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Inf - Netball Rule Book Manual 2020

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0% found this document useful (0 votes)
81 views

Inf - Netball Rule Book Manual 2020

Uploaded by

zurr_izaty
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 128

Rules of

Netball
2020 Edition Not for reprint
NOT

FOR

REPRI
NT
CONTEN

1 Introduction 5
2 Definitions 7
3 Technical Specifications 13
3.1 Court and related areas 13
3.2 Goalposts 17
3.3 Ball 18
4 Match Duration 19
4.1 Match length 19
4.2 Extra time 19
5 Match Personnel 21
5.1 Team 21
5.2 Match officials 24
5.3 Technical officials 27
6 Match Procedures 29
6.1 Umpire procedures 29
6.2 Team official procedures 32
7 Sanctions 33
7.1 Types of sanctions 33
7.2 Advantage 35
8 Controlling Play 36
8.1 Organisation for start of play 36
8.2 Centre pass 37
8.3 Out of court 40
8.4 Throw in 42
8.5 Toss up 43
8.6 Infringements when the ball is not in play 45
9 During the Match 46
9.1 Substitutions and team changes 46
9.2 Late players 46
9.3 Stoppages 47
9.4 Playing the ball 50

3
CONTEN

9.5 Passing distances 52


9.6 Footwork 53
9.7 Offside 55
10 Scoring a Goal 56
10.1 Requirements for scoring a goal 56
10.2 Requirements for taking a shot 56
11 Obstruction 58
11.1 Obstruction of a player in possession of the ball 58
11.2 Obstruction of a player not in possession of the 59
ball
12 Contact 60
12.1 Contact and contest 60
12.2 Interference 60
13 Game Management 62
13.1 Actions that may be taken by umpires 62
13.2 Foul play 66
13.3 Discipline of team officials and bench players 68
Explanatory Notes
Appendix A Match guidelines 70
Appendix B Umpire hand signals 81
Appendix C Umpire terminology 89
Appendix D Variations for other levels of play 90

OFFICIAL SUPPLIER
Gilbert Netball is the official and exclusive ball supplier to INF

4
CONTEN
www.gilbert-netball.com

5
1. INTRODUCTION

Netball is an exciting, fast and skilful game of fair contest. It is a


game in which two teams of seven players each strive to keep or gain
possession of the ball.

The team with the ball, through running, jumping, throwing and
catching, attempts to move the ball into its goal circle from where
a goal may
be scored, while the opposing team uses defensive movements
and strategies to prevent this and to gain possession. The team
with the greater number of goals is the winner of the match.

Players have specified areas in which they can move. Play restarts
after each goal with teams having alternate possession.

The Rules are based on the core values of equal opportunity, fair
play and respect for an opponent’s skill and safety.

• It is the responsibility of players to ensure that they are physically


and technically prepared in a manner that enables them to play
the Game, comply with the Rules and participate safely in a sporting
and fair manner. This includes responding to rulings made by the
umpires and adjusting play accordingly.

• It is the responsibility of those who coach or teach the


Game to ensure that players are prepared in a manner
that ensures
compliance with the Rules of the Game as well as an
understanding of both sporting behaviour and safe practices.

5
1. INTRODUCTION

• It is the responsibility of umpires to apply the Rules of the Game


with impartiality, fairness and consistency.

• It is the responsibility of controlling bodies at all levels to ensure


that the Game is conducted and developed in accordance with
disciplined and sporting behaviour.

While Netball developed first as a game predominantly played by


women and girls, it is now played by boys and girls, women and
men.

The Rules are written for international play. Variations in some

INF publishes the Rules of Netball in several different


languages. If there is divergence in wording, the English text
is authoritative.

Copyright © 2020 International Netball Federation


All rights reserved.
No part of this publication may be reproduced, stored in a retrieval system or
transmitted in any form or by any means without the prior written permission of
the International Netball Federation, nor be otherwise circulated in any form of

6
binding or cover other than that in which it is published.

7
2.

A
Astride the transverse line: standing with one foot in the goal third
and one foot in the centre third.
At the team bench: on or immediately beside (including behind or
in front of) the team bench.
Attacking team: team that has possession of the ball.
B
Bench player: a player who is on the team bench at a given time
during a match.
Bench zone: area immediately outside the court surround where the
official bench, team benches and umpires’ bench are located (all on
the same side of the court).
Breaking: early entry by a player to a third before the whistle is blown
for a centre pass.
C
Caution: inform a player regarding that player’s infringing
and/or behaviour.
Controlling umpire: umpire in whose half play is at a given time.
Co-umpire: umpire who is not controlling play at a given time.
Court surround: area immediately surrounding the court.
D
Defending team: team not in possession of the ball.
During play: at any time during a quarter/half except when time is held.

7
2.

E
Event organiser: person/s with responsibility for the organisation of the match.
Extra time: an additional period of time used when the scores are
tied at full-time and a winner is required.
F
Failure to take the court: A team has less than 5 players present
at the start of a period of play or a team delays taking the court
after a stoppage.
Fake pass: player makes passing action but does not release
ball. Field of play: area consisting of the court and the court
surround. Free pass: sanction for a minor infringement.
Full-time: end of the specified playing time for a match (60
minutes) excluding any extra time.
G
Game: the Game of Netball.
Goal end: end of the court where a team shoots for goal.
Good sportsmanship: level of behaviour that meets generally
accepted ethical standards in sport, including playing by the Rules,
self-discipline, self-control and respecting opponents and officials.
H
Half-time: interval between second and third quarters, in extra time
the interval between the two halves.
I
INF: the International Netball Federation.

8
2.

Infringement: action contrary to the Rules that may be penalised by


an umpire.
International play: a match between two countries played for
INF ranking points.
Interval: period of time between successive periods of play.
L
Landing foot (one foot landing): foot on which a player either first
lands after catching the ball or is standing on when the ball is
caught.
Landing foot (two feet landing): the foot not first moved when
a player either catches the ball standing on both feet or lands on
both feet simultaneously after catching the ball.
Late Player: A player who is not ready to take the court at the
start of a match or when the match is to be restarted after a
stoppage or interval.
M
Major infringement: infringement of the contact or obstruction rules,
when the goalpost is moved by a defending player so as to interfere
with a shot at goal, when a defending player deflects a ball on its
downward flight towards the ring, when a player enters the court at an
incorrect time or infringement of the foul play rule.
Match: contest between two teams played according to the Rules of
the Game.
Match officials: two umpires and a reserve umpire.
Minor infringement: infringement of the rules governing playing the
ball, footwork, centre pass, offside and other related rules.

9
2.

N
Natural body stance: being stable and upright whether standing
or moving, it may include slight arm movements for stability or
momentum.
O
Official bench: place where the scorers and timekeepers are
located during a match.
Opponent: player from the opposing team.
P
Pass: Action of a player throwing, batting or bouncing the ball to a
player, dropping the ball or putting the ball on the ground and
removing their hands.
Penalty pass: Sanction for a major infringement. A Goal Shooter or
Goal Attack taking a penalty pass in the goal circle may either pass
or shoot for goal.
Period of play: a quarter in a match or a half in extra time.
Pivot: a movement where the player with the ball swivels either on
the heel or on the ball of the landing foot while this maintains contact
with the ground.
Playing enclosure: area consisting of the court, the court surround
and bench zone.
Playing time: time elapsed in a quarter/half not including any stoppages.
Possession: player holds the ball with one or both hands.
Primary care person: team official who is qualified to diagnose and
treat injury or illness (for example doctor or physiotherapist).

1
2.

R
Reckless: without thinking or caring about the consequence of an action.
Reserve umpire: match official seated at the umpires’ bench who
is ready to replace an umpire in the event of illness/injury during a
match.
Retaliation: player’s inappropriate response to the action/s of
another player.
S
Sanction: action taken by an umpire (free pass or penalty pass)
against an infringing player, team official or bench player.
Scorers: technical officials responsible for maintaining a scoring
record of the match together with a record of centre passes and
details of players on court.
Set: a sanction is ‘set’ once the player taking the sanction is
positioned correctly with the ball; in the case of a penalty pass, the
infringer must also be positioned correctly.
Shot: a Goal Shooter or Goal Attack directs the ball towards the
ring in an attempt to score a goal.
Simultaneous: occurs at exactly the same time.
Substitution: when a player moves from the team bench to
replace a player on the court.
T
Team: up to twelve players (of whom a maximum of seven are on
the court at any time) and up to five team officials.
Team bench: place where team officials and any players not on the
court are located during a match.

1
2.

Team change: when players on court change playing positions.


Team officials: up to five persons at least one of whom is a primary
care person.
Technical officials: scorers and timekeepers seated at the official
bench and any other officials specified for an event.
Timekeepers: technical officials responsible for maintaining an
accurate record of playing time, advising the umpires when play
should end, timing intervals, stoppages and suspension period.
U
Umpires’ bench: place where the umpires are seated when not on
the court and the reserve umpire is seated during the match.

Measurements - the following abbreviations are


used: cm centimetres
ft feet
g grams
in inches
kPa kilopascals
m metres
mm millimetres
oz ounces
psi pounds per square inch

1
3. TECHNICAL

N
O 3.1 COURT AND RELATED AREAS

goal line

T
3.05 m (10 ft)

goal
team bench 2

circle
goal
third

FOR transverse line

centre

zone
media & statisticians
0.9 m (3 ft) third
bench
umpires’

centre circle

RE
30.5 m (100 ft)
bench zone

side line

transverse line
official
bench

goal
third

PRIN
4.9 m (16 ft)

T
15.25 m (50 ft)
team bench 1

1
3. TECHNICAL

O
N Court Court Surround

T
F
O
R
Field of Play Playing Enclosure

E
PRIN
T

1
3. TECHNICAL

3.1.1 Court
The court is rectangular in shape and is level and firm. The
surface should be wooden (preferably sprung wooden) but may
consist of other material provided that it is safe to play on.
(i) The two longer sides are called side lines and measure 30.5
m (100 ft).
(ii) The two shorter sides are called goal lines and measure 15.25
m (50 ft).
(iii) Two lines parallel to the goal lines divide the court into three
equal areas. These lines are called transverse lines. The
middle area is called the centre third and the two end areas
are the goal thirds.
(iv) A circle 0.9 m (3 ft) in diameter is located in the centre of the
court. This is called the centre circle.
(v) A goal circle is located at each end of the court. This is a
semi-circle of radius 4.9 m (16 ft) whose centre is the mid-
point of the outside of the goal line.
(vi) All lines (preferably white) are 50 mm (2 in) wide and are part
of the court area they outline.

3.1.2 Court Surround


The court surround is rectangular in its outer shape and it surrounds
the court. The distance between the edge of the court surround and
the goal lines and side lines is 3.05 m (10 ft).

1
3. TECHNICAL

3.1.3 Field of Play


The field of play is rectangular in shape and consists of the
court and the court surround. During play only on-court players
and umpires are permitted in the field of play.

3.1.4 Playing Enclosure


(i) A bench zone is located immediately adjacent to the field of play.
The official bench, umpires’ bench and team benches are all
located on one side of the court in the bench zone.
(ii) The playing enclosure consists of the field of play and the
bench zone. Entry to the playing enclosure during a match is
limited to those persons with official event accreditation.
(iii) If desired, an equivalent zone on the opposite side of the court
may also be included in the playing enclosure. This zone is to be
used by media and other technical officials as needed.

1
3. TECHNICAL

3.2 GOALPOSTS

380-457 mm
(15-18 in)
150 mm
(6 in)
Internal diameter 380 mm (15 in)

65-100 mm
3.05 m (10 ft) (2.5-4 in)

Mid-point goal line

50 mm
goal line
(2 in)

65-100 mm
court (2.5-4 in)

A goalpost is placed at the mid-point of each goal line. It consists of


the following:
(i) A vertical metal pole 65-100 mm (2.5-4 in) in diameter and 3.05
m (10 ft) high. The pole is:
(a) Inserted in the ground or sleeved beneath the floor so
when it is knocked there is a minimal amount of movement
and it remains stable.
(b) Placed so the back of the pole is at the outside edge of the goal line.
(c) Covered with padding of uniform thickness not more than 50
mm (2 in) thick and extending the full length of the pole.

1
3. TECHNICAL

(ii) A horizontal metal ring made of steel rod 15 mm (5/8 in) in


diameter with an internal diameter of 380 mm (15 in).
(iii) A horizontal metal bar of length 150 mm (6 in), projecting from
the front edge at the top of the pole, to which the ring is
attached.
(iv) A net (preferably white) fitted to the ring, clearly visible and
open at top and bottom. The minimum length of the net is 380 mm
(15 in) and maximum is 457 mm (18 in).

3.3 BALL
OR 690-710 mm
(27-28 in)

(i) The match ball which is spherical in shape:


(a) Measures 690-710 mm (27-28 in) in circumference
and weighs 400-450 g (14-16 oz).
(b) Is made of leather, rubber or suitable synthetic material.
(c) Is inflated to a pressure of 76-83 kPa (11-12 psi).
(ii) The same match ball is used throughout a match unless the
umpires instruct that it is replaced. A spare ball must be at the
official bench and the umpires may order its use.

1
3. TECHNICAL
(iii) The umpires check all match balls before play starts.

1
4. MATCH DURATION

4.1 MATCH LENGTH


(i) A match consists of four quarters, each of 15 minutes playing
duration, with an interval of 4 minutes between the first-second
and third-fourth quarters. The half-time interval is 12 minutes
(except, with the agreement of the event organiser and both
teams, half-time may be 8 minutes).

1st 2nd half- 3rd 4th


interval interval
quarter quarter time quarter quarter

15 4 15 12 (or 8) 15 4 15
minutes minutes minutes minutes minutes minutes minutes

(ii) Teams change ends each quarter.


(iii) A period of play must not exceed the specified playing time,
except that if a team is awarded a penalty pass in its attacking
goal circle before the timekeeper signals the end of play, the
umpire will blow the whistle to end the period of play and advise
the players that time is being extended for the penalty pass to
be taken.
(iv) An interval may be extended by the umpires for an emergency.

4.2 EXTRA TIME


Before a match begins the event organiser may advise teams and
umpires that, in the event that scores are tied at full-time, extra time
will be played to determine a winner. The length of each half will
also be specified. The following procedure will apply:
(i) There is an interval of 4 minutes at the end of full-time.

1
4. MATCH DURATION

NO
(ii) Extra time consists of two halves of equal length, not
exceeding 7 minutes each, with a half-time interval of 1 minute.
Teams change ends at half-time.

full-time 1st half 2nd


interval
- draw half time half
winner is 4 not exceeding 1 not exceeding
required minutes 7 minutes minute 7 minutes

(iii) The first centre pass in each half is taken by the team entitled
to the next centre pass.
(iv) In the event of a tie remaining at the end of extra time, a visual
signal is placed at the official bench to indicate that play will
continue until one team leads by two goals.

end of match
extra time ends when
scores
are tied
one team leads
by two goals

2
5. MATCH

5.1 TEAM
(i) Before the start of a match, the names of all players and
team officials must be provided to the scorers. Each team
names one player as captain.
(ii) During a match, a minimum of five and maximum of seven
players from a team may be on the court at any one time, one
of whom must play as Centre.
(a) If a team does not have 5 players available the umpires
will award the match to the opposing team.
(b) If a team has more than 7 players on the court,
additional players are immediately sent from the
court.
Sanction: Penalty pass where the ball was when play was
stopped and a player from the infringing team allowed in the playing
area stands out of play.
(c) If the additional players delay leaving the court, the umpire
will penalise the infringing players for delaying play.
(iii) Each team is allocated a team bench where team officials and
bench players are located during play. Bench players may leave
the team bench during play for a valid reason (such as to warm
up).

5.1.1 Players
(i) During a match players must wear:
(a) Registered playing uniform and suitable sports footwear
(spiked soles are not allowed).
(b) Playing position initials 150 mm (6 in) high which must

2
5. MATCH
be clearly visible and worn above the waist, front and
back.

2
5. MATCH

OT
goal end

FO
12345

R
Position
Goal
Shooter 1
RE2
Playing Areas

Goal
Attack 1 2 3
Wing
Attack 2 3
Centre 2 3 4
Wing
Defence 3 4
Goal
Defence 3 4 5
Goal
Keeper 4 5

2
5. MATCH

(ii) The playing positions and initials are:


Goal Shooter (GS), Goal Attack (GA), Wing Attack (WA), Centre
(C), Wing Defence (WD), Goal Defence (GD) and Goal Keeper
(GK).
(iii) All players have specified areas of the court where they are
allowed to play (see diagram opposite).
(iv) Players may not wear anything that could endanger themselves
or other players, specifically:
(a) No adornment or jewellery may be worn other than a
wedding ring which must be covered with tape.
(b) A medical alert bracelet may be worn provided it is
covered with tape.
(c) Fingernails must be short and smooth.
(d) Hair must be suitably tied back.
(v) Role of captain:
(a) Before the match starts, the two captains toss for choice of
goal end or first centre pass and notify the scorers and the
umpires of the result.
(b) The captain has the right to approach the umpires during
an interval for clarification of any rule. Any player/s for
whom the clarification is relevant may accompany the
captain.
(c) The umpires may request the captain to speak to any on-
court player/s whose behaviour is causing concern.
(d) In the event that the captain is not on the court, an
on-court captain will be advised to the umpires.

2
5. MATCH

5.1.2 Team Officials


(i) A team may have up to five team officials. These will include a
coach and at least one primary care person.
(ii) A primary care person:
(a) Must be qualified to diagnose and treat injury or illness
(for example, doctor or physiotherapist).
(b) Must wear identification as specified by the event organiser
(for example an arm band).
(c) Must not have any other roles (including as a player).
(d) Is permitted on the court during a stoppage for injury/illness
of a player or blood issues.
(e) Must advise the umpires if a player is too ill/injured
to be removed from the court within 30 seconds and/or
if further assistance is required.

5.2 MATCH OFFICIALS


The match officials are two umpires and a reserve umpire.
(i) The match officials:
(a) Wear clothing that is distinct from the teams’ playing
uniforms and suitable sports footwear.
(b) Are responsible for ensuring the field of play (including
the goalposts) and the ball conform to [Rule 3] before
play starts and throughout a match.
(c) Before play starts, check the players off the court to ensure
they meet the requirements of [Rule 5.1.1 (i) and (iv)].

2
5. MATCH

5.2.1 Umpires
The umpires control a match according to the Rules and decide
any matter not covered by them. Their decisions are final and are
given without appeal.
(i) After the captains have notified the umpires of the result of the
toss for goal end or first centre pass, the umpires toss for goal
end. The umpire winning the toss controls the side line
nearer the official bench and the goal end to the right when
facing the court. Each umpire controls the same half of the
court throughout the match.
(ii) An umpire’s whistle:
(a) Starts and ends each quarter/half.
(b) Restarts play after a goal has been scored.
(c) Indicates when an infringement is penalised.
(d) May be used to indicate when the ball is out of
court if clarification is needed.
(e) Signals when the timekeepers are to hold time and when
to restart timing play.
(iii) The umpires work co-operatively and may appeal to each other
for decisions. An umpire must be ready for such an appeal at all
times.
(iv) Each umpire controls and gives decisions for one half of the
court including the goal line except as provided for in (v) and (vi)
below and [Rule 6.1.1 (v)]. For this purpose the length of the
court is divided in half across the centre from side line to side
line.

2
5. MATCH

B’s side line

OT

line
A’s goal
B’s goal
line

B’s area of control A’s area of control

A’s side line

(v) Each umpire makes all decisions for the throw in on one side
line including infringements by the player taking the throw
in or any opponent defending that player. If the sanction is
awarded in the
co-umpire’s half, the co-umpire resumes control once it has been set.
(vi) Either umpire may hold time for injury/illness of a player, blood,
foul play, an emergency or other appropriate circumstances.
(vii) For low level incidents umpires may, without
holding time, give informal advice to players to change
their behaviour.
(viii) Umpires may hold time to speak to players about their
behaviour.
(ix) Umpires may hold time to request the Captain to speak to
any on-court players/s whose behaviour is causing
concern.

2
5. MATCH
5.2.2 Reserve Umpire
The reserve umpire:
(i) Replaces an umpire who becomes ill/injured during a match. Before

2
5. MATCH

replacing an umpire, the reserve umpire must be aware of


any cautions, warnings, suspensions or ordering off that have
already been given and the reasons for the action taken by
the umpires.
(ii) May assist the umpires with any procedures prior to the match
or during intervals.
(iii) Is seated at the umpires’ bench during a match.
(iv) Supervises a suspended player during the suspension period
and advises the player when the suspension period has
elapsed.

5.3 TECHNICAL OFFICIALS


The technical officials are two scorers, two timekeepers and any
other officials specified for the event. Only the scorers and
timekeepers are seated at the official bench.

5.3.1 Scorers
The scorers are jointly responsible for keeping an accurate record of
the score.
(i) Before the start of play the scorers record the names of all
players (including playing positions for the start of play) and
team officials.
(ii) During the match the scorers:
(a) Record any changes of players and/or positions.
(b) Record goals scored for each team as they occur as well
as any unsuccessful shots.

2
5. MATCH
(c) Keep a record of the centre pass taken by each team.
(d) Call the centre pass if appealed to by an umpire.

3
5. MATCH

(e) Signal the direction of any centre pass to be taken


immediately after a stoppage.
(f) Notify the umpires if a wrong centre pass is
indicated [Rule 6.1.1 (iv) (b)].
(g) Record any caution, warning, suspension and ordering off.

5.3.2 Timekeepers
The timekeepers are jointly responsible for ensuring that each period
of play and each interval is of the correct length of time. The
timekeepers:
(i) Notify the umpires when there are 30 seconds and 10
seconds remaining before the start of a quarter/half.
(ii) Commence timing when the game is started by the umpire’s whistle.
(iii) When the playing time specified for a quarter/half has elapsed,
notify the umpires whose whistle ends play.
(iv) Hold time when signalled to do so by the umpire and restart
timing when the umpire signals for play to resume.
(v) Notify the umpires when 10 seconds remain prior to the end
of a stoppage for injury/illness or blood.
(vi) Time the suspension period of 2 minutes playing time for a
suspended player and advise the reserve umpire when the time
has elapsed.

3
6. MATCH

6.1 UMPIRE PROCEDURES

6.1.1 Procedures for Centre Pass


Play is started with a centre pass at the beginning of each
quarter/half and after each goal scored.
(i) The umpires notify the teams when there are 30 seconds and
10 seconds before the start of a quarter/half.
(ii) The first centre pass in each quarter/half is started by the
umpire controlling the goal end of the team taking the
centre pass.
(iii) During a quarter/half the centre pass is started by the
umpire controlling the goal end where the last goal was
scored.
(iv) Immediately a goal is signalled both umpires indicate the direction
of the next centre pass:
(a) If they disagree the umpires seek clarification from the scorer.
(b) In the event that both umpires indicate the centre pass
direction incorrectly, the scorer notifies the umpires using
an audible sound.
(v) The umpire controlling the centre pass is responsible for
penalising any infringements by the Centre taking the centre
pass and any opponent defending the pass (if the sanction is
awarded in the
co-umpire’s half, the co-umpire assumes control once it is set).

2
6. MATCH

6.1.2 Procedures during Play


The umpires move along the side line and behind the goal line to
view play and make decisions. They keep off the court during play
except to take a toss up.
(i) The umpires:
(a) When penalising an infringement, blow the whistle, state
the infringement using the correct terminology [Appendix
C], state the sanction given using the appropriate umpire
hand signal [Appendix B] and indicate where the
sanction is to be taken.
(b) When applying an advantage [Rule 7.2]: refrain from
blowing the whistle for an infringement.
(c) Signal a goal has been scored by raising one arm vertically.
(ii) If the ball strikes the umpire while on the court during play,
or if an umpire interferes with the movements of the players,
play does not cease unless one team has been unduly
disadvantaged, in which case a free pass is awarded to that
team.
(iii) The umpires must not criticise or coach a team while a match
is in progress.

6.1.3 Procedures for Out of Court


The umpires give decisions relating to the goal line in the half
each controls and all of the nearer side line. The umpire controlling
the goal line / side line is responsible for:
(i) Ruling when the ball is out of court and the team to take the
throw in (no whistle is required if it is clear the ball is out of

3
6. MATCH
court).

3
6. MATCH

(ii) Penalising infringements by the player taking the throw in or by


any opponent/s defending the throw in (if a sanction is
awarded in the co-umpire’s half, the co-umpire resumes
control once it is set).

6.1.4 Procedures for Toss Up


(i) The umpires enter the court to take a toss up as follows:
(a) In the goal circle the toss up is taken by the umpire
controlling that goal end.
(b) Outside the goal circle the toss up is taken by the nearer
umpire who also controls all related procedures.
(ii) The umpire ensures players are correctly positioned before
taking a toss up.
(iii) Before taking the toss up, the umpire momentarily is
stationary, holding the ball in the palm of one hand at a point
midway between the two players and just below the shoulder of
the shorter player in normal standing position.
(iv) The umpire flicks the ball vertically in the air no more than 600
mm (2 ft) and simultaneously blows the whistle.

6.1.5 Procedures for Stoppages


The umpire:
(i) Signals to the timekeeper to hold time when required.
(ii) Where appropriate notifies the players when 10 seconds remain
prior to the end of the stoppage.
(iii) Signals to the timekeeper when play restarts.

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6. MATCH

6.1.6 Procedures for Game Management


(i) The umpire holds time to caution a player, to give a warning,
to suspend a player or to order a player off, also using any umpire
hand signal that applies [Appendix B].
(ii) The controlling umpire will ensure the co-umpire is aware of
the action taken and the reason for it. If necessary the umpire
may hold time to inform the co-umpire of the reason for the
action.
(iii) When giving a warning, suspension or ordering off, the
controlling umpire may hold time to confer with the co-umpire
before deciding on the action to be taken.

6.2 TEAM OFFICIAL PROCEDURES


(i) Team officials and bench players may coach:
(a) While play is in progress provided they are positioned at
the team bench.
(b) During stoppages provided they remain either at the team
bench or on the court surround and do not (except for the
primary care person/s) enter the court.
(c) During intervals.
(ii) Team officials and bench players must not use offensive, insulting
or abusive language and/or gestures [Rule 13.3].

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7.

7.1 TYPES OF SANCTIONS


During a match the umpires may penalise an infringement and
award a sanction to the non-infringing team as follows:
(i) Free pass – awarded for minor infringements.
(ii) Penalty pass – awarded for major infringements.

7.1.1 Conditions for all Sanctions


Sanctions are awarded to a team and may be taken by any player
allowed in the area. The player taking the sanction must:
(i) Take up the position indicated by the umpire as follows:
(a) For a free pass: the position is where the infringement occurred.
(b) For a penalty pass: the position is where the infringer
was standing unless this disadvantages the non-
infringing team.
Sanction: Free pass. If a player deliberately or repeatedly takes a
sanction from the incorrect position, the player will be penalised for
delaying play [Rule 13.2.1 (i)].
(ii) Obey the footwork rule [Rule 9.6]. The foot placed at the
point indicated is considered as equivalent to a ‘one foot
landing’.
Sanction: Free pass.
(iii) Release the ball within 3 seconds of the sanction being
set. Sanction: Free pass.

7.1.2 Conditions for Free Pass


A player taking a free pass may not shoot for

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6. MATCH
goal. Sanction: Free pass and no goal is
scored.

3
7.7.SANCTIONS

7.1.3 Conditions for Penalty Pass


(i) The infringer must stand out of play. This means the infringer must:
(a) Move quickly to the position indicated.
(b) Stand beside but away from the player taking the penalty
pass so as not to impede that player.
(c) Remain in this position and not move or take any part
in play (including verbal comments) until the ball has been
released.
Sanction: A further penalty pass is awarded (which may be ADVANCED if it
is judged to be delaying play).
(ii) An opposing player may not obstruct or contact the player
taking a penalty pass before the ball has been released.
Sanction: Penalty pass where second infringer was standing and
both infringers stand out of play.
(iii) If Goal Shooter or Goal Attack takes a penalty pass in the goal
circle, the player may either pass or shoot for goal. If this has been
awarded but has not been taken when the timekeeper signals
the end of a period of play, the umpire will blow the whistle to
end the period
of play and advise the players that time is being extended for
the penalty pass to be taken.
(iv) A player who is correctly positioned to take a penalty pass
may choose to play the ball before the sanction has been set. If
the player chooses to play the ball immediately, the infringer
may not take
part in play until the ball has been released or make any attempt
to intercept the penalty pass.

3
Sanction: A further penalty pass is awarded (which may be ADVANCED if it
is judged to be delaying play).

3
7.

(v) If an infringer is substituted or changes positions before a


penalty pass is taken, the player who takes the position of the
penalised player stands out of play.
(vi) If a player is suspended or ordered off, a penalty pass is
awarded to the non-infringing team and no player from the
infringing team is required to stand out of play for the penalty
pass.

7.2 ADVANTAGE
A team should not be disadvantaged when an opponent
infringes. In particular, the umpire should refrain from blowing
the whistle for an infringement when by so doing the non-
infringing team would be disadvantaged.
(i) The umpire indicates an advantage is being applied by:
(a) Calling ‘advantage’ and stating the infringement.
(b) Using the umpire hand signal for advantage [Appendix B].
(ii) If the whistle is blown for an infringement the sanction must
be awarded, except that if a goal is scored that is to the
advantage of the non-infringing team, the umpire will award
the goal.

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8. CONTROLLING

8.1 ORGANISATION FOR START OF PLAY


(i) For each quarter/half:
(a) When the umpires indicate there are 10 seconds before the
start of play, players must take the court.
(b) Players must be positioned in the correct thirds when play is
due to start.
(ii) A team must take the court if there are at least five players
present, one of whom must play as Centre.

8.1.1 Failure to Take the Court


(i) If a team does not have five players present at the start of a
quarter/ half, the umpires will wait up to 30 seconds for additional
player/s to arrive:
(a) If the team takes the court within 30 seconds: the offending
team will be penalised immediately following the whistle for the
centre pass.
Sanction: Penalty pass taken in centre third by the TRANSVERSE line at
the goal end of the non-infringing team. The whistle is blown to start
play then the infringement is penalised. The Centre stands out of play
for the penalty pass.
(b) If the team is not able to take the court within 30
seconds: the umpires will award the match to the
opposing team.
(ii) If a team delays taking the court after a stoppage when requested
by the umpires, the umpires penalise the team for delaying play as
soon as play resumes. If play was due to restart with a centre
pass, the sanction is awarded immediately following the whistle

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7.
for the centre pass.

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8. CONTROLLING

Sanction: Penalty pass which is ADVANCED (unless the non-infringing team


is DISADVANTAGED). The whistle is blown to start play then the infringement
is penalised. The captain is cautioned and the Centre stands out of play
for the penalty pass.
1. The sanction may be ADVANCED up to half a third (this may be
to inside the goal circle if play was due to restart in the goal
third).
2. The Centre stands out of play at the new position. If this is in
the goal circle the Centre MOVES to the edge of this area.

8.2 CENTRE PASS


(i) Play is started at the beginning of each quarter/half and after
each goal by a centre pass. The centre pass is taken
alternately by the Centre of each team.
(ii) At a centre pass, before the whistle was blown to end the
quarter/ half, the centre pass will be ruled not to have been
taken if:
(a) The ball is still in the Centre’s hands and no player
from that team has been penalised.
(b) The ball is knocked out of the Centre’s hands by a player
from the opposing team.
(c) An intentional infringement by the opposing team has
been penalised and the penalty pass has not been
taken.

8.2.1 Positioning of Players for Centre Pass


(i) The Centre in possession of the ball stands with at least one
foot wholly within the centre circle.

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8. CONTROLLING
Sanction: Free pass in centre circle. The whistle is blown for the
centre pass then the infringement is penalised.

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8. CONTROLLING

(ii) The opposing Centre is in the centre third and free to


move. Sanction: Free pass in the goal third by the TRANSVERSE line
where the opposing Centre was in contact with the ground in the goal
third. The whistle is blown for the centre pass then the infringement is
penalised.
(iii) All other players are in their respective goal thirds and are
free to move but must not enter the centre third until the whistle
has been blown to start play.
Sanction: Free pass in the centre third near the TRANSVERSE line where the
player entered the centre third. The whistle is blown for the centre pass
then the infringement is penalised.
(iv) If two opposing players enter the centre third simultaneously
before the whistle is blown:
(a) If neither player makes contact with the ball they are
not penalised and play continues.
(b) If either player catches or touches the ball, either while
standing in the centre third or immediately before or after
landing in the centre third, a toss up is taken between the
two players concerned where the player caught or
touched the ball.
(c) If one umpire blows the whistle for a sanction and the
other umpire indicates an advantage has applied, the
sanction will stand.

8.2.2 Controlling the Centre Pass


(i) When the whistle is blown to start play, the Centre in
possession of the ball may step outside the centre circle but must
obey the footwork rule [Rule 9.6]. If when the whistle was blown:
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8. CONTROLLING
(a) Only one foot was wholly inside the centre circle, this foot will
be considered the ‘landing foot’.

4
8. CONTROLLING

(b) Both feet were wholly inside the centre circle, the foot not
moved first will be considered the ‘landing foot’.
(ii) The Centre must release the ball within 3
seconds. Sanction for (i), (ii): Free pass.
(iii) A centre pass must be touched or caught by a player who:
(a) Is standing wholly within the centre
third. or
(b) Lands with the first or both feet wholly within the centre
third. Sanction: Free pass in the goal third by the TRANSVERSE line
where the player was in contact with the ground in the goal third.
(iv) The ball from a centre pass may not go untouched over the side
line bounding the centre third.
Action: Throw in by the opposing team near where the ball crossed the
side line.
(v) A player from the team taking the centre pass may not:
(a) Touch or catch the ball in the air then land on
both feet simultaneously astride the transverse
line.
or
(b) Touch or catch the ball in the goal third if it has not
been touched as in [Rule 8.2.2 (iii)].
Sanction: Free pass in the goal third by the TRANSVERSE line where the
player was in contact with the ground in the goal third.
(vi) The umpire may apply advantage [Rule 7.2] and allow play
to continue if a player from the opposing team:
(a) Catches the centre pass in the goal third.

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8. CONTROLLING
or

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8. CONTROLLING

(b) After catching the ball in the air lands with feet astride the
transverse line (this player’s subsequent pass is deemed to
have been made from the goal third).

8.3 OUT OF COURT

8.3.1 Ball Out of Court


(i) The ball is out of court when:
(a) It touches the ground outside the court.
(b) It touches any person or object in contact with the
ground outside the court.
(c) A player on court is holding the ball which is in contact
with the ground, an object or a person outside the court.
Action: Throw in by the team that did not touch the ball last on court to
be taken in line with where the ball is out of court.
(ii) The ball is put out of court by a player who:
(a) Catches the ball in the air just before landing with the ball
either wholly or partly outside the court.
(b) Catches or touches the ball while standing on the ground,
partly inside and partly outside the court.
Action: Throw in by the team that did not catch or touch the ball to be
taken in line with where the player landed or is standing outside the
court.
(iii) If the ball is caught simultaneously by two opposing players, either
of whom lands or is standing wholly or partly outside the court,
a toss up is taken on court between the players concerned.
(iv) A ball is not out of court if it hits any part of the

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8. CONTROLLING
goalpost and rebounds into the court.

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8. CONTROLLING

8.3.2 Player Outside the Court


(i) A player may jump from a position inside the court and throw or
bat the ball before landing outside the court.
(ii) A player having no contact with the ball may move into the
court surround provided this is done solely for the purpose of
repositioning back onto the court.
Sanction: Free pass on court near where the player left the court.
(iii) A player who has left the court to retrieve a ball or to take a
throw in must be allowed direct re-entry to the court.
Sanction: Penalty pass on court near where the player left the court.
(iv) A player who is partly or wholly in the court surround must re-
enter the court and have no contact with the court surround
before playing the ball.
Action: Throw in by the opposing team in line with where the player
last had contact with the court surround before playing the ball.
(v) A player who leaves the field of play without the permission of
the umpire may not be replaced. If this player is the Centre,
one player must immediately move to play as Centre. The player
may, after first reporting to the umpire, return to the court
immediately after:
(a) A goal has been scored (in this case the player must play
in the vacant position).
(b) A stoppage for
injury/illness. or
(c) An interval.
Sanction: The player is sent from the court until the correct time for
entry. Penalty pass to the opposing team where the ball was when play

4
8. CONTROLLING
was

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8. CONTROLLING

stopped and an infringing team player allowed in the playing area stands
out of play for the penalty.

8.3.3 Defending a Player from Out of Court


A player who is standing outside the court may not attempt to
defend a player on the court whether that player has the ball or
not.
Sanction: Penalty pass taken on the court close to where the infringer was
standing.

8.3.4 Defending a Player who is Out of Court


(i) A player may defend an opponent who has chosen to go out of
court provided the defending player does not leave the court or
infringe any other rule.
Sanction: Penalty pass taken on the court where the infringer was standing.
(ii) A player who goes out of court to retrieve a ball or to take a
throw in must be allowed back on the court at the point where
the player left the court or took the throw in. Any opponent
attempting to prevent the player from re-entering the court is
penalised:
Sanction: Penalty pass taken on the court where the infringer was standing.

8.4 THROW IN
When the ball is ruled to be out of court play restarts with a throw in.

8.4.1 Requirements for Taking Throw In


(i) The player taking the throw in:
(a) Stands outside the court with at least one foot within 15

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8. CONTROLLING
cm (6 in) of the line at the point indicated by the
umpire (this foot is considered ‘the landing foot’).

4
8. CONTROLLING

(b) Ensures all other players are on the court before releasing the ball.
(c) Throws the ball within 3 seconds of taking up this position.
(d) Observes the rules for playing the ball, passing distances
and footwork [Rules 9.4-9.6].
(e) May not enter the court (including the lines bounding the
court) until the ball has been released.
(f) May not step behind any offside area while holding the
ball. Action: Throw in to the opposing team where the infringement
took place.
(ii) The player taking the throw in must throw the ball:
(a) From the goal line: into the goal third.
(b) From the side line: into the nearest or adjacent
third. Sanction: Free pass taken in the third where ball entered
incorrectly.
(iii) The ball from a throw in must not go out of court without
being touched.
Action: Throw in to the opposing team where the ball went out of court.
(iv) The ball from a throw in must enter the court.
Action: Throw in to the opposing team from the same position.

8.5 TOSS UP
A toss up is taken to restart play when:
(i) Two opposing players gain possession of the ball simultaneously
with one or both hands.
(ii) Two opposing players send the ball out of court simultaneously or
the umpire is unable to determine which player touched it last.

4
8. CONTROLLING
(iii) Two opposing players are offside simultaneously and one or
both touch or catch the ball [Rule 9.7.1 (ii) (b)].

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8. CONTROLLING

(iv) At a centre pass, two opposing players enter the centre third
before the whistle and one or both touch or catch the ball.
(v) Two opposing players contact each other simultaneously.
(vi) After a stoppage, the umpires are unable to determine which
player had the ball or the ball was on the ground when play
stopped.

8.5.1 Position for Toss Up


The toss up is taken between the two opposing players concerned at
the point where the incident occurred, except when it involves players
who have different playing areas as follows:
(i) If the two players have a common playing area: the toss up is
taken between them in their common area as close as
possible to the original position.
(ii) If the two players have no common playing area: the toss up is
taken in the centre third between any two opposing players
allowed in the area at a point as close as possible to the
original position.
8.5.2 Position of Players for Toss Up
(i) Before taking the toss up the umpire checks the two players
are positioned as follows:
(a) The players face each other and their goal ends.
(b) There is a distance of 0.9 m (3 ft) between the nearest part
of the nearer feet of the players.
(c) Their arms are straight with hands at sides.
(ii) The two players remain stationary until the whistle is blown as

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8. CONTROLLING
the umpire releases the ball.

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8. CONTROLLING

Sanction: Free pass where the infringer was standing.


(iii) All other players may stand or move anywhere within their
playing areas provided they do not interfere with the toss up.
Sanction: Free pass where the infringer was standing.

8.5.3 Outcome of Toss Up


(i) Either player may catch the ball or bat it in any direction
except directly at another player.
Sanction: Free Pass.
(ii) A Goal Shooter or Goal Attack who catches the ball at a
toss up in the goal circle may either shoot for goal or pass.

8.6 INFRINGEMENTS WHEN THE BALL IS NOT IN PLAY


A player must not infringe when the ball is not in play. This includes:
(i) Between the ball going out of court and a throw in being taken.
(ii) Between the awarding and the taking of a sanction or a toss up.
(iii) Between the scoring of a goal and the taking of a centre pass.
(iv) During a stoppage.
Sanction: Free pass (for minor infringement) or penalty pass (for
major infringement). If the action is considered appropriate, the player is
cautioned.
1. For (i) and (ii) the infringement is penalised immediately.
2. For (iii) and (IV) the whistle is blown to start play then
the infringement is penalised.

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9. DURING THE

9.1 SUBSTITUTIONS AND TEAM CHANGES


(i) Both teams have the right to make substitutions and/or team changes:
(a) During an interval.
(b) When play is stopped for injury/illness or blood.
(ii) The number of substitutions is not limited provided the players
used are those named for the match.

9.2 LATE PLAYERS


(i) A player who arrives after the start of a match must be checked by
an umpire before taking the court to ensure they meet the
requirements of [Rule 5.1.1 (i) and (iv)].
(ii) A late player may not immediately replace a player who is already
on the court but may be used subsequently as a substitute.
(iii) If the position has been left vacant the late player may, after
advising the umpire, take the court immediately after:
(a) A goal has been scored (in this case the late player must
play in the position left vacant).
(b) A stoppage for injury/illness or blood.
(c) An interval.
(iv) If the position has been left vacant the late player may not enter
the match while play is in progress.
Sanction for (i), (ii), (iii), (iv): The player is sent from the court until
the correct time for entry. Penalty pass to the opposing team where the
ball was when play was stopped and an infringing team player allowed
in the playing area stands out of play for the penalty.

4
9. DURING THE

9.3 STOPPAGES
(i) The umpires hold time for injury/illness upon appeal from an on-
court player or for blood and may hold time for an emergency
or such other circumstances as they consider appropriate.
During a stoppage:
(a) For injury/illness of a player or blood: all players not affected
or being substituted remain on the court.
Sanction: Free pass on court near where the player left the
court. If multiple players left the court the umpire will decide where
the free pass is to be taken.
(b) In an emergency or other circumstances: the umpires
decide whether the players leave the court or not.
(ii) Play restarts from where the ball was when play stopped:
(a) If the ball was out of court play restarts with a throw in.
(b) If an infringement was signalled before play was held
play restarts with the sanction awarded.
(c) If the ball was on the ground or the umpire is unable to say
which team had possession of the ball, play restarts with a
toss up between any two opposing players allowed in the
area.
(d) If a player was in possession of the ball when time was
held by the umpire, any player from that team allowed in the
area may have possession of the ball for the restart of
play.
(iii) In extreme circumstances and in consultation with the event
organiser, the umpires may decide to abandon a match if the
safety of players and/or officials is considered to be at risk.

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9. DURING THE

9.3.1 Injury/Illness or Blood


(i) The umpires hold time for blood when noticed or for
injury/illness when requested by an on-court player (in extreme
circumstances the umpires may hold time without a request
being made).
(ii) The player concerned must leave the court within 30 seconds
and receive any treatment off the court. The timekeepers
advise the umpires when 10 seconds remain.
(iii) Only primary care person/s are permitted on the court to assess
the player’s medical condition and to assist the player from
the court.
(iv) In the event that the primary care person/s advise the umpires
that the player concerned cannot be removed safely within 30
seconds, the umpires will extend the time for the player to
leave the court.
(v) The umpires may authorise other persons (including team officials)
to assist the player to leave the court if needed.
(vi) Any blood on the ball or the court must be cleaned before
play restarts and any blood-stained clothing replaced.
(vii) Any other players with blood on them and/or their clothing
must leave the court and have the blood stained clothing
replaced and blood cleaned off their body, before play restarts.
(viii) During the stoppage both teams may make substitutions
and/or team changes, provided these are completed within the
time allowed for the stoppage by the umpires.
(ix) If no substitution is made for the injured/ill player, or for a player
who is bleeding, play may resume with the position left vacant.
48

9. DURING THE
If the player is the Centre and no substitution is made, one
player must move to play as Centre to allow the match to
continue.

4
9. DURING THE

(x) If the position has been left vacant the player concerned
or a substitute may not enter the match while play is in
progress.
Sanction: The player is sent from the court until the correct time for
entry. Penalty pass where ball was when play was stopped and a player
from the infringing team allowed in the area stands out of play for the
penalty.
(xi) If the position has been left vacant the player concerned or a
substitute may subsequently, after advising the umpire, take the
court immediately after one of the following:
(a) A goal has been scored (in this case the player or a
substitute must play in the position left vacant).
(b) A stoppage for injury/illness or blood.
(c) An interval.

9.3.2 Other Stoppages:


(i) The umpires may hold time or extend an interval if
considered appropriate. Examples for which time may be held
include (but are not limited to):
(a) Emergencies such as serious injury/illness of a player,
injury/ illness of an umpire or technical official/s, the
equipment, the court, the weather or technical
equipment.
(b) Retrieving the ball if it leaves the field of play.
(c) Disciplining a player, team official or bench player.
(ii) The umpires decide the length of such a stoppage and ensure
play restarts as soon as possible.

4
9. DURING THE
(iii) Team officials are not permitted on the court during a stoppage
other than specified in [Rule 9.3.1 (iii) and (v)].

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9. DURING THE

9.4 PLAYING THE BALL

9.4.1 Methods of Playing the Ball


(i) To gain possession a player may:
(a) Catch the ball with one or both hands.
(b) Roll the ball to oneself.
(c) Catch the ball if it rebounds from the goalpost.
(ii) A player who has possession of the ball may throw or
bounce it in any direction to another player with one or both
hands.
(iii) The player with the ball must release the ball within 3
seconds. Sanction: Free pass where the player was standing.
(iv) After releasing the ball, a player may not replay the ball until
it has been touched by another player or it rebounds from the
goalpost.
Sanction: Free pass where the player was standing when the ball was
replayed.
(v) Without having possession of the ball a player may:
(a) Bat or bounce the ball to another player but may not
bat it deliberately at another player.
(b) Tip the ball in an uncontrolled manner once or more than
once, then either catch the ball or bat or bounce it to
another player.
(c) Bat the ball once before either catching the ball or batting
or bouncing it to another player.
(d) Bounce the ball once before either catching the ball or batting
or bouncing it to another player.

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9. DURING THE
Sanction: Free pass.

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9. DURING THE

(vi) A player may not:


(a) Kick the ball.
(b) Fall on the ball to gain possession.
(c) Strike the ball with a fist.
(d) Roll the ball to another
player. Sanction: Free pass.
(vii) A player who falls to the ground while holding the ball
must regain footing before playing the ball and release it within 3
seconds of first catching it.
Sanction: Free pass.
(viii) A player may not:
(a) Gain possession of the ball while lying, sitting or kneeling on
the ground.
(b) Throw or play the ball while lying, sitting or kneeling on
the ground.
Sanction: Free pass.
(ix) A player may not use the goalpost to regain balance or as a
support to recover the ball.
Sanction: Free pass.

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9. DURING THE

9.5 PASSING DISTANCES

9.5.1 Short Pass


(i) When a player passes the ball there must be sufficient
space for an opposing player on the court to be able to
intercept the ball with a hand as it moves from the hands of
the thrower to those of the receiver.
Sanction: Free pass where the thrower was standing.
(ii) If two players from the same team gain possession of the
ball in quick succession, the second player’s hands must be
removed or it will be deemed to be a short pass.
Sanction: Free pass.
(iii) If two opposing players gain possession of the ball in quick
succession, the umpire calls ‘possession’, indicates the player
who caught the ball first and allows play to continue.

9.5.2 Over a Third


The ball must be caught or touched by a player in each third of the court.
(i) The player who touches or catches the ball must:
(a) Be standing wholly in the third concerned when the ball is
caught or touched.
or
(b) After catching or touching the ball in the air, land either with
the first foot or both feet wholly in the third concerned.
Sanction: Free pass taken by the TRANSVERSE line where the ball first
entered the third incorrectly, except if the ball goes out of court OVER the
goal line a throw in is awarded.

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9. DURING THE

(ii) After catching the ball correctly a player may step into an
adjacent third. Any subsequent throw is deemed to have been
made from the third where the player first landed.
(iii) If a player either catches the ball before landing with feet astride
the transverse line, or is standing on both feet astride the
transverse line when the ball is caught, the pass made by this
player must be touched or caught in one of these two thirds.
Sanction: Free pass taken in the goal third by the TRANSVERSE line where
the ball entered the third incorrectly.

9.6 FOOTWORK

9.6.1 One Foot Landing


A player who either receives the ball with one foot on the ground or,
who after catching the ball in the air lands on one foot, may:
(i) Step with the second foot in any direction, lift the landing foot
and throw or shoot before the landing foot is regrounded.
(ii) While pivoting on the landing foot, step with the second foot in
any direction one or more times. The landing foot may be lifted
but the player must throw or shoot before regrounding it.
(iii) Jump from the landing foot onto the second foot and jump again
but must throw the ball or shoot before regrounding either
foot.
(iv) Step with the second foot and jump but must throw the ball or
shoot before regrounding either foot.
Sanction for (i), (ii), (iii), (iv): Free pass.

5
9. DURING THE

9.6.2 Two Feet Landing


A player who receives the ball while both feet are on the ground,
or who catches the ball in the air and lands on both feet
simultaneously, may:
(i) Step with one foot in any direction, lift the second foot and throw
or shoot before the second foot is regrounded.
(ii) Step with one foot in any direction one or more times while
pivoting on the second foot. The second foot may be lifted but the
player must throw or shoot before regrounding it.
(iii) Jump from both feet onto one foot but must throw or shoot
before regrounding the second foot.
(iv) Step with one foot then jump but must throw the ball or shoot
before regrounding either foot.
Sanction for (i), (ii), (iii), (iv): Free pass.

9.6.3 Other Foot Movements


A player in possession of the ball may not:
(i) Drag or slide the landing foot.
(ii) Hop on either foot.
(iii) Jump from both feet and land on both feet while still in possession
of the ball.
Sanction for (i), (ii), (iii): Free pass.

5
9. DURING THE

9.7 OFFSIDE
(i) A player is offside when the player enters a court area not
designated for that player’s position. This applies whether the
player has contact with the ball or not.
Sanction: Free pass.
(ii) A player may reach across and pick up a ball from an offside
area or lean on the ball in an offside area, provided the player
makes no physical contact with the ground in that area.
Sanction: Free pass where the player made physical contact with
the ground in an offside area.

9.7.1 Opposing Players Offside


(i) If two opposing players enter an offside area, one before the
other, the first player is penalised.
Sanction: Free pass.
(ii) If two opposing players enter an offside area simultaneously:
(a) If neither player makes any contact with the ball they are
not penalised and play continues.
(b) If either player catches or touches the ball while standing in
the offside area, or immediately before or after landing in the
offside area, a toss up is taken between the two players in
their own area of play.

5
10. SCORING A GOAL

10.1 REQUIREMENTS FOR SCORING A GOAL


A goal is scored when the ball is thrown or batted above and
completely through the ring by Goal Shooter or Goal Attack from
any point within the goal circle including the lines bounding the
goal circle.
(i) If the whistle to end play or to hold time is blown before the
ball has passed completely through the ring no goal is
scored.
(ii) If a player other than Goal Shooter or Goal Attack throws or
bats the ball through the ring no goal is scored and play
continues.
(iii) If a defending player deflects a shot for goal and the ball then
passes above and completely through the ring a goal is
scored.
(iv) If the ball is won at a toss up in the goal circle the Goal Shooter or
Goal Attack may either shoot for goal or pass.

10.2 REQUIREMENTS FOR TAKING A SHOT


(i) In taking a shot at goal the player must:
(a) Have no contact with the ground outside the goal circle
either while catching or holding the ball. The player may lean
on the ball in the goal third outside the goal circle or may roll
the ball or pick it up from this area, provided the player makes
no physical contact with the ground outside the goal circle.
Sanction: Free pass where the player made physical contact
with the ground outside the goal circle.

5
(b) Shoot within 3 seconds of catching the ball.
(c) Obey the footwork rule [Rule
9.6]. Sanction for (b), (c): Free
9. DURING THE
pass.

5
10. SCORING A GOAL

(ii) A defending player may not:


(a) Cause the goalpost to move so as to interfere with a shot at goal.
(b) Deflect a ball on its downward flight towards the ring,
including touching the ball up through the net.
Sanction: Penalty pass. If a shot is successful the goal is scored.

5
11. OBSTRUCTION

Sanction for obstruction infringements: Penalty pass where the infringer


was standing unless this places the non-infringing team at a DISADVANTAGE.

11.1 OBSTRUCTION OF A PLAYER IN POSSESSION OF


THE BALL An opposing player may attempt to deflect or intercept the
ball or defend a player in possession of the ball, provided there is a
distance of not less than 0.9 m (3 ft) measured on the ground from
the nearest part of the landing foot of the player with the ball to the
nearest part of the opposing player’s nearer foot.
This distance is measured on the ground as follows:
(i) One foot landing by the player with the ball:
(a) If the player remains in the landing position: from the
nearest part of the landing foot to the nearest part of the
nearer foot of the opposing player.
(b) If the player lifts the landing foot: from the point where the
nearest part of the landing foot was grounded to the nearest
part of the nearer foot of the opposing player.
(ii) Two feet landing by the player with the ball:
(a) If the player does not move either foot: from the nearest
part of the foot that is closer to the nearest part of the
nearer foot of the opposing player.
(b) If the player moves one foot: from the nearest part of the
foot that remains grounded to the nearest part of the nearer
foot of the opposing player.
(iii) If the player with the ball pivots on the landing foot, the nearest
part of the landing foot may change and the opposing player must
adjust so that the nearest part of their nearer foot is not less
than 0.9 m (3 ft) from the nearest part of where the landing foot
5
is now grounded.

5
11. OBSTRUCTION

(iv) An opposing player who is the correct distance from a player


with the ball may attempt to intercept the ball or defend the player
with the ball:
(a) Either by jumping upwards or towards the player with the ball
and landing within 0.9 m (3 ft) provided this does not interfere
with the shooting or passing action.
(b) If the player with the ball reduces the distance between them.
(v) A defending player may be within 0.9 m (3 ft) of an opponent
with the ball provided there is no interference with the throwing
or shooting action of this player. The defending player may not
make any effort to deflect or intercept the ball or defend the
player with the ball.

11.2 OBSTRUCTION OF A PLAYER NOT IN


POSSESSION OF THE BALL
(i) A player who is within 0.9 m (3 ft) of an opponent (measured
between the nearest part of the nearer feet on the ground) may
stretch out arms to:
(a) Catch, deflect or intercept a pass or a fake pass.
(b) Catch, deflect or bat a rebound from an unsuccessful shot at goal.
(c) Momentarily signal for a pass or to indicate the
intended direction of a movement.
(ii) A player who is within 0.9 m (3 ft) of an opponent (measured
between the nearest part of the nearer feet on the ground) may
not, whether attacking or defending, use movements that take the
arms away from the body so as to limit the possible movement of
an opponent, except as required for natural body stance.

5
12. CONTACT

Sanction for contact infringements: Penalty pass where the infringer was
standing unless the places the non-infringing team at a DISADVANTAGE.

12.1 CONTACT AND CONTEST


When attacking, defending or playing the ball, opposing players
may come into physical contact with each other. Provided the
players do not interfere with each other’s play or use their bodies to
gain an unfair advantage over their opponent, it is deemed to be
‘contest’ and play continues. ‘Contact’ occurs when a player’s
actions interfere with an opponent’s play whether these are
accidental or deliberate.

12.2 INTERFERENCE
Interference may occur in the following ways:
(i) Physical contact using any part of the body to limit an
opponent’s ability to move freely (this includes, but is not
limited to, pushing, tripping, holding or leaning on an
opponent).
(ii) Knocking or hitting a player including when shooting for goal.
(iii) Placing hand/s on the ball held by an opponent.
(iv) Hitting the ball held by an opponent or removing it from
an opponent’s possession.
(v) While holding the ball, pushing it into an opponent.

6
12. CONTACT

12.2.1 Moving into Player’s Space


A player causes contact by:
(i) Landing in a place already occupied by an opponent before
the movement began.
(ii) Moving into the path of an opponent who is committed to a
particular landing space.

12.2.2 Inevitable Contact


Player/s, whether moving or stationary, may not position so closely to
an opponent that this player is unable to move without contacting.

12.2.3 Simultaneous Contact


If two opposing players contact simultaneously a toss up is
taken between the two players concerned.

6
13. GAME

The umpires apply the Rules of the Game fairly, communicate


clearly and maintain a calm, decisive control.
A player who infringes any part of the foul play rule [Rule 13.2]
will be disciplined. Players on the court are expected to respond to
rulings by the umpires and adjust their play accordingly.
Similar requirements apply to team officials and bench players.

13.1 ACTIONS THAT MAY BE TAKEN BY UMPIRES


(i) To manage a match the umpires may, in addition to the
normal sanction, use any of the following actions:
(a) Caution a player: a player is advised that the behaviour
specified must change.
(b) Issue a warning to a player: a player is warned that suspension
will follow if the player continues to infringe the foul play
rule.
(c) Suspend a player: a player who is suspended takes no part in
play for 2 minutes playing time.
(d) Order a player off: a player who is ordered off takes no further
part in the match.
(ii) Normally an umpire will work through these actions in the
order indicated unless an offence is serious enough to require a
higher level of Game Management to be applied immediately.
(iii) A decision to give a caution, a warning, to suspend a player or
order a player off will be considered to have been made jointly by
both umpires and is binding on the co-umpire.

6
13. GAME

(iv) To give a caution, warning, suspension or ordering off, the umpire will:
(a) Hold time.
(b) Signal to the official bench, using the appropriate umpire
hand signal [Appendix B].
(c) Use the specific term ‘caution’, ‘warning’, suspension’ or
‘ordering off’.
(d) Advise the player of the behaviour for which the action is
being applied.
(e) State any action that will follow if the behaviour does not change.
(v) The co-umpire may hold time if an act of foul play is observed
that is not seen by the controlling umpire and a sanction has not
already been awarded for an infringement. Such cases should be
limited to serious actions which require a warning, suspension
or ordering off.
(a) The co-umpire will immediately blow the whistle to hold time
and provide details of the foul play to the controlling umpire
with a recommendation of the action that should be taken.
(b) The controlling umpire will make the final decision about any
action to be taken and will restart play.
13.1.1 Caution
An umpire may give a caution to a player and advise that a
specified behaviour must change.
(i) Only one caution may be given to a player for a specific instance
of foul play.
(ii) If a player is given a caution for different instances of foul
play, the umpire must consider escalating this to a
warning.

6
13. GAME

13.1.2 Warning
If a player continues to infringe after receiving a caution for a
specified behaviour, the umpire will issue a warning to the
player.
(i) Where appropriate a warning may be given even if no caution
has been issued.
(ii) Only one warning may be given to a player in a match.

13.1.3 Suspension
The umpire will suspend a player following a warning if the player
continues to infringe the foul play rules.
(i) Where appropriate the umpire may suspend a player even
if no warning has been given.
(ii) Only one suspension may be given to a player in a match.
(iii) A player who is suspended must immediately leave the court.
(iv) While off the court the suspended player is seated at the
umpires’ bench under the supervision of the reserve
umpire.
(v) No substitute is permitted and the suspended player’s position
is left vacant unless this player is the Centre. In this case one
player must move to play as Centre during the suspension.
(vi) The suspension period of 2 minutes playing time begins when play
recommences. Once the suspension period has been completed,
the suspended player is able to return to the court at the next
break in play (after a goal is scored, during a stoppage or interval,

6
13. GAME
when a sanction is awarded, a throw in or toss up taken).

6
13. GAME

(vii)The suspended player returns to the original playing position


and any player who moved to play as Centre during the
suspension returns to the previous playing position.
(viii) A suspended player may join the team during any interval
that occurs during the suspension but must return to the umpires’
bench when play resumes.

13.1.4 Ordering off


The umpire will order a player off the court following a suspension
if the player continues to infringe the foul play rules.
(i) Where appropriate an umpire may order a player off the court
even if no suspension has been given.
(ii) A player who has been ordered off may not take any further part
in the match.
(iii) A player who is ordered off must immediately leave the court.
(iv) The player reports to the appropriate team officials on the team
bench and may not re-enter the field of play.
(v) No substitute is permitted and the player’s position is left vacant
for the remainder of the match, unless the player is the Centre. In
this case one player must move to play as Centre and the position
of this player is left vacant for the remainder of the match.

6
13. GAME

13.2 FOUL PLAY


Foul play is anything a player does within the field of play that is
contrary to the letter and spirit of the Rules of the Game or does not
meet accepted standards of good sportsmanship. It includes unfair
play, dangerous play and misconduct.

13.2.1 Unfair Play


A player must not play unfairly. This includes delaying play,
intentional infringing (including when the ball is not in play),
persistent infringing, intimidation or retaliation.
(i) Delaying play
A player may not intentionally waste time or delay play.
Sanction: Penalty pass which is ADVANCED (unless the non-infringing team
is DISADVANTAGED) and the player is cautioned.
1. The sanction may be ADVANCED up to half a third (this may be
to inside the goal circle if the infringement is in the goal third).
2. The infringer stands out of play at the new position. If this is in an
offside area the infringer MOVES to the edge of this area.
(ii) Intentional infringing
A player must not intentionally infringe any rules.
Sanction: Penalty pass and the player is cautioned. If the player
continues to infringe either a warning will be GIVEN or, if
considered appropriate, the umpire will suspend the player.
(iii) Persistent infringing
A player must not persist in repeatedly infringing a rule or
combination of rules.

6
13. GAME

Sanction: Penalty pass and the player is cautioned. If the player


continues to infringe either a warning will be GIVEN or, if considered
appropriate, the umpire will suspend the player.
(iv) Intimidation
A player, either with or without the ball, may not intimidate an
opponent by using intentional behaviour (including verbal
comments) designed to distract.
Sanction: Penalty pass and the player is cautioned.
(v) Retaliation
A player must not retaliate even if an opponent infringes the Rules.
Sanction: Penalty pass and the player is cautioned. If the action is
considered to be serious the player is GIVEN a warning or suspended.

13.2.2 Dangerous Play


A player must not take any action, either reckless or dangerous that
could affect the safety of another player. Such actions may include but
are not limited to:
(i) Punching, kicking, tripping or striking a player with any part of
the body.
(ii) Causing a player in the air to fall by moving into the path
of that player.
Sanction: Penalty pass and the player is either warned, suspended or in
a serious case ordered off.

6
13. GAME

13.2.3 Misconduct
Misconduct is any behaviour that is contrary to accepted standards
of good sportsmanship.
(i) Dissent with an umpire
A player may not dispute a ruling given by an umpire or
direct any offensive, insulting or abusive language and/or
gestures at an umpire. If an umpire’s call is not clearly heard a
player may ask the umpire to repeat the infringement penalised
or seek clarification of where a sanction is to be taken.
Sanction: Penalty pass and the player is either cautioned or GIVEN a
warning. In a serious case the umpire will suspend the player.
(ii) Actions contrary to good sportsmanship
A player must not act in a manner contrary to accepted standards
of good sportsmanship.
Sanction: Penalty pass and the player is either GIVEN a warning or
suspended. In a serious case the umpire will order the player off.

13.3 DISCIPLINE OF TEAM OFFICIALS AND BENCH


PLAYERS During play team officials and bench players must
remain at the team bench, except that bench players may leave the
team bench for a valid reason (such as to warm up).
(i) During a match team officials and bench players may not:
(a) Criticise the umpires or their decisions.
(b) Use offensive, insulting or abusive language and/or gestures.
(c) Use excessive noise or interruption.
(d) Encourage foul play by on-court players.

6
13. GAME

Sanction: Penalty pass to the non-infringing team taken where the


ball was when play was stopped. If the ball was out of court the penalty
pass is taken on court in line with where the ball was out of court. No
player is required to stand out of play for the penalty pass.
(ii) Either umpire may hold time and notify the person/s
concerned regarding such behaviour.
The following progression of actions will normally be used:
(a) Caution.
(b) Warning.
(c) Order the person’s removal from the playing enclosure.
(ii) A warning may, if appropriate, be advised as applying to all
team officials and bench players of the team concerned.
Sanction: Penalty pass to the non-infringing team taken where the ball
was when play was stopped. If the ball was out of court the penalty
pass is taken on court in line with where the ball was out of court. No
player is required to stand out of play for the penalty pass.
(iii) In the event that team officials or bench players do not respond
to the umpire actions, the umpire requests the event organiser to
remove them from the playing enclosure for the remainder of
the match (including any contact with the team during
intervals).

7
APPENDIX A: MATCH

These match guidelines are to be used in conjunction with the INF


Rules of Netball (2020 edition).

Officials should also be familiar with any event regulations for the
competition and the INF Technical Officials Manual where this applies to
interaction with the umpires.

RULE 3. TECHNICAL SPECIFICATIONS


(i) [Rules 3.1 – 3.3]. The event organiser prepares the playing
enclosure, the goalposts and ball to the specifications stated.
(ii) Before a match starts the umpires:
(a) [Rule 3]. Inspect the playing enclosure, goalposts and
match balls to check they conform to the Rules and
provide a safe environment for play.
(b) [Rule 3.2]. These checks should include nets and pole
padding (which should extend the full length of the
pole).
(iii) [Rule 3.3]. The event organiser provides at least two balls. These
must meet all the specifications stated and be in a good
condition.
(a) The umpires select the match ball and a spare ball to be
held at the official bench.
(b) The same ball is used throughout the match unless the
umpires instruct that it is replaced.
(c) Time will be held for blood on the ball, to allow it to be
cleaned or replaced. In all other situations time should not be
held for the ball to be wiped, instead it should be replaced.

7
APPENDIX A: MATCH

RULE 4. MATCH DURATION


(i) Before a match the umpires check with the event organiser:
(a) [Rule 4.1 (i)]. The length of the half-time interval.
(b) [Rule 4.2]. Whether extra time will be played if scores are
tied at full-time, including the length of each half.
(ii) During an interval the umpires may leave the playing enclosure. If
both umpires leave, the reserve umpire remains there to check no
changes occur to the field of play that could necessitate a further
inspection.

RULE 5. MATCH PERSONNEL


(i) [Rule 5.1.1 (iv)]. Prior to the match the umpires check the players
in their respective changing rooms to ensure they meet all
requirements.
(a) It is recommended that both umpires are together to carry
out the check of each team.
(b) Umpires should remind players to check they are not wearing
any adornments or jewellery before carrying out the
inspection.
(c) Umpires should be satisfied that hair is suitably tied back so
as not to provide a hazard or distraction for other players on
the court.
(ii) [Rule 5.1.1 (v) (a)]. The captains toss for choice of first centre
pass or goal end. The toss is conducted on the field of play and
must be observed by the reserve umpire. The two captains
notify the scorers and the umpires of the result of the toss.
(iii) [Rule 5.2.1 (i)]. After the captains have tossed, the umpires

7
APPENDIX A: MATCH
toss for goal end:
(a) The umpire’s toss is observed by the reserve umpire.
(b) A member of either team may request to be present to observe
the umpire’s toss.

7
APPENDIX A: MATCH

(iv) Before play commences the umpires:


(a) [Rule 5.1.1 (i)]. Check the players meet the requirements
for play and the teams can be easily distinguished on the
court. If
necessary the teams will be required to wear bibs that
distinguish them more easily or, if available, an alternative
uniform.
(b) [Rule 5.1.1 (v) (d)].Identify who the on-court captain is for
each team. If the captain leaves the court during the match
the umpires ensure they are advised which player is the
replacement captain.
(c) [Rule 5.1.2 (ii) (b)]. Confirm the primary care persons are
wearing appropriate identification.
(d) Check the team bench has a maximum of 12 players and up
to 5 team officials. No other person/s are permitted to sit on
the team bench.
Note: If an accredited team doctor is present they must sit
behind the team bench or in the opposite ‘zone’ with the media
and other technical officials. Medical emergencies may occur at
any time and common sense must apply as these emergencies
will demand medical assistance as quickly as possible.
(e) [Rules 5.3.1 and 5.3.2]. Ensure scorers and timekeepers are
ready to commence their duties.
(v) [Rule 5.2.1 (ii)]. An umpire’s whistle starts and stops play as follows:
(a) To instruct the timekeeper to commence timing at the
beginning of a period of play or to restart play after a
stoppage; a long whistle with umpire hand signal 1
[Appendix B].

7
APPENDIX A: MATCH
(b) During play for an infringement, a toss up, to restart play
after a goal or, when needed, to indicate the ball is out of
court; a medium whistle with the relevant umpire hand
signal [Appendix B].

7
APPENDIX A: MATCH

(c) To instruct the timekeeper to hold time; a medium whistle roll


with umpire hand signal 2 [Appendix B].
(d) To end a period of play; a long whistle roll.
(vi) [Rule 5.1 (ii)]. During a match:
(a) If a team has less than 5 players available to take the court
the umpire will blow the whistle to end play and award the
match to the opposing team.
(b) If a team has more than 7 players on the court, the
umpire will hold time and instruct the additional players to
leave the court immediately. If players delay leaving the
court the umpire will penalise the infringing player/s for
delaying play [Rule 13.2.1 (i)].
(vii)[Rule 5.2.2(i)] The reserve umpire should be ready to take the
court quickly if required to replace an umpire who is injured or ill.
Before taking the court the reserve umpire must ensure that they
are aware of any cautions, warnings, suspensions or ordering off
that have already been given by the umpires and the reasons for
their action.
(viii) [Rule 6.1.2 (i) (a)]. When penalising an infringement:
(a) The umpire states the infringement and the sanction together
with the appropriate umpire hand signal [Appendix B]. In a
very fast moving match, due to the speed of play, experienced
umpires may just state the infringement together with the
appropriate umpire hand signal. [Appendix B].
(b) The umpire indicates where the sanction is to be taken.
While reasonable flexibility may be used through the court it is
important the position is clearly indicated in the goal circle or

7
APPENDIX A: MATCH
when it involves different court areas.

7
APPENDIX A: MATCH

RULE 6. MATCH PROCEDURES


(i) Before the start of a match and at the end of a period of
play, both umpires check with the scorer which team has the
next centre pass.
(ii) [Rule 6.1.1 (iv)]. Throughout a match both umpires indicate the
team to take a centre pass with umpire hand signal 3
[Appendix B]:
(a) [Rule 6.1.1 (iv) (a)]. If the umpires disagree the umpire nearer
the official bench checks the centre pass with the scorer and
time may be held while a check is made.
(b) [Rule 6.1.1 (iv) (b)]. Before the match starts the event
organiser advises the means of notification by the scorer. If
both umpires indicate the centre pass incorrectly, the scorer
notifies them so a check can be made and notification must
be made before the centre pass has been taken. An
audible sound should be used for this purpose with umpire
alerts used to cover any possible malfunction of that
audible sound.
(c) If time is held immediately after a goal has been scored, the
scorer will indicate the direction of the centre pass to
restart play.
(d) The umpires may request a ‘centre pass check’ from the
scorer as required.
(iii) When the ball goes out of court the umpire controlling the side
line or goal line indicates the direction of the team to take the
throw in with umpire hand signal 3 or 4 [Appendix B].
(iv) For any stoppage:

7
APPENDIX A: MATCH
(a) Either umpire may hold time as appropriate. If a player is
shooting for goal the shot may be completed before play is
held, unless circumstances require time to be held
urgently.

7
APPENDIX A: MATCH

(b) During a stoppage, both umpires remain on their respective


side lines unless the situation requires a different course of
action.
(v) At the end of each period of play:
(a) [Rule 5.3.2 (iii)]. The timekeeper advises both umpires
simultaneously when the specified time is reached. An
electronic signal (siren) should be used by the timekeeper,
with umpire alerts or a hand-held air horn used to cover any
possible malfunction of that siren.
(b) [Rules 4.1 (iii) & 7.1.3 (iii)]. The controlling umpire
immediately ends play. If play is to be extended for a penalty
pass to be taken, the umpire will advise the players that time
is being extended for the sanction to be taken.
(c) In the event the controlling umpire is unaware play should
end, the co-umpire will signal the end of play. If play is to be
extended for a penalty pass to be taken, the controlling
umpire will advise the players that time is being extended for
the penalty pass to be taken.

RULE 7. SANCTIONS
(i) [Rule 7.1.3 (i)]. When a penalty pass is awarded, the sanction is
‘set’ when the player taking the penalty pass is positioned
correctly with the ball and the infringer is also positioned
correctly. 3 seconds is measured from the time both players
are in position.

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APPENDIX A: MATCH

RULE 8. CONTROLLING PLAY


(i) Warning whistles are given prior to the start of play:
(a) 30 seconds before play, a medium whistle roll.
(b) 10 seconds before play, a long whistle roll.
(ii) At the start of each period of play, the umpire crossing the court
takes the ball to the centre of the court before moving to the
side line.

RULE 9. DURING PLAY


(i) [Rule 9.2]. If a late player takes the court at an incorrect time, the
player is sent from the court and the infringing team decides who
should stand out of play for the penalty pass.
(ii) [Rule 9.3.1]. Injury/illness or blood:
(a) If an on court player requests time to be held the umpire
asks ‘why?’ If the reason relates to injury/ illness or blood,
time is held. The umpire points to the player for whom play
has been stopped and calls the playing position. The bench-
side umpire advises the timekeeper of the reason and the
player involved.
(b) Primary care person/s wearing the correct identification,
may come onto the court to assess the player’s injury/illness
and to assist the player from the court. The player leaves the
court and play restarts within 30 seconds (the timekeeper
warns the umpire when 10 seconds remain).
(c) If the injury/illness is such that the player cannot be moved
safely from the court within 30 seconds the primary care
person/s alert the nearer umpire and advise the action that is
appropriate. The umpires also remain alert for the need to

8
APPENDIX A: MATCH
check if a delay appears likely. The umpire decides how long
time is held but endeavours to restart play as soon as
possible.

8
APPENDIX A: MATCH

(d) Either umpire holds time when blood is seen on a player, the
ball or the court. If blood is on the player or the player’s
clothing, the player must leave the court within 30 seconds
and may not return to the court until this has been cleaned
or clothing replaced.
(e) Any other players from either team with blood on them or
their clothing must leave the court within 30 seconds and
may not return to the court until this has been cleaned or
clothing replaced.
(f ) For blood on the court, time is held until it has been cleaned.
(g) For blood on the ball, time is held until this has been
cleaned or alternatively the ball may be replaced.
(h) During a stoppage for injury/illness or blood, team officials
and bench players may move onto the court surround so
players may receive coaching and/or hydration.
(i) When time is held for blood, injury or illness to a player,
substitutes or team changes may be made by both teams at
any time during the stoppage. Substitutes may not enter the
court until time has been held. The player concerned must
leave the court before play may recommence.
(j) All players not affected or being substituted must remain
on the court.
(iii) [Rule 9.3.2]. Other stoppages:
(a) For all other stoppages, the decision to hold time and the
length of the stoppage is at the discretion of the umpires and
either umpire may act as appropriate.
(b) It is important that consistent standards are used when
deciding whether to hold time or not when the ball leaves

8
APPENDIX A: MATCH
the field of play. Loss of playing time is equally important
at any time during a match, not just in the final minutes of
a closely contested match.

8
APPENDIX A: MATCH

RULE 13. GAME MANAGEMENT


(i) An umpire must act if Foul Play is observed and the Rules
provide clear consequences for unfair play, dangerous play and
misconduct. Umpires are expected to rule accurately as with any
other infringement.
They should not avoid making difficult decisions regardless of
the time elapsed in a match or what the resulting consequences
may be. While umpires are expected to set and maintain clear
standards and tone throughout a match, players are ultimately
responsible for changing their own behaviour.

(ii) Umpires have a range of strategies to control a match before


resorting to formal game management. These should be applied in
a way that is not officious or arrogant. When used skilfully and with
understanding, these strategies will assist in minimising
infringements by ensuring players are aware of the standards
required of them so they can adjust their play accordingly.

Strategies may include the following:


• Wise choice between use of whistle or use of advantage.
• Change in delivery.
• Informal advice.
• Holding time to speak to players.

It is expected that these strategies will be used appropriately


as the match context requires.
Formal game management must be applied when Foul Play
occurs [Rule 13.2].

8
APPENDIX A: MATCH

(iii) Wise choice between use of whistle or use of advantage


At times it will be necessary for the umpire to use the whistle
to penalise an infringement. At other times, the skilled
application of advantage will ensure that the flow of the game is
maintained without control being lost or the non-infringing team
being disadvantaged.
Getting the correct balance here relies on the umpire’s judgement
and expertise.

(iv) Change in delivery


When umpires feel they need to deliver a stronger message, this
can be achieved in several ways including:
(a) Change in whistle tone, volume or length.
(b) Change in voice tone, volume or speed of delivery (calm but
firm). (c ) Tactical pause to gain the player’s attention.
(d) Firmly state playing position first, followed by the infringement
and sanction.
(e) Body language.
(f) Eye contact with player.

(v) Informal advice


Umpires should have a range of phrases they can use to
indicate to players they need to change their behaviour without
the need to hold time. This applies to low-level incidents only.

Examples of effective, specific phrases that can be used to


change player behaviour include: Stay onside, adjust your
distance.

8
APPENDIX A: MATCH

Examples of ineffective, non-specific phrases that are unlikely to


change player behaviour and should be avoided include: Tidy
up, no more.

(vi) Holding time to speak to players


Umpires may hold time to speak to on-court players about their
behaviour or to request the Captain to speak to any on-court
player whose behaviour is causing concern.

If the umpire requests the Captain to speak to their player/s,


the umpires will allow the Captain sufficient time to speak to the
player/s concerned and then restart paly as soon as
possible.

Holding time adds a degree of seriousness when there is a


pattern of infringing by a team or when opposing players are
testing the limits of fair play and good sportsmanship. Everyone,
including the team
officials and bench players, is made aware that the umpire
considers it important enough to stop play.

8
APPENDIX B: UMPIRE HAND

1A Start/restart of play Arm held high, angled towards goal

1B Start/restart of play Arm held high, angled towards goal en

2 Hold time
Facing timekeeper, one hand vertical and other horizontal to for

8
APPENDIX B: UMPIRE HAND

3 Direction of pass for centre pass, sanction, throw in


Arm outstretched to side pointing to goal end of team with pas

4 Throw in - goal line


for attacking team at its goal end Arm angled down, pointing to base o

5 Toss up
Hand, palm up, makes upward flicking movement

8
APPENDIX B: UMPIRE HAND

6 Advantage
Arm sweeps across body towards goal end of team with adva

7 Goal Scored
Arm held vertically

8 Goal not scored Arms below waist move from side to side ac

8
APPENDIX B: UMPIRE HAND

9 Footwork
Hands, palms down, move vertically up and down in opposite

10 Centre positioned incorrectly


Hand traces horizontal circle

11 Offside or breaking Hand traces small upward arc in directi

8
APPENDIX B: UMPIRE HAND

12 Ball over a third or untouched centre pass Hand traces


direction of ball

13 Held ball
Arm held vertically with 3 fingers displayed

14 Short pass
Hands, palms inward a short distance apart, one hand moves to

8
APPENDIX B: UMPIRE HAND

15 Incorrect playing the ball


Hands, palms inward a short distance apart, twist from side to

16 Obstruction of player with ball


Hands, palms inward, held short distance apart

17 Obstruction of player without ball


Arms angled out from body below waist

8
APPENDIX B: UMPIRE HAND

18 Intimidation Hand traces small arc in front of face

19 Contact
Hand, palm facing down, taps opposite forearm

20 Caution
Elbow bent, arm angled across head, palm facing towards playe

8
APPENDIX B: UMPIRE HAND

21 Warning Arms crossed above head

22 Suspension Arm held vertically with 2 fingers displayed

23 Ordering off Hand sweeps from player towards team bench

8
APPENDIX C: UMPIRE TERMINOLOGY

When penalising an infringement, umpires should use the


correct terminology for the infringement including correct use of
playing positions [Rule 5.1.1 (ii)] and court areas [Rule 3.1].
Following a clearly communicated ruling by the umpire [Rule 6.1.2
(i) (a)], players should be able to understand the infringement and
change their behaviour. At international level, terminology used
should be precise and succinct. For
matches below international level, additional information may be required to
ensure that players are aware of how they need to change their
behaviour.
RULE TERMINOLOGY TO BE USED
8.2 Centre pass 8.2.1 (i) positioned incorrectly
8.2.1 (ii) & (iii) breaking
8.2.2 (iii), (iv) & (v) untouched
8.4.1 Out of court 8.4.1 (c) held ball
8.4.1 (d) footwork
In all other situations, use incorrect throw
in
8.5 Toss up 8.5.2 (ii) moved early
8.5.2 (iii) interference with toss
9.4.1 Methods of playing the 9.4.1 (iii) and (vii) held ball
ball 9.4.1 (iv) & (v) replayed ball
9.4.1 (vi) (a) kick
9.4.1 (vi) (b) fall on ball
9.4.1 (vi) (c ) strike
9.4.1 (vi) (d) roll
9.4.1 (viii) playing the ball on the ground
9.4.1 (ix) using goalpost
9.6 Footwork 9.6 3 (i) drag
In all other situations use footwork
10.2 Requirements for taking 10.2 (i) (a) incorrect shot
a shot 10.2 (ii) interference with shot

8
12. Contact 12.1 & 12.2 contact
12.2 1 causing contact
12.2.2 inevitable contact
12.2.3 simultaneous contact
APPENDIX B: UMPIRE HAND
For all other infringements Use the appropriate rule heading
terminology

9
APPENDIX D: VARIATIONS FOR OTHER LEVELS OF PLAY

Variations to the Rules may be made for matches that are not for
international play. The extent of these variations will depend on the
level of competition. For elite level competitions it is likely that few
changes will be made, while for matches at lower levels changes may
be more extensive.

Decisions regarding variations will normally be made by the


controlling authority for the competition. Any variations should
maintain the integrity of the Game on the court and should not
change the way it is played. The following are some examples of
variations that might be used.

(i) Teams
(a) Teams may be made up of players of the same gender or
may be mixed.
(b) Team officials may be fewer than specified and may
therefore undertake several duties. However, primary care
person/s must not be players and it is preferable that they do
not hold any other role.

(ii) Equipment
(a) Courts may be outdoors where different surface materials
may be used.
(b) While international play uses 3-ply balls, a lower grade of
ball (2-ply) may be used at lower levels. 2-ply balls will
usually have
a lower inflation level of 62-69 kPa (9-10 psi). For matches

8
played outdoors the ball will usually have a lower inflation
level.

9
APPENDIX D: VARIATIONS FOR OTHER LEVELS OF PLAY

(iii) Time
(a) Time may be played in halves rather than quarters and these
may vary in length up to a maximum of 20 minutes.
(b) Quarters may be of a shorter length.
(c) Intervals may be of a shorter length.
(d) Extra time requirements may be varied.

(iv) Match and Technical Officials


(a) A reserve umpire may not always be appointed.
(b) The number of technical officials may be fewer (at least one
scorer and one timekeeper should be appointed).
(c) Umpires may use more specific terms if required for clarification
e.g. for ‘penalty pass’ the umpire may state ‘penalty pass or shot’.

(v) Matches for Young Players


For primary school age children, who are just beginning to play
Netball, it is likely more extensive modifications may be desirable
to allow for differences in stature, strength and skill level. Thus a
lower goalpost
or a smaller ball may be used. A modified game with variations
to the playing rules may be developed to meet the needs of such
players.

9
NOT

9
NOTES

9
NOT

9
Contact
INF Secretariat
Albion Wharf
19 Albion Street
Manchester
M1 5LN
England

T: +44 (0) 161 234 6515


F: +44 (0) 161 228 6516
E: [email protected]

www.netball.sport

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