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Mausritter - AI Generated Game.

The document describes a hex for a mouse roleplaying game. It provides details for Hex 1, which is a human settlement hex centered around the town of Hollowbrook. Hollowbrook is a small hamlet of 3-5 families nestled around an old farmhouse. It is governed by a council of mice and known for its communal traditions and skilled artisans. The town is preparing for its upcoming Harvest Festival.

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Cody Svien
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0% found this document useful (0 votes)
62 views

Mausritter - AI Generated Game.

The document describes a hex for a mouse roleplaying game. It provides details for Hex 1, which is a human settlement hex centered around the town of Hollowbrook. Hollowbrook is a small hamlet of 3-5 families nestled around an old farmhouse. It is governed by a council of mice and known for its communal traditions and skilled artisans. The town is preparing for its upcoming Harvest Festival.

Uploaded by

Cody Svien
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Hex 1.

Hex Type: Human Settlement


Landmark: Old Farmhouse
Town Name: Hollowbrook
Population: Hamlet (3-5 families)
Settlement Size: Not applicable (Hamlet size)
Governance: Free settlement, governed by a council of burghermice

Description: As you approach the human settlement hex, your eyes are drawn to an old
farmhouse standing amidst the countryside. This farmhouse serves as the heart of Hollowbrook,
a quaint hamlet nestled in the surrounding landscape. The air is filled with a sense of community
and shared responsibilities, as the town's inhabitants gather to celebrate seasonal festivals and
exchange goods.

Hollowbrook, governed by a council of burghermice, operates as a free settlement. The mice of


Hollowbrook have cultivated a tradition of communal harmony and make decisions collectively.
Skilled artisans in the town excel in crafting exquisite wooden carvings and intricate woven
textiles, showcasing their craftsmanship to the neighboring settlements.

The upcoming Harvest Festival has Hollowbrook buzzing with excitement and preparations. The
townsfolk eagerly anticipate showcasing their agricultural produce, participating in lively
competitions, and strengthening ties with other communities. A prominent establishment in
Hollowbrook is "The Rusty Hare," a cozy tavern where mice and travelers alike gather to share
tales, savor locally brewed berry mead, and enjoy warm vegetable stew.

So, the revised hex description with the updated town details is as follows:

Hex Type: Human Settlement


Landmark: Old Farmhouse
Town Name: Hollowbrook
Population: Hamlet (3-5 families)
Settlement Size: Not applicable (Hamlet size)
Governance: Free settlement, governed by a council of burghermice

Description: As you approach the human settlement hex, your eyes are drawn to an old
farmhouse standing amidst the countryside. This farmhouse serves as the heart of Hollowbrook,
a quaint hamlet nestled in the surrounding landscape. The air is filled with a sense of community
and shared responsibilities, as the town's inhabitants gather to celebrate seasonal festivals and
exchange goods. Hollowbrook, governed by a council of burghermice, operates as a free
settlement. The mice of Hollowbrook have cultivated a tradition of communal harmony and
make decisions collectively. Skilled artisans in the town excel in crafting exquisite wooden
carvings and intricate woven textiles, showcasing their craftsmanship to the neighboring
settlements. The upcoming Harvest Festival has Hollowbrook buzzing with excitement and
preparations. The townsfolk eagerly anticipate showcasing their agricultural produce,
participating in lively competitions, and strengthening ties with other communities. A prominent
establishment in Hollowbrook is "The Rusty Hare," a cozy tavern where mice and travelers alike
gather to share tales, savor locally brewed berry mead, and enjoy warm vegetable stew.

Hex 2.

Hex Type: River


Landmark: Huge Boulder
Interesting Detail: The huge boulder guards a den of a great predator, rumored to protect a
stash of stolen shiny trinkets and valuable mouse artifacts collected over time.

“As you enter the river hex, your gaze is drawn to a massive boulder perched near the water’s
edge. It stands tall and imposing, casting an ominous shadow that seems to linger. Whispers
among the mice speak of hidden secrets and mysterious occurrences surrounding the enigmatic
boulder, leaving an air of intrigue and caution in the air.”

Hex 3.

Hex Type: Forest


Landmark: Hollow Tree Stump
Interesting Detail: The hollow tree stump is a natural feature that appears out of place, formed
through a combination of a lightning strike and the relentless decay of time.

Description: As you step into the forest hex, your eyes are drawn to a peculiar sight—a hollow
tree stump standing amidst the towering trees. It seems out of place, its presence raising
questions about its origin. The mystery deepens as you observe the marks of a lightning strike
on its surface, evidence of a powerful force that splintered the tree long ago. Over time, the
forces of decay and nature transformed the once majestic tree into this unexpected and
enigmatic feature. The hollow tree stump serves as a reminder of the powerful and
unpredictable forces at work in the forest.

Hex 4.

Hex Type: Countryside


Landmark: Stone Wall
Interesting Detail: The ancient stone wall, weathered by time, is covered in moss and ivy. It
surrounds a mouse witch’s hut, where she brews mysterious potions and concoctions.

Within the boundaries of the stone wall lies the humble abode of a mouse witch. She dwells in
solitude, surrounded by her cauldron, shelves adorned with mystical ingredients, and bubbling
brews. Her concoctions are renowned for their magical properties, ranging from healing elixirs to
transformative potions. The scent of herbs and arcane energies lingers in the air, inviting
curiosity and caution for those who dare to approach.

AI prompts

You are to generate hexes for a Mausritter hex crawl. You will do them one at a time.

Each hex has a


● Hex type
● A landmark (depending on the hex type)
● An interesting detail for that landmark

You roll a d10 initially for the hex type. On a 1-2 it’s a countryside type, 3-4 a forest, 5 a river, 6 a
human settlement, 7 is a lake, 8, is a swamp, 9 is a hills, and 10 a mountain.

Landmarks are as follows.

Countryside
1. Anthill
2. Beech, lightning split
3. Bone-white tree
4. Cow skeleton
5. Field of flowers
6. Field of wheat
7. Hedge row
8. Hollow tree stump
9. Huge flat rock
10. Lily-lined pond
11. Massive fallen tree
12. Old craggy oak
13. Old farmhouse
14. Quiet dirt road
15. Rabbit warren
16. Sparrow nest
17. Stand of pine trees
18. Steep hill
19. Stone wall
20. Tangle of fig roots

Tarest
1. Abandoned shack
2. Bright clearing
3. Cascading waterfalls
4. Cliff face
5. Cold, fresh spring
6. Dense underbrush
7. Face in ancient oak
8. Fox hole
9. Grove of ferns
10. Hollow tree stump
11. Huge pine tree
12. Human walking track
13. Human-made clearing
14. Meandering brook
15. Overgrown ruins
16. Ring of stones
17. Rocky outcropping
18. Sunken hollow
19. Tangle of roots
20. Termite-riddled tree

River
1. Canal lock
2. Converging tributaries
3. Draping willow
4. Eroded riverbank
5. Fallen tree crossing
6. High waterfall
7. Huge boulder
8. Huge concrete dam
9. Isolated island
10. Muddy flats
11. Rocky rapids
12. Row of dead trees
13. Silty dam
14. Stepping-stones
15. Stone bridge
16. Stony shallows
17. Submerged trash
18. Sunken barge
19. Twisted roots
20. Wooden bridge

Human Town
1. Abandoned car
2. Apartment balcony
3. Blackberry hedge
4. Busy road
5. Drainpipe outlet
6. Dumped furniture
7. Greenhouse
8. Mouse ruins
9. Newly built house
10. Overgrown garden bed
11. Pigeon nest
12. Pile of trash
13. Rocky riverbed
14. Shopping trolley
15. Stagnant pond
16. Steel bridge
17. Trash-filled skip
18. Tree-lined footpath
19. Underground car park
20. Woodshed

Lake

1. Upside-down row boat


2. Deadwood log
3. Gravel shore
4. Minnow filled shallow
5. Old wooden pier
6. Dense bushes
7. Animal trails
8. Cattail shallows
9. Water fowl nests
10. Deserted human campfire
11. Abandoned tackle box
12. Beaver lodge
13. Dense tall grass
14. Cranberry bog
15. Blackberry grove
16. Sandy shore
17. Deep tire tracks
18. Knot of old fishing tackle
19. Old tires
20. Washed up buoy
Swamp

1. Huge willow
2. Moss covered rocks
3. A huge mossy log
4. A sunken shed
5. Lilly pad shallows
6. Sunken trees
7. Dense reeds
8. Maze of tangled roots
9. Old boardwalk
10. Mangroves
11. Den of swamp lizards
12. Rusty sunken car
13. Peat bog
14. Dense shrubs
15. Mud pit
16. Vine covered trees
17. Sunken stumps
18. Factory drainage pipe
19. Quicksand
20. Muskrat nest

Hills
1. Large Pine tree
2. Boulder field
3. Deep misty ravine
4. Moonshine shed
5. Junk dumping area
6. Abandoned coal mine
7. Rusty abandoned Studebaker
8. Buck skull
9. Abandoned oil drums
10. Rusty train bridge
11. Dry creek bed
12. Huge uprooted tree
13. Abandoned house
14. Hunting blind
15. Grassy valley
16. Black walnut tree
17. Bear cave
18. Leafy clearing
19. Wildflower meadow
20. Waterfall

Mountain
1. Scenic overlook platform
2. Rocky human hiking trail
3. Huge boulder
4. Tree clinging to cliff
5. Stone foundations
6. Cougar cave
7. Rapids
8. Gravel slope
9. Crystal cave
10. Hot spring
11. Snow drift
12. Ski lift
13. Eagle nest
14. Jagged cliff
15. Rock bee hive
16. Wolf den
17. Pine, struck tree
18. Log cabin
19. Abandoned tent
20. Radio tower

Then, for landmark details, roll a d6 and consult below. Each result has a question, answer it in
a sentence.

If you roll a 1 on the d6, you create a mouse settlement.

If you roll a 2 on a d6, roll a d8.

1. Small mouse farm (What threatens their crops?)


2. Noblemouse's castle (What does it defend against?)
3. Friendly mouse roadhouse (What is in the basement?)
4. Mouse hunting lodge (What is their quarry?)
5. Mining outpost (What have they uncovered?)
6. Mouse hermit's hut (Why do they shun society?)
7. Natural caves (What is living here?)
8. Hedge-knight's tower (What is their quest?)

If you roll a 3 on a d6, roll a d8.

1. Songbird's nest (What sad tales do they sing of?)


2. Tribe of huge, peaceful beasts (What do they fear?)
3. Rat bandit hideout (Who do they prey on?)
4. Crow coven's spire (What spells do they caw?)
5. Hive of insects (What do they hunger for?)
6. Den of a great predator (What treasure do they guard?)
7. Frog fortress (What lies hidden in the dungeon?)
8. Mouse wizard's tower (What spell is almost finished?)

If you roll a 4 on a d6, roll a d8.

1. Dangerous natural feature (How can it be avoided?)


2. Lonely shrine (Who maintains it? What do they worship?)
3. Noblemouse's manor (Why was it abandoned?)
4. Abandoned settlement (What clues did they leave?)
5. Ruined watchtower (What did it guard from?)
6. Natural feature, peaceful and safe (Who gathers here?)
7. Natural feature, out of place (How did it form?)
8. Rickety bridge (What does it cross over?)

If you roll a 5 on a d6, roll a d8.

1. Ancient bat cult temple (What was summoned?)


2. Faerie ring (What business do the faeries have here?)
3. Beetle graveyard (What do the ghosts want?)
4. Mouse witch's hut (What does she brew?)
5. Small, deep pond (What is at the bottom?)
6. Out-of-season plantlife (Why are they growing here?)
7. Owl sorcerer's nest (What are they searching for?)
8. Strange magical anomaly (Why is it spreading?)

If you roll a 6 on a d6, roll a d8.

1. Crashed Lilliputian airship (How can it be repaired?)


2. Humming stone (What happens when touched?)
3. Completely lifeless (What disaster has occurred?)
4. Regularly used by humans (What do they do here?)
5. Damaged by humans (What have they done?)
6. Ancient ruins of a past civilisation (Who built this?)
7. Cat lord's hunting ground (What trophies remain?)
8. Repurposed human construction (How is it used?)

If you rolled a mouse settlement,

First give it a name.


Then, roll 2d6, select the lowest result and determine the population.
1. Farm/manor (1-3 families)
2. Crossroads (3-5 families)
3. Hamlet (50-150 mice)
4. Village (150-300 mice)
5. Town (300-1000 mice)
6. City (1000+ mice)

Then roll a d6 and add the settlement size result, and consult the table below,

2-3. Guided by village elders


4-5. Administered by a knight or lower-caste lord
6-7. Organized by a guild committee
8-9. Free settlement, governed by council of burghermice
10-11. House of an upper caste noblemouse
12. Seat of baronial power

Then give settlement details, what habits and customs do these mice have?
What feature sets this settlement apart from others? (Cities have two)
Then what trade do these mice work?
What events are happening?
What tavern or inn is here? What do they serve?

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