Jok R Ummytravel - Rules
Jok R Ummytravel - Rules
PLAYING THE GAME AND A ROUND • Restrictions: some restrictions make combinations harder to achieve.
• It is always the player to the left of the dealer who begins a round.
• You must begin your turn by picking a playing card. You can: Imposed values: indicated by a number or figure on each card
a) Pick the top card from the reserve (cards face down) without You must follow the
showing it to the other players.
b) Pick the top card from the discard deck (cards face up), if you prefer. 1x 1x 5
5 values indicated.
5
Do not forget that
5
4 5
5 5
• Analyze your cards to determine how to complete your program. You can reveal 3 5
in a straight, all cards
4 5
5
3 5
your program to the other players if you have all the cards needed in hand must be of the same suit.
5
REVEALING A PROGRAM Suits allowed: indicated by the suits illustrated at the bottom of the card.
You can choose from among the suits allowed and you are not obliged
• When it is your turn to play, if you have all the cards needed to to use all the suits allowed.
complete your program, show your program card to the other players.
• Then, lay out the cards that allowed you to complete your program.
Attention! Some programs have more than one instruction. Make sure that you
1x 1x 1x
have all the cards needed to fulfill your program’s instructions before revealing
your program card.
• Leave your program card face up on the table for the duration of the game.
This allows the other players to see how many programs have been completed
by each player.
END OF A ROUND Wild cards not allowed: indicated by a not-permitted sign at the bottom
• A round ends when you play your last card by placing it on the discard deck of the card.
or by playing it on an existing combination of cards. A round also ends when
all the players have completed their program. You must complete the program without using
2x jokers or “ 2”.
BEGINNING A NEW ROUND AND END OF THE GAME
+
• The dealer changes clockwise with each new round.
• The new dealer deals a new program card only to the players who
succeeded in completing their program during the last round.
Players who did not complete their program during the last round keep
their program card. • SUN CARDS: The game contains two SUN cards equivalent
to two free programs.
• Players must return all their playing cards to the dealer who shuffles them
and deals 13 new cards to each player. If you are dealt such a card, add it to your
completed programs and ask the dealer for
• The first player to complete 5 programs is declared the winner a new card.
(even if the player has some cards in hand after completing the 5th program).
If the free program completes your
Suggestion: If you fail to complete your program after three rounds, you can
Save this information.
It is always a wild card. • Although you can add to combinations of cards laid out on the table by other
players, you cannot separate combinations to form new ones.
ACES: In a straight of cards, players can assign the highest and • When you have only one remaining card in hand, you must pick a card from
lowest value to an ACE. the top of the reserve. You cannot pick the top card of the discard deck.
Example: A , 2 , 3 and 4 or J , Q , K and A .
Once a player has assigned a value to an ACE in a series, the
ACE keeps the same value until the end of the round. Enjoy the game!