Topic 2. Scalars, Vectors and Kinematics. (Notes)
Topic 2. Scalars, Vectors and Kinematics. (Notes)
UNIT 2
2. Kinematics
Content
2.1 Speed, velocity and acceleration
2.2 Graphical analysis of motion
2.3 Free-fall
Learning outcomes
Candidates should be able to:
(a) state what is meant by speed and velocity.
(b) calculate average speed using distance travelled/time taken.
(c) state what is meant by uniform acceleration and calculate the value of an acceleration using change in
velocity/time taken.
(d) discuss non-uniform acceleration.
(e) *plot and *interpret speed-time and distanc e-time graphs.
(f) *recognize from the shape of a speed-time graph when a body is
(1) at rest,
(2) moving with uniform speed,
(3) moving with uniform acceleration,
(4) moving with non-uniform acceleration.
(g) calculate the area under a speed-time graph to determine the distance travelled for motion with uniform speed
or uniform acceleration.
(h) state that the acceleration of free-fall for a body near to the Earth is constant and is approximately
10 𝑚𝑠 −2 .
(i) describe qualitatively the motion of bodies with constant weight falling with and without air resistance
(including reference to terminal velocity)
Scalar:
Definition: A scalar is a quantity having magnitude only.
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Vector:
Definition: A vector is a quantity having both magnitude and direction.
Vectors can be represented graphically by arrows. The length of the arrow represents the magnitude. The
arrow head represents its direction.
5N
e.g. A force of 5 N pointing to the right.
S NO Scalars Vectors
1. Mass Displacement
2. Time Velocity
3. Distance Acceleration
4. Length Moment
5. Thermodynamic temperature Force (any type of force, e.g. weight, lift, tension, drag, upthrust,
friction, etc)
6. Energy Momentum
7. Work Pressure
8. Power Torque
9. Area Field and field strength (all types, e.g. gravity, gravitational field
strength, etc)
10. Density
11. Speed
12. Volume
13. Refractive index
14. Charge
15. Current
16. Voltage
17. Electrical Resistance
18. Frequency
19. Period
20. Wavelength
Table 2.1 list of scalars and vectors
Addition of Vectors:
Vectors can be added to form a resultant.
4N
e.g. 2.
4N
Resultant force = 8 N towards right.
e.g. 3. 4N 9N
2. Parallelogram addition when the vectors are not in the straight line:
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The resultant of the two vectors may be represented in both magnitude and direction by the diagonal
of the parallelogram with the two given forces as adjacent sides.
Example:
Figure 2.1 shows two forces 4 N and 5 N acting on a
body with an angle of 45° between them. The resultant
R of the two forces can be determined graphically by
drawing the parallelogram with 4 N and 5 N as the
adjacent sides. Use the scale 1 cm:1 N.
Figure 2.1 Parallelogram rule for
The resultant R is 8.3 N (120° from 5 N). addition of vectors
Another explanation:
Consider two forces 5 N and 3 N acting on a block as shown in figure 2.2. Note that in this case the forces
do not act along the same straight line but an angle to each other.
We shall follow the steps to construct a force parallelogram to find the resultant for the above situation.
Step 1. Choose an appropriate scale and represent the two forces by means of `arrows`. In
figure 2.3, arrow OA represents the 5N force and arrow OB the 3N force.
Step 2. Complete the parallelogram OACB such that AC is parallel to OB and BC is parallel to
OA.
Step 3. The resultant is given by the diagonal of the parallelogram, OC. In this example, OC is
of length 7 cm. This means that the resultant has magnitude 7 N. The direction of the
resultant is 18° to the horizontal.
Figure 2.2
3. Head to tail rule for vector addition(can be used with more than 2 vectors):
Rule:
Join the head of the last vector with the tail of the next and so on. Then the resultant vector will be the
vector joined from the tail of the first vector to the head of the last vector.
E.g. add 5N 7N
30° 25°
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Note:
Instead of finding out the resultant of two forces by graphical means, we can apply sine, cosine rules to find out
the resultant force and its direction by calculation method for which we do not need an accurate scale drawing.
Displacement:
Definition: Displacement is the distance measured in a straight line (i.e. linear distance) and in a
specified direction so both magnitude and direction, are important.
It is a vector quantity.
If an object is moving in one direction along a straight path, then there is no difference between distance
and displacement.
Q: Give an example when we have covered certain distance but displacement is zero.
SPEED:
Definition: Rate of change of distance or speed is the distance moved per unit time.
𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒 𝑚𝑜𝑣𝑒𝑑
𝑠𝑝𝑒𝑒𝑑 =
𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
𝑑
In symbols: 𝑣= where
𝑡
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𝑚𝑒𝑡𝑒𝑟𝑠 (𝑚)
Unit: = 𝑚𝑠 −1 .
𝑠𝑒𝑐𝑜𝑛𝑑𝑠 (𝑠)
VELOCITY:
Definition: Velocity is defined as the rate of change of displacement.
It is speed in a specified direction. When you are asked for the velocity of an object, you have to state the
speed of the object and the direction it is travelling.
𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡
𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 =
𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
𝑡𝑜𝑡𝑎𝑙 𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡
𝑎𝑣𝑒𝑟𝑎𝑔𝑒 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 =
𝑡𝑜𝑡𝑎𝑙 𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
A body moving at a constant velocity moves at a constant speed in a straight line, (i.e. both speed and
direction are constant.)
The units of velocity are the same as that of speed but we need to mention the direction as well.
ACCELERATION:
Definition: Acceleration is the rate of change of velocity.
𝑐𝑎𝑛𝑔𝑒 𝑖𝑛 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦
𝑎𝑐𝑐𝑒𝑙𝑒𝑟𝑎𝑡𝑖𝑜𝑛 =
𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
∆𝑣 𝑣 − 𝑢
𝑎= =
∆𝑡 𝑡
𝑎 = 𝑎𝑐𝑐𝑒𝑙𝑒𝑟𝑎𝑡𝑖𝑜𝑛 𝑣 = 𝑓𝑖𝑛𝑎𝑙 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦
𝑢 = 𝑖𝑛𝑖𝑡𝑖𝑎𝑙 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 ∆𝑣 = 𝑐𝑎𝑛𝑔𝑒 𝑖𝑛 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦
∆𝑡 = 𝑡 = 𝑡𝑖𝑚𝑒 𝑖𝑛𝑡𝑒𝑟𝑣𝑎𝑙 𝑜𝑟 𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
Like velocity, acceleration is a vector quantity since it has direction. The direction of acceleration is the
direction of change in velocity. The SI unit for acceleration is meter per second per second. (𝑚𝑠 −2 )
Examples:
Worked example 2.1
A bus starts from rest and achieves a velocity of 20 𝑚𝑠 −1 (72 𝑘𝑚 −1 ) in 10 s while moving westwards
from the starting point O. Calculate its average acceleration.
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Figure 2.4
Solution:
𝑣−𝑢
Average acceleration, 𝑎 = 𝑡
20−0
= 10
Solution:
Given:
Initial velocity, 𝑢 = 30 𝑚𝑠 −1
Final velocity, 𝑣 = 0 𝑚𝑠 −1
Time taken, 𝑡 = 5 𝑠.
𝑣−𝑢
Average acceleration, 𝑎 = 𝑡
0−30
= 5
= −6 𝑚 𝑠 −2 eastwards.
Note:
The negative sigh in this case means negative acceleration (i.e. velocity decreases with time). It is also called
retardation or deceleration.
Note:
When the candidates are asked to find the deceleration of the body then they must not write negative sigh with the
answer. For example, in the above answer, if they would have been asked to find out deceleration of the body then
answer would be 6 𝑚𝑠 −2. But if the examiner asks to find the acceleration of the body then the answer would be
−6 𝑚𝑠 −2.
Note:
A misconception for acceleration is that many candidates think that the acceleration must be zero if an object is at
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rest. This is wrong. The following is an example of zero velocity but non-zero acceleration.
When an object is thrown upwards, it is momentarily at rest at the highest point. The velocity is zero. However it is a
free falling body as gravity is the only force acting on it. For free falling body, the acceleration is always 10 𝑚𝑠 −2(if
there is no air resistance) no matter whether it is moving downwards, upwards or momentarily at rest.
GRAPHS:
𝑟𝑖𝑠𝑒
𝑔𝑟𝑎𝑑𝑖𝑒𝑛𝑡 = 𝑠𝑙𝑜𝑝𝑒 = 𝑟𝑢𝑛 = 𝑖𝑛𝑐𝑙𝑖𝑛𝑎𝑡𝑖𝑜𝑛
𝑦2 − 𝑦1
(𝑥 2,𝑦,𝑦2))
(𝑥 𝑔𝑟𝑎𝑑𝑖𝑒𝑛𝑡 =
2 2
𝑥2 − 𝑥1
(𝑥1, ,𝑦𝑦1))
(𝑥 1 1
Gradient of a straight line remains constant. It does not change. Take any two points on the line and
calculate the gradient.
Gradient of a horizontal line is zero as there is no change in vertical axis. No rise, only run.
Gradient of a vertical line is undefined (infinity) as there is no change in horizontal axis. Only rise, no
run.
2. Curve:
Draw tangent at that point on the graph where we need to find out the gradient. Then find out the
gradient of that tangent as discussed earlier. The gradient of the tangent is the gradient of the
curve at that point.
(𝑥 2 ,𝑦2 )
𝑦2 −𝑦1
𝑔𝑟𝑎𝑑𝑖𝑒𝑛𝑡 𝑎𝑡 𝐴 =
A 𝑥 2 −𝑥 1
(𝑥1 , 𝑦1 )
DISPLACEMENT-TIME GRAPHS:
The body is at rest at the starting point as no
s (m) displacement is being covered and the time is
running.
The velocity of the body is zero.(gradient is
zero)
t(s)
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t(s)
t(s)
The body`s velocity has a maximum value
s (m) initially but gradually its decreasing (as
gradient is decreasing) and finally it comes to
rest (as gradient is zero.)
t(s)
Instantaneous velocity:
Definition: The velocity of the particle at that particular instant.
It is calculated by drawing a tangent to the displacement-time curve at that point and then
calculating the gradient of that tangent (as discussed earlier)
VELOCITY-TIME GRAPHS:
Area under the velocity-time graph gives us the DISPLACEMENT of the particle.
Gradient of the velocity-time graph gives us the ACCELERATION of the particle.
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t(s)
t(s)
𝑚
The velocity of the body is increasing non-linearly.
v( ) The body`s acceleration has a maximum value at
𝑠
the beginning but gradually its decreasing (as
gradient is decreasing) and finally it becomes zero.
At this point the body is moving with constant
velocity.
t(s)
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𝑙𝑖𝑛𝑒𝑎𝑟 𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒
(b) Since 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 = therefore,
𝑡𝑖𝑚𝑒
𝑙𝑖𝑛𝑒𝑎𝑟 𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒 = 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 × 𝑡𝑖𝑚𝑒
= 20𝑚𝑠 −1 × 5 𝑠
= 100𝑚.
Which can also be obtained by finding the
shaded area from 𝑡 = 0 𝑠 to 𝑡 = 5 𝑠. Figure 2.5
Thus in general, the area under the velocity time graph gives the linear distance
travelled by the object in the given time interval.
For graph (ii) of figure 2.5
(a) The velocity has only positive values. This means that the object is moving in only one
particular direction.
(b) The velocity increases uniformly with time since it has a straight line graph.
(c) Its average acceleration is constant for different time intervals; in other words, it has
uniform or constant acceleration.
(d) The distance travelled by the object can also be found by finding the area under the
𝑣 − 𝑡 graph fro whatever time interval that is required. For example, distance travelled
from 𝑡 = 0𝑠 to 𝑡 = 5𝑠
1
= 2 5 (50) (area of triangle)
= 125 𝑚
Note:
For both graphs (iii) and (iv), the distance travelled by the object can be obtained from the area under
the 𝑣 − 𝑡 graph.
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Area:
Multiply the units on the vertical axis to the units on the horizontal axis and check wha t the resulting
units are. Compare them with the known quantities` units.
If there is no air resistance or friction, all objects will fall with the same acceleration which is always
pointing downwards.
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Note:
A free falling body can move upwards. As long as the object is experiencing gravity but no other force, it is a free
falling body. When a free falling body is moving upwards, its direction of motion is upwards but the acceleration
𝑚
is 10 2 downwards. The free falling body will slow down because the acceleration is opposite to its direction of
𝑠
motion. It is actually decelerating. When the velocity is reduced to zero, it will stop at that position momentarily
and then start falling down. Since the acceleration is in the same direction as the motion, the free falling body is
now accelerating.
TERMINAL VELOCITY:
Have you noticed that when you run, you can feel the air pushing against you? This opposing force to your
motion is called air resistance. Air resistance is a form of frictional force. It has the following
characteristics.
As mentioned earlier, all objects if allowed to fall freely will accelerate towards the center of the earth.
Small, heavy and round objects such as steel balls will accelerate in the same way and hit the ground at the
same time if the air resistance is small. However if you release the piece of paper which is light and have a
large surface area, the motion of the paper can be described in figure 2.10.
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Figure 2.11
Figure 2.10
The following can be observed:
1. From 𝑡 = 0 𝑠 to 𝑡 = 1 𝑠, the velocity of the paper increases from 0 to 𝑣1 rapidly, i.e. with large
acceleration.
2. From 𝑡 = 1 𝑠 to 𝑡 = 2 𝑠, the velocity of the paper continues to increase from 𝑣1 to 𝑣2 (𝑣2 > 𝑣1 ).
However the rate of increase of velocity from 𝑣1 to 𝑣2 is smaller than that from zero to 𝑣1 over the
same time interval of 1s. I.e. with smaller acceleration.
3. From 𝑡 = 2 𝑠 to 𝑡 = 4 𝑠 and even beyond, the velocity of the paper does not increase any more but
remains at a constant, i.e. 𝑣4 = 𝑣3 = 𝑣2 = maximum constant velocity reached. Such a maximum
constant velocity is called the terminal velocity. The acceleration is zero.
4. The velocity- time graph shown in figure 2.11 can be used to represent the type of motion. Note
that the areas 𝐴1 , 𝐴2 , 𝐴3 and 𝐴4 represents the displacements 𝑠1 , 𝑠2 , 𝑠3 and 𝑠4 respectively.
Note:
Typically, terminal velocity for a diver is 60 𝑚𝑠 −1 but it depends on conditions, size, and shape of
the diver.
Weight of the freely falling body remains constant. It will not vary throughout the motion.
Whereas air resistance changes due to the factors mentioned above.
a) 𝑡 = 0𝑠 to 𝑡 = 3 𝑠 b) 𝑡 = 3 𝑠 to 𝑡 = 10 𝑠
c) 𝑡 = 10 𝑠 to 𝑡 = 20 𝑠 d) 𝑡 = 20 𝑠 to 𝑡 = 22 𝑠
e) 𝑡 = 22 𝑠 to 𝑡 = 35 𝑠 f) 𝑡 = 35 𝑠 to 𝑡 = 38 𝑠
Figure 2.12
Solution:
Time: Motion:
0 𝑠 to 3 𝑠 Velocity increases almost uniformly when he first leaves the aircraft. The
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acceleration a is about = 10𝑚𝑠 −2 , close to g.
3
22 𝑠 to 35 𝑠 Constant velocity again but smaller than the first terminal velocity before the
opening of the parachute.
NOTE:
When candidates are asked to describe the motion of an object, they need to describe the changes in
speed and acceleration of the object. The marks allocation will tell how many points are required in
your answer.
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