Weapons Stats
Weapons Stats
1
Table of Contents
Melee Weapons
Brawling Weapons
Combat Gloves
Model: Stock Combat Gloves
Type: Brawling weapon
Scale: Character
Skill: Brawling
Cost: 200
Availability: 1, F
Difficulty: Easy
Damage: STR+2
Game Notes: Heavy gloves
that are made from weighted
materials, and designed
to add more impact to an
unarmed attack (+2 to
punching damage). Model: Standard Shockboxing Gloves
Source: d20 Core Rulebook (pages 131/133) Type: Powered brawling weapon
Scale: Character
Cost: 500/pair
Shockboxing Gloves Availability: 2, F
Difficulty: Moderate
Damage: STR+1D stun
Game Notes: Shockboxing gloves can be set to three power
settings: Low, Medium, and High. Each setting higher than
“Low” adds an additional +1D of stun damage, to a
maximum of STR+3D (for the “High” setting). After-market
modifications and jury-rigs can transform standard gloves
into lethal weapons. Such models cost up to 1500 credits Model: Palandrix Personal Protection Gear Stun Gauntlets
per pair, and the damage is considered to be lethal. Type: Hand-to-hand stun gauntlets
Skill: Brawling
Ammo: 10 charges
Stun Gauntlets Cost: 300
Availability: 2
Difficulty: Easy
Damage: STR+2D stun
Source: Gundark’s Fantastic Technology (pages 12-13),
Pirates & Privateers (page 43), Arms and Equipment Guide
(page 31)
Availability: 1
Difficulty: Moderate
Standard Melee Damage: STR+1
Game Notes: Whip can’t do more than one wound level per
Weapons strike. Any type of armor negates the whip’s damage. A
whip has a maximum range of 4 meters. It may be used to
trip and opponent, and the user gets a +1D attack bonus to
disarm a target.
Source: Arms and Equipment Guide (page 29)
Whip
Model: Sancretti Arms Whip Club
Type: Typical whip
Scale: Character Type: Typical club
Skill: Melee combat: whip Scale: Character
Cost: 100 Skill: Melee combat: club
Cost: 15 Model: Generic Light Mace
Availability: 1 Type: Melee weapon
Difficulty: Very Easy Scale: Character
Damage: STR+1D Skill: Melee combat: mace
Source: The Star Wars Sourcebook (page 100) Cost: 50
Availability: 2, F or R
Staff Difficulty: Easy
Damage: STR+1D+1 (maximum: 5D+1)
Type: Typical staff Game Notes: A short, flanged stick, or a
Scale: Character stick with a heavy metal ball mounted at
Skill: Melee combat: staff the end.
Cost: 15 Source: d20 Core Rulebook (page 134)
Availability: 1
Difficulty: Very Easy
Damage: STR+1D Harvest Blade
Source: The Star Wars Sourcebook (page 100)
Light Mace
Scale: Character
Type: Combat knife Skill: Melee combat/Thrown weapons
Scale: Character Cost: 60
Skill: Melee combat: knife Availability: 1
Cost: 30 Difficulty: Easy
Availability: 1 Range: 3-10/20/30
Difficulty: Easy Damage: STR+1D+1, 2D+1 (if thrown)
Damage: STR+1D+1 (maximum 6D) Source: Adventure Journal 2 (page 203),
Source: Rules of Engagement – The Rebel SpecForce The Star Wars Sourcebook (page 100),
Handbook (page 60) Arms and Equipment Guide (page 30)
Ar’gor Blade
Rodian Ceremonial Dagger Model: Ekkar Arms Ar’gor
Model: Rodian Ceremonial Dagger Type: Blade
Type: Knife Scale: Character
Scale: Character Skill: Melee combat: ar’gor
Skill: Melee combat: knife Cost: 175
Cost: 160 Availability: 3
Availability: 3 Difficulty: Moderate
Difficulty: Easy Damage: STR+1D+2
Damage: STR+1D+1 Source: Cracken’s Rebel Operatives (page
Source: Cracken’s Rebel Operatives (page 41)
47) Multi-Weapon
D’skar
Model: Ekkar Arms D’skar
Type: Coynite dagger
Skill: Melee combat
Cost: 150
Availability: 3
Difficulty: Moderate
Damage: STR+1D+1
Source: Gundark’s Fantastic
Technology (page 10), Planets
Collection (page 141)
Hand Claws
Model: Mystril Hand Claws
Type: Climbing claws
Scale: Character
Skill: Melee combat: claws
Cost: 400 Model: Alliance Infiltrator Multi-Weapon
Availability: 3 Type: Personal combat multi-weapon
Difficulty: Very Easy Scale: Character
Damage: STR+1D+1 (max: 6D) Skill: Melee combat: dagger, club, garrote
Game Notes: Provide a +1D+1 bonus to Cost: Not for sale
climbing. Availability: 3
Source: Hero’s Guide (pages 122-123) Difficulty: Easy; Moderate for garrote (from behind)
Damage: Dagger: STR+1D+2, cosh: STR+1D, garrote:
Spear STR+1D, (maximum: 6D)
Source: Rules of Engagement – The Rebel SpecForce
Type: Typical spear Handbook (page 60)
Rodian Razor-Stick
Finger Spears
Model: Yuuzhan Vong Finger Spears
Type: Combat bio-organic prosthetic
Scale: Character
Skill: Melee combat: ginger spears
Cost: Not available for sale
Availability: 4, X
Range: 1/2/4
Difficulty: Based on range
Damage: STR+2D
Game Notes: The “fingers” of these implants are actually
tentacles that can telescope out to a distance of up to 4
meters, impaling targets. A Yuuzhan Vong using finger
spears can attack more than one opponent at the same
time (by spreading his fingers), but each opponent targeted
requires a separate to-hit roll.
Source: The New Jedi Order Sourcebook (page
Model: Alliance-issue Slicewire
114) Slicewire Type: Monofilament weapon
Scale: Usually character; see Game Notes
Skill: Melee combat: slicewire
Cost: Not available for sale
Availability: 4, X
Difficulty: Difficult
Damage: STR+2D
Game Notes: If damage is caused by collision, use colliding
character’s, vehicle’s, or starfighter’s Strength +2D to roll
damage.
Source: Rules of Engagement – The Rebel SpecForce Type: Melee weapon
Handbook (pages 58-60) Scale: Character
Skill: Melee combat: longsword/broadsword
Cost: 150
Molecular Stiletto Availability: 2, F or R
Model: Xana Exotic Arms MSW-9 Molecular Difficulty: Moderate
Stiletto Type: Monomolecular hand weapon Damage: STR+2D (maximum: 6D)
Scale: Character Game Notes: A somewhat exotic weapon, simply because of
Skill: Melee combat its level of technology.
Cost: 400 Source: d20 Core Rulebook (page 134), Adventure Journal
Availability: 4, R or X 2 (page 203)
Difficulty: Moderate
Damage: STR+2D Sith Sword
Game Notes: Retractable 30 centimeters blade. Source:
Galladinium’s Fantastic Technologies (page 69), Rules of
Engagement – The Rebel SpecForce Handbook (page 58),
Arms and Equipment Guide (page 30)
Model: Sith Sword
Sword Type: Alchemically reinforced blade
Scale: Character
Model: Drolan Plasteel Sword Skill: Melee combat: Sith sword
Type: Melee weapon Cost: Not available for sale
Scale: Character Availability: 4
Skill: Melee combat: sword Difficulty: Moderate
Cost: 200 Damage: STR+2D
Availability: 1 Game Notes: This weapon is indestructible, being able to
Difficulty: Easy even parry lightsabers and blaster bolts. Anyone wielding
Damage: STR+2D (maximum: 4D) this weapon automatically loses a Force Point and gains a
Source: Tales of the Jedi Companion (page 125), Arms and Dark Side Point, which is lost if not used at some point
Equipment Guide (page 28) during the battle.
Source: Tales of the Jedi Companion (page 82), The Dark
Side Sourcebook (pages 58-59)
Longsword / Broadsword
Model: Generic Longsword/Broadsword
10
Ryyk Blade
Model: Ryyk Blade
Type: Melee weapon
Scale: Character Model: Ekkar Arms Coyn’skar
Cost: 250-500 Type: Coynite bladed pole
Availability: 3, R Skill: Melee combat
Difficulty: Easy Cost: 400
Damage: STR+2D (maximum: 7D) Availability: 3
Game Notes: Ryyk blades are the traditional hand weapons Difficulty: Moderate (blade), Very Difficult
of Wookiees. (disarm with hook)
Source: Arms and Equipment Guide (page 29) Damage: STR+2D (blade), STR+2 (hook)
Source: Gundark’s Fantastic Technology (page
9), Planets Collection (pages 140-141)
Zhaboka Double-Bladed Pike
Model: Iridonian Zhaboka Double-Bladed Fighting Selonian Glaive
Pike Type: Double-bladed pike
Scale: Character
Skill: Melee combat: double-bladed pike
Cost: 1,000 (includes shoulder scabbard)
Availability: 3, R
Difficulty: Difficult
Damage: STR+2D (max: 6D)
Game Notes: Characters with the double-bladed pike
specialization gain a +5 bonus to melee parry rolls. Weapon
can be unlocked at the grip and folded in half for ease of
transport.
Source: Ultimate Alien Anthology (page 195)
Coyn’skar
Axe
Model: Standard Axe
Type: Melee weapon Damage: STR+2D (max: 5D)
Scale: Character Source: Tales of the
Skill: Melee combat: axe Jedi Companion (pages
Cost: 100 124-125)
Availability: 1
Difficulty: Easy
11
Arg’garok
Soknar
Type: Sword
12
Sat’skar
Vibro-Shiv
Model: Standard Vibro-Shiv
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibro-shiv
Cost: 200
Availability: 2, F
Difficulty: Easy
Damage: STR+1D
Source: Adventure Journal 4 (page 119), Dark Force Rising
Sourcebook (page 112)
Vibroknuckler
Model: Czerka Vibroknuckler
Type: Melee weapon Model: LaserHone Talon Vibrodagger
Scale: Character Type: Personal combat vibroblade
Skill: Melee combat: Skill: Melee combat: vibrodagger
vibroknucler Cost: 50
Cost: 200 Availability: 2, R
Availability: 2, R Difficulty: Easy
Difficulty: Very Easy Damage: STR+2D (maximum: 6D)
Damage: STR+1D+1 (STR+1 Source: Gundark’s Fantastic Technology (pages 13-14),
if unpowered) Pirates & Privateers (page 42), Rules of Engagement – The
Source: Arms and Rebel SpecForce Handbook (page 60)
Equipment
Guide (page 30) Vibro-Saw
Model: Greel Wood Logging Corporation TreeFelling
Vibroblade
Type: Vibro-saw
Scale: Character
Skill: Melee combat
Cost: 400
Tehk’la Availability: 1, R
Difficulty: 15
Blade Damage: STR+2D+1
Source: Gundark’s Fantastic Technology (pages
Model: Nagai Tehk’la Blade
Type: Vibrodagger
Scale: Character 14-15) Vibroblade
Skill: Melee combat
Cost: 250
Availability: 4 (available only in Nagi)
Difficulty: Very Easy
Damage: STR+1D+2 (max: 5D)
Source: Ultimate Alien Anthology (page 104)
Vibrobayonet
Model: Merr-Sonn Vibrobayonet
Type: Typical vibrobayonet
Scale: Character
Skill: Melee combat: vibrobayonet
Cost: 300
Availability: 2, F Model: Standard vibroblade
Difficulty: Easy Type: Melee weapon
Damage: STR+1D+2 Scale: Character
Source: The Star Wars Sourcebook (page 100), Arms and
Skill: Melee combat: vibroblade Difficulty: Moderate
Cost: 250 Damage: STR+3D (maximum: 6D)
Availability: 2, F Source: Rulebook (page 228)
14
Duelist Vibrorapier
Model: LaserHone
Duelist Vibrorapier
Type: Personal
combat vibroblade
Skill: Melee combat
Cost: 300
Availability: 2, R
Difficulty: Moderate
Damage: STR+3D
(maximum: 7D)
Source: Gundark’s
Fantastic
Technology
(page 14), Pirates &
Privateers (page 42),
Arms and
Equipment
Guide (page 30)
Model: Custom Designed Royal Guardsman Weapon Type:
Melee Weapon
Scale: Character
Skill: Melee combat: double-bladed
vibrostave Cost: Not Available for Sale
Availability: 4, X
Difficulty: Moderate
Damage: STR+3D
Game Notes: Proper use of a double-bladed vibrostave
requires the specialization melee combat: double-bladed
vibrostave. Without the proper specialization, the difficulty
to use is Difficult. If properly trained, wielder gains a +5
bonus to all parry rolls.
Vibro-ax
Double Vibroblade
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibro-ax
Cost: 500
Availability: 2, R
Difficulty: Moderate
Damage: STR+3D+1 (maximum: 7D)
Model: Standard vibro-ax Source: Rulebook (page 228)
15
Powered Melee
Weapons
Adumari Blastsword
Model: Adumari Blastswrod
Type: Blaster blade
Scale: Character
Skill: Melee combat: vibroblade
Cost: 600
Availability: 3, R
Difficulty: Moderate
Damage: STR+2D (max: 4D+1), plus 4D energy
Game Notes: Upon contact with a target, the blade
discharges a standard blaster bolt, dealing extra damage.
Source: Hero’s Guide (page 122)
Power Sword
Jengardin Double-Bladed
Vibroblade
16
Electrostaff
17
Shock Whip
Cost: Not available for sale
Availability: 4, X
Difficulty: Moderate
Damage: STR+3D+2 (maximum: 7D)
Game Notes: Lightwhip is armed with lacerating tentacles
formed from a Kaiburr crystal shard and Mandalorian iron.
In addition to its use as a weapon, the whip grants its user
a +1D bonus to rolls when attempting to trip or disarm
opponents.
Source: Gamer Magazine
Lightfoil
18
Archaic Lightsaber objects. When used
against inanimate objects, the damage
of a training lightsaber is reduced to 2D. If an attacking
character misses the difficulty number by more than 10
points (the base difficulty; not their opponent’s parry total),
the character has injured himself with the lightsaber.
Source: Power of the Jedi Sourcebook (page 54)
Short Lightsaber
Great Lightsaber
Model: Great Lightsaber
Type: Melee weapon
Scale: Character
Cost: 5,200
Availability: 4, X
Difficulty: Difficult
Damage: 5D
Game Notes: Great lightsabers have blades that reach up
to 300 centimeters long. While the longer blade doesn’t
increase the weapon’s damage, it does increase the reach
of the wielder by 4 meters. If an attacking character misses
the difficulty number by more than 10 points (the base
difficulty; not their opponent’s parry total), the character
has injured himself with the lightsaber.
Source: Power of the Jedi Sourcebook (pages 54-55)
Dual-Phase Lightsaber
Model: Dual-Phase Lightsaber
Type: Melee weapon
Scale: Character
Cost: 6,000
Availability: 4, X
Difficulty: Difficult
Damage: 5D
Game Notes: A dual-phase lightsaber has an adjustable
blade length. They can be set for either standard length
(130 cm) or more than double the normal length (300 cm).
This doesn’t increase damage, but it does increase the reach
of the wielder to 4 meters. If an attacking character misses
the difficulty number by more than 10 points (the base
difficulty; not their opponent’s parry total), the character
has injured himself with the lightsaber. Creating a dual
phase lightsaber adds +5 to the difficulty of the lightsaber
repair roll made to construct it.
Source: Power of the Jedi Sourcebook (page 55)
Double-Bladed Lightsaber
20
21
Type: Stun baton
Game Notes: Small 15 cm long, 5 cm wide cylinder with a Scale: Character
flat disc with 13 contact studs protruding from the forward Skill: Melee combat: stun baton
end. Easy difficulty to hide (+2D to hide against weapon Cost: 300
detectors, +1D against physical searches). Availability: R
Source: Gundark’s Fantastic Technology (page 10), Difficulty: Easy
Operation: Elrood (page 86), Arms and Equipment Guide Damage: STR+2D+2 (includes charge;
(page 31) STR+1D if stun charge is not on)
Game Notes: Power pack lasts for three
hours.
Electro-Jabber Source: Gundark’s Fantastic Technology
Type: Hand-held shock baton (pages 11-12), Han Solo and the Corporate
Scale: Character Sector Sourcebook (page 116), Pirates &
Skill: Melee combat Privateers (page 43), Arms and Equipment
Cost: 700 Guide (page 31)
Availability: 2, R
Difficulty: Easy Z2 Stun Baton
Damage: 5D stun
Source: Geonosis and the Outer Rim Worlds (page 14) Model: Merr-Sonn Z2 Stun Baton
Type: Stun baton
Scale: Character
Gentler Rod Skill: Melee combat: stun baton
Model: Gentler Rod Cost: 400
Type: Double-strength stun baton Availability: R
Scale: Character Difficulty: Easy
Skill: Melee combat Damage: STR+1D or 5D stun (two settings)
Cost: 1,000 Game Notes: Power pack lasts for three
Availability: 2, R hours.
Difficulty: Easy Source: Alliance Intelligence Reports (page
Damage: STR+1 or 5D stun (two settings) 56), Gundark’s Fantastic Technology (page
Source: Tempest Feud (page 128) 12), Arms and Equipment Guide (page 31)
Electropole
San-Ni Staff
Model: San-Ni Staff
Type: Powered melee weapon
Scale: Character
must declare whether or not he intends to deal physical or
Model: Otoh Gunga Defense League Electropole stun damage for each attack before they are made. Rolling
Type: Melee weapon more than 10 below the Moderate difficulty results in the
Scale: Character character being stunned for 1 round. This weapon may be
Cost: Not available for sale Skill: Melee combat: San-Ni staff
Availability: 3, R Cost: 500 credits
Difficulty: Moderate Availability: 2, R
Damage: STR+1D+1 (stun or killing) Difficulty: Difficult
Game Notes: This staff can deliver both bludgeoning Damage: STR+2D (Max: 7D, stun or normal), STR+1D
(lethal) and electrical (stun) damage at the wielder’s whim. (Max: 4D, unpowered)
Before damage is rolled, the wielder must decide what Game Notes: When inactive, a san-ni staff can be used as a
percentage of stun and real damage he will inflict on the club. When activated, however, the staff incorporates dual
target. stun prods and two high-voltage power couplings. Source:
Source: Secrets of Naboo (page 49) Gamer Magazine
Schinga Electropole
Taser Staff
Picador’s Spear
Model: Geonosian Static Pike
Type: Charged spear
Scale: Character
Skill: Melee weapon: spear
Cost: 650
Availability: 3
Difficulty: Easy
Damage: STR+1D+2 (max: 4D) and 3D stun
Game Notes: Weapon has a 4 meters
reach.
Source: Shadows of the Empire Sourcebook (page 113),
Gundark’s Fantastic Technology (page 13)
24
Neuronic Whip
25
Thrown Weapons
Ewok Sling
26
27
Tarpoon
Availability: 4
Damage: STR+3D+1 when used with thrown weapons: zenji
needles specializations, otherwise STR+1D
Model: Whiphid Tarpoon Type: Throwing needle
Type: Capture harpoon Scale: Character
Scale: Character Skill: Thrown weapons: zenji needle
Skill: Thrown weapons: tarpoon Cost: Not available for sale
Cost: Not available for sale Source: Gundark’s Fantastic Technology (page 15), Hero’s
Availability: 3 Guide (page 124)
Range: 3-5/10/20
Damage: STR+2D (maximum 6D) Spinblade
Game Notes: If the attack total beats the difficulty or
target’s dodge roll by five or more points, the tarpon Model: Vrakolian Spinblade
becomes lodged into the victim, which can be then dragged Type: Thrown edged blade
with an opposed Strength roll. Tarpoon has 20 meters of Scale: Character
syntherope. Skill: Thrown weapons: spinblade
Source: Shadows of the Empire Planets Guide (page 87) Cost: 10 each
Availability: 3, R
Range: 2-5/10/20
Gruush Damage: 3D
Model: Sauvax Gruush Fishing Game Notes: Skilled throwers can make a spinblade curve
Spear in flight, allowing them to hit targets under cover. This can
Type: Native weapon/tool only be done at medium or long range. Up to two
Scale: Character spinblades may be cast at once form each hand, but they
Skill: Thrown weapon: spear, must be thrown at the same target.
Melee combat: spear Source: Tapani Sector Instant Adventures (page 22)
Cost: 50
Availability: 3, R Kerestian Darkstick
Difficulty: Moderate
Range: 3-5/10/15 Model: Kerestian Darkstick
Damage: STR+2D+1 (Max: Type: Light-boomerang
7D+1) Scale: Character
Game Notes: A multipurpose Skill: Thrown weapons: darkstick
spear used by the Sauvax to Cost: 3,000
hunt fish and cultivate seaweed. Availability: 3, X
The head of a gruush consists Range: 5-20/40/60
of a straight, barbed point, and Damage: 3D+1 energy damage
a curved hook, and can be used Game Notes: When deactivated, a darkstick looks like a
either as a melee weapon, or flat metal stick. When a button near one end is pushed,
thrown. the weapon emits a beam of black light that warps at the
Source: Ultimate Alien midpoint, giving the deathstick its distinctive “V” shape.
Anthology (page 138) The black light cuts through any known material, much
like a lightsaber. When thrown, the darkstick returns to its
thrower whether it hits or misses its target. Catching back
Zenji the weapon is an Easy Dexterity task. If the roll fails the
weapon lands 2 meters away. If a “1” is rolled on the Wild
Needle Die, the thrower takes full damage. The darkstick takes a
Model: Custom-made Mistryl Zenji Needle full round to be thrown and retrieved.
28
Atlatl
B’hedda
Model: Dug B’hedda Swingblade
Type: Swingblade
Scale: Character
Skill: Melee combat: b’hedda/Thrown weapons: b’hedda
Cost: 200
Availability: 3, X
Difficulty: Easy (blade)
Range: 10/20/40 (atlatl)
29
Cost: 100
Availability: 3, R Massassi Lanvarok
Difficulty: Easy
Range: 20/40/80 (energy ball)
Damage: STR+1D+1 (maximum: 6D), 3D (stun or ionization
damage, energy ball)
Game Notes: A long staff used by Gungans to hurl energy
balls. It has a greater range than an atlatl. It can also be
used as a staff in melee combat.
Source: d20 Core Rulebook (page 131), Secrets of Naboo
(page 49)
Sith Lanvarok
30
Blasters
Merr-Sonn Q-2
Hold-Out Blasters
Palm Blaster
Type: Hold-out blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 3
Cost: 200
Availability: 2
Range: 2-3/5/10 Model: Merr-Sonn Munitions Model Q-2 Hold-Out Blaster
Damage: 2D Type: Concealable blaster
Source: Cracken’s Rebel Operatives (page Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 6
79) Micro Blaster Cost: 275 (power packs: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 3-4/8/12
Damage: 3D
Source: Rulebook (Page 229), Arms and Equipment Guide
(page 13)
Merr-Sonn B22
Scale: Character
Model: Merr-Sonn Model B22 “Imperial” Skill: Blaster: hold-out
Type: Concealable blaster Ammo: 7
Scale: Character Cost: 375
Skill: Blaster: hold-out blaster Availability: X
Ammo: 10 Fire Rate: 1
Cost: 300 (power packs: 25) Range: 3-5/10/15
Availability: 2, R or X Damage: 3D+1
Fire Rate: 1 Source: Galaxy Guide 9: Fragments from the Rim (page
Range: 3-4/8/12 26), Arms and Equipment Guide (page 13)
Damage: 3D
Source: Gundark’s Fantastic Technology (pages 24-25),
Arms and Equipment Guide (page 13) Czerka 411
Scout Pistol
34
Sporting Blasters
DDC Defender
Merr-Sonn Quick-Six
KYD-21
35
Damage: 3D
Source: Arms and Equipment Guide (page 8)
Blaster Pistols Bryar Pistol
Merr-Sonn Intimidator
Galinolo XiX
Model: Galinolo XiX Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 50
Cost: 500 (Gold-detailed luxury version costs
2,000) Availability: 1, F or R
Range: 3-10/25/110
Damage: 4D
Source: Cracken’s Rebel Operatives (page 71)
Merr-Sonn Model 44
Cost: 750
Availability: 3, R
Range: 3-10/20/100
Damage: 4D
Game Notes: This weapon adds +1D to quickdraw and is
highly resistant to heat.
SoroSuub ELG-3A
“Diplomat’s Blaster”
37
38
Ammo: 100
Cost: 550
Availability: 1, F or R
Range: 3-10/25/90
Damage: 4D+1
Source: Galaxy Guide 9: Fragments from the Rim (page
54)
Relby-k23
Merr-Sonn DD6
Model: Merr-Sonn Munitions DD6 Blaster
Pistol Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Model: Relby-k23 Blaster Pistol
Type: Blaster pistol
Scale: Character Range: 3-12/35/140
Skill: Blaster: blaster pistol Damage: 4D+2
Ammo: 100 Source: Gamer Magazine
Cost: 660
Availability: 2, X
Range: 3-15/40/140 Caelli-Merced Series III
Damage: 4D+1 Model: Caelli-Merced Series III Blaster Pistol
Type: Blaster pistol
Safadine Industries Prototype Scale: Character
Skill: Blaster: blaster pistol
Blaster Pistol Ammo: 100
Cost: 900 (power packs: 30)
Model: Safadine Industries Blaster Prototype Availability: 4, R
Type: High-powered blaster pistol Range: 3-10/30/120
Scale: Character Damage: 4D+2
Skill: Blaster: Blaster pistol Game Notes: The Series III is designed for a skilled
Ammo: 50 marksman, requiring a keen eye and steady hand. This
Cost: Not available for sale precisely balanced weapon adds +5 to the difficulty for any
Availability: 4, X
Fire Rate: 1
39
Merr-Sonn Flash 4
BlasTech DY-225
Model: BlasTech DY-225 Heavy Blaster
Pistol Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 30
Cost: 750 (power packs: 25)
Availability: 2, R or X
Range: 3-5/20/40
Damage: 5D
Source: Galaxy Guide 9: Fragments from the Rim (page 9),
Arms and Equipment Guide (page 10)
BlasTech DL-44
40
Model: BlasTech DL-44 personal sidearm Model: Merr-Sonn “Power” 5 Heavy Blaster
Type: Heavy blaster pistol Pistol Type: Heavy blaster pistol
Scale: Character Scale: Character
Skill: Blaster: heavy blaster pistol Skill: Blaster: heavy blaster pistol
Ammo: 25 Ammo: 30
Availability: Unique Cost: 825
Range: 3-7/25/50 Availability: 1, R
Damage: 5D Range: 3-7/25/50
Game Notes: Damage: 5D
Night-Scope: Solo’s modified blaster possesses a Source: Arms and Equipment Guide (page 11)
night-vision scope that reduces Solo’s blaster difficulties
by one level when shooting at night (The night-scope BlasTech DL-6H
requires one round of aiming per shot or no difficulty
modifier is awarded.) Model: BlasTech DL-6H Heavy Blaster Pistol
Type: Heavy blaster pistol Ammo: 25
Scale: Character Cost: 900
Skill: Blaster: heavy blaster pistol Availability: 1, R
Ammo: 25 Range: 2-5/20/35
Cost: 800 (power packs: 25) Damage: 5D+1
Availability: 1, F, R or X Game Notes: Its large trigger makes it a preferred choice
Range: 3-10/30/120 for those who lack hands like those of a human.
Damage: 5D Source: Arms and Equipment Guide (page 10)
Source: Gundark’s Fantastic Technology (pages
SoroSuub Security S-5
27-28) BlasTech DT-12
Ascension Gun
Model: SoroSuub Security S-5 Heavy Blaster
Pistol Type: Heavy blaster
Scale: Character
Skill: Blaster: S-5 (for heavy blaster), Firearms: S-5 (for
microdarts and cable/grappling hook)
Ammo: 20 blast charges, 10 microdarts, and 2 twenty
meter long liquid cables
Cost: 1,000 (power packs: 25)
41
42
Caelli-Merced Sentinel IV
43
Model:
N’gant-Zarvel
9118 Carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 1,000
Availability: 2
Range: 3-25/50/200
Damage: 5D+1
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 62), Arms and Equipment Guide (page 18)
44
45
Scale: Character
Slavemaster Stun Carbine Skill: Blaster: blaster carbine
Ammo: 100
Model: Trandoshan Slavemaster Stun Cost: 4,000
Carbine Type: Stun carbine Availability: 3, R
Range: 3-10/30/120 Scale: Character
Damage: 6D stun Skill: Blaster: blaster rifle
Game Notes: The stun pulse can be widened to affect up Ammo: 100
to two 2-meter squares, allowing a simultaneous two-target Cost: 1,000
attack, which must be rolled individually (multiple action Availability: 3, R
penalties applying). Range: 3-50/150/430
Source: Ultimate Alien Anthology (page 167) Damage: 4D
Source: Wizards Website
Stormtrooper Two
SoroSuub “Firelance”
Model: SoroSuub
“Firelance” Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,200 (power packs: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D
Source: Gundark’s Fantastic Technology (pages 33-34),
Model: SoroSuub Stormtrooper Two Blaster Arms and Equipment Guide (page 18)
Carbine Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine SoroSuub Heavy Tracker 16
Ammo: 100 Model: SoroSuub “Heavy Tracker” 16 Blaster
Cost: 2,400 Rifle Type: Blaster rifle
Availability: 2, R or X Scale: Character
Range: 3-30/50/200 Skill: Blaster: blaster rifle
Damage: 6D+2 Ammo: 100
Source: Galaxy Guide 9: Fragments from the Rim (page Cost: 1,000
27) Availability: 1, R
Range: 3-30/100/300
Blaster Rifles Damage: 5D
Source: Rebel Alliance Sourcebook (pages 99-100), Arms
and Equipment Guide (page 18)
Bryar Rifle BlasTech E-11
Model: Bryar Blaster Rifle
Type: Blaster rifle
46
Availability: 1, R
Model: BlasTech E-11 Military Issue Blaster Rifle Type: Range: 3-30/100/300
Blaster rifle Damage: 5D
Scale: Character Game Notes: If the retractable stock and scope are used for
Skill: Blaster: blaster rifle one round of aiming, the character receives and additional
Ammo: 100 +1D to blaster.
Cost: 1,000 (power packs: 25) Source: Gundark’s Fantastic Technology (page 31), Han Solo
and the Corporate Sector Sourcebook (page 117), Arms and
Equipment Guide (page 16)
Stormtrooper One
BlasTech DLT-19
BlasTech EKX-10
Model: BlasTech DLT-19 Blaster Rifle Type: Blaster Model: Greff-Timms Industrial AR-1 Blaster Rifle Type:
rifle Modified blaster rifle
Scale: Character Scale: Character
Skill: Blaster: blaster rifle Skill: Blaster: blaster rifle
Ammo: 100 Ammo: 100
Cost: 1,300 Cost: 1,300
Availability: 1, R Availability: 2, R
Range: 5-50/180/350 Range: 4-40/120/350
Damage: 5D Damage: 5D
47
launcher)
Game Notes: This micro-grenade launcher has a
computerized fire control system. If the character can
make a Moderate Perception roll (this is a free action and
doesn’t count as a skill use, so there are no penalties), the
character can add +1D to hit when the weapons is fired;
if the character is firing at the same target repeatedly,
the character automatically gets the +1D for the second
and following shots. A bi-pod may be attached to the rifle,
Model: BlasTech E-11/S Blaster Rifle Blast Radius: 0-2/4/6 (micro-grenade launcher) Damage:
Type: Modified blaster/slug-thrower 5D (blaster rifle), 4D/3D/2D (micro-grenade
Scale: Character adding +1D to the blaster roll.
Skill: Blaster (for blaster), firearms (for Alliance-modified version: On constant-fire mode, the rifle
slug-thrower) Ammo: 25 (blaster), 6 (slug-thrower) fires a burst of 2 blasts per shot. Once a hit is established,
Cost: 7,000 all following shots against nearby (1 meter) targets are one
Availability: 4, X difficulty lower.
Range: 3-30/100/300 (blaster), 3-30/150/400 (slug Source: Galaxy Guide 10: Bounty Hunters (page 84),
thrower) Gundark’s Fantastic Technology (pages 29-30), Rules of
Damage: 5D (blaster), 4D (slug-thrower) Engagement – The Rebel SpecForce Handbook (page 64)
Source: Galaxy Guide 11: Criminal Organizations (page
83), Gundark’s Fantastic Technology (pages 31-32)
BlasTech DLT-20A
Blaster Speargun
Model: BlasTech Firearc 49 Speargun
Type: Blaster speargun
Skill: Blaster: blaster rifle
Ammo: Speargun: 3 spears (one
loaded, two side-mounted); blaster: 50
Cost: 300
Availability: 2, R or X
Fire Rate: Speargun 1/3; blaster: 1
Range: Speargun: 3-7/25/50; blaster: 3-20/30/45 Model: BlasTech
Damage: Spear damage 4D/2D/1D; blaster damage 5D/ DLT-20A Blaster Rifle
4D/3D+1 (damages by range)
Game Notes: Above stats do not reflect usual underwater
damage and skill penalties.
Source: The Best of the Adventure Journals – Issues 1-4
(pages 67-68), Gundark’s Fantastic Technology (page 30)
Merr-Sonn G8
Model: Merr-Sonn Model G8 Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,250
Availability: 1, R
Range: 4-40/120/350
Damage: 5D+1
Source: Rebel Alliance Sourcebook (pages 99-100), Arms
and Equipment Guide (page 17)
Type: Blaster rifle
48
BlasTech DC-15
BlasTech A295
49
BlasTech EE-3
Xerrol Nightstinger
Game Notes: If the retractable stock and scope are used for
Model: Drearian Defense Conglomerate “Light Sport” one round of aiming, the character receives and additional
Hunter +1D to blaster.
Type: Sporting blaster rifle Source: Rulebook (page 231), Arms and Equipment Guide
Scale: Character (page 18)
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 900 (power packs: 25) Siang Lance
Availability: 1, F Model: Kilian Siang Lance
Fire Rate: 1 Type: Modified sporting blaster rifle
Range: 3-40/120/350 Scale: Character
Damage: 4D+1 Skill: Blaster: blaster rifle, or Melee combat: Siang
Lance Ammo: 100 Model: SoroSuub X-45 Sniper Rifle
Cost: Not available for sale Type: Sniper blaster rifle
Availability: 4, X Scale: Character
Difficulty: Easy (bayonet) Skill: Blasters: blaster rifle
Fire Rate: 1 Ammo: 25
Range: Cost: 750
3-40/120/350 Availability: 2, R or X
Damage: 4D+1 Fire Rate: 1
(blaster), STR+1D Range: 1-25/100/250
(bayonet) Damage: 5D
Game Notes: The Game Notes: When using the rifle’s targeting scope,
sacred weapon of a reduce all Long Range or precision shot difficulty levels to
Kilian Ranger, Moderate.
and his badge of Source: Gundark’s Fantastic Technology (page 33), Arms
office. and Equipment Guide (page 19), Ultimate Adversaries (page
The weapon 154)
incorporates both
an
ancient sporting Merr-Sonn LD-1 Sniper
blaster rifle with a Model: Merr-Sonn LD-1 Blaster Rifle
bayonet built into Type: Long range blaster rifle
the stock. Scale: Character
Source: Rebellion Skill: Blaster: blaster rifle
Era Sourcebook Ammo: 100
(page 49) Cost: 3,000
Availability: 2, F, R or X
Fire Control: 1D+2
Range: 2-50/150/500
Damage: 5D
Game Notes: The rifle’s fire control is due to built-in
macroscopic sight and auto-steady gyrogimbals. Additional
sighting modifications require removal of this sight.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 62), Arms and Equipment Guide (page 19)
Herloss HBt-4 Hunting Blaster
Model: Herloss HBt-4 Hunting Blaster
Type: Sporting blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 880
Availability: 1, R
Fire Control: +2
Range: 3-30/100/300
Damage: 4D+2
Source: Arms and Equipment Guide (pages 18-19)
SoroSuub X-45 Sniper Rifle
53
Merr-Sonn Repeater 3Z
Model: Merr-Sonn Repeater 3Z Light Repeating
Blaster Type: Light repeating blaster
Scale: Character
Skill: Blaster: repeating blasters
Ammo: 100
Model: Exotac Arms EXP-7(a) Predator Cost: 2,500
Type: Precision hunting blaster rifle Availability: 2, X
Scale: Character Range: 3-30/100/250
Skill: Blaster: blaster rifle Damage: 6D
Ammo: 8 Source: Heir to the Empire Sourcebook (page 105)
Cost: 7,000, 175 (power pack)
Availability: 4, X BlasTech T-21 Light Repeater
Fire Rate: 1
Fire Control: 2D (dual-laser targeting Model: BlasTech T-21 Light Repeating
beams) Range: 3-30/80/350 Blaster Type: Light repeating blaster
Damage: 7D Scale: Character
Game Notes: Each time this blaster is fired, the user must Skill: Blaster: repeating blaster
make a Moderate Strength roll to contain the recoil and be Ammo: 25
able to fire it next round. Cost: 2,000 (power packs (25)
Source: Wretched Hives of Scum and Villainy (page 25) Availability: 2, X
Range: 3-50/120/300
Repeating Blasters Damage: 6D
Source: Rulebook (page 231), Arms and Equipment Guide
(page 19)
Light Repeating Blaster
Model:
54
Cost: 4,500
BlasTech Medium Repeater Availability: 2, X
Range: 3-50/150/400
Model: BlasTech Medium Repeating Damage: 8D
Blaster Source: Heir to the Empire Sourcebook (page 105)
Type: Medium repeating blaster E-Web
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 200
Cost: 3,500
Availability: 2, X
Range: 3-60/150/400
Damage: 7D
Source: Heir to the Empire
Sourcebook (page 105)
Merr-Sonn Mark II
Repeating Blaster
Model: Merr-Sonn Mark II Heavy
Repeating Blaster
Type: Heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: Power generator only
Cost: 3,500
Availability: 2, X
Range: 3-50/200/400
Damage: 7D+2
E-Web (15)
Model: BlasTech E-Web (15) Heavy Repeating Blaster
Type: Two-man heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Crew: 2, skeleton: 1
Ammo: Power generator only
Cost: 6,300
Availability: X
55
Crew: 3
Body: 2D (weapon), 1D (cryocooler and power generator; if Ammo: Power generator only
severely damaged by a blaster hit, it explodes in a two Cost: 5,500
meter blast radius, doing 7D character-scale damage) Availability: 2, F, R or X
Shields: 1D (weapon and crew), 2D (cryocooler and power Range: 3-75/200/500
generator) Damage: 8D
Fire Rate: 3 Game Notes: has a defensive energy shield that also runs
Fire Control: 2D (0D if on skeleton crew) off the power generator. The shield provides 6D (character
Range: 3-75/200/500 scale) protection.
Damage: 8D Source: Han Solo and the Corporate Sector Sourcebook
Source: The Last Command Sourcebook (pages 123-124), (pages 119-121)
The Thrawn Trilogy Sourcebook (page 193)
Miscellaneous Blasters
Espo Heavy Repeating Blaster
LG-5 Laser Gauntlet
Model: Prax Arms LG-5 Laser Gauntlet
Type: Wrist laser gauntlet
Scale: Character
Skill: Blaster: wrist lasers
Ammo: 3
Cost: 1,500 (with extra non-powered gauntlet), 3,000 (pair),
210 (energy cell)
Availability: 2, R
Range: 3-10/30/120
Damage: 2D+2
Game Notes:
Source: Arms and Equipment Guide (page 28)
Wrist Lasers
56
57
Sound Pistol
Heavy Blaster Cannon
Model: SonoMax 75
Type: Riot control weapon
Scale: Character
Model: Golan Arms CR-1 Blaster Cannon Type: Skill: Blaster: sound pistol
Heavy blaster cannon Ammo: 20
Scale: Character Cost: Not available to the public
Skill: Blaster: blaster cannon Fire Rate: 2
Ammo: 20 Range: 0-3 (cone is 0.5 meters wide)/10 (cone is 1.5 meters
Cost: Not available for sale wide)/20 (cone is 3 meters wide)
Availability: 3, X Damage: 6D/5D/4D or 5D/4D/3D (stun) – damage
Fire Rate: 1 corresponds to range
Range: 5-20/100/200 Source: Gundark’s Fantastic Technology (page 24), Han
Damage: 7D Solo and the Corporate Sector Sourcebook (page 119)
58
Disruptor Blasters
59
60
Scale: Character
Stokhli Spray Stick Skill: Blaster: Stokhli spray stick
Ammo: 10 charges (1 charge can generate up to 500
meters of spraynet)
Cost: 14,000
Availability: R
Range: 50/100/200
Damage: 6D stun damage.
Game Notes: Entangled characters must make opposed
Strength roll to break free (6D Strength).
Source: Gundark’s Fantastic Technology (page 73), Heir to
the Empire Sourcebook (pages 110-112), The Thrawn
Trilogy Sourcebook (pages 194-195)
Deck-Sweeper
Model: Stokhli Spray Stick
Type: Non-lethal restraint
(page 17)
61
62
Scale: Character
DEMP Gun Skill: Blaster
Ammo: 10
Model: Merr-Sonn DEMP Gun Cost: 500
Type: Personal anti-droid electromagnetic pulse weapon Availability: 2, R
Range: 3-10/30/120 Availability: 2, R
Damage: 2D (setting 1), 3D (setting 2), 4D (setting 3) Range: 3-25/60/250
Source: Imperial Sourcebook (pages 122-123), Arms and Damage: 3D (setting 1), 4D (setting 2), 5D (setting 3)
Equipment Guide (pages 20-21) Source: Imperial Sourcebook (pages 122-123), Arms and
Equipment Guide (pages 20-21)
DEMP 2 Gun Mandroxan Droid Disabler
Ranged Weapons
Firearms
Blaster Buster
Scale: Character
Skill: Firearms: air pistol
Ammo: 20
Cost: 200 (ammo clip: 10)
Availability: 1
Range: 3-10/20/40
Damage: 3D
Game Notes: Air guns make very little noise, adding only
+2 to opponent’s search to detect.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 63), Arms and Equipment Guide (page 22)
64
Model:
Alliance Adjudicator
65
Availability: 1, F
Model: Golan Arms Blister Blaster Range: 3-30/100/300
Type: Slug thrower Damage: 4D
Scale: Character Source: Arms and Equipment
Skill: Firearms Guide (page 23)
Ammo: 8
Cost: 300
Availability: 3, F or R
Fire Rate: 3
Range: 5-20/40/60
Damage: 4D, 3D second round (due to burns), 2D in third
round, continuing for 1D rounds (due to burns. Source:
Galladinium’s Fantastic Technology (pages 73-74)
Dresselian Projectile Rifle
Jer’N be’ Milad Vel “Hammer”
Model: Jer’N Weapons Systems Hammer
Type: Medium slug-thrower
Scale: Character
Skill: Firearms: pistol
Ammo: 8
Cost: 250 (ammo: 1 slug: 1)
Availability: 3, X
Range: 2-8/20/40
Model: Dresselian Projectile Rifle Damage: 4D+1
Type: Projectile rifle Game Notes: The Hammer’s extreme recoil requires the
Scale: Character user to make a Moderate Strength roll after the weapon is
Skill: Firearms fired. If the roll fails, additional shots in that round or in
Ammo: 12 the next round are at an additional -1D penalty; if the
Cost: 300 (ammo clip: 5) character waits a full round before firing again, there is no
Availability: 1, F penalty. If the character succeeds at the Strength roll,
Range: 3-25/50/200 there is no
Damage: 4D
Source: Arms and Equipment Guide (pages 23-24), penalty beyond the normal multiple action penalties.
Ultimate Alien Anthology (page 49)
Czerka Adventurer
66
8-Guage Shotgun
Model: Adostic Arms
8-Guage Shotgun
Type: Projectile
shotgun
Scale: Character
Skill: Firearms:
shotgun
Ammo: 2
Cost: 500
Availability: 3, R
Range: 3-5/10/25
Damage: 5D
Game Notes: -1D
damage when used
on a target with body
armor.
Source: Cracken’s
Rebel Operatives (page 46)
Provider Rifle
Source: Goroth, Slave of the Empire (page 83) Scale: Character
Skill: Firearms: slugthrower
Ammo: 4
Kisteer 1284 Sniper Rifle Cost: 450
Availability: 3
Fire Rate: 1
Range: 5-15/50/150
Damage: 5D
Game Notes: 3D damage when used against targets
wearing Space Age body armor,
Source: Adventure Journal 15 (page 191)
67
Bio-Tractant Repulsor
Neural Inhibitor
Model: Mennotor DAS-430 Neural Inhibitor
Type: Portable rail gun
Scale: Character
Skill: Firearms: rail gun
Ammo: 240
Cost: 5,000 (rifle), 4,000 (pistol); 750 (ammo)
Availability: 4, R or X
Fire Rate: 4
Range: 3-20/50/150 (rifle), 3-10/25/50 (pistol)
Damage: 3D+1 (from impact), 6D (stun damage from
neurotoxins)
Model: Merr-Sonn Munitions GRS-1 Snare Game Notes: If the neurotoxin achieves an
Rifle Type: Non-lethal hunting weapon unconscious result, the victim must make a Difficult
Scale: Character stamina rolls after five minutes to revive. After
Skill: Firearms: GRS-1 snare rifle another five minutes, the difficulty is reduced to
Ammo: 12 Moderate. After another two minutes, the difficulty to
Cost: 1,100 revive is Easy. Targets
Availability: 2, F, R or X weighing over 150 kilograms reduce the difficulty to revive
Fire Rate: 1 by one level (Difficult becomes Moderate) and make stamina
Range: 3-10/30/60 rolls at four minutes, three minutes and one minute;
Damage: Special targets over 300 kilograms reduce the difficulty to revive by
Notes: A snare rifle fires a burst of shockstun mist, as well two levels (Difficult becomes Easy) and make stamina rolls
as a liquid spraynet. A character hit by this weapon is at two minutes, one minute and one minute.
assumed to be effected by both attacks. The shockstun Source: Galaxy Guide 10: Bounty Hunters (pages 83-84),
mist forces a character attempt a Difficult Strength roll. Gundark’s Fantastic Technology (page 19)
Failure indicates that the character is knocked
unconscious for 5D minutes. In addition, the liquid
spraynet covers a target, entangling him. A character thus
ensnared suffers a -1D penalty to all attack rolls, a -2D
penalty to his Dexterity
score, and can only move at half of his Move score. The
fibers of a spraynet are hard to break, and resist damage as
if they have an effective Strength score of 4D+2. Source:
Gamer Magazine
Availability: 3
Range: 3-12/35/130
Projectile Weapons Damage: 2D+2
Game Notes: It takes a full-round action to reload this
weapon.
Source: Arms and Equipment Guide (page 26)
Pocker Bowcaster
Model: Merr-Sonn Pocker LJ
Type: Spear rifle
Scale: Character
Skill: Spear rifle
Ammo: 1
Cost: 90
Availability: 1
Range: 3-7/25/50
Damage: 3D
Game Notes: Laser-assisted scope gives a +2 bonus to hit
with one round of aiming.
Source: Geonosis and the Outer Rim Worlds (pages 76-77)
Tasari Crossbow
Model: Tasari Crossbow
Type: Custom made projectile weapon
Scale: Character
Skill: Projectile Weapon: crossbow
Ammo: 1
Cost: Not available for sale
Availability: 3
Fire Rate: 1
Range: 10/20/40
Damage: 3D
Game Notes: Crossbows do only 1D damage to targets
wearing Space Age body armor (such as stormtrooper
armor or blast vests). It takes 10 rounds (one minute) to
reload a crossbow.
Source: Adventure Journal 15 (page 191)
70
Scale: Character
Bolt-Thrower Skill: Archaic weapons
Ammo: 12 (self-contained weapon, no reloads
available) Cost: 1,200
Availability: 4
Body: 1D+1
Range: 2-10/20/30
Damage: 3D+1
Game Notes: With a wound or worse, the victim must
make a Moderate stamina total each round for 1D rounds
to resist the effects of blood loss; a failed stamina roll
means the victim is at an additional -1D to all actions until
healed.
Model: Alliance Bolt-thrower If the penalty equals or exceeds the target’s stamina, the
Type: Mechanical bow victim passes out and will bleed to death in 6D minutes.
Scale: Character Source: Galladinium’s Fantastic Technology (page 75),
Skill: Bow: mechanical bow Ultimate Alien Anthology (pages 78-79)
Ammo: 1
Cost: 300 Yctor Arms Black Powder Pistol
Availability: 2 or 3
Fire Rate: 1 Model: Yctor Arms Black Powder Pistol
Range: 3-25/100/200 Type: Black powder pistol
Damage: 4D Skill: Archaic guns: black powder pistol
Source: Rules of Engagement – The Rebel SpecForce Ammo: 1
Handbook (page 63) Cost: 200
Availability: 4
Range: 3-10/25
Ishi Tib Coral Scepter Damage: 3D
Source: Gundark’s Fantastic Technology (page 20), Arms
and Equipment Guide (page 23)
Sevari Flashpistol
71
Pulse-Blast Rifle
Model: Core World Arms Pulse-Blast Rifle
Type: Pulse-blast rifle
Scale: Character
Skill: Pulse-blast weapons: rifle Model: Greff-Timms Industrial ATA Pulse-wave
Ammo: 40 Blaster Type: Pulse-wave blaster
Cost: 2,000 (power pack: 60) Scale: Character
Availability: 4, R Skill: Pulse-wave weapons: blaster
Range: 3-20/50/200 Ammo: 50
Damage: 5D+1 Cost: 600 (power packs: 35)
Game Notes: Short range shots suffer a -1 penalty; Availability: 4, X
Medium range suffers -2; Long Range suffers -1D. This Fire Rate: 1
weapon inflicts a -1D penalty on sneak rolls when it is Range: 3-8/20/100
Damage: 4D
Source: Gundark’s Fantastic Technology (page 22), Tales Source: Gundark’s Fantastic Technology (pages 22- 23),
of the Jedi Companion (page 126), Arms and Equipment Tales of the Jedi Companion (page 126), Arms and
Guide (page 8) Equipment Guide (page 17)
72
Particle Weapons
Charric
73
Concussion Rifle
Model: BlasTech W-90 Concussion Rifle
Type: Blaster rifle
Scale: Character
Skill: Concussion weapons: rifle
Ammo: 25
Cost: 1,000
Availability: 2, X
Fire Rate: 1
Model: Arakyd Industries LS-150 Heavy Accelerated Range: 3-50/150/450
Charged Particle Repeater Gun Damage: 5D
Type: Particle heavy repeater Source: Gamer Magazine
Scale: Character
Skill: Particle weapons: heavy repeater LJ-50 Concussion Rifle
Ammo: 200
Cost: 3,200
Availability: 3, X
Range: 3-50/150/400
Damage: 7D+1
74
sonic staff can also be used as a club but doesn’t deal sonic
damage.
Stouker Concussion Rifle Source: Ultimate Alien Anthology (page 65)
Sonic Blaster
Cost: 3,000
Availability: 2, F
Range: 3-10/15/20
Damage: 6D stun damage
Source: Arms and Equipment Guide (page 37)
Sonic Blaster
Model: Dashade Sonic Blaster
Type: Sonic weapon
Scale: Character
Skill: Sonic weapons: heavy blaster
Model: Pacnorval Defense Systems, Limited Sd-77 Type: Ammo: 30
Sonic pistol Cost: 3,000
Scale: Character Availability: 3, R (available only on Nagi)
Skill: Sonic weapons: pistol Range: 3-10/30/120
Ammo: 40 Damage: First setting: 4D stun; Second setting: 4D, Third
Cost: 1,000 setting: 6D+1 (drains 2 shots)
Availability: 2, F Game Notes: This weapon ignores common
Range: 3-5/8/10 armor. Source: Ultimate Alien Anthology (page 44)
76
Damage: 4D
Model: Merr-Sonn CR-24 Flame Rifle Game Notes: The tensor rifle does 3D damage for the first
Type: Flame projector hit; subsequent hits to the same target within 30 seconds
Scale: Character cause increasing dame: 4D for the second hit, 5D for the
Skill: Flame-thrower third, etc. Due to the great difficulty of targeting and
Ammo: 25 handling this rather bizarre weapon, double the normal
Cost: 700 penalty for multiple actions in a round (two action would
Availability: 4, X be a -2D penalty; three actions would be a -4D penalty,
Fire Rate: 1/2 four actions would be a -6D penalty, etc.)
Range: 3-5/7/10 Source: Galladinium’s Fantastic Technology (pages 89-90),
Damage: 5D+1 (first round, 4D for next 10 rounds unless Arms and Equipment Guide (pages 37-38)
extinguished)
Source: Gundark’s Fantastic Technology (pages 23-24),
Han Solo and the Corporate Sector Sourcebook (page 118), Sith Amulet
Rules of Engagement – The Rebel SpecForce Handbook Model: Sith Amulet
(page 64), Arms and Equipment Guide (page 35) Type: Ancient Sith relic
Scale: Character
Skill: Alter
Ammo: Unlimited
Miscellaneous Cost: Not available for sale
Availability: 4, X
Ranged Weapons Range: 1-5/10/20
Damage: 6D
Game Notes: Sith amulets are typically built in the form of
crystal-studded gauntlets. When used by a character who
has the Alter Force skill, the amulets project focused blasts
Squib Tensor Rifle of Dark Side energy similar to those created by the “Bolt of
Hatred” Sith power (Tales of the Jedi Companion, page 87).
The user’s skill roll equals his Alter skill code, and the
attack can be dodged like any other ranged attack. Each
time a Sith amulet is used, the user gains a Dark Side
Point.
Source: The Dark Side Sourcebook (pages 66-67)
Lightning Module
Type: DarkStryder artifact
Scale: Character
Skill: Willpower
Cost: Not available for sale
Model: Amberlandrax Armaments Squib Tensor Availability: 4
Rifle Type: Tractor beam weapon Range: 3-7/25/50
Scale: Character Damage: 7D
Skill: Tensor rifle Game Notes: This module fires a lightning bolt at a single
Ammo: 50 with replaceable power generator target. The lightning modules uses the willpower skill to
Cost: 15,000 determine hits.
Availability: 4, F, R or X Source: The DarkStryder Campaign - Endgame (pages 28-
Range: 25-75/150/250 29)
Type: Organic weapon
Scale: Character
Jodakan Needler Crab Skill: 4D (the crab’s skill, not the owner’s)
Ammo: 1
Cost: 250
Availability: 4, X
Fire Rate: 1 per 4 hours
Range: 1/2/-
Damage: 1D plus paralysis
Game Notes: Since the crab has to excrete the materials
that form its needle, it must be well fed and kept from
injury
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