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Forces and Motion Basics HTML Guide en

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0% found this document useful (0 votes)
30 views

Forces and Motion Basics HTML Guide en

Uploaded by

SunardinDin
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Tips for Teachers Forces and Motion: Basics

Net Force Screen


Investigate the difference between balanced and unbalanced forces as pullers compete in a tug-of-war
for a cart of candy.

MEASURE the
SEE the forces in speed of the cart
the system

PRESS Go! to
DRAG pullers see the tug-of-
onto the rope war

RETURN the
cart to its starting
position

Motion Screen
Explore the forces at work when pushing a refrigerator, crate, or person. Create an applied force and see
how it makes objects move.

STACK up to VIEW the applied


three objects force

APPLY a force PAUSE and step


by dragging the through the
pusher or using motion
the controls

APPLY a force in
increments of 1 N
(single arrow) or
50 N (double
arrow)

Rouinfar & Paul, December 2017


Friction Screen
Create an applied force to push various objects, and adjust the amount of the amount of friction and see
how it affects their motion.

CONTROL
concentration,
SEE the sum of af nities, and
the forces degradation

DISPLAY the FIND the mass of


masses of the the mystery
objects object

Acceleration Screen
Investigate the relationship between the net force, acceleration, and speed.

VIEW the applied


force, friction
MEASURE the force, and net
speed and force
acceleration

OBSERVE the
water line tilt
when accelerated

Insights into Student Use


• Whenever there is a net force, the cart on the Net Force screen will accelerate. If more pullers are
added after the motion is started, students may have to run some tests to understand that the motion
was already happening. This might be a great teaching moment around “An object at rest stays at rest
and an object in motion stays in motion unless acted upon by an external force.”
• Students may have some dif culty understanding why adding mass in the frictionless environment
doesn’t change the motion.
Rouinfar & Paul, December 2017
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Model Simpli cations


• The pullers and pushers are used to embody the applied force, but are somewhat “magical” as they
don’t require friction between the ground and their feet to apply a force. One could also imagine the
pullers and pushers being propelled in a way does not require pushing against the ground, such as
rocket power or by an electromagnetic rail in the ground (like a maglev train).
• The size of the pullers on the Net Force screen is proportional to the amount of force
they apply (small = 50 N, medium = 100 N, large = 150 N) and the game of tug-of-war
will end when the cart hits the stopper on the ground.
• The purpose of the skateboard on the Motion screen is to indicate that the system is
frictionless. Changing mass does not affect the speed of the objects. We assume that an object
dropped on an already moving object is in the same reference frame so that they are already both
moving the same speed.
• The Friction slider on the Friction and Acceleration screen controls the coef cient of static friction.
When overcoming the static threshold, the object begins to move, and the magnitude of the frictional
force reduces by 25% to simulate that the coef cient of kinetic friction is less than the coef cient of
static friction.
• The pusher is meant to help students make sense of how force is applied. As the
applied force increases, the pusher leans forward. The maximum speed the
pusher can reach is 20.0 m/s. At this point the pusher will fall, and the applied
force slider will disable to prevent acceleration in the direction of motion.
• If the mass of the object or applied force acting on the object is changed while the sim is paused, the
acceleration in the system will not change until the sim is unpaused.

Complex Controls
If an applied force is created by using the slider or dragging the pusher, the force
will return to zero upon release. To apply a sustained force, use the arrow buttons
next to the readout. The single arrow button adjusts the force by 1N, and the
double arrow adjusts the force by 50 N.

Suggestions for Use


Sample Challenge Prompts
• What factors determine which team of pullers will win in a game of tug-of-war? When the cart moves
are the forces balanced or unbalanced?
• In a frictionless environment, use the applied force slider to push an object. Predict what the net force
on the object will be once the pusher lets go. What happens to the net force and the speed when the
pusher lets go? What happens to the speed if you add another object?
• Once an object is in motion, what can you do to slow it down or stop it?
• How do the friction force and applied force compare before and after the object is in motion? Are these
forces balanced or unbalanced? Predict the net force.
• Determine the mass of the mystery item.
• Investigate the relationship between the acceleration, net force, and mass.
See all published activities for Forces and Motion: Basics here.
For more tips on using PhET sims with your students, see Tips for Using PhET.

Rouinfar & Paul, December 2017

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