1 White curtain
Videography for the Web
5
One of the quickest ways to destroy your video’s credibility is
through bad videography. If your camerawork distracts from the
show’s content, it can drive an audience away. Many produc-
ers of web video lack formal training in using a video camera or
composing their shots for artistic impact. We will touch on guid-
ing principles in this chapter to help those less familiar with the
craft of videography. Even seasoned pros will find this informa-
tion useful, because the computer or portable device screen has
different rules than a television production.
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
79
80 Chapter 5 Videography for the Web
Camera Considerations
Choosing the right camera for your production is all about
balancing the requirements of the job, the equipment available to
you, and your budget. In this chapter, we’re not going to attempt
to talk you into buying a lot of gear. Rather, we’ll focus on differ-
ent equipment options that have worked well for our productions
and share our rationale for using the gear.
With that said, you may be in a situation where you don’t have a
lot of options. With that in mind, we’ll also address affordable “add-
ons” that significantly improve production quality or save time.
You’ll also learn about additional gear options for when you’re ready
to upgrade.
Let’s start by taking a look at essential features that your camera
should offer. Although you can always get by with less, we find that
cameras need a certain level of base performance (after all it’s kind
of hard to make a car with two flat tires and a missing battery climb
a mountain).
Sensor
Cameras utilize charge-coupled devices (CCDs) or comple-
mentary metal oxide semiconductor (CMOS) sensors to capture
their images. Each technology has its strengths and weaknesses,
Connectivity
Many cameras come with multiple connection types, includ- FireWire: A
ing USB2, HDMI, and FireWire. The one that works the best with Technology with
the most current editing applications is FireWire. All Macintosh Many Names
computers and most PCs include a FireWire port. If they don’t
have one, or you need additional ones, adding an expansion card If you are shopping
is a simple matter and generally costs less than $75. for FireWire
When you look at the camera body, you’ll generally see one technology, you’ll
often see it referenced by
of two types of FireWire connections. The full-size connector is
two additional names. Sony
called a 6-pin port. The primary advantage of the 6-pin port is frequently calls the
that it is a sturdier connection type. However, many smaller cam- technology i.Link, while
eras use the 4-pin connection type. Although this connector saves others favor the generic IEEE
1394, which refers to the
number given to it by the
Institute of Electrical and
Electronics Engineers. The
technology is identical; what
is at play here is a resist-
ance to use the FireWire
logo and name, which is
closely associated with
Apple, Inc., which co-devel-
oped the technology.
Adding to the confusion
is that there is FireWire
400 and FireWire 800.
The technology called
FireWire 800 uses a 9-pin
connection type and is
much less common. It is
generally used for higher
speed hard drives and is
not found on cameras.
Most cameras offer multiple connection types. Be sure to explore your options.
82 Chapter 5 Videography for the Web
What Is XLR?
The name XLR
connector refers to
its original
manufacturer, Canon. It
was originally called the
“Cannon X” series.
Canon then released a
version that could “click”
into place with a latch,
called the “Cannon XL.”
The final variation used a
rubber compound to
surround the contacts,
which gave the
abbreviation XLR.
Chapter 5 Videography for the Web 83
High-Resolution Viewfinder
Keep Two Sets of
Cables Handy
A mantra that
we like to
repeat often is
this: 90% of all
problems are cable
problems. A bad cable
can destroy your
production. From pops in
the interview to a
flickering client monitor, a
bad cable can do all sorts
of damage.
Cables are cheap;
reshoots are not. To avoid
expensive problems, keep
two sets of audio, video,
and FireWire cables with
Don’t overlook the viewfinder in the eyepiece. This is often just as important as your camera bag. And
the large flip-out viewfinder. when a cable goes bad,
toss it and replace it.
Many users find giant LCD full-color viewfinders to be attrac-
tive. The problem is that many of these viewfinders are very low
resolution and often hide flaws in your video. Recently, higher-
resolution color viewfinders are appearing on a broad range of
cameras, while many professional video cameras still ship with a
high-resolution viewfinder that shows a grayscale image.
Whether using a camera with a color or grayscale viewfinder, it
is still a very good idea to use a high-resolution external reference
monitor to check color and focus. If the reference monitor is not
an option, then you can use the LCD as a last resort. But you will
still want to learn to use the viewfinder to check important details.
The benefit of grayscale is that it is often easier to see things
like exposure and focus when you remove the distraction of color.
Additionally, many prosumer and professional cameras are add-
ing focus assist features and even waveforms to their viewfind-
ers. If your camera contains these features, be sure to read the
documentation on how they work as this will help to ensure you
capture the best image possible during your shoot.
Things to Avoid
Several camera manufacturers have been trying to integrate
direct to web publishing features into their cameras. Other elec-
tronic manufacturers have started to put video cameras into cell
phones and media players. Although these are features that are
designed to help bring web video to more consumers, we find
that they can truly get in the way of quality.
84 Chapter 5 Videography for the Web
Direct to DVD/YouTube/WMV
Many cameras boast features that make your video ready for
“instant” distribution. The problem is that the camera is heav-
ily compressing the video. For best results, you want to capture
video at the highest possible quality. You then edit the video
together and make any improvements needed. The final step is
compression with the intended target in mind. Most profession-
als in the digital photography world have addressed a similar
issue by dumping JPEG acquisition in favor of the much more
robust camera raw approach.
A simple rule of high-quality web productions is start high,
finish low. You should avoid shooting heavily compressed files,
because they do not offer you latitude when you are color cor-
recting or compositing, plus they can take significantly longer
to process on your computer. As broadband connection speeds
continue to increase and server space becomes cheaper and
cheaper, sites such as YouTube are changing their specifications
to allow larger files to be hosted on their site. By capturing your
video in a format that employs less compression, you will have
the ability to scale your productions to meet changing delivery
specifications.
Standard-Definition Video
There are only a few compelling reasons left to shoot any type
of video in standard definition (SD), the first being financial. SD
video equipment is well established and readily available. As
such, it still costs less to use an SD workflow. Cameras cost less,
tape and storage media cost less, capture devices cost less, and
so on. Because producing video for the web is generally a price-
sensitive marketplace, standard definition is still a logical choice.
Plus, many of the shows on the market are delivered at 640 ×
480 or 320 × 240. Both of these sizes can be easily generated by
an SD video camera with minimal processing. It is important to
note that SD just refers to a category and not a particular format.
You will encounter several video formats that are all considered
standard definition.
DV/DVCPRO/DVCAM
The digital-video (DV) format launched in 1994 was
originally intended for use by prosumers and consum-
ers. Many pros embraced it, however, because of its ease
of use and price competitiveness. The format is very
space efficient—it only requires 12 GB of storage for an
hour of footage. It is also easy to load, as these cameras
and decks use the FireWire protocol. It also supports
both 4:3 and 16:9 aspect ratios, thus extending videogra-
phy options.
There have been some notable variants on the DV
standard. Sony released the DVCAM format, which moves the
tape 50% faster through the camera (resulting in fewer drop-
outs). Panasonic also developed the DVCPRO formats targeted
at professional use. The tapes for DVCPRO are much thicker and
sturdier, which works well for traditional tape-based editing.
The DV format works well for web video and is widely embraced
because of its balance of cost and quality. The one area where DV
footage is particularly problematic, though, is chroma keying. If
you are looking to use blue or green screen technology with virtual
sets, you should stay away from DV because it does not key well.
DVCPRO 50
The DVCPRO 50 format is an extension of DV tech-
nology and is available in many of Panasonic cameras.
The DVCPRO 50 format uses dual encoders to double
the bit rate of data being recorded. In tape-based cam-
eras, this format uses the same tapes as the DVCPRO for-
mat but consumes tape twice as fast when recording. In
addition to doubling the data being recorded, the format
also uses a higher chroma subsampling, which produces
better color fidelity and image quality. As such, DVCPRO 50 is
much better suited for chroma keying. DVCPRO 50 also supports
shooting both 4:3 and 16:9, which adds more flexibility to your
productions.
Betacam SP/DigiBeta/Betacam SX
Although it is a venerable format with a rich his-
tory, Sony’s Betacam option don’t see much action in
the web video space. Some established video produc-
tion companies utilize their legacy beta gear (which is
a high-quality format). The significantly higher cost of
the equipment, though, can quickly balloon a podcast’s
budget. As such, you should be wary of working with
footage acquired on Betacam. Additionally, the technol-
ogy is often considered “dead” by media pros because it
is waning in popularity as digital (and more affordable)
Chapter 5 Videography for the Web 87
XDCAM
A much more viable format for those web video pro-
ducers who prefer to work with Sony gear is the XDCAM
format. XDCAM is an optical, disc-based system intro-
duced in 2003. It acquires directly to affordable discs that
often sell for less than $30. Each disc can hold between
45 minutes and 2 hours of content, depending on the
acquisition approach taken with the camera. Because of
the affordable media recording options and the relative
ease of loading footage, the XDCAM format has proven
popular with some web producers.
High-Definition Video
DVCPRO HD
The DVCPRO HD format is primarily used by Panasonic cam-
eras. It has gained significant popularity because of its balance of
cost and performance. DVCPRO HD is used for tape-based acqui-
sition as well as tapeless acquisition. The
tapes are interchangeable with the DVCPRO
and DVCPRO 50 format, but DVCPRO HD
uses four times more tape than DVCPRO.
The newer P2-based cameras were first
introduced in 2004 and utilize a solid-state flash
memory card. A P2 card can record either SD or
HD footage. The P2 postproduction workflow
takes a little time to master, but using P2 cards
works well for many web producers because
Chapter 5 Videography for the Web 89
you can plug them directly into a computer, transfer the files, and
start editing. Although the cards are expensive, they can be reused
nearly infinitely. This saves money on tape stock and eliminates the
need for an expensive deck.
HDV/ProHD
The HDV format is a very popular format for entry-level
HD. This inexpensive format compresses HD video using
MPEG-2 compression (the same as DVDs) and then records
it to tapes identical to the mini-DV format. This compression
can create some workflow issues during postproduction and
often requires extra steps. Nevertheless, because it is the least
expensive way to move into HD production, many podcast-
ers and video professionals have adopted it.
HDV was originally developed by JVC and Sony, which
were later joined by Canon and Sharp. These companies
manufacture several different models of cameras targeted
at both consumers and prosumers. The format has also
been extended by JVC and called ProHD. The main dif-
ference is that it can natively shoot 720p at 24 frames per
second.
XDCAM HD
Sony’s XDCAM format was discussed earlier in the chapter.
Sony has extended it to offer an HD option. It is important to note
that not all XDCAM cameras can shoot HD, so check your options
when renting or buying a camera. Sony’s XDCAM HD options
offer different bit rates, so be sure to strike the right balance of file
size and quality. You’ll want to use the higher bit rates for more
visually complex materials like fast-moving shots, outdoor scenic
shots, and large crowds.
90 Chapter 5 Videography for the Web
H.264/AVC
H.264 or AVC (Advanced Video Coding) is a video compression
standard originally designed as a delivery format that some video
cameras are now using as their recording format. It is also the
default recording format for many very portable devices such as
smart phones. You will often find that you must conform this format
to a standard such as Apple Pro Res before you can work with your
footage in an editing program such as Final Cut Pro. Some DSLR
cameras also shoot video in this format. Currently, Adobe’s Premiere
Pro software can edit the files natively from some cameras.
AVCHD
This format was developed jointly by both Panasonic and
Sony and now can be found in cameras made by Canon and JVC.
It is based on H.264 compression standards and first appeared
in many consumer cameras before finding its way into the pro-
sumer market. It is used for both SD and HD recording. Recording
media in these cameras has ranged from DVDs / Mini Discs to
solid-state media such as SD and flash cards. Most video editing
The Impact of programs support AVCHD.
Compression During
Acquisition AVC-Intra
Try to avoid heavy This is a format introduced by Panasonic that conforms to the
compression H.264 standard and allows for high-quality HD production while
during the harnessing advanced compression technology that yields dra-
acquisition stage. Adding matically smaller file sizes. Many of Panasonic’s prosumer and
compression early on professional camcorders now record in this format. All major
makes editing tasks much video editing software now provides support for this format.
harder, as you’ll need to
transcode or render
footage in order to edit it. Digital SLR Cameras
Capture video at the The latest entry into the camera market that has created a lot
highest quality you can of buzz is video-capable Digital SLR cameras. Manufacturers have
afford, then compress after enabled high-definition video recording on cameras that were tra-
editing and color
ditionally only used for photos. The key advantages here are remov-
correction is complete.
able lenses, great depth of field control, and lowlight performance.
Chapter 5 Videography for the Web 91
Interviewer Tips
Becoming a good interviewer is an acquired skill that takes training and practice. For the less experienced, here are a
few helpful pointers:
• Edit in the camera. Encourage short answers and come back to topics again. Better to focus on good, tight
answers than trying to cobble together six takes to make your point.
• Avoid enumeration or the phrase “Like I said before.” It is highly likely that you will use only part of the answer
(such as step three, without steps one and two).
• Ask leading, open-ended questions, being sure to ask a single question only.
• Don’t be afraid to stop and start over. Do not let an answer ramble on. Smiles and nods can let subjects know they
have made their point and can stop talking.
92 Chapter 5 Videography for the Web
Tripod
Monopod
A monopod is good if you need a stable shot
in situations with great mobility. Think of it as
being halfway between shooting handheld and
using a tripod. A monopod uses a single leg to
stabilize a camera. You won’t be able to let go of
the camera and walk away, but the camera will
still be much less shaky. A monopod is also a
great option to reduce body strain when a tripod
is impractical.
© Fotolia
Steadicam
The name Steadicam is often
applied to several models of cam-
era stabilizers. In fact, Steadicam
is a brand name for a type of unit
originally developed by cinematog-
rapher Garret Brown in 1972. The
units are meant to help capture
smooth video when walking or
jogging with a camera. The opera-
tor generally wears a special vest,
which has a metal support arm that
is stabilized by a spring and coun-
terbalance system. Through the
years, many variations have been
created. You can find out much more by visiting www.steadicam
.com and looking at the different models. For videographers using
consumer and prosumer cameras, the Steadicam Merlin offers a
great number of features at an affordable price.
DLSR Rigs
One of the biggest challenges
in shooting video using a DLSR
camera is dealing with the form
factor of the camera. For years,
professional video cameras rested
securely on shoulders. This allowed
for some degree of stabilization
when shooting. As cameras became
smaller, the industrial designers
gave thought to designing a cam-
era that was meant to be held for
extended periods of time.
94 Chapter 5 Videography for the Web
DSLR cameras don’t share the same form factor, as they are
designed to be held directly to the eye and freeze movement.
When shooting video though, the viewfinder is disabled and only
the rear LCD works. The form factor is just not ergonomic, and it
leads to lots of unwanted camera shaking.
To compensate, numerous manufacturers are bringing camera
support bodies for DSLRs to the market. These rigs range from
simple bodies designed to assist with the grip of the camera to
full-blown rigs capable of integrating accessories like focus con-
trols, lens filters, and additional audio gear. Two of the companies
with advanced rigs are Zacuto and Redrock Micro.
Other Stabilizers
There are many other camera support options on the market
for almost any budget point. Here are a few worth looking at that
can help stabilize your camera and give you better-looking video
when not using a tripod:
• Frezzi Stable-Cam (www.frezzi.com)
• Fig Rig (www.services.manfrotto.com/figrig)
• Turtle X (www.easyrig.com)
• Glidecam (www.glidecam.com)
Evaluate Using 16 × 9
Shooting video in 16 × 9 aspect ratio has become quite popu-
lar. However, some web video is still delivered in the 4 × 3 aspect
ratio. If you decide to shoot in the 16 × 9 format, you should
protect your shots for center cut during postproduction. This
concept is similar to the action-safe/title-safe concept described
earlier, but in this case only a portion of the side of each frame
will be trimmed during the edit or compression stages
Camera Requirements
Matching Cameras
The closer your camera settings match, the more likely the
footage will match when you go to edit it. You want the footage
to match as closely as possible. This requires you to make adjust-
ments to both aesthetic and technical properties. Be sure to look
at the camera menu settings and attempt to tweak them so the
cameras seem similar in appearance on a calibrated monitor.
Syncing Cameras
To edit between camera angles,
you’ll need to keep them in sync.
This way as you cut from one angle
to the next, you won’t see a skip in
the audio track. There are several
ways to do this. The most profes-
sional method involves using time-
code, whereas other approaches
rely on audio or visual sync points.
Here’s a quick rundown on
how you can synchronize multiple
angles:
• Slave cameras together. It’s
often possible to “jam” two
or more cameras together. By
taking the timecode from one
camera and feeding it to the
other, sync is possible.
• Time of day timecode. Some
cameras let you set timecode
to a clock. Be sure you’ve accu-
rately set the clocks on all cam-
eras to match.
• Use a clapboard. When picture
and sound are recorded to two
different systems, it makes it
easy to synchronize, because
there is a visual and audio cue
point. The same holds true with
multiple angles. Simply point all
your cameras at the clapboard
Once camera angles are synced, the editing process can go much for the initial sync and to resync
more quickly. if any camera stops recording.
Telling Your Story
6
with Visuals
Web videos take more than just camera footage. The use graphics can quickly
provide important information to the viewer.
103
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
104 Chapter 6 Telling Your Story with Visuals
so the producer can step away and capture some more footage.
This all ties back to the advice of having a multitalented crew.
You’ll often be able to cut a person free from your set to gather
visuals. What’s important is that you generate a shot list before
the shoot day. List your anticipated needs, and then quickly move
to capture the material.
Stock Sources
There will be times when you won’t have the time to shoot
B-roll. Or maybe it’s raining. Perhaps the event being discussed is
historical, or on the other side of the world? The bottom line is that
you’ll often need to get creative in where you find your visuals.
Archive Materials
Old Productions
If we are producing web video for a client, we’ll often ask for
copies of previous videos they’ve made. This can be a great source
for video materials. Your own archive is also a great place to start
if you have rights to the images. Be sure to follow the rabbit hole
down; you may need to trace a project back to the original vendor
to get the highest quality source materials.
Stock Footage
If you can’t procure, acquire, or locate footage, you can often
buy it. Stock footage costs can vary greatly; the two biggest factors
in cost are uniqueness of footage and exclusivity of use. There are
several vendors for stock footage. Here are a few that we turn to
do the following:
• Artbeats (www.artbeats.com)
• CNN ImageSource (www.imagesource.cnn.com)
• Digital Juice—Video Traxx HD (www.digitaljuice.com)
• iStockPhoto (www.istockphoto.com/video.php)
• Revostock (www.revostock.com)
By using stock photos and free
• Shutterstock Footage (www.footage.shutterstock.com)
government resources, a more
visually compelling story can
be told. Working with Photos
Many web video producers
overlook the power of still photog-
raphy. In our experience, photos
are a fantastic alternative to video.
Photos are generally easier to find
or acquire, and thus less expensive
and more plentiful. We’re big fans
of taking our own pictures when-
ever possible. Cameras are a great
way to bring on shoots, as many
are capable of shooting both stills
and video (thus a potential solu-
tion for the B-roll problem too).
Chapter 6 Telling Your Story with Visuals 107
Avoid JPEGs at
Enhancing Images All Costs
Although not
exactly malevolent,
JPEGs should at
least be considered evil.
After all, the file type loses
additional quality with each
File >Save. The compression
scheme used in JPEG files is
also problematic when
mixed with many common
video formats. This can lead
to jittery images and
flashes. Remember that
JPEGs are a web distribution
format; the only reason
some digital cameras use
JPEGs is that they are
We’ve never come across a direct-from-camera photo that targeting consumers or
couldn’t be improved. Some of the most common adjustments trying to reduce the cost of
to photos intended for podcast screens are boosting the satura- storage media. You should
tion and adjusting the gamma or levels for the image. The num- either shoot your images as
ber one software application for these tasks is Adobe Photoshop. Camera Raw files or batch
If you need to prep images for use in video, be sure to check out convert your JPEG files to an
uncompressed format like
the podcast and the book called Photoshop for Video. There’s lots
TIFF or PSD. Trust us when
more information on preparing still images for use with digital
we say avoid JPEGs.
video.
108 Chapter 6 Telling Your Story with Visuals
Resolution Requirements
For maximum image clarity, it’s a good idea to properly size
your images to match your editing screen size. Otherwise your
editing software will have to scale the images. This leads to an
increase in render times and a major drop in image sharpness.
Although there are several ways of doing this, one of the easi-
est is to use Adobe Photoshop. A fast way to do this is using the
Image Processor Script (File > Scripts > Image Processor). With it,
you can target a folder of images and set a target output size.
Software Choices
Although there are several choices out in the market, a few
really stand out. The Macintosh platform has several more
options than the PC world (go figure). Here are a few proven ones
that do a great job:
• iShowU (www.shinywhitebox.com). This tool creates remark-
able computer screens for Mac users. It is reasonably priced
and does a great job of writing files to disk as it captures
(which makes them ready to use in moments).
• Snapz Pro (www.AmbrosiaSW.com). This is another Mac-only
tool for capturing both static and motion screens. This tool is
very established, with many users. We prefer it for capturing
stills, but find that it waits until you stop capturing to write to
disk. This can hog RAM and can be quite slow.
• Screenflow (www.telestream.net). This tool is really an all-in-
one suite. Although it captures the computer screen, it can
also record a video camera and even build basic graphics for
keyboard shortcuts. The tool is Mac-only, but it is a popular
solution for screencasters.
• Camtasia Studio (www.techsmith.com). This is a cross-
platform solution that writes very small files. It can then write
out to virtually any video format.
• Screenr.com (www.screenr.com). This web-based applica-
tion is a free option for recording the screen. Although you are
limited to five minutes, you can post directly from the site to
YouTube or Twitter. You can also save the file to your computer
for additional editing. We find this cross-platform application
works best with the Firefox web browser.
Capture Strategies
We have found that getting high-quality screenshots can be
tricky. Fortunately, we’ve had lots of practice in working with these
tools. There are several factors that contribute to success. Here’s
some hard-earned advice we’ve found over the past five years.
To use screen capture tools, you’ll need a pretty powerful com-
puter. Be sure to boost your system’s RAM; screen capture soft-
ware needs plenty of it. You’ll also want at least a 128 MB graphics
card. A dedicated-capture hard drive (preferably a high-speed
RAID) connected via FireWire or SATA is also needed.
If you’d like to get the best results, capture at the size you
need. For example, use the square pixel equivalent of 640 ×
480 if you are editing a 4:3 podcast. It’s important to note that
you may need to use a higher resolution monitor setting, such
as 800 × 600 or 1024 × 768. If this is the case, you can compress
the files after capture and resize to a nonsquare pixel size like
110 Chapter 6 Telling Your Story with Visuals
Microsoft PowerPoint
Microsoft PowerPoint makes it easy to save your slides as
graphic files. PowerPoint supports seven different graphic for-
mats, including the versatile TIFF and PNG formats.
1. To save your slideshow as a series of still graphics, open your
presentation in Microsoft PowerPoint.
Chapter 6 Telling Your Story with Visuals 113
Apple Keynote
If you are using a Mac, you should strongly consider using
Apple’s Keynote application, which is part of iWork. This program
is similar to PowerPoint (and can even open PowerPoint files).
To export slides, simply choose File > Export. There are two key
differences that make Keynote desirable for preparing slides
for a podcast.
• Keynote anti-aliases the text on the slide. This process helps
reduce flickering text and makes it look better on a video screen.
• Keynote can export slide animations (such as charts) in a
QuickTime format. This adds a lot of life to your podcast.
Motion Graphics
Getting your web video graphics to look their best and work
effectively often comes down to how they are designed. It is impor-
tant that your graphics are easy
to use and modify, as well as look
great on their intended playback
devices.
The advice we offer here is
specific to web video graphics.
However, if you are inexperienced
with broadcast graphics, we stron
gly recommend additional reading
and practice. See the advice in
this chapter as being the essential
information. Here are the key
points we’ve learned when design-
ing graphics for web video and
podcasting.
Screen Size
Web video graphics often play back at a small size (such as a
width only 320 pixels). Even though many web videos are pro-
duced and delivered in HD, the maximum screen resolution that
most watch is only 640 pixels wide.
114 Chapter 6 Telling Your Story with Visuals
Codec Issues
The video camera you use will often highly compress the foot-
age as it shoots. For example, if you are shooting video using
The graphic on the left is an uncompressed original. The one on the right has standard DV compression applied. The
differences are subtle, but they are most evident in the small text details and glowing areas.
Chapter 6 Telling Your Story with Visuals 115
Take a look out there; there’s a typeface that has your video’s
Find a Video’s personality. Something that is unique and helps convey the char-
Personality
acter of your show. Here are a few of our favorite type foundries:
When we start a • Chank (www.Chank.com)
new video project, • Dinctype (www.girlswhowearglasses.com)
we try to get the • Blue Vinyl (www.bvfonts.com)
client or those involved to • Acid Fonts (www.acidfonts.com)
describe the video with
• Fontalicious (www.fontalicious.com)
adjectives. We call it the
adjective game. We ask
for 10 to 20 words to
describe how the video
Text Placement
should feel. These words Remember that web videos are often viewed at a small size. Be
can be used to help you sure to set your display window to a lower magnification to simu-
select your font choice (as late viewing the video on a smaller screen. Be sure to make the
well as everything else text larger and easier to read.
after that). The font choice
is one of the biggest things
that impacts overall style
and truly sets the tone for
your graphic identity.
Mixing Cases
We often
recommend a
mixed approach
The graphic on the left keeps all text within the Action Safe zone used by
when choosing font case. If
broadcasters (the innermost 90%). In traditional video, text and logo elements are
you have larger enough
kept within the title-safe area (the innermost 80%), as shown by the graphic on
letters, you can use a
the right.
mixture of upper and
lowercase letters (which will
be easier to read). This In broadcast graphics, designers usually use a safe title grid
gives you better variation that identifies two zones: title safe, which is the innermost 80% of
between individual letter the graphic and where all text should fall, and action safe, which
shapes so the human eye
is the innermost 90% and where all essential design elements
can more quickly read it
should fall. In broadcast, if these are ignored, text can become
and cognitively process the
information. If you have a difficult (or even impossible) to read on a television.
very small space, then you For podcasting, you can treat the action-safe guides that
might switch to a small caps most graphics programs offer as your title-safe zone. Go all the
style. This will switch all of way out and just leave a 10% margin around the outside edge
the characters to uppercase of the podcasting graphic so the text doesn’t get hard to read
but will leave the capital by being too close to the edge of the computer screen or the
letters larger. This takes up edge of the portable media player. By keeping all text within
less space, but you need to these guides, you ensure that it is easy to read on the portable
leave the graphic up longer screen or computer. However, if your show is going to be used
because it takes more time
in both traditional and podcasting situations, you may need to
to be read.
create two master sequences for the different graphic standards.
Chapter 6 Telling Your Story with Visuals 117
Contrast
The use of a solid bar helps the text stand out to the podcast viewer (even when viewed at a small size). The use of
uppercase letters was a stylistic choice, but it also helped readability and kept the text blocks more compact. Finally,
a drop shadow was added to some elements (such as the logo) to address the moving background.
Testing Graphics
If you want to see how your graphics are going to look on the web, then you need to test them. We subscribe to the
belief of pushing graphics to the point that they break, then backing off a “few feet” and you’re good.
Most people subscribe to an overly conservative view of the web, which is, “Oh, we want to serve the least common
denominator.” They’re concerned that a person standing on top of the Colorado Rockies with an Edge cell phone
connection can view a high-definition video and have a pleasant experience.
Screw that. This is not your target audience or whom you’re trying to please.
If your primary audience is people in office buildings, go to a couple of office buildings and look at the video. If you
want to see what it looks like online, drop it to your private YouTube channel at low quality and take a look at it. Put it on
a portable player and look at it.
We test our graphics throughout. As we are starting to build things we do test compressions along the way. Closely
examine the effects of compression, then make decisions.
With animated sequences, the “read-aloud” rule still applies. Be sure your audience understands each element by
giving it enough time to be easily read twice, out loud.
Read Times
Many motion graphic designers and editors seem to for-
get that graphics are actually meant to be read by an audience.
The idea with read times is that you want to be able to read the
graphic out loud, preferably twice before removing the graphic.
This is an old broadcast standard for a good reason.
Unfortunately, most motion graphic designers are watch-
ing their motion graphics play back at less than real-time speed.
Instead, they choose an arbitrary number like three seconds.
Remember, you are adding graphics to enhance the viewer’s
understanding. Allowing the graphic to be read aloud twice
ensures that the viewer has enough time to read the graphic
while still absorbing the other information being presented
simultaneously by the host or B-roll.
120 Chapter 6 Telling Your Story with Visuals
Two very different shows, same principle in ease of production. By keeping show
Start at the Beginning
titles easy to modify, you will save significant time in producing custom graphics.
If you’re working on
a project that is
sponsored by a We employ two primary techniques to ensure flexibility:
client or is tied to a bigger Prerender. The first method involves prerendering elements
program, be sure you and adding them to a template sequence. Essentially every-
respect the existing identity. thing except the text or media placeholder (for a headshot or
Ask to see any existing video) is rendered in advance. For example, in our weekly
graphic materials (even if shows we only need to add the title and the host’s name. This
they are print or web makes changes simple and results in a short render time (often
based). This is often an easy done by the video editor). With easy-to-modify graphics, it is
way to find the right fonts as not a challenge when it comes time to pump out 40 graphics
well as the color palette.
for a series.
Chapter 6 Telling Your Story with Visuals 121
This show’s graphics were created on a tight budget and little time. Simplicity was the goal all around, and it resulted
in a clean and popular appearance. This show was time limited, but it spiked as high as number two in the Technology
category on iTunes.
122 Chapter 6 Telling Your Story with Visuals
For the Final Cut Help podcast series, the graphic identity was carried through the show’s open and sequence
graphics onto the set. In fact, the branding and design carried through to the commercial DVDs that are sold by the
show’s sponsor VASST.
Style in Action
At RHED Pixel, we’ve produced two regular shows on Adobe Photoshop. The first show, Understanding Adobe
Photoshop, targets a mass appeal audience that is less experienced with the software. The second, Photoshop for
Video, looks at the software for experienced video professionals and motion graphic artists. Same subject, same
host—different audiences, different graphics.
As such, we rebranded our shows to make them feel different. The Understanding Adobe Photoshop show is
packaged to feel consumer friendly. Because we were attracting a more basic audience, we wanted the opening to feel
more like a McDonald’s commercial.
For the other show, Photoshop for Video, we used a much more aggressive and gritty approach. There are several
elements that are very technical, including old registration patterns and testing bars. The graphics would be fairly
meaningless except to those in the know. This podcast goes after a niche audience, and the graphics reflect that.
124 Chapter 6 Telling Your Story with Visuals
The show features nearly all of the footage from the Miller’s passion for his show and its audience has been
trip. Additionally, the climber, Ben, and others offer audio a key to its success. Besides staying in the top-rated list for
commentary to the footage. This lets the viewer get all of the his podcast, he’s received several honors for his show. The
stories right from the people who experienced it first-hand. Rest of Everest was a finalist for the Best Video Podcast at
This new approach really connected with the audience. the 2007 People’s Choice Podcast Awards. The show was also
“Podcasting has doubled my workload…and in a mostly designated by the iTunes directory as one of their exclusive
unpaid way. But I love it and wouldn't change a thing,” said Miller. “Best of 2006” podcasts.
“The show had introduced me to so many amazing people who “I was absolutely stats-obsessed when I began the
simply found the show in iTunes or through Google. Every morning show. I stayed that way for most of the first year. At some
I get up and check my email first thing to see who has written me point that all changed and I began to slow down on my
while I was asleep. Podcasting is international in nature too; I obsessive-compulsive behavior. I knew I was producing a
regularly get emails from Australia and Japan, Europe, and all over quality show and people, viewers, had noticed it as well,”
the USA. I make it a point to write back to every single person.” said Miller. “I began to build relationships with several of the
bigger fans. People started emailing me to say how the show
had inspired them to travel or to climb the mountain outside
of their town.”
“It was these emails and friendships that I developed
that made me realize that I was going to produce the show
even if my viewership dropped down to just these people.
It was for them. After I made that perspective change, the
show has been a much more enjoyable endeavor. I still check
stats, but I’m surprised to find that it can be up to a month
between log-ins.”
Miller encouraged other media professionals to give
podcasting a try. He emphasized how enjoyable the entire
process is.
128 Chapter 6 Telling Your Story with Visuals
Gear List
• Sony HVR-A1U & HVR-V1U cameras (“I’m a real fan of tape
since my productions take me to remote areas.”)
• Libec TH-M20
• AKG C414 microphone
• Mackie 1402-VLZ PRO mixer
• Ultrasone 550 headphones
Editing Considerations
7
The advent of nonlinear editing software has dramatically
changed the way video is made. In fact, the emergence of lower-
cost (yet powerful) editing tools is directly responsible for the rise
of web video. Without a means to create video for the masses,
there would be no podcasting or YouTube.
But finding the right nonlinear editing tool is a tricky game.
You will encounter several choices on the market as well as hotly
contested platform and manufacturer wars. In this chapter, we
share with you tools that meet the needs for various types of web
video producers, as well as identify specific tasks you need to
accomplish during the editing stage. What’s the Big Deal?
The emergence of
nonlinear editing
The Evolution of Nonlinear Editing allows for
nondestructive editing.
Nonlinear editing tools have been around for many years. The This means the original
technology is defined by its ability to access any frame of video source tapes or files are
loaded onto the computer system, without needing to shuttle not modified during
through tape. In using a nonlinear editor, it is possible to assem- editing. Rather, the editing
software records the
ble video in a word-processing-like approach. This means that
decisions made by the
video can be built in segments, which can be easily reordered or editor in an edit decision
modified at any point in time. list (or EDL). These files
This is different than the traditional tape-based methods can often be interchanged
that involved meticulously assembling one shot after another between editing tools
by dubbing from one tape to another (with little to no ability for (even from different
changes). It is now possible to both build a library of video assets manufacturers). Newer
and to experiment much more freely. systems are using
When you work with a nonlinear editing system, you must XML-based project files,
transfer material (such as video from the camera) to a com- which can transfer much
puter hard drive. Some formats of videotape must be digitized, more data between
software tools.
which is why some modern cameras offer tapeless acquisition of
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
129
130 Chapter 7 Editing Considerations
Many nonlinear editing tools offer powerful color correction tools for calibrating and improving images. Software
scopes like these used to be a hardware-only option and would add thousands of dollars in cost to an editing system.
Cost
Nonlinear editing tools run the gamut in cost. For example,
both iMovie and Windows Movie Maker are included with Apple
and Microsoft’s operating systems. So if you are looking for a tool
at no additional cost, you likely have one. Both of these tools are
effective, though many users eventually outgrow them as they
develop their video editing skills.
At the next level, you’ll find tools like Apple Final Cut Express
for Mac and Adobe Premiere Elements or Sony Vegas Movie
Studio. These tools start to increase the feature set for the edi-
tor and run between $79 and $299. These tools offer significantly
more control over editing your video and fixing problems, but
they do have a steeper learning curve.
But even the pro-level tools can be within reach of web video
producers. Many choose to invest in options like Apple Final
Chapter 7 Editing Considerations 133
Ease of Use
Ease of use is subjective and depends on the individual
user. We have heard from many that Apple, Adobe, and Sony lead
the way with products that are powerful and easy to use. It is
134 Chapter 7 Editing Considerations
Slated Takes
We have
already
discussed using
a slate to sync
and mark takes when in
timeline. This is particularly useful if you need to frequently work the field. Be sure the editor
with photos or screen captures. knows to look for these
For example, our Understanding Adobe Photoshop series takes (and that whoever is
video shot on a high-definition video camera with nonsquare loading the footage
pixels and intercuts it with screen captures that are digitally doesn’t chop them off).
acquired. The screen captures are generally larger (often much This way, people not
more) as we can then pan around and show close-ups of the involved in the shooting
software interface (we simply scale down to show the whole user process can have an
easier time editing the
interface). We prefer this flexibility, as it increases our working
web video.
options.
Export Abilities
Just as important as what you can put into an NLE is what you
can get out. Most nonlinear editing tools fully support multiple
web-ready export formats. Some build support right into the
application via the Export or Share menu, while others offer more
options through standalone compression tools.
It’s important that you test the abilities of the NLE to make an
MPEG-4, H.264, or Flash video file for use in web video. Although
many editing tools do an adequate job, you may still consider some
of the dedicated compression tools that we will discuss in Chapter 8.
Adobe Premiere Pro offers a great variety of export options including Flash, DVD,
Blu-ray, Windows Media, and MPEG-4.
Customer Support
A Camera Is Not a
As we’ve said many times, editing video is not easy. Therefore, Deck or Card Reader
you’ll want to examine how much support is available for a prod-
We see many
uct. Look at the company’s website for an active user forum.
people plug
Does the company offer certified training classes? How many their cameras in
books or DVDs are published on the tool? Can you find a local to load material into their
user’s group in your area for sharing ideas and support? Different video editing systems. This
manufacturers have different levels of loyalty. Apple and Sony is a very bad idea, as it
tend to have the biggest “zealots” followed by broad support for significantly stresses the
Adobe tools and a large established training system for Avid. equipment. Shuttling and
rewinding tape can
quickly wear out a
Technical Considerations During Editing camera, as can plugging
and unplugging cables.
The editing stage is the place where all the pieces come You are much better off
together into the final story. In many ways, it all comes down to buying a tape deck or
how the editor puts the pieces together. It is beyond the scope of card reader to feed your
this book to teach you how to edit. Rather, we’ll identify the most material. This way you
common problem areas when it comes to editing video podcasts. can have shooting and
These are the skills you must master (or find someone who has). editing going
Knowing what problems to watch for is the hardest thing. Here’s simultaneously and your
what we’ve learned (often the hard way). camera investment should
last significantly longer.
The frame on the left shows how interlacing can affect image quality when viewed on a noninterlaced display (such
as a computer or portable media player). The frame on the right was shot progressive with a Panasonic DVX-100B.
142 Chapter 7 Editing Considerations
sets. This means you need to choose your shots with the playback
Fixing Interlacing medium in mind.
During an Edit
Your shot composition will tend to be tighter than you’re
Need to probably used to. Instead of wide shots, you’re more likely to use
de-interlace your medium or medium close-up shots. This is because of the lower
web video? resolution and smaller size that most web video is published.
Here are a few The best thing for an experienced video creator to do is export
plug-ins worth checking out:
and test the video early on. Get used to seeing your video on
• Big Box of Tricks for Final
smaller screens and computer displays. Let this guide you as you
Cut Pro (www.nattress
.com) select shots to use.
• FieldsKit for After Effects,
Premiere Pro, and Final
Cut Pro (www.revisionfx
Audio Mix
.com) Your web video may end up with several tracks of audio. Many
• Instant HD for After editors will try to “troubleshoot” their audio mix. The editor
Effects, Premiere intently listens to the show, as if intensity alone could move the
Pro and Final Cut Pro edit from a “fine” cut to a “final” cut. Intense focus is a good thing,
(www.magicbullet.com). but make things a little easier by narrowing your focus.
Spelling Errors
We’ll let you in on
a cold, hard fact.
If there are spelling
errors in a show, it’s always
the editor’s fault. It doesn’t
matter where the errors
come from, whether it is the
client or producer; it’s still
the editor’s fault. Through
the years we have built up
a constant paranoia. There
will be spelling mistakes,
therefore scrub your
graphics carefully and look
for errors. Every time we
forget our own advice, the We generally find that the only way to spot problems is to nar-
phone rings or the email row our focus. Problems will stand out in your audio track when
chimes; it’s a client or you listen to the elements separately. Use these tips:
viewer letting us know • Turn off your audio monitors to listen to tracks (or pairs) individ-
there’s an error. Be ually. This way you can isolate problems with the audio tracks.
paranoid, expect problems, • If you’ve added audio edits to your music, do things transition
and then be thorough in smoothly, or are you trying to hide your music edits? Learn to
your final quality check. use your NLE’s trimming tools to finesse audio edits.
• Are there any loud breaths, gasps, or “guttural” sounds in your
narration or sound bites? Throat clearings and coughs can be
cleaned up easily.
• Because many viewers of your podcast or web video will listen
with headphones, you should too. This way you get an idea of
what the viewer will experience.
Chapter 7 Editing Considerations 143
Backup Progress
Save your work. There, we’ve said it. Having an organized
approach to backing up your work is essential. We generally take
a multifaceted approach to our backups. Here are a few strong
suggestions for implementation in your projects:
• Drive mirroring. If the content we are using is irreplaceable
(for example, screen captures or tapeless acquisition with no
tape backup), then we mirror our drive. This involves getting
an identical sized or larger drive and copying all of the content
from the edit drive. We can recount a few times too many where
this basic backup has saved the day. Once the project is done
and archived, you can erase and reuse your mirrored drive.
• Auto-save/Vault/Attic. Most NLEs offer some level of control of
the program’s ability to autosave. This means that you can target
a set number of automated project backups to be recorded on a
different directory from the system drive or media drive. We often
specify a removable drive like a USB “thumb” drive for backup.
Chapter 7 Editing Considerations 145
PROfile: LetsKnit2gether
LetsKnit2gether is a five to ten minute video podcast about
knitting produced by CAT and Eric Susch. The episodes cover
topics like knitting socks, blocking, felting, cables, knitting with
ribbon, and lace knitting. LetsKnit2gether (www.LetsKnit2gether
.com) focuses on intermediate to advanced techniques and
take special care to show the actual knitting up close with
simple and clear instructions. Let’s Knit2gether is frequently
featured in the iTunes Store Top 10 in the Hobbies category.
The show also takes “field trips” to knitting events like the
Sheep and Wool festivals in New York and Maryland. There
they try to capture the spirit of knitting culture. A recent field
trip took the show to Shea stadium to watch a Mets baseball
game with eight hundred knitters.
CAT Susch, who has been knitting for more than 20 years
and develops all the demonstrations, hosts the show. Husband
Eric handles all of the production and editing. Eric leveraged
his experience producing shows for the Discovery Channel to
create his web video series. The show is shot entirely in HD,
with an emphasis on high production values and enjoyable
content.
“We shoot everything in HD and finish to broadcast
specifications. We use two different cameras for the two
types of shows we do. For the demo shows we shoot with
a JVC GY-HD110U,” said Eric Susch. “For our ‘field trips’ we
shoot with a Sony HC1 because it’s small and non-threatening.”
Chapter 7 Editing Considerations 147
A focus on saving time and money is just one the lessons medium can do. CAT had all the knitting expertise (so the
learned. ‘content’ was free) and I had a lot of the equipment and
“Shorter is usually better (when in doubt, cut it out!). production expertise. We could start a show and give this new
Podcasting is not time-based like TV, where every show has medium the ultimate real world test. Our first year was
to be an exact length to fit in a time slot. Don't fall into bad extremely successful and our test has become something we
TV habits by adding fluff to fill time because you lack content. want to continue and try to make money with.”
Let your content decide how long your show will be. This is Eric is now focusing his professional career on
one of the advantages of podcasting over TV and your viewers LetsKnit2gether and developing podcasting and new media
will appreciate the fact that you are treating their time as programs for others. He is learning a lot as he goes, but
valuable.” offered practical advice for those starting out.
Eric Susch has embraced podcasting. He sees it as a valid “Keep it simple… video podcasting can be whatever
alternative to traditional media outlets. you want and that leads to many exciting possibilities. It's
“A few years ago it was becoming clear that broadcast impossible to travel down all those roads at the same time
television was changing, and not for the better. Production and you can quickly become overwhelmed. Figure out what
budgets were getting smaller and smaller. The business is now you want your show to be and stick with it,” said Eric Susch.
about volume with every show getting more and more tabloid “Your success is not dependent on one or two episodes,
to get attention,” said Eric Susch. “I started looking for a new it's based on the show as a whole. That leaves room for a
outlet. When podcasting began I said to myself, ‘How can we misstep here and there. It’s not a big disaster if you have
get into this and try it without spending any money on it?’ Let's a terrible show. Make any adjustments necessary and
Knit2gether started basically as a test to see what this new continue on.”
Gear List
• JVC GY-HD110U camera
• Sony HC1 camera
• Sachtler System tripod
• Sony 17” HD LCD Monitor
• Arri Softbank 1 kit that has two 650 fresnels, one
300 fresnel, and a 1K open face with a chimera and an
egg crate
• A 30” silver/white FlexFill
• Pro Prompter
• Schoeps CMC 5 microphone
• Electrovoice 635AB Wireless Microphone
• BeachTek DXA-2S XLR audio adapter
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Encoding Video for The Web
8
While you work hard to have a great-looking video, delivering
uncompressed video over the Internet is just impractical.
Uncompressed video formats can top out at 1 GB per minute,
and even DV compression still weighs in at 200 MB per minute.
This would cost a fortune to deliver and even the most motivated
audience members wouldn’t be willing to invest the time in
getting content.
Fortunately, video compression techniques and technology
have dramatically improved. It is now possible to deliver video
that looks great using data rates that measure 1 to 10 MB per
minute. In fact, adaptive streaming technology has allowed video
viewing on smart phones to grow enormously.
However, getting video to still look great despite the task of
discarding 95% or more of the information takes skill, time, and
technology. We can give you two of the three, you’ll have to either
learn patience or just keep buying a faster computer.
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
149
150 Chapter 8 Encoding Video for The Web
File Format
There are a myriad of formats available on the web. The driving
factors here are the audience. If you’re targeting a corporate envi-
ronment, then creating files that work with the bundled Windows
Media Player application is essential. On the other hand, you may
be targeting mobile phone users, in which case MPEG-4 is the
clear leader. Don’t make the mistake of lumping online video for-
mats together; they often have very unique properties.
MPEG-4
The MPEG-4 format is really a suite of standards with many
parts. Each part offers a set of standards for aspects such as audio,
video, and file formats. The standard was first introduced in 1998,
but it continues to evolve with important new changes. MPEG is
an acronym for the ISO/IEC Moving Picture Experts Group, which
serves as the governing body for the format.
The two most common parts of MPEG-4 are part 2, which is
used in codecs such as DivX and QuickTime 6, and H.264, which
is part of QuickTime 7 and QuickTime X as well as Blu-ray Discs.
We’ll explore the newer H.264 in a moment, but let’s first look at
the common .mp4 file that is often used for the web.
Many compression tools offer the more plainly labeled
MPEG-4 option. This generally means that the older MPEG-4 part
2 Simple Profile specs are being followed. This ensures greater
152 Chapter 8 Encoding Video for The Web
H.264 Is Future-Proof
With H.264, we
seem to have a
video format that
most portable device and
entertainment system
manufacturers can agree
on. The H.264 format
gives excellent quality
across multiple
bandwidths—from 3G for
mobile phones to HD
television broadcasts. This
is great news as it means Many encoding tools, including Telestream’s Episode Pro, offer presets for
there is a lot of support different encoding jobs. Note that certain players can handle both types of
and effort being placed MPEG-4 video, while many newer devices prefer H.264 video.
into tools and technology.
With H.264 being
mandatory for the Blu-
ray specification and the
compatibility with QuickTime 6. The format is also more likely
3GPP (3rd Generation to play using other web-based players such as RealPlayer and the
Partnership Project) open-source VLC media player. Some podcasters favor this for-
standards, H.264 is mat if they are targeting a user-base of running older computer
going to be around for a operating systems. Although the format does offer broader sup-
long time. Additionally, port, it does not offer the same level of quality of the newer H.264
major manufacturers like format.
Apple, Sony, Nokia,
SanDisk, Palm, Blackberry,
and even Microsoft are
onboard. If your content
H.264
has an eye to the future, The H.264 format is an extension of the MPEG family and is
stick with H.264. also called MPEG-4 Part 10, or Advanced Video Coding (AVC).
This format is broadly used outside of podcasting and web video
including uses for broadcast television and Blu-ray Discs. The
format was first drafted in 2003 and saw widespread adoption
by 2005. H.264 video wrapped in an MPEG-4 container is Apple’s
preferred format, as it is used for both movie trailers on Apple’s
website and TV shows and movies available for sale in the iTunes
Store.
Support for H.264 extends beyond Apple. In 2005, Sony
added complete support to the PlayStation Portable line. In
2006, Microsoft launched the Zune portable media player, which
included both MPEG-4 and H.264 support. In 2007, YouTube
began encoding all uploaded videos to both its standard player
and H.264. This move was to broaden the reach of YouTube videos
to the iPhone, iPod touch, and iPad models. Additionally, Adobe
Media Player released in 2008 also supports H.264 in addition to
Flash video.
Chapter 8 Encoding Video for The Web 153
QuickTime
QuickTime is a broad category of technologies created by
Apple. Its presence is woven throughout Apple’s software and
operating system. It’s also available as a stand-alone media player
and plug-in for the Windows operating system running Windows
XP, Vista, or Windows 7.
Many users have QuickTime installed on their computers as
it is bundled with the Apple iTunes software. With Apple’s domi-
nance in the portable media player and mobile phone markets,
this software is likely on the computers for a consumer audience.
In fact, iTunes currently has a 70%+ market share for the digital
QuickTime In-Depth music industry.
The native format to QuickTime is a .mov file. This is a stan-
For a detailed
overview of dard authoring format used by popular video editing tools like
QuickTime, visit Final Cut Pro, iMovie, and Premiere Pro. The .mov format is really
en.wikipedia.org/wiki/ a container file and can hold video that uses a variety of codecs.
QuickTime. Some of these are suited for the web, whereas others are meant
for desktop and professional editing.
Flash Video
Many web developers favor Flash video since it supports both
interactivity and tight integration with a website’s user interface.
Flash video options work well for embedded players. These can
be added easily to blogs or other websites.
Currently, the Flash plug-in has had limited support on mobile
devices. The primary complaints are power consumption and
stability. The Flash format is used widely, however, as a streaming
format for the web, as it can easily handle different connection
speeds and data rates. We’ll explore Flash video in greater depth
in our next chapter.
Chapter 8 Encoding Video for The Web 155
Windows Media
Windows Media Player is the default media player for the
Windows operating system. With that said, it does not tie in well
with Microsoft’s own portable media player, the Zune. As a player,
it can play back several formats including 3GP, AAC, AVCHD,
MPEG-4, WMV, and WMA. It can also play back many AVI, DivX,
MOV, and Xvid files.
Windows Media Video is the native video format for Windows
Media Player. We don’t recommend spending much effort to
release video files in the Windows Media format. The architecture
often suffers from compatibility issues between versions of the
plug-in. Because the player supports formats like MPEG-4, we
usually choose that path for broader compatibility.
Silverlight
Microsoft Silverlight is a proprietary application that works
with web browsers. It can be used as a way to provide anima-
tion, vector graphics, and video playback capabilities of Windows
Presentation Foundation. Silverlight can also play back WMV,
WMA, and MP3 media content, but it lacks support for formats
like MPEG-4 and H.264.
156 Chapter 8 Encoding Video for The Web
Display Size
Chapter 8 Encoding Video for The Web 157
Input Output
640 × 480 640 × 480
1280 × 720 1280 × 720 or 960 × 540
1920 × 1080 1920 × 1080, 1280 × 720, or 960 × 540
Data Rate
The image quality of a web video is strongly affected by the
data rate of the file. Data rate is often described in kilobits per
second (kbps) or the larger Megabits per second (Mbps). These
numbers are generally specified in the compression software and
impact the total size of the file.
Higher data rates generally mean better image quality, but they
can also increase the amount of hardware needed to play back the
file. The data rate really becomes an issue when portable media play-
ers are involved. The larger data rate files won’t work on most por-
table media players, as they don’t contain the required processing
power to play back higher data rates. Additionally, larger data rates
can put a greater demand on power, which drains batteries quicker.
158 Chapter 8 Encoding Video for The Web
Should You
Hyper-Syndicate?
We firmly believe
that content
creators need to
explore the concept of
hyper-syndication. The
goal is to effectively reach
the broadest audience
possible. This means it’s
not a bad idea to try
multiple delivery
techniques. By releasing
your content in multiple
formats, you can reach
more people.
Although a broad
approach seems logical,
there are a few risks.
Using more than one
format adds costs to Compression Tools
both the compression
and hosting stages. There are many video compression (or encoding) tools on the
Your video’s ranking on market. Knowing which one (or ones) to pick is a process of read-
podcast or video-sharing ing reviews as well as trial and error. Unfortunately, older tools
sites can also suffer like Cleaner XL and Procoder have not kept up with newer for-
because you have your mats like H.264. On the other hand, less expensive compression
customer base spread tools for the price-sensitive podcasting audience have emerged.
across multiple channels.
Essential Features
When selecting a tool for encoding video, we look at several
aspects including speed, reliability, and price. These types of
factors are somewhat subjective and vary based on the video
producer’s budget, operating system, and specific needs. Here are
a few specific features we look for when evaluating tools:
• MPEG-4 support. Support for the more basic MPEG-4 video
using the “Simple Profile” is fairly common. With that said, make
sure your encoding tool of choice supports this older format.
• H.264 support. Make sure that the encoding tool can create
podcast files using the modern Part 10 protocols we discussed
earlier. Older versions of encoding tools may not offer this
option, but the newer versions generally do.
• Flash video. The next most common format is Flash video.
Finding support for the older .flv format is easier than find-
ing support for the newer .f4v. Ideally, the tool you choose will
support both.
• Apple compatible presets. You need a good starting point for
your media compression settings. Look for a tool that offers
Chapter 8 Encoding Video for The Web 159
Encoding Advice
There are four major facets that will shape your compression
Faster H.264
or encoding approach. We call them the “illities” to make them
on a Mac
easier to remember.
• Portability. How easy is the file to get from one device to If you want to
another? Is the compressed file small enough to transfer via dramatically speed up the
the Internet (and at what connection speed)? creation of H.264 files,
be sure to take a look
• Compatibility. Can multiple applications, hardware players,
at Turbo .264 HD from
and web browsers view the file?
Elgato (www.elgato.com).
• Affordability. Are the codec or hardware requirements within This accelerator plugs
your budget? Are there any licensing fees involved? into a USB port and can
• Quality. Does the image or sound quality match your audience’s decrease processing time
needs? by 400%. This is really
If you keep these four aspects of video files in mind, the a great way to quickly
following compression advice will make sense. There are a lot of optimize clips with presets
easy things you can do to make your web videos look better. These for iPods, Apple TV, and
things usually happen in the compression software via filters and PSPs. Priced at $99, this
image processing. The more of these you can fix, the better results is an easy way to save
time when compressing
you’ll get. Every compression tool is different, but you’ll usually
podcasts.
find these options in the export dialog box or help menus.
164 Chapter 8 Encoding Video for The Web
There are several bits of lingo that will pop up when working with compression software. Here are the most common
with their plain English translations:
• Architecture. This is like the global family or classification of a file. It includes things such as MPEG, QuickTime,
Windows Media, and AIFF. It is the “global” picture.
• Batch processing. A benefit of many compression utilities, as it allows you to set up several files to run. This is a
key benefit because it allows you to walk away and leave your computer working hard.
• Bit rate. How much data per second there is in your file. The higher the number, the larger the file.
• Channels. Most common will be the choice between stereo and mono. Stereo files use two channels of audio data
and occupy twice the space as mono files.
• Codec. Stands for compressor/decompressor. The algorithm of code allows for further shrinking of the files. In some
cases, compressors cost additional money to the content creator. Decompressors are usually free to improve the
distribution plan and market share.
• Compress. The process of shrinking the file using mathematical algorithms. Modern compression techniques are
significantly more effective than their historical counterparts.
• Pixel aspect ratio. Computer pixels are square in shape, digital video pixels can be rectangular or nonsquare. The
video editing software or playback device (such as a television) usually compensates for this. Because you plan to
show the video on a computer or iPod, you will need to manually resize the document to the right shape.
• Resolution. Also called sample size, it is the number of bits used by the computer to describe the analog data.
Audio CDs are usually 16-bit. Bigger is higher quality.
• Sampling rate. The number of samples captured per second. Audio CDs are usually 44.1kHz, whereas digital video
is usually 48 kHz. Bigger is higher quality.
• Variable bit rate (VBR) compression. One of the most effective ways to create smaller files. The computer
analyzes the video file before compressing the data. Encoding this way is far slower, but if you can choose this
method for superior results.
Chapter 8 Encoding Video for The Web 165
Be sure that your video is being sized to no wider than 640 pixels for use on a portable media player. The correct
width is 640 × 480 for 4:3 video and 640 × 360 for 16:9 video. For half-screen video, divide these numbers in
half. Like most pro-level compression tools, the Adobe Media Encoder gives you precise control over size and
reshaping.
The goal of Section 508 is to ensure equal access to information. Photo © istockphoto.
Understanding Section
508 Compliance
For more infor
Starting in 1998, the U.S. Congress amended the Rehabilitation mation on Section
Act to make it easier for people with disabilities to access infor- 508 compliance,
mation through electronic means. The goal of the changes was to see the following websites:
remove barriers to information so that “disabled employees and • www.buyaccessible.gov
members of the public have access to information that is compa- • app.buyaccessible.gov/
rable to the access available to others.” baw
If you create content for the federal government, Section 508 • www.section508.gov
compliance has become increasingly important. Many state • www.accessibilityforum
governments also follow suit. In fact, if the project you’re work- .org
• www.access-board.gov/
ing on receives federal or state funding, it may also be subject to
sec508/refresh/report
Section 508 compliance.
170 Chapter 8 Encoding Video for The Web
Impairment Types
Section 508 compliance attempts to assist those who face barriers
to information. The standard is broad, so it applies to those who make
content as well as software and even hardware devices. The groups it
attempts to help can face one or more of these impairments:
• Visual. Blindness, low vision, or color-blindness.
• Hearing. Deafness or hard of hearing.
• Motor. Inability to use a mouse or limited fine-motor control.
• Cognitive. Learning disabilities or an inability to remember or
focus on large amounts of information.
When creating captions for web video, a viewer must be able to turn captions off and on or they must always be
visible. Here graphics are edited above the video track, so these will always be visible.
1. Mature markets include the United States, Canada, the United Kingdom, Germany, France, Japan,
Australia, and New Zealand.
2. Europe includes the United Kingdom, Germany, and France.
3. The emerging markets include China, South Korea, Russia, India, and Taiwan.
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
173
174 Chapter 9 Understanding Flash Video
Apple published a letter from its CEO Steve Jobs explaining why Apple would not support Flash on its iOS
platform. This letter caused quite a reaction in the tech world.
Mixed into this battle is the whole HTML5 movement, which often views Flash as the poster child for proprietary
systems. The truth is that the argument is much more complex than either side makes it out to be. Although it's true that
other formats are gaining adoption, Flash is still quite valid. The inclusion of H.264 into the Flash ecosystem has ensured
a broad compatibility for many years. With 99% penetration, it's going to be some time before consumers turn their back
on Flash.
What's more likely is that websites that want to serve the iOS audience (the operating system for iPhone, iPod touch,
and iPad) will adopt additional options. An HTML5 player can use the same H.264 encoded assets that are shared by
Flash—thus, less work on the part of content creators.
176 Chapter 9 Understanding Flash Video
Flash technology is truly an ecosystem. As a video publisher, you’ll likely use Adobe software like Flash Professional
or Flash Catalyst to build content. You can also create Flash video files with software made by other companies.
Others in more of the information technology space will rely on servers and frameworks to power the delivery of
video. The end consumer then uses the Flash Player plug-in or applications built with Adobe AIR for consumption.
Image courtesy of Adobe.
Progressive Download
Another option for delivering Flash video is progressive
download. This option can provide a similar experience as
streaming, in that the video starts playing before the entire file
Embedded Video
The final option is to embed the Flash video files directly into
a Flash document. Once an SWF file is published, the video can
be included. This approach can be used for very short clips (such
as preloaders for a website).
Although these are the easiest files to author, there are several
drawbacks. The published files can quickly become bloated. We
also find that audio/video sync can drift. Lastly, any changes to the
content require a complete republish and reupload of the SWF file.
SWF
The SWF file format is an acronym with two meanings.
The first is “Small Web Format.” The acronym evolved to
mean “Shockwave Flash.” It is a repository format for multi
media content and it can also hold vector graphics. The SWF
format can play back video files, but it can do much more.
With authoring tools, an SWF file can offer interactive controls,
connections to web content, and even immersive content like
games.
FLV
The FLV format is the original and still most widely used Flash
video format. It first appeared in Flash version 6. It has evolved
from using the Sorenson Spark codec to a more space-efficient
method, the On2 VP6 encoder.
On2 VP6
The On2 VP6 codec is the best choice when you’re creating
Flash video files that you’d like to import for further authoring.
The files are compatible with the Flash Player 8 or later.
The codec supports an embedded alpha channel, which means
it's easy to layer the video with other elements in a Flash project.
The On2 VP6 codec is a significant improvement over the
original Sorenson Spark codec. It offers higher image quality and
lower data rates than the original Flash video files. The On2 VP6
codec does take more processing time to encode than Sorenson
F4V
The F4V format is the newest flavor of Flash Video. The F4V
format draws on the open standard of H.264 (also called MPEG-4
Part 10 or AVC) and offers significantly better image quality and a
smaller file size.
The drawback is that the files require more time to encode.
They also take more processing power by the end user's computer
to decompress and view. To successfully deploy an F4V file, the
audience must be using a plug-in version of 9.0.r115. or later. This
plug-in does work with older operating systems, but it requires
the user's computer to be updated.
Another drawback of the format is that it lacks support for
alpha channels. This can make it difficult to composite video
layers into a multimedia project. The files also do not allow for
ActionScript cue points.
These drawbacks are not meant to discourage you from
using the F4V format. The use of H.264 video is increasingly
growing in popularity. It also increases the chance of broader
compatibility as web video continues to evolve. Just make
sure your target audience can support the F4V files in their
browsers.
Settings can be customized to create Flash video files at various sizes and quality
settings. You'll adjust data rate and playback size to compensate for different
connection speeds and devices.
Flash Professional
It is possible to import video files directly into Flash Pro
fessional, then have them compress on export. Personally we don’t
recommend this workflow, as it makes a project cumbersome. You
can turn to Flash Professional to develop rich interactive content.
On its own, it offers sophisticated tools for animation, video deliv-
ery, and interactive design. You can also combine it with other
tools from Adobe like Illustrator and Photoshop.
Flash Catalyst
Adobe Flash Catalyst is a new addition to Adobe Creative
Suite 5. It is meant to be an easier solution for those looking to
create rich video players and interactive content. It doesn’t take
too much effort to learn and it seamlessly integrates with Adobe
Chapter 9 Understanding Flash Video 181
Adobe Encore
Adobe Encore is typically thought of as a DVD authoring tool.
It in fact has evolved into much more. You can publish your proj-
ects as DVD, Blu-ray, and Flash SWF files. It is a fairly intuitive
authoring tool that makes it easy to combine video, audio, and
photo files into an interactive player. Creating the user interface
simply requires a trip to Photoshop.
Other Tools
There are many tools on the market for creating Flash video
files. Although you won’t find encoders included with tools from
Apple, Microsoft, or Sony, there are many others willing to offer
encoding tools. Here are a few we’ve used through the years (but
there are many more to choose from):
• Episode & Episode Pro (www.telestream.net)
• Sorenson Squeeze (www.sorensonmedia.com)
• DV Kitchen (www.dvcreators.net/dv-kitchen)
When you launch Flash Professional you are presented with several choices. Use
the Create from Template or Create New columns to jump start your project. Be
sure to also check out the tutorials in the Learn column.
The Import Video window gives you several choices. Be sure to carefully
consider where your Flash video files will be hosted.
Chapter 9 Understanding Flash Video 183
Import Options
Once you select a file for import, you’ll need to determine and
specify how you want to use the video file. The Video Import dia-
log provides three choices for video import. Be sure to carefully
consider your options:
• Load external video with playback component. This
option lets you place the video file on either a web server or
Flash Media Server. The project will also use an instance of
the FLVPlayback component to provide controls for video
playback. This option works well for both the Adobe Flash
Media Server or a progressive download.
• Embed FLV or F4V in SWF and play in timeline. This option
embeds the actual video file into the document. The video file
is added to the project's timeline, and the video's frames are
represented in the timeline frames. This option should only be
used for very short clips, as it makes a very big file that must
load entirely before playback begins.
• Import as mobile device video bundled in SWF. This option
is similar to the previous embedding option. The difference is
that it creates a Flash Lite document for use on mobile devices.
We recommend using the Load external video with playback
component option. When ready, click Continue to go to the
second page of the Video Import Wizard.
4. Click the Finish button to bundle the video file into the docu-
ment for use in Flash.
Flash processes and compresses the video file and adds
metadata to the document. The canvas size may need to be
adjusted to fit your video.
Chapter 9 Understanding Flash Video 185
Ortega's advice is simple… build up some cushion and “Find friends and/or family members willing to help you
make sure your infrastructure is in place before you launch. get started and stay on if you continue to produce content. You
This includes making sure your website is working and might be amazed at the talent that surrounds you and is willing
promotional tools like Twitter and Facebook are live. to help out for free,” said Ortega.
Ortega generously gives time back to the web video He also stressed the need to take a look around the web
community. He's a board member for the DC Podcaster Alliance. video ecosystem for inspiration.
He also runs a twitter feed (@PodcastHelper) and podcast about “Watch other web shows. See what the successful
the art and technology of podcasting. Be sure to check out both shows have done. Get inspired by the creativity that is on
his website www.rayortega.com and The Podcasters Studio. the web and pull from all genres,” said Ortega. “Develop
Ortega offers two other bits of sage advice to those just your own style but don't feel like you can't be inspired by
getting started and on a tight budget. others.”
Podcasting and RSS
10
Essentials
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
193
194 Chapter 10 Podcasting and RSS Essentials
Devices like Apple TV and TiVo allow for podcasts to be viewed on television sets.
The Miro podcast player is unique in its broad support for platforms. Besides supporting Windows and
Mac, the software runs on several versions of Linux, including Ubuntu and Fedora.
An aggregator automates the process of checking for new content. The user specifies how often the
aggregator should check for new content (check every five minutes, check every hour, check once a day, etc.).
Once new content is found, the user can also specify what should happen. An aggregator can download
everything that's new, download on the newest episode, or simply inform the user that new content is
available.
If a user wants to consume video podcasts, a broadband Internet connection is very desirable. Although a podcast
can be consumed over a dial-up connection, it's a slow way to pull down large files. There are podcasting software
solutions for Windows, Mac, and Linux users:
• Apple iTunes (www.apple.com/itunes)
• Sony Media Go (www.sonycreativesoftware.com/products/mediago)
• Microsoft Zune Marketplace (www.zune.net)
• Miro Podcast Player (www.getmiro.com)
Aggregators can also be content management systems. For example, a user can manage podcasts using
Apple's iTunes or Microsoft's Zune software. Users can choose which episodes to sync with their portable players,
as well as how to handle old content (such as automatically deleting previously watched episodes to save hard
drive space).
198 Chapter 10 Podcasting and RSS Essentials
Podcasts work on many portable media players including those made by Sony,
Microsoft, and Google.
An Overview of RSS
RSS technology was designed with convenience as the primary
goal. The purpose of RSS is to make it easier for members of
your audience to find out about new content and have that
information delivered to their computer. Because people are
interested in many topics, RSS makes it easier to keep up on the
latest information (without much effort).
Anatomy of a Feed
Although we've identified many of the parts you'll need to
write or make decisions on, let's take a look at a feed from a tech-
nical angle. The iTunes Store requires that a feed use RSS 2.0.
You can also add some specialized tags that are highly useful in
helping people find your podcast. These iTunes tags often repeat
information already found in the feed, but they ensure compli-
ance with iTunes specifications.
<?xml version=“1.0” encoding=“utf-8”?>
<rss xmlns:itunes=“http://www.itunes.com/dtds/podcast-
1.0.dtd” version=“2.0”>
Channel Information
After the RSS feed is identified, you need to populate it with
information about the channel. This information remains con-
stant and should apply to all shows within the series:
<channel>
<lastBuildDate>Mon, 12 Nov 2007 10:33:48 -0500</
lastBuildDate>
<title>Secrets of Style with Kim Foley</title>
<itunes:author>Kim Foley ,Äì RHED Pixel</
itunes:author>
<link>http://www.kimfoleystyle.com</link>
<language>en</language>
<copyright>©2011 RHED Pixel</copyright>
This is a URL for the show's logo. The image must be a JPEG
or PNG file. Size the image to 900 × 900 pixels for maximum com-
patibility with iTunes.
<itunes:category text5”Arts”>
<itunes:category text5”Fashion & Beauty”/>
<itunes:keywords>Fashion, Beauty, Hair, Makeup, Make-
up, Fitness, Kim Foley,Kim Foly, Red Pixel, RHED Pixel</
itunes:keywords>
<itunes:explicit>clean</itunes:explicit>
Item Information
After the channel information comes the information for each
episode (or item). This information provides a description of each
episode. An accurate description is important because it moti-
vates viewers to keep watching your shows.
<item>
<title>Kim Foley – Makeup in Minutes</title>
<itunes:author>Kim Foley,Äì RHED Pixel</
itunes:author>
<itunes:subtitle>A two-minute makeup.
</itunes:subtitle>
<itunes:summary> Television stylist Kim
Foley shows you a two-minute makeup that will give you a
polished look when you're running out of time.
</itunes:summary>
Chapter 10 Podcasting and RSS Essentials 209
At the end of an item you must close the item off with the end
tag<Author text type A> </item><Author text type A>. You
can then start over and insert additional items to the feed.
Blog-based Solutions
Using a blog software tool is an easy way to publish a podcast.
Blog software is both affordable and easy to use. Remember that
a podcast is essentially a blog with audio or video. This is proba-
bly the easiest way to create your RSS feed (especially if you want
a website to go along with your show).
To generate the feed, you can add an entry (or post) to
your blog. The post on your blog can contain show notes
(essentially an outline of the show) as well as any weblinks or
resources. This has the added benefit that many users choose
to subscribe to blogs with email notification. In this way you
can notify viewers who prefer to browse podcasts via a web
browser. The steps for creating a podcast from a blog feed vary
slightly depending on the software tool used but are very well
documented in the support forums or online documentation
for each tool.
There are dozens of tools for creating blogs. Some are free,
such as the web-based Blogger. Others are full-featured and
require you to install components on your web server. A good
comparison of popular blogging tools can be found at www.ojr
.org/ojr/images/blog_software_comparison.cfm.
If you are looking for the easiest technical approach, try
a hosted blog solution. These can be active within minutes
and don't require you to set up hosting for the blog (you still
need hosting for your podcast media). The solutions can have
monthly charges, so be sure to explore your options fully. Here
are the three most popular hosted blogs:
• TypePad (www.typepad.com)
• Blogger (www.blogger.com)
• LiveJournal (www.livejournal.com)
If you host your own blog, you can gain greater control. There
are several tools that can work with new or existing web hosts.
Here are some of the most popular software tools:
• Movable Type (www.movabletype.org)
• WordPress (www.wordpress.org)
• RapidWeaver (www.realmacsoftware.com)
• iWeb (www.apple.com/ilife/iweb)
• Contribute (www.adobe.com/products/contribute)
Web-based Solutions
Many podcasters choose to use web-based solutions to gen-
erate their RSS feeds. Most podcast-hosting companies include
browser-based tools that make it easy to upload your files and
generate your RSS feed at the same time. We evaluated several
podcast hosting companies in our last chapter, and all but one
provided ways to create feeds using a web browser.
The major benefits of these web-based tools are ease of use and
compatibility. Because the tools are designed for nonprogram-
mers, they prompt you to enter all of the required information.
This approach practically guarantees a compatible feed; it can also
open up many other options. Several hosting companies optimize
the feeds and make it easier by adding one-click subscriptions and One-Click Zune
email subscription lists. Podcast Link Builder
The principle drawback of using browser-based approaches Want a one-click
is a lack of speed. Entering information manually can create a button that lets
lot of repetition. If you have to load several episodes at once, the your readers
browser option generally limits you to a single upload at a time subscribe to your podcast
(which can result in a lot of waiting time). in the Zune Marketplace?
If you're new to podcasting, and are not prepared to invest the Then visit www
.zunepodcastsubscription
extra time in a blog, then browser-based solutions are generally
.com.
the best fit.
212 Chapter 10 Podcasting and RSS Essentials
WYSIWYG Solutions
As podcasting's popularity has
grown, a new crop of software
tools has emerged. WYSIWYG is an
acronym that stands for “what you
see is what you get,” and that's
exactly what these tools do. Several
software developers have released
RSS podcasting tools. The two
most notable are Podcast Maker
for the Mac (www.lemonzdream
.com/podcastmaker) and the Pod
cast RSS Buddy for PC and Mac
(www.tolley.info/rssbuddy).
Chapter 10 Podcasting and RSS Essentials 213
If you want to create a single file that works on all iOS devices,
then deliver a 640 × 480 (or 640 × 360) file and keep the data rate
below 1.5 Mbps.
“Every week, we post a new episode of PhotoshopUser come back and try our other products,” said Kloskowski. If they
TV that you can watch, download and keep forever and ever,” didn't like it then no harm done. It didn't cost them a thing. It
said Kelby. Members of the National Association of Photoshop really comes down to exposure though.”
Professionals (NAPP) have access to the entire archive of That exposure plan has worked out well. According to
PhotoshopUser TV episodes as part of their membership. Scott Kelby, “The show has reached nearly three million
The show attracts new members to the organization, downloads in a month. We never dreamed it would take on the
which also publishes books, online training, magazines, and life it has but we're thrilled to be along for the ride.” The show
conferences. The use of a podcast is a way to attract new is also very popular on a global scale, and also tops the charts
people to the NAPP training products. in the International iTunes directories as well.
“We love to teach people how to use Photoshop and “It's amazing. We get emails, feedback, and questions
podcasting was a way to get that training out to a lot of people from people around the world. It takes up a lot of time but it's
that wouldn't have otherwise seen it. If they like it, then hey… fun too,” said Kloskowski. “I guess the main impact is time. It
good for them. They got some free tutorials and maybe they'll takes plenty of time to keep up with it but the rewards (both
business and personal) that we make from it are priceless.”
Gear List
• 3 Panasonic AG-HCM150 cameras
• 6 Sennheiser G3 wireless lav microphones
• Mackie Onyx Mixing board
• Westcott Spiderlight 3200k halogen lights
• Lowell Pro-lights and Omni lights
• Elation DMX LED Wash lights
• DMX Lighting Controller and Dimmers
• Kessler Crane system
• Manfrotto tripods with 503 heads
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Hosting Web Video
11
You've developed great content, executed a (near) flawless pro-
duction, edited a masterpiece, and compressed it to a small file
that works on an iPod, laptop, and Droid phone. Now what? Well,
your web video is ready to share with the world, so get it out there.
You'll need to place your media files on a file server that can
be accessed from the Internet. You'll need to find a location that
can handle the demands of large files and lots of requests. After
all, web videos are relatively large compared to typical files that
are accessed with web browsers. A typical web hosting solution
just won't cut it.
Having your files hosted on a robust server with an RSS feed can enable
publishing to powerful directories like the Apple iTunes Store.
Website Requirements
As a web video creator, we highly recommend that you have
a dedicated website for your creations. This site may see much
lower traffic than your video receives via service like YouTube or
iTunes, but it's truly your traffic.
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
223
224 Chapter 11 Hosting Web Video
Free Hosting
There are several services that offer free video hosting. These
plans generally offer a smaller amount of storage and may have
bandwidth caps. These plans generally require you to use web-
based tools for generating your RSS file (or offer no RSS feed at all).
The biggest drawback is that most of these free plans will insert
ads into your video (and they do not share revenue). With the large
amount of affordable hosting plans, we generally r ecommend stay-
ing away from “free” plans—after all, you get what you pay for.
226 Chapter 11 Hosting Web Video
Affordable Hosting
The costs for video hosting vary greatly and will require the
producer to evaluate each purchase based on several factors
(which we'll explore in a moment). There are several moderately
priced ($10 to $50 a month) plans that offer unlimited bandwidth
and storage from 200 MB to a few gigabytes. Most of these give
you precise control over an RSS feed and allow a high level of cus-
tomization. There are several “small” differences between plans,
such as FTP access and detailed statistics. For producers with
high volume needs, several hosting companies offer larger plans.
© iStockphoto.
Self-Hosting
If your company runs its own server, you can certainly
c onsider hosting your web video files yourself. We just highly
recommend having a discussion with the IT department early on.
Some of our clients choose to add dedicated servers for podcasts
and web video, but most have been content with an enterprise-
level hosting plan from an outside provider. In this case, they put
the RSS feed and embeddable players on their site but keep the
large media files offsite to improve stability and performance.
Chapter 11 Hosting Web Video 227
Hosting Requirements
Podcasters and web video producers have some unique require-
ments when it comes time to finding the right home for their video
files. It's important that your hosting company support the work-
flow you desire. Do you plan to upload files with an FTP program?
Do you want to host your RSS feed on your own website? Do you
want the hosting company to generate your RSS feed for you? Do
you need customizable video players? What sort of social media
functions do you need? There are several questions to ask when
looking for the right host.
Bandwidth
Web video files can get relatively big. Combine that with even
a relatively moderately sized audience and you need a lot of
bandwidth. The term bandwidth is used to describe the amount
of data that can be transferred as part of the chosen hosting plan.
An easy way to think of this is as the monthly data transfer rate.
Unlimited Bandwidth
There are dedicated podcast-hosting servers that are different than web-hosting services. These generally have very low
prices. On the other hand, streaming video services can vary greatly in price because of their higher performance.
You want a plan that has a no-bandwidth charge, so if your viewership goes through the roof, you're not paying
through the nose for it. The last thing you want is a web video that costs you a bunch of money to make and then a
bunch more money just to deliver (especially if you're not making direct money off the content).
Therefore, it's critical that you attempt to estimate and then measure your audience. What you are trying to do is
estimate how much storage and bandwidth you need. Try to determine how many people are going to pull down each
episode; initially this may be a guess, but an attempt at accuracy is better than none at all. Additionally, how many
episodes do you want to have up at a time? You have to weigh the total usage (or bandwidth) you need as well as how
much total storage you want.
Take a look at the average size of your video files. Then multi-
ply that size by the number of episodes you'd like to keep online
at once. For example, if your average episode size is 40 MB and
you want to keep 20 episodes up at once, you'll need about 800
MB. To allow for flexibility, you should choose a 1-GB hosting
plan in this scenario.
RSS Tools
Several podcast-hosting plans offer a suite of RSS tools. Many
of the sites are designed to offer web-based feed generation tools.
You can create the RSS feed by simply filling information into a
web form. These RSS tools are a useful way to track downloads as
well as syndicate the videos to other websites.
YouTube follows the practice of many other sites and allows users one-click
posting to popular social media sites like Facebook, Twitter, and orkut.
230 Chapter 11 Hosting Web Video
Loading video through a web browser is typically not as fast as other methods like FTP.
Customizable Players
There are two big drawbacks of the YouTube player. The
first is the “related videos” option that is turned on by default.
After viewers watch a video, they are presented with other vid-
eos that YouTube thinks are similar. The other problem is a
giant YouTube logo in the corner, making it clear that YouTube's
branding is more important than yours. Click either of these ele-
ments, and the viewer is whisked away from your website back
to YouTube. Not good for traffic you fought to get in the first
place.
232 Chapter 11 Hosting Web Video
Affordable
Customizable Players
A great option for
those looking for
customizable
players is Vimeo.com. With
the Vimeo+ level account,
you get increased storage
and a completely customi
zable player. This is one of
the most affordable options.
The same holds true for
blip.tv, which is a very
flexible player. You can
even decide which video
technology to use in your
embeddable player and
customize branding and
web links.
A custom player was built for the Understanding Adobe Photoshop show with a
link right to the book's page on Amazon (affiliate link included).
Many tracking
services “discount” Statistics
their numbers to try For your video traffic to grow, it's important that you both
and filter out “false hits.” target and track niche markets. If you want advertisers, then
You might experience under
statistics are essential. If you need to prove the “effectiveness” or
reporting if your episodes
are going into places like
“reach” of your video, you'll also need numbers. In fact, we're big
colleges and universities, proponents of measurement, so you can learn from both your
because these environments successes and failures. Without measurement, your videos are
can be using distributed IP operating in a vacuum.
addresses. Try to focus less You can get accurate statistics about downloads. Through ser-
on the hard numbers and vices like Podtrac and Feedburner, you can get statistics on a per-
more on the trends for your country basis. You can quickly learn where your video is being
show. Look at change over consumed and on what computer platform. Most streaming
time and see what is service sites also offer detailed statistics (though many charge
happening to your videos. extra).
Chapter 11 Hosting Web Video 233
A spike in viewership should be analyzed. This often leads to practical techniques or strategies for increasing
viewership.
Advertising Model
Many video-hosting services defer their costs through the
use of ads. The less you pay for video hosting, the more likely
there will be ads in your videos or on the web page. There are
other services that attempt to sell ads for you and then keep a
percentage of those sales.
Regardless of the host's policy toward ads, you will need to
determine your show's own rules. Some videos need to run
advertising-free because the client or sponsor wants the show to
appear unbiased. Other shows are simply looking to cover their
costs. Be sure to investigate your options when considering the
financial prospects of your video.
234 Chapter 11 Hosting Web Video
Members using the free version of Vimeo see ads on their pages when browsing.
Those using the paid service (Vimeo+) do not see ads.
Terms of Service
Be careful and always monitor the terms of service with your
video hosting solution. Many of the “free” sites reserve the rights
to license your video for profit (their profit, not yours). Most sites
also require you to leave some of their branding or links intact.
This can create issues for those distributing video on behalf of
their clients or company. Hosting companies also take steps to
protect themselves in regards to videos marked private, stating
that although they intend to keep them private, they can't be
held accountable for unauthorized views. Be sure you read what
you are agreeing to, and if you spot any red flags, you may need to
consult a lawyer.
Chapter 11 Hosting Web Video 235
© Fotolia
236 Chapter 11 Hosting Web Video
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
239
240 Chapter 12 Promoting Your Video
A Reality Check
“The biggest challenge to promoting a show is time. It prob-
ably takes more time to promote a show than it does to write and
shoot it,” said Ray Ortega. “Other challenges that go along with
time are energy and drive.”
Ray Ortega (www.rayortega.com) knows from a great deal
of personal experience. Producing web video is his day job as he
works for a nonprofit trade association creating video content to
educate members and the general public. He also produces a show
about produce (“The Produce Picker Podcast”) and a podcast and
Twitter feed about the art of podcasting (“The Podcasters Studio”).
“Because promotion takes so much of your time, it naturally
requires that you have the energy to put in that time. Drive is as
much of a factor as time and energy because if you do not have a
genuine interest in your show's topic, then it will be hard for you
to go out and spend time at the places where you need to be in
order to get the word out about your show,” said Ortega. “Having
a real interest in your topic will make it much easier for you to
spend time on the web talking to others about your topic and
thus creating interest in your show.”
Chapter 12 Promoting Your Video 241
Ray Ortega's “Producer Picker Podcast” has a clear name with nice alliteration. This improves the chance of
potential users remembering the show's title.
242 Chapter 12 Promoting Your Video
The proper use of tags can make your video easier to find when searching.
Keyword/Tag Development
Videos are often searched for by topic rather than name.
The use of keywords and tags influences how results are gener-
ated. When you upload a video to a sharing site, you usually have
a tag field. The same holds true when generating an RSS feed; you
can often insert keywords into your show's description.
Typically, sites limit you to 20 tags. Just because you have this
many doesn't mean you should use them all. If a video has too
many tags, it can lose relevance in a search and appear lower
in the results. Only tag a video with the most essential tags that
accurately describe its content. Keep in mid that tags take a while
to work their way through a search system. So it may take a few
hours (or even days) before a search bears results.
Hyper-Syndication Strategies
A guiding tenet of our publishing beliefs is that of hyper-
syndication. Another way of saying this is “create once, pub-
lish many.” In this section, you'll learn practical techniques to
publish your podcast or web video to as many screens as pos-
sible. This lets you take advantage of the many different viewing
options on the market and grow your audience.
Hyper-Syndication Tools
Getting your content on a ton of sites takes a lot of effort. After
all, imagine the time involved with uploading to 30 different web-
sites and re-entering the same information each time. To make
things easier, paid services have emerged. Let's take a look at two
of the most robust, TubeMogul and blip.tv.
246 Chapter 12 Promoting Your Video
TubeMogul
The OneLoad service from TubeMogul (www.TubeMogul.com)
offers both a robust free version (which allows for 100 videos per
month) and a scaled paid service with advanced features for large
publishers (priced at $50 per month and up). The principal ben-
efit here is that it offers a single point for deploying videos to the
top video and social networking sites.
blip.tv
One of our favorite services has to be blip.tv. This robust site
lets you publish your video to many outlets (including nontra-
ditional ones like TiVo and Internet-connected TVs). In fact the
company claims that its network “reaches more than 80% of
Americans on the Internet and a growing number of television
households.”
Chapter 12 Promoting Your Video 247
FeedBurner
Although we've
mentioned it
before, be sure to
check out FeedBurner from
Google (www.feedburner
.com). If your video files
are listed in a valid RSS
file, FeedBurner makes it
easy to republish that feed
to many destinations.
TiVo is one of the many distribution channels that blip.tv can unlock.
We really like how flexible blip.tv is, in that you can choose
your distribution format. You have options to use Flash, MPEG-4,
QuickTime, and more. Its player is also highly customizable and
can be fully branded to your site or brand.
The service has both a free version and a paid version at $8
per month. The paid version offers priority encoding so your
files are available in multiple formats. This is a great feature as
it lets others resyndicate your content using a player of their
choice. The control panel for the site is robust and gives you
complete control over targeting specific networks and social
media sites.
1. Search. The iTunes Store contains a search field. Results are returned based on popularity and relevance. Popularity
relates to the number of new subscribers you've had in a given period (which is an uncontrollable factor). Relevance
is due largely to your show's description and keywords (which you have complete control over). Be sure to write
an accurate description that addresses your show's topic. You can also use keywords to address misspellings or
additional search criteria.
2. Featured content. The iTunes Store routinely features content. There are several factors that contribute to a show
being featured. First and foremost, the quality of content is considered. Second, your show must have attractive
artwork (which does not include Apple items like logos or iPods). The staff at the iTunes Store also favor shows with
consistent content that is released regularly (e.g., weekly or daily). It should also go without saying that your feed
needs to be valid, so periodically check it at www.feedvalidator.org.
3. Top lists. On each page of the iTunes Store there is a “Top List.” These lists showcase the top shows in each
category. These lists are based on new subscriptions. We often recommend launching a show with four episodes
(simply predate the first three to offset their “release”). This way a new show offers visitors multiple options. This
initial surge can help you make a splash. Once you are on a Top List, it is essential you maintain your release schedule
and quality. Staying on a Top List is very helpful, as it makes it much easier for visitors to discover your show.
250 Chapter 12 Promoting Your Video
Ping-O-Matic can automate the process of notifying websites about your new
podcast.
Hayden Black uses his Facebook page to stay in touch with fans. Witty updates keep his audience engaged and
often generate comments.
252 Chapter 12 Promoting Your Video
Justin Seeley is an active web video producer who keeps his audience up to date through Twitter (http://twitter.com/
JustinSeeley).
What we've found is that it's the best way to connect with our
most interested fans. These fans are also the most likely to post or Schedule Tweets
share information about our videos and products. One service we
Ray Ortega also uses Twitter as an inspirational tool to dis- use is
cover topics for new shows he produces. He also builds a loyal SocialOomph.com.
following of viewers. This lets you schedule
“Twitter allows me to monitor search terms related to my tweets to come out over
show, such as ‘fruit,’ ‘vegetable,’ ‘ripe,’ et cetera,” said Ortega. time. It lets you set up a
“When I notice people talking about or asking questions, I can message and have it
respond quickly and with very little effort I have gained a poten- trickle out or even repeat.
The site offers both free
tial new viewer and almost certainly made a connection with
and paid services.
someone who shares my passion.”
254 Chapter 12 Promoting Your Video
“Conversations in Public Relations” is a web video series focusing on luminaries in PR. The show uses its Facebook
page to publish its video.
Facebook Essentials
Facebook has grown incredibly since its launch (with many
calling it Internet crack). With currently more than 500 million
active users, Facebook truly is the Internet's gathering place, with
more than 30 billion content posts per month. Plus, other web-
sites tie into Facebook to allow for sharing of content back and
forth (more than 1 million current connections).
What does this mean to you? Well, you better set up a Facebook
Make a Widget page for your web video series, production company, or host. This
Want to make a page should ideally be a Facebook page (and not a personal pro-
Facebook file). You can set up a page by visiting www.facebook.com/pages/
application or create.php. These pages are much more flexible and allow you to
easy widget to share your share and interact more easily with fans of your show.
content? Widgetbox.com While you are on Facebook, be sure to look for groups that
lets you create easy-to- match your show's topic. Becoming an active member of several
share widgets for groups lets you gain exposure to potential viewers and will serve
distributing videos on as a source of inspiration for new content. For more on creating
websites with easy sharing
and joining groups, see Facebook's online help (www.facebook
technology.
.com/help).
Chapter 12 Promoting Your Video 255
promotes your show at the same time. Here are some suggestions
from Jason Van Orden:
• Offer to be a guest on other podcaster's shows, and then
return the favor by inviting them on your show.
• Produce guest segments or serve as a field producer for
another podcast.
• Add questions or comment to other show's blogs. Be sure your
show is mentioned in your signature line.
• Consider exchanging show promotional announcements with
other podcasters.
This may sound obvious, but you need to promote your show.
This includes running ads in traditional venues like magazines or
websites. One technique we employ is creating a business card
for each of our podcast series. In this way, when we talk up the
show with people we meet, they can easily remember the show
name and blog when they get to their computer. You don't need
to spend a fortune on advertising—many podcasters trade ads
with one another, placing ads in their shows for certain products
or events, then asking for links or ads in exchange.
ialog box, explain that you would like an artist page, give the
d
exact name of the artist (don't include “Inc.,” “LLC,” etc.), and list
the exact feed URLs or links to your podcasts. Note that a podcast
can only appear on one artist page.
When using services like YouTube, you can keep videos gro
uped together under one account. Since accounts are free, we
recommend that you set up a page for your production company
or even just your show. This will put all of the videos onto a single
page and make it much easier for people to discover your content.
Feedback from viewers is
very important. Encourage
Word-of-Mouth Marketing fans and colleagues to post
The use of word-of-mouth marketing relies on communica- reviews as they often influence
tion between two people. The term has grown to include social potential viewers and drive up
media but still refers to an influencer talking (or posting) about a a video's ranking.
258 Chapter 12 Promoting Your Video
© iStockphoto.
Stay Focused
What is your show all about? Perhaps you should write it down
“for the record.” Many web video creators struggle to come up
with new show topics. As such, their shows drift away from the
intended topic (and subsequently lose both their focus and their
viewers). One recommended technique is mind-mapping, which
involves visually organizing information. You can essentially start
with a few core topics and keep breaking them down into related
ideas to come up with new show topics. You can find out more on
mind-mapping at www.en.wikipedia.org/wiki/Mind_map.
The “Produce Picker Podcast” saw significant growth once it loosened up its format and let humor into the show.
262 Chapter 12 Promoting Your Video
Making web video costs money and takes time (and time is
directly related to money). As such, you’ll need to discover ways
to monetize your content. For some, this is easy. Web video can
save organizations money when it comes to travel, training semi-
nars, or shipping to customers.
For others, it’s not merely enough to spend less money; they
need an actual influx of capital. Perhaps the goal is to make
enough for the video to fund itself. Maybe it’s to generate an extra
source of income. Either way, you won’t get there overnight.
What we offer here are some starting points. These are proven
ways you can monetize your web video content. You’ll need to
experiment to find which approaches will work for your content.
We’ve learned to be direct with our efforts to monetize web video. In this case,
we used a short four-second preroll ad that is also used as a longer postroll. We
also put a direct link to a for-sale training product below the video. Social media
options also led to comments and tweets about the training.
© 2011 Richard Harrington and Mark Weiser. Published by Elsevier, Inc. All rights reserved.
263
264 Chapter 13 Monetizing Your Video
seeing you use them (or hearing your opinions). Some take a
direct approach and link right to products and services, while
others have a support or site button.
The number one online retailer who has a great deal of prod-
ucts to sell is Amazon.com. If your video has a blog or website,
you can provide a list of the featured products. For example, if
your podcast talks about a piece of software or a book, and you
link to Amazon to buy it, you can get paid. Simply sign up for an
Amazon Associates account (affiliate-program.amazon.com).
Amazon pays you up to 15% commission on everything you sell
as a click-through on your website. Additionally, if someone who
clicks through does any other shopping there, you get a percent-
age of that purchase as well. This is an easy way to bring in reve-
nue that can offset or even cover costs associated with a podcast.
In a move similar to the Amazon Associate model, Apple offers
the iTunes Affiliate program. This program lets you create links to
a podcast or for-sale item to take visitors to the iTunes Store. You
then earn a 5% commission on sales of songs, movies, TV shows,
apps, and audiobooks purchased by customers who linked to the
iTunes Store from your website. Anything they purchase during
the next 24 hours will be credited to your affiliate account. The
iTunes Affiliate program is only available in selected countries
(www.apple.com/itunes/affiliates).
Advertising
If you have a large viewership, then you can explore ad spon-
sorship services. There are several in this space, such as YouTube,
Podtrac, blip.tv, and Limelight Networks. The rates earned will
vary based on your show’s subject matter and audience size. Most
of these services will sell ads for you and then keep a percentage
of the sales.
You can sell your own ads, which is more work but you keep
more money. If you want to seek a sponsor, you’ll need to put
together a media kit that showcases the strength of your pod-
cast and accurately describes its audience (both in size and in
demographics). We’ll explore this method more in a moment.
None of the podcast directories have an issue with shows that
contain ads. On the other hand, many video-sharing sites want
to insert their own ads into your program. As a general rule, free
hosting means no ads, while paid hosting means it’s up to you.
We do recommend keeping ads short and to the point. The most
effective ads are those that match products or services closely to
a video’s target audience.
Many video producers choose to place ads on their web-
sites. For some, this takes the form of banner ads from show
sponsors. Others take the easier approach of allowing Google
AdSense ads into their blogs. These are generally text-only links
and can be placed in the sidebar area of a website. An easy
way to add these to your blog is by using FeedBurner (www
You can insert AdSense ads .feedburner.com).
into a blog. Other services like
YouTube also offer advertising
revenue sharing for top
performers.
Monetization
Some video creators see monetization as a bad word. They fear
giving over control of their show and simply becoming a mouth-
piece. These concerns are valid, as many podcasters and video
creators we know have felt pressure to give favorable reviews.
When done correctly, however, monetization can allow you to
receive the important funding that you need to cover costs. The
important step is to establish editorial independence from spon-
sors and clearly spell out what sponsors or advertisers will receive
for their money.
268 Chapter 13 Monetizing Your Video
© Fotolia.
272 Chapter 13 Monetizing Your Video
Sponsors are going to want to know that you are visible in your
market. This is where the media kit and research we discussed
earlier really matter. Rankings on charts like iTunes matter. So do
YouTube views. Pull up visible accomplishments that less savvy
users can understand. Quality can work too. Focus on unique
accomplishments, top guests who’ve appeared, or other things
like awards or industry recognition.
Be sure to also bundle up your content so it’s easy to see. We’ve
often found ourselves sending preloaded iPods or DVDs to poten-
tial sponsors. Although web video may seem perfectly easy to you,
we’ve encountered more than one person holding the purse strings
who couldn’t figure out how to watch (or hear) video. We’ve even
encountered major sponsors and media firms who’ve had video-
sharing sites blocked to cut down on workers’ “wasting time.”
Once you get your foot in the door, be prepared to make a pro-
posal with your offer. Potential sponsors will want to know about
your video series as well as how you plan to incorporate them.
You’ll also want to demonstrate that you have some metrics for
your video series performance and address how you’ll measure
performance in the future.
Involving Sponsors
There are many ways to involve sponsors that are far more
effective than tacking an advertisement on the front or back of
your video. We don’t recommend that you use all of these meth-
ods at once. Rather, mix things up and use the techniques you
feel most comfortable with.
Chapter 13 Monetizing Your Video 273
Digital Downloads
One method that video creators seek to employ is that of digi-
tal downloads. With venues like Apple’s iTunes and Amazon.com,
it is getting increasingly easier to deliver for-sale digital files.
276 Chapter 13 Monetizing Your Video
Other creators use private RSS services to limit access for sub-
scribers (check out www.showtaxi.com and www.klicktab.com).
The challenge with downloadable files is digital rights man-
agement (DRM). It is difficult to prevent customers from shar-
ing your files with others who have not paid. The challenge
with DRM is the constant balance to make it restrictive enough
without punishing those who’ve made legitimate purchases.
Traditional Media
Many traditional magazines, television shows, and websites
license content. You may find some interest in licensing your con-
tent to other channels. These arrangements can be for cash up
front, but usually they are done under a profit-sharing arrange-
ment. Networks and syndicators are often looking for additional
content, which can then have ads sold against it.
Back Episodes
Many podcasters and web video producers look to make
money from their catalog of materials. Some do this by bundling
back episodes together and selling them on DVD at full quality.
Chapter 13 Monetizing Your Video 277
Applications
Another solution is the expanding market of applications for
mobile devices. Leading the way is the Apple iOS platform. The
practice here is bundling applications into functioning apps.
We have firsthand experience in this practice. The challenge to
date has been the “race to the bottom” pricing approach that has
pushed applications into selling for very low rates (or even free).
278 Chapter 13 Monetizing Your Video
279
280 INDEX
using for site survey, 27 editing and color correction, server-side encoding, 150b
what to avoid, 83–85 138–139 shaky video and, 97
Camtasia Studio, 109 graphics, set design and, testing, 159, 162f, 168, 169b
captioned video, 171–172, 122–124 tools for, 158–161, 162–163
171f, 172f matching settings for, 100 essential features, 158–159
captures. See screen captures matching with QP cards, 69b vocabulary of, 164b
cardioid microphones, 43 restoring washed-out video, compression preview feature,
Cardomain, 248 restoring, 167 159
case (lettering), mixing, 116b saturation, improving, 167 Compressor (Apple), 162–163
casting talent, 17–18 telling story with, 139b computer screen, capturing. See
categories for podcasts, 204, 206, visual impairment and, 171 screen captures
208 color balance, video graphics, concept development, 8–9, 12
CCDs (charge-coupled devices), 117f being different from
80–81, 80f color grading, 139 competition, 8
cell phones. See mobile devices color temperature, 59–60 involving sponsors,
channel information, RSS feeds, auto white balance, 61b 272–274
207–208 color temperature orange (CTO) questions for project
channels, compression, 164 gels, 60 beginnings, 13b
china ball lanterns, 72–73, 73f colored gels, 60f, 68 writing treatment, 12
chroma key, 65, 66b comedy genre, 10 conference calls, 18
circuit tester, for site survey, 27 Common Media Folder, 145 connection types, camera,
clapboard, 33f, 102 communication 81–82, 88f
clarity, image, 108 with audience, 260 content
clean appearance of motion with clients, 19 creating or acquiring. See
graphics, 121 with sponsors. See sponsors acquisition; concept
click-through, 275b using PDF documents, 36b development
clients (customers), 20b word-of-mouth marketing, describing. See descriptions of
educating, 34 257–258, 258b podcasts and shows
explaining podcasts to, 199b compass, for site survey, 27 identity and. See identity
questions for project compatibility, encoding for, 163 keeping focused, 259
beginnings, 13b compelling title, value of, 241 promoting with, 242
working with, 18–19 compensation. See financial selling, 275–278
clothes, attaching lavaliere considerations content rights management,
microphones to, 44 competition, being different 276
clothespins, for lighting, 69 from, 8 contests, 273
CMOS sensors, 80–81 compression (encoding), contrast
CMX 6000, 131 149–172. See also increasing for visually
codecs encoding (compression); impaired, 171
defined, 164 format of video graphics, 117
for Flash video, 177–179 during acquisition, 90b type on pattern, 118, 118f
for Facebook, 189t advice on, 163–168 correcting color. See color
for YouTube, 187t challenges of, 150 costs. See financial
matching, 99, 100 de-interlacing during, 141, 165 considerations
motion graphics and, defined, 164 counterprogramming, 261
114–115 delivery format selection, coverage with multiple cameras,
rule of 8, 166b 150–157 35
screen captures and, 110 data rate, 157 Creative Commons, 107
cognitive impairment, 170 display size, 156–157 creative commons music, 54
color file format, 151–156 Creative Suite Production
color calibration, 69b, 101b Section 508 compliance, Premium (Adobe),
editing and, 138–139 169–172, 169b 132–133
282 INDEX
technical considerations, Episode and Episode Pro estimating time. See time
137–145 (Telestream), 162 estimates
audio mix, 142 episode details, podcasts, 205, events, shooting at, 37b
audio normalization, 143 208–209 Evil Global Corporation, 3b, 14f,
backups, 144–145 equipment 260
color and exposure, 138–139 audio, 42–48 exclusive content, selling, 277
finishing size, 137–138 cables, 46 expanded content, selling, 277
flash frames, 139, 140 external audio recorders, expenses. See budget; financial
interlacing, 140, 141f 47–48 considerations
run time strategies, 143–144 headphones, 48 exporting from editors, 136
sequence settings, 138 lavaliere microphones, exporting speaker slides,
shot selection, 141–142 43–44 112–113
transitions, 140 multichannel mixers, 46–47 Expression Encoder, 161
workflow for quality portable devices, 50b Expression Encoder Pro, 161
improvements, 144b shotgun microphones, external audio recorders, 47–48
educating clients, 34 44–45, 44f, 45f
educational videos, 10 standard audio kit, 53b F
electrical power. See power stick microphones, 48b F4V format, 179
electromagnetic hum from wireless microphones, 46 Facebook, 254
crossed wires, 51 cables. See cables specifications for Flash video,
Electronic Field Production camera supports, 92–94 188
(EFP), 16 cameras, 80–85 false hits, 232b
Electronic News Gathering, 16 digital SLR cameras, 90–91 featured content, iTunes Store,
Elgato Turbo .264 HD, 163b feature to consider, 80–83 249
email marketing, 262 for multicamera Feed Validator, 215f
email subscriptions to podcasts, productions, 99 feedback from viewers, 257f
216b what to avoid, 83–85 FeedBurner, 216, 247b, 262
embedded Flash video, 177 clapboard, 33f, 102 field mixers, 47
encoding (compression), for Culture Catch, 24–27 batteries for, dead, 49–50
149–172 LetsKnit2gether podcast, file format. See format
during acquisition, 90b 132–137 file size
advice on, 163–168 lighting, 67–73 display size and, 165
challenges of, 150 building lighting kits, 69b Flash video for Facebook, 189t
compression tools, 158–161, china ball lanterns, 72–73, 73f Flash video for YouTube, 187t
162–163 fluorescent fixtures, 70–71 files, saving. See backup copies
essential features, 158–159 HMI lights, 62–63, 62f fill light, 74
delivery format selection, LED lights, 71–72 filming. See shooting
150–157 multicamera talk shows, 78 Final Cut Express (Apple), 132
data rate, 157 reflectors, 62, 62f Final Cut Pro (Apple), 19, 110,
display size, 156–157 safety considerations, 59b 126b, 132b, 138f
file format, 151–156 technical training sets, 77 history of, 131
resource on, 168b tungsten lighting kit, 67–69, Final Cut Studio (Apple),
Section 508 compliance, 68f 132–133
169–172, 169b two-person interviews, 76 Apple Compressor, 162–163
server-side encoding, 150b maximizing day and, 33 financial considerations. See
shaky video and, 97 moving, lost time from, 34 also monetization
testing, 159, 162f, 168, 169b Rest of Everest gear list, budget. See budget
vocabulary of, 164b 104–105 crew size, determining, 27
Encore (Adobe), 181 for site survey, 27, 28b editing software costs,
enhanced content, selling, 277 slates, 135b 132–133
enhancing images, 107 two-camera HD package, 98b encoding for affordability, 163
284 INDEX
banner ads and click- MPEG format, 151–152 on-camera behavior, 20b
through, 275b compression tool support for, On Location software (Adobe),
revenue from, 265–266 158 82
vs. sponsorships, 268–269 keying and, 65b On2 VP6 codec, 178–179
video hosting and, 233 as podcast format, 213 one-man-band production
working with advertisers, testing editing software approach, 26b
267–274 output, 136 OneLoad service, 246
hosting video and, 224 MPEG Streamclip, 161, 161f online video. See entries at video
revenue sources, 264–266 multicamera coverage, 35, open captions, 171
selling content, 275–278 99–102 open communication, 19
sponsors and advertisers, camera requirements, 99 open face type light, 68
267–274 color calibration, 69b, 101b, Open Screen Project, 179b
traditional media 138–139 opportunities with web video,
companies, 7 matching cameras, 100 3–7
value of, 267–268 syncing cameras, 102, 102f, opt-in advertising programs,
monopods, 93 135 265, 265f
Motion (Apple), 125 editing abilities, 135 optimizing RSS feeds, 216
motion blur, 115b lighting considerations, 63–64 original music, 55
motion control to animate talk shows, lighting, 78 originality, 8, 22
photos, 108, 108b two-camera HD package, 98b Ortega, Roy, 190b, 240, 241f, 253
motion graphics, 113–119. See multichannel mixers, 46–47 outdoor lighting considerations,
also text graphics; visuals, batteries for, dead, 49–50 61–67
for telling story multiple shows, planning for, 32 multicamera coverage, 63–64
clean appearance of, 121 multiple treatments, having, 12b using available light, 66–67
color integration with set music, 52–55 outlet testing, 60f
design, 122–124
editability of, 120–121 N P
graphic identity, 120–124 narration audio, 51–52 P2 cameras, 30f, 88–89
brand recognition, Netflix, 7f tapeless acquisition with, 94
261–262 nightly backups, 145 Panasonic AVC-Intra format, 90
logo bugs, 121 9-pin ports, 82 Panasonic DVC formats. See
podcasts, 206 NLE. See editing; nonlinear entries at DVC
video style and, 122, 123b editing software Panasonic P2. See P2 cameras
logo bugs, 121 noise-canceling headsets, 48 paper lanterns, 73
production company credit, noise reduction, 143b parameters of video, setting, 12
120b nondestructive editing, 129b partnering with sponsors. See
for Rest of Everest series, nonlinear editing software, sponsors
126b 131–132, 131b. See also past productions, getting visuals
show graphics, creating, editing from, 106
124–125 editing formats, 134–135 PDF files for essential
spelling errors, 142b selection criteria, 132–137 documents, 36b
testing, 119b nonunion talent, 51 personality, video, 116b, 122,
visibility with captions, normalizing audio, 143 123b. See also graphic
172f identity
motion of camera, avoiding, O motion graphics and, 122,
97. See also supports for offsite video hosting, 226 123b
cameras old productions, getting visuals personnel. See crew; talent
motor impairment, 170 from, 106 Pew Internet Project, 3
.mov files. See QuickTime format omnidirectional microphones, phones. See mobile devices
moving RSS feeds, 213b 43 phono connectors (cables), 46
.mp4 files. See MPEG format OmniGraffle, 34f Photo Trekker series, 242f
288 INDEX
photos, 106–108. See also screen delivering with Apple essential planning
captures compatibility, 213–214 documents, 36–37
animating with motion designing RSS feeds, 203–206 call sheet, 36–37
control, 108, 108b explaining to clients, 199b release form, 37
enhancing images, 107 iTunes-friendly, 206b shot list, 36
Photoshop (Adobe), 107 making money from. See needs for, determining, 24–27,
creating show graphics, 124 monetization 31–35
Photoshop for Video, 123b Photoshop User TV, 220b determining crew size,
Photoshop User TV, 220b programming RSS feeds, 25–27
Photovision One Shot, 101 209–213 site survey, 27, 27b, 28b, 59
ping, 250 promoting. See promoting work breakdown structure,
pingomatic.com, 250 publishing, 202b 24–25
pixel aspect ratio, 164 with Apple compatibility, prerendering, 120
placement of microphones, 213–214 presets, encoding, 158–159,
50–51 RSS and, 202. See also RSS 162f
planning, 1 technology preview, compression, 159
determining preproduction submitting to directories, previous productions, getting
needs, 24–27, 31–35. See 216–218 visuals from, 106
also preproduction testing the feed, 214–215 private-domain hosting, 231
determining crew size, subscriptions, 195, 216b Produce Picker podcast, 190b,
25–27 for-sale digital files, 241f, 261f
site survey, 27, 27b, 28b, 59 275–276 producing video, 1
work breakdown structure, of listeners, studying, 259 essential preproduction,
24–25 making easy for audience, 23–37
essential planning 261f determining preproduction
documents, 36–37 podsafe music, 54 needs, 24–27
call sheet, 36–37 political videos, 10 essential planning
release form, 37 polling audience, 270–271 documents, 36–37
shot list, 36 portability mapping production, 31–35
for multiple shows, 32 encoding for, 163 picking acquisition format,
prepping talent, 19 shooting for, 96–98 29–31, 85
questions for project portable media players. See frequency of production, 11, 32
beginnings, 13b mobile devices involving sponsors, 272–274
talent. See talent power maximizing production days,
players audio recording, 49–50 32–34
customizable video players, for lighting, 60–61 maximizing the day, 32–34
181–185, 231–232 power windows, 118b, 139b technical approach, 11–12
for Flash video, 177f, 181–185 PowerPoint slides. See speaker time estimates, 15–16, 33b
portable. See mobile devices support slides notifying talent of, 18
podcast aggregators, 197b PR firms, 243b production company credit,
podcast descriptions. See Premiere Elements (Adobe), 132, 120b
descriptions of podcasts 133f, 160–161, 160f products, sponsor, 273
and shows Premiere Pro (Adobe), 137f professional groups, getting
Podcast Maker, 212 preparing talent, 19 visuals from, 106
Podcast RSS Buddy, 212 prepping talent, 19 professional video, defined, 2–3
podcasting (podcasts), 193–219 preproduction, 23–37 professionalism, 17, 19
aggregating content, 256–257 acquisition format selection, progressive download, for Flash
audience for, 196 29–31, 85 video, 176–177
contents of RSS feeds, 206–209 digital SLR cameras, 90–91 progressive frame rates, 30, 141
criteria for, 195 HD options, 87–88 project logos or artwork,
defined, 194–198, 194b, 196b SD options, 85–90 123–124
Index 289
promoting, 2, 239–262. See also read times, 119 notifying directories of new
monetization real-time engagement, 255 content, 250
additional strategies, 255–258 receptacle tester, 60f podcasting and, 202
advertising, 256, 265–266 recommending sponsor programming feeds, 209–213
banner ads and click- products, 273 publishing feeds, 214–219
through, 275b recording audio. See audio with Apple compatibility,
revenue from, 265–266 recruiting talent, 18 213–214
vs. sponsorships, 268–269 refillable sandbags, 71b optimizing the feed, 216
video hosting and, 233 reflectors, 62, 62f programming RSS feeds,
working with advertisers, registering podcasts on iTunes, 209–213
267–274 216–217 submitting to directories,
affiliate revenue from, regular backups. See backup 216–218
264–265 copies testing the feed, 214–215
building audience Rehabilitation Act. See Section rule of 8, 166b
relationships, 259–262 508 compliance run time, 143–144
cross-promoting and cross- relationships with audience,
selling, 255–256, 266 259–262 S
groundwork for, 239–245 release form, 37 safety, lighting, 59b, 68f
hyper-syndication, 158b, render time, 30 sampling rate, defined, 164
245–250 reshaping video, 166 sandbags, refillable, 71b
places to host content, resolution saturation, improving, 167
247–248 defined, 164 saving work. See backup copies;
RSS notifications, 250 editing software and, 134–135 format
tools for, 245–247 Flash video for Facebook, 188, scan converters, 111
using social media, 251–255 189t scene transitions, quality of,
prop pieces (set design), 124 Flash video for YouTube, 187, 140
protected drives. See backup 187t scheduling
copies images, 108 being reasonable, 33
public relations firms, 243b motion graphics, 110 call sheet, 36–37
publishing video. See screen captures, 109–110 lighting on deadline, 58–67
distributing video video, as not everything, 84 maximizing the day, 32–34
Rest of Everest series, 126b Sclipo, 248
Q restoring blacks, 167 screen captures, 108–110
QP cards, 69b, 101 revenue sources, 264–266 analog, 111b
quality, audio, 165 reviewing sponsor products, strategies for, 109–110
quality, image. See image quality 273 screen size
quality, video. See video quality RF microphones (wireless), 46 file format selection and,
questions for project RHED Pixel, 123b, 132b, 224f, 156–157
beginnings, 13b 266 file size and, 165
queue, podcast submission, Rich Harrison blog, 107 motion graphics for, 113–114
218–219, 219b rights management, 276 shooting for, 96
QuickTime format, 145, 154, royalty-free music, 54 Screenflow, 109
154b RSS-DEV Working Group, 200 Screenr application, 109
captioning for, 172b RSS technology, 199–202 SD video, 85–90
QuickTime Pro (Apple), 159–160 capabilities and flexibility of, search engine optimization
201 (SEO), 244–245
R designing feeds, 203–206 search keywords. See keywords
RapidWeaver platform, 224f feed contents, 206–209 for videos
RasterVector blog, 224f history of, 200 Section 508 compliance,
RCA connectors (cables), 46 hosting tools with, 229 169–172, 169b
read-aloud rule, 119f moving RSS feeds, 213b Seeley, Justin, 253f
290 INDEX
self-contained movie files, 145 small screen size, shooting for, stealing music, 52–55
self-hosting, 226–227 96 stick microphones, 46
selling content, 275–278 smart phones. See mobile stock sources of footage,
sensor, camera, 80–81 devices 105–106
SEO (search engine Snapz Pro, 109 photos, 107
optimization), 244–245 social media. See also Facebook; Stomp, 159f, 161
sequence settings, editing to, Twitter storage requirements for
138 enabling share technologies, hosting, 228–229
server-side encoding, 150b 252 storytelling. See visuals, for
set design, color palette and, integrating with, 229 telling story
122–124 promoting with, 242 Stretfire, 248
shaky video, avoiding, 97. See tools for, 251–255 StupidVideos, 248
also supports for cameras SocialOomph.com, 253b submitting feeds to directories,
share technologies, enabling, 252 software for editing, 131–132 216–218
sharing videos with sponsors, 274 editing formats, 134–135 subscriptions, 195, 216b
shooting. See videography history of, 131b for-sale digital files, 275–276
short videos, as better, 16 selection criteria, 132–137 of listeners, studying, 259
shot list, 36 solid bar background for text, making easy for audience,
shotgun microphones, 44–45, 118f 261f
44f, 45f Sony Betacam format. See summary, podcast, 206
show descriptions. See entries at Betacam SunPath calculator, for site
descriptions of podcasts Sony Vegas Movie Studio, 132 survey, 27
and shows Sony XDCAM formats. See supercardioid microphones, 43
show graphics, creating, entries at XDCAM support for editing tools, 137
124–125, 206 Sorenson Spark codec, 179 supports for cameras, 92–94
show ratio, 14b Sorenson Squeeze, 162 surveying audience, 270–271
shutter speed, matching, 100 sound. See audio surveying locations, 27, 27b, 28b
signal sensors, 81 sound effects, 52, 55b for lighting situation, 59
Silverlight, 155–156 sound recorder, for site survey, 27 surveys, to audience, 260f
simplicity of editing software, Soundbooth (Adobe), 171b Susch, CAT and Eric, 135b
133–134 speaker support slides, 112–113 SWF format, 177, 178
Singular Software, 49b, 135 design of, 112, 112f sync sound workflow, 49b
site survey, 27, 27b, 28b exporting for editing, 112–113 syncing cameras, 80–81, 102f
for lighting situation, 59 speed, hard drive, 136b syndication, 158b, 195
6-pin ports, 81–82 spelling errors, 142b
16 × 9 aspect ratio, 98 sponsors, 267–274 T
size vs. advertising, 268–269 tagging videos, 205, 206, 244, 252
display size (window size) explaining value to, 269–271 for Facebook, 188
file format and, 156–157 hosting websites and, 224 findability on iTunes Store,
file size and, 165 identifying and approaching, 249b
reshaping, 166 271–272 talent, 17–19
finishing size, editing and, involving, 272–274 background players, 18b
137–138 Sportpost, 248 call sheet, 36–37
motion graphics, 113–114 stabilizers, 92–94 casting, 17–18
screen captures, 109–110 staffing. See crew; talent narration, recording, 51–52
video files. See file size standard-definition video, 85–90 on-camera behavior, 20b
skinning custom Flash player, stands, lighting, 69, 69f original music, 55
183–185 statistics tracking, 232–233 preparing, 19
slates, 135b sharing results with sponsors, recruiting, 18
slaving cameras together, 102 270 talent release form, 37
SLR cameras (digital), 90–91 Steadicam, 93 tape formats. See format
Index 291
tapeless acquisition, 35, 94–96 titles of podcasts (shows), 203, upload limits, 150
with multicamera 205, 206, 207 uploading videos (for hosting)
productions, 99 being compelling, 241 from browser, 230
tapeless media, editing from, 95b TiVo, 156b, 247f with FTP, 230
Tascam audio recorder, 49f TiVoCasts, 156 USB microphones, 51–52, 54f
technical approach, developing, TiVoToGo software, 156 USB video conferencing
11–12 Top List (iTunes Store), 249 cameras, 85
technical support for editing topics, keeping focused, 259 UStream, 255b
tools, 137 tracking video traffic, 232–233
technical training sets, lighting, 77 trade groups, getting visuals V
Telestream Episode and Episode from, 106 variable bit rate (VBR)
Pro, 162 traditional media compression, 164
television networks, 6–7 alignment with media VBR compression, 164
telling story. See visuals, for partners, 243 Vegas Movie Studio (Sony), 132
telling story licensing content for money, vendor selection, for video
terms of service, with video 276 hosting, 235, 236t
hosting, 234 press coverage, 258 b Viddler, 248
testing role of, 6–7 video(s)
editing software exports, 136 traffic, tracking, 232–233 development of. See
encoding (compression), 159, training on editing software, development
162f, 168, 169b 134b distributing. See distributing
Flash video for Facebook, 188 transcripts, 172 video
Flash video for YouTube, transitions, quality of, 140 editing. See editing
187–188 treatment, writing, 12 encoding. See encoding
podcast feeds, 214–215 having multiple treatments, (compression)
server-side encoding, 150 12b hosting. See hosting web
text graphics questions for project video
font selection, 115–116 beginnings, 13b internet users, growth of, 3–4,
mixed case, 116b tripods, 92 4t, 5t
logo bugs, 121 TubeMogul, 246 monetizing. See monetization
placement of visuals, 116 tungsten lighting kit, 67–69, 68f opportunities with web video,
production company credit, building, 69b 3–7
120b Turbo .264 HD (Elgato), 163b planning. See planning
read times, 119 Twitter, 252–253 producing. See producing
spelling errors, 142b scheduling tweets, 253b video
testing, 119b two-person interviews, lighting, promoting. See promoting
type on pattern, 118, 118f 76 publishing. See distributing
typeface selection, 115–116 type on pattern, 118, 118f video
texting graphics, 119b typeface. See font selection; text shooting. See shooting
thank-yous. See credit graphics sites for sharing, 7, 265, 265f
thanking sponsors in programs, writing, 14
274 U video cameras. See cameras
third-party video hosting, 226 unbalanced connections, 46 video conferencing cameras, 85
three-point lighting, 74b Understanding Adobe video formats. See format
time estimates, 15–16, 33b Photoshop, 13f, 123b video graphics. See graphics
notifying talent of, 18 unidirectional microphones, 43 Video Import Wizard (Flash
time of day timecode, 102 union talent, 51 Professional), 181
timecode properties, 100, 102 unique identifiers for podcast video length, 16, 143–144
timeline (sequence settings), episodes, 209 Flash video for Facebook, 189t
editing to, 138 unlimited bandwidth for Flash video for YouTube, 187t
title-safe areas, 97 hosting, 227f, 228b podcast episodes, 209
292 INDEX
video players visuals, for telling story, 103–125 website requirements for video
customizable video players, B-roll, 104–106 hosting, 223–224
181–185, 231–232 acquisition of, 104–105 website statistics. See statistics
for Flash video, 177f, 181–185 stock sources, 105–106 tracking
portable. See mobile devices color, to tell story, 139b widgets, 254b
video podcasts. See podcasting creating show graphics, Wikimedia Commons, 107
(podcasts) 124–125 wind noise, 45
video quality graphic identity, 120–124 Windows Media, 155
encoding for, 163 brand recognition, 261–262 Windows Media Encoder, 161
improvement workflow, 144b logo bugs, 121 Windows Media Player, 155
video style, graphics and, 122, podcasts, 206 Windows Movie Maker, 132
123b video style and, 122, 123b Winer, Dave, 200
video subscriptions, 195, 216b motion graphics, 113–119 wireless microphones, 46
for-sale digital files, 275–276 photos, 106–108 WMV format, 84
of listeners, studying, 259 animating with motion wooden clothespins, for lighting, 69
making easy for audience, 261f control, 108, 108b word-of-mouth marketing,
video upload (for hosting) enhancing images, 107 257–258, 258b
from browser, 230 production company credit, work breakdown structure, 24–25
with FTP, 230 120b workflow for quality
videography, 79–102. See also for Rest of Everest series, 126b improvements, 144b
acquisition screen captures, 108–110 Wright, Dusty. See Culture Catch
acquisition format, 29–31, 85 speaker support slides, writing treatment, 12
digital SLR cameras, 90–91 112–113 questions for project
HD options, 87–88 design of, 112, 112f beginnings, 13b
SD options, 85–90 exporting for editing, writing video, 14. See also
camera selection, 80–85 112–113 development
feature to consider, 80–83 spelling errors, 142b WYSIWYG feed generation,
what to avoid, 83–85 testing, 119b 212–213
camera supports, 92–94 text. See text graphics
green screen, 34–35 video personality, 116b, 122, X
lighting considerations, 123b XDCAM format, 87
65–66, 65f, 66f motion graphics and, 122, tapeless acquisition with, 94
locations for. See locations 123b XDCAM HD format, 89–90
multicamera productions. See visibility with captions, 172f tapeless acquisition with, 94
multicamera coverage Vogelzang, Paul, 272f. See also XLR, meaning of, 82b
matching cameras, 100 monetization XLR audio inputs, 82
shooting at large events, 37b XLR connectors (cables), 46
shooting for portability, 96–98 W XML feeds, reading, 199f
tapeless acquisition, 35, 94–96 Wal-Mart effect, 167
with multicamera wardrobe, attaching lavaliere Y
productions, 99 microphones to, 44 Yahoo! Video, 248
videojug, 248 washed-out video, restoring, YouTube, 84, 153f, 155b
viewer fatigue, 16f 167 aggregating content on, 257
viewer statistics. See statistics WBS. See work breakdown player, as not customizable, 231
tracking structure social media integration, 229f
viewfinders, 83, 83f web audio. See audio technical specifications, 186–188
vignettes (power windows), web-based RSS feed generation,
118b, 139b 211 Z
Vimeo, 234f Web, encoding for. See encoding Zoopy, 248
visual impairment, 170 (compression) Zune player, 155, 211b
audio description, 170, 170f web video. See entries at video Zylight fixtures, 72f