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Log

Cemu 1.26.2f emulator was initialized on an Intel Core i7 CPU with 16GB RAM using the Vulkan graphics backend and NVIDIA GeForce RTX 2060 SUPER GPU. The emulator loaded the title The Legend of Zelda: Breath of the Wild with the game profile and shader cache, and began emulating the title.

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Aubrey Graham
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0% found this document useful (0 votes)
20 views

Log

Cemu 1.26.2f emulator was initialized on an Intel Core i7 CPU with 16GB RAM using the Vulkan graphics backend and NVIDIA GeForce RTX 2060 SUPER GPU. The emulator loaded the title The Legend of Zelda: Breath of the Wild with the game profile and shader cache, and began emulating the title.

Uploaded by

Aubrey Graham
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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[22:21:37] ------- Init Cemu 1.26.

2f -------
[22:21:37] Init Wii U memory space (base: 0x0000014d70aa0000)
[22:21:37] mlc01 path: D:/emulators/Cemu/mlc01
[22:21:37] CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
[22:21:37] RAM: 16185MB
[22:21:37] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[22:21:37] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[22:21:37] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[22:21:46] COS: System fonts found. Generated shareddata (26609KB)
[22:21:46] ------- Loaded title -------
[22:21:46] TitleId: 00050000-10101d00
[22:21:46] TitleVersion: v0
[22:21:46] Update path: D:/emulators/Cemu/mlc01/usr/title/0005000e/10101d00/ (not
present)
[22:21:46] DLC path: D:/emulators/Cemu/mlc01/usr/title/0005000c/10101d00/ (not
present)
[22:21:46] Save path: D:/emulators/Cemu/mlc01/usr/save/00050000/10101D00/user/
[22:21:46] Shader cache file: shaderCache/transferable/0005000010101d00.bin
[22:21:46] gameprofile path: gameProfiles/default/0005000010101d00.ini
[22:21:46] RPX hash (updated): 80c3dfdc
[22:21:46] RPX hash (base): 80c3dfdc
[22:21:46] ------- Init Vulkan graphics backend -------
[22:21:46] Vulkan instance version: 1.3
[22:21:46] Using GPU: NVIDIA GeForce RTX 2060 SUPER
[22:21:46] Driver version: 536.67
[22:21:46] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 64
[22:21:47] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[22:21:47] Vulkan device memory info:
[22:21:47] Heap 0 - Size 8019MB Flags 0x00000001
[22:21:47] Heap 1 - Size 8092MB Flags 0x00000000
[22:21:47] Heap 2 - Size 214MB Flags 0x00000001
[22:21:47] Memory 0 - HeapIndex 1 Flags 0x00000000
[22:21:47] Memory 1 - HeapIndex 0 Flags 0x00000001
[22:21:47] Memory 2 - HeapIndex 1 Flags 0x00000006
[22:21:47] Memory 3 - HeapIndex 1 Flags 0x0000000e
[22:21:47] Memory 4 - HeapIndex 2 Flags 0x00000007
[22:21:47] Loaded module 'red-pro2' with checksum 0xa7a5ecf1
[22:21:47] RPL link time: 47ms
[22:21:47] HLE scan time: 62ms
[22:21:47] ------- Active settings -------
[22:21:47] CPU-Mode: Multi-core recompiler
[22:21:47] Load shared libraries: true
[22:21:47] Use precompiled shaders: auto
[22:21:47] Full sync at GX2DrawDone: true
[22:21:47] Async compile: false
[22:21:47] Console language: English
[22:21:47] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[22:21:47] ------- Activate graphic packs -------
[22:21:47] ------- Init Audio backend -------
[22:21:47] DirectSound: available
[22:21:47] XAudio 2.8: available
[22:21:47] ------- Run title -------
[22:21:47] Shader cache loaded with 0 shaders. Commited mem 2MB. Took 40ms
[22:21:47] Disable multi-threaded pipeline loading due to an issue with Nvidia
drivers
[22:21:48] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[22:21:48] IOSU_ACT: using account default in first slot
[22:21:49] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[22:23:48] Vulkan-Info: Allocated additional memory for textures from device-local
memory

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