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Weapons Stats

This document provides statistics and information on over 100 different melee weapons, thrown weapons, pistols, carbines, rifles, and other blaster weapons. It includes both common weapons like vibroblades, lightsabers, and blaster pistols as well as more specialized weapons like the Adumari blastsword, electrostaff, and repeater blasters. The document is organized into numbered sections covering different categories of weapons and includes both common weapons and more specialized or rare armaments.
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0% found this document useful (0 votes)
78 views91 pages

Weapons Stats

This document provides statistics and information on over 100 different melee weapons, thrown weapons, pistols, carbines, rifles, and other blaster weapons. It includes both common weapons like vibroblades, lightsabers, and blaster pistols as well as more specialized weapons like the Adumari blastsword, electrostaff, and repeater blasters. The document is organized into numbered sections covering different categories of weapons and includes both common weapons and more specialized or rare armaments.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WEAPONS

STATS by Thiago S. Aranha

Adventure Journal stats by Grimace

1
Table of Contents

14. Talon Vibrodagger 29. Razorbug 42. Caliban Model X


14. Vibro-Saw 29. B’hedda 42. SoroSuub Model Kylan-3
14. Vibroblade 29. Atlatl 42. Imperial Munitions Heavy Blaster
Melee Weapons 15. Droid Concealed 29. Cesta Pistol
Vibroblade 15. Duelist 30. Sith Lanvarok 42. SoroSuub “Renegade”
Brawling Weapons Vibrorapier 30. Massassi Lanvarok 43. Caelli-Merced Sentinel IV 43.
04. Combat Gloves 15. Double Vibroblade 30. Ewok Net BlasTech DT-57 “Annihilator”
04. Shockboxing Gloves 15. Double-Bladed 31. Caster’s Net 43. BlasTech T-6 “Thunderer”
04. Stun Gauntlets Vibrostave 15. Vibro-ax 31. Magna Bolas Blaster Carbines
05. Fighting Claws 16. Jengardin Double-Bladed 44. Sharpshooter V
Vibroblade Blasters
05. Neuro-Shock Hand 44. SoroSuub QuickSnap
05. Repulse-Hand Powered Melee Weapons Hold-Out Blasters 36T/I 44. SoroSuub
05. Juggernaut Droid Arm 16. Adumari Blastsword 32. Palm Blaster QuickSnap 36T 44. BlasTech
16. Power Sword 32. Micro Blaster StarSlasher
Standard Melee Weapons
16. Power Cane 32. Merr-Sonn Q-2 44. E-5 Droid Blaster
06. Whip 17. Geonosian Electro-Staff 32. Merr-Sonn B22 44. N’gant-Zarvel 9118
06. Club 17. Electrostaff 33. Imperial Arms Model 45. Jer’N be’ Milad Vel “Lightning
06. Staff 17. Force Pike 22T4 33. Czerka 411 Gun”
06. Gaffi Stick (Gaderffii) 17. Great Force Pike 33. BlasTech HSB-200 45. Merr-Sonn Underslung Rotary
06. Snap Baton 17. Confessor’s Whip 33. Merr-Sonn “Happy Blaster Carbine
06. Light Mace 45. Bi-Polar Blaster Carbine
18. Shock Whip Surprise” 33. Naboo Royal Pistol 45. Swamp Trooper Blaster
06. Harvest Blade 18. Lightwhip 34. SoroSuub Q-2
07. Hatchet 34. Scout Pistol 46. Slavemaster Stun
18. Lightfoil
07. Bayonet 18. Training Lightsaber 34. Jer’N be’ Milad Microwave Stunner Carbine
Two
46. Stormtrooper
07. Knife 19. Short Lightsaber 34. Merr-Sonn Quickfire-4
07. Fft Knife 19. Archaic Lightsaber Sporting Blasters
Blaster Rifles
07. Merisee Curved Dagger 19. Lightsaber 46. Bryar Rifle
07. Garrote 20. Great Lightsaber 35. DDC Defender 46. SoroSuub “Firelance”
07. Coufee 20. Dual-Phase Lightsaber 35. SoroSuub X-30 “Lancer” Target 46. SoroSuub Heavy Tracker
07. Combat Knife 20. Double-Bladed Blaster 16 46. BlasTech E-11
08. Rodian Ceremonial Dagger 35. Merr-Sonn Quick-Six 47. Stormtrooper One
08. D’skar Lightsaber Stun Melee 35. KYD-21 47. BlasTech DLT-19
08. Hand Claws Weapons
35. Luxan Penetrator 47. BlasTech EKX-10
08. Spear Blaster Pistols 47. Greff-Timms AR-1
08. Ar’gor Blade 21. Flashstick 48. Modified E-11 Blaster Rifle
08. Multi-Weapon 21. Fear Stick 36. COMPNOR Stun Blaster Pistol 48. Blaster Speargun
08. Rodian Razor-Stick 21. Hand-Held Contact 36. BlasTech DC-15s 48. “Blast and Smash” Energy Rifle
09. Petranki Scimitar Stunner 22. Electro-Jabber 36. EA SBP-200
36. Bryar Pistol 48. BlasTech DLT-20A
09. Shyarn 22. Gentler Rod 48. Merr-Sonn G8
09. Tsaisi 22. Stun Baton 36. Merr-Sonn Intimidator 49. BlasTech DC-15
09. Amphistaff 22. Z2 Stun Baton 37. Galinolo XiX 49. BlasTech A295
10. Finger Spears 22. Togorian Scimitar 37. Merr-Sonn Model 44 49. Espo Riot Gun
10. Slicewire 23. Electropole 37. Westar-34 49. Imperial Munitions Heavy Blaster
10. Molecular Stiletto 23. Doublebound Staff 37. SoroSuub ELG-3A “Diplomat’s Rifle
10. Sword 23. San-Ni Staff Blaster” 49. Stormtrooper Two
10. 23. Gand Shockprod Staff 37. Imperial Munitions SC-4 50. BlasTech EE-3
Longsword/Broadsword 24. Schinga Electropole 38. Corellian Arms CR-2 50. BlasTech A280
10. Sith Sword 24. Picador’s Spear 38. BlasTech DL-18 50. Boba Fett’s Blaster Rifle
11. Ryyk Blade 24. Taser Staff 38. Imperial Munitions KK-5 51. Senate Guard Ceremonial Blaster
11. Zhaboka Double-Bladed 24. Rodian Cryogenic Whip 38. BlasTech DH-17 Rifle
Pike 11. Coyn’skar 25. Neuronic Whip 38. BlasTech DH-23 51. Exotac Arms Predator
11. Selonian Glaive 25. Stun Cloak “Outback” 39. BlasTech DL-22 51. Dengar’s Riot Gun
11. Axe 25. Buzz-Knuck 39. Merr-Sonn DD6 51. BlasTech DC-17m ICWS
12. Arg’garok 39. Relby-k23
12. Thogk 39. Safadine Industries Prototype Sporting Blaster Rifles
12. Dematoil Thrown Weapons Blaster Pistol 52. Czerka FS-1 Farshot
12. Soknar 26. Ewok Sling 39. Caelli-Merced Series III 52. Xerrol Nightstinger
12. Rantok 26. Throwing Knife 40. Merr-Sonn Model 434 52. “Light Sport” Hunter
12. Wan-shen 26. Curva Blade DeathHammer 53. Siang Lance
13. Sc’rath Togorian 26. Bow 40. Subaqua Blaster 53. Herloss HBt-4 Hunting Blaster
Scimitar 13. Thrar’kor Blade 26. Klirun Hunting Bow Heavy Blaster Pistols 53. SoroSuub X-45 Sniper Rifle
13. Scitrok 27. Discblade 40. Merr Sonn Flash 4 53. Merr-Sonn LD-1 Sniper
13. Shashan Fira Sword 27. Repulsor Rodian 40. BlasTech DY-225 54. Predator Hunting Blaster
13. Sat’skar Throwing-Razor 27. Chestrashi Void 40. BlasTech DL-44 Repeating Blasters
Spear 41. Han Solo’s Heavy Blaster
Vibro-Weapons 28. Tarpoon Pistol 41. Merr-Sonn “Power” 5 54. Light Repeating Blaster
14. Vibro-Shiv 28. Gruush 41. BlasTech DL-6H 54. Merr-Sonn Repeater 3Z
14. Vibroknuckler 28. Zenji Needle 41. BlasTech DT-12 54. BlasTech T-21 Light Repeater
14. Tehk’la Blade 28. Spinblade 41. SoroSuub Security S-5 Ascension 55. BlasTech Medium Repeater
14. Vibrobayonet 28. Kerestian Darkstick 55. Merr-Sonn Mark II Repeating
Gun
Blaster 55. E-Web (15) Miscellaneous Blasters 56. Bacnor Hand Baton
55. SoroSuub Heavy Repeater 56. Espo Heavy Repeating Blaster 57. Droid Onboard Blaster
55. E-Web 56. LG-5 Laser Gauntlet
56. Wrist Lasers

72. Blast-Rifle Launcher 99. Electric Field


57. Cutting Blaster 72. Pulse-Blast Rifle 85. RPS-8 Rocket Launcher 99. Dissuasion Field Belt
57. Deck-Clearing Blaster 72. Quick-Draw Pulse-Wave 86. Mini-Torpedo Launcher 99. Steng’s Talons
57. Pulse Rifle Blaster 72. Pulse-Wave Blaster 86. E-60R Missile Launcher 99. Tkun Strangler
58. Heavy Blaster Cannon 72. Pulse-Wave Rifle 86. HH-15 Projectile Launcher 86.
58. BI/a15 Picket Gun 72. Beam Tube Portable Rocket Launcher 86. Poisons
Mini-Proton Torpedo Launcher 87. 100. Archidia Fragrance
58. Sound Pistol Particle Weapons Wookiee Guided Rocket Launcher 100. Concentrated Archidia Poison
58. Sound Rifle 73. Charric 87. PLX-2 Portable Missile Launcher 100. Millaflower
Disruptor Blasters 73. ACP Repeater Gun 87. PLX-4 Portable Missile Launcher 100. Glie Poisons
74. ACP Array Gun 87. MiniMag PTL Missile Launcher 101. Nasrabi’s Poisons
59. Tenloss DX-2 Disruptor Pistol 74. ACP Heavy Repeater Gun 88. MM9 Wrist Rocket System 88.
59. Tenloss DXR-6 Disruptor Apex Incisor Missile 101. Sith Poison
Rifle 59. Merr-Sonn Disruptor 74. Imperial Heavy Repeater & 101. Malkite Poisoner’s Kit
Concussion Launcher 88. Finbat Anti-Walker Concussion
59. Tenloss DFT-3 Disruptor Rifle Missile
59. MSD-36 Heavy Disruptor Concussion Weapons
Artillery
Pistol 59. Disruptor Pistol Stun Missiles
74. Concussion Rifle
Stun Blasters 74. LJ-50 Concussion Rifle 89. Bio-Guard Laser Artillery
75. Stouker Concussion 89. ABC Scrambler
60. Stingbeam 89. Slaver Snare Gun 102. Anti-Vehicle Laser Cannon 102.
60. Ion Paddle Beamer Rifle Sonic Weapons 90. Tangler Gun Anti-Infantry C/AF Laser Battery 102.
60. Sleep Inducer 90. Antipersonnel Net Gun Jakan Arms 222 Anti-Vehicle Blaster
60. Suppressor Riot Rifle 75. Geonosian Sonic Staff 102. Repeating Blaster Turret 103.
75. Sonic Blaster 90. RGL-80 Electronet Grenade Viper Ground Defense Weapon
61. Stokhli Spray Stick 75. Sonic Carbine
61. Deck-Sweeper 103. Medium Anti-Vehicle Laser
61. Hapan Gun of Command 76. Sonic Pistol Grenades & Explosives Cannon
76. Sonic Rifle 103. Anti-Infantry Laser Battery
Droid Disabling Blasters 76. Sil-50 Sonic Pistol 103. Anti-Infantry Twin Laser
76. Sonic Blaster Explosive Grenades Battery 103. Anti-Infantry Mobile
62. Jawa Ionization Gun Laser Battery
62. Droid Disabler Flame Projectors 91. 0033X Incendiary 104. Anti-Infantry Laser
62. Ion Gun Pistol Grenade 91. Magma Pebble
77. Firespray Module 91. Blast Bug Cannon 104. Heavy
62. Ion Gun Rifle 77. Wrist-Mounted Flame 91. Impact Grenade Anti-Vehicle Gun
63. DEMP Gun Projector 77. Droid Onboard 91. C-16 Fragmentation 104. Alliance Heavy Anti-Vehicle
63. DEMP 2 Gun Flame Projector 77. Flame Carbine Grenade 92. C-22 Artillery Piece
63. DEMP Carbine 77. Flame Rifle Fragmentation Grenade 92. Ice 104. Storm Cannon
63. Mandroxan Droid Disabler Miscellaneous Ranged Weapons Spike 104. CoMar Tri-Tracker
92. Anti-Vehicle Grenade 105. Turbolaser II
Ranged Weapons 78. Squib Tensor Rifle 92. Thermal Detonator 105. Double Laser Cannon
78. Sith Amulet 92. Plasma Eel 105. Anti-Vehicle Double Laser
78. Lightning Module Cannon
Firearms 78. Jodakan Needler Crab Miscellaneous Grenades 105. Turbolaser Battery
79. Plaeryin Bol 93. Credit Case Surprise 106. Hex Heavy Turbolaser
64. Blaster Buster 79. Thud Bug 93. Smoke Grenade Battery 106. Heavy Turbolaser
64. Air Gun 79. Snap Bug Cannon
64. Dagger Combat Pistol 93. Tzur-qipat
65. ODS Striker Projectile 79. Mindwarper Module 93. Tokhlor Tallow Ion Artillery
Pistol 65. Kelvarlek Dissuader 79. Merr-Sonn Anti-Riot Tangle Gun 93. Blorash Jelly
93. Glop Grenade 107. Shoulder-Launched Ion
65. Czerka Adjudicator Cannon 107. Ion Cannon Turret
65. Alliance Adjudicator 7 Missile Weapons 94. Cryoban Grenade 107. Anti-Vehicle Ion
65. Protector Revolver 94. Chemical Grenade Cannon 107. Light Ion
66. Silenced Slugthrower 94. T-289 Gas Grenade Cannon
66. Custom Slugthrower Dart Shooters 94. Spore/B Stun Grenade 107. Medium Ion Cannon
Pistol 66. Blister Blaster 80. Wrist-Caster 94. Ssi-ruuvi Gas Grenade 107. Speizoc “Grandfather
66. Dresselian Projectile 80. DAS-430 Projectile Rifle 94. Concussion Stick Gun” 108. Anti-Orbital Ion
Rifle 66. Czerka Adventurer 80. Prax Stealth Palm 95. C-14A Stun Grenade Cannon 108. Ion Defense Grid
66. Jer’N be’ Milad Vel Shooter 81. Prax Protector 95. C-10 Stun Grenade Missile Artillery
“Hammer” 67. Kisteer 1284 81. Dart Shooter 95. Energy Ball
Sniper Rifle 67. 8-Guage 81. Saberdart Launcher 95. Ion Grenade 108. TTT-54 “Thumper” Grenade
Shotgun Launcher
67. Provider Rifle Projectile Shooters Mines 108. ESPO Grenade Mortar
67. Verpine Shatter Gun 82. Auto-Caster 96. Laser Trip Mine 109. MobileMortar-3
68. Morellian .48 Enforcer 82. Fire Spitter 96. Proton Mine 109. Concussion Grenade
68. Kashyyyk Long Gun 82. Wrist Vac Blades 96. DR-X55 Imperial Launcher 109. Anti-Infantry
82. Projectile Hunting Rifle Lift-Mine 96. E-Mag Mine Missile Launcher 109. Anti-Vehicle
Stun Firearms
82. Flechette Smart Pistol 96. Mine Missile Launcher 109. Guided
68. Bio-Tractant Repulsor 83. Duo-Flechette Rifle 96. Magneta-Mine Missile Launcher 109. Field Missile
68. Ionic Tingler 83. Flechette Launcher 97. Antigrav Field Mine Launcher
69. GRS-1 Snare Rifle 97. Singularity Mine 109. Golan M102 Fire Arc
83. Magna Caster 110. Torpedo Launcher
69. Riot Suppression Gun
69. Neural Inhibitor Grenade Launchers Demolition Devices 110. Mini-Proton Torpedo
84. Micro-Grenade Launcher 97. Detonite Launcher 110. Missile Bank
Projectile Weapons
84. Relby-v10 Micro Grenade 97. Detonite Tape 110. Ground-to-Orbit Proton Torpedo
70. Pocker Launcher 97. Merr-Sonn Shaped Launcher
70. Tasari Crossbow 84. Projectile Launcher Charge 97. Plasticine 110. Repulsor-Assisted Ground-to
70. Drolan Plasteel Repeating 84. Droid Onboard Grenade Thermite Gel Orbit Missile Launcher (RAGOC)
Crossbow Launcher 84. Handheld Grenade 98. Blaststick Miscellaneous Artillery
70. Bowcaster Launcher 85. Viper Grenade 98. Blaststick Detonator 111. Sonic Turret
71. Bolt-Thrower Launcher 98. Proton Grenade 111. Pulse-Wave Light Cannon
71. Ishi Tib Coral Scepter 85. Viper 2 Grenade 98. Thermal Well 111. Metal-Crystal Phase
71. Yctor Arms Black Powder Launcher Missile 98. Mesonics Shaped-Charged Shifter
Pistol 71. Sevari Flashpistol Explosive
71. EMRG-50 Rail Gun Launchers 98. Lowickan Firegem
Ship Weapons
Energy Weapons 85. RPD-12 Rocket
Launcher 85. Mini-Missile Miscellaneous Weapons 112. Vehicle Flamer
72. Rodian Longrifle
112. Kd-3 Light Blaster Cannon 113. Conner Web 115. Slugs 116. Ultrasonic Sighting
112. Vonak Light Laser Cannon 113. Conner Net 115. Explosive Slugs System 116. Sighting
112. Tomral Heavy Laser 113. Morne-3 Concussion Missile 115. Merr-Sonn Silencer Macroscope
Cannon 112. W-34t Turbolaser Launcher 115. Blaster Gas Canister 116. Blaster Target Board
112. f-2 Light Ion Cannon 114. Hi-fex Proton Torpedo Launcher 115. Blaster Power Pack 116. Blaster Repair Kit
112. f-4 Medium Ion 115. Portable Clip Recharger 117. Quickdraw Holster
Cannon 113. f-9 Heavy Ion 116. Electronic Blaster Sighting 117. Targeting Computer
Cannon Weapons Accessories 117. Turbolaser Blaster Gas Canister
113. Heavy Ion Cannon System

Melee Weapons

Brawling Weapons

Combat Gloves
Model: Stock Combat Gloves
Type: Brawling weapon
Scale: Character
Skill: Brawling
Cost: 200
Availability: 1, F
Difficulty: Easy
Damage: STR+2
Game Notes: Heavy gloves
that are made from weighted
materials, and designed
to add more impact to an
unarmed attack (+2 to
punching damage). Model: Standard Shockboxing Gloves
Source: d20 Core Rulebook (pages 131/133) Type: Powered brawling weapon
Scale: Character
Cost: 500/pair
Shockboxing Gloves Availability: 2, F
Difficulty: Moderate
Damage: STR+1D stun
Game Notes: Shockboxing gloves can be set to three power
settings: Low, Medium, and High. Each setting higher than
“Low” adds an additional +1D of stun damage, to a
maximum of STR+3D (for the “High” setting). After-market
modifications and jury-rigs can transform standard gloves
into lethal weapons. Such models cost up to 1500 credits Model: Palandrix Personal Protection Gear Stun Gauntlets
per pair, and the damage is considered to be lethal. Type: Hand-to-hand stun gauntlets
Skill: Brawling
Ammo: 10 charges
Stun Gauntlets Cost: 300
Availability: 2
Difficulty: Easy
Damage: STR+2D stun
Source: Gundark’s Fantastic Technology (pages 12-13),
Pirates & Privateers (page 43), Arms and Equipment Guide
(page 31)

his Strength code. Anytime the


Fighting Claws hand makes a heavy impact
the shock energy is released.
Model: Yuuzhan Vong Fighting Claws Source: Cracken’s Rebel Field
Type: Combat implant Guide (page 40)
Scale: Character
Skill: Brawling
Cost: Not available for sale
Availability: 4, X
Difficulty: Easy
Damage: STR+1D damage (maximum: 6D)
Game Notes: These retractable bone spurs are commonly
implanted in the user’s knuckles, elbows, and sometimes
knees. Extending them requires an Easy willpower roll. Repulse-Hand
Source: The New Jedi Order Sourcebook (page 103)
Model: Control Zone
Repulse-Hand
Neuro-Shock Hand Type: Offense cyber
Model: BioTech Neuro-Shock prosthetic
Hand Skill: Repulse-hand
Type: Offense cyber Cost: 300 credits per
prosthetic pip (minimum cost
Skill: Brawling 1,500)
Cost: 300 credits per Cyber Points: 2
pip of Game Notes: Repulse
damage, plus base hand adds 1D to
cost of repulse-hand damage.
1,000 credits User gains repulse
Cyber Points: 1 hand skill at 0D. Must
Game Notes: buy repulse-hand skill
Neuro-Shock to equal or greater
hand’s damage code than Strength. Skill
replaces and damage are set at
user Strength code time of purchase and
for brawling may not be improved
damage. Recipient at a later date. Skill
must buy at replaces brawling
least enough damage and brawling parry and may be used for melee parry. For
to match example, if a character wants to buy a repulse-hand at
4D+2, it will cost 4,200 credits.
Source: Cracken’s Rebel Field Guide (page 41) Model: Juggernaut Droid Arm
Type: Custom cybernetic implant
Scale: Character
Juggernaut Droid Arm Skill: Brawling and/or martial arts, or
blaster Ammo: 25 (arm blaster)
Cost: Not available for sale
Availability: 4, X
Range: 3-7/25/50 (arm blaster)
Difficulty: Easy (punching)
Damage: STR+2D+1 (punch, maximum 6D), 5D (arm
blaster)
Game Notes: The arm has a body strength of 6D to resists
damage done to it.
Source: Gamer Magazine

Availability: 1
Difficulty: Moderate
Standard Melee Damage: STR+1
Game Notes: Whip can’t do more than one wound level per
Weapons strike. Any type of armor negates the whip’s damage. A
whip has a maximum range of 4 meters. It may be used to
trip and opponent, and the user gets a +1D attack bonus to
disarm a target.
Source: Arms and Equipment Guide (page 29)
Whip
Model: Sancretti Arms Whip Club
Type: Typical whip
Scale: Character Type: Typical club
Skill: Melee combat: whip Scale: Character
Cost: 100 Skill: Melee combat: club
Cost: 15 Model: Generic Light Mace
Availability: 1 Type: Melee weapon
Difficulty: Very Easy Scale: Character
Damage: STR+1D Skill: Melee combat: mace
Source: The Star Wars Sourcebook (page 100) Cost: 50
Availability: 2, F or R
Staff Difficulty: Easy
Damage: STR+1D+1 (maximum: 5D+1)
Type: Typical staff Game Notes: A short, flanged stick, or a
Scale: Character stick with a heavy metal ball mounted at
Skill: Melee combat: staff the end.
Cost: 15 Source: d20 Core Rulebook (page 134)
Availability: 1
Difficulty: Very Easy
Damage: STR+1D Harvest Blade
Source: The Star Wars Sourcebook (page 100)

Gaffi Stick (Gaderffii)

Type: Homemade melee weapon


Scale: Character
Skill: Melee combat: gaderffii stick
Availability: 2, F
Difficulty: Easy
Damage: STR+1D
Source: Star Wars Trilogy Sourcebook SE (pages 150-151) Model: Harvest Blade
Snap Baton Type: Nosaurian farm implement
Scale: Character
Model: Merr-Sonn Snap Baton Skill: Melee combat
Type: Modified personal defense baton Cost: 125
Scale: Character Availability: 3
Skill: Melee combat: baton Difficulty: Moderate
Cost: 200 Damage: STR+2
Availability: 2 Game Notes: A harvest blade can be folded down to 1
Difficulty: Moderate meter in length when not in use. When fully-extended, it
Damage: STR+1D has a reach of 4 meters.
Source: Rules of Engagement – The Rebel Source: Coruscant and the Core Worlds (pages 115-116)
SpecForce Handbook (page 60), Arms and
Equipment Guide (page 29)

Light Mace

Damage: STR+2, 1D+2 (if thrown)


Hatchet Source: Adventure Journal 2 (page 203)
Type: Typical hatchet Bayonet
Scale: Character
Skill: Melee combat: hatchet Type: Typical bayonet
Cost: 35 Scale: Character
Availability: 1 Skill: Melee combat: bayonet
Difficulty: Easy Cost: 75
Range: 3-6/10/15 Availability: 2, F
Difficulty: Easy rounds Source: Adventure Journal 14 (page
Damage: STR+1D 137)
Source: The Star Wars Sourcebook (page 100)
Garrote
Knife
Model: Standard knife
Type: Melee weapon
Scale: Character
Skill: Melee combat:
knife
Cost: 25-35
Availability: 1
Difficulty: Very Easy
Damage: STR+1D
(maximum: 6D)
Source: Rulebook
(page 228), Tales of
the Jedi Companion (page 125)

Fft Knife Model: Alliance-issue Garrote


Type: Single cord strangling weapon
Type: Ssi-ruuvi hand weapon Scale: Character
Scale: Character Skill: Melee combat: garrote
Skill: Melee combat Cost: Not available for sale
Cost: Not available for sale Availability: 1
Availability: 4 Difficulty: Moderate (from behind)
Difficulty: Moderate; Difficult for beings who lack the Ssi Damage: STR+1D
ruuk anatomy of three-clawed hands; Trandoshand would Game Notes: Target may attempt a brawling parry to resist
be able to use this weapon with no penalty. with a +10 difficulty modifier.
Damage: STR+1D Source: Rules of Engagement – The Rebel SpecForce
Source: The Truce at Bakura Sourcebook (pages Handbook (pages 44-45), Arms and Equipment Guide (page
28)
139-140) Merisee Curved Dagger
Coufee
Model: Yuuzhan Vong Coufee
Model: Loag Dagger Type: Melee weapon
Type: Curved assassins dagger Scale: Character
Scale: Character Cost: Not available for sale
Skill: Melee combat: dagger Availability: 4, X
Cost: Not available for sale Difficulty: Very Easy
Availability: 4, R Damage: Strength +1D+1
Difficulty: Easy Game Notes: This double-edged dagger, which is
Damage: STR+1D, 3D for poison for five

constructed of sharpened chitin, is the default weapon of


the Yuuzhan Vong.
Source: The New Jedi Order Sourcebook (page 20)
Combat Knife

Scale: Character
Type: Combat knife Skill: Melee combat/Thrown weapons
Scale: Character Cost: 60
Skill: Melee combat: knife Availability: 1
Cost: 30 Difficulty: Easy
Availability: 1 Range: 3-10/20/30
Difficulty: Easy Damage: STR+1D+1, 2D+1 (if thrown)
Damage: STR+1D+1 (maximum 6D) Source: Adventure Journal 2 (page 203),
Source: Rules of Engagement – The Rebel SpecForce The Star Wars Sourcebook (page 100),
Handbook (page 60) Arms and Equipment Guide (page 30)
Ar’gor Blade
Rodian Ceremonial Dagger Model: Ekkar Arms Ar’gor
Model: Rodian Ceremonial Dagger Type: Blade
Type: Knife Scale: Character
Scale: Character Skill: Melee combat: ar’gor
Skill: Melee combat: knife Cost: 175
Cost: 160 Availability: 3
Availability: 3 Difficulty: Moderate
Difficulty: Easy Damage: STR+1D+2
Damage: STR+1D+1 Source: Cracken’s Rebel Operatives (page
Source: Cracken’s Rebel Operatives (page 41)
47) Multi-Weapon
D’skar
Model: Ekkar Arms D’skar
Type: Coynite dagger
Skill: Melee combat
Cost: 150
Availability: 3
Difficulty: Moderate
Damage: STR+1D+1
Source: Gundark’s Fantastic
Technology (page 10), Planets
Collection (page 141)

Hand Claws
Model: Mystril Hand Claws
Type: Climbing claws
Scale: Character
Skill: Melee combat: claws
Cost: 400 Model: Alliance Infiltrator Multi-Weapon
Availability: 3 Type: Personal combat multi-weapon
Difficulty: Very Easy Scale: Character
Damage: STR+1D+1 (max: 6D) Skill: Melee combat: dagger, club, garrote
Game Notes: Provide a +1D+1 bonus to Cost: Not for sale
climbing. Availability: 3
Source: Hero’s Guide (pages 122-123) Difficulty: Easy; Moderate for garrote (from behind)
Damage: Dagger: STR+1D+2, cosh: STR+1D, garrote:
Spear STR+1D, (maximum: 6D)
Source: Rules of Engagement – The Rebel SpecForce
Type: Typical spear Handbook (page 60)
Rodian Razor-Stick

linked blade counts as an action.


Model: Typical Rodian Razor-Stick Source: Ultimate Alien Anthology
Type: Melee weapon (page 31)
Skill: Melee combat: razor-stick
Cost: Not available for sale
Availability: 3, R Tsaisi
Difficulty: Moderate Model: Yuuzhan Vong Tsaisi
Damage: STR+1D+2 Type: Multi-purpose melee weapon
Game Notes: Victim must subsequently make a Difficult Scale: Character
stamina roll to avoid 1D additional damage every other Skill: Melee combat: Tsaisi
round for three minutes due to excessive blood loss. Cost: Not available for sale
Source: Alliance Intelligence Reports (page 33), GalaxyAvailability: 4, X
Guide 10: Bounty Hunters (page 65) Difficulty: Varies (see below)
Damage: Varies (see below)
Petranki Scimitar Game Notes: The tsaisi is a shorter
version of the amphistaff. When
Model: Geonosian Petranki Scimitar used by a skilled combatant, it
Type: Curved sword can be used as a baton, a two
Scale: Character headed dagger (adds +2 pips to all
Skill: Melee combat: scimitar parry rolls), a lash (adds +2 pips to
Cost: 500 attempts to disarm an opponent;
Availability: 3 successful hits with the lash also
Difficulty: Easy inject the target with venom),
Damage: STR+1D+2 (max: 5D) and a lash-dagger (which shares
Source: Geonosis and the Outer Rim Worlds (page 61) the qualities of both the lash and the dagger, though the
granted bonuses are only +1 pip). Like the amphistaff, it
can also spit venom. The venom is injected when a
Shyarn successful hit with the lash inflicts a damage result higher
Model: Cerean Shyarn Dueling Scimitar than Stunned, and effects are the same as for the
Type: Dueling scimitar amphistaff. Statistics for the tsaisi’s different weapon
Scale: Character modes are listed below.
Skill: Melee combat: scimitar Tsaisi Mode Difficulty Range Damage Max Baton Easy
Cost: 900 Melee STR+1D 4D Two-Headed Dagger Moderate Melee
Availability: 3 STR+1D+2 6D Lash Moderate Melee STR+1D+1 5D Venom
Difficulty: Easy Spitter n/a 1-2/5/10 Poison n/a Source: d20 Core
Damage: STR+1D+2 Rlebook (page 357), The New Jedi Order
Game Notes: When one shyarn strikes another, the Sourcebook (page 21)
vibrations and contact can create a powerful temporary
magnetism that links the blades. Amphistaff
When either combatant misses
an attack roll by 4 or less, the
two shyarn become magnetically
joined. Disengaging the blades is a
full-round action, and holding the
Model: Yuuzhan Vong Amphistaff
Type: Multi-purpose melee weapon
Scale: Character
Skill: Melee combat: Amphistaff
Cost: Not available for sale
Availability: 4, X
Difficulty: Varies (see below)
Damage: Varies (see below)
Game Notes: The amphistaff is an organic weapon used by
the Yuuzhan Vong. If used by someone familiar with its
various functions, the amphistaff can be used as a
quarterstaff, a two-headed spear (adds +1D to all parry
rolls), a whip (adds +1D to attempts to disarm or entangle
an opponent; successful hits with the whip inject venom),
or a whip-spear (which shares the qualities of both the
whip and the spear, though the granted bonuses are only
+2 pips). In addition, the amphistaff can spit venom, or
inject it with a successful whip hit that results in a damage
result higher than Stunned. Either way, a victim affected
by amphistaff venom must succeed at a Very Difficult
Strength check. If injected, the poison reduces the victim’s
Dexterity score by 1D (cumulatively). If the poison is
sprayed into a victim’s eyes, blindness results. The effects
last until the venom is treated. Statistics for amphistaff
weapons are listed below:

Amphistaff Mode Difficulty Range Damage Max


Quarterstaff Easy Melee STR+1D+1 5D
Two-Headed Spear Moderate Melee STR+2D 7D
Whip Moderate Melee STR+1D+2 6D
Venom Spitter n/a 1-3/10/20 Poison n/a
Source: d20 Core Rulebook (page 356), The New Jedi Order
Sourcebook (page 20)

Finger Spears
Model: Yuuzhan Vong Finger Spears
Type: Combat bio-organic prosthetic
Scale: Character
Skill: Melee combat: ginger spears
Cost: Not available for sale
Availability: 4, X
Range: 1/2/4
Difficulty: Based on range
Damage: STR+2D
Game Notes: The “fingers” of these implants are actually
tentacles that can telescope out to a distance of up to 4
meters, impaling targets. A Yuuzhan Vong using finger
spears can attack more than one opponent at the same
time (by spreading his fingers), but each opponent targeted
requires a separate to-hit roll.
Source: The New Jedi Order Sourcebook (page
Model: Alliance-issue Slicewire
114) Slicewire Type: Monofilament weapon
Scale: Usually character; see Game Notes
Skill: Melee combat: slicewire
Cost: Not available for sale
Availability: 4, X
Difficulty: Difficult
Damage: STR+2D
Game Notes: If damage is caused by collision, use colliding
character’s, vehicle’s, or starfighter’s Strength +2D to roll
damage.
Source: Rules of Engagement – The Rebel SpecForce Type: Melee weapon
Handbook (pages 58-60) Scale: Character
Skill: Melee combat: longsword/broadsword
Cost: 150
Molecular Stiletto Availability: 2, F or R
Model: Xana Exotic Arms MSW-9 Molecular Difficulty: Moderate
Stiletto Type: Monomolecular hand weapon Damage: STR+2D (maximum: 6D)
Scale: Character Game Notes: A somewhat exotic weapon, simply because of
Skill: Melee combat its level of technology.
Cost: 400 Source: d20 Core Rulebook (page 134), Adventure Journal
Availability: 4, R or X 2 (page 203)
Difficulty: Moderate
Damage: STR+2D Sith Sword
Game Notes: Retractable 30 centimeters blade. Source:
Galladinium’s Fantastic Technologies (page 69), Rules of
Engagement – The Rebel SpecForce Handbook (page 58),
Arms and Equipment Guide (page 30)
Model: Sith Sword
Sword Type: Alchemically reinforced blade
Scale: Character
Model: Drolan Plasteel Sword Skill: Melee combat: Sith sword
Type: Melee weapon Cost: Not available for sale
Scale: Character Availability: 4
Skill: Melee combat: sword Difficulty: Moderate
Cost: 200 Damage: STR+2D
Availability: 1 Game Notes: This weapon is indestructible, being able to
Difficulty: Easy even parry lightsabers and blaster bolts. Anyone wielding
Damage: STR+2D (maximum: 4D) this weapon automatically loses a Force Point and gains a
Source: Tales of the Jedi Companion (page 125), Arms and Dark Side Point, which is lost if not used at some point
Equipment Guide (page 28) during the battle.
Source: Tales of the Jedi Companion (page 82), The Dark
Side Sourcebook (pages 58-59)
Longsword / Broadsword
Model: Generic Longsword/Broadsword

10

Ryyk Blade
Model: Ryyk Blade
Type: Melee weapon
Scale: Character Model: Ekkar Arms Coyn’skar
Cost: 250-500 Type: Coynite bladed pole
Availability: 3, R Skill: Melee combat
Difficulty: Easy Cost: 400
Damage: STR+2D (maximum: 7D) Availability: 3
Game Notes: Ryyk blades are the traditional hand weapons Difficulty: Moderate (blade), Very Difficult
of Wookiees. (disarm with hook)
Source: Arms and Equipment Guide (page 29) Damage: STR+2D (blade), STR+2 (hook)
Source: Gundark’s Fantastic Technology (page
9), Planets Collection (pages 140-141)
Zhaboka Double-Bladed Pike
Model: Iridonian Zhaboka Double-Bladed Fighting Selonian Glaive
Pike Type: Double-bladed pike
Scale: Character
Skill: Melee combat: double-bladed pike
Cost: 1,000 (includes shoulder scabbard)
Availability: 3, R
Difficulty: Difficult
Damage: STR+2D (max: 6D)
Game Notes: Characters with the double-bladed pike
specialization gain a +5 bonus to melee parry rolls. Weapon
can be unlocked at the grip and folded in half for ease of
transport.
Source: Ultimate Alien Anthology (page 195)
Coyn’skar

Model: Selonian Glaive


Type: Melee weapon
Scale: Character
Skill: Melee combat
Cost: 500
Availability: 3, X
Difficulty: Difficult
Damage: STR+2D (maximum: 7D)
Game Notes: If used to disarm opponents, the user of a
Selonian glaive gets a +3D bonus to his attack roll. Source:
Coruscant and the Core Worlds (page 154)

Axe
Model: Standard Axe
Type: Melee weapon Damage: STR+2D (max: 5D)
Scale: Character Source: Tales of the
Skill: Melee combat: axe Jedi Companion (pages
Cost: 100 124-125)
Availability: 1
Difficulty: Easy

11

Arg’garok
Soknar

Type: Custom bladed weapon


Skill: Melee combat: Soknar
Cost: Not available for sale
Difficulty: Moderate
Damage: STR+2D+1
Source: Alliance Intelligence
Reports (page 78)

Model: Gamorrean Arg’garok Axe


Type: Melee weapon
Scale: Character
Skill: Melee combat: arg’garok Damage: STR+2D+1 (maximum: 5D)
Cost: 1,000 (250 on Gamorr or Pzob) Source: Ultimate Alien Anthology (page 62)
Availability: 3, R
Difficulty: Moderate
Scale: Character
Skill: Melee combat: rantok
Thogk Cost: Not available for sale
Model: Gamorrean Thogk Club Availability: 4
Type: Spiked club Difficulty: Difficult
Scale: Character Damage: STR+1D+1 (one-handed), STR+2D+1 (two
Skill: Melee combat: club handed)
Cost: 30 Game Notes: When used two-handed, reduce the difficulty
Availability: 3 one level, but no parries are possible.
Difficulty: Very Easy Source: Alliance Intelligence Reports (page 76), Gundark’s
Damage: STR+2D+1 (max: 6D) Fantastic Technology (page 11)
Source: Ultimate Adversaries (page 154), Ultimate Alien
Anthology (page 62) Wan-shen
Model: Matukai Wan-shen
Dematoil Type: Bladed polearm
Type: Bitthævrian morningstar Scale: Character
Scale: Character Skill: Melee combat
Skill: Melee combat: dematoil Cost: Not available for sale
Cost: Not available for sale Availability: 4
Availability: 4, X Difficulty: Moderate
Body: 3D-5D+1 Damage: STR+2D to STR+2D+2 (varies by quality)
Difficulty: Moderate-Difficult
Damage: STR+1D – STR+3D
Game Notes: The damage of a dematoil is dependant upon
the greatness of the warrior, and how many personal
victories he has had.
Source: Alliance Intelligence Reports (page 48), Gundark’s
Fantastic Technology (page 9)
Rantok

Type: Sword

12

Game Notes: Most wan-shens


are designed to break down
into smaller parts to allow for
easy carrying.
Source: Hero’s Guide (pages
123-124)
Source: Adventure Journal 4 (page 234)
Scitrok

Type: Ceremonial scimitar


Scale: Character
Skill: Melee combat: scitrok
Cost: Unavailable for purchase
Availability: 4
Sc’rath Togorian Scimitar Difficulty: Difficult
Damage: STR+3D (max 6D+2)
Model: Sc’rath, traditional variant Game Notes: If the user rolls 10 or more less than the
Skill: Melee combat: sc’rath difficulty number of the weapon (not the defensive skill of
Cost: Not available for sale the target), then he does the damage to himself. Source:
Availability: 4, R Galaxy Guide 8: Scouts (page 84)
Difficulty: Moderate
Damage: STR+2D+2
Source: Alliance Intelligence Shashan Fira Sword
Reports (page 74), Ultimate
Alien Anthology (page 162) Model: Selkath Shasha Order Fira Sword
Type: Cortosis melee weapon
Scale: Character
Skill: Melee combat: fira sword
Cost: Not for sale
Availability: 4, X
Difficulty: Easy
Damage: STR+3D (max: 6D+2)
Game Notes: The Shashan Fira is resistant to lightsaber
blades. If the wielder rolls a catastrophic failure when
fighting an opponent with a lightsaber, he must make a
Moderate melee parry roll to prevent the fira from
shattering.

Sat’skar

Model: Ekkar Arms Sat’skar


Type: Coynite sword
Thrar’kor Blade Skill: Melee combat
Model: Trandoshan Thrar’kor Blade Cost: 700
Type: Blade Availability: 3
Scale: Character Difficulty: Difficult (Very Difficult if swung one-handed)
Skill: Melee combat: Thrar’kor Damage: STR+3D+1 (if swung one-handed, damage is only
Cost: Not available for sale STR+1D)
Availability: 3, R Source: Gundark’s Fantastic Technology (page 10), Planets
Difficulty: Moderate Collection (page 141)
Damage: STR+2D+2
13

Equipment Guide (page 31)


Vibro-Weapons Talon Vibrodagger

Vibro-Shiv
Model: Standard Vibro-Shiv
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibro-shiv
Cost: 200
Availability: 2, F
Difficulty: Easy
Damage: STR+1D
Source: Adventure Journal 4 (page 119), Dark Force Rising
Sourcebook (page 112)

Vibroknuckler
Model: Czerka Vibroknuckler
Type: Melee weapon Model: LaserHone Talon Vibrodagger
Scale: Character Type: Personal combat vibroblade
Skill: Melee combat: Skill: Melee combat: vibrodagger
vibroknucler Cost: 50
Cost: 200 Availability: 2, R
Availability: 2, R Difficulty: Easy
Difficulty: Very Easy Damage: STR+2D (maximum: 6D)
Damage: STR+1D+1 (STR+1 Source: Gundark’s Fantastic Technology (pages 13-14),
if unpowered) Pirates & Privateers (page 42), Rules of Engagement – The
Source: Arms and Rebel SpecForce Handbook (page 60)
Equipment
Guide (page 30) Vibro-Saw
Model: Greel Wood Logging Corporation TreeFelling
Vibroblade
Type: Vibro-saw
Scale: Character
Skill: Melee combat
Cost: 400
Tehk’la Availability: 1, R
Difficulty: 15
Blade Damage: STR+2D+1
Source: Gundark’s Fantastic Technology (pages
Model: Nagai Tehk’la Blade
Type: Vibrodagger
Scale: Character 14-15) Vibroblade
Skill: Melee combat
Cost: 250
Availability: 4 (available only in Nagi)
Difficulty: Very Easy
Damage: STR+1D+2 (max: 5D)
Source: Ultimate Alien Anthology (page 104)

Vibrobayonet
Model: Merr-Sonn Vibrobayonet
Type: Typical vibrobayonet
Scale: Character
Skill: Melee combat: vibrobayonet
Cost: 300
Availability: 2, F Model: Standard vibroblade
Difficulty: Easy Type: Melee weapon
Damage: STR+1D+2 Scale: Character
Source: The Star Wars Sourcebook (page 100), Arms and
Skill: Melee combat: vibroblade Difficulty: Moderate
Cost: 250 Damage: STR+3D (maximum: 6D)
Availability: 2, F Source: Rulebook (page 228)

14

Model: Feeorin Double Vibroblade


Droid Concealed Vibroblade Type: Double vibroblade
Scale: Character
Model: Varies widely Skill: Melee combat: double vibroblade
Type: Concealed melee weapon Cost: 750
Scale: Character Availability: 3, R
Skill: Melee combat Difficulty: Difficult
Cost: 500 credits (basic version), 800 credits (sensor Damage: STR+3D (max: 7D)
resistant) Game Notes: Characters with the double vibroblade
Availability: 2, X specialization gain a +5 bonus to melee parry rolls.
Difficulty: Moderate Source: Ultimate Alien Anthology (page 59)
Damage: STR+3D (Max: 6D+2)
Game Notes: A concealed vibroblade is typically housed in
the wrist or finger on humanoid droids. The basic version Double-Bladed Vibrostave
is not undetectable (an Easy sensors roll reveals the
weapon), though a more-expensive, sensor-masked version
is available (requires a Difficult sensors roll to detect the
weapon).
Source: Cynabar’s Fantastic Technology (page 34)

Duelist Vibrorapier
Model: LaserHone
Duelist Vibrorapier
Type: Personal
combat vibroblade
Skill: Melee combat
Cost: 300
Availability: 2, R
Difficulty: Moderate
Damage: STR+3D
(maximum: 7D)
Source: Gundark’s
Fantastic
Technology
(page 14), Pirates &
Privateers (page 42),
Arms and
Equipment
Guide (page 30)
Model: Custom Designed Royal Guardsman Weapon Type:
Melee Weapon
Scale: Character
Skill: Melee combat: double-bladed
vibrostave Cost: Not Available for Sale
Availability: 4, X
Difficulty: Moderate
Damage: STR+3D
Game Notes: Proper use of a double-bladed vibrostave
requires the specialization melee combat: double-bladed
vibrostave. Without the proper specialization, the difficulty
to use is Difficult. If properly trained, wielder gains a +5
bonus to all parry rolls.

Vibro-ax

Double Vibroblade
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibro-ax
Cost: 500
Availability: 2, R
Difficulty: Moderate
Damage: STR+3D+1 (maximum: 7D)
Model: Standard vibro-ax Source: Rulebook (page 228)

15

Powered Melee
Weapons

Adumari Blastsword
Model: Adumari Blastswrod
Type: Blaster blade
Scale: Character
Skill: Melee combat: vibroblade
Cost: 600
Availability: 3, R
Difficulty: Moderate
Damage: STR+2D (max: 4D+1), plus 4D energy
Game Notes: Upon contact with a target, the blade
discharges a standard blaster bolt, dealing extra damage.
Source: Hero’s Guide (page 122)

Power Sword

Jengardin Double-Bladed
Vibroblade

Model: Yalandross PowerMasters Jengardin Millenial


Warrior Double-Bladed Vibroblade
Type: Double-bladed vibroblade
Scale: Character
Skill: Melee combat: vibroblade
Cost: 6,000, 25 (power cells), 75 (front left-side holster one
sheath with waist and shoulder straps) handed penalty). If any attack roll while using the weapon
Availability: 4, F, R or X missed by 10 or more points, the user inflicts damage on
Difficulty: Difficult him or herself.
Damage: STR+4D+1 (Maximum 8D) Source: Galladinium’s Fantastic Technologies (page 69)
Game Notes: This is a two-handed weapon and requires Model: Power Sword
the user’s full concentration. Any attempt to use this Type: Powered blade
weapon single-handedly increases the difficulty by two Scale: Character
levels. Any attempt to do anything other than attack (melee Skill: Melee combat: power sword
combat) or defend (melee parry) with the weapon increases Cost: 600
the difficulty of all actions by two levels (in addition to the Availability: 2, R
Difficulty: Difficult Cane Type: Energized cane
Damage: STR+3D damage Scale: Character
Source: Dark Empire Sourcebook (page 42) Skill: Melee combat: power cane
Cost: 400
Availability: 3, F, R or X
Difficulty: Easy (stiletto blade), Moderate (power point)
Power Cane Damage: 1D-5D (variable setting; not based on Strength),
Model: Palandrix Personal Protection Gear Power STR+1D (stiletto)

16

Electrostaff

Model: Holowan mechanicals Electrostaff


Type: Double electric staff
Scale: Character
Skill: Melee combat: electrostaff
Cost: 5,750
Availability: 3
Difficulty: Difficult
Damage: STR+3D (max: 6D)
Game Notes: The power cane has a 30-centimeter long
stiletto blade housed in a concealed, spring-activated
compartment. The ornamental top is a disguised power
point capable of providing a nasty shock.
Source: Galladinium’s Fantastic Technologies (page 69-70)
Geonosian Electro-Staff
Scale: Character
Skill: Melee combat: force pike
Cost: 500
Availability: 2, R
Difficulty: Moderate
Damage: STR+2D
Source: Imperial Sourcebook (pages 124-125)

Great Force Pike


Model: Czerka Great Force Pike
Type: Personal force pike
Scale: Character
Skill: Melee combat: force pike
Cost: 1,000
Model: Geonosian Electro-Staff Availability: 2
Type: Electric staff Difficulty: Moderate
Scale: Character Damage: STR+3D
Skill: Melee combat: electro-staff Source: Arms and Equipment Guide (page 30)
Ammo: 20 charges
Cost: 1,500 Confessor’s Whip
Availability: 4 (available only on Geonosis)
Difficulty: Easy Model: Geonosian Confessor’s Whip
Damage: STR+1D (max: 4D), plus 2D+2 electrical damage Type: Poisoned whip
Game Notes: Characters without the electro-staff Scale: Character
specialization suffer a -1D attack penalty. Skill: Melee combat: whip
Source: Ultimate Alien Anthology (page 31) Cost: 750
Game Notes: Characters with the electrostaff specialization Availability: 3
gain a +5 bonus to melee parry rolls. This weapon can parry Difficulty: Moderate
lightsabers without taking damage. Damage: STR+1D plus poison
Source: Wizards Website Game Notes: A creature struck by the whip must succeed
on a Difficult stamina roll or suffer a temporary -1D penalty
Force Pike to Dexterity. Whip has a 6-meter reach.
Model: SoroSuub Controller FP Source: Geonosis and the Outer Rim Worlds (page 60)
Type: Personal force pike

17

Shock Whip
Cost: Not available for sale
Availability: 4, X
Difficulty: Moderate
Damage: STR+3D+2 (maximum: 7D)
Game Notes: Lightwhip is armed with lacerating tentacles
formed from a Kaiburr crystal shard and Mandalorian iron.
In addition to its use as a weapon, the whip grants its user
a +1D bonus to rolls when attempting to trip or disarm
opponents.
Source: Gamer Magazine

Lightfoil

Model: Shock whip


Type: Charged whip
Scale: Character
Skill: Melee combat: whip
Cost: 1,200
Availability: 2, X
Difficulty: Moderate Type: Lightfoil
Damage: STR+2D+2 (max: 6D) Scale: Character
Game Notes: Can be used to trip a target. Wielder gains a Skill: Lightsaber
+1D attack bonus when trying to disarm an opponent. Cost: 10,000
Whip has a 4-meter reach. Availability: 4, X
Source: Hero’s Guide (page 123) Damage: 3D to 4D damage depending on the method of
construction.
Lightwhip Game Notes: On a roll of 1 on the wild die, the beam
flickers and fades. Repairing the weapon takes two hours
Model: Lightwhip and a Moderate lightsaber repair roll.
Type: Custom melee weapon Source: Lord of the Expanse – Sector Guide (page 47)
Scale: Character
Training Lightsaber
Model: Training Lightsaber
Type: Melee weapon
Scale: Character
Cost: 1,500
Availability: 4, X
Difficulty: Difficult
Damage: 5D (see notes)
Game Notes: A training lightsaber is in
most respects like a standard lightsaber,
with a few exceptions. Firstly, while the
blade can be used to block blaster bolts
(with the Lightsaber Combat Force power),
these bolts cannot be deflected at targets.
It is also much less lethal than a standard
lightsaber, and can only inflict a maximum
damage result of “Wounded” to any target
struck (any result greater than “Wounded”
is treated as a Wounded result). Last of
all, training lightsabers do not focus their
power strongly enough to cut through
Skill: Lightwhip

18
Archaic Lightsaber objects. When used
against inanimate objects, the damage
of a training lightsaber is reduced to 2D. If an attacking
character misses the difficulty number by more than 10
points (the base difficulty; not their opponent’s parry total),
the character has injured himself with the lightsaber.
Source: Power of the Jedi Sourcebook (page 54)

Short Lightsaber

Model: Primitive Lightsaber


Type: Melee weapon
Scale: Character
Cost: 1,600
Availability: 4, X
Difficulty: Difficult
Damage: 5D
Game Notes: Archaic lightsabers are attached to a belt
worn power pack by a cable, and weight about 3 kilograms.
They are unwieldy and cumbersome compared to modern
lightsabers, and the difficulty of all Lightsaber skill rolls
made to parry with them are increased by +5. If an attacking
character misses the difficulty number by more than 10
points (the base difficulty; not their opponent’s parry total),
the character has injured himself with the lightsaber.
Source: Power of the Jedi Sourcebook (page 62)
Lightsaber
Type: Melee weapon Type: Melee weapon
Scale: Character Scale: Character
Skill: Lightsaber Skill: Lightsaber
Cost: Unavailable for sale Cost: Unavailable for sale
Availability: 4, X Availability: 4, X
Difficulty: Moderate Difficulty: Difficult
Damage: 4D Damage: 5D
Game Notes: If an attacking character misses the difficulty Game Notes: If an attacking character misses the difficulty
number by more than 10 points (the base difficulty; not number by more than 10 points (the base difficulty; not
their opponent’s parry total), the character has injured their opponent’s parry total), the character has injured
himself with the lightsaber. Apply normal damage to the himself with the lightsaber. Apply normal damage to the
character wielding the lightsaber. character wielding the lightsaber.
Source: Gamer Magazine Source: Rulebook (page 228), Heir to the Empire Sourcebook
19

Great Lightsaber
Model: Great Lightsaber
Type: Melee weapon
Scale: Character
Cost: 5,200
Availability: 4, X
Difficulty: Difficult
Damage: 5D
Game Notes: Great lightsabers have blades that reach up
to 300 centimeters long. While the longer blade doesn’t
increase the weapon’s damage, it does increase the reach
of the wielder by 4 meters. If an attacking character misses
the difficulty number by more than 10 points (the base
difficulty; not their opponent’s parry total), the character
has injured himself with the lightsaber.
Source: Power of the Jedi Sourcebook (pages 54-55)

Dual-Phase Lightsaber
Model: Dual-Phase Lightsaber
Type: Melee weapon
Scale: Character
Cost: 6,000
Availability: 4, X
Difficulty: Difficult
Damage: 5D
Game Notes: A dual-phase lightsaber has an adjustable
blade length. They can be set for either standard length
(130 cm) or more than double the normal length (300 cm).
This doesn’t increase damage, but it does increase the reach
of the wielder to 4 meters. If an attacking character misses
the difficulty number by more than 10 points (the base
difficulty; not their opponent’s parry total), the character
has injured himself with the lightsaber. Creating a dual
phase lightsaber adds +5 to the difficulty of the lightsaber
repair roll made to construct it.
Source: Power of the Jedi Sourcebook (page 55)

Double-Bladed Lightsaber

Type: Exotic melee weapon


Scale: Character
(pages 107-109), Star Wars Trilogy Sourcebook SE 125), The Star Wars Sourcebook (pages 102-103)
(pages 151-152), Tales of the Jedi Companion (page Skill: Lightsaber: double-bladed lightsaber Cost: Not
available for sale Difficulty: Difficult
Availability: 4, X Damage: 5D

20

Model: Sabrashi Bio-Chemical Deterrent, Inc., FSI-200


Game Notes: Proper use of a double-bladed lightsaber Type: Bio-chemical injection melee weapon
requires the specialization “Lightsaber: Double-Bladed Scale: Character
Lightsaber.” Without the proper specialization, the difficulty Skill: Melee combat: knife
to use a double-bladed lightsaber is one grade higher than Ammo: 2
normal (ie, Very Difficult), and none of the special benefits Cost: 600, 50 (refills)
of the double-bladed lightsaber may be used. If used with Availability: 4, F
only a single blade projected, a double-bladed lightsaber is Difficulty: Moderate
treated as if it were a normal lightsaber. If properly trained, Damage: 2D stun damage (due to system shock) Game
a Jedi wielding a double-bladed lightsaber gains a +5 Notes: One round after injection, the recipient must make
bonus to all parry rolls made when both lightsaber blades a Difficult stamina or willpower roll to avoid the onset of a
are extended. If an attacking character misses the severe panic attack resulting in immediate flight. This
difficulty number by more than 10 points (the base emotional state will continue until Heroic stamina or
difficulty; not their opponent’s parry total), the character willpower roll is made or one hour has elapsed. Source:
has injured himself with the lightsaber. Apply normal Galladinium’s Fantastic Technologies (pages 68- 69)
damage to the character wielding the lightsaber.
Source: d20 Core Rulebook (page 134), The Dark Side
Sourcebook (pages 58-59) Hand-Held Contact Stunner
Model: SoroSuub CS-12 Stun Master
Stun Melee Weapons Type: Contact stunner
Scale: Character
Skill: Melee combat: contact stunner
Ammo: 5
Flashstick Cost: 575 (power cells: 15)
Availability: 2, R
Model: Flashstick Difficulty: Very Easy
Type: Drallish melee weapon Damage: 4D+2 stun
Scale: Character
Skill: Melee combat
Cost: 100
Availability: 3, F
Difficulty: Moderate
Damage: Strength, plus blindness
Game Notes: When touched to a target, a flashstick
produces a flash of light, and this blinds the target for
1D+2 rounds.
Source: Coruscant and the Core Worlds (page

81) Fear Stick

21
Type: Stun baton
Game Notes: Small 15 cm long, 5 cm wide cylinder with a Scale: Character
flat disc with 13 contact studs protruding from the forward Skill: Melee combat: stun baton
end. Easy difficulty to hide (+2D to hide against weapon Cost: 300
detectors, +1D against physical searches). Availability: R
Source: Gundark’s Fantastic Technology (page 10), Difficulty: Easy
Operation: Elrood (page 86), Arms and Equipment Guide Damage: STR+2D+2 (includes charge;
(page 31) STR+1D if stun charge is not on)
Game Notes: Power pack lasts for three
hours.
Electro-Jabber Source: Gundark’s Fantastic Technology
Type: Hand-held shock baton (pages 11-12), Han Solo and the Corporate
Scale: Character Sector Sourcebook (page 116), Pirates &
Skill: Melee combat Privateers (page 43), Arms and Equipment
Cost: 700 Guide (page 31)
Availability: 2, R
Difficulty: Easy Z2 Stun Baton
Damage: 5D stun
Source: Geonosis and the Outer Rim Worlds (page 14) Model: Merr-Sonn Z2 Stun Baton
Type: Stun baton
Scale: Character
Gentler Rod Skill: Melee combat: stun baton
Model: Gentler Rod Cost: 400
Type: Double-strength stun baton Availability: R
Scale: Character Difficulty: Easy
Skill: Melee combat Damage: STR+1D or 5D stun (two settings)
Cost: 1,000 Game Notes: Power pack lasts for three
Availability: 2, R hours.
Difficulty: Easy Source: Alliance Intelligence Reports (page
Damage: STR+1 or 5D stun (two settings) 56), Gundark’s Fantastic Technology (page
Source: Tempest Feud (page 128) 12), Arms and Equipment Guide (page 31)

Stun Baton Togorian Scimitar

Model: Togorian Yil Tribe Scimitar


Type: Yil tribe Togorian scimitar
Scale: Character
Skill: Melee combat: Togorian scimitar
Cost: 8,500
Availability: 4, F or R
Difficulty: Moderate
Damage: STR+2D
Game Notes: In addition to normal damage, the scimitar
inflicts 4D stun damage from electrical shock. Source:
Galladinium’s Fantastic Technologies (page 70), Ultimate
Alien Anthology (page 162)
Model: Merr-Sonn Stun Baton
22

Electropole

used to deflect blaster bolts, as described in the lightsaber


combat ability, with all difficulties increased one level.

San-Ni Staff
Model: San-Ni Staff
Type: Powered melee weapon
Scale: Character
must declare whether or not he intends to deal physical or
Model: Otoh Gunga Defense League Electropole stun damage for each attack before they are made. Rolling
Type: Melee weapon more than 10 below the Moderate difficulty results in the
Scale: Character character being stunned for 1 round. This weapon may be
Cost: Not available for sale Skill: Melee combat: San-Ni staff
Availability: 3, R Cost: 500 credits
Difficulty: Moderate Availability: 2, R
Damage: STR+1D+1 (stun or killing) Difficulty: Difficult
Game Notes: This staff can deliver both bludgeoning Damage: STR+2D (Max: 7D, stun or normal), STR+1D
(lethal) and electrical (stun) damage at the wielder’s whim. (Max: 4D, unpowered)
Before damage is rolled, the wielder must decide what Game Notes: When inactive, a san-ni staff can be used as a
percentage of stun and real damage he will inflict on the club. When activated, however, the staff incorporates dual
target. stun prods and two high-voltage power couplings. Source:
Source: Secrets of Naboo (page 49) Gamer Magazine

Doublebound Staff Gand Shockprod Staff


Model: Doublebound Energy Staff
Type: Melee Weapon
Scale: Character
Skill: Melee combat: doublebound staff
Cost: 2,700
Availability: 4
Difficulty: Moderate
Damage: STR+1D (physical), 3D (energy, stun) Game
Notes: By making the Moderate difficulty roll for both
attacks, a character wielding this weapon may make 2
attacks without suffering the multiple action penalty. He
23

Model: Gand Shockprod Staff


Type: Electric staff
Scale: Character
Skill: Melee combat: shockprod staff
Cost: 1,000 (500 on Gand)
Availability: 3, R
Difficulty: Easy
Damage: 3D electricity damage, plus 3D stun damage.
Game Notes: Weapon has a 3-meter reach.
Source: Ultimate Alien Anthology (pages 63-64)

Schinga Electropole

Source: Geonosis and the Outer Rim Worlds (page 60)

Taser Staff

Model: Merr-Sonn Taser Staff


Type: Taser staff
Scale: Character
Skill: Melee combat: taser staff
Ammo: 50 (charges)
Cost: 500 (power packs: 40)
Availability: 2, R
Body: 2D
Difficulty: Moderate
Damage: 5D or 5D stun (uncharged attack causes STR+1D
damage)
Game Notes: Weighs 10 kilograms and can be separated
into three pieces to be carried in a backpack.
Skill: Melee combat: electropole
Model: Swokes Swokes Schinga Electropole Cost: 100
Type: Schinga riding electropole Availability: 3
Scale: Character Difficulty: Moderate
Damage: STR+1D+1 and/or 3D stun
Source: Geonosian and the Outer Rim Worlds (page 92)

Picador’s Spear
Model: Geonosian Static Pike
Type: Charged spear
Scale: Character
Skill: Melee weapon: spear
Cost: 650
Availability: 3
Difficulty: Easy
Damage: STR+1D+2 (max: 4D) and 3D stun
Game Notes: Weapon has a 4 meters
reach.
Source: Shadows of the Empire Sourcebook (page 113),
Gundark’s Fantastic Technology (page 13)

Rodian Cryogenic Whip

24

Model: Sancretti Arms & Munitions, Interstellar Rodian


Cryogen Whip
Type: Cryogenic whip
Scale: Character
Skill: Melee combat
Cost: 350
Availability: 3, F, R or X
Difficulty: Moderate
Damage: STR+1D (whip), plus 4D (stun damage due to
extreme cold)
Game Notes: Victim must also make a Moderate stamina
roll after second and additional strikes to avoid -1D penalty
to Dexterity and all related skills due to system shock
(penalties are cumulative).
Source: Galladinium’s Fantastic Technologies (page 70),
Ultimate Alien Anthology (page 130)

Neuronic Whip

Model: TholCorp Neuronic Whip Model: Koromondain PDS, Inc. Model


Scale: Character SVT-300 Type: Stun cloak
Skill: Melee combat: neuronic whip Scale: Character
Cost: 700 Skill: Melee combat
Availability: 4, X Ammo: 3 before power cell is temporarily depleted; holds a
Difficulty: Moderate total of 8 charges
Damage: STR+1D or 5D (stun or normal, two settings) Cost: 1,500
Game Notes: Power pack lasts for three hours. Source: Availability: 2
Alliance Intelligence Reports (page 56), Gundark’s Difficulty: Moderate (Easy if target is
Fantastic Technology (pages 10-11), Arms and Equipment attacking) Damage: 5D (stun damage)
Guide (pages 31-32) Game Notes: The stun cloak has a micro cell that recycles
in three minutes after the initial charges are used. The cell
Stun Cloak can be powered up from any external generator in two
rounds. A target must make a Difficult melee parry or
brawling parry Type: Stun knuckler
roll to avoid contact with the cloak. Scale: Character
Source: Galaxy Guide 10: Bounty Hunters (page 86), Skill: Melee combat: buzz-knuck
Gundark’s Fantastic Technology (page 12) Cost: 500
Availability: 2, R
Difficulty: Difficult
Buzz-Knuck Damage: STR+1D, 6D stun damage
Model: Standard Buzz-Knuck Source: Dark Empire Sourcebook (page 42)

25

Thrown Weapons

Ewok Sling

Model: Ewok Sling


Type: Primitive missile weapon
Scale: Character
Skill: Thrown weapons: sling
Ammo: 1 (stone)
Cost: Not available for sale Skill: Thrown weapons: Curva blade
Availability: 3, F Cost: Not available for sale
Fire Rate: 1 Availability: 3, R
Range: 3-7/15/30 Range: 3-5/8/15
Damage: 2D+1 Damage: STR+1D
Source: Gamer Magazine Game Notes: Circular blade that may be thrown in combat.
Source: Adventure Journal 2 (page 79)
Throwing Knife
Bow
Type: Typical bow
Scale: Character
Skill: Thrown weapons: bow
Ammo: 1
Cost: 200
Availability: 1, F
Range: 3-10/30/100
Damage: 2D+2
Model: Standard throwing knife Source: Adventure Journal 2 (page 203)
Type: Melee weapon
Scale: Character Klirun Hunting Bow
Skill: Thrown weapons: knife
Cost: 35-50 Model: Tunroth Klirun Hunting Bow
Availability: 1 Type: Hunting bow
Range: 2-3/5/10 Scale: Character
Damage: STR+1D (maximum: 6D) Skill: Thrown weapons: bow
Game Notes: May be used as a normal knife in melee Ammo: 1
combat. Cost: 400
Source: Rulebook (page 228), Tales of the Jedi Companion Availability: 4
(page 126) Range: 3-10/40/140
Damage: STR+1D
Game Notes: Only a character with a Strength of 3D or more
Curva Blade can operate this bow.
Type: Circular blade Source: Ultimate Alien Anthology (page 171)
Scale: Character

26

Model: Zeison Sha Discblade


Type: Thrown blade weapon
Discblade Scale: Character
Skill: Thrown weapons: discblade
Cost: 500 (only Zeison Sha warriors may aquire this
weapon legally, black market versions cost 2,000)
Availability: 4, X
Range: 3-20/50/200
Damage: STR+1D+1
Source: Hero’s Guide (page 122)

Repulsor Rodian Throwing-Razor


Model: Charendohl Exports, Limited Chestrashi Void
Spear
Type: Biological construct spear
Model: Rheshalva Interstellar Armaments Repulsor Scale: Character
Throwing-Razor Skill: Thrown weapons: spear
Type: Thrown weapon Cost: 5,000
Scale: Character Availability: 4, f, R or X
Skill: Thrown weapons: Rodian Ammo: 5 (biological injections only)
throwing-razor Cost: 3,000 (pair) Difficulty: Moderate
Availability: 4, F, R or X Damage: STR+1D plus special
Range: 25-50/150/300 Game Notes: Following a successful strike in which the
Damage: STR+1D+2 victim is stunned or worse, the victim must make a Difficult
Game Notes: After initial attack, victim must make a stamina roll once every five minutes to resist the effect of
Difficult stamina roll for three minutes to avoid 3D the biological assault. If the stamina roll fails, the user
additional damage due to excessive blood loss. Weapon must resist a 6D damage roll (the effect of the biological
automatically hovers back to owner. weapon). The biological weapon is counteracted by
Source: Galladinium’s Fantastic Technology (page 89), exposure to high electromagnetic fields or the injection of
Arms and Equipment Guide (page 37) small amounts of radioactive trace elements into the
bloodstream.
Chestrashi Void Spear Source: Galladinium’s Fantastic Technology (page 86)

27

Tarpoon
Availability: 4
Damage: STR+3D+1 when used with thrown weapons: zenji
needles specializations, otherwise STR+1D
Model: Whiphid Tarpoon Type: Throwing needle
Type: Capture harpoon Scale: Character
Scale: Character Skill: Thrown weapons: zenji needle
Skill: Thrown weapons: tarpoon Cost: Not available for sale
Cost: Not available for sale Source: Gundark’s Fantastic Technology (page 15), Hero’s
Availability: 3 Guide (page 124)
Range: 3-5/10/20
Damage: STR+2D (maximum 6D) Spinblade
Game Notes: If the attack total beats the difficulty or
target’s dodge roll by five or more points, the tarpon Model: Vrakolian Spinblade
becomes lodged into the victim, which can be then dragged Type: Thrown edged blade
with an opposed Strength roll. Tarpoon has 20 meters of Scale: Character
syntherope. Skill: Thrown weapons: spinblade
Source: Shadows of the Empire Planets Guide (page 87) Cost: 10 each
Availability: 3, R
Range: 2-5/10/20
Gruush Damage: 3D
Model: Sauvax Gruush Fishing Game Notes: Skilled throwers can make a spinblade curve
Spear in flight, allowing them to hit targets under cover. This can
Type: Native weapon/tool only be done at medium or long range. Up to two
Scale: Character spinblades may be cast at once form each hand, but they
Skill: Thrown weapon: spear, must be thrown at the same target.
Melee combat: spear Source: Tapani Sector Instant Adventures (page 22)
Cost: 50
Availability: 3, R Kerestian Darkstick
Difficulty: Moderate
Range: 3-5/10/15 Model: Kerestian Darkstick
Damage: STR+2D+1 (Max: Type: Light-boomerang
7D+1) Scale: Character
Game Notes: A multipurpose Skill: Thrown weapons: darkstick
spear used by the Sauvax to Cost: 3,000
hunt fish and cultivate seaweed. Availability: 3, X
The head of a gruush consists Range: 5-20/40/60
of a straight, barbed point, and Damage: 3D+1 energy damage
a curved hook, and can be used Game Notes: When deactivated, a darkstick looks like a
either as a melee weapon, or flat metal stick. When a button near one end is pushed,
thrown. the weapon emits a beam of black light that warps at the
Source: Ultimate Alien midpoint, giving the deathstick its distinctive “V” shape.
Anthology (page 138) The black light cuts through any known material, much
like a lightsaber. When thrown, the darkstick returns to its
thrower whether it hits or misses its target. Catching back
Zenji the weapon is an Easy Dexterity task. If the roll fails the
weapon lands 2 meters away. If a “1” is rolled on the Wild
Needle Die, the thrower takes full damage. The darkstick takes a
Model: Custom-made Mistryl Zenji Needle full round to be thrown and retrieved.
28

with a meter-long wooden handle and a hooked blade on


the opposite end. The hooked metal blade grants a +1D
climbing bonus for Dugs with the melee combat: b’hedda
specialization. The wielder can use the atlatl end to fling
homemade explosive projectiles called bangcaps that
detonate on impact. Non-Dugs take a -1D penalty on all
attack rolls with this weapon.
Source: Ultimate Alien Anthology (page 31)

Atlatl

Model: Otoh Gunga Standard Issue Atlatl


Type: Melee weapon or thrown weapon (w/energy balls)
Scale: Character
Skill: Melee combat: atlatl/Thrown weapons: atlatl
Ammo: 1
Cost: 50
Availability: 3, R
Difficulty: Very Easy (club)
Range: 10/20/40 (energy ball)
Damage: STR+1D (maximum: 5D), 3D (stun or ionization
damage, energy ball)
Source: Ultimate Alien Anthology (page 85) Damage: STR+1D (blade, max: 5D), 3D (thrown explosive)
Game Notes: The b’hedda resembles a scooped atlatl
Game Notes: A Gungan weapon that consists of a short
Razorbug stick used to hurl energy balls. It can also be used as a
club.
Model: Yuuzahn Vong Razorbug Source: d20 Core Rulebook (page 131), Secrets of Naboo
Type: Organic thrown weapon (page 49)
Scale: Character
Skill: Thrown weapons: Razorbug
Cost: Not available for sale Cesta
Availability: 4, X Model: Otoh Gunga Standard Issue Cesta
Range: 1-6/20/40 Type: Melee weapon or thrown weapon (w/energy
Damage: 3D+1 balls) Scale: Character
Game Notes: Razorbugs are used as thrown weapons by Skill: Melee combat: cesta/Thrown weapons: cesta
the Yuuzahn Vong, and guide themselves towards their Ammo: 1
targets. If they miss, they will return to the thrower at the
end of the following round. The razorbug guides itself to
the target, granting a +1 pip bonus to the thrower’s skill
roll. If the razorbug hits its target, it uses its claws to
burrow deeper into the wound on the following round
(doing another 3D+1 of damage) unless it is removed first.
Source: d20 Core Rulebook (pages 356-357), The New Jedi
Order Sourcebook (page 21)

B’hedda
Model: Dug B’hedda Swingblade
Type: Swingblade
Scale: Character
Skill: Melee combat: b’hedda/Thrown weapons: b’hedda
Cost: 200
Availability: 3, X
Difficulty: Easy (blade)
Range: 10/20/40 (atlatl)
29

Cost: 100
Availability: 3, R Massassi Lanvarok
Difficulty: Easy
Range: 20/40/80 (energy ball)
Damage: STR+1D+1 (maximum: 6D), 3D (stun or ionization
damage, energy ball)
Game Notes: A long staff used by Gungans to hurl energy
balls. It has a greater range than an atlatl. It can also be
used as a staff in melee combat.
Source: d20 Core Rulebook (page 131), Secrets of Naboo
(page 49)

Sith Lanvarok

Model: Massassi Lanvarok


Model: Sith Lanvarok Type: Disk launcher/polearm
Type: Disk launcher Scale: Character
Scale: Character Skill: Melee weapons: Massassi Lanvarok / Thrown
Skill: Thrown weapons: Sith Lanvarok weapons: Massassi Lanvarok
Ammo: Enough for one burst Ammo: Enough for one burst
Cost: 4,000 Cost: 250
Availability: 4, X Availability: 4, X
Range: 2-10/20/40 Range: 2-5/10/20
Damage: 3D+1 Difficulty: Moderate
Game Notes: The Sith Lanvarok is useable only as a Damage: STR+1D+2 (Max: 7D) / 3D+1 (discs) Game Notes:
ranged weapon. The disks launched from the lanvarok Useable either as a ranged or melee weapon. When used as
spread out, increasing the chances of a hit. This grants a a ranged weapon, the disks launched from the lanvarok
1D bonus to hit any target within 10 meters. Anyone using spread out, increasing the chances of a hit. This grants a
a lanvarok who also possesses the Telekinesis Force power 1D bonus to hit any target within 10 meters. Anyone using
can extend this bonus to the full range of the weapon with a lanvarok who also possesses the Telekinesis Force power
a successful use of that power. A lanvarok takes a full can extend this bonus to the full range of the weapon with
round to load. a successful use of that power. A lanvarok takes a full
Source: The Dark Side Sourcebook (page 58) round to load.
Source: The Dark Side Sourcebook (page 58)
Availability: 3
Range: 1-3/5/10
Ewok Net Damage: Entangles with a Strength of 4D
Game Notes: Any character successfully entangled by an
Ewok net suffers a –2D penalty to all actions, including
initiative rolls. Untangling oneself from an Ewok net can be
accomplished in one of two ways: either the entangled
character must succeed at a Moderate Dexterity check and
take 1D turns to free himself (failure indicates he may try
again, but at one difficulty level lower), or he must make an
opposed Strength check against the net’s Strength score.
Source: Gamer Magazine

Model: Ewok Net


Type: Primitive missile weapon
Scale: Character
Skill: Thrown weapons: Net
Cost: Not available for sale

30

Type: Thrown weapon


Caster’s Net Scale: Character
Skill: Thrown weapons: magna bolas
Model: Geonosian Caster’s Net Ammo: 1
Type: Thrown net Cost: 500
Scale: Character Availability: 2, F
Skill: Thrown weapons: net Fire Rate: 1
Cost: 400 Range: 3-6/12/25
Availability: 3 Damage: 4D stun, or entanglement
Range: 1-2/3/4 Game Notes: When used, the thrower of magna bolas
Damage: 3D stun, plus entangle must decide if he intends to stun his target or entangle it.
Game Notes: An entangled target suffers a -2D penalty to If attempting to stun the target, the bolas inflict a 4D
all actions, including initiative. Net has a trailing rope that stunning attack if the thrower is successful. If attempting
allows attacker to contain the target with an opposed to entangle a foe, a successful hit inflicts 2D+2 damage.
Strength roll. Disentangling oneself from the net is a The target of the entangling attack must succeed at a
Difficult Dexterity task. Net has a Strength of 4D+2 to resist Difficult Dexterity check or be entangled. Entangled
damage. creatures suffer a -1D penalty to all attack rolls, a -2D
Source: Geonosis and the Outer Rim Worlds (page 61) penalty to their Dexterity ratings, and can only move at
half of their normal Move scores.
Magna Bolas Source: Coruscant and the Core Worlds (page 157)
Model: Magna Bolas
31

Blasters
Merr-Sonn Q-2

Hold-Out Blasters

Palm Blaster
Type: Hold-out blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 3
Cost: 200
Availability: 2
Range: 2-3/5/10 Model: Merr-Sonn Munitions Model Q-2 Hold-Out Blaster
Damage: 2D Type: Concealable blaster
Source: Cracken’s Rebel Operatives (page Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 6
79) Micro Blaster Cost: 275 (power packs: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 3-4/8/12
Damage: 3D
Source: Rulebook (Page 229), Arms and Equipment Guide
(page 13)

Merr-Sonn B22

Model: Gee-Tech 12 Defender MicroBlaster


Type: Micro blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 2
Cost: 400 (power pack: 10)
Availability: 2, R or X
Fire Rate: 1
Range: 1-5/no effect at further ranges
Damage: 2D+2
Game Notes: Very Difficult search skill roll required for
characters and weapon detectors to find micro blaster.
Weapon cannot be reloaded
Source: Gundark’s Fantastic Technology (page 25), Arms
and Equipment Guide (page 13)
32

Scale: Character
Model: Merr-Sonn Model B22 “Imperial” Skill: Blaster: hold-out
Type: Concealable blaster Ammo: 7
Scale: Character Cost: 375
Skill: Blaster: hold-out blaster Availability: X
Ammo: 10 Fire Rate: 1
Cost: 300 (power packs: 25) Range: 3-5/10/15
Availability: 2, R or X Damage: 3D+1
Fire Rate: 1 Source: Galaxy Guide 9: Fragments from the Rim (page
Range: 3-4/8/12 26), Arms and Equipment Guide (page 13)
Damage: 3D
Source: Gundark’s Fantastic Technology (pages 24-25),
Arms and Equipment Guide (page 13) Czerka 411

Imperial Arms Model 22T4


Model: Imperial Arms Model 22T4 Hold-Out
Blaster Type: Hold-out blaster
Ammo: 12
Cost: 360 (power pack: 20)
Availability: 2, R
Range: 3-4/8/12
Damage: 3D+1
Source: Arms and Equipment Guide (page 12)

Merr-Sonn “Happy Surprise”


Model: Merr-Sonn Model J1 “Happy
Surprise” Hold-Out Blaster
Type: Concealable blaster
Scale: Character
Skill: Blaster: hold-out
Ammo: 8
Cost: 325 (power packs: 25)
Availability: 2, R
Fire Rate: 1
Range: 3-5/10/15
Damage: 3D+1
Source: Galaxy Guide 9: Fragments
Model: Czerka 411 Hold-Out Blaster from the Rim (page 9), Arms and
Type: Hold-out blaster Equipment Guide (page 13)
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 10 Naboo Royal Pistol
Cost: 300
Availability: 1, R
Range: 2-4/8/12
Damage: 3D+1
Source: Rebel Alliance Sourcebook (page 100), Arms and
Equipment Guide (pages 12-13)
BlasTech HSB-200

Model: BlasTech HSB-200 Hold-Out Blaster Type:


Hold-out blaster
Scale: Character
Skill: Blaster: hold-out blaster
33

Scout Pistol

Model: SoroSuub Q-2s5 MOA Scout Pistol


Type: Biker scout hold-out blaster
Scale: Character
Skill: Blaster: hold-out
Ammo: 15
Cost: Not available for sale
Availability: 3, X
Fire Rate: 1
Range: 3-10/20/40
Damage: 3D+2
Source: Galaxy Guide 5: Return of the Jedi (page 65)

Jer’N be’ Milad Microwave Stunner


Model: Theed Arms Royal Pistol Ammo: 10
Type: Hold-out blaster Cost: 175 (power packs: 25)
Scale: Character Availability: 3, X
Skill: Blaster: royal pistol Range: 3-5/10/20
Ammo: 50 Damage: 4D (stun)
Cost: Not available for sale (power pack: 25) Game Notes: The weapon’s microwave energy bolt is
Availability: 4, R or X invisible, but it does make a distinctive “thrum” sound as
Fire Rate: 1 loud as the report of a blaster. An armor’s physical
Range: 3-4/8/12 (short barrel), 3-10/20/30 (long resistance value may be used to resist this bolt.
barrel) Damage: 3D+1 Source: Goroth, Slave of the Empire (page 83)
Game Notes: The Naboo royal pistols are custom-made,
and not available to anyone but the Queen and her Merr-Sonn Quickfire-4
personal entourage. When used by the person for whom it
was made, the pistol grants a +1D bonus to blaster skill
rolls. The pistols are equipped with a short barrel and a
long barrel. The short barrel makes the weapon easier to
conceal, but hampers the range somewhat. It takes one
action to switch barrels.
Source: Secrets of Naboo (page 41)

SoroSuub Q-2 Model:


Model: SoroSuub Q-2 Hold-Out Blaster
Type: Hold-out blaster
Scale: Character Merr-Sonn Model Q4
Skill: Blaster: hold-out blaster “Quickfire” Hold-Out Blaster
Ammo: 6 Type: Hold-out blaster
Cost: 350 (power packs: 25) Scale: Character
Availability: 2, R or X Skill: Blaster: hold-out
Fire Rate: 1 Ammo: 10
Range: 3-4/8/12 Cost: 300 (power packs: 25)
Damage: 3D+2 Availability: 2, R or X
Source: Galaxy Guide 9: Fragments from the Rim (page Fire Rate: 1
35) Range: 3-4/8/12
Model: Jer’N Weapons Systems Microwave Stunner Damage: 4D
Type: Specialized energy weapon Source: Gundark’s Fantastic Technology (page 25), Arms
Scale: Character and Equipment Guide (page 13)
Skill: Blaster: hold-out blaster

34

Sporting Blasters

DDC Defender

Model: Drearian Defense Conglomerate Defender


Type: Sporting blaster
Scale: Character
Skill: Blaster: sporting blaster
Ammo: 50 Type: Sporting blaster
Cost: 350 (power packs: 25) Scale: Character
Availability: 1, F Skill: Blaster: sporting blaster
Fire Rate: 1 Ammo: 75
Range: 3-10/30/60 Cost: 500
Damage: 3D+1 Availability: 1, F
Source: Rulebook (page 229), Arms and Equipment Guide Range: 3-10/40/60
(page 14) Damage: 3D+2
Game Notes: This weapon has an improved silencer which
buffers both the sound and the flash of a blast, adding +2D
SoroSuub X-30 “Lancer” to the difficulty to notice a shot has been fired.
Target Blaster
Model: SoroSuub X-30 Target Blast Pistol Luxan Penetrator
Type: Sporting blaster pistol
Scale: Character
Skill: Blaster: sporting blaster pistol
Ammo: 50
Cost: 330
Availability: 1, F
Range: 3-10/30/120
Damage: 3D+1
Source: Arms and Equipment Guide (page 15)

Merr-Sonn Quick-Six

Model: Luxan Personal Armaments, Ltd. Penetrator MB


450
Type: Sporting blaster
Scale: Character
Skill: Blaster: sporting blaster
Ammo: 100
Cost: 600, 50 (power pack)
Availability: 4, F or R
Model: Merr-Sonn Model 6 “Quick-Six” Body: 1D
Type: Sporting blaster Fire Rate: 1
Scale: Character Range: 5-20/40/60
Skill: Blaster: sporting blaster Damage: 5D
Ammo: 50 Game Notes: Increase normal blaster difficulties by one
Cost: 325 level due to the precise targeting needed to hit (due to the
Availability: 1, F focused beam).
Range: 3-10/25/50 Source: Galladinium’s Fantastic Technology (pages 70-71),
Damage: 3D+2 Rules of Engagement – The Rebel SpecForce Handbook
Source: Rebel Alliance Sourcebook (pages 99-100), Arms (pages 60/62), Arms and Equipment Guide (page 14)
and Equipment Guide (page 15), Ultimate Adversaries (page
153)

KYD-21

Model: KYD-21 Sporting Blaster

35
Damage: 3D
Source: Arms and Equipment Guide (page 8)
Blaster Pistols Bryar Pistol

COMPNOR Stun Blaster Pistol


Model: COMPNOR Stun Blaster
Type: Stun blaster
Scale: Character
Skill: Blaster
Ammo: 10
Cost: 300
Availability: 2, F or R
Range: 3-10/30/60
Damage: 2D (stun)
Source: Gundark’s Fantastic Technology (page

26) BlasTech DC-15s Type: Sawed blaster rifle


Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 1,000
Availability: 4, R
Range: 3-20/50/200
Damage: 3D
Source: Wizards Website

Merr-Sonn Intimidator

Model: BlasTech DC-15s Sidearm


Type: Light Pistol
Scale: Character
Skill: Blasters: blaster pistol
Ammo: 20
Cost: 1,300
Availability: 3, R or X Model: Merr-Sonn Munitions “Intimidator”
Fire Rate: 1 IR-5 Type: Rapid-fire blaster pistol
Range: 3-10/30/120 Scale: Character
Damage: 3D Skill: Blaster: blaster pistol
Game Notes: The dynamic power cell adds 2 charges to the Ammo: 50
ammunition count every round the weapon is not fired, up Cost: 1,250, 25 (power pack), 200 (retractable
to maximum capacity. stock) Availability: 3, X
Fire Control: 2D
Range: 3-7/25/50
EA SBP-200 Damage: 3D
Game Notes: Fire control bonus applies only to multiple
Model: Elmnainin Armaments SBP-200 Blaster shots in the same round on different targets within a 90
Pistol Type: Blaster pistol degree field of fire; a single shot or shots at the same target
Scale: Character grant no bonus. Addition of retractable stock adds +1D to
Skill: Blaster: blaster pistol blaster roll when aiming for one round.
Ammo: 100 Source: Galladinium’s Fantastic Technology (page 71),
Cost: 300 Rules of Engagement – The Rebel SpecForce Handbook
Availability: 1, F (page 62), Arms and Equipment Guide (pages 9-10)
Range: 3-10/30/120
36

Galinolo XiX
Model: Galinolo XiX Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 50
Cost: 500 (Gold-detailed luxury version costs
2,000) Availability: 1, F or R
Range: 3-10/25/110
Damage: 4D
Source: Cracken’s Rebel Operatives (page 71)

Merr-Sonn Model 44
Cost: 750
Availability: 3, R
Range: 3-10/20/100
Damage: 4D
Game Notes: This weapon adds +1D to quickdraw and is
highly resistant to heat.

SoroSuub ELG-3A
“Diplomat’s Blaster”

Model: Merr-Sonn Model 44 Blaster Pistol


Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500
Availability: 1, F or R Model: SoroSuub ELG-3A Blaster Pistol
Range: 3-10/30/100 Type: Blaster pistol
Damage: 4D Scale: Character
Source: Galaxy Guide 9: Fragments from the Rim (page Skill: Blaster: blaster pistol
14), Arms and Equipment Guide (page 9) Ammo: 50
Cost: 500
Availability: 1, F
Westar-34 Range: 3-10/30/120
Model: Westar-34 Blaster Pistol Damage: 4D
Type: Blaster Pistol Source: Arms and Equipment Guide (page 10)
Scale: Character
Skill: Blaster: blaster pistol Imperial Munitions SC-4
Ammo: 100
Model: Imperial Munitions/SoroSuub SC-4 Blaster
Pistol Type: Blaster Pistol
Scale: Characters
Skill: Blaster: blaster pistol
Ammo: 50
Cost: 750 (power packs: 25)
Availability: F, R or X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D
Source: Gundark’s Fantastic Technology (page 27), Arms
and Equipment Guide (pages 8-9)

37

Corellian Arms CR-2

Model: BlasTech DL-18 Blaster Pistol


Type: Blaster pistol
Model: Corellian Arms CR-2 Basic Blaster Scale: Character
Type: Blaster Pistol Skill: Blaster: blaster pistol
Scale: Character Ammo: 100
Skill: Blasters: Corellian Arms CR-2 Cost: 500 (power packs: 25)
Ammo: 50 Availability: 1, F, R or X
Cost: 450 (power packs: 25) Fire Rate: 1
Availability: 1, F, R, or X Range: 3-10/30/120
Fire Rate: 1 Damage: 4D
Range: 3-12/35/145 Source: Rulebook (pages 229/231), Rebel Alliance
Damage: 4D Sourcebook (pages 99-100), Arms and Equipment Guide
Source: Secrets of Naboo (pages 40-41) (page 8)
Imperial Munitions KK-5
BlasTech DL-18 Model: Imperial Munitions/BlasTech KK-4 Blaster
Pistol Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 750 (power packs: 25)
Availability: R, X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D
Source: Gundark’s Fantastic Technology (page 27), Arms
and Equipment Guide (page 8)
Type: Personal blaster pistol
Scale: Character
BlasTech DH-17 Skill: Blaster: blaster pistol
Ammo: 100
Cost: 800
Availability: 2, R
Fire Control: 1D
Range: 5-15/30/120
Damage: 4D
Game Notes: A Difficult blaster repair roll allows the user
to modify the weapon to fire in bursts. Only one 20-second
burst can be fired after which the weapon is completely
useless. For the duration of the burst, the shooter receives
+3D to her blaster roll but cannot dodge.
Source: Star Wars Trilogy Sourcebook SE (pages 153-154),
Arms and Equipment Guide (page 7)

BlasTech DH-23 “Outback”


Model: BlasTech DH-23 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500
Availability: 2, R
Body: 2D
Range: 3-10/20/80
Damage: 4D+1

Model: BlasTech DH-17 Blaster Pistol

38

Ammo: 100
Cost: 550
Availability: 1, F or R
Range: 3-10/25/90
Damage: 4D+1
Source: Galaxy Guide 9: Fragments from the Rim (page
54)

Relby-k23

Model: BlasTech DL-22 Blaster Pistol


Source: Arms and Equipment Guide (pages Type: Blaster Pistol
Scale: Character
7-8) BlasTech Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500
Availability: 1, F, R or X
DL-22 Fire Rate: 1
Range: 3-10/30/120
Damage: 4D+1
Source: Gundark’s Fantastic Technology (page 26), Arms
and Equipment Guide (page 8)

Merr-Sonn DD6
Model: Merr-Sonn Munitions DD6 Blaster
Pistol Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Model: Relby-k23 Blaster Pistol
Type: Blaster pistol
Scale: Character Range: 3-12/35/140
Skill: Blaster: blaster pistol Damage: 4D+2
Ammo: 100 Source: Gamer Magazine
Cost: 660
Availability: 2, X
Range: 3-15/40/140 Caelli-Merced Series III
Damage: 4D+1 Model: Caelli-Merced Series III Blaster Pistol
Type: Blaster pistol
Safadine Industries Prototype Scale: Character
Skill: Blaster: blaster pistol
Blaster Pistol Ammo: 100
Cost: 900 (power packs: 30)
Model: Safadine Industries Blaster Prototype Availability: 4, R
Type: High-powered blaster pistol Range: 3-10/30/120
Scale: Character Damage: 4D+2
Skill: Blaster: Blaster pistol Game Notes: The Series III is designed for a skilled
Ammo: 50 marksman, requiring a keen eye and steady hand. This
Cost: Not available for sale precisely balanced weapon adds +5 to the difficulty for any
Availability: 4, X
Fire Rate: 1

39

Heavy Blaster Pistols

Merr-Sonn Flash 4

Model: Merr-Sonn “Flash 4” Heavy Blaster


Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 850
user with a blaster skill of less than 4D, Availability: 1, F or R
but anyone with a blaster skill of 6D or Range: 2-8/20/80
higher gets a +1D to hit. Damage: 5D+1
Source: The Black Sands of Socorro Source: Galaxy Guide 9: Fragments from the Rim (page
(page 75) 11), Arms and Equipment Guide (page 9)

Merr-Sonn Model 434 Subaqua Blaster


DeathHammer Model: Mon Calamari Subaqua Blaster
Type: Aquatic blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 12
Cost: 2,300
Availability: 3, F
Range: 3-10/30/60 (underwater),
2-5/15/20 Damage: 6D+1 (underwater),
3D+1
Game Notes: Forearm-mounted. Takes a full-round action
Model: Merr-Sonn Model 434 to strap on or remove. Weapon will overheat and explode if
“DeathHammer” Blaster Pistol fired two round in a row outside of water, dealing damage
Type: Blaster pistol as a frag grenade.
Source: Ultimate Alien Anthology (page 99)
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 750 (power packs: 25)
Availability: 1, F, R or X
Range: 3-7/25/50
Damage: 4D+2
Source: Rebel Alliance Sourcebook (pages 99-100), Arms
and Equipment Guide (page 10)

BlasTech DY-225
Model: BlasTech DY-225 Heavy Blaster
Pistol Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 30
Cost: 750 (power packs: 25)
Availability: 2, R or X
Range: 3-5/20/40
Damage: 5D
Source: Galaxy Guide 9: Fragments from the Rim (page 9),
Arms and Equipment Guide (page 10)

BlasTech DL-44
40

Motion-Sensor: Solo receives a +1D bonus to search to


Model: BlasTech DL-44 Heavy Blaster Pistol detect motion when using his weapon’s scope.
Type: Heavy blaster pistol Modified Front Sight: Solo has removed the front sight on
Scale: Character his weapon, which gives him a slight speed advantage when
Skill: Blaster: heavy blaster pistol drawing his weapon. (+2 to initiative when drawing his
Ammo: 25 weapon; this bonus counts only for the round in which
Cost: 750 (power packs: 25) Solo draws his weapon.)
Availability: 1, F, R or X “Palm-Tingler”: A built in cautionary pulser device warns
Range: 3-7/25/50 Solo when his weapon’s power cell is almost empty. Later
Damage: 5D models of the DL-44 were manufactured with such a device
Source: Rulebook (page 231), Rebel Alliance Sourcebook already installed.
(pages 99-100), Arms and Equipment Guide (page 10) Source: Star Wars Trilogy Sourcebook SE (page 153)

Han Solo’s Heavy Blaster Pistol Merr-Sonn “Power” 5

Model: BlasTech DL-44 personal sidearm Model: Merr-Sonn “Power” 5 Heavy Blaster
Type: Heavy blaster pistol Pistol Type: Heavy blaster pistol
Scale: Character Scale: Character
Skill: Blaster: heavy blaster pistol Skill: Blaster: heavy blaster pistol
Ammo: 25 Ammo: 30
Availability: Unique Cost: 825
Range: 3-7/25/50 Availability: 1, R
Damage: 5D Range: 3-7/25/50
Game Notes: Damage: 5D
Night-Scope: Solo’s modified blaster possesses a Source: Arms and Equipment Guide (page 11)
night-vision scope that reduces Solo’s blaster difficulties
by one level when shooting at night (The night-scope BlasTech DL-6H
requires one round of aiming per shot or no difficulty
modifier is awarded.) Model: BlasTech DL-6H Heavy Blaster Pistol
Type: Heavy blaster pistol Ammo: 25
Scale: Character Cost: 900
Skill: Blaster: heavy blaster pistol Availability: 1, R
Ammo: 25 Range: 2-5/20/35
Cost: 800 (power packs: 25) Damage: 5D+1
Availability: 1, F, R or X Game Notes: Its large trigger makes it a preferred choice
Range: 3-10/30/120 for those who lack hands like those of a human.
Damage: 5D Source: Arms and Equipment Guide (page 10)
Source: Gundark’s Fantastic Technology (pages
SoroSuub Security S-5
27-28) BlasTech DT-12
Ascension Gun
Model: SoroSuub Security S-5 Heavy Blaster
Pistol Type: Heavy blaster
Scale: Character
Skill: Blaster: S-5 (for heavy blaster), Firearms: S-5 (for
microdarts and cable/grappling hook)
Ammo: 20 blast charges, 10 microdarts, and 2 twenty
meter long liquid cables
Cost: 1,000 (power packs: 25)

Model: BlasTech DT-12 Heavy Blaster Pistol


Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol

41

SoroSuub Model Kylan-3


Model: SoroSuub Model Kylan-3 Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 20
charges, poisoned microdarts, or a length of liquid cable.
Availability: 3, F, R, or X Microdarts inflict no damage, but if used against an
Fire Rate: 1 unarmored target (or an unarmored portion of a target, see
Range: 3-10/30/60 (blaster and microdarts), 3-12/36/72 the rules for called shots on page 91 of the Rulebook), they
(cable) inject a paralyzing poison. The target of such an attack
Damage: 5D (blaster), Paralysis (poison microdarts, see must succeed at a Moderate Strength check or be paralyzed
below), or Entanglement (liquid cable) and unable to move for 2D minutes. The liquid cable can be
Game Notes: This weapon can fire normal heavy blast used to scale walls (in conjunction with a grappling hook
attachment), or can be used to ensnare an opponent. If a
hit his scored with the cable, roll 4D “damage” against the Blaster Pistol
target’s Dexterity rating with the following results: 0-3: Model: Imperial Munitions Heavy Blaster
Grazed, -2 pips to Dexterity until freed, Very Easy Strength Pistol Type: Heavy blaster pistol
check to break free; 4-8: Lightly entangled, -1D to Dexterity Scale: Character
until freed, Easy Strength check to break free; 9- 12: Skill: Blaster: heavy blaster pistol
Heavily entangled, -2D to Dexterity until freed, Moderate Ammo: 25
Strength check to break free; 13-15: Severely entangled, - Cost: 1,250 (power packs: 25)
3D to Dexterity until freed, Very Difficult Strength check to Availability: R, X
break free; 16+: Completely entangled, cannot perform any Range: 3-7/25/50
actions, Heroic Strength check to break free. Damage: 5D+1
Source: Secrets of Naboo (page 41), Arms and Equipment Source: Gundark’s Fantastic Technology (page 28)
Guide (page 12)

Caliban Model X SoroSuub “Renegade”


Model: Caliban Model X Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 30
Cost: 750
Availability: 2, R or X
Range: 2-5/15/35
Damage: 5D+1
Source: Galaxy Guide 9: Fragments from the Rim (page
63), Arms and Equipment Guide (page 11) Model: SoroSuub “Renegade” Heavy Blaster Pistol Type:
Cost: 750 Heavy blaster pistol
Availability: 2, R or X Scale: Character
Range: 3-5/20/40 Skill: Blaster: heavy blaster pistol
Damage: 5D+1 Ammo: 25
Source: Galaxy Guide 9: Fragments from the Rim (page Cost: 750 (power packs: 25)
56), Arms and Equipment Guide (pages 11-12) Availability: 2, R or X
Range: 3-7/25/50
Imperial Munitions Heavy Damage: 5D+2

42

Source: Gundark’s Fantastic Technology (page 29), Arms


and Equipment Guide (page 12)

Caelli-Merced Sentinel IV

Model: Caelli-Merced Sentinel IV Blaster


Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 100
Cost: 1,200
Availability: 4, R
Range: 3-10/30/60
Damage: 5D+2
Game Notes: The Caelli-Merced is a precisely designed
weapon, intentionally designed for the advanced user. This
weapon adds +5 to the difficulty for any user with a blaster
skill of less than 4D, but anyone with a blaster skill of 6D
or higher gets a +1D to hit.
Source: The Black Sands of Socorro (page 75)
Model: BlasTech T-6 “Thunderer” Heavy Blaster
BlasTech DT-57 “Annihilator” Pistol Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Model: BlasTech DT-57 Heavy Blaster Pistol Cost: 750 (power packs: 25)
Type: Heavy blaster pistol Availability: 2, R or X
Scale: Character Fire Rate: 1
Skill: Blaster: heavy blaster pistol Range: 3-7/25/50
Ammo: 25 Damage: 6D+2
Cost: 850 Source: Gundark’s Fantastic Technology (page 28), Arms
Availability: 2, R and Equipment Guide (pages 10-11)
Range: 3-7/25/50
Damage: 6D+1
Source: Wizards Website

BlasTech T-6 “Thunderer”

43

Type: Blaster carbine


Scale: Character
Blaster Carbines Skill: Blaster: blaster carbine
Ammo: 100
Cost: 1,200
Availability: 2, X
Sharpshooter V Range: 3-30/80/350
Damage: 4D+1
Model: BlasTech Sharpshooter V Source: Imperial Sourcebook (page 129)
SoroSuub QuickSnap 36T/I
Model: SoroSuub QuickSnap 36T/I
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2, R
Range: 3-25/50/250
Damage: 4D+1
Source: Cracken’s Rebel Operatives (page 60)
SoroSuub QuickSnap 36T

Model: SoroSuub QuickSnap 36T


Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2, F, R or X
Fire Rate: 1
Range: 3-25/50/250
Damage: 5D
Game Notes: At long range, increase difficulty by Model: Baktoid Armor Workshop E-5 Droid Blaster
+5 Source: Rulebook (page 231) Type: Blaster carbine
BlasTech StarSlasher Scale: Character
Skill: Blaster: blaster carbine
Model: BlasTech StarSlasher Blaster Ammo: 100
Carbine Type: Blaster carbine Cost: 900
Scale: Character Availability: 1, R
Skill: Blaster: blaster carbine Range: 3-20/60/210
Ammo: 100 Damage: 5D
Cost: 900 (power packs: 25) Source: Arms and Equipment Guide (page 15)
Availability: 2, X (in the Authority)
Range: 3-25/50/250
Damage: 5D N’gant-Zarvel 9118
Game Notes: At long range, increase difficulty by +5.
Source: Gundark’s Fantastic Technology (page 29), Han
Solo and the Corporate Sector Sourcebook (page 117)

E-5 Droid Blaster

Model:
N’gant-Zarvel
9118 Carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 1,000
Availability: 2
Range: 3-25/50/200
Damage: 5D+1
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 62), Arms and Equipment Guide (page 18)

Type: Heavy carbine

44

Jer’N be’ Milad Vel


“Lightning Gun”
Model: Jer’N Weapons Systems Lightning Gun
Type: Specialized energy weapon
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 6
Cost: 875 (power packs: 35)
Availability: 3, X
Range: 3-25/50/75
Damage: 5D+2
Game Notes: This is not a normal “blaster”, firing “packets”
of charged sub-atomic particles. The lightning gun blast
resembles an elongated blaster bolt, except that it is a
distinctive actinic blue-white color, and it makes a ripping
crack sound, similar to thunder. Lightning guns cannot be
set on stun.
Source: Goroth, Slave of the Empire (page 83) Game Notes: Use of bi-pod adds +1D to blaster
roll.
Source: Galladinium’s Fantastic Technology (page 71),
Merr-Sonn Underslung Rotary Ultimate Alien Anthology (page 153)
Blaster Carbine
Swamp Trooper Blaster

Model: Merr-Sonn Underslung Rotary Blaster


Carbine Type: Repeating carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 2,400
Availability: 2, X
Range: 3-30/100/300
Damage: 5D+2
Game Notes: On constant-fire mode, each “shot” fires
three blasts; holding the trigger down will fire four “shots”
per round. In game terms, once a shot hits in a round, all
following shots at the same or immediately adjacent target
(within one meter) are one difficulty level lower.
Source: Arms and Equipment Guide (page 20)
Type: Modified blaster/grappling gun assembly Scale:
Bi-Polar Blaster Carbine Character
Skill: Blaster: blaster carbine or Missile weapons: grappling
Model: SoroSuub Bi-Polar Blaster BMC-150 gun
Type: Dual blaster carbine Ammo: 100 (blaster), 1 (hook)
Scale: Character Cost: Not available for sale
Skill: Blaster: blaster carbine Availability: 3, X
Ammo: 50 Range: 3-10/30/100
Cost: 1,000, 100 (power pack) Damage: 5D (blaster), 6D plus entangle (hook) Game
Availability: 4, R or X Notes: Contains a winch unit capable of lifting the user at
Fire Rate: 1 10 meters per round.
Range: 25-100/200/300 Source: Planet of the Mists (pages 18-19)
Damage: 4D (single shot), 6D (simultaneous bolts)

45

Scale: Character
Slavemaster Stun Carbine Skill: Blaster: blaster carbine
Ammo: 100
Model: Trandoshan Slavemaster Stun Cost: 4,000
Carbine Type: Stun carbine Availability: 3, R
Range: 3-10/30/120 Scale: Character
Damage: 6D stun Skill: Blaster: blaster rifle
Game Notes: The stun pulse can be widened to affect up Ammo: 100
to two 2-meter squares, allowing a simultaneous two-target Cost: 1,000
attack, which must be rolled individually (multiple action Availability: 3, R
penalties applying). Range: 3-50/150/430
Source: Ultimate Alien Anthology (page 167) Damage: 4D
Source: Wizards Website
Stormtrooper Two
SoroSuub “Firelance”

Model: SoroSuub
“Firelance” Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,200 (power packs: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D
Source: Gundark’s Fantastic Technology (pages 33-34),
Model: SoroSuub Stormtrooper Two Blaster Arms and Equipment Guide (page 18)
Carbine Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine SoroSuub Heavy Tracker 16
Ammo: 100 Model: SoroSuub “Heavy Tracker” 16 Blaster
Cost: 2,400 Rifle Type: Blaster rifle
Availability: 2, R or X Scale: Character
Range: 3-30/50/200 Skill: Blaster: blaster rifle
Damage: 6D+2 Ammo: 100
Source: Galaxy Guide 9: Fragments from the Rim (page Cost: 1,000
27) Availability: 1, R
Range: 3-30/100/300
Blaster Rifles Damage: 5D
Source: Rebel Alliance Sourcebook (pages 99-100), Arms
and Equipment Guide (page 18)
Bryar Rifle BlasTech E-11
Model: Bryar Blaster Rifle
Type: Blaster rifle

46

Availability: 1, R
Model: BlasTech E-11 Military Issue Blaster Rifle Type: Range: 3-30/100/300
Blaster rifle Damage: 5D
Scale: Character Game Notes: If the retractable stock and scope are used for
Skill: Blaster: blaster rifle one round of aiming, the character receives and additional
Ammo: 100 +1D to blaster.
Cost: 1,000 (power packs: 25) Source: Gundark’s Fantastic Technology (page 31), Han Solo
and the Corporate Sector Sourcebook (page 117), Arms and
Equipment Guide (page 16)

Stormtrooper One

Model: SoroSuub Stormtrooper One


(later Freedom One) Blaster Rifle
Type: Blaster rifle Scale: Character
Scale: Character Skill: Blaster: blaster rifle
Skill: Blaster: blaster rifle Ammo: 100
Ammo: 100 Cost: 1,100
Cost: 1,000 (power packs: 25) Availability: 3, R or X
Availability: 2, X Range: 5-50/150/350
Range: 3-30/100/300 Damage: 5D
Damage: 5D Source: Galaxy Guide 9: Fragments from the Rim (page 54)
Game Notes: If the retractable stock and scope are used for
one round of aiming, the character receives and additional
+1D to blaster. Greff-Timms AR-1
Source: Rulebook (page 231), Star Wars Trilogy Sourcebook
SE (page 154), Arms and Equipment Guide (page 16)

BlasTech DLT-19
BlasTech EKX-10

Model: BlasTech EKX-10 Blaster Rifle Type: Blaster rifle

Model: BlasTech DLT-19 Blaster Rifle Type: Blaster Model: Greff-Timms Industrial AR-1 Blaster Rifle Type:
rifle Modified blaster rifle
Scale: Character Scale: Character
Skill: Blaster: blaster rifle Skill: Blaster: blaster rifle
Ammo: 100 Ammo: 100
Cost: 1,300 Cost: 1,300
Availability: 1, R Availability: 2, R
Range: 5-50/180/350 Range: 4-40/120/350
Damage: 5D Damage: 5D
47

Game Notes: Secondary fire mode launches flares. The rifle


has a barrel-mounted glow rod that can be removed and
replaced with a vibro-bayonet (STR+1D+2).
Source: Hero’s Guide (page 122)

Modified E-11 Blaster Rifle

launcher)
Game Notes: This micro-grenade launcher has a
computerized fire control system. If the character can
make a Moderate Perception roll (this is a free action and
doesn’t count as a skill use, so there are no penalties), the
character can add +1D to hit when the weapons is fired;
if the character is firing at the same target repeatedly,
the character automatically gets the +1D for the second
and following shots. A bi-pod may be attached to the rifle,
Model: BlasTech E-11/S Blaster Rifle Blast Radius: 0-2/4/6 (micro-grenade launcher) Damage:
Type: Modified blaster/slug-thrower 5D (blaster rifle), 4D/3D/2D (micro-grenade
Scale: Character adding +1D to the blaster roll.
Skill: Blaster (for blaster), firearms (for Alliance-modified version: On constant-fire mode, the rifle
slug-thrower) Ammo: 25 (blaster), 6 (slug-thrower) fires a burst of 2 blasts per shot. Once a hit is established,
Cost: 7,000 all following shots against nearby (1 meter) targets are one
Availability: 4, X difficulty lower.
Range: 3-30/100/300 (blaster), 3-30/150/400 (slug Source: Galaxy Guide 10: Bounty Hunters (page 84),
thrower) Gundark’s Fantastic Technology (pages 29-30), Rules of
Damage: 5D (blaster), 4D (slug-thrower) Engagement – The Rebel SpecForce Handbook (page 64)
Source: Galaxy Guide 11: Criminal Organizations (page
83), Gundark’s Fantastic Technology (pages 31-32)
BlasTech DLT-20A
Blaster Speargun
Model: BlasTech Firearc 49 Speargun
Type: Blaster speargun
Skill: Blaster: blaster rifle
Ammo: Speargun: 3 spears (one
loaded, two side-mounted); blaster: 50
Cost: 300
Availability: 2, R or X
Fire Rate: Speargun 1/3; blaster: 1
Range: Speargun: 3-7/25/50; blaster: 3-20/30/45 Model: BlasTech
Damage: Spear damage 4D/2D/1D; blaster damage 5D/ DLT-20A Blaster Rifle
4D/3D+1 (damages by range)
Game Notes: Above stats do not reflect usual underwater
damage and skill penalties.
Source: The Best of the Adventure Journals – Issues 1-4
(pages 67-68), Gundark’s Fantastic Technology (page 30)

“Blast and Smash” Energy Rifle


Model: Prax Arms Model AXM-50 “Blast and
Smash” Type: Blaster rifle and micro-grenade
launcher Scale: Character
Skill: Blaster: blaster rifle (for blaster rifle); missile
weapons: micro-grenade launcher (for grenade launcher)
Ammo: 250 (blaster), 30 (micro-grenade launcher) Cost:
4,500; 250 (bi-pod); 1,000 (micro-grenade magazine),
power pack (100) or backpack power generator (500)
Availability: 3, F or R
Fire Rate: 7 (blaster); 1 (micro-grenade launcher) Fire
Control: 1D (Alliance-modified version only) Range:
3-25/50/75 (blaster rifle), 5-25/100/200 (micro grenade
launcher)
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,300
Availability: 1, R
Range: 4-35/110/280
Damage: 5D+1
Source: Arms and Equipment Guide (pages 15-16)

Merr-Sonn G8
Model: Merr-Sonn Model G8 Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,250
Availability: 1, R
Range: 4-40/120/350
Damage: 5D+1
Source: Rebel Alliance Sourcebook (pages 99-100), Arms
and Equipment Guide (page 17)
Type: Blaster rifle

48

BlasTech DC-15

BlasTech A295

Model: BlasTech A295 Blaster Rifle Type: Blaster rifle


Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,500
Availability: 1, R
Range: 5-50/170/380
Damage: 5D+1
Model: BlasTech DC-15 Clone Rifle Type: Assault blaster
rifle Espo Riot Gun
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,500
Availability: 3, R or X
Fire Rate: 1D
Range: 10-40/130/350
Damage: 5D+1
Model: BlasTech 500 Riot Gun
Type: Riot Gun following shots at the same or immediately adjacent target
(within one meter) are one difficulty level lower. With this
type of firing mode, it is much easier to shoot down a row of
stormtroopers or other targets.
Source: Gundark’s Fantastic Technology (page 32), Han Solo
and the Corporate Sector Sourcebook (page 117), Arms and
Equipment Guide (page 15)

Imperial Munitions Heavy Blaster


Rifle
Model: Imperial Munitions’ StarAnvil Heavy Blaster Rifle
Type: Heavy blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 50
Cost: 1,250 (power packs: 25)
Availability: 4, X
Fire Rate: 1
Range: 3-25/50/250
Damage: 5D+2
Game Notes: If the retractable stock and scope are used for
one round of aiming, the character receives an additional
+1D to blaster.
Source: Gundark’s Fantastic Technology (page 34), Arms
Scale: Character and Equipment Guide (page 17)
Skill: Blaster: blaster rifle
Ammo: 300
Stormtrooper Two
Model: SoroSuub Stormtrooper Two Blaster Rifle Type:
Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,600
Availability: 2, X
Fire Rate: 1
Cost: 1,500 Range: 3-30/100/300
Availability: 2, R Damage: 5D+2
Range: 3-30/100/300 Game Notes: If the retractable stock and scope are used for
Damage: 5D+1 one round of aiming, the character receives an additional
Game Notes: On constant-fire mode, each “shot” fires five +1D to blaster.
blasts; holding the trigger down will fire six “shots” per Source: Galaxy Guide 9: Fragments from the Rim (page 11)
round. In game terms, once a shot hits in a round, all

49

BlasTech EE-3

Model: BlasTech EE-3 Blaster Rifle Type: Blaster rifle


Scale: Character Damage: 6D*
Skill: Blaster: blaster rifle Game Notes:
Ammo: 50 Pistol Grip: Allows Fett to fire the weapon with one hand
Cost: 1,300 with no Dexterity penalty).
Availability: 2, R Scomp-Link: Ties in the weapon’s scope to Fett’s visual
Range: 3-30/80/250 sensors, +1D to blaster. The scomp-link bonus is
Damage: 5D+2 cumulative.
Night-Sight: Fett’s modified blaster possesses a night-vision
scope that reduces blaster difficulties by one level when
BlasTech A280 shooting at night. (The night-scope requires one round of
aiming per shot or no difficulty
modifier is awarded.)
Motion-Sensor: Fett receives a +1D
bonus to search to detect motion
when using his weapon’s scope.
* Note: After Han Solo’s capture,
Fett modified his blaster rifle.
Modifications are as follows:
Range: 3-30/140/400
Damage: 5D+2
Source: Star Wars Trilogy
Sourcebook SE (page 152)

Model: BlasTech A280 Blaster Rifle


Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,400
Availability: 1, R
Range: 4-40/120/300
Damage: 5D+2
Source: Rebel Alliance Sourcebook (pages 99-100), Arms
and Equipment Guide (pages 15-16)

Boba Fett’s Blaster Rifle


Model: Modified BlasTech EE-3 Blaster Rifle
Type: Modified personal weapon
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 30
Cost: Not available for sale
Availability: 2, R
Range: 3-30/120/350*
50

Senate Guard Ceremonial


Blaster Rifle
Model: Republic Senate
Guard Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster
rifle/Melee combat: stun
prod
Ammo: 100
Cost: 4,000 (7,500 in the
Rebellion Era)
Availability: 4, X
Difficulty: Easy Game Notes: The gold
Range: 3-30/100/300 and silver weapon packs
Damage: 6D (blaster), a strong stun blast and
5D+2 stun (melee stun comes complete with
prod) a stun prod for crowd
control situations. Range: 3-5/10/20
Source: Wizards Website Damage: 10D (stun)
Game Notes: Unlike a typical riot gun, this one shoots a
concentrated blast at a single target.
Source: Gamer Magazine

BlasTech DC-17m ICWS

Exotac Arms Predator


Model: Exotac Arms EXP-7(a) Predator Blaster
Rifle Type: Precision hunting blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 8
Cost: 7,000
Availability: 4, X
Fire Rate: 1
Fire Control: 2D (dual-laser targeting
beams) Range: 3-30/80/350
Damage: 7D
Game Notes: Each time this blaster id fired, the user must
make a Moderate Strength roll to contain the recoil and be
able to fire it next round.
Source: Gundark’s Fantastic Technology (page 33)

Dengar’s Riot Gun


Model: Modified Riot Gun
Type: Stunner
Scale: Character
Skill: Blaster: riot gun
Ammo: 8
Cost: Not available for sale
Availability: 2, X
Fire Rate: 1
51
Model: BlasTech DC-17m Interchangeable Combat Range: 3-30/100/300
System Type: Assault Blaster Rifl e Blast Radius: 0-2/4/6
Scale: Character Damage: 7D/5D/3D
Cost: 1,900
Availability: 3, R or X
Game Notes: As a single action, the wielder may swap out
one set of attachments on the DC-17M ICWS, changing it to
one of its other weapon modes:
- Blaster Attachment
Skill: Blaster: blaster rifl e
Ammo: 60
Range: 3-30/100/300
Damage: 5D
- Sniper Rifl e Attachment
Skill: Blaster: blaster rifl e
Ammo: 20
Fire Rate: 1
Fire Control: 1D (when used for one round of
aiming) Range: 20-50/200/400
Damage: 5D
- Anti-Armor Attachment
Skill: Missile weapons: grenade launcher
Ammo: 4
Fire Rate: 1
Range: 3-50/150/430
Damage: 3D+2
Game Notes: If the retractable stock and scope are used for
one round of aiming, the character receives and additional
+1D to blaster.
Source: Arms and Equipment Guide (page 18)

Xerrol Nightstinger

Model: Xerrol Nightstinger


Type: Sniper blaster rifl e
Scale: Character
Skill: Blaster: blaster rifl e
Ammo: 5
Cost: 1,500
Availability: 2, R
Fire Control: 1D
Range: 2-50/150/450
Damage: 4D
Game Notes: This weapon fi res invisible blaster bolts,
however is utilizes customized gas canisters that cost 1,000
each, and must be replaced after 5 shots.
Source: Arms and Equipment Guide (page 19)
52
Sporting Blaster Rifl es “Light Sport” Hunter

Czerka FS-1 Farshot


Model: Czerka FS-1 Farshot Sporting Blaster Rifl
e Type: Sporting blaster rifl e
Scale: Character
Skill: Blaster: blaster rifl e
Ammo: 100
Cost: 880
Availability: 1, R

Game Notes: If the retractable stock and scope are used for
Model: Drearian Defense Conglomerate “Light Sport” one round of aiming, the character receives and additional
Hunter +1D to blaster.
Type: Sporting blaster rifle Source: Rulebook (page 231), Arms and Equipment Guide
Scale: Character (page 18)
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 900 (power packs: 25) Siang Lance
Availability: 1, F Model: Kilian Siang Lance
Fire Rate: 1 Type: Modified sporting blaster rifle
Range: 3-40/120/350 Scale: Character
Damage: 4D+1 Skill: Blaster: blaster rifle, or Melee combat: Siang
Lance Ammo: 100 Model: SoroSuub X-45 Sniper Rifle
Cost: Not available for sale Type: Sniper blaster rifle
Availability: 4, X Scale: Character
Difficulty: Easy (bayonet) Skill: Blasters: blaster rifle
Fire Rate: 1 Ammo: 25
Range: Cost: 750
3-40/120/350 Availability: 2, R or X
Damage: 4D+1 Fire Rate: 1
(blaster), STR+1D Range: 1-25/100/250
(bayonet) Damage: 5D
Game Notes: The Game Notes: When using the rifle’s targeting scope,
sacred weapon of a reduce all Long Range or precision shot difficulty levels to
Kilian Ranger, Moderate.
and his badge of Source: Gundark’s Fantastic Technology (page 33), Arms
office. and Equipment Guide (page 19), Ultimate Adversaries (page
The weapon 154)
incorporates both
an
ancient sporting Merr-Sonn LD-1 Sniper
blaster rifle with a Model: Merr-Sonn LD-1 Blaster Rifle
bayonet built into Type: Long range blaster rifle
the stock. Scale: Character
Source: Rebellion Skill: Blaster: blaster rifle
Era Sourcebook Ammo: 100
(page 49) Cost: 3,000
Availability: 2, F, R or X
Fire Control: 1D+2
Range: 2-50/150/500
Damage: 5D
Game Notes: The rifle’s fire control is due to built-in
macroscopic sight and auto-steady gyrogimbals. Additional
sighting modifications require removal of this sight.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 62), Arms and Equipment Guide (page 19)
Herloss HBt-4 Hunting Blaster
Model: Herloss HBt-4 Hunting Blaster
Type: Sporting blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 880
Availability: 1, R
Fire Control: +2
Range: 3-30/100/300
Damage: 4D+2
Source: Arms and Equipment Guide (pages 18-19)
SoroSuub X-45 Sniper Rifle
53

BlasTech Light Repeating Blaster


Predator Hunting Blaster Type: repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 300
Cost: 1,500
Availability: 2, R
Range: 3-30/100/300
Damage: 5D+1
Game Notes: On constant-fire mode the blaster fires a
burst of 6 blasts per shot. Once a hit is established, all
following shots against nearby (1 meter) targets are one
difficulty lower.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 64)

Merr-Sonn Repeater 3Z
Model: Merr-Sonn Repeater 3Z Light Repeating
Blaster Type: Light repeating blaster
Scale: Character
Skill: Blaster: repeating blasters
Ammo: 100
Model: Exotac Arms EXP-7(a) Predator Cost: 2,500
Type: Precision hunting blaster rifle Availability: 2, X
Scale: Character Range: 3-30/100/250
Skill: Blaster: blaster rifle Damage: 6D
Ammo: 8 Source: Heir to the Empire Sourcebook (page 105)
Cost: 7,000, 175 (power pack)
Availability: 4, X BlasTech T-21 Light Repeater
Fire Rate: 1
Fire Control: 2D (dual-laser targeting Model: BlasTech T-21 Light Repeating
beams) Range: 3-30/80/350 Blaster Type: Light repeating blaster
Damage: 7D Scale: Character
Game Notes: Each time this blaster is fired, the user must Skill: Blaster: repeating blaster
make a Moderate Strength roll to contain the recoil and be Ammo: 25
able to fire it next round. Cost: 2,000 (power packs (25)
Source: Wretched Hives of Scum and Villainy (page 25) Availability: 2, X
Range: 3-50/120/300
Repeating Blasters Damage: 6D
Source: Rulebook (page 231), Arms and Equipment Guide
(page 19)
Light Repeating Blaster

Model:
54

Cost: 4,500
BlasTech Medium Repeater Availability: 2, X
Range: 3-50/150/400
Model: BlasTech Medium Repeating Damage: 8D
Blaster Source: Heir to the Empire Sourcebook (page 105)
Type: Medium repeating blaster E-Web
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 200
Cost: 3,500
Availability: 2, X
Range: 3-60/150/400
Damage: 7D
Source: Heir to the Empire
Sourcebook (page 105)

Merr-Sonn Mark II
Repeating Blaster
Model: Merr-Sonn Mark II Heavy
Repeating Blaster
Type: Heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: Power generator only
Cost: 3,500
Availability: 2, X
Range: 3-50/200/400
Damage: 7D+2

SoroSuub Heavy Repeater


Model: SoroSuub Heavy Repeating
Blaster Type: Heavy repeating blaster
Scale: Character Model: BlasTech E-Web Repeating Blaster/Merr-Sonn
Skill: Blaster: repeating blaster EWHB-10
Ammo: Power generator Type: Two-man heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: Power generator only
Cost: 5,000
Availability: 2, X
Range: 3-75/200/500
Damage: 8D
Source: Rulebook (pages 231-232), Imperial Sourcebook
(page 124), Rebel Alliance Sourcebook (page 101)

E-Web (15)
Model: BlasTech E-Web (15) Heavy Repeating Blaster
Type: Two-man heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Crew: 2, skeleton: 1
Ammo: Power generator only
Cost: 6,300
Availability: X
55

Crew: 3
Body: 2D (weapon), 1D (cryocooler and power generator; if Ammo: Power generator only
severely damaged by a blaster hit, it explodes in a two Cost: 5,500
meter blast radius, doing 7D character-scale damage) Availability: 2, F, R or X
Shields: 1D (weapon and crew), 2D (cryocooler and power Range: 3-75/200/500
generator) Damage: 8D
Fire Rate: 3 Game Notes: has a defensive energy shield that also runs
Fire Control: 2D (0D if on skeleton crew) off the power generator. The shield provides 6D (character
Range: 3-75/200/500 scale) protection.
Damage: 8D Source: Han Solo and the Corporate Sector Sourcebook
Source: The Last Command Sourcebook (pages 123-124), (pages 119-121)
The Thrawn Trilogy Sourcebook (page 193)
Miscellaneous Blasters
Espo Heavy Repeating Blaster
LG-5 Laser Gauntlet
Model: Prax Arms LG-5 Laser Gauntlet
Type: Wrist laser gauntlet
Scale: Character
Skill: Blaster: wrist lasers
Ammo: 3
Cost: 1,500 (with extra non-powered gauntlet), 3,000 (pair),
210 (energy cell)
Availability: 2, R
Range: 3-10/30/120
Damage: 2D+2
Game Notes:
Source: Arms and Equipment Guide (page 28)

Wrist Lasers

Model: Koromondain PDS, INC. Model RLW-77 Type:


Model: BlasTech F-Web Heavy Repeating Blaster Wrist laser gauntlets
Type: Heavy repeating blaster Scale: Character
Scale: Character Skill: Blaster: wrist lasers
Skill: Blaster: repeating blaster Ammo: 15
Cost: 2,000, 100 (power pack) Model: Bacnor Armaments Hand Baton CPD-12 Type:
Availability: 2, F Anti-personnel defense weapon
Range: 0-2 (Moderate difficulty or opponent’s melee parry Scale: Character
or brawling parry roll) Skill: Blaster
Damage: 4D Ammo: 1
Game Notes: Overload setting is non-reversible, takes 15 Cost: 50, 5 (ammo canister)
seconds to power up and results in 8D/5D/3D damage Availability: 2, F, R or X
with blast radius of 1-2/4/6 Fire Rate: 1
Source: Galaxy Guide 10: Bounty Hunters (page 86), Range: 0-2/3/5
Gundark’s Fantastic Technology (pages 64-65) Blast Cone Width: 1/2/3
Damage: 4D
Source: Galladinium’s Fantastic Technology (pages 74-75)
Bacnor Hand Baton

56

Droid Onboard Blaster


Model: Varies widely
Type: Concealed energy weapon
Scale: Character
Skill: Blaster
Ammo: 100
Cost: 1,200 (basic), 1,600 (sensor-resistant), 25 credits
(power pack)
Availability: 3, X
Range: 3-10/30/120
Damage: 4D
Game Notes: Onboard blasters vary widely; the above stats
are average. A basic version is visibly mounted on the droid
and can be easily detected. A basic version possesses no
sensor-masking or camouflage of any kind (an Easy
sensors roll will detect the weapon). A sensor-resistant
version is also available, making the weapon much harder
to detect; a Very Difficult sensors roll or a Heroic search or
Perception roll is needed to find the blaster. (Mounting a
blaster on a droid’s exterior is also possible, though the
weapon can easily be detected by the naked eye; base cost Model: BlasTech DL-68 Cutting Blaster
for such a blaster is 800 credits.) The damage code of the Type: Path-clearing blaster
weapon can be increased +1D for every 400 credits the Scale: Character
owner spends (maximum of 6D). Skill: Blaster: cutting blaster
Source: Cynabar’s Fantastic Technology (pages 36-37) Ammo: 50
Availability: 3
Cutting Blaster Range: 2-4/7/10
Damage: 5D
Game Notes: Produces a “cold blast”, a burst that lasts
nearly a second and a half that can be used to cut down
brush or even small trees, it is very unlikely to start a fire
or throw sparks. The user suffers a -1D penalty to blaster
due to the inaccuracy of the weapon. Weapon’s magazine
requires nearly 4 hours to recharge off a typical ship’s
power system, or 3 hours at a commercial recharger.
Source: Galaxy Guide 8: Scouts (pages 45-46)
Deck-Clearing Blaster
Model: BlasTech Firespray DL-87
Type: Wide-field blaster
Skill: Blaster: deck clearer
Ammo: 10
Cost: 100 (power packs: 25)
Availability: 2, X
Fire Rate: 1/2
Range: 1/5/10 meters Scale: Character
Damage: 5D Skill: Blaster: pulse rifle
Game Notes: Everyone within a 45 degree arc of the Ammo: 15 (power pack), unlimited (power generator), super
shooter’s front is hit with a successful use. Characters conducting filaments must be replaced every 20 shots)
within five meters of the blast cannot attempt to dodge; Cost: 5,000; 200 (power pack), 300 (super-conducting
characters six to ten meters away may attempt to dodge, filaments)
though all attempts are at -1D penalty. Availability: 4, X
Source: Gundark’s Fantastic Technology (page 30), Pirates Range: 1-10/20/30
& Privateers (page 44), Arms and Equipment Guide (pages Damage: 6D/5D/3D
16-17) Game Notes: Character selects a target: the target and all
beings in the cone of fire and within one meter radius of the
target take full damage. All targets within 15º wither way of
Pulse Rifle the target take 3D damage. If filaments aren’t changed
when scheduled, roll 2D for the first shot after the “change
time”, add +1 for each additional shot. On a total of 7 or
higher, the pulse rifle’s overload circuits cut in and shut
the weapon down, but the overload has caused 250 credits
of damage (Moderate blaster repair total to fix). If the total
is 100 or higher, the overload circuits have failed and the
weapon explodes in the user’s hands, causing 9D damage
in a two meter blast radius.
Model: Corondexx VES-700 Pulse Rifle Source: Galaxy Guide 10: Bounty Hunters (pages 84/86),
Type: Pulse rifle Gundark’s Fantastic Technology (page 34)

57

Sound Pistol
Heavy Blaster Cannon

Model: SonoMax 75
Type: Riot control weapon
Scale: Character
Model: Golan Arms CR-1 Blaster Cannon Type: Skill: Blaster: sound pistol
Heavy blaster cannon Ammo: 20
Scale: Character Cost: Not available to the public
Skill: Blaster: blaster cannon Fire Rate: 2
Ammo: 20 Range: 0-3 (cone is 0.5 meters wide)/10 (cone is 1.5 meters
Cost: Not available for sale wide)/20 (cone is 3 meters wide)
Availability: 3, X Damage: 6D/5D/4D or 5D/4D/3D (stun) – damage
Fire Rate: 1 corresponds to range
Range: 5-20/100/200 Source: Gundark’s Fantastic Technology (page 24), Han
Damage: 7D Solo and the Corporate Sector Sourcebook (page 119)

BI/a15 Picket Gun Sound Rifle


Model: Atgar BI/a15 Picket Gun Model: SonoMax 100
Type: Automated auto-blaster Type: Riot control weapon
Scale: Character Scale: Character
Skill: Blaster Skill: Blaster: sound rifle
Ammo: 100 Ammo: 60
Cost: 5,000 Cost: Not available to the public
Availability: 2, R Fire Rate: 2
Fire Rate: 5 Range: 0-5 (cone is 0.5 meters wide)/15 (cone is 1.5 meters
Range: 3-50/75/100 wide)/30 (cone is 3 meters wide)
Damage: 6D Damage: 6D/5D/4D or 5D/4D/3D (stun) – damage
Game Notes: Has blaster 5D, search 5D. Comlink has a corresponds to range
range of five kilometers. Source: Gundark’s Fantastic Technology (page 24), Han
Source: Galladinium’s Fantastic Technology (pages 71-72) Solo and the Corporate Sector Sourcebook (page 119)

58

Disruptor Blasters

Tenloss DX-2 Disruptor Pistol


Model: Tenloss
DX-2 Disruptor
Pistol Model: Tenloss DXR-6 Disruptor Rifle
Type: Disruptor pistol Type: Disruptor rifle
Scale: Character Scale: Character
Skill: Blaster: Skill: Blaster: disruptor
disruptor Ammo: 15
Ammo: 8 Cost: 3,500
Cost: 2,250 Availability: 4, X
Availability: 4, X Range: 0-3/5/7
Range: 0-3/5/7 Damage: 5D+2
Damage: 4D+2 Source: Arms and Equipment Guide (pages 21)
Source: Arms and Equipment Guide (page 21)
Tenloss DXR-6 Disruptor Rifle Merr-Sonn Disruptor
Model: Merr-Sonn MSD-36 Heavy Disruptor
Pistol Type: Anti personnel weapon
Scale: Character
Skill: Blaster: heavy disruptor
Ammo: 10
Cost: 6,000
Availability: 4, X
Fire Rate: 1
Model: Merr-Sonn Munitions Range: 0-3/5/7
MSD-32 Disruptor Pistol Damage: 6D
Type: Anti-personnel weapon Source: Gundark’s Fantastic Technology (pages
Scale: Character
Skill: Blaster: disruptor
Ammo: 10 28-29) Disruptor Pistol
Cost: 4,000
Availability: 4, X
Fire Rate: 2
Range: 0-3/5/7
Damage: 5D+2
Source: Galladinium’s Fantastic Technology (page 76),
Arms and Equipment Guide (page 21)
Tenloss DFT-3 Disruptor Rifle

Model: Standard Disruptor Pistol


Type: Anti-personnel weapon
Model: Tenloss DFT-3 Disruptor Rifle Scale: Character
Type: Disruptor rifle Skill: Blaster: disruptor
Scale: Character Ammo: 5
Skill: Blasters: disruptor Cost: 3,000 (power packs: 50)
Cost: 4,300 (power pack: 100) Availability: 4, X
Availability: 4, X Fire Rate: 1
Range: 1-10/50/100 (with scope: Range: 0-3/5/7
30-50/150/300) Fire Rate: 1 Damage: 6D+2
Damage: 4D (1 round of charge: 7D) Source: Gundark’s Fantastic Technology (pages 26-27),
Han Solo and the Corporate Sector Sourcebook (page 118)
MSD-36 Heavy Disruptor Pistol

59

sensors rolls made to detect it.


Source: Gamer Magazine
Stun Blasters
Ion Paddle Beamer
Stingbeam
Model: Generic Stingbeam
Type: Stingbeam
Scale: Character
Skill: Blaster: Stingbeam
Ammo: 5
Cost: 400 credits
Availability: 2, F, R, or X
Range: 1-2/4/6
Damage: 4D (Stun)
Game Notes: A stunning weapon that is smaller than a
hold-out blaster. Increase the listed price to 1,500 credits
for a model that adds +5 to the difficulty of any search or
Type: Ssi-ruuvi hand weapon Ammo: 15
Scale: Character Cost: 2,000, 100 (additional chips)
Skill: Blaster: ion beamer Availability: 4, F
Ammo: 25 shots per power cell Fire Rate: 1/2 (due to time needed for power
Availability: 4 charge) Range: 03-5/10
Range: 3-4/8/12 Damage: 5D (stun damage)
Damage: 4D+2/5D/4D/2D (4D+2 damage for point-blank Game Notes: Damage is rolled against the target’s stamina;
range is normal damage; all others are stun damage; see if the target is stunned or worse, the recipient must make
“game notes”) a Moderate stamina roll not to pass out due to the sleep
Game Notes: Any character struck by the beam for stun inducing frequencies. Aleep lasts 1D hours. Frequency
damage, must make an opposed Strength check. If the chips will only work against one specific species; changing
result is stunned, the character is stunned (as per normal a chip requires an Easy blaster repair roll and 3 minutes.
“stun damage” rules). If the damage roll beats the Source: Galladinium’s Fantastic Technology (page 76)
character’s Strength roll by 4 or more points, the portion of
the body struck is stunned for 1-3 hours (1D/2) (roll on
the hit location chart on the Rulebook). If the head or torso Suppressor Riot Rifle
is struck, the target is completely immobile (although still Model: Merr-Sonn R-88 Suppressor Riot
conscious); if a limb is struck, that limb is disabled. Since Rifle Type: Riot Rifle
the weapon was designed for the odd hand structure of the Scale: Character
Ssi-ruuk, humans find the weapon extremely difficult to Skill: Blaster: R-88
handle. All human users add +2D to the difficulty to fire the Ammo: 50 (stunning blasts)/10 (stun fluid)
weapon. Humans with a blaster: ion beamer specialization Cost: 2,000
only add +1D to the difficulty to fire the weapon. Availability: 2, X
Source: The Truce at Bakura Sourcebook (pages 140-141) Fire Rate: 1
Sleep Inducer Range: 3-20/50/100
Damage: 5D stun
Game Notes: Not only is this a powerful riot rifle, but it
incorporates an underbarrel chemical sprayer that delivers
Brix-C stun fluid onto targets up to 100 meters away. All
characters within 4 meters of a spray’s impact point much
attempt a dodge roll to avoid Brix-C droplets. Characters
who fail must attempt a Very Difficult Strength check, or be
knocked unconscious for 2D minutes. The chemical cloud
extends 8 meters from the point of impact (with this likely
being modified by local wind and weather conditions). Any
characters in the aerosol cloud (including any who have
already resisted contact with any droplets) must make a
Moderate Strength check upon inhaling the mist. Those
who fail are knocked unconscious for 2D-1 minutes. Breath
masks or full-body armor can protect characters from the
Model: Pacnorval Defense Systems, Limited effects of Brix-C, and characters wearing both types of
SIL-50 Type: Sleep inducing stun weapon protection are immune.
Scale: Character Source: Coruscant and the Core Worlds (page 19)
Skill: Blaster

60

Scale: Character
Stokhli Spray Stick Skill: Blaster: Stokhli spray stick
Ammo: 10 charges (1 charge can generate up to 500
meters of spraynet)
Cost: 14,000
Availability: R
Range: 50/100/200
Damage: 6D stun damage.
Game Notes: Entangled characters must make opposed
Strength roll to break free (6D Strength).
Source: Gundark’s Fantastic Technology (page 73), Heir to
the Empire Sourcebook (pages 110-112), The Thrawn
Trilogy Sourcebook (pages 194-195)

Deck-Sweeper
Model: Stokhli Spray Stick
Type: Non-lethal restraint
(page 17)

Hapan Gun of Command

Model: Charubah Industries Gun of


Command Type: Neural-effect blaster
Scale: Character
Skill: Blaster: gun of command
Ammo: 6
Cost: 17,500
Availability: 4, R or X
Fire Rate: 1
Range: 3-7/25/50
Damage: 5D, Special (See below)
Game Notes: A successful hit with the Hapan Gun of
Command lowers the target’s ability to resist a command
from the assailant. The target uses his willpower skill
against the Gun of Command’s damage dice instead of
Model: Merr-Sonn Deck Sweeper Stunning Strength. Use the chart below to determine the Gun of
Blaster Type: Stunner Command’s effects:
Scale: Character Damage Roll >
Skill: Blaster: deck-sweeper Willpower Roll Target Suffer
Ammo: 5 0-3 -1D to willpower for 1 round
Cost: 500 (power packs: 10) 4-8 -1D to willpower for 1D rounds
Availability: 2, X 9-12 -2D to willpower for 2D minutes
Fire Rate: 1/2 13-15 -2D to willpower for 2D hours
Range: 3/5/10 16+ -3D to willpower for 3D hours
Damage: 6D stun If the target’s willpower falls to 0D or below, the character
Game Notes: Everyone within a 45-degree arc of the will automatically accept any command from the assailant,
shooter’s front is hit with a successful use. Characters within reason. If the assailant’s command puts the target
within five meters of the blast cannot attempt to dodge; into direct harm (like walking off a balcony), the target will
characters six to ten meters away may attempt to dodge, “snap out” of the trance, voiding the effects of the Gun of
though all attempts are at -1D penalty. Command completely.
Source: Gundark’s Fantastic Technology (page 31), Pirates Source: Cracken’s Threat Dossier (page 54)
& Privateers (pages 42-43), Arms and Equipment Guide

61

Droid Disabling Blasters

Jawa Ionization Gun


Ion Gun Pistol
Model: Generic Ion Pistol
Type: Ion gun
Scale: Character
Skill: Blaster: ion pistol
Ammo: 30 (power packs: 25)
Cost: 250
Availability: 2, R
Model: Jawa Ionization Blaster Fire Rate: 1
Type: Jury-rigged electromagnetic pulse Range: 3-8/16/24
weapon Scale: Character Damage: 4D ionization damage
Skill: Blaster: ionization gun Game Notes: Ion guns fire streams of energy that wreak
Cost: Not available for sale havoc on electrical systems, and they are usually employed
Availability: 4 against droids, light vehicles, and some types of equipment.
Range: 3-4/8/12 When used normally, an ion gun fries a droid’s circuits
Damage: 3D (affects droids only) and internal components, inflicting lethal damage. If set to
Game Notes: Affects droids only. Calculate damage for “stun,” it works much the same as a blaster set on stun
knockout purposes only. No permanent damage occurs. works against organic opponents. A droid stunned in such
User adds 1D to blaster skill. a way is out of commission for 2D minutes. An ion gun’s
Source: Cracken’s Rebel Field Guide (page 73), Arms and blast has no effect on organic targets, unless such targets
Equipment Guide (page 20) have cybernetic replacements.
Source: d20 Core Rulebook (page 137)
Droid Disabler

Ion Gun Rifle


Model: Generic Ion Rifle
Type: Ion gun
Scale: Character
Model: Felebreck Electrical Defense Systems Droid Skill: Blaster: ion rifle
Disabler Ammo: 30 (power packs: 25)
Type: Droid ionizer Cost: 800
Skill: Blaster Availability: 2, R
Ammo: 5; uses standard power packs Fire Rate: 1
Cost: 700, 25 (power pack) Range: 3-30/60/90
Availability: 3 Damage: 4D+2 ionization damage
Range: 0-5/7/10 Game Notes: Aside from somewhat higher damage and
Damage: 4D ionization damage increased range, an ion rifle works in much the same was
Source: Galladinium’s Fantastic Technology (page 77), as an ion pistol (see Ion Gun Pistol).
Lord of the Expanse – Sector Guide (page 45), Arms and Source: d20 Core Rulebook (page 137)
Equipment Guide (page 20)

62

Scale: Character
DEMP Gun Skill: Blaster
Ammo: 10
Model: Merr-Sonn DEMP Gun Cost: 500
Type: Personal anti-droid electromagnetic pulse weapon Availability: 2, R
Range: 3-10/30/120 Availability: 2, R
Damage: 2D (setting 1), 3D (setting 2), 4D (setting 3) Range: 3-25/60/250
Source: Imperial Sourcebook (pages 122-123), Arms and Damage: 3D (setting 1), 4D (setting 2), 5D (setting 3)
Equipment Guide (pages 20-21) Source: Imperial Sourcebook (pages 122-123), Arms and
Equipment Guide (pages 20-21)
DEMP 2 Gun Mandroxan Droid Disabler

Model: Merr-Sonn DEMP 2 Gun Type: Anti-droid


electromagnetic pulse weapon Scale: Character
Skill: Blaster: DEMP Model: Mandroxan Exports Defense Weapon EDWX-843
Cost: 950 Type: Anti-droid weapon
Availability: 2, R Scale: Character
Fire Rate: 1 Skill: Blaster
Range: 3-10/30/120 Ammo: 10 (power pack)
Damage: 3D (setting 1), 4D (setting 2), 5D (setting 3), 5D Cost: 10,000 (black market)
(setting 4, droids), 3D (setting 4, living beings) Game Notes: Availability: 4, X
Settings 1-3 affect droids only, while setting 4 affects both Range: 5-10/30/50
living beings and droids. Damage: 6D (stun damage); +1D for each hit after the first
Game Notes: When hit, droids suffer a -1D to skill and
attribute rolls for the next three rounds of the target is
DEMP Carbine stunned; otherwise, the droid is rendered “unconscious” as
Model: Merr-Sonn DEMP Carbine per the “Stun Damage” rules. While no permanent damage
Type: Personal anti-droid electromagnetic pulse weapon is done, a diagnostic overhaul and power-up will be
Scale: Character required to reactivate the droid.
Skill: Blaster Source: Galaxy Guide 11: Criminal Organizations (pages
Ammo: 10 83-84), Gundark’s Fantastic Technology (page 107-108)
Cost: 750
63

Ranged Weapons

Firearms

Blaster Buster
Scale: Character
Skill: Firearms: air pistol
Ammo: 20
Cost: 200 (ammo clip: 10)
Availability: 1
Range: 3-10/20/40
Damage: 3D
Game Notes: Air guns make very little noise, adding only
+2 to opponent’s search to detect.
Source: Rules of Engagement – The Rebel SpecForce
Handbook (page 63), Arms and Equipment Guide (page 22)

Dagger Combat Pistol

Model: Oriolanis Defense Systems Blaster Buster Type:


Anti-energy weapon
Scale: Character
Skill: Firearms
Ammo: 4
Cost: 350, 30 (ammo clip)
Availability: 2, F or R
Fire Rate: 2 Model: Coruschal Weapons
Range: 0-3/10/20 Works “Dagger” Combat
Damage: 3D Pistol
Game Notes: The user must make a firearms roll to Type: Slugthrower pistol
successfully target the blaster weapon. Once targeted, as Scale: Character
long as the blaster is in the same general area and is still Skill: Firearms: slugthrower pistol
in line of sight, the projectile will home in on the weapon. Ammo: 16
Damage is rolled against the blaster’s body (normally 1D Cost: 300
2D). Laser targeting disperses after 10 seconds. Source: Availability: 2, F
Galladinium’s Fantastic Technology (page 73), Arms and Range: 3-10/30/60
Equipment Guide (pages 22-23) Damage: 3D
Air Gun Game Notes: -1D damage when used on a target with body
armor.
Model: Field Sports Air Pistol Source: Rulebook (page 229)
Type: Compressed air pistol

64

ODS Striker Projectile Pistol

Model:

Oriolanis Defense Systems


Striker Pistol
Type: Projectile pistol
Scale: Character
Skill: Firearms
Ammo: 8 Fire Rate: 2
Cost: 275 (ammo clip: 5) Range: 1-5/10/25
Availability: 1, F Damage: 3D+1
Range: 3-10/30/120 Game Notes: If optional spring clamp is employed, user
Damage: 3D gains +1D to the character’s firearms skill to quickdraw
Source: Arms and Equipment Guide (page 23) against an opponent (for quickdraw rules, see Han Solo and
the Corporate Sector Sourcebook, page 122)
Kelvarlek Dissuader Source: Galladinium’s Fantastic Technology (page 73),
Arms and Equipment Guide (page 22)

Alliance Adjudicator

Model: Modified Czerka Adjudicator


Model: Kelvarlek Consolidated Arms Dissuader Type: Silenced slugthrowing hold-out pistol
KD-30 Type: Acid slug-throwing gun Scale: Character
Scale: Character Skill: Firearms
Skill: Firearms Ammo: 4
Ammo: 6 Cost: 300, 10 (ammo)
Cost: 400, 30 (ammunition clip) Availability: 2, F or R
Availability: 3, F Fire Rate: 2
Fire Rate: 2 Range: 1-5/10/25
Range: 50/75/100 Damage: 3D+1
Damage: 3D; 3D acid burn damage for three rounds unless Source: Rules of Engagement – The Rebel SpecForce
character has hardened materials which resist acids. Game Handbook (pages 62-63)
Notes: Internal laser sighting system automatically adds
+1D to firearms rolls if the user takes a full round to aim Protector Revolver
(in addition to the standard aiming bonus). Source:
Galladinium’s Fantastic Technology (page 74), Arms and Model: Barimoq Industries Protector
Equipment Guide (page 22) Type: Slugthrower revolver
Scale: Character
Skill: Firearms: slugthrower
Czerka Adjudicator Ammo: 5
Model: Czerka Adjudicator Cost: 200
Type: Slug throwing hold-out pistol Availability: 3
Scale: Character Fire Rate: 1
Skill: Firearms Range: 3-10/30/55
Ammo: 4 Damage: 3D+1
Cost: 300, 50 (wrist clamp magnetic holstering lock), 10 Game Notes: 2D+1 damage when used against targets
(ammo) wearing Space Age body armor.
Availability: 2, F or R Source: Adventure Journal 15 (page 191)

65

Handbook (page 63)


Silenced Slugthrower
Model: Alliance/Czerka Arms SH-9 Custom Slugthrower Pistol
Type: Modified slugthrowing pistol Model: Liddell Custom Slugthrower Pistol
Scale: Character Type: Slugthrower
Skill: Firearms: pistol Scale: Character
Ammo: 10 Skill: Firearms: slugthrower pistol
Cost: Modified version not for sale Ammo: 10
Availability: 4 Cost: Not available for sale
Range: 3-10/30/60 Availability: 4, F
Damage: 3D+2 Range: 3-15/45/90
Game Notes: Silences slugthrower makes very little noise, Damage: 3D+2
adding only +1 to opponent’s search. Game Notes: As with other slugthrowers, this one loses -
Source: Rules of Engagement – The Rebel SpecForce
1D from its damage against any target that is wearing (or Model: Czerka Adventurer
otherwise equipped with) armor. Type: Slugthrower rifle
Source: Gamer Magazine Scale: Character
Skill: Firearms
Blister Blaster Ammo: 15
Cost: 360 (ammo clip: 6)

Availability: 1, F
Model: Golan Arms Blister Blaster Range: 3-30/100/300
Type: Slug thrower Damage: 4D
Scale: Character Source: Arms and Equipment
Skill: Firearms Guide (page 23)
Ammo: 8
Cost: 300
Availability: 3, F or R
Fire Rate: 3
Range: 5-20/40/60
Damage: 4D, 3D second round (due to burns), 2D in third
round, continuing for 1D rounds (due to burns. Source:
Galladinium’s Fantastic Technology (pages 73-74)
Dresselian Projectile Rifle
Jer’N be’ Milad Vel “Hammer”
Model: Jer’N Weapons Systems Hammer
Type: Medium slug-thrower
Scale: Character
Skill: Firearms: pistol
Ammo: 8
Cost: 250 (ammo: 1 slug: 1)
Availability: 3, X
Range: 2-8/20/40
Model: Dresselian Projectile Rifle Damage: 4D+1
Type: Projectile rifle Game Notes: The Hammer’s extreme recoil requires the
Scale: Character user to make a Moderate Strength roll after the weapon is
Skill: Firearms fired. If the roll fails, additional shots in that round or in
Ammo: 12 the next round are at an additional -1D penalty; if the
Cost: 300 (ammo clip: 5) character waits a full round before firing again, there is no
Availability: 1, F penalty. If the character succeeds at the Strength roll,
Range: 3-25/50/200 there is no
Damage: 4D
Source: Arms and Equipment Guide (pages 23-24), penalty beyond the normal multiple action penalties.
Ultimate Alien Anthology (page 49)

Czerka Adventurer

66

8-Guage Shotgun
Model: Adostic Arms
8-Guage Shotgun
Type: Projectile
shotgun
Scale: Character
Skill: Firearms:
shotgun
Ammo: 2
Cost: 500
Availability: 3, R
Range: 3-5/10/25
Damage: 5D
Game Notes: -1D
damage when used
on a target with body
armor.
Source: Cracken’s
Rebel Operatives (page 46)

Provider Rifle
Source: Goroth, Slave of the Empire (page 83) Scale: Character
Skill: Firearms: slugthrower
Ammo: 4
Kisteer 1284 Sniper Rifle Cost: 450
Availability: 3
Fire Rate: 1
Range: 5-15/50/150
Damage: 5D
Game Notes: 3D damage when used against targets
wearing Space Age body armor,
Source: Adventure Journal 15 (page 191)

Verpine Shatter Gun

Model: Inconnu Kisteer 1284 Sniper Rifle


Type: Slugthrower rifle
Scale: Character Model: Verpine Shatter Gun
Skill: Firearms: rifle Type: Magnetic accelerator weapon
Ammo: 10 Scale: Character
Cost: 450 Skill: Firearms: Verpine shatter gun
Availability: 2, F Ammo: 100
Fire Rate: 1 Cost: 30,000, 1,000 (ammo)
Range: 5-50/180/420 Availability: 4, F, R or X
Damage: 4D+1 Body: 1D
Game Notes: This weapon has an advanced targeting Range: 50-400/900/1.5 km
scope with night vision sensors (+2D to search in low-light Damage: 6D
conditions) and target finder (+1D+2 to Long Range shots, Game Notes: If the shatter gun is jarred, dropped or
+1D to Medium Range shots, if user spends one round otherwise banged in any significant manner, roll damage
aiming). against the weapon’s body.
Model: Barimoq Industries Provider Source: Galladinium’s Fantastic Technology (pages 91-92),
Type: Slugthrower Rifle Arms and Equipment Guide (page 38)

67

Morellian .48 Enforcer


penalty when firing this weapon.
Source: Wizards Website
Stun Firearms

Bio-Tractant Repulsor

Model: Brisallon Chemical Consolidated Bio-Tractant


Repulsor
Model: Morellian Weapons Conglomerate .48-caliber Type: Anti-personnel weapon
Enforcer pistol Scale: Character
Type: Heavy-caliber slugthrower pistol Skill: Firearms
Skill: Firearms: Enforcer Ammo: 6 (individual canisters)
Ammo: 4 Cost: 200, 5 (1 dose; many different species
Cost: Not available for sale; 6,000+ on black available) Availability: 4
market Availability: 4, R Body: 1D
Range: 1-25/75/150 Range: 0-5 (Moderate difficulty)
Damage: 6D+1 Damage: Special damage (see below)
Game Notes: 2nd shots in a round increase the difficulty Game Notes: The recipient of a successful hit (if of the
by one level; 3rd shots increase difficulty by two levels; etc. appropriate species) must make a Difficult willpower roll to
Source: Alliance Intelligence Reports (page 18), Gundark’s continue any attacks or hostile actions against the user. If
Fantastic Technology (pages 19-20), Arms and Equipment the victim makes the roll, he or she is unaffected.
Guide (page 23) Source: Galladinium’s Fantastic Technology (page

Kashyyyk Long Gun 77) Ionic Tingler


Model: Typical Wookiee Long Gun
Type: Heavy slugthrower rifle
Scale: Character
Skill: Firearms: heavy rifle
Ammo: 10

Model: Aeramaxis PDW-50 Ionic Tingler


Type: Charged firearm
Scale: Character
Skill: Firearms
Ammo: 5
Cost: 300, 25 (power pack), 20 (ammo clip)
Availability: 3, often F or R (may be illegal in some
systems)
Fire Rate: 1
Range: 0-3/6/10
Cost: 2,000 (ammo clip: 150) Damage: 2D (projectile), 1-5D stun damage (depending on
Availability: 3, R amount of charge)
Range: 3-10/30/120 Game Notes: The tingler has a hollow cavity for the
Damage: 6D+2 insertion of the special five-round clip.
Game Notes: Characters with Source: Galladinium’s Fantastic Technology (page 74)
less than 4D Strength suffer a -1D
68

a popper, but this time can be cut in half by increasing the


difficulty of the demolitions check to Difficult. Both barrels
GRS-1 Snare Rifle can be fired at once in combat, but a one on the Wild Die
means that the gun explodes, doing damage from
both barrels to the shooter. The weapon’s blast affects
most targets in the gun’s line of sight, with stun damage
decreasing over range.
Source: Classic Adventures – Vol. 4 (page 131)

Neural Inhibitor
Model: Mennotor DAS-430 Neural Inhibitor
Type: Portable rail gun
Scale: Character
Skill: Firearms: rail gun
Ammo: 240
Cost: 5,000 (rifle), 4,000 (pistol); 750 (ammo)
Availability: 4, R or X
Fire Rate: 4
Range: 3-20/50/150 (rifle), 3-10/25/50 (pistol)
Damage: 3D+1 (from impact), 6D (stun damage from
neurotoxins)
Model: Merr-Sonn Munitions GRS-1 Snare Game Notes: If the neurotoxin achieves an
Rifle Type: Non-lethal hunting weapon unconscious result, the victim must make a Difficult
Scale: Character stamina rolls after five minutes to revive. After
Skill: Firearms: GRS-1 snare rifle another five minutes, the difficulty is reduced to
Ammo: 12 Moderate. After another two minutes, the difficulty to
Cost: 1,100 revive is Easy. Targets
Availability: 2, F, R or X weighing over 150 kilograms reduce the difficulty to revive
Fire Rate: 1 by one level (Difficult becomes Moderate) and make stamina
Range: 3-10/30/60 rolls at four minutes, three minutes and one minute;
Damage: Special targets over 300 kilograms reduce the difficulty to revive by
Notes: A snare rifle fires a burst of shockstun mist, as well two levels (Difficult becomes Easy) and make stamina rolls
as a liquid spraynet. A character hit by this weapon is at two minutes, one minute and one minute.
assumed to be effected by both attacks. The shockstun Source: Galaxy Guide 10: Bounty Hunters (pages 83-84),
mist forces a character attempt a Difficult Strength roll. Gundark’s Fantastic Technology (page 19)
Failure indicates that the character is knocked
unconscious for 5D minutes. In addition, the liquid
spraynet covers a target, entangling him. A character thus
ensnared suffers a -1D penalty to all attack rolls, a -2D
penalty to his Dexterity
score, and can only move at half of his Move score. The
fibers of a spraynet are hard to break, and resist damage as
if they have an effective Strength score of 4D+2. Source:
Gamer Magazine

Riot Suppression Gun


Model: Talex-Delcor SWE/2 Riot Suppression
Gun Type: Sonic stun effect rifle
Scale: Character
Skill: Firearms
Ammo: 2
Cost: 800 (ammo shells: 25)
Availability: 2, R
Fire Rate: 2
Range: 2-3/5/10
Damage: 6D/5D/4D (stun)
Game Notes: This weapon is highly dangerous. Its
ammunition is an unstable chemical explosive compound
that must be loaded manually every two shots. A character
must make a Moderate demolitions roll to load the barrels.
Failure causes an explosion that inflicts lethal damage to
the loader (6D). It takes four combat turns to safely reload
69

Availability: 3
Range: 3-12/35/130
Projectile Weapons Damage: 2D+2
Game Notes: It takes a full-round action to reload this
weapon.
Source: Arms and Equipment Guide (page 26)
Pocker Bowcaster
Model: Merr-Sonn Pocker LJ
Type: Spear rifle
Scale: Character
Skill: Spear rifle
Ammo: 1
Cost: 90
Availability: 1
Range: 3-7/25/50
Damage: 3D
Game Notes: Laser-assisted scope gives a +2 bonus to hit
with one round of aiming.
Source: Geonosis and the Outer Rim Worlds (pages 76-77)

Tasari Crossbow
Model: Tasari Crossbow
Type: Custom made projectile weapon
Scale: Character
Skill: Projectile Weapon: crossbow
Ammo: 1
Cost: Not available for sale
Availability: 3
Fire Rate: 1
Range: 10/20/40
Damage: 3D
Game Notes: Crossbows do only 1D damage to targets
wearing Space Age body armor (such as stormtrooper
armor or blast vests). It takes 10 rounds (one minute) to
reload a crossbow.
Source: Adventure Journal 15 (page 191)

Drolan Plasteel Repeating


Crossbow

Model: Wookiee Bowcaster


Type: Energy/projectile weapon hybrid
Scale: Character
Skill: Bowcaster
Ammo: 6 (quarrels; power packs can make 50 shots before
being replaced)
Cost: 900 (not sold to non-Wookiees)
Availability: 3, R
Fire Rate: 1
Model: Drolan Plasteel Repeating Crossbow Range: 3-10/30/50
Type: Repeating crossbow Damage: 4D
Scale: Character Game Notes: If a character wants to fire the weapon more
Skill: Crossbow than once in a round, he must make an Easy Strength roll
Ammo: 10 to be able to aim the weapon (this is a “free action”).
Cost: 400, 40 (per 10 quarrels) Reloading the weapon with new quarrels requires a
Moderate Strength Sourcebook (page 112), Star Wars Trilogy Sourcebook SE
roll. (pages 152-153)
Source: Rulebook (page 233), Heir to the Empire

70

Scale: Character
Bolt-Thrower Skill: Archaic weapons
Ammo: 12 (self-contained weapon, no reloads
available) Cost: 1,200
Availability: 4
Body: 1D+1
Range: 2-10/20/30
Damage: 3D+1
Game Notes: With a wound or worse, the victim must
make a Moderate stamina total each round for 1D rounds
to resist the effects of blood loss; a failed stamina roll
means the victim is at an additional -1D to all actions until
healed.
Model: Alliance Bolt-thrower If the penalty equals or exceeds the target’s stamina, the
Type: Mechanical bow victim passes out and will bleed to death in 6D minutes.
Scale: Character Source: Galladinium’s Fantastic Technology (page 75),
Skill: Bow: mechanical bow Ultimate Alien Anthology (pages 78-79)
Ammo: 1
Cost: 300 Yctor Arms Black Powder Pistol
Availability: 2 or 3
Fire Rate: 1 Model: Yctor Arms Black Powder Pistol
Range: 3-25/100/200 Type: Black powder pistol
Damage: 4D Skill: Archaic guns: black powder pistol
Source: Rules of Engagement – The Rebel SpecForce Ammo: 1
Handbook (page 63) Cost: 200
Availability: 4
Range: 3-10/25
Ishi Tib Coral Scepter Damage: 3D
Source: Gundark’s Fantastic Technology (page 20), Arms
and Equipment Guide (page 23)

Sevari Flashpistol

Model: Custom-made Sevari Flashpistol


Type: Archaic projectile weapon
Scale: Character
Skill: Archaic guns: flashpistol
Ammo: 1
Cost: 50 to 500, depending on model, number of barrels,
ornate design work, etc.
Availability: 3
Fire Rate: 1/2
Model: Tibrin Kish’nol (“Tibrin Exotic Armaments”) Ishi Tib Range: 3-10/30/60
Coral Scepter Damage: 4D+2
Type: Anti-personnel weapon
Game Notes: If a 1 is rolled on the Wild Die, a premature Type: Electromagnetic rail gun
detonation occurred. Roll 1D. On a 1 or 2, the gun misfires Scale: Character
and must be reloaded. On a 3 or 4 the weapon’s barrel is Skill: Rail gun
damaged and must be repaired. On a 5 or 6, the weapon Ammo: 4 shots
explodes, causing 4D+2 damage to the user. Flash-pistol Cost: 10,000
with blade extensions can be used in melee combat with an Availability: 3, X
Easy difficulty roll. The blade does STR+1D damage. Range: 100-1/2/4 km
Source: The Best of the Adventure Journals – Issues 1-4 Damage: 5D
(page 50), Gundark’s Fantastic Technology (page 19) Game Notes: Character must have Strength of 5D to hold
gun due to recoil.
Source: Twin Star of Kira (page 63)
EMRG-50 Rail Gun
Model: Arachnica EMRG-50 Rail Gun

71

loaded and being held or carried due a continual low hum.


Source: Arms and Equipment Guide (pages 16-17)
Energy Weapons
Quick-Draw Pulse-Wave Blaster
Model: Greff-Timms SnapShoot DT3
Rodian Longrifle Type: Quic-draw pulse-wave blaster
Model: Rodian Longrifle Scale: Character
Type: Exotic blast rifle Skill: Pulse-wave weapons: quick-draw
Scale: Character blaster Ammo: 3
Skill: Rodian longrifle Cost: 300 (power packs: 20)
Ammo: 25 Availability: 4, X
Cost: 1,500 Fire Rate: 1
Availability: 4 Range: 2-3/6/10
Range: 2-50/200/450 Damage: 3D
Damage: 3D+1 Game Notes: The quick-draw feature of this weapon allows
Game Notes: No stun setting. a character to draw and fire in one round without a multi
Source: Ultimate Alien Anthology (page action penalty.
130) Source: Gundark’s Fantastic Technology (page 23), Tales of
the Jedi Companion (page 126)
Blast-Rifle
Pulse-Wave Blaster
Model: Core World Arms BR1-Z
Type: Blast-rifle
Scale: Character
Skill: Blast-rifle
Ammo: 50
Cost: 1,500 (power packs: 50)
Availability: 4, R or X
Fire Rate: 1
Range: 3-15/30/150
Damage: 5D
Game Notes: At long range, increase difficulty by +5.
Source: Gundark’s Fantastic Technology (page 22), Tales of
the Jedi Companion (page 125)

Pulse-Blast Rifle
Model: Core World Arms Pulse-Blast Rifle
Type: Pulse-blast rifle
Scale: Character
Skill: Pulse-blast weapons: rifle Model: Greff-Timms Industrial ATA Pulse-wave
Ammo: 40 Blaster Type: Pulse-wave blaster
Cost: 2,000 (power pack: 60) Scale: Character
Availability: 4, R Skill: Pulse-wave weapons: blaster
Range: 3-20/50/200 Ammo: 50
Damage: 5D+1 Cost: 600 (power packs: 35)
Game Notes: Short range shots suffer a -1 penalty; Availability: 4, X
Medium range suffers -2; Long Range suffers -1D. This Fire Rate: 1
weapon inflicts a -1D penalty on sneak rolls when it is Range: 3-8/20/100
Damage: 4D
Source: Gundark’s Fantastic Technology (page 22), Tales Source: Gundark’s Fantastic Technology (pages 22- 23),
of the Jedi Companion (page 126), Arms and Equipment Tales of the Jedi Companion (page 126), Arms and
Guide (page 8) Equipment Guide (page 17)

Pulse-Wave Rifle Beam Tube


Model: Greff-Timms Industrial Type A Pulse-wave Model: Timms Emperor-4 Beam Tube
Rifle Type: Pulse-wave rifle Type: Archaic energy-particle weapon
Scale: Character Scale: Character
Skill: Pulse-wave weapons: rifle Skill: Archaic weapons: beam tube
Ammo: 50 Ammo: 90 (backpack), unlimited (power
Cost: 2,000 (power packs: 50) generator) Cost: 3,900 (antique store)
Availability: 4, X Fire Rate: 1/2
Fire Rate: 1 Availability: 3, R or X
Range: 3-20/75/150 Range: 3-10/20/50
Damage: 5D Damage: 4D

72

Particle Weapons

Charric

Model: Standard Charric Rifle


Type: Particle discharge rifle
Scale: Character
Skill: Charric
Ammo: 40
Cost: Not available for sale (500 in the Chiss empire)
Availability: 3, X
Fire Rate: 1
Range: 3-8/30/60
Damage: 4D
Notes: Not a blaster, but a weapon firing a maser-guided
particle discharge that delivers both kinetic and thermal
energy. Ceramic and polymer-based armor is useless
Game Notes: Must be fired two-handed. Move reduced by
-2 because of weight of weapon and backpack. Every time
weapon fired, roll 1D:
1-2 - Internal refinement tubes thrown out of order.
Weapon requires 1D hours to repair.
3-6 - Fire as normal.
against charrics, and characters wearing such armor do
not add its bonus to Strength rolls to resist damage from
them. While metal armor is effective against charrics,
contact creates an electrical charge (treat damage from a
charric against someone in metal armor as if the charric
had been set to “stun”). Some charrics do have a stun
setting.
Source: Ultimate Alien Anthology (page 38)

ACP Repeater Gun


Model: Arakyd Industries Accelerated Charged Particle
Repeater Gun Cost: 950
Type: Particle repeater gun Availability: 3, X
Scale: Character Range: 3-20/70/150
Skill: Particle weapons: repeater gun Damage: 4D+2
Ammo: 40

73

ACP Array Gun

Blast Radius: 0-1/2/3 (concussion)


Damage: 6D (repeater), 5D/3D+2/2D (concussion)
Model: Arakyd Industries Accelerated Charged Particle Type: Repeater with concussion rifle
Array Gun Scale: Character
Type: Particle repeater gun Skill: Particle weapons: heavy repeater/concussion
Scale: Character rifle Ammo: 100
Skill: Particle weapons: repeater gun Cost: 3,000
Ammo: 64 Availability: 3, X
Cost: 1,150 Fire Rate: 1 (concussion)
Availability: 3, X Range: 3-40/100/260
Fire Rate: 1 Game Notes: Weapon has two firing modes: repeating or
Range: 2-10/40/80 concussion.
Damage: 5D+1

ACP Heavy Repeater Gun Concussion Weapons

Concussion Rifle
Model: BlasTech W-90 Concussion Rifle
Type: Blaster rifle
Scale: Character
Skill: Concussion weapons: rifle
Ammo: 25
Cost: 1,000
Availability: 2, X
Fire Rate: 1
Model: Arakyd Industries LS-150 Heavy Accelerated Range: 3-50/150/450
Charged Particle Repeater Gun Damage: 5D
Type: Particle heavy repeater Source: Gamer Magazine
Scale: Character
Skill: Particle weapons: heavy repeater LJ-50 Concussion Rifle
Ammo: 200
Cost: 3,200
Availability: 3, X
Range: 3-50/150/400
Damage: 7D+1

Imperial Heavy Repeater &


Concussion Launcher
Model: Imperial Ammunitions Heavy Repeater with
Concussion Launcher
Model: BlasTech LJ-50 Concussion Rifle
Type: Blaster rifle
Scale: Character
Skill: Concussion weapons: rifle
Ammo: 5
Cost: 1,250
Availability: 2, X
Fire Rate: 1
Range: 3-30/100/300
Blast Radius: 0-1/2/3
Damage: 5D+1/4D+1/3D

74

sonic staff can also be used as a club but doesn’t deal sonic
damage.
Stouker Concussion Rifle Source: Ultimate Alien Anthology (page 65)

Sonic Blaster

Model: Stouker Armaments Concussion Blast Model: Geonosian Sonic Blaster


Rifle Type: Concussion rifle Type: Sonic weapon
Skill: Concussion weapons: rifle Scale: Character
Availability: 4, R Skill: Sonic weapons: blaster
Ammo: 100 Ammo: 10
Cost: 3,500 Cost: Not available for sale
Range: 5-20/60/110 Availability: 4, R
Blast Radius: 0-2/6/10 Range: 2-10/15/35
Damage: 6D/4D/2D Damage: 3D+2
Game Notes: This weapon is deadly to the user at close
range - roll 1D6 (4-6 succeeding) to see if the user is Sonic Carbine
damaged when firing at close range.
Model: Geonosian Sonic Carbine
Sonic Weapons Type: Sonic weapon
Scale: Character
Skill: Sonic weapons: carbine
Ammo: 30
Geonosian Sonic Staff Cost: Not available for sale
Availability: 4, R
Model: Geonosian Sonic Staff Range: 3-15/30/50
Type: Sonic staff Damage: 4D+2
Scale: Character
Skill: Sonic staff/Melee combat: staff
Cost: 2,000
Ammo: 20
Availability: 4 (available only on Geonosis)
Difficulty: Easy
Range: 3-10/30/120
Damage: 3D+2 sonic damage, or STR+1D+1 (max: 4D)
Game Notes: The sonic staff discharges a pulse of sonic 75
energy that cannot be deflected by lightsabers. Characters
without the sonic staff skill suffer a -1D attack penalty. The
Damage: 4D
Sonic Pistol Source: Arms and Equipment Guide (page

36) Sonic Rifle

Cost: 3,000
Availability: 2, F
Range: 3-10/15/20
Damage: 6D stun damage
Source: Arms and Equipment Guide (page 37)

Sonic Blaster
Model: Dashade Sonic Blaster
Type: Sonic weapon
Scale: Character
Skill: Sonic weapons: heavy blaster
Model: Pacnorval Defense Systems, Limited Sd-77 Type: Ammo: 30
Sonic pistol Cost: 3,000
Scale: Character Availability: 3, R (available only on Nagi)
Skill: Sonic weapons: pistol Range: 3-10/30/120
Ammo: 40 Damage: First setting: 4D stun; Second setting: 4D, Third
Cost: 1,000 setting: 6D+1 (drains 2 shots)
Availability: 2, F Game Notes: This weapon ignores common
Range: 3-5/8/10 armor. Source: Ultimate Alien Anthology (page 44)

Model: Pacnorval Defense Systems, Limited Sg-82


Type: Sonic rifle
Scale: Character
Skill: Sonic weapons: rifle or Melee combat
Ammo: 20
Cost: 2,000
Availability: 2, R
Range: 3-10/15/20
Damage: 5D
Game Notes: The butt of the rifle may be used as a stun
baton, inflicting 4D stun damage.
Source: Arms and Equipment Guide (pages 36-37)

Sil-50 Sonic Pistol


Model: Pacnorval Defense Systems, Limited Sil-50
Type: Sonic pistol
Scale: Character
Skill: Sonic weapons: pistol
Ammo: 50

76

chemical does 3D damage each round until it is washed


off.) Internal tanks can be damaged if the droid is
Flame Projectors incapacitated. External tanks can be ruptured by stray
blaster shots or physical blows; treat them as if they have
Strength 3D to resist damage.
Source: Cynabar’s Fantastic Technology: Droids (page 37)
Firespray Module
Type: DarkStryder artifact Flame Carbine
Scale: Character
Skill: Willpower
Cost: Not available for sale
Availability: 4
Range: 3-4/8/12
Damage: 3D each round until extinguished
Game Notes: This module launches a fan of green flame at
a single target.
Source: The DarkStryder Campaign - Endgame (page 29)

Wrist-Mounted Flame Projector


Model: Czerka CZ Wrist-Mounted Flame Projector
Type: Flame projector
Scale: Character
Skill: Flame-thrower
Ammo: 5
Cost: 800 (ammo canister: 30)
Availability: 2, X
Fire Rate: 1/2 Model: Merr-Sonn C-22 Flame Carbine
Range: 3-4/5/7 Type: Flame projector
Damage: 3D (for five rounds unless Scale: Character
extinguished) Source: Arms and Equipment Skill: Flame-thrower
Guide (page 35) Ammo: 10
Cost: 500
Availability: 4, X
Fire Rate: 1/2
Range: 3-4/5/7

Droid Onboard Flame Projector


Damage: 5D (first round, 3D for next five rounds unless
Model: Varies widely extinguished)
Type: Droid-operated flame projector Source: Gundark’s Fantastic Technology (page 23), Han
Scale: Character Solo and the Corporate Sector Sourcebook (page 117),
Skill: Missile weapons Rules of Engagement – The Rebel SpecForce Handbook
Ammo: 10 (page 64), Arms and Equipment Guide (pages 35-36)
Cost: 600 credits (basic), 1,000 credits (sensor-resistant),
200 credits (additional ammo cannisters)
Availability: 3, X Flame Rifle
Fire Rate: 1/2
Range: 3-4/5/7
Damage: 5D (first round, 3D for next five rounds
unless extinguished)
Game Notes: The basic version of the flame projector is
detectable with an Easy sensors roll or a Moderate search
or Perception total. The sensor-resistant version can be
detected with a Difficult sensors roll or a Very Difficult
search or Perception roll. A droid equipped with this type of
weapon is susceptible to corrosion damage if the chemical
tank that fuels the flame projector is damaged. (The
77

Damage: 4D
Model: Merr-Sonn CR-24 Flame Rifle Game Notes: The tensor rifle does 3D damage for the first
Type: Flame projector hit; subsequent hits to the same target within 30 seconds
Scale: Character cause increasing dame: 4D for the second hit, 5D for the
Skill: Flame-thrower third, etc. Due to the great difficulty of targeting and
Ammo: 25 handling this rather bizarre weapon, double the normal
Cost: 700 penalty for multiple actions in a round (two action would
Availability: 4, X be a -2D penalty; three actions would be a -4D penalty,
Fire Rate: 1/2 four actions would be a -6D penalty, etc.)
Range: 3-5/7/10 Source: Galladinium’s Fantastic Technology (pages 89-90),
Damage: 5D+1 (first round, 4D for next 10 rounds unless Arms and Equipment Guide (pages 37-38)
extinguished)
Source: Gundark’s Fantastic Technology (pages 23-24),
Han Solo and the Corporate Sector Sourcebook (page 118), Sith Amulet
Rules of Engagement – The Rebel SpecForce Handbook Model: Sith Amulet
(page 64), Arms and Equipment Guide (page 35) Type: Ancient Sith relic
Scale: Character
Skill: Alter
Ammo: Unlimited
Miscellaneous Cost: Not available for sale
Availability: 4, X
Ranged Weapons Range: 1-5/10/20
Damage: 6D
Game Notes: Sith amulets are typically built in the form of
crystal-studded gauntlets. When used by a character who
has the Alter Force skill, the amulets project focused blasts
Squib Tensor Rifle of Dark Side energy similar to those created by the “Bolt of
Hatred” Sith power (Tales of the Jedi Companion, page 87).
The user’s skill roll equals his Alter skill code, and the
attack can be dodged like any other ranged attack. Each
time a Sith amulet is used, the user gains a Dark Side
Point.
Source: The Dark Side Sourcebook (pages 66-67)

Lightning Module
Type: DarkStryder artifact
Scale: Character
Skill: Willpower
Cost: Not available for sale
Model: Amberlandrax Armaments Squib Tensor Availability: 4
Rifle Type: Tractor beam weapon Range: 3-7/25/50
Scale: Character Damage: 7D
Skill: Tensor rifle Game Notes: This module fires a lightning bolt at a single
Ammo: 50 with replaceable power generator target. The lightning modules uses the willpower skill to
Cost: 15,000 determine hits.
Availability: 4, F, R or X Source: The DarkStryder Campaign - Endgame (pages 28-
Range: 25-75/150/250 29)
Type: Organic weapon
Scale: Character
Jodakan Needler Crab Skill: 4D (the crab’s skill, not the owner’s)
Ammo: 1
Cost: 250
Availability: 4, X
Fire Rate: 1 per 4 hours
Range: 1/2/-
Damage: 1D plus paralysis
Game Notes: Since the crab has to excrete the materials
that form its needle, it must be well fed and kept from
injury

78

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