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STV Manual
STV Sega Titan Video Manual
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STV Manual
STV Sega Titan Video Manual
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11ST PRINTING - FB SEGA NL T™ SEGA TITAN VIDEO GAME SYSTEM SERVICE MANUAL * Before using this product, read this OWNER'S MANUAL carefully to understand the contents herein stated. * After reading this manual, be sure to keep it available nearby the product or elsewhere convenient for referring to it anytime when necessary. IMPORTANT! SEGA ENTERPRISES, LTD. MANUAL NO. 420 - 6170 - 01PAGE 1, HANDLING PRECAUTIONS 2. SPECIFICATIONS. ———________________, ® NAME & POSITION OF ON-BOARD CONNECTORS, SWITCHES, ETC. ® MONITOR DIRECTION, HORIZONTAL FREQUENCY @ COIN ASSIGNMENTS AND COIN PORT ® CONTROL PANEL AND BOARD 1/0. a) 56P CONNECTOR (JAMMA) ION 1/0 PORT (2L12B) SION /0 PORT (3L9B,4L12B) 4) OTHERS (V.R., Light Gun, and Control Panels(for Mahjong, Hanafuda, Dial and Control Ball), etc.) 3. PLACING & REMOVING THE CARTRIDGE, AND INSTALLING THE BOARD — 6 4, TEST MODE. —— A)_NORMAL TEST MODE MEMORY TEST C.R.T. TES INPUT TEST CLOCK ADJUSTMENTS SYSTEM ASSIGNMENTS COIN ASSIGNMENTS SYSTEM BOOKKEEPING BACKUP DATA CLEAR EACH GAME TEST ©©82688080 B) FACTORY TEST MODE 5, WIRING FOR THE BOARD. ———__________________ » A) 2-PLAYER SIMULTANEOUS PLAY, 6-BUTTON SPECIFICATIONS (2L.12B) B) 3-4 PLAYER SIMULTANEOUS PLAY, 3-BUTTON SPECIFICATIONS (3L9B,4L.12B)1. HANDLING PRECAUTIONS (ld) Q) (3) @) () When installing and removing the IC Board, make sure that the cabinet’s main power is OFF. Foreign bodies, such as dust on the IC Board, may cause damage (short circuit, fire, etc. due to the Board's generation of heat). ‘Therefore, ensure the IC Board surfaces are always kept clean, Completely connect up the IC Board's and other items’ connectors. Insufficient connector insertion may damage the IC Board. Therefore, pay careful attention to this point. Also, for the IC Board circuit inspection, only the use of a logic tester is permitted. The use of a tester is not allowed, therefore, also be careful of this point. ‘The applicable frequency for the monitor compatible with the ST-V Board is 15 kHz. The ST-V Board can not be used for a cabinet which employs a ‘monitor or projection display which has 24 kHz frequency only. ‘The contents of the product herein described are subject to change without notice.2. SPECIFICATIONS © NAME & POSITION OF ON-BOARD CONNECTORS, SWITCHES, ETC. + Inthe case where the cabinet has neither the Test button nor Service button, utilize ie Ea ‘SW which ison the Main Board. (SWI : Test button SW2: Service uutton). + For adjusting the sound volume, use the on-Board VR 1. | | | Co lI iy U wi , 7 cn NZ Does not function if CNS is not connected with the Board (No. 839-0724). Also, make sure that this Board is not connected with other | Connector. 839-0724 821 (NS Si SH2 - 5 [+ E27 ves cis [ | enez ee 4 ce ee it 6P | 3p — —- apa Do not change the | |e 3°83 Jumper Pin inser- f | 3P JP2 tion positions shown. cnet { JPL [ uP n © RVI N20 10P ces ned JANA [SP] _cnig_ naz [4p | Pl 28 (ize) [9p] ANWR (SBP, P=3. 96m) (N25 (JST NH SP) RESERVED OUTPUT 4bit. €N19 (JST NH 12°) A/D_ INPUT 8Ch. cage CAST HM 3P3 MIDI OUT (N32 CST NH OP) EXTENSION 1/0 abit. CN2T IST NH 3P) LIGHT GUN TRIGGER N24 CUST NH 4P) AUDIO LINE OUTPUT — CNI8 CAST MH GP), SERIAL COMMUN CATION N21 CJST NH 11P) EXTENSION 1/0 8bit. (N20 CJST NH 10P) EXTENSION INPUT 8bit. CAUTION Although a Connector similar to the one used for SEGA's SYSTEM 32 is used for the ST-V BD CN24 audio output, the pin assignments are different, When using the ST - V Board for the MEGALO 50 DX, SD3, and SUPER MEGALO 2 Cabinets, make sure tha AUDIO OUT ON/OFF Switch is OFF, Also, do not connect the 4P Connectors from the Cabinet to CN24, Otherwise, ST-V or the cabinet may be damaged,® WONITOR DIRECTION, HORIZONTAL FREQUENCY MONITOR HORIZONTAL FREQUENCY HORIZONTAL. 15. 7kH2 @® COIN ASSIGNMENTS AND COIN PORT * Setting the Coin Chute Type (COMMON, INDIVIDUAL) COMMON (Initialization): Used for the type of cabinet whose coin acceptance is a common type for plural players. Coins inserted by each player are handled as common credits. In spite of Cabinet Type setting (or the number of players), COIN 1 and COIN 2 coin ports are used, which respectively correspond to NO.16, S6P Connector and NO. T, S6P Connector. COIN/CREDIT setting can be set for COIN 1 port and COIN 2 port separately. INDIVIDUAL Used for the type of cabinet which has a coin chute for each player, with each coin chute being able to accept coins. Coins inserted by each player are handled as that player's credits. The relationship between the cabinet type setting and the coin port is shown in the following table: Note that COIN/CREDIT setting applies in common to each coin port. INDIVIDUAL COIN PO CABINET TYPE [PLAYER | ST—V COIN PORT | SYSTEM 32 COIN PORT 1P 1P |COIN 1 GeP,i)| COIN 1 2P | IP [COIN COIN 2 | 2p |coINn COIN 1 The Player 3P TP coin 2 COIN 3 ee 2P |COIN 2 COIN 2 parce | 8P__|COIN 8 (eP,25)| COIN 1 thot eet ap | TP /COTN 1 Ger, 16) COIN 4 ing SEGA 2P |COIN 2 (66P,T) COIN 3 Boards (Sys- 3P [corn 3 (56P,25) COIN 2 ey _ 4p {COIN 4 (G6P,c) COIN 1 For example, neither COIN 3 port nor COIN 4 port can be used for the 2P cabinet type. ‘The <3P COIN> and <4P COIN> of ST - V Board respectively corresponds to NO. 25 and NO. c of the 56P Connector. Connect them as applicable. Should any button on the Control Panel be wired, be sure to remove the Cabinet Type and Coin Chute Type setting changes can be made in the TEST mode, Refer to © SYSTEM ASSIGNMENTS and ® COIN ASSIGNMENTS of Section 4 TEST MODE.® CONTROL PANEL AND BOARD I/O a) 56P CONNECTOR (JAMMA) The following <_ > refers to the Coin Setting set to "INDIVIDUAL." PIN ASSIGNMENT (J AMMA) COMPONENT SIDE SOLDER SIDE GND 1 GND GND | 2 GND +5V [3 +5V +5V [4 +5V (NOT USED) 5 (NOT USED) +12v | 6 +12V (NOT USED) | 7 (NOT USED) COIN METER 1 |_8 COIN METER 2 (NOT USED) [9 (NOT USED) SPEAKER (+) 0 SPEAKER (-) (NOT USED) [11 (NOT USED) RED [12 GREEN BLUE [13] SYNC. GND (SYNC.) [14 SERVICE TEST [15 (NOT USED) <1P COIN>COIN 1 [16] T) COIN 2<2P COIN> IP START [17 | 2P START IP UP 18| V| 2P UP 1P DOWN [19/ W) 2P DOWN IP LEFT [20| X] 2P LEFT 1P RIGHT |21| Y) 2P RIGHT IP SWI 22| Z| 2P swi 1P swe 238/ a| 2P sw2 1P sws a[_b| 2P sws <8P COINDCNOT USED) [25] c] (NOT USED )<4P COIN> (GAME SELECT) 26 d (PAUSE). GND [27[~e| GND GND [2s8{_f| GND 56P P=38.96mm 2L6B CONTROL PANEL : Co IP START 2P START oo wha ea \<0>0 00 <0>0 00 ©) > si siz ses eS sh sha Sts I a PLAYER 1 PLAYER 2 + GAME SELECT (Pin NO.26, 56P Connector) Only the Multi-Cartridge mode is used. In the case where the cabinet has a button which allows the player to select the desired game, wire NO. 26 Pin. When using the SELECT button, change the setting in the ‘TEST mode accordingly. + PAUSE (PIN NO. d, 56P Connector) used for photographing on-screen image connect up GND and Pin NO. dto have a PAUSE function. Normally, these should not be wired. —4—b) EXTENSION 1/0 PORT (2L12B) GND GND [1p sw4 (1p sws 1P SW6 CLP SW7) NOT USED | 2P swa 2P SWS 2p swe (2P SW7) NOT USED CN21/ JST LIP 2L12B CONTROL PANEL i | IP START 2P START | oo |<47000 nix 0 0 0 < O >SHI SWZ SH3 <—O-> SHI SH2 SH3 +)320 00 “ly 000 | ‘SW4 SW5 SHE ‘SW4 SHS SWE PLAYER 1 PLAYER 2 c) EXTENSION 1/0 PORT (3L9B, 4L.128) 1| 3P swi i] GND 2| 3P sw2 2| GND CN82| 3) 3P SW3 cn21[ 3] 4P swi ist9p | 4) 8P START itp [4] 4P swe (5) 3P DOWN 5| 4P sw3 | 6] 3p UP 6) 4P START 7/ 3P RIGHT 7| 4P DOWN | 8) 3P LEFT (8) 4P uP | 9) GND 4P RIGHT [70] 4P LEFT [41] GND 4L12B CONTROL PANEL | IP START 2P START 3P START AP START | | ° ° ° ° vhs 00 «te 00 «tr 00 kta 20 |<-O-> © swW2 SHS < O->O SH2 SH3 <—O—>O SW2 SHB <—O—> O SW2 SHB els si eye sit ey st “ys sm PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4 d) — OTHERS (V. R.., Light Gun, and Control Panels (for Mah-jong,Hanafuda,Dial and Control Ball), etc. Refer to applicable Instruction Manual which comes with the software. —5—3. PLACING & REMOVING THE CARTRIDGE, AND. INSTALLING THE BOARD When installing and removing a Cartridge, or installing the ST-V Board, ensure that the Cabinet's main power is OFF. CAUTION When removing the Cartridge, do not try to force it, with the Holder still remaining in a secured status. Applying excessive force to the Board may cause damage such as soldering defects, etc. When installing the Board in the Cabinet, secure all of the "L" LOCKs on the outer Portions of the Board and the Board Brackets in the periphery of the Cartridge Holder to the wood base by using the wood screws which come with the Kit. GAME_CARTRI With the rear side facing outwards, completely insert it vertically. CARTRIDGE HOLDER ‘When installing or removing the Cartridge, slightly incline and bend the catch towards outside.4. TEST MODE A) NORMAL TEST MODE. ‘This mainly checks if the operation of the game board is accurate, makes monitor color adjustments, and allows for COIN ASSIGNMENTS / GAME ASSIGNMENTS, setting adjustments. SELECTION OF TEST ITEMS 1) After the power is turned ON, push the TEST bution to have the following TEST ‘TEM MENU appear on the screen. ST-V TEST MENU wn S>
4 Zownromas Z m>O-Hoomm AOaaCAAK mBnQNE-0F Qo ° c OUE>E oS = nana DOn-H0TRE m a ca Sc Zmv Sa am wx De a 4 os lox 30 com an 2) By pushing the SERVICE button, bring the arrow mark " >" to the desired item and press the TEST button, 3) When the test has been completed, bring " >" to EXIT and press the TEST button to have the Game mode return to the screen. #1: [ ] below EACH GAME TEST displays the name of each game which is connected to the Board. The example in the above menu indicates the case where GOLDEN AXE THE DUEL is in SLOT 1 CAUTION The contents which are set by the user in SYSTEM ASSIGNMENTS and COIN ASSIGNMNENTS are registered when the test mode has been completed after EXIT in the menu mode. As such, if the power is tumed OFF before registering the contents, the settings made are ineffective. ‘Therefore, pay careful attention to this point.@ MEMORY TEST First , check if MEMORY IC functioning on the Main Board is accurate. If the IC is, in good operating condition, "GOOD" will be indicated. If there exists any ‘malfunctioning of the IC's, "BAD" will be indicated. After the test has been completed, press the TEST button to cause the Cartridge MEMORY TEST to be performed. EXAMPLE: The following shows the display when four "GOLDEN AXE THE DUEL" Cartridges are inserted in the Board. CART #1” (GOLDEN AXE DUEL) | ooo tee Gach fete Gop | | EART #2 (GOLDEN axe puEL 9 CART #4 (GOLDEN AXE DUEL 2 Note that the display of the slot in which the Cartridge is not inserted will be omitted. After the test has been completed, press. the TEST button to return to the menu mode.® CRT. TEST A) RGB COLOR ADJUSTMENT SCREEN This page allows for checking the monitor color adjustment, | sabhngtantzgzaase «White | Le Red | — k-Green | oe «k Blue | Smrise aiey 1g REET Each of the R (red), G (green) and B (blue) colors is darkest at the left-hand end and becomes brighter in 31 gradations towards the right-hand end. The monitor brightness is satisfactory if the white color bar is black at the left-hand end and white at the right-hand end. B) MONITOR SIZE ADJUSTMENT SCREEN This page allows for monitor size to be checked. Make adjustments in a manner so that the checkered portions for checking do not go beyond the screen. Press the TEST button to proceed to the next page. Each time the SERVICE button is pressed, the above color bar screen (1/2) and checkered screen (2/2) alternate. Press the TEST button to have MENU return to the screen,@ INPUT TEST ‘This test displays the state of the START button, COIN SW, TEST button, SERVICE. button, etc., which are used in common for each game. Depending on the contents of Cabinet setting, the screen display varies somewhat (refer to examples below). If the switch/button goes ON (from OFF) when activated, itis satisfactory. EXAMPLE 1) CABINET TYPE 2 GAME SELECT NO COIN CHUTE TYPE COMMON EXAMPLE 2) CABINET TYPE 4P GAME SELECT, YES COIN CHUTE TYPE, INDIVIDUAL | Note that the INPUT TEST except for START (Joystick, push button, etc.) should be performed in the EACH GAME EST mode. Press the TEST button to have the MENU return to the screen. —10—@ CLOCK ADJUSTMENT This allows for setting the date (day/month/year) and time on the Main Board, 0174AN7 1998 (SUN < On-BD present time ‘Pa/PRR/i ons (TURD <— Time set by the user a teeth sete ne < Return to MENU mode 1) Each time the SERVICE button is pressed, the setting position moves sequentially in order of TIME set by the user (day/month/year/day of the week/hour/ minute), SET and EXIT. Second is fixed at 00. Press the TEST button at the desired position to set the time. 2) Bring the arrow to SET and press the TEST bution to apply the time set by the user to the On-BD present time. 3) After the time setting is finished, bring the arrow to EXIT and press the TEST button to have the MENU mode return to the screen. 28 / FEB / 1995 (TUE) day month year (day of week) 10:00: 00 HM S Note that when setting the date, it is possible to set Feb. 30 or Feb. 31, In these cases, however, accurate functioning would not be maintained thereafter. Therefore, be very careful of this point, =11-—® SYSTEM ASSIGNMENTS In this mode, various cabinet and board settings can be changed. Game settings such as difficulty levels, etc. are performed in EACH GAME TEST. 1) _ Press the SERVICE button to move the arrow "- >" and bring it to the desired item. 2) Press the TEST button to change the setting. 3) After the setting is finished, bring " - >" to EXIT and press the TEST button, SYSTEM Ass iaxMeNTS | | AASTWREEE HEEY' Str fon FIG.4-5A (MULTI-CARTRIDGE mode) FIG.4-S8 (STAND ALONE mode) (A) CABINET TYPE (1P, 2P, 3P, 4P) Set to the applicable one from the 4 types. (B) SELECT BUTTON (NO, YES) Set to YES or NO depending on whether the cabinet has the SELECT button. YES ++ Set to this if the cabinet has the SELECT button. For wiring, refer to Section 2. SPECIFICATIONS ® CONTROL, PANEL AND 1/0 NO +» Set to this if the cabinet does not have the SELECT button. Buttons on the CONTROL PANEL (except for the Start button) can be utilized in lieu of the SELECT button. (©) ADVERTISE SELECT (ON, OFF) Determines whether ADVERTISE (during advertise) can be skipped with the SELECT button, ON ++ Set to this when skipping ADVERTISE (during advertise) to proceed to a desired game. OFF ++ The game is selected when credits to start are available, (D) GAME SELECT TIME (NO, 10 [SEC], 20 [SEC], NO LIMIT) ‘This determines the time to choose a game once credits to start are available. NO++ When credits to start are available, he game advertised during ADVERTISE is automatically selected. NO LIMIT ++ When set to this, there will be NO SELECT TIME LIMIT. (E) ST-V LOGO (ON, OFF) This determines whether the ST-V LOGO is displayed or not during ADVERTISE in the Multi-Cartridge mode. —12—(F) ADVERTISE SOUND (ON, OFF) Determines whether ADVERTISE SOUND is to be emitted or not. (G) ALONE/MULTI (ALONE, MULTI), ‘This allows STAND ALONE (ALONE) mode or MULTI-CARTRIDGE (MULTI) mode to be set. In the STAND ALONE mode, items regarding MULTI-CARTRIDGE mode are not displayed (refer to FIGs. . 4-5A and 4-5B in the preceding page). CAUTION 1: Depending on the contents of SYSTEM ASSIGNMENTS settings, the game may not start up. Refer to the applicable game manual. For example, in the GOLDEN AXE THE DUI when the cabinet is set to other than 2P, the game is not ready for play even if tests in the test mode are finished, with CAUTIONS being displayed. Be sure to reenter the TEST mode and correct the contents of the settings. CAUTION 2: Changing the contents of (A) CABINET TYPE or (G) ALONE/MULTI results in clearing the contents of SYSTEM BOOKKEEPING and the BOOKKEEPING of each game. —13—® COIN ASSIGNMENTS In this mode, the setting of credit increments, etc., as against coin insertion can be changed. 1) _ Press the SERVICE button to bring the "- >" to the desired item. 2) Press the TEST button to change the setting. 3) After the desired setting is finished, bring the " TEST button. to EXIT and press the CAUTION: Changing the contents of COIN ASSIGNMENTS settings results in clearing the contents of SYSTEM BOOKKEEPING and the BOOKKEEPING of each game. | caeorr vo nome vere Seale eT eerorste eter Trent coun/exvrs sd) i ijeorn) fexeers | atoms sree ont seer FIG.4-6A (COMMON) - FIG.4-68 (INDIVIDUAL) (A) COIN CHUTE TYPE (COMMON, INDIVIDUAL) Set this in accordance with Cabinet Coin Chute Specifications. COMMON Used for the type of the cabinet whose coin acceptance is a common type for plural players. Regardless of the number of players, COIN 1 / COIN 2 ports are used. INDIVIDUAL, Used for the type of the cabinet which has a coin acceptance chute for each player. For the COIN SW port, refer to Section 2 SPECIFICATIONS, @ CONTROL PANEL AND BOARD 1/0. (B) CREDIT TO START (1 CREDIT, 2 CREDITS) ‘Sets the number of credits required when starting the game (1 CREDIT, 2 CREDITS). (Note that in both settings, the number of credits required for CONTINUE is one). (©) COIN/ CREDIT SETTING (#1 ~ #26) Sets the CREDIT increase increment per coin insertion. There are 26 settings from #1 to #26, expressed in OO credit as against OO COINS inserted. #26 refers to FREE PLAY. For details, refer to Table 1 (COMMON) and Table 2 INDIVIDUAL. —14—(D) MANUAL SETTING ‘The CREDIT’ incremental increase settings as against a coin insertion are shown in further details than in (C) above (refer to Table 3). Also, note that when this MANUAL setting is performed, the COIN/CREDIT setting becomes ineffective. MANUAL SETTING SCREEN | FIG.4-6C (COMMON) (2) COINTO CREDIT Determines COIN/CREDIT setting. (F) BONUS ADDER SRST REED SERGE SBTON FIG.4-60 (INDIVIDUAL) This sets how many COINs should be inserted to obtain one SERVICE COIN. (G)_ COIN CHUTE #1 /#2 MULTIPLIER This sets how many tokens one COIN represents. —15—‘Table 1 } COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) [NAME OF SETTING | COIN CHUTE 1 [COIN CHUTE 2 SETTING #1 | 1 COIN 1 CREDIT | 1 COIN 1 CREDIT CSEITING #2 [1 COIN 1 CREDIT | 1 COIN 2 CREDITS _ SETTING #3 1 CREDIT | 1 COIN 8 CREDITS SETTING #4 1 cReDIT [1 COIN 4 CREDITS SETTING #5 1CREDIT | 1 COIN 5 CREDITS (SETTING #6 2 CREDITS | 1 COIN 2 CREDITS I SETTING #7 _ 2 CREDITS | 1 COIN 5 CREDITS [SETTING #8 8 CREDITS [1 COIN 3 [SETTING #9 creDITS [1 COIN 4 C SETTING #1 CREDITS [1 COIN 5 1 [SETTING CREDITS | 1 COIN 6 CREDITS | SETTING CREDIT 2 COINS 1 CREDIT [SETTING 1 CREDIT | 1 COIN 1 CREDIT |_ SETTING CREDIT 1 COIN 2 CREDITS | SETTING 1 CREDIT [1 COIN 1 CREDIT | | 2 COINS 3 cREDITS | 2 COINS 3 CREDITS SETTING #161 COIN 1 CREDIT | 1 COIN 3 CREDITS 3 CREDITS SETTING. 51 CREDIT | 3 COINS 1 CREDIT SETTING 1 CREDIT | 4 COINS 1 CREDIT | SETTING 1 CREDIT | 1 COIN 1 CREDIT | | 2 COINS 2 CREDITS | 2 COINS 2 CREDITS | 3 COINS 3 CREDITS | 3 COINS 3 CREDITS tL | 4 COINS 5 CREDITS | 4 COINS 5 CREDITS | SETTING #20 | 1 COIN 1 CREDIT 1 COIN 5 CREDITS 2 COINS 2 CREDITS | 8 COINS 8 CREDITS 4 COINS 5 cREDITS SETTING #21 3 COINS 1 CREDIT | 1 COIN 2 CREDITS L _ 5 COINS 2 CREDITS _ | SEITING #22) 2 COINS 1 CREDIT | 2 COINS 1 CREDIT | 4 COINS 2 CREDITS | 4 COINS 2 CREDITS Lo _| 5 COINS 8 CREDITS | 5 COINS 3 CREDITS | SETTING #23 2 COINS 1 CREDIT 1 COIN 3 CREDITS | 4 COINS 2 CREDITS I | BCOINS 8 CREDITS | [SETTING #241 COIN 1 CREDIT | 1 COIN 1 CREDIT | 2 COINS 2 CREDITS | 2 COINS 2 CREDITS | B COINS 8 CREDITS | 8 COINS 3 CREDITS | A COINS 4 CREDITS | 4 COINS 4 CREDITS ___ 5 cons 6 CREDITS | 5 COINS 6 CREDITS V SETTING #2651 COIN 1 CREDIT [1 COIN 6 CREDITS 2 COINS 2 CREDITS | 3 coins 3 CREDITS | 4 coINs 4 CREDITS L_ | 5 COINS 6 cREDITS _ SETTING # FREE PLAY | FREE PLAY —16—‘Table 2 } COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE) NAME OF SETTING | EACH STATION'S COIN CHUTE | NAME OF SETTING | EACH STATION'S COIN CHUTE | SETTING #1 1 COIN 1 CREDIT SETTING #21 8 COINS 1 CREDIT SETTING #6 1 COIN CREDITS 5 COINS 2 CREDITS SETTING #8 i) CREDITS | SETTING #22] 2 COINS 1 CREDIT SEITING #9 1 00 4 COINS 2 CREDITS [SETTING #10 “5 CREDITS 5 COINS 8 CREDITS [SETTING #11 / 6 CREDITS | SETTING #24/ 1 COIN 1 CREDIT SETTING #12 1 CREDIT 2 COINS 2 CREDITS SETTING #15 1 CREDIT 3 COINS 8 CREDITS _| 8 CREDITS 4 COINS 4 CREDITS SETTING #17 1 CREDIT 5 COINS 6 CREDITS SETTING #18 1 crevIT | SETTING #26| FREE PLAY | SETTING #19 1 CREDIT —_ 2 CREDITS 8 CREDITS. 5 CREDITS Table 3! MANUAL SETTING COIN TO CREDIT 1 1 CREDIT 2 1_CREDIT | 3 1_CREDIT | 4 1 CREDIT | 5 1 CREDIT 6 1cREDIT (7 1 CREDIT | 8 1 CREDIT 9 1 CREDIT - BONUS ADDER NO BONUS ADDER [2 COINS GIVE 1 EXTRA COIN [3 COINS GIVE 1 EXTRA COIN COINS GIVE 1 EXTRA COIN COINS GIVE EXTRA COIN COINS GIVE 1 EXTRA COIN COINS GIVE EXTRA COIN COINS GIVE 1 EXTRA COIN. COINS GIVE 1 EXTRA COIN ©] 00| a) on] on) | 00] COIN CHUTE #1/#2 MULTIPLIER COIN COUNTS AS COIN COIN COUNTS AS COINS COIN COUNTS AS COINS COIN COUNTS AS_4 COINS COIN COUNTS AS COINS COIN COUNTS AS COINS COIN COUNTS AS COINS: COIN COUNTS ASS COINS COIN COUNTS AS COINS | 0] 00/3] on] en} 25|¢0)r0) =| 17—® SYSTEM BOOKKEEPING Allows for checking data such as number of coins inserted / number of credits / time / game frequency. (1) COIN CHUTE #1, #2, (#3, #4) Depending on Cabinet Type setting and Coin Chute setting, the number of display items and meanings are different. ‘When the Coin Chute Type is COMMON: Regardless of the Cabinet Type setting, Items #1 / #2 are displayed. Displays the number of coins inserted per COIN 1 and COIN 2 are displayed. When the Coin Chute Type is INDIVIDUAL: Depending on the Cabinet Type setting (1P ~ 4P), the number of items vary. Each value for #1 ~ #4 represents the number of coins inserted by the corresponding IP ~ 4P Players. | EANTas [GOrneN ARE DUEL NUMBER OF GAMES (MULTI -CARTRIDGE mode) (STAND ALONE mode) ‘The display on page 2/2 varies depending on the cartridge mode. Press the SERVICE button to alternate page 1/2 and 2/2. Press the TEST button to have the MENU mode return to the screen, —18—® BACKUP DATA CLEAR, Clears the contents of BOOKKEEPING. { | | | Press the SERVICE button to bring the button to execute the desired item as follo >" to the desired item and press the TEST (A) SYSTEM DATA CLEAR Clears the contents of SYSTEM BOOKKEEPING. (B) ALLDATA CLEAR Clears each game's BOOKKEEPNG in addition to clearing the SYSTEM BOOKKEEPING. (©) NOCLEAR (CANCEL) This does not execute clearing and causes the MENU mode to return on the screen. ALL DATA CLEAR CAUTION: ‘Apart from the above, the contents of BOOKKEEPING can be cleared as in (B) ALL DATA CLEAR above by changing the setting of CABINET TYPE or ALONE / MULTI of © SYSTEM ASSIGNMENTS, or the setting of © COIN ASSIGNMENTS —19—® EACHGAME TEST This allows for entering the TEST mode of each game which is connected to a Cartridge Slot. The TEST MENU includes each game's INPUT TEST (Control Panel), GAME ASSIGNMENTS including Game Difficulty, BOOKKEEPING, etc. Depending on games, there are some increases/decreases as regards the necessary / unnecessary items, and also the contents vary. For details, refer to the specific Instruction ‘Manual of each game. EXAMPLE: MENU SCREEN, GOLDEN AXE THE DUEL. —20—B) FACTORY TEST MODE This mode is intended for the development of games which employ the STV-Board, and for Factory Hardware-Check. Unless instructions are specifically given in an applicable Manual elsewhere, do not use this mode. When so required, however, enter the mode by turning the power on while keeping the TEST bution pressed down. If the mode is used without specific instructions, normal operation can not be guaranteed. (During test, the COIN METER may suddenly function sometimes.) | Ermer wit HER | Eiictiaanlentee | | | | SYSTEM CONFIGURATION ‘This allows for environmental setting at the development stage. For initialization, refer to the following: —21—5. WIRING FOR THE BOARD. A) 2-PLAYER SIMULTANEOUS PLAY, 6-BUTTON SPECIFICATIONS (2L12B) WIRE HARNESS used: WIRE HARN ST-V EXT8B (PART No. 600-6558-05) ‘The GND wire of this WIRE HARNESS is black, so be careful of this point. SW 1 ~ 3 correspond to JAMMA Connector. Wire SW4, SWS and SW6. No wiring is required for yellow and gray wires which come from Pin'Nos. 6 & 10. } BLUE ‘O|_sRaY ~ 7} BLACK 1 2 3 a 5 TE} LIGHT Green 7 8 9 OL PANEL 1p _SWé. BROWN P swe 545 PUR 2P_SWS s+ —______» 2P_SW8___s+s —29— PLAYER 1. ____ paver 2 1p staRT 2p start 24 Q@® 244 C@@ aS WOO WS OEB) 3-4 PLAYER SIMULTANEOUS PLAY, 3~ BUTTON SPECIFICATIONS (3L9B,4L12B) WIRE HARNESS used: 3 PLAYER; WIRE HARN ST-V EXT3P (PART No. 600-6558-07) 4 PLAYER; WIRE HARN ST-V EXT 8B (PART No, 600-6558-05) ‘The GND wire of this WIRE HARNESS is black, so be careful of this point. 1P and 2P correspond to JAMMA Connector. Wire for 3P and 4P PLAYER 4 pLaver 2 O1P start 2° start r 214 @0@ 2% o@@ [- ys 78 I 4L128 CONTROL PANEL SP SW st > WHT ___. 3P_Sw2 —— : ZLORANGE/WHITE SP Sw3 54 y i A PLIGHT GREEN/WHITE 4 3P_START p45 H G{ SROWN/ wii TE 9 3P_DOWN 5 i H [e |PuRPLeswHi Te FL BLUE WHITE To} seavewu ite p_UP__¢ 9 JST 9P st-v cN23 7 2 ; 3 : 4 H S| eat ag te BROWN o- AMT <1 pure! PUP Bp} puree. ‘9 4P UPS {sive 4P RIGHT ¢ Ho} —srav 4P LEFT 5 PPT} BLACK OU GND JST 14P —23—SEGA ENTERPRISES, LTD. 13-1, Higashikohjiya 2-Chome, Ohta-ku, Tokyo, Japan 144 OTel. ; (03) 5736-7721 OFAX : (03) 5736-7729 OTLX : 322357 SEGASTAR © SEGA 1995 Printed in Japan
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