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DnDCamp MoH WarforgedWizard1

This character sheet summarizes a warforged wizard. It lists the character's ability scores, hit points, armor class, skills, and saving throws. The character has above average intelligence and constitution. It has proficiency in concentration and craft skills related to its class and background.

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IvGur
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0% found this document useful (0 votes)
21 views4 pages

DnDCamp MoH WarforgedWizard1

This character sheet summarizes a warforged wizard. It lists the character's ability scores, hit points, armor class, skills, and saving throws. The character has above average intelligence and constitution. It has proficiency in concentration and craft skills related to its class and background.

Uploaded by

IvGur
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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_____________________________________________ _____________________________________________

character name player


Wizard 1
____________________________________________ Warforged
_______________ _____________ _____________
class and level race alignment deity
Medium __________ __________ ___________ _________ __________ __________ _________
__________ MA RK OF HERO ES
size age gender height weight eyes hair skin
Character Record Sheet
ABILITY ABILITY TEMPO- TEMPORARY POINT NONLETHAL
ABILITY NAME SCORE MODI- RARY MODIFIER BUY TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength
10 +0 2 HP
hit points
6 30 ft. (30 ft. base)
DEX
dexterity
14 +2 6 AC
armor class
14 = 10+ +2 + + +2 + + + + DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON 5 TOTAL
constitution
15 +2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT 4/2

CLASS SKILL?
MAX RANKS
intelligence
15 +2 8 TOUCH
armor class
12 FLAT-FOOTED
armor class
12 SKILLS (CLASS/CROSS-CLASS)

KEY SKILL ABILITY MISC


WIS
wisdom
10 +0 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
INITIATIVE
modifier
+2 = +2 +
CHA
charisma
6 -2 0 DEX MISC ❏ Appraise ■ int
+2 = ______+______+______
______ +2 0
TOTAL MODIFIER MODIFIER
❏ Balance ■ dex* +2 = ______+______+______
______ +2 0
BASE ABILITY MAGIC MISC. TEMPO-
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER RARY conditional modifiers
❏ Bluff ■ cha -2 = ______+______+______
______ -2 0
Immunity to poison, +0 +0 0
FORTITUDE
(constitution)
+2 = +0 + +2 + + + sleep effects, paralysis,
❏ Climb ■ str* ______ = ______+______+______
disease, nausea, ■ Concentration ■ con +6 = ______+______+______
______ +2 4
REFLEX
(dexterity)
+2 = +0 + +2 + + + fatigue, exhaustion,
■ Craft ■ ( ) int +2 = ______+______+______
______ +2 0
effects that cause the
sickened condition, ■ Craft ■ ( ) int ______ = ______+______+______
WILL
(wisdom)
+2 = +2 + +0 + + + and energy drain.
■ Craft ■ ( ) int ______ = ______+______+______
■ Decipher Script int +6 = ______+______+______
______ +2 4
SPELL AP -2 = ______+______+______
-2 0
BASE ATTACK BONUS +0 action points
❏ Diplomacy ■ cha ______
RESISTANCE ______ = ___ __+______+______
❏ Disable Device int
3 ❏ Disguise ■ cha
-2 = ______+______+______
______ -2 0
GRAPPLE
modifier
+0 = +0 + +0 + +0 + CURRENT
❏ Escape Artist ■ dex*
+2 = ______+______+______
______ +2 0
BASE ATTACK STRENGTH SIZE MISC +2 = ______+______+______
+2 0
TOTAL BONUS MODIFIER MODIFIER MODIFIER ❏ Forgery ■ int ______
-2 -2 0
______ = ______+______+______
❏ Gather Information ■ cha
ATTACK ❏ Handle Animal cha ______ = ______+______+______
ATTACK BONUS DAMAGE CRITICAL +0 = ______+______+______
+0 0
❏ Heal ■ wis ______
Slam +0 melee 1d4 x2 +2 = ______+______+______
+2 0
❏ Hide ■ dex* __+1__
RANGE TYPE NOTES -2 -2 0
______ = _____+______+______
❏ Intimidate ■ cha
Blugeoning +0 +0 0
______ = ______+______+______
❏ Jump ■ str*
+6 = ______+______+______
______ +2 4
■ Knowledge (arcana) int
■ Knowledge ( ) int ______ = ______+______+______
■ Knowledge ( ) int ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
■ Knowledge ( ) int ______ = ______+______+______
Quarterstaff +0 melee 1d6 x2 ______ = ______+______+______
■ Knowledge ( ) int
❏ Listen ■ wis +0 = ______+______+______
______ +0 0
RANGE TYPE NOTES
❏ Move Silently ■ dex* +2 = ______+______+______
______ +2 0
Blugeoning
❏ Open Lock dex ______ = ______+______+______
AMMUNITION ___________________________ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏ Perform ( ) cha ______ = ______+______+______
❏ Perform ( ) cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL ❏ Perform ( ) cha ______ = ______+______+______
Light crossbow +2 ranged 1d8 19-20/x2 ■ Profession ( ) wis ______ = ______+______+______
■ Profession ( ) wis ______ = ______+______+______
RANGE TYPE NOTES
❏ Ride ■ dex +2 = ______+______+______
______ +2 0
80 ft. Piercing
+2 = ______+______+______
+2 0
❏ Search ■ int ______
10 Bolts
AMMUNITION ___________________________ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏ Sense Motive ■ wis +0 +0 0
______ = ______+______+______
❏ Sleight of Hand dex* ______ = ______+______+______
ATTACK ■ Spellcraft int +6 = ______+______+______
______ +2 4
ATTACK BONUS DAMAGE CRITICAL
❏ Spot ■ wis +0 = ______+______+______
______ +0 0

❏ Survival ■ wis +0 +0 0
______ = ______+______+______
RANGE TYPE NOTES +0 = ______+______+______
+0 0
❏ Swim ■ str* ______
❏ Tumble dex* ______ = ______+______+______
❏ Use Magic Device cha -
______ = ______+______+______
AMMUNITION ___________________________ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
❏ Use Rope ■ dex +2 +2 0
______ = ______+______+______
ATTACK ❏ ______________________ ____ ______ = ______+______+______
ATTACK BONUS DAMAGE CRITICAL
❏ ______________________ ____ ______ = ______+______+______
❏ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ After the skill denotes a skill that can be used untrained.
❏ Fill in this box if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
©2005 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned event only.
Eberron - Mark of Heroes FEATS SPELLBOOK
campaign PG.
Combat Casting 92
B
Scribe Scroll 99
All cantrips
0: ________________________________________________
experience points
__________________________________________________

GEAR __________________________________________________

ARMOR/PROTECTIVE ITEM __________________________________________________


TYPE AC BONUS MAX DEX
Composite plating Light (special) +2 -- __________________________________________________

__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
-- Occupies the same space on a the body
-- 5% 30 ft. that armor or a robe does.
mage armor, magic missile, ray of enfeeblement, shield,
1st: _______________________________________________
shocking grasp.
__________________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY __________________________________________________

__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES __________________________________________________
B = bonus feat
__________________________________________________
SPECIAL ABILITIES __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG.
__________________________________________________
Living construct traits EB
2nd: ______________________________________________
Composite plating EB
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Light fortification EB
__________________________________________________
Slam attack EB
__________________________________________________
BASIC POSSESSIONS Summon familar 57
ITEM PG. WT. ITEM PG. WT. __________________________________________________

Quarterstaff 120 20 lb. __________________________________________________

Light crossbow 115 4 lb. __________________________________________________

10 bolts 115 1 lb. 3rd: ______________________________________________

__________________________________________________
Scholar’s outfit 131 6 lb.
__________________________________________________
Spellbook 130 3 lb.
__________________________________________________
Adventurer’s standard backpack CS 18 lb.
__________________________________________________
Spell component pouch 130 2 lb.
__________________________________________________
2 Sunrods 128 2 lb.

3 Scroll cases 126 1.5 lb. SPELL SAVE +2


DC MOD
Ink 126 0 lb.

2 Ink pens 126 0 lb. ARCANE SPELL FAILURE 5 %


4 Sheets of parchment 126 0 lb. conditional modifiers

Standard identification papers* EB 0 lb.

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC LEVEL PER DAY SPELLS

*bonus equipment 12 3
BASIC POSSESSIONS GP VALUE 111 gp 0 0

BASIC WT. 57.5 lb. + MAGIC WT. = TOTAL WEIGHT CARRIED 57.5 lb. 13 1ST 1 1

2ND
33 lb 66 lb 100 lb 100 lb 200 lb 500 lb
LIFT OVER LIFT OFF PUSH OR LANGUAGES 3RD
LIGHT MEDIUM HEAVY
HEAD GROUND DRAG Initial languages = Common + racial
LOAD LOAD LOAD EQUALS 2x 5x languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common, Draconic
5TH
MONEY
cp — 6TH

sp — 7TH

gp — 9 8TH
pp —
9TH

©2005 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.
_____________________________________________ _____________________________________________
character name player
Wizard 1
_____________________________________________ Warforged
_______________ ____________________________
class and level race region
MA RK OF HERO ES
CoH
Cash on Hand
44 = 2 + -2 + + + 9 +
Progression Sheet
BASE CoH CHA RANKS ITM CREATE EQUIP GP MISC
TOTAL (LVL x2) MODIFIER MODIFIER MODIFIER BONUS MODIFIER

LEVEL CLASS TAKEN/PREREGS GP LIMIT EXPANDED ITEM AND SOURCE


Wizard
1st

2nd 450 gp

3rd 1,350 gp

4th 2,700 gp

5th 4,500 gp

6th 6,500 gp

7th 9,500 gp

8th 13,500 gp

9th 18,000 gp

10th 24,500 gp

11th 33,000 gp

12th 44,000 gp

13th 56,000 gp

14th 75,000 gp

15th 100,000 gp

16th 100,000 gp

17th 100,000 gp

18th 100,000 gp

©2005 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanction events only.
_____________________________________________ _____________________________________________
character name player
Wizard 1
_____________________________________________ _______________ ____________________________ MA RK OF HERO ES
class and level RPGA # Event name
Magic and Stack Sheet
WORN MAGIC ITEMS CAMPAIGN CARD STACK
One Slot Per Maximum Action Points
Item Type Item Cost Wt 1
Headband, hat, helmet, or phylactery
2
Pair of lenses or goggles
3
Amulet, brooch, medallion, necklace or scarab
4
Vest, vestment or shirt
5
Robe or suit of armor -- -- -- 6
Belt
7
Cloak, cape, or mantle
8
Pair of bracers or bracelets
9
One glove, pair of gloves, or pair of gauntlets
10
Ring
11
Ring
12
Boots or Shoes
13
Shield
Basic Equipment Starting Gold + Craft/Prof. Bonus Web Tracking EV Character’s Max EV MINIATURE UNLOCK
Use the listed D&D Miniature and Get the Bonus

120 gp 120 gp Limit the Risk


111 gp + = Miniature: Warforged Wizard (Deathknell 11/60)
This unlock ability allows you to spend an action
+ point to reroll an arcane spell failure roll.
+ + = 111 gp
Magic Items Worn Magic Weapons and Other Consumable Magic Items Total EV

MAGIC WEAPONS AND OTHER MAGIC ITEMS CONSUMABLE MAGIC ITEMS


Item Cost Wt Item Cost Wt

©2005 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanction events only.

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