Secrets of The Lost Station - Component Organization & Checklist - FAQ+Errata
Secrets of The Lost Station - Component Organization & Checklist - FAQ+Errata
Campaign Lycaon
Content Explorer Boss
Mini / Standee / Tile 2
Cards 2
Unique 2
Unlocked Details
Locked Content Commander Chris
Ninjace
Campaign Machinations
Content Explorer Boss
Mini / Standee / Tile 1
Cards 1
Unique 1
Unlocked Details - Koh'nor
Locked Content
Campaign Resurrection
Content Explorer Boss
Mini / Standee / Tile 1 1
Cards 1 1
Unique 1 1
Unlocked Details - Dominus
Locked Content TIM
Campaign Rapture
Content Explorer Boss
Mini / Standee / Tile 1 1
Cards 1 1
Unique 1 1
Unlocked Details - Rhaz Azul
Locked Content Brey'del
Campaign Resistance
Content Explorer Boss
Mini / Standee / Tile 2
Cards 2
Unique 2
Unlocked Details - Kammora
Locked Content - Rex
Campaign Oblivion
Content Explorer Boss
Mini / Standee / Tile 2
Cards 2
Unique 2
Unlocked Details - Darc Arc
Locked Content - Cosmos
RETS OF THE LOST STATION CONTENT ORGANIZATION AND CHECKLIS
at bottom of webpage here: https://www.everythingepic.us/secrets-of-the
ATION, PLEASE USE THIS SHEET. IF YOU NEED FURTHER ASSISTANCE, PLEASE EMAIL US AT INFO@EVERYTHING
6
6
- T.I.M.-Combat Mode: Engage
-Brey'del-Sword
Brey'del-Angelic Understanding
Dancer
T.I.M.-Primordial Programming
N AND CHECKLIST
us/secrets-of-the-lost-station)
US AT [email protected] - FURTHER FAN SUPPORT AT WWW.BOARDGAMEGEEK.COM -
4 24 45
4 17 13
Darwin Stim Pack Jack Holden
Drone Adrenaline
Enhanced Shields X2 Balthazar
Blaster Turret Targeting Scope
2
2
Surge Ninjace
ional Speech Commander Chris
2 2 1
2 2 1
Ravager Trap Tainted Ammo
Starling Crystal Key Invisible Laser Grid Koh'nor
6 6 2
6 6 2
Protoplasmic Cloning Gel Christopher St George
Micro Wormhole Warhead James T. Temple
GATTACA Device
Bridge Crew
3 2 1
3 2 1
Interior Sensor Array Infiltration Codex
Bio Drones Virus T.I.M.
Human Crystal Key
7 6 2
7 6 2
Harvest Runic Helm of the Elders Lady Rocket
Hull Repair
External Sensors Crown of Cthulhu Heidi DuPont
Long Range Probe Amulet of Aurora
3 2 1
3 2 1
Toxic Environment Wrath
Fighter Squadron Divine Aura Brey'del
Seraphic Crystal Key
4 4
4 4
Communications Hack Particle Blast Tracer Ammo
Thaw Adrenaline
Recycle Tap Trap
Draconian Crystal Key Dice of Chance
2 12
2 10
e: Engage Decoy
derstandingArc Shields Capacitor
Cloaked Claymore
Unity Key Phase Shift Shield X2
Topic Rule Clarification
Movement Page 22 of Rules: Creature Order for movement is based on which Creature is closest. In the event of a
Shuttle movement: As noted in the instructions, the shuttle can only move between boarding entrance
Combat During a Combat Event, all creatures move One at a time. Once each creature that is required to move h
Page 21 of the Rules: Creature Order for Combat is based on which Creature has the highest Combat Sc
Traps If a trap is triggered during creature movement, the 1st creature entering the room springs the trap. If
Station Systems: Darwin: Reveal top 3 tiles and "place them back on the tile stack". (not into the playing area)
Drone control: When an action is used in Drone control, and the Station system is active, the drone can
h creature that is required to move has done so, then combat begins.
Creature has the highest Combat Score (Highest has Priority). If there is a tie, roll a D6 for each contested creature. The creature wi
ntering the room springs the trap. If there are multiple creatures and multiple trap uses, then the process will continue until the trap
a check is required, the controlling Explorer performs the check. The only exception to this is when the drone is required to perform
drone is required to perform a movement check.
ERRATA & FAQ WILL GO HERE IN THIS PAGE AS IT'S COMPILED IN REALTIME.
Components
Rulebook:
Scenario 80:
Scenario
Scenario 1:
Scenario 3:
Scenario 4:
Scenario 5
Scenario 7
Scenario 8
Scenario 9
Scenario 10
Scenario 11
Scenario 12
Scenario 18
Scenario 22
Scenario 24
Scenario 27
Scenario 28
Scenario 29
Scenario 33
Scenario 34
Scenario 35
Rules
Scenario 37
Scenario 38
Scenario 41
Scenario 44
Scenario 46
RATA & FAQ WILL GO HERE IN THIS PAGE AS IT'S COMPILED IN REALTIME.
ponents
Component Misprint: Says 30 but should be 20 standees
There is no Objective card for this mission. (Because of Theme and Story Reasons) this is intentional. (You're not missin
nario
Page 5&7, Pirate crew combat score is 3
Page 7, notes "D10s" this should state D12s
Missing trigger "Bridge Console Repaired: "Read after both Generic Tokens have been removed from the Bridge. Thi
your primary bridge controls working. +2 Audacity, +2 Courage, +3 Power"
Set up tiles not to be set asside... "Shuffle the Hangar Bay & Communications into the top 15 tiles of the tile Stack"
Station track tokens 4&5 should be switched. Scenario event is on track 5.
Page 27, Station Trigger set up, switch placement of tokens 21 & 22. Scenario trigger occurs on 22
Page 28, special rules: ignore the note on the extended Scenario. that is a legacy rule for the old station track
Page 31: Do not shuffle 4 tiles. Place them in the following order on top of the tile stack: Security Chamber, Ho
Page 37, "Replace the generic token in the Security Chamber with a .... " Should say
instead of "Replace the generic token in the Research Lab..."
Objective Card: Explores escape maxim security & Enters research lab are a hangover from Scenario 10 - igno
Page 44, Explorer events = 6, Blanks = 9
Page 46, Obce all 4 Maradeath Sisters are defeated, Place Ancient Paladin Room nearest to the Docking Station
Page 49, Clarification for Event 23: When any of the Maradeath Sisters move, they will now move towards the Ancient Paladi
Page 49, Erratic Transport clarification: at the end of your movement, role a movement check. For each dice showing a non-su
Page 96, Set up image is correct. Trigger #6 should be#7... Trigger #12 should be #11
Page 101, Scenario tokens in location 17 of the event track should be a random token. Add 1 blank token to the random event p
Page 113, Scenario Trigger on the event track should be in position 3 and combat in position 4. All other track info is correct.
Page 114, Life support repaired: Both Quartermasters need to be defeated, in addition to the life support bein
General rules clarification: When search rooms are placed, you do trigger the room effect and place search to
Page 121, Clarifing the win condition: All three objectives need to be completed. The Station Repairs take plac
Page 137, Event #12 "b) No" is the continued effect of the "Yes" condition
Page 139, Event trigger 20 is the lose condition for the Scenario "fail to remove the 3 pieces of the staff of Ra
Page 146, Event 7: Both Station bots need to be defeated before reading the trigger "Station Bot parts collecte
Page 147, Explorer event #1 (SPOILER ALERT): If you fail this check, read the lose condition
s
Page 152, Set aside Gravity Control as part of game set up
Page 181: General rule- If a combat event triggers and no creatures or boarding entrances exist, spawn the ran
Page 189, Explorer enters Master Sanctum Trigger, Pass Condition refers to the generic tokens (not quest tok
Page 189, Station event 2, Place the Detention Block (Not holding cell)
this room.
with an Explorer
oms, 1 non success die would move La'Ndon back 1 space (net gain of 2).