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Secrets of The Lost Station - Component Organization & Checklist - FAQ+Errata

This document provides an overview of the content included in the various campaign expansions for the board game Secrets of the Lost Station. It lists the miniatures, tiles, and unique abilities included for explorers and bosses in each campaign. The core game includes miniatures, tiles, and abilities. Subsequent campaigns like Lycaon, Machinations, and Resurrection add additional miniatures, tiles, and unlocked explorer abilities while including locked boss content. The document provides a detailed breakdown of the components and gameplay elements across all campaign expansions for Secrets of the Lost Station.

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Unai Gomez
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0% found this document useful (0 votes)
385 views

Secrets of The Lost Station - Component Organization & Checklist - FAQ+Errata

This document provides an overview of the content included in the various campaign expansions for the board game Secrets of the Lost Station. It lists the miniatures, tiles, and unique abilities included for explorers and bosses in each campaign. The core game includes miniatures, tiles, and abilities. Subsequent campaigns like Lycaon, Machinations, and Resurrection add additional miniatures, tiles, and unlocked explorer abilities while including locked boss content. The document provides a detailed breakdown of the components and gameplay elements across all campaign expansions for Secrets of the Lost Station.

Uploaded by

Unai Gomez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
You are on page 1/ 18

SECRETS OF THE LO

(Rulebook Link at bottom of web


IF YOU THINK YOU'RE MISSING A PART OR HAVING TROUBLE WITH ORGANIZATION, PLEASE USE THIS
https://boardgamegeek.com/boardgame/220341/secrets-lost-station
Content Explorer Boss
Mini / Standee / Tile 11 9
Cards 11 9
Unique 11 9
Campaign Cut Sheets
Campaign Core Game
Content Explorer Boss
Mini / Standee / Tile 6 2
Cards 6 2
Unique 6 2
Unlocked Details Jack Holden Sil'ahan
Locked Content Balthazar Captain De'Sotoh

Campaign Lycaon
Content Explorer Boss
Mini / Standee / Tile 2
Cards 2
Unique 2
Unlocked Details
Locked Content Commander Chris
Ninjace

Campaign Machinations
Content Explorer Boss
Mini / Standee / Tile 1
Cards 1
Unique 1
Unlocked Details - Koh'nor
Locked Content

Campaign Lost Missions 1


Content Explorer Boss
Mini / Standee / Tile
Cards
Unique
Unlocked Details
Locked Content

Campaign Resurrection
Content Explorer Boss
Mini / Standee / Tile 1 1
Cards 1 1
Unique 1 1
Unlocked Details - Dominus
Locked Content TIM

Campaign Lost Missions 2


Content Explorer Boss
Mini / Standee / Tile
Cards
Unique
Unlocked Details
Locked Content

Campaign Rapture
Content Explorer Boss
Mini / Standee / Tile 1 1
Cards 1 1
Unique 1 1
Unlocked Details - Rhaz Azul
Locked Content Brey'del

Campaign Resistance
Content Explorer Boss
Mini / Standee / Tile 2
Cards 2
Unique 2
Unlocked Details - Kammora
Locked Content - Rex

Campaign Lost Missions 3


Content Explorer Boss
Mini / Standee / Tile 1
Cards 1
Unique 1
Unlocked Details - Station
Locked Content

Campaign Oblivion
Content Explorer Boss
Mini / Standee / Tile 2
Cards 2
Unique 2
Unlocked Details - Darc Arc
Locked Content - Cosmos
RETS OF THE LOST STATION CONTENT ORGANIZATION AND CHECKLIS
at bottom of webpage here: https://www.everythingepic.us/secrets-of-the
ATION, PLEASE USE THIS SHEET. IF YOU NEED FURTHER ASSISTANCE, PLEASE EMAIL US AT INFO@EVERYTHING

Creatures Tiles Abilities


88 55 0
36 0 84
36 55 84

Creatures Tiles Abilities


56 30
9 18
9 30 18
Fallen x6 Icarus Jack Holden-Muscle Memory
Leviathan x 2 Docking Station Room
Ancient Paladin Balthazar-Lizard Brain
Nakatomi-Dirty Trick
Blaster Turrets Jack Holden-Toughen Up

Creatures Tiles Abilities


1
8
1 8
Lycaon - Any Explorer-Burst of Strength
- AnyExplorer-Heroic
Any Explorer-Uncanny Dodge
Surge
Any Explorer-Inspirational Speech

Creatures Tiles Abilities


1
8
1 8

Starling Paladin Room Jack Holden-Quick Reflexes


Balthazar-Reptilian Reflexes

Creatures Tiles Abilities


0 2
1 6
1 2 6
- Leviathan Elder (Card Only) Escape Pod
Arc Vault Jack Holden-... Of All Trades
Nakatomi-Incredible Intuition

Creatures Tiles Abilities


2 1
1 8
1 1 8
- Exterminator x2
Human Paladin Room T.I.M.-Nanoblade
Balthazar-Cold Blooded Killer

Creatures Tiles Abilities


0 2
1 5
1 2 5
- Darc Arc Bot (Card Only) Cataclysmic Corridor
Terraform Center Nakatomi-Streetwise
Selena-Shadowstep

Creatures Tiles Abilities


2 1
1 8
1 1 8
- Archangel x2
Seraphic Paladin Room Selena-Misty Punch
Brey'del-Fist of Rhaz Azul

Creatures Tiles Abilities


4 1
2 8
2 1 8
- Anarchist x2
- Enforcer x2 Draconian Paladin Room Jack Holden-Roundhouse Kick
Nakatomi-On the Run

Creatures Tiles Abilities


24 16
21 9
21 16 9
- Darc Leviathan Master Sanctum
- Darc Drone x3 Docking Station
Drone Control Feonix-Bloodthirsty
Nakatomi-Pressure Point

Creatures Tiles Abilities

6
6
- T.I.M.-Combat Mode: Engage
-Brey'del-Sword
Brey'del-Angelic Understanding
Dancer
T.I.M.-Primordial Programming
N AND CHECKLIST
us/secrets-of-the-lost-station)
US AT [email protected] - FURTHER FAN SUPPORT AT WWW.BOARDGAMEGEEK.COM -

Systems Items Companions


0 0 0
37 64 56
37 55 24

Systems Items Companions

4 24 45
4 17 13
Darwin Stim Pack Jack Holden
Drone Adrenaline
Enhanced Shields X2 Balthazar
Blaster Turret Targeting Scope

Systems Items Companions

2
2

Surge Ninjace
ional Speech Commander Chris

Systems Items Companions

2 2 1
2 2 1
Ravager Trap Tainted Ammo
Starling Crystal Key Invisible Laser Grid Koh'nor

Systems Items Companions

6 6 2
6 6 2
Protoplasmic Cloning Gel Christopher St George
Micro Wormhole Warhead James T. Temple
GATTACA Device
Bridge Crew

Systems Items Companions

3 2 1
3 2 1
Interior Sensor Array Infiltration Codex
Bio Drones Virus T.I.M.
Human Crystal Key

Systems Items Companions

7 6 2
7 6 2
Harvest Runic Helm of the Elders Lady Rocket
Hull Repair
External Sensors Crown of Cthulhu Heidi DuPont
Long Range Probe Amulet of Aurora

Systems Items Companions

3 2 1
3 2 1
Toxic Environment Wrath
Fighter Squadron Divine Aura Brey'del
Seraphic Crystal Key

Systems Items Companions

4 4
4 4
Communications Hack Particle Blast Tracer Ammo
Thaw Adrenaline
Recycle Tap Trap
Draconian Crystal Key Dice of Chance

Systems Items Companions


6 6 2
6 6 2
Chang Li
Darc Drone Kythera Shield of Strength Libby Villa
Science Specialist Kythera Shield of Dexterity

Systems Items Companions

2 12
2 10
e: Engage Decoy
derstandingArc Shields Capacitor
Cloaked Claymore
Unity Key Phase Shift Shield X2
Topic Rule Clarification
Movement Page 22 of Rules: Creature Order for movement is based on which Creature is closest. In the event of a
Shuttle movement: As noted in the instructions, the shuttle can only move between boarding entrance

Combat During a Combat Event, all creatures move One at a time. Once each creature that is required to move h
Page 21 of the Rules: Creature Order for Combat is based on which Creature has the highest Combat Sc

Traps If a trap is triggered during creature movement, the 1st creature entering the room springs the trap. If

Station Systems: Darwin: Reveal top 3 tiles and "place them back on the tile stack". (not into the playing area)
Drone control: When an action is used in Drone control, and the Station system is active, the drone can

Venting CreaturesExterior creatures cannot be vented into space


Creature is closest. In the event of a tie, Combat Score (Highest has Priority). If there is still a tie, roll a D6 for each contested creature
y move between boarding entrances. As a point of clarification, the shuttle can only Connect to the special docking door on these ti

h creature that is required to move has done so, then combat begins.
Creature has the highest Combat Score (Highest has Priority). If there is a tie, roll a D6 for each contested creature. The creature wi

ntering the room springs the trap. If there are multiple creatures and multiple trap uses, then the process will continue until the trap

not into the playing area)


ation system is active, the drone can be used as if it were an explorer. This includes exploring rooms. If a check is required, the contr
6 for each contested creature. The creature with the higher number has priority.
cial docking door on these tiles (not the regular station door)

ed creature. The creature with the higher number has priority.

ss will continue until the trap uses run out.

a check is required, the controlling Explorer performs the check. The only exception to this is when the drone is required to perform
drone is required to perform a movement check.
ERRATA & FAQ WILL GO HERE IN THIS PAGE AS IT'S COMPILED IN REALTIME.

Components
Rulebook:

Scenario 80:
Scenario
Scenario 1:

Scenario 3:

Scenario 4:

Scenario 5

Scenario 7

Scenario 8

Scenario 9

Scenario 10

Scenario 11

Scenario 12

Scenario 18

Scenario 22

Scenario 24
Scenario 27

Scenario 28

Scenario 29

Scenario 33

Scenario 34

Scenario 35

Rules
Scenario 37

Scenario 38

Scenario 41

Scenario 44

Scenario 46
RATA & FAQ WILL GO HERE IN THIS PAGE AS IT'S COMPILED IN REALTIME.

ponents
Component Misprint: Says 30 but should be 20 standees

There is no Objective card for this mission. (Because of Theme and Story Reasons) this is intentional. (You're not missin
nario
Page 5&7, Pirate crew combat score is 3
Page 7, notes "D10s" this should state D12s
Missing trigger "Bridge Console Repaired: "Read after both Generic Tokens have been removed from the Bridge. Thi
your primary bridge controls working. +2 Audacity, +2 Courage, +3 Power"

Set up tiles not to be set asside... "Shuffle the Hangar Bay & Communications into the top 15 tiles of the tile Stack"
Station track tokens 4&5 should be switched. Scenario event is on track 5.

Helpful Scenario tips: https://boardgamegeek.com/thread/2363663/misision-5-loads-questions-spoilers

Page 27, Station Trigger set up, switch placement of tokens 21 & 22. Scenario trigger occurs on 22
Page 28, special rules: ignore the note on the extended Scenario. that is a legacy rule for the old station track

Page 31: Do not shuffle 4 tiles. Place them in the following order on top of the tile stack: Security Chamber, Ho
Page 37, "Replace the generic token in the Security Chamber with a .... " Should say
instead of "Replace the generic token in the Research Lab..."

Page 39, Explorer events = 6, Blank = 7

Objective Card: Explores escape maxim security & Enters research lab are a hangover from Scenario 10 - igno
Page 44, Explorer events = 6, Blanks = 9
Page 46, Obce all 4 Maradeath Sisters are defeated, Place Ancient Paladin Room nearest to the Docking Station

Page 49, Clarification for Event 23: When any of the Maradeath Sisters move, they will now move towards the Ancient Paladi
Page 49, Erratic Transport clarification: at the end of your movement, role a movement check. For each dice showing a non-su

page 78, set up should include 11 blanks


If you trigger a 2nd Explorer event prior to track 5, delay this trigger until after the track 5 Scenario event

Page 96, Set up image is correct. Trigger #6 should be#7... Trigger #12 should be #11

Page 101, Scenario tokens in location 17 of the event track should be a random token. Add 1 blank token to the random event p
Page 113, Scenario Trigger on the event track should be in position 3 and combat in position 4. All other track info is correct.
Page 114, Life support repaired: Both Quartermasters need to be defeated, in addition to the life support bein

General rules clarification: When search rooms are placed, you do trigger the room effect and place search to

Page 121, Clarifing the win condition: All three objectives need to be completed. The Station Repairs take plac

Page 137, Event #12 "b) No" is the continued effect of the "Yes" condition

Page 139, Event trigger 20 is the lose condition for the Scenario "fail to remove the 3 pieces of the staff of Ra

Page 146, Event 7: Both Station bots need to be defeated before reading the trigger "Station Bot parts collecte
Page 147, Explorer event #1 (SPOILER ALERT): If you fail this check, read the lose condition
s
Page 152, Set aside Gravity Control as part of game set up

Page 155, Set up is 5 Station events and 4 Explorer events.


Page 155, Event track 23 is a Scenario trigger, 24 is Combat
Page 169, to clarify explorer set up:"At least one Female Explorer must be selected (Feonix, Casey, Selena)
Ideally the Scenario is played with a balanced mix of Male & Female Explorers"

Page 181: General rule- If a combat event triggers and no creatures or boarding entrances exist, spawn the ran

Page 189, Explorer enters Master Sanctum Trigger, Pass Condition refers to the generic tokens (not quest tok
Page 189, Station event 2, Place the Detention Block (Not holding cell)
this room.

with an Explorer
oms, 1 non success die would move La'Ndon back 1 space (net gain of 2).

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