Transformers TCG Rules
Transformers TCG Rules
This document begins with Basic and Advanced general rules for gameplay before presenting
the Card FAQ’s for each Wave of releases. These contain frequently asked questions pertaining
to individual cards in each wave and are ordered from newest to oldest, beginning with War for
Cybertron: Siege I and ending with Wave 1.
BASIC RULES
For use with the AUTOBOTS STARTER SET
These rules are for a basic version of the TRANSFORMERS Trading Card Game. When playing
this basic version, ignore rules text on all the cards.
SETUP
• Start with 2 TRANSFORMERS character cards with alt-mode sides face up in front of each
player.
• Shuffle the battle cards and put the deck between the players. Reshuffle the deck if it runs out
of cards during play.
HOW TO WIN
ON YOUR TURN:
1. You may flip one of your character cards to its other mode.
2. Choose one of your character cards to be the attacker and one of your opponent’s character
cards to be the defender. You can’t attack with the same character card 2 turns in a row unless
your other one is KO’d.
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3. Attack—Flip over 2 battle cards from the top of the deck. Add the number of orange
rectangles in the upper right corners of those cards to the orange Attack number on the
attacker.
4. Defense—Your opponent flips over 2 battle cards from the top of the deck and adds the
number of blue rectangles in the upper right corners of those cards to the blue Defense number
on the defender.
5. Damage—Subtract the Defense total from the Attack total. Put that many damage counters
on the defender. The defender is KO’d and out of the game if the number of damage counters
on it is greater than or equal to its red Health number.
6. End your turn.
All character cards and some battle cards have a number of stars near the bottom of the cards.
Make sure the total number of stars on your character cards and battle cards combined is 25 or
less.
As long as you don’t go over the 25-star limit, you can have as many characters on your team as
you want. You can’t have more than 1 of each unique character (based on its full card name) on
your team.
You’ll also need a deck of at least 40 battle cards. Types of battle cards include Action cards and
Upgrade cards. You can’t have more than 3 of the same battle card in your deck.
When your opponent’s characters are all KO’d (knocked out), you win!
GETTING STARTED
• Most characters have 2 modes: alt mode and bot mode. Put your character cards on
your side of the battlefield in alt mode (or alt 1 mode). The mode that’s face up tells you
a character’s current stats and abilities.
• Shuffle your deck of battle cards. Put it face down off to the side.
• Randomly decide who goes first. Switch who goes first for each new game.
• Each player draws 3 battle cards. To draw a card, put the top card of your deck into your
hand.
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If you’re told to tap one of your characters, turn it sideways. To untap it, turn it back so
it’s upright and facing you. Attacking will cause your characters to become tapped.
Some cards can also tap or untap characters.
TAKING A TURN
At the start of your turn, draw a battle card. Then you can do the following in any order:
• Flip 1 of your characters on the battlefield or in your KO area to its other mode.
• Play 1 Action card from your hand.
• Play 1 Upgrade card from your hand onto one of your characters.
• Use 1 Tap ability of one of your characters.
Exception: On the very first turn of the game, the player who goes first can’t play
Actions or Upgrades. On the second turn, the other player can play only one card, either
an Action or an Upgrade.
When you play an Action, do what the card says and then set it off to the side. You’ll put
it into your scrap pile at the end of the turn. Your scrap pile sits next to your deck of
battle cards and is where your used battle cards go during the game. If you’re told to
scrap a card, put it there.
A Secret Action is an Action you play face down. Reveal it when it says to reveal it, then use its
ability. Put it into your scrap pile at the start of your next turn.
An Upgrade stays on the battlefield attached to a character. There are 3 kinds of Upgrades:
Weapons, Armor, and Utilities. Each character can have up to 1 of each kind. If you want to play
an Upgrade on a character that already has one of that kind, scrap the old one.
ATTACK
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6. For the attacker, count the number of orange attack battle icons flipped and add that to
its Attack.
7. For the defender, count the number of blue defense battle icons flipped and add that to
its Defense.
8. If the total Attack number is higher than the total Defense number, the attacker does
damage to the defender equal to the difference. If the numbers are the same or the
total Defense number is higher, no damage is done. However, an attacker that has
Pierce does at least as much damage as its total Pierce number, but not more than its
total Attack number.
Some cards may affect how characters attack and defend. For example, a character's ability
may allow a player to flip more cards when that character attacks or defends.
After the attack, each player who flipped at least one card with a green battle icon may swap a
card from their hand with one of their flipped green battle icon cards.
Then, if your opponent has any untapped characters, your turn is over. If your opponent’s
characters are all tapped, you can attack with a character again—but only if at least one of your
characters is untapped. Keep attacking with your characters until all of them are tapped. Once
all characters on both sides are tapped, untap them all and your turn is over.
When your turn ends, put all battle cards you flipped for attacks during that turn into your
scrap pile. Also put any Actions you played that turn into your scrap pile.
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WAR FOR CYBERTRON: SIEGE I FAQ
Battle Masters
Battle Masters are characters that start in bot mode and can be played in their upgrade mode
after they are KO’d. Battle Masters don’t have an alt mode and can’t flip while they are on the
battlefield. There are both Autobot and Decepticon Battle Masters.
Q: Battle Masters are the same size as battle cards! What does that mean?
A: The size of the card doesn’t change how they play. While in bot mode, Battle Masters are
just like other characters. They can attack and be attacked, they can be damaged, they can be
upgraded, and so on.
Q: If Battle Masters don’t have an alt mode, how do they start the game?
A: They start on the battlefield in bot mode.
Q: If a card tells me to flip a Battle Master, what happens?
A: It doesn’t flip. It just stays in bot mode. If the card has additional instructions, those are still
followed if possible.
Q: Most of the time, characters are KO’d on their opponent’s turn. If that happens to my Battle
Master, can I still play the upgrade?
A: Yes. This may cause some abilities to trigger that normally don’t during your opponent’s turn.
Q: When I play the Battle Master in upgrade mode, does it count as my upgrade play for the
turn?
A: No. If you played an upgrade earlier in the turn, you can still play the Battle Master in its
upgrade mode after it’s KO’d in bot mode.
In some unusual situations, your Battle Master in bot mode is KO’d during your turn before you
attack. Playing the upgrade mode in those situations doesn’t stop you from then playing an
upgrade from your hand before you attack.
Q: What happens if the Battle Master upgrade would leave the battlefield?
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A: If that happens, the card is put into your KO area with its upgrade mode face up. This can
happen if the upgrade would be returned to your hand, returned to your deck, directly
scrapped, or if the character that had it is KO’d.
Micro Masters
Battle Masters aren’t the only small character cards in War for Cybertron: Siege I. Micro
Masters are also small character cards, but unlike Battle Masters, they have an alt mode and a
bot mode. This means they start the game in alt mode, like most other characters.
Battle Masters and Micro Masters never go in your deck, hand, or scrap pile.
Tap Abilities
Micro Masters tend to be small, and they’ll often be outmatched on the battlefield. But that
doesn’t mean they can’t help your cause. They have tap abilities that give you an option other
than attacking with them.
Q: If I have more than one untapped character with a tap ability, can I use all of them in the
same turn?
A: No. You can use only one tap ability per turn.
Q: Can I use a tap ability, then play an Action that untaps that character, then use that tap
ability again?
A: Nope. One tap ability per turn.
Q: Some tap abilities say I have to scrap cards from my hand or other additional costs. Can I use
a tap ability if I can’t pay that cost.
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A: No. For example, if a tap ability says you have to scrap a card from your hand with an orange
battle icon, and you don’t have one, you can’t use that tap ability.
Secret Actions
Secret Actions are a new kind of Action card, keeping your opponent in the dark until it’s too
late for them to stop you. To play a Secret Action, put it into the played area (where actions and
flipped battle cards normally go) face down. Secret Actions don’t have an immediate effect, but
wait until later in the game to do their thing, often on your opponent’s turn!
Each Secret Action has two parts. First, a Reveal condition. This tells you when to reveal the
Secret Action by turning it face up. Most Reveal conditions are things your opponent does, like
attack one of your characters or play certain kinds of cards.
Second, a When Revealed effect. This tells you what the Secret Action does when it’s finally
revealed. After a Secret Action is revealed this way, it stays in the played area and will be
scrapped at the end of the turn.
One warning though: Secret Actions won’t wait around forever. If a Secret Action is played
during your turn, it will wait until the end of your opponent’s next turn. If its Reveal condition
isn’t met by then, it will be scrapped along with all the other played or flipped cards from that
turn. It’s scrapped face up, and scrapping it this way won’t cause its When Revealed effect to
happen.
Q: Can I look at my Secret Action after I play it but before its Reveal condition is met?
A: Yes. Your opponent can’t look at your Secret Actions until you reveal them.
Q: Say I have Thundercracker, Mach Warrior, who has the ability “When you play an Action ->
This gets +1 [A] until end of turn. If I play a Secret Action, does that ability trigger? Does it
trigger when the Secret Action is revealed?
A: It will trigger when you first play the Secret Action. The ability won’t trigger again when the
Secret Action is revealed.
Focus
Focus is a new keyword. Focus N (where N is a number) means “Before flipping battle cards for
this character’s battle, look at the top N cards of your deck. You may scrap any of those cards
and put the rest back in any order.”
Most often, you’ll see focus 1, which means you’ll look at the top card of your deck and you
may scrap it.
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Q: If I have a character with focus but another one of my characters is battling, does that focus
ability work?
A: No. It has to be the character with focus that is battling.
Q: If there’s one card left in my deck and a character with Focus 2 is battling, what happens?
A: You’ll set aside at that one card, reshuffle your scrap pile, then set aside the new top card.
Look at those two cards and decide whether to scrap them or put them back on top of your
deck.
For each black battle icon you flip while attacking, your character gets pierce 1 until end of turn.
Remember that pierce numbers add up, so flipping two black icons in an attack will give your
attacker pierce 2, and so on.
Character Cards
Alpha Trion // Cybertronian Sage (bot mode)
Q: If the card I play with a blue battle icon also has other battle icons, do those count in the
battle?
A: Yes. For example, if it has orange battle icons, those will add to the character’s attack total. If
it has a green battle icon, it can be swapped with a card in your hand after the battle.
Q: Does moving damage counters from one character to another count as repairing the first
character or doing damage to the second character?
A: No. Any abilities that care about damage being done or repaired won’t affect the move.
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Q: If Captain Elita-1 is my last character and is KO’d, do I get to use her ability before I lose the
game?
A: No. You’ll lose the game just after she is KO’d, before you can use her ability.
Q: If my opponent plays a card that moves damage counters onto Captain Ironhide from
another character, will it work?
A: Yes. Moving damage counters isn’t the same as doing damage.
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A: Yes. Major Shockwave’s ability doesn’t give you an extra action or upgrade for the turn. It
just lets you pretend the top card of your deck is in your hand when playing it.
Q: If my opponent plays a card that tells me to scrap a card from my hand, can I scrap the top
card of my deck instead?
A: No. Major Shockwave’s ability applies only when you’re playing the card.
Q: Say the top card of my deck is a Decepticon upgrade. After I play it, the new top card is a
Secret Action. Can I play that card too?
A: Yes. You can keep playing the top card of your deck as long as it meets Major Shockwave’s
conditions and you’re allowed to play the card (keeping in mind the normal one action/upgrade
per turn rule).
Q: What happens if one of the upgrades on one of the two characters has a “Put on … only”
restriction that the other character doesn’t meet?
A: In that case, that upgrade stays where it is. If the other character has a upgrade of the same
type, it also stays where it is. Other types of upgrades may still be swapped.
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A: Yes. Notably, if the upgrade gave your opponent’s character tough, the character won’t have
tough when it’s time to flip battle cards.
Q: So that means I can still repair a damage from Runamuck even if he’s already in alt mode?
A: Correct.
Q: Wait, so does that mean I get to play a large upgrade on one of my characters?
A: Yes. Heavy Force Defensebreaker Cannon is large. It can be played onto any character, large
or small.
Q: Say Sergeant Skrapnel has an upgrade and takes damage exactly equal to his health. Can I
save Skrapnel using his ability?
A: No. Sergeant Skrapnel is KO’d at the same time his upgrades are scrapped. His ability won’t
trigger in time to save him.
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Sergeant Skywarp // Black Ops • Seeker (alt mode)
Q: Can I return just one Secret Action from my scrap pile?
A: Yes.
Battle Cards
Backup Bag
Q: Can I use Backup Bag to save a Weapon or Armor that causes itself to be scrapped, such as
Grenade Launcher?
A: Yes.
Battering Ram
Q: If I play Battering Ram, and the defender has more than one other mode, who chooses
which mode it flips to?
A: Your opponent does.
Battlefield Scan
Q: What does it mean that a character can’t use brave or stealth?
A: Basically, just ignore that the character has that ability when determining which character
you’re attacking.
Dampening Field
Q: What happens if my opponent is supposed to flip more than 4 cards during the battle?
A: The extra cards are simply not flipped. It doesn’t matter whether those extra flips were
because of abilities like bold, a white battle icon, or any other ability.
Dismantling Claw
Personal Targeting Drone
Reactive Armor
Q: If any of these upgrades are scrapped because the character who had it was KO’d, does the
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ability trigger?
A: Yes.
Q: If one of these upgrades is on a character, and I play another upgrade of that type to replace
it, does the ability trigger?
A: Yes. Replacing an upgrade this way causes the old upgrade to be scrapped.
Energy Pack
Q: When determining if the character has 11 stars or more, does it matter which mode it’s in?
A: No. A character always has the number of stars printed on it, no matter which mode it’s in.
Fuel Cache
Q: If one of the cards has all three battle icons, do I still put the others into my hand?
A: Yes. The cards will all be put into your hand if their combined battle icons include at least one
white, one blue, and one orange.
Full Loadout
Q: Can I play the upgrades in any order?
A: You can.
Heroic Team-Up
Q: If the Autobot I tap has any upgrades that increase its attack, do those bonuses count?
A: Yes. A character’s attack total equals its printed attack value plus any bonuses it’s getting
from any other card.
Hiding Spot
Q: After seeing which of my characters gets stealth, can my opponent change which of their
characters is attacking?
A: No. Hiding Spot isn’t revealed until after your opponent locks in their choice for attacker.
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Infiltrate
Q: What happens if my opponent plays a Secret Action? I can’t see its battle icons!
A: Infiltrate won’t be revealed because of a Secret Action, even if that Secret Action has orange
battle icons. This is also true when the Secret Action is later revealed. It was already played face
down, so Infiltrate won’t notice it. Sneaky!
Laser Cutlass
Q: When determining if the character has 7 stars or fewer, does it matter which mode it’s in?
A: No. A character always has the number of stars printed on it, no matter which mode it’s in.
Point-Defense System
Q: If the upgraded character defends against an enemy that has pierce 1, what happens?
A: If a character’s pierce total is 0 or lower, treat that character as if it didn’t have pierce when
determining how much damage is done. Pierce -1 doesn’t do anything weird.
Repurpose
Q: If Repurpose is the last card in my hand when I play it, what happens?
A: Well, you can’t scrap a card from your hand if you don’t have any, so you skip that part and
just draw 2 cards.
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RISE OF THE COMBINERS FAQ
While this document covers a lot of ground, it doesn’t cover everything. Not all Rise of the
Combiners cards are listed here.
Combiners
It would be hard to have a set called Rise of the Combiners without… the Combiners!
Combiners are teams of characters that join in a third mode called Combiner mode. Most
teams have a corresponding battle card called an Enigma that combines the team under the
right circumstances. One Combiner in this set (Dreadwing - Sky Destroyer) has a different way
of combining.
When a character is combined, it starts untapped and it gets all the damage counters from the
characters that formed it. It can keep upgrades from those characters based on its upgrade
slots. Unless the Combiner says differently, it will have 1 Weapon slot, 1 Utility slot, and 1
Armor slot like most characters. If there are too many Upgrades to fit into a slot, you can keep
as many as you can fit, and the rest are scrapped.
A character in Combiner mode is a single character, even though it’s made up of multiple cards.
When it attacks, the whole thing becomes tapped. If it’s KO’d (and somehow you haven’t lost
the game), it stays in Combiner mode in the KO area.
A character in Combiner mode can’t flip. Ignore any instruction to flip it. Also, a character in
Combiner mode can’t “break apart” into its individual cards.
Combiner Teams
There are six Combiner teams in Rise of the Combiners Booster Packs:
• Aerialbot – combine to form Superion // Sky Protector
o Air Raid // Fearless Flyer
o Alpha Bravo // Airborne Special Ops
o Fireflight // Sky High Recon
o Silverbolt // Aerialbot Leader
o Skydive // Air Warfare Specialist
• Dinobots – combine to form Volcanicus // Fiery Champion
o Dinobot Sludge // Dino Demolitions
o Dinobot Slug // Battering Ram
o Dinobot Snarl // Spiked Battler
o Dinobot Swoop // Bombardier
o Grimlock // Powerful Commander
• Dreadwing – combine to form Dreadwing // Sky Destroyer
o Blackwing // Aerial Attacker
o Dreadwind // Air Defense
• Predacon – combine to form Predaking // Ferocious Hunter
o Divebomb // Aerial Assault
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o Predacon Headstrong // Ground Assault
o Predacon Rampage // Savage Hunter
o Razorclaw // Predacon Leader
o Torox // Fueler
• Stunticon – combine to form Menasor // Menacing Colossus
o Breakdown // Paranoid Scout
o Dead End // Doomed Loner
o Decepticon Drag Strip // Cutthroat Warrior
o Motormaster // Stunticon Leader
o Offroad // All-Terrain Soldier
• Sentinels – combine to form Optimus Maximus // Ultimate Defender
o Autobot Hot Rod // Impulsive Fighter
o Autobot Mirage // Counterintelligence
o Ironhide // Steadfast Brawler
o Optimus Prime // Gleaming Commander
o Prowl // Strategic Mastermind
o Sunstreaker // Bold Warrior
The Enigmas
Q: If I use an Enigma to combine my characters into the Combiner, can I then use the card’s first
ability to get its effect?
A: No. You always follow the instructions on the card in order. If you don’t already have the
specified Combiner on the battlefield, the first ability won’t do anything.
Triple Changers
Triple Changers are characters with three modes: bot mode and two alt modes (labeled 1 and
2). They start in alt mode 1. When a Triple Changer flips, it can flip to either of the two other
modes.
Q: If a card specifically says to flip a Triple Changer to alt mode, what happens?
A: If it’s in bot mode, you can flip it to alt mode 1 or alt mode 2. If it’s in one of its alt modes,
you can either not flip it or flip it to the other alt mode.
Q: I flipped 2 cards with green battle icons. Can I return both of them to my hand by swapping
two cards?
A: No. Only one card with a green battle icon per battle.
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Q: If both players flip a card with a green battle icon, who decides first?
A: The player whose turn it is goes first, then the other player.
Brave
Brave is a new keyword ability that helps some characters protect the rest of their team. When
choosing which enemy to attack, you must choose one with brave if possible.
Q: My opponent has two characters with brave that I could attack. What happens?
A: You choose one of them to attack.
Q: My opponent has one tapped character and one untapped character with brave. Do I have to
attack the one with brave?
A: No, and in fact you can’t even if you want to. Brave doesn’t override the rules for attacking
tapped/untapped characters. If your opponent has any tapped characters you must attack one
of them. If a tapped character had brave, you would have to attack that one if you could.
Stealth
Stealth is a new keyword ability that lets some characters strike from the shadows without fear
of reprisal. When choosing which enemy to attack, you must attack a character without stealth
if able.
Q: If my opponent has one tapped character with stealth, and the rest of their creatures are
untapped, which character can I attack?
A: Stealth doesn’t override the rules for attacking tapped/untapped characters. Since the
tapped character is the only one that can be attacked, that’s where your attack is headed.
Plan
Plan is a new keyword that helps set up devastating battles. When instructed to plan, you may
put up to the specified number of cards from your hand back on top of your deck. If you put
more than one card on top of your deck this way, you can put them there in any order.
Character Cards
Air Raid - Fearless flyer (bot mode)
Q: If Air Raid has an Upgrade that does damage to an enemy, will Air Raid’s ability trigger and
let me scrap an Upgrade from that enemy?
A: No, unless the Upgrade specifically says that the upgraded character does the damage. Air
Raid must do the damage for the ability to trigger.
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Alpha Bravo - Airborne Special Ops
Q: What happens if the 1 damage is enough to KO the attacking Plane?
A: Well, it doesn’t sound like it was a great attack for your opponent. No battle cards will be
flipped, and the attack will end.
Q: What happens if Venin and another of my Insecticons are KO’d at the same time?
A: In that case, Venin’s ability will trigger twice. Your opponent will scrap 4 cards from their
hand.
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Q: If I flip more than one card with a green battle icon, can I return one to my hand using
Swoop’s ability and another using the normal rules for green battle icons?
A: Yes. You’ll need to swap a card from your hand for the other card, as normal.
Q: Can I choose a Dinobot that has the same name as one of my characters?
A: Yes. Twinsies!
Q: Have y'all clarified as of yet if the new Grimlock can fetch the Wave 1 Dinobots?
A: Yes. As written, Grimlock – Powerful Commander can find Wave 1 Dinobots.
Q: Can Grimlock - Powerful Commander put another Grimlock - Powerful Commander into the
KO area?
A: Yes.
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Menasor - Menacing Colossus (Combiner mode)
Q: If I play an Action that lets me play another Action, such as Confidence, does that Action
count as the extra one that Menasor lets me play?
A: No. If another card lets you play an Action, that won’t count for Menasor. You can play that
Action and then another one for Menasor.
Q: Does Motormaster take the damage with his Alt Mode effect?
A: Motormaster takes damage that would normally be dealt to him, but does not take damage
meant for other characters.
Q: Can I choose Sentinels that have the same name as one of my characters?
A: The 3 Sentinels you bring into the game must all be different, but they can be the same as
characters that were on your starting team.
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Predacon Rampage - Savage Hunter (bot mode)
Q: What happens if Rampage and an enemy are KO’d at the same time?
A: In that case, Rampage’s ability will trigger and 1 damage will be repaired from each of your
Predacons. Note that Rampage will be in the KO area at this time and won’t have any damage
repaired.
Q: Can Razorclaw attack an untapped character that has stealth if there are other characters he
could attack?
A: Yes. Abilities like stealth and brave still function. You just treat untapped characters as
though they were tapped when determining what Razorclaw can attack.
Q: If I attack with another character and flip a battle card with no battle icons, will Skywarp’s
ability trigger?
A: Yes. This could matter if Skywarp gets to attack later in the turn.
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A: Yes. If an effect moves a damage counter without saying the damage is repaired, that effect
will still work.
Volcanicus - Fiery Champion (Combiner mode)
Q: What happens if the damage done by Volcanicus’s ability KO’s the defender?
A: In that case, the attack ends, although any other abilities that trigger when Volcanicus
attacks will happen. Volcanicus won’t do attack damage and won’t untap.
Battle Cards
Aerialbot Formation
Q: If the upgraded character is tapped, does it give itself a +1 attack bonus?
A: No. The upgraded character doesn’t count, only your other tapped Aerialbots.
Ancient Wisdom
Q: What happens if I scrap two Actions or two Upgrades?
A: In that case, you can return one card to your hand. The other card remains scrapped.
Q: If I scrap Unleash Potential and return it to my hand, can I then play it?
A: Yes. You follow the instructions of Ancient Wisdom in the order written.
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Attack Drone
Q: If I have a character upgraded with more than one Attack Drone and I play another Weapon,
what happens?
A: All the Attack Drones in the character’s weapon slot are scrapped.
Bumpers
Q: What happens if a card tries to move damage counters to the upgraded character?
A: That effect is ignored. The damage counters stay where they are. They aren’t repaired. If the
card trying to move the damage counters has other instructions, those are still followed if
possible.
Combat Commands
Q: If I have a Sentinel in my KO area that’s in alt mode, can I flip it to bot mode?
A: No. Combat Commands works only on Sentinels in your KO area in alt mode.
Confidence
Q: Does the Action I play have to be one of the cards I drew?
A: No. You can play any Action in your hand after you scrap 2 cards from it.
Cooling Vents
Q: Can I put this on an undamaged Ranged character or a character that isn’t Ranged?
A: Yes. You’ll ignore the repair ability though.
Cornered!
Q: When I play Cornered! and force my opponent to flip one of their character's do they get to
use a "when you flip to this mode” Ability on my turn?
A: Yes. If you play Cornered! on an opponent’s character, they get to use a flip ability on that
turn.
Defensive Driving
Q: What happens if two effects are trying to modify the damage a character takes?
A: In cases like that, the player whose character it is can choose which effect to apply. Then see
if the other effect(s) still apply. Keep applying these effects until none apply. Each effect can
apply to the same damage only once.
Electrified Spikes
Q: If I flip four orange battle icons, does it deal 2 damage?
A: No. The ability does a maximum of 1 damage, no matter how many orange battle icons you
flip.
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Q: What happens if the 1 damage KO’s the attacker?
A: In that case, no damage is done to the defender.
Energized Field
Q: If I flip two orange battle icons, does it deal 2 damage?
A: No. The ability does a maximum of 1 damage, no matter how many orange battle icons you
flip.
Erratic Lightning
Q: Can I put this on an enemy character to lower its defense?
A: No. You can put Upgrades on your characters only.
Q: If I play this on a character with 0 defense, and then later something gives it +1 defense,
what will its total defense be?
A: 0. Erratic Lightning won’t drop your character’s defense below 0, but the -1 applies again
once your character’s defense is raised.
Field Communicator
Q: What happens if I put this on a Specialist when there’s only 1 card left in my deck?
A: In that case, you’ll scrap that card. Then you’ll shuffle all the other cards in your scrap pile
into your deck. Then you may play the card you scrapped. If you don’t, it will stay in your scrap
pile.
Focus Fire
Q: Do I count the Focus Fire I’m playing?
A: Yes. The first one gives one of your characters bold 1.
Q: If I play a second Focus Fire, can I give the same character bold 1 twice?
A: Yes. You can give one character bold 1 twice (which is just like giving it bold 2), or you can
give two separate characters bold 1.
Fog of War
Q: Who scraps cards from their hand first?
A: Actually, you each scrap cards at the same time. Each player should choose the cards they’re
going to scrap and set them aside without revealing them. Once both players are ready, they
turn them face up and put them in their scrap pile.
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Inferno Breath
Q: Can I play this if I have no untapped characters with 5 stars or more?
A: No. If you can’t follow the instructions on the left side of the arrow on an Action, you can’t
play the Action.
Intelligence Mission
Q: Can I play this if I have no untapped Specialists with 5 stars or more?
A: No. If you can’t follow the instructions on the left side of the arrow on an Action, you can’t
play the Action.
Leap of Faith
Q: What happens if I play Leap of Faith with only 1 card left in my deck?
A: First, you’ll scrap that card. Then you’ll shuffle all the other cards in your scrap pile into your
deck. Then you may play the card you scrapped. If you don’t, it will stay in your scrap pile. Then
scrap the new top card of your deck and you may play it.
Mounted Missiles
Q: Can I put Mounted Missiles into a Weapon slot?
A: Yes. It can go into an Armor or Utility slot, but it doesn’t have to.
Q: If I play Mounted Missiles on a character, do I have to choose which slot it’s going in?
A: Yes. If you want it in the Armor slot, put it to the right of the character, where an Armor
would normally go. If you want it in the Utility slot, put it below the character, where a Utility
would normally go. Once Mounted Missiles is in a slot, it can’t move to another slot. This means
that if you put it into a character’s Armor slot, you’d have to scrap Mounted Missiles if later you
wanted to play an Armor on it.
Q: Let’s say I play this and choose my opponent’s Decepticon with 1 defense. Later in the turn,
it gets +2 defense. What will its total defense be?
A: 1. Press the Advantage won’t drop the Decepticon’s defense below 0, but the -2 applies
again once the Decepticon’s defense is raised.
Recon System
Q: Let’s say I flip 3 battle cards (the normal 2 + 1 for Recon System) and there’s a white battle
icon there. Do I scrap one for Recon System’s effect immediately or do I flip the 2 extra cards?
A: Flip the extra cards first, then choose one of the cards you flipped and scrap it.
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Q: If I put Recon System on Optimus Prime, Battlefield Legend (bot mode), can I scrap an Action
that I flipped and then play it?
A: No. By the time you use Prime’s ability to play one of the Action cards, it will be in the scrap
pile and not among the cards you flipped.
Scrounge
Q: If I play Scrounge with only 1 card left in my deck and it’s an Upgrade, can I play it?
A: Yes. You’ll shuffle all the other cards in your scrap pile and then you may play the Upgrade.
Spare Parts
Q: What happens if an opponent’s card tries to scrap a Weapon and an Armor from the
upgraded character at the same time? Can Spare Parts save both of them?
A: No, Spare Parts can save only one other Upgrade. You choose whether it saves the Weapon
or the Armor. Spare Parts and the other Upgrade will be scrapped.
Steamroll
Q: Can you give me an example of how this card works?
A: Sure. Let’s say your opponent has a character with 12 health and 9 damage counters on it.
You attack with the chosen character and would do 6 damage to it. That’s 3 more than you
need to KO the defender, so your opponent chooses one of their other characters and puts 3
damage counters on it.
Q: What if your opponent puts those 3 damage counters on a character with 10 health and 9
damage counters already on it? Do the extra damage counters on go to a third character?
A: No. The “Steamroll damage” only carries over to one other character. That 10-health
character would end up in the KO area with 10 damage counters on it. The extra 2 damage
counters are lost.
Q: Does the damage counters my opponent puts on another character count as attack damage?
A: Yes. The damage counters represent attack damage done by the chosen character.
Swindled
Q: Does the Upgrade I play have to be one of the cards I drew?
A: No. You can play any Upgrade in your hand after you scrap 2 cards from it.
Tackle
Q: Can I play this if I have no untapped Melee characters?
A: No. If you can’t follow the instructions on the left side of the arrow on an Action, you can’t
play the Action.
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Tech Research
Q: Tech Research… doesn’t do anything?
A: Not by itself, but you’ll need to play it to play some Upgrades in the set.
Q: If I have a Weapon in the upgraded character’s Armor slot and Tooth and Claw is removed
from the character, what happens to the Weapon?
A: It stays where it is. Once an Upgrade is legally put into a slot, removing what made it legal to
put it there doesn’t matter.
Unleash Potential
Q: Does this mean I get a card from my collection? Do I have to own the card?
A: Yes, you get a card that’s not in the current game and add it to your hand. For the rest of the
game, you’ll have one more battle card.
Q: Can I get a card if I’m already playing with 3 of that card in my deck?
A: Yes. The 3-card and 25-star limits apply only to your starting deck and team. You can bring in
a fourth card, even if it would put you over the 25-star limit.
Vandalize
Q: If I choose Weapons and my opponent has characters with Weapons in either Utility or
Armor slots, are those Weapons scrapped?
A: Yes. It only matters what kind of Upgrade it is, not what slot it’s in.
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METROPLEX DECK FAQ
METROPLEX DECK cards follow the Transformers TCG Advanced Rules in this document, with a
few additions:
• SCAMPER, SIX-GUN, and SLAMMER don’t count toward your 25-star character card
team limit when playing with METROPLEX.
• Those 3 characters start the game under METROPLEX, and each can be deployed once
during the game.
• When one is deployed, put it onto the battlefield untapped and in alt mode. It can
attack that turn.
• If SCAMPER, SIX-GUN, or SLAMMER is KO’d, put it into your KO area. It doesn’t go back
under METROPLEX.
• You don’t lose the game until all your characters are KO’d. Even if METROPLEX is KO’d,
you’re still in the game if SCAMPER, SIX-GUN, or SLAMMER is on the battlefield.
Q: If I’m not playing with Metroplex, can I have Scamper, Six-Gun, or Slammer on my team?
A: Sure. Those three characters can be played with other decks or with other teams, as long as
you stay under the 25-star limit.
Q: While Scamper, Six-Gun, and Slammer are under Metroplex, do their abilities work?
A: No. They’re not on the battlefield yet, so none of their abilities work. Similarly, they can’t
attack or defend. For example, if your opponent plays an Action that does damage to each of
your characters, the ones under Metroplex won’t be affected.
Q: Um, I don’t know how to tell you this, but... I think you forgot to print Slammer’s bot mode.
A: Slammer has only alt mode. It is a combat drone, after all. It can’t flip. Ignore any effect that
tries to flip it.
Protected by Metroplex
Q: What happens if Metroplex is KO’d, but the upgraded character is still on the battlefield?
A: In that case, Protected by Metroplex will have no effect. The upgraded character will take
damage as normal.
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TRANSFORMERS TCG: WAVE 1 CARD FAQ
Stars
Q: Some cards refer to the number of stars a character has. Does a character in bot mode have
any stars?
A: Yes. Even though the stars are printed on the alt mode side of the card, the character has
that number of stars no matter which mode it’s in.
Attacking
Q: Can the same character attack 2 turns in a row?
A: As long as that character is untapped, sure. (The basic rules used with the Autobot Starter
Set say that a character can’t attack twice in a row, but that rule isn’t part of the Advanced
Rules.)
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Bold & Tough
Q: What happens if a character has more than one instance of Bold or Tough?
A: Each Bold or Tough ability works. For example, if a creature with Bold 1 got a Weapon that
gave it Bold 2, it would flip 3 additional cards when attacking.
Pierce
Q: How does Pierce work?
A: Pierce tells you the minimum amount of damage a character can do in an attack, although a
character can never do more damage than its attack total. For example, say a character with
Pierce 2 attacks. After flipping battle cards, the attack total is 5 and the defense total is 4.
Normally, the character with Pierce would do only 1 damage, but because of Pierce, it does 2
damage instead.
This also works if the attack total is equal to or less than the defense total. Say the attacker has
an attack total of 5, but this time it runs into a massive defense total of 9. If that character had
Pierce 2, it would still do 2 damage.
If the character with Pierce 2 had an attack total of only 1, it would do 1 damage against any
defense total.
Q: Can other effects change the amount of damage done after Pierce is applied?
A: Yes. For example, say a character with Pierce 4 attacks Insecticon Skrapnel in bot mode. (He
has the ability “This can't take more than 3 attack damage from a single attack.”) After battle
cards are flipped, the attacking character would do 2 damage, but Pierce raises that to 4.
Insecticon Skrapnel’s ability would then reduce the damage done to 3.
Upgrades
Q: What are Upgrade slots?
A: Each character can hold one Weapon, one Utility, and one Armor. Some characters and some
Upgrades have abilities that change these limits.
Upgrades can give your characters better stats. For example, most Weapons add attack and
most Armors add defense. Upgrades can also give the character additional abilities.
Q: Can I have more than one of the same Upgrade on the battlefield?
A: Yes. Upgrades aren’t unique. You could have two characters each with the same Weapon, for
example.
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Q: Some Upgrades say “Put on [something] only.” How does that work?
A: These abilities describe what kind of character the Upgrade can be put on. This is usually a
trait such as Melee, Plane, or Insecticon. An Upgrade can be put on a character only if that
character matches the listed requirement.
Q: Let’s say I have an Upgrade that says “Put on Planes only” and I put it on a Plane. But then
next turn I flip the Plane to its other mode, and it’s no longer a Plane. What happens?
A: The Upgrade stays with the character it’s on. That ability limits only what the Upgrade can
initially be put on. Once that happens, the Upgrade doesn’t check again.
KO
Q: If one of my characters is KO’d, does it keep its damage counters?
A: A KO’d character has damage counters on it equal to its health. Note that this is true even if
it took more damage while on the battlefield. For example, if a character with 7 health takes 10
damage, it ends up in the KO area with 7 damage counters. Although 10 damage was done, the
extra 3 damage counters are simply lost.
Q: If a card returns a KO’d character to the battlefield, what mode is it in? Is it tapped or
untapped?
A: Unless the card that returns the character says otherwise, it will be untapped and in the
same mode it was in the KO area.
Q: Can a character in the KO area be flipped, when you choose a character to flip for the turn
and/or through action cards like Rapid Conversion?
A: You can flip for the turn, but no cards in the game can effect characters in the K.O. Area
unless specifically stated.
Q: If a character flips in the KO area, will you benefit from any "When this character flips to this
mode -" abilities? Do flip abilities matter if they're on the field or in the KO area, as long as the
action of flipping happens?
A: KO’d characters flip abilities do not trigger when flipped unless specifically stated.
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Triggered Abilities
Q: What is a triggered ability?
A: A triggered ability is an ability that’s caused by a specified game action. They’re usually
written in the form “When [something happens] -> [effect].” The effect happens just after the
specified game action is taken. For example, many characters have triggered abilities that start
with “When you flip to this mode.” The effects of these abilities happen immediately after you
flip the character to the appropriate mode.
Q: What happens if more than one triggered ability triggers at the same time?
A: Triggered abilities always happen one at a time. If all the triggered abilities belong to one
player, that player chooses their order. If both players have triggered abilities that would
happen at the same time, first the player whose turn it is handles all their triggered abilities in
any order, then the other player does the same with their triggered abilities.
Character Cards
Arcee, Skilled Fighter (alt mode)
Q: What happens if some of my characters are undamaged when I flip Arcee to alt mode?
A: There are no damage counters to remove, so nothing happens to those characters.
Q: Let’s say I attack with Arcee and reveal two orange attack icons, giving her +2 attack. Does
her Pierce number go up?
A: Yes.
Q: What happens if Arcee has a Piercing Blaster or another Upgrade that gives her more Pierce?
A: In that case, Arcee will have Pierce equal to her attack plus the Pierce from the Upgrade. In
that example, Arcee’s attack is 1, so she’ll have Pierce 4. However, remember that characters
with Pierce can’t deal more damage than their attack total, so she’ll do only 1 damage (not
including other attack bonuses or orange battle icons).
Q: Arcee is in Bot mode. She attacks Barrage in Bot mode. Arcee flips 3 orange icons and
Barrage flips 2 blue icons. Arcee's attack is 4 w/Pierce 4 (due to her ability), while Barrage has 4
defense. Does she only deal 0 damage for the entire attack or 4 only due to her Pierce 4?
A: After flipping the three orange, she has Pierce 4, meaning she would do a minimum of 4
damage.
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Q: Arcee is in Bot mode. She attacks Barrage in Bot mode. Arcee does not flip any orange icons
and Barrage flips 2 blue icons. Arcee's attack is 1 w/Pierce 1 (due to her ability), while Barrage
has 4 defense. Does she only deal 0 damage for the entire attack or 1 only due to her Pierce 1?
A: In this scenario, Arcee deals 1 damage.
Q: Say Autobot Cosmos has a Data Pad. Will Autobot Cosmos’s ability trigger if you draw the
last card of your deck while he’s attacking?
A: Yes. Drawing the last card of your deck will cause you to shuffle your deck, and this will cause
Autobot Cosmos to KO the defender.
Q: Let’s say Autobot Jazz defends and the attacker has an ability that deals damage to him.
Does that damage count for Autobot Jazz’s ability?
A: Yes. Any damage dealt to Autobot Jazz while he’s defending and his ability is active will
count. If the attacker has an ability that deals 1 damage to Autobot Jazz, then he can’t take
more than 1 more damage from the attack.
Q: Let’s say I reveal one white battle icon during Bumblebee’s combat. Then I flip another white
battle icon in the two bonus cards. Will his ability trigger?
A: Yes. For any ability that looks at what battle icons you flipped, flip your two bonus cards
before checking if that ability triggers or not.
Q: If the Upgrade I move onto Chop Shop has an ability that triggers “when the Upgraded
character attacks,” does that ability trigger?
A: No. That Upgrade wasn’t on Chop Shop when he attacked, so that ability won’t trigger.
Q: If the Upgrade I move onto Chop Shop gives him Bold or an ability to flip extra battle cards
when attacking, do I flip extra battle cards?
A: Yes. Chop Shop’s ability happens before you flip battle cards, so Upgrades that give Chop
Shop Bold will work.
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Q: Can Chop Shop’s ability be used to move an Upgrade that says “Put only on Planes” onto
him?
A: No. Any ability that says what an Upgrade can be put on still apply, so you can’t sneak
Upgrades onto Chop Shop that he can’t have.
Q: While playing Chromia, you trigger her ability by flipping 2 white icons for your first 2 battle
card flips, is that when your draw into hand happens? Or do you continue your battle flips then
take your draw into hand?
A: Resolve all of the flips and then draw into your hand.
Q: Does transforming a Car-mode character in the KO pile activate Cliffjumper's alternate mode
ability?
A: Not unless specifically stated. K.O.’d characters flipping wont trigger any abilities unless
otherwise stated.
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Grimlock, Dinobot Leader (alt mode)
Q: Can Grimlock give himself Bold 3 with his ability.
A: Yes. Grimlock Dinobot. Grimlock count.
Q: Let’s say the extra damage is enough to KO a second character. Does the extra damage keep
going to a third character?
A: No. The extra damage isn’t attack damage. Continuing the previous example, your opponent
could choose a character with 12 health and 11 damage counters and do 2 more damage to it.
That character would be KO’d.
Q: Let’s say Insecticon Skrapnel defends and the attacker has an ability that deals damage to
him. Does that damage count for Insecticon Skrapnel’s ability?
A: Yes. Any damage dealt to Insecticon Skrapnel while he’s defending will count. If the attacker
has an ability that deals 1 damage to Insecticon Skrpanel, then he can’t take more than 2 more
damage from the attack.
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Megatron, Living Weapon (bot mode)
Q: Does Megatron’s ability mean he can hold three Weapons?
A: Yes. He can have a Weapon in his Weapon slot as well as Weapons in his Armor and/or
Utility slots.
Q: If I play a Weapon on Megatron, do I have to choose which slot it’s going in?
A: Yes. If you want the Weapon in its Armor slot, put it to the right of Megatron, where an
Armor would normally go. Once the Weapon is in a slot, it can’t move to another slot. This
means that if you put a Weapon into Megatron’s Armor slot, you’d have to scrap that Weapon
if later you wanted to play an Armor on him.
Q: When Megatron flips to alt mode, can he keep all his Weapons?
A: Yes. The bot mode ability applies only to how the Weapons are put on Megatron.
Q: Say Megatron is in bot mode and has two Weapons. Then he flips to alt mode. Can I give him
another Weapon?
A: Yes. If his Weapon slot is empty, you can just play the Weapon as normal. If there’s already a
Weapon in that slot, you’d have to scrap it to play the new Weapon. Remember that while
Megatron is in alt mode, you can play Weapons only into his Weapon slot.
Q: What happens if I have Megatron - Living Weapon equipped with 2 weapons and an armor
and I play Swap Parts?
A: In this scenario, if the other character you are choosing with Swap Parts does not have an
ability or effect that allows them to hold multiple weapons, you will be able to bring the armor
and a weapon of your choice to them. The remaining weapon will stay on Megatron.
Q: What happens to the cards under Nemesis Prime when he’s KO’d?
A: They’re put into the scrap pile, along with any Upgrades he had.
Q: If I'm attacking with Nemesis Prime and in the course of my attack burn through my deck, his
ability triggers and I shuffle. Once done shuffling, the bottom card goes under him. Does he
instantly get the +3 attack, or does it get added to his next attack?
A: He gets the +3 attack instantly.
Q: Does Nemesis Prime keep his attack power from recycling scrap when he flips to truck
mode?
A: The ability that grants the attack bonus is not on his truck mode, so it does not increase his
attack, although the face-down cards remain under him.
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Optimus Prime, Battlefield Legend (bot mode)
Q: If I flip a white battle icon, do I flip the extra cards before using Optimus Prime’s ability?
A: Yes. The ability works after you’ve flipped all cards, including extra cards from abilities like
Bold or from white battle icons.
Q: If I play one of the Actions I flip, do I still count its orange battle icons?
A: Yes. The Action card was still flipped for the attack, so its orange battle icons will still count.
Q: If the Action I play gives Optimus Prime Bold, can I flip more battle cards?
A: No. You’ve already flipped cards for that attack.
Q: If Optimus Prime - Battlefield Legend attacks in Bot Mode and you flip a New Designs, can it
be used to put an upgrade on to one of my characters? Also is this the same if I flip a
Brainstorm?
A: Yes to both!
Q: Optimus Prime - Battlefield Legend flips Supercharge, would this result in additional bold 3 if
I played that from his ability?
A: He would have bold 3, but would not be allowed to flip additional cards.
Q: What happens if the only damaged characters are enemies? Can I choose one of my
characters and do nothing?
A: Yes. You choose any other character, damaged or not. Then move 2 damage counters from
that character onto Ransack fi you can.
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Ransack, Insecticon Commando (bot mode)
Q: How does Ransack’s ability work with Actions or Upgrades that raise his attack?
A: Ransack’s ability sets his base attack value, what you’d see printed on the card if it didn’t
change. From there, Actions and Upgrades can raise that value. For example, if Ransack has 5
damage counters, his base attack would be 5. If he then got a Weapon that gave him +2 attack,
his attack would be 7. This wouldn’t change the number of damage counters on him.
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Battle Cards
Aerial Recon
Q: If I don’t scrap the card I look at, what do I do with it?
A: Just put it back on top of your deck.
Agility of Bumblebee
Q: Can I put this on characters other than Bumblebee?
A: Yes. The Upgraded character will get the +1 attack bonus, although the ability to draw cards
won’t work.
Backup Plan
Q: Can I play Backup Plan if it’s the last card in my hand?
A: Yes. Your hand will then be empty. You won’t scrap any cards, but you will draw 3 cards.
Battle Ready
Q: What happens if I play Battle Ready, and then later in the turn the number of Upgrades on
one of my characters changes?
A: The bonus for Battle Ready happens when you play it and won’t change later in the turn,
even if you play an Upgrade or one of your Upgrades is scrapped.
Brainstorm
Q: Assuming I want to use Brainstorm to play two more Actions, how do I order them?
A: First, choose your first Action. Carry out all its instructions and set it aside. Then choose your
second Action and carry out its instructions. Note that you don’t have to choose the Actions
ahead of time. For example, if your first Action lets you draw a card, and that card is an Action,
you could play that Action as your second one.
Bug Bomb
Q: Do I draw a card before doing the other parts of the effect?
A: Yes. If a card tells you to do multiple things, always do them in order. First, you’ll draw a
card. Then you scrap an enemy Upgrade. Finally, your opponent scraps a card from their hand.
(This means they’ll know what Upgrade you scrap before deciding what card to scrap from their
hand.)
Cargo Trailer
Q: If my character has 2 Cargo Trailers, and I play a different Utility, do I scrap both Cargo
Trailers?
A: Yes. The character can hold up to 3 Cargo Trailers or a different Utility, bot not both.
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Collateral Damage
Q: Who picks their Weapon to scrap first? Who picks a card in their hand to scrap first?
A: Any time both players are given the same instruction, the player whose turn it is goes first. If
you play Collateral Damage, first you’ll scrap a Weapon from one of your characters, then your
opponent will, then you’ll scrap a card from your hand, and finally your opponent will.
Q: Can I play Collateral Damage if none of my characters have a Weapon or if I won’t have any
other cards in my hand?
A: Yes. You can always play an Action card, even if you can’t carry out some of its instructions.
Just do as much as you can.
Crushing Size
Q: If one of my opponent’s characters has a Utility, can I choose not to scrap it and draw a card?
A: No. If there is an enemy Utility, you must scrap it. You draw a card only if you can’t scrap an
enemy Utility.
Crushing Treads
Q: If the Upgraded character’s defense is boosted by actions or Upgrades, does that raise its
Pierce number?
A: Yes. For example, if you play an Armor card that gives that gives the Upgraded character +3
defense, Crushing Treads will give that character Pierce 3.
Drill Arms
Q: If one of my opponent’s characters has an Armor, can I choose not to scrap it and draw a
card?
A: No. If there is an enemy Armor, you must scrap it. You draw a card only if you can’t scrap an
enemy Armor.
Equipment Enthusiast
Q: Which Upgrades should I count?
A: Only your Upgrades on the battlefield count. Don’t include ones in the scrap pile or your
hand.
Force Field
Q: Does Force Field work against damage done by a character with Pierce?
A: Yes. Even if the attacker has Pierce 5 or more, Force Field will make sure the Upgraded
character takes only 4 damage.
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Q: Let’s say the Upgraded character also has Heroism. If another character would take 5 or
more attack damage, what happens?
A: The damage that would be done to the defender is instead done to the character with
Heroism and Force Field. That damage is still attack damage, so 4 damage is done to the
Upgraded character instead.
Q: Force Field states "if the upgraded character would take 5 or more attack damage - instead
scrap this card and the upgraded character takes 4 attack damage." What happens when the
target received 4 or fewer attack damage? Do they take that damage and keep Force Field
equipped until 5 attack damage is received or does it still get scrapped even if you have only
taken 3 attack damage?
A: Force Field will not be scrapped if you take 4 or fewer attack damage on one attack, and it
does not remember previous attacks, even in the same turn.
Grenade Launcher
Q: When does the ability check to see if Grenade Launcher should be scrapped?
A: Any ability that starts with “After the Upgraded character attacks” happens after attack
damage is done and the battle ends.
Q: If Optimus Prime, Battlefield Legend attacks, and the Action I play puts a Grenade Launcher
onto him, will that Grenade Launcher be scrapped?
A: Yes. After the battle, Grenade Launcher will see that the character it’s upgrading has
attacked and its ability will make you scrap it. Similarly, if a character that has a Grenade
Launcher attacks, but somehow no longer has that Grenade Launcher after the battle (say,
because a Swap Parts put it on a different character), Grenade Launcher won’t be scrapped.
Heroism
Q: What happens if I have more than one character with Heroism and attack damage would be
done to a different character?
A: You can choose which of the characters will take the damage.
Hunker Down
Q: What happens to characters who are in alt mode?
A: Any character in alt mode, as well as characters who are in bot mode but whose alt mode
isn’t a Tank, doesn’t flip. Then each Tank, whether it flipped or not, can get an Armor from your
scrap pile.
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Q: If I have more Armors in my scrap pile than I have Tanks, what happens?
A: You choose which Armor goes on which Tank. The same is true if you have more Tanks than
you do scrapped Armors.
I Still Function!
Q: How many damage counters does a character in the KO area have?
A: A KO’d character has damage counters on it equal to its health. Note that this is true even if
it took more damage while on the battlefield. For example, if a character with 7 health takes 10
damage, it ends up in the KO area with 7 damage counters. If you return it with I Still Function!,
it will end up with 6 damage counters.
Null-Ray of Starscream
Q: Can I put this on characters other than Starscream?
A: Yes. The Upgraded character will get the +1 attack bonus, although it won’t get Bold 2.
Photon Bomb
Q: What happens if this KO’s all characters on the battlefield?
A: In that case, the game is a draw. Time to start the next game!
Rapid Ascent
Q: Can I put Rapid Ascent on a non-Ranged character?
A: Yes. It will still get the +1 defense bonus, although the ability of Rapid Ascent won’t trigger.
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Rapid Conversion
Q: Can Rapid Conversion be used to flip a character in the KO area? We know now that we can
use our flip for the turn to do this, can cards like Rapid Conversion be used?
A: No, cards cannot effect cards in the K.O. Area unless specifically stated.
Q: Would Thrust grant +5 to Optimus Prime - Battlefield Legend if Rapid Conversion was played
when using Prime’s bot mode ability.
A: No. The amount of bonus granted by Thrust is granted at the time his ability is triggered and
not modified afterwards.
Roll Out!
Q: What happens to characters that are already in alt mode?
A: Nothing. They won’t flip. Salvage for Parts
Q: Will this repair damage from my opponent’s characters if they had Upgrades scrapped from
them?
A: Yes.
Scrapper Gauntlets
Q: If one of my opponent’s characters has a Weapon, can I choose not to scrap it and draw a
card?
A: No. If there is an enemy Weapon, you must scrap it. You draw a card only if you can’t scrap
an enemy Weapon.
Swap Missions
Q: What happens if all my characters are tapped when I play Swap Missions?
A: First you’ll untap one of your characters. Then, because that will be your only untapped
character, you’ll immediately tap it.
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Q: What happens if all my characters are untapped when I play Swap Missions?
A: Playing Swap Missions in this case is probably a bad idea. Because all your characters are
already untapped, you can’t untap any of them. Then you’ll tap one of them.
Swap Parts
Q: What happens if one of the two characters doesn’t have any Upgrades?
A: In that case, just move all the Upgrades from the one character to the other. There doesn’t
actually have to be a full swap.
Q: What happens if an Upgrade can’t be put on the other character? For example, say I have an
Upgrade that says “Put on Cars only” and the other character isn’t a Car?
A: If an Upgrade can’t be put on the other character, it stays where it is. If the other character
has an Upgrade of the same type, that Upgrade also stays where it is.
Q: If an Upgrade has an ability that says “When you put this on a character” or similar, will that
ability trigger if I put it on a new character with Swap Parts?
A: Yes.
Swarm!
Q: Can my opponent choose a different one of their characters for each 1 damage? Can I
choose a different creature for each 1 repair?
A: Yes to both.
Q: Are the flipped battle cards put into the scrap pile?
A: Not right away. Set them aside for now, in the same place you put played Actions cards and
battle cards flipped during the attack. Those cards will all be scrapped at the end of the turn.
System Reboot
Q: What happens if a player has no cards in their hand?
A: In that case, the player doesn’t scrap any cards and just draws 4 cards.
Team-Up Tactics
Q: What happens if a character is both a Truck and a Car?
A: There aren’t any characters that are both a Truck and a Car.
Q: When are you going to make a character that’s a Truck and a Car?
A. ...
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Turbo Boosters
Q: What happens if I put Turbo Booster on a character that’s already untapped? A: Nothing
much. It will get the +1 attack bonus, but the untap ability won’t do anything.
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