DnDCamp MoH WarforgedWizard1
DnDCamp MoH WarforgedWizard1
INT 4/2
CLASS SKILL?
MAX RANKS
intelligence
15 +2 8 TOUCH
armor class
12 FLAT-FOOTED
armor class
12 SKILLS (CLASS/CROSS-CLASS)
❏ Survival ■ wis +0 +0 0
______ = ______+______+______
RANGE TYPE NOTES +0 = ______+______+______
+0 0
❏ Swim ■ str* ______
❏ Tumble dex* ______ = ______+______+______
❏ Use Magic Device cha -
______ = ______+______+______
AMMUNITION ___________________________ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
❏ Use Rope ■ dex +2 +2 0
______ = ______+______+______
ATTACK ❏ ______________________ ____ ______ = ______+______+______
ATTACK BONUS DAMAGE CRITICAL
❏ ______________________ ____ ______ = ______+______+______
❏ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ After the skill denotes a skill that can be used untrained.
❏ Fill in this box if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
©2005 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned event only.
Eberron - Mark of Heroes FEATS SPELLBOOK
campaign PG.
Combat Casting 92
B
Scribe Scroll 99
All cantrips
0: ________________________________________________
experience points
__________________________________________________
GEAR __________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
-- Occupies the same space on a the body
-- 5% 30 ft. that armor or a robe does.
mage armor, magic missile, ray of enfeeblement, shield,
1st: _______________________________________________
shocking grasp.
__________________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES __________________________________________________
B = bonus feat
__________________________________________________
SPECIAL ABILITIES __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG.
__________________________________________________
Living construct traits EB
2nd: ______________________________________________
Composite plating EB
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Light fortification EB
__________________________________________________
Slam attack EB
__________________________________________________
BASIC POSSESSIONS Summon familar 57
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Scholar’s outfit 131 6 lb.
__________________________________________________
Spellbook 130 3 lb.
__________________________________________________
Adventurer’s standard backpack CS 18 lb.
__________________________________________________
Spell component pouch 130 2 lb.
__________________________________________________
2 Sunrods 128 2 lb.
*bonus equipment 12 3
BASIC POSSESSIONS GP VALUE 111 gp 0 0
BASIC WT. 57.5 lb. + MAGIC WT. = TOTAL WEIGHT CARRIED 57.5 lb. 13 1ST 1 1
2ND
33 lb 66 lb 100 lb 100 lb 200 lb 500 lb
LIFT OVER LIFT OFF PUSH OR LANGUAGES 3RD
LIGHT MEDIUM HEAVY
HEAD GROUND DRAG Initial languages = Common + racial
LOAD LOAD LOAD EQUALS 2x 5x languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common, Draconic
5TH
MONEY
cp — 6TH
sp — 7TH
gp — 9 8TH
pp —
9TH
©2005 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.
_____________________________________________ _____________________________________________
character name player
Wizard 1
_____________________________________________ Warforged
_______________ ____________________________
class and level race region
MA RK OF HERO ES
CoH
Cash on Hand
44 = 2 + -2 + + + 9 +
Progression Sheet
BASE CoH CHA RANKS ITM CREATE EQUIP GP MISC
TOTAL (LVL x2) MODIFIER MODIFIER MODIFIER BONUS MODIFIER
2nd 450 gp
3rd 1,350 gp
4th 2,700 gp
5th 4,500 gp
6th 6,500 gp
7th 9,500 gp
8th 13,500 gp
9th 18,000 gp
10th 24,500 gp
11th 33,000 gp
12th 44,000 gp
13th 56,000 gp
14th 75,000 gp
15th 100,000 gp
16th 100,000 gp
17th 100,000 gp
18th 100,000 gp
©2005 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanction events only.
_____________________________________________ _____________________________________________
character name player
Wizard 1
_____________________________________________ _______________ ____________________________ MA RK OF HERO ES
class and level RPGA # Event name
Magic and Stack Sheet
WORN MAGIC ITEMS CAMPAIGN CARD STACK
One Slot Per Maximum Action Points
Item Type Item Cost Wt 1
Headband, hat, helmet, or phylactery
2
Pair of lenses or goggles
3
Amulet, brooch, medallion, necklace or scarab
4
Vest, vestment or shirt
5
Robe or suit of armor -- -- -- 6
Belt
7
Cloak, cape, or mantle
8
Pair of bracers or bracelets
9
One glove, pair of gloves, or pair of gauntlets
10
Ring
11
Ring
12
Boots or Shoes
13
Shield
Basic Equipment Starting Gold + Craft/Prof. Bonus Web Tracking EV Character’s Max EV MINIATURE UNLOCK
Use the listed D&D Miniature and Get the Bonus
©2005 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanction events only.