Mean, Median, Mode and Range - Gaming Averages - Answers
Mean, Median, Mode and Range - Gaming Averages - Answers
Averages Answers
1. The table gives information about the recommended retail price of a video game from
2016 to 2020.
Year 2016 2017 2018 2019 2020
Recommended
32.64 33.47 34.99 34.13 34.42
Retail Price (£)
a. Calculate the range of the recommended retail price.
34.99 – 32.64 = £2.35
b. Between 2016 and 2020, the price of the game generally follows a trend. Between
which two years does the price not follow this trend?
2018 to 2019
d. By rounding the recommended retail price to the nearest pound, calculate the
modal price of the game.
33, 33, 35, 34, 34. Mode is £33 and £34.
e. In 2015, the recommended retail price of the game was £1.23 lower than the mean
recommended retail price from 2016 to 2020. Calculate the price of the game in
2015.
169.65 ÷ 5 = 33.93
2. To create and produce a video game costs an average of £50 000 000. A new game is
sold at a retail price of £35.
a. How many games would need to be sold for the game to start making a profit?
50 000 000 ÷ 35 = 1 428 571.429
b. Some games are sold with a 10% reduction. The total money received for these
games is £315. Calculate the number of games sold at the reduced price.
35 × 0.9 = 31.50
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Mean, Median, Mode and Range – Gaming Averages Answers
3. The table represents the estimated number of hours children in the UK spent on gaming
per week, by age.
Year 2019 2018 2017 2016
Age
3-4 4.7 6.2 5.9 6.8
5-7 6.3 7.6 7.3 6.9
8 - 11 9.5 10.1 10 9.5
12 - 15 11.6 13.8 12.2 13.4
b. What was the median estimated number of hours spent gaming in 2019?
6.3 + 9.5 = 15.8
c. Compare the mean estimated hours spent gaming, across all age-groups, in 2016
and 2018. You should calculate both means before commenting.
2016: 36.6 ÷ 4 = 9.15
On average, it was estimated that children spent more hours gaming per week
in 2018 than in 2016.
d. What is the relationship between the age of the children and the estimated length of
time spent gaming?
The older the children are, the more time it is estimated they spend gaming.
Challenge
A group of 12 children were asked how many video games they owned. The mean number
of games they owned was 12.
One of the children leaves the group. This child owned 6 games.
Calculate the new mean number of games owned for the group. Round your answer to the
nearest whole number.
12 × 12 = 144
144 – 6 = 138
138 ÷ 11 = 12.545…
13 games.
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