MD271 5e
MD271 5e
Characters
Levels
13-14
Dungeon
For deep in one chamber, a gate to Pandemonium was left in a Placing discs on incorrect nails releases silver gas from the
hollow-but-sealed iron statue. Designed to randomly activate, it is northeast barrel. Creatures in the cellar must succeed on a
now open, spewing Chaos and cursed material into the region. DC 22 Constitution saving throw or be paralyzed for 1 hour. A
creature can repeat the saving throw at the end of each of its
While remote, Corshex is familiar; the party arrives there next two turns, ending the effect on itself on a success. Failing all
trouble-free. Searching the grounds finds nothing unusual or three leaves the creature paralyzed for the full hour. If all party
noteworthy. Rubble almost blocks the basement entrance; only members fail, they wake a mile from the castle, minus their old
Tiny-sized creatures can enter. It takes four Medium humanoids gear but each holding two items from Area 2.
an hour to clear.
If done correctly, the northeast barrel rotates to align with
the rack, which now pulls from the wall. Making a successful
DC 20 Intelligence (Investigation) or Wisdom (Perception) check finds 5. Confusional Booth
the secret door. It opens with a successful DC 18 Dexterity check with
thieves’ tools or after taking 20 hit points of bludgeoning or force A tall iron statue stands open; a chill wind escapes from its
damage. A twisting latch releases it from within. pitch-black depths. If a creature enters it, plane shift sends
them to Pandemonium. The table is an arcane scavenger from
2. Curses Confined Pandemonium. It repurposes magical items and returns them to
the world. The desk holds attachments for ground excavation or
The cells hold fourteen cursed items. From top left: armor of dismantling equipment, even if worn.
vulnerability, a cursed ioun-stone of mastery (proficiency bonus
decreases by 1); a cursed chime of opening (makes locks unlockable), 6. End of it All
a cursed ioun-stone of insight (Wisdom score decreases by 2); a
berserker axe, a cursed ioun-stone of Strength (Strength score Twelve misty, gold-flecked columns are in this room. At the start of
decreases by 2); a cursed robe of useful items (items break at a a turn, three pulse randomly. Each creature within 5 feet of a pulsing
crucial points), a cursed ioun-stone of intellect (Intelligence score column must succeed on a DC 15 Wisdom saving throw or fall prone
decreases by 2). Bottom left: a bag of devouring, a cursed ioun-stone in fits of laughter, becoming incapacitated and unable to stand for 1
of sustenance (eat and drink four times as much); cursed boots of minute. A creature can repeat the saving throw at the end of each of
speed (speed halved, opportunity attacks against you made with its turns, ending the effect on itself on a success.
advantage), a cursed ioun-stone of agility (Dexterity score decreases
by 2); cursed eyes of charming (casts bane on wearer), a cursed ioun- Three large carvings of trees have a wooden owl in them. These
stone of leadership (Charisma score decreases by 2). “owls” are wicked skulls that aim to distract the characters
with Petty Mockery while hiding in the branches. On the west wall,
Cells have distinctly colored metal bars and 5 upright levers to their what looks like a wood golem is a chaos creeper around a statue,
left. Bars open if the levers are lowered in order, using a code based tempting creatures with the benefits of its Wondrous Cornucopia
on the alphabetical letter position of the colors. From top left: Coral, before lashing them with the maul-like Vine Whip.
24513; Amber, 14235; Straw, 34215; Olive, 43251. Bottom left: Azure,
15432; Mauve, 31452; Grape, 35142. Incorrect attempts reset the
levers. Success also releases the items in the cell.
Conclusion
If the party nullifies everything in the basement, all misfortune halts
Two invisible veritigibbets follow the party from here. If
until the next new moon. If the remains are placed in the gate to
characters do badly, both ask, “How much worse could you do?”
Pandemonium and the statue closed, it ceases entirely.
Characters not replying “truthfully and completely” suffer the effects
of the creature’s Blather action AND their trousers catch fire as per
the Liar, Liar reaction.
4. No Laughing Matter
This door has “Nola, Fing, Mata” written one word above another,
forming a 4-x-3 letter grid. Creatures able to speak two out of
Dwarvish, Elvish, Primordial and Sylvan recall “nola” means “zero” or
“bell” (signifying death), “fing” means “feign” or “catch out,” and
“mata” means “sharp point” or “to kill.”
The heavy blanket on the bed matches a jester’s outfit's gaudy colors
and tassels. It is a Chaotic rug of smothering with all the features and
abilities of a grim jester . It bitingly belittles characters even as it
tries to smother what it calls the “weakest and most hopeless” one.