Phys 1005 Exp10 Reflection by Plane Mirror - 082320
Phys 1005 Exp10 Reflection by Plane Mirror - 082320
Purpose
Theory
When a light (wave) travelling in one medium encounters a boundary of another medium, part of
the light bounces back to the same medium, called the Reflection and some part of light may pass into
the second medium, called the Refraction. In this lab, you will study reflection of light from different
mirrors.
Figure 1 shows an example of reflection from a plane surface such as mirror. The incident ray
makes an angle with the normal to the surface called the angle of incidence, θi. The reflected ray makes
an angle with the normal to the surface called the angle of reflection, θr. The law of reflection states that
the angle of reflection (θr) equals the angle of incidence (θi),
θr = θi (1)
Normal
The normal, incident ray and reflected ray all lie in the same Incident ray Reflected ray
plane (Fig. 1).
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Figure 2 illustrates how images are formed by a plane mirror. Consider a point ‘O’ on an object.
The rays of light coming from the point reflect according to the laws of reflection. Out of several
possible rays from the point, we need at least two rays to locate the image.
normal
O I
For a plane mirror, as shown in Fig. 2, the normals are parallel for both incident rays, so they reflect
with different angles of reflection. The reflected rays upon incident on our eye see the image.
Intersection of the reflected rays is the position of image. However, the reflected rays do not intersect
as they are diverged. We have to back trace the reflected rays (by dotted lines) to find the intersection,
I. Our eyes see as if the light is coming from the point I behind the mirror. Thus, it is a virtual image.
Note the object distance (do) and image distance (di) is same in plane mirrors. But the distance of a
virtual image is taken as a negative value. This is required by a sign convention for mirrors. For such
case the magnification is 1 by the formula, m = -di /do. That’s why you see your identical image on the
mirror. But why does your right hand become left hand and vice versa in mirror?
Simulation tools
Procedure
Throughout, you must take screenshots of your work and include them in your final report, to show
that you have conducted the simulations.
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Computation
For part (c), step 2 above, use the object distance and image distance corresponding to bottom points of
object and image (and then again for top points). Are the points of image located at the same distance
from the mirror as the corresponding points of object? For bottom points (and then for top points),
calculate the ratio -di /do. What does it represent? (Hint: See the theory part).
Questions
Step 8) Angle of incidence relative to the normal:The incidence rays point into the normal rays.
Angle of reflection relative to the normal: Reflection rays point outwards from the normal rays.
Step 9) New position of object: Top (7,0) Bottom (-8,2)
With the boxes unchecked, what relation do you see between angle of incidence and angle of
reflection? The angle of incidence and angle of reflection connect to one another from each of the points of the
arrow.
Check the boxes again, and compare to your prediction. Was your prediction correct?
Yes, my prediction was correct because for each incidence ray resulted in a reflection ray that came out of the same way of the incidence
ray.
Part (b): Image of a point object formed by plane mirror
Step 2) Location of Image: Top (x,y): (7,2) Bottom (x,y): (5,0) Is the image real or virtual?Virtual
Step 3) Does the size of the image change if the object is moved towards the mirror? No
Does the size of the image change if the object is moved away from the mirror? No
Our eyes perceive images exactly how it is in
What does this tell you about our eyes’ perception of images in a flat mirror? real life. Due to the light reflection, we see
exactly as if the light is behind the mirror.
Computation: For part (c) step (2) measure the object distance, do and the image distance, di
for bottom points (and repeat for top points). Are they equal for bottom (or top) points?
Calculate the ratio -di /do (for bottom points): -5/5 -di /do (for top points): -7/7
What does this ratio represent? The ratio is 1 which represents an identical image.
Answer to questions:
1. A virtual image is an image that created by the real image due to reflection or refraction. The rays appear to
intersect but aren't actually meeting, unlike a real image where the rays do in fact meet.
2. The speed of your image is 1.5 m/s as well. Mirrors do not change the speed of objects.
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