DM Screen - 2e
DM Screen - 2e
Screen
I Mobs 9 1
I
%orless 1-1 I + 2 t 3 t 4 t 5+ 6 + 7+ t l t 9 t 10t11+12+13+14+15+16+
20 20 19 19 17 17 15 15 13 13 11 11 9 9 7 7 5 5 1
Table 50: SITUATIONALMODIFIERS
Priests 1-3 10 14 16 15
4-6 9 13 1L 15 14
7-9 7 11 10 13 12
or magic-using creatures -2 I
Creatures with V 2 HD or less -2
Rogue! 1-4 14 I! 15
5-8 12 11 13
1" 11
I Warriors I-L
16
14
18
16
7
IS
20
17
11-12 7 9 8 8
13-14 5 7 6 5
15-16 4 6 5 4
4 4
3 15
3
Table 4 4 COVER & CONCEALMENT
MODIFIERS
c c 1 .
ovement Spotted
Clear sky 1,500 1,000 500 100
Foe. dense izzard 10 10 5 5
r
Snecific Situation Modifier
Hasted
Slowed
On h i h e r ground -1
Set to receive a charge -2
Wading or slippery footing +2
Wading in deep water +4
Foreign environment
Hindered
Waiting +1
60 %
65 %
70 %
Silenced -2
Invisible -2
Distinctive odor +2
95 % 82% 80% Every 10 members +1
95 % 87% 85% Camouflaged -1 to - 3
95 %
_ _ j _
kaA%
Conditions are:
Rainy
Heavy fog -2
- I
Short bow - - 7 M
Club ld6 ld3 4 M B
Crossbow, Hand quarrel ld3 ld2 - S P
flightarrow 2/1 7 14 21
1% bow,
igger 2/1 1 2
irt 3/1 1 2 4
2nd axe
Horseman's mace ld6 ld4 6 M irpoon
Horseman's pick ld4+1 ld4 5 M P gelin
ng stone 1 4 8 1 6
Near 1 1 2 . 3
k, "' aff sling bullet 2/1 - 3-6 9
Mancatcher"* - affslingstone 2/1 - 3-6 9
Morning star 2d4 ld6+1
la471 ld4 4 S S
Sling - - 6 S -
Sling bullet ld4+1 ld6+1 - S B
Slim stone ld4 ld4 - S R
Whip
I
I
Table
- Level
Range 1 0 11 12 1.'' 14 1S 1 6
I
Pori ROF S M I
Priest 20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 8
Blowgun 2/1 1 2 3 Rogue 20 2( 17 16 16 15 15 14 14 13 11 11
Comp. long bow, IL' y 0 /
I
Hand crossbow
Heavy crossbow 1 2
1 2
8
1
10
t
2
Ghoulor2HT 16
HU
13 10 7 4 T T D D C- D* D*
or6HD - - 20 19 16 13 10 7 4 T
1 1 2 3 Mummyor7HD - - - 20 19 16 13 10 7 4
1 1 2 3 eor8HD - - - - 20 19 16 13 10 7
1 1 2 3
1 2 4 6
2/1 1 2 3
1 5 10 20
>pear 1 1 2 ;
Staff sling bullet 2/1 - 3-6 9 **Specialcreatures of the Negative Material
Staff slim stone 2/1 - 3-6 9 plane, certain Greater dwell in the outer planes.
t Paladins turn und
"ROF is the rate of fire-how many
shots that weapon can fire off in one
round. This is independent of the number
of melee attacks a character can make in a Table 58: PUNCHING AND WRESTLING RESULT
round.
Range is gi in tens of yards Each Attack Roll .
Punch Damage
range category (Short, Medium, or Lon
includes attacks from distances equal to
less than the given range
I LU -r
19
18
naymaKer
Wild swing
Rabbit ounch
L
0
1
IU
1
3
Dear nug
Arm twist
Kick
The modifiers for range are - 2 Lor
medium range and - 5 for long range.
Arquebuses (if allowed) double a
range modifiers.
I
11 Hook 10 Gouge
;lancing blov Elbow 5 h
'nmhinxtinn T PO lnrl
Combination 2 10 Throw
Exchange Value
-"
3
I 25% hidden
cnm
-2
L:aa.... -A
13 75 c~ hidden -7 -3
90OO hidden - 10 -4
*This save does not include the container, only the liquid contents. I Wading
Wadmg or tootmg
slippery
deep water
in
Foreign environment
+z,
+4 I
**Even though the save is made, the item is probably hopelessly mixed with the acid.
Hlndered (tangled, climbing, held’ +3
9 7 8 0 8 8 0 387477
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