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DM Screen - 2e

This document contains tables and statistics related to combat and initiative in a role-playing game system. It includes modifiers for situational factors like visibility, terrain, and conditions as well as damage values and ranges for different weapons.

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0% found this document useful (0 votes)
46 views6 pages

DM Screen - 2e

This document contains tables and statistics related to combat and initiative in a role-playing game system. It includes modifiers for situational factors like visibility, terrain, and conditions as well as damage values and ranges for different weapons.

Uploaded by

BW
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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I1

Screen
I Mobs 9 1

I
%orless 1-1 I + 2 t 3 t 4 t 5+ 6 + 7+ t l t 9 t 10t11+12+13+14+15+16+
20 20 19 19 17 17 15 15 13 13 11 11 9 9 7 7 5 5 1
Table 50: SITUATIONALMODIFIERS

Priests 1-3 10 14 16 15
4-6 9 13 1L 15 14
7-9 7 11 10 13 12

or magic-using creatures -2 I
Creatures with V 2 HD or less -2
Rogue! 1-4 14 I! 15
5-8 12 11 13
1" 11

I Warriors I-L
16
14
18
16
7
IS
20
17

11-12 7 9 8 8
13-14 5 7 6 5
15-16 4 6 5 4
4 4
3 15

3
Table 4 4 COVER & CONCEALMENT
MODIFIERS
c c 1 .

I 50% hidden -4 -3. I

ovement Spotted
Clear sky 1,500 1,000 500 100
Foe. dense izzard 10 10 5 5

L"IIJJ1IC I l l C , L " L L 5 Idll5jc

Missile fire, medium range


r T D D D* D* D* D* D
I Shield only 91
4 T T D D D * D * D * D

I studded'hther, or r& mail


Studded leather or ring mail + shield,
bfieandine, scale mail, hide m g r -4

Table 40: STANDARD MODIkIERS


TO INITIATIVE

r
Snecific Situation Modifier
Hasted
Slowed
On h i h e r ground -1
Set to receive a charge -2
Wading or slippery footing +2
Wading in deep water +4
Foreign environment
Hindered
Waiting +1

60 %
65 %
70 %
Silenced -2
Invisible -2
Distinctive odor +2
95 % 82% 80% Every 10 members +1
95 % 87% 85% Camouflaged -1 to - 3
95 %
_ _ j _
kaA%

Conditions are:
Rainy
Heavy fog -2

Cautious Threatening Hostile


I Both groups surprised
One grout) sumrised
3d6
4d6
14 Cautious
15 Cautious Threatening Threatening Hostile

Threatening Threatening Hostile


I Jungle or dense forest
L i h t forest
Id10 x 10
2d6 x 10 I
Arquebus'** ld10 ldlO 15 M P
Battle axe Id8 Id8 7 M S
Blowgun, Barbed Dart ld3 Id2 5 S quebus 1/3 5 15 21
1 1 5 S P DWgUn 2/1 1 2 3
)mp. long bow,

- I
Short bow - - 7 M
Club ld6 ld3 4 M B
Crossbow, Hand quarrel ld3 ld2 - S P
flightarrow 2/1 7 14 21
1% bow,

Dagger or dirk ld4 ld3 2 S


Dart ld3 ld2 2 S P

igger 2/1 1 2
irt 3/1 1 2 4

2nd axe
Horseman's mace ld6 ld4 6 M irpoon
Horseman's pick ld4+1 ld4 5 M P gelin

ng stone 1 4 8 1 6
Near 1 1 2 . 3
k, "' aff sling bullet 2/1 - 3-6 9
Mancatcher"* - affslingstone 2/1 - 3-6 9
Morning star 2d4 ld6+1

Fauchard-fork ld8 ld10 8 L


Glaive* ld6 Id10 8 L S

Lucern hammer # 2d4 ld6 9 L


Military fork* ld8 2d4 7 L
Partisan # ld6 ld6+1 9 L P

la471 ld4 4 S S
Sling - - 6 S -
Sling bullet ld4+1 ld6+1 - S B
Slim stone ld4 ld4 - S R

Broad 2d4 ld6+1 5 M S


Khopesh 2d4 ld6 9 M S

Whip

I
I
Table
- Level
Range 1 0 11 12 1.'' 14 1S 1 6

I
Pori ROF S M I
Priest 20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 8
Blowgun 2/1 1 2 3 Rogue 20 2( 17 16 16 15 15 14 14 13 11 11
Comp. long bow, IL' y 0 /

flight arrow 2/1 6 12 21 17 17 16 l a


Comp. long bow,
sheaf arrow '1 4 8 17
Comp shortbow 1 5 10 18
Long bow,
tlight arrov
Long bow,
sheaf arrow 2/1 5 10 1.
Short bow 2/1 5 10 15 SkeletonorlHD 10 7 4 T T D D D* D" D* D* D*
Zombie 13 10 7 4 T T D D D* D* D* D*

I
Hand crossbow
Heavy crossbow 1 2
1 2
8
1
10
t
2
Ghoulor2HT 16
HU
13 10 7 4 T T D D C- D* D*

or6HD - - 20 19 16 13 10 7 4 T
1 1 2 3 Mummyor7HD - - - 20 19 16 13 10 7 4
1 1 2 3 eor8HD - - - - 20 19 16 13 10 7
1 1 2 3
1 2 4 6
2/1 1 2 3
1 5 10 20

>pear 1 1 2 ;
Staff sling bullet 2/1 - 3-6 9 **Specialcreatures of the Negative Material
Staff slim stone 2/1 - 3-6 9 plane, certain Greater dwell in the outer planes.
t Paladins turn und
"ROF is the rate of fire-how many
shots that weapon can fire off in one
round. This is independent of the number
of melee attacks a character can make in a Table 58: PUNCHING AND WRESTLING RESULT
round.
Range is gi in tens of yards Each Attack Roll .
Punch Damage
range category (Short, Medium, or Lon
includes attacks from distances equal to
less than the given range
I LU -r

19
18
naymaKer
Wild swing
Rabbit ounch
L
0
1
IU
1
3
Dear nug
Arm twist
Kick
The modifiers for range are - 2 Lor
medium range and - 5 for long range.
Arquebuses (if allowed) double a
range modifiers.

I
11 Hook 10 Gouge
;lancing blov Elbow 5 h
'nmhinxtinn T PO lnrl

Combination 2 10 Throw

Uetender sleeping or held


Defender stunned or prone
Automatic
+4
L 6
I
5
4
3
Jab
Glancing blow
Rabbit punch
Hook
2
1
2
2
8
3
5
12
Gouge
Kick
Arm lock*
Gouge
2 Uppercut 2 15 Headlock"
Defender surprised
L 1
..I1UU11L
. .
L U L ,
... ...
'"'E6 ".'L6L
+1
Wild swing 0 2 Leg twist '

Missile fire, medium range Less than 1 Havmaker 2 25 Bea


Rear attack +2

Exchange Value
-"

Chain, rim, and


including
Terrible Trouble at Tragidore
by Jean;urd Bruce Rabe
This indispensable aid to t h e DUNGEON Also included is a 16-page adventure, Terrible
MASTER puts all the most important combat Trouble at Tragicfore.This exciting RPGA tour-
and encounter tables a t your fingertips! Don’t nament adventure is intended for medium-level
slow down the action by searching for a num- characters (levels 5-8). It contains advice and
ber; keep them in front of you all t h e time with tips for novice Dungeon Masters but is suitable
this handy screen and reference guide. for use by all players.

Brget is: -Cover oncealment

3
I 25% hidden
cnm
-2
L:aa.... -A

13 75 c~ hidden -7 -3
90OO hidden - 10 -4

Table 55: ST :D MODIFIERS


TO IIYI I IATIVE
lpecific Situation Modifier
Potte, 4 18 19 11 3 2
3 17 18 8 3 2
3 n higher ground -1
‘ thi
, thi --
Set to receibe a charge -2

*This save does not include the container, only the liquid contents. I Wading
Wadmg or tootmg
slippery
deep water
in
Foreign environment
+z,
+4 I
**Even though the save is made, the item is probably hopelessly mixed with the acid.
Hlndered (tangled, climbing, held’ +3

9263XXX1401 $6.95 US.


Eighth printing, February 1994 50695> $8.50 CANADA
f4.50 U.K.

9 7 8 0 8 8 0 387477

I S B N 0-88038-747-5
ADVANCED DUNGEONS h DRAGONS is a registered trademark owned by TSR, Inc. DUNGEON MASTER, RPGA, and the TSR logo are
trademarks owned by TSR, Inc. O1989 TSR, Inc. All Rights Reser~ed.printed in U.S.A.

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