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Wanted Dead or Dead

The document describes a scenario for a wild west board game called Wanted Dead or Dead. It involves 5 factions converging on a small house, with asymmetric victory conditions that are unknown to other players. The scenario uses unique characters and terrain elements to create strategic challenges and opportunities for each faction.

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Rick Grimes
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0% found this document useful (0 votes)
20 views25 pages

Wanted Dead or Dead

The document describes a scenario for a wild west board game called Wanted Dead or Dead. It involves 5 factions converging on a small house, with asymmetric victory conditions that are unknown to other players. The scenario uses unique characters and terrain elements to create strategic challenges and opportunities for each faction.

Uploaded by

Rick Grimes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Wanted Dead or Dead 

1880, Alamosa County, Colorado 


Game Master 
 
It's 1880 and you just heard that two outlaws with considerable bounties on their heads 
are holed up in a nearby house posing as settlers in the high deserts of southern 
Colorado. Time to gather your posse or your gang and ride out again. Whether you wear 
a white hat, a black hat, or any shade of grey, play a game of wild west fun including 
colorful characters, asymmetric victory conditions, and general mayhem. 
 
 

 
 
Wanted Dead or Dead is an old west scenario using the Shoot N’Skedaddle rules 
designed for five players. It takes about two hours to complete. Each player controls 
a faction with unique incentives which conflict with the others. Their goals bring 
each faction toward the center of the board where they converge on a small house. 
This scenario plays best if each faction doesn’t know the victory conditions of the 
other factions. 
 
Setup 
 
Play the game on a 4’x4’ board with one edge designated as North. Place terrain as 
indicated below on the map as well as scatter terrain such as cacti, bushes, rocks, 
barrels, woodpiles, etc for some strategic terrain choices. Choose two activation 
cards for each character except Charlie McNue and Victor Dixon who get three 
activation cards and one card for the skunk. Shuffle all the cards together except Gil 
Roger’s two activation cards and the skunk card. Place the shuffled cards face down 
in one pile. Place Gil Roger’s cards and the skunk card face up in the discard pile. 
“The Wanted” must place their team on the board first according to their team 
sheet. After they have been placed, “The Bounty Hunter” places his character 
according to his team sheet. Everyone else begins offboard. Play now begins by 
flipping the first activation card. 
 

 
 
Game End 
 
The game ends when only one team is left standing. “Lover Boy and his Guide” and 
“The Wanted” count as one team only if they are joined. Also, if only lawmen and 
neutrals remain then the game is over. Tally VP. 
 
Scenario Specific Rules and Information 
 
Outlaws, Lawmen and Neutrals​ - Each character is a lawman, an outlaw or a neutral 
as indicated on their card. During the scenario, lawmen and outlaws retain their 
status. Neutrals remain neutral unless they target lawmen or close combat lawmen 
with knives in which case they may be treated as outlaws for the remainder of the 
game. 
 
House ​- Contains a Lever Action Rifle, Sixgun, Shotgun and Knife on the table. The 
door is locked. Characters may exit or enter any window with no enemy on the other 
side but must attempt an agility test. If they pass they end on the other side of the 
window. If they fail they can move through on the next turn and end on the other 
side. When targeted by characters outside, characters inside have a cover bonus 
and reduce damage by -1 (eg. roll d6 instead of d8 for pistol damage). 
 
Shed ​- Bow (18” range, 2d8), Knife, Firestarter 
 
Laundry ​- Blocks LOS 
 
Horse -​ Scares if someone other than “The Wanted” moves within 6” and fails a 
Charm test. Moves d8 inches in the direction the d8 is pointing. 
 
Fence ​- Provides cover; cross with Agility test immediately otherwise cross next turn. 
If any character crosses the fence, the bull who begins offboard will immediately 
appear and charge the character with d6 Scrap and d12 Strength. The bull takes 
three wounds to kill ignoring the effects of the first wound. Thereafter, it will charge 
any character within 12”. 
 
Smoke and Fire 
Smoke and fire block LOS. Fire starts as 2” area in diameter. At the end of each 
round,roll two red and two black dice. All smoke moves red-4 east and white-4 
north. Fire moves half the same distance. 
 
Any character that is in fire at any time must immediately roll an Agility test if passed 
then wound and move up to 6” to safety if there is no safety then remove from 
action. If the Agility test failed then remove from action. Any character within 3” of 
fire at any time must roll an Agility test. If passed move up to 6” to safety if this is not 
possible then wound. If the Agility test failed then wound. 
 
Field​ - Provides cover. Movement is reduced in half in the field. 
 
Outhouse​ - At the beginning of the second round, add one activation card for the 
skunk. When activated, it moves d8 in the direction the d8 is pointing starting at the 
outhouse. If at any point it is within 6” and LOS of a character, it attempts to shoot 
them with stink. If there are multiple characters it will attempt to shoot the closest 
that requires the least moving. It has d6 marksmanship. If successful that character 
is stunned. Thereafter, they have -1 stats for the rest of the game. Any character 
within 6” or less of that character for the rest of the game must pass a Guts test or 
move 6” away in the opposite direction. One wound will kill the skunk. 
 
Scarecrow ​- If a character moves within 3” of the scarecrow, a rattlesnake appears 
and attempts to strike the character. They must pass an Agility test or take a wound. 
Attempting to shoot a rattlesnake has a -1 modifier to Marksmanship. 
 
Disguise​ - “The Bounty Hunter” will often be disguised whether at the start of the 
game or when hidden. Other characters can unveil his disguise by performing a 
Smarts test within 6” of him. 
   
Wanted Dead or Dead 
1880, Alamosa County, Colorado 
Team 1: The Wanted 
 
Background 
John Ross lived a peaceful and uneventful life with his daughter Rose in England 
until one day a local aristocrat tried to take advantage of Rose. John intervened and 
accidentally killed the aristocrat. Despite the circumstances, the law charged both of 
them with murder. Before they could be arrested, they fled to America and then to 
the untamed West hoping to start a new life unnoticed in the vast high prairie. They 
built a small farm and Rose met a local Indian named Ten Bears whom she fell in 
love with. Even so, they remain on edge, fearing that the law, bounty hunters or 
other unsavories will find them and try to collect a bounty. Now, that time has come 
and they must fight for their lives. 
 
Characters 
John Ross - Begin adjacent to the fence 
Rose Ross - Begin inside the house 
Ten Bears - Begin inside the house 
Smokey (the dog) - Begin behind the house 
 
Special Information 
House is locked. Lever Action Rifle, Sixgun, Shotgun and knife 
inside on the table. Bow, knife, and fire starter inside shed. If 
Ten Bears has the bow or knife from the shed all his stats are 
increased by +1 and he ignores penalties for being wounded. 
Ten Bears can start the field on fire with a flaming arrow. 
 
Victory Points 
-25 per lawman killed 
Rose: 20 per round survived up to 100 max 
Rose 0 if dead or arrested, 50 if wounded, 100 if unhurt 
John: 5 per round survived up to 25 max 
John: 0 if dead or arrested, 10 if wounded, 25 if unhurt 
Ten Bears: 10 per round survived up to 50 max 
Ten Bears: 0 if dead or arrested, 25 if wounded, 50 if unhurt 
Smokey: 5 per round survived up to 25 max 
Smokey: 0 if dead, 10 if wounded, 25 if unhurt 
Wanted Dead or Dead 
1880, Alamosa County, Colorado 
Team 2: Ugly Joe and his gang 
 
Background 
 
Ugly Joe and his gang are a bunch of low life outlaws. They aren’t the brightest or 
most capable bunch, but they do know an opportunity when they see one, and 
bringing in the bounties for John Ross and his daughter Rose is the biggest 
opportunity they’ve ever seen. The reward was over $2000 each, but where could 
they find them. Fortunately, they met a boy who is in love with Rose and who has 
followed her all the way from England. What a fool! He spilled the beans and now 
you know where to find John and Rose, but Ugly Joe and his gang need to get there 
first. They suspect others want in on the bounty, and the bounty hunter hanging out 
with the boy may also try to cash in the bounty. The law may even be around. Time 
to go in guns blazing. 
 
Characters 
All characters start off the map and enter during 
activation from the south board edge 
Ugly Joe 
Emma Green 
Jeb Laughlin 
Otis Burns 
Choctaw Charley 
The Kid 
Magnus Malone 
 
Victory Points 
75 for killing John Ross 
75 for killing Rose Ross 
200 for killing both 
50 for killing lawmen 
20 for killing anyone else 
50 if Ugly Joe survives   
Wanted Dead or Dead 
1880, Alamosa County, Colorado 
Team 3: Lover Boy and his Guide 
 
Background 
Gil Rogers is just a simple farm boy from England unfortunate enough to fall in love 
with the beautiful Rose Ross. Rose and her father, were charged with the murder of 
a local aristocrat and fled, but Gil believed they were innocent. He followed her when 
they fled to America, but he was not ready for the vast wilderness of the West. 
Fortunately, he met Charlie McNue, a bounty hunter, who promised to help him find 
the love of his life. Charlie wasn’t sure about helping a boy and even less sure about 
helping a lovesick one, but when he found out his girl had a large bounty on her 
head, he became more interested. He found their farm, but they are not alone. A 
gang of outlaws also arrived and maybe others. Gil hopes to reunite with Rose, but 
Charlie is less certain about what to do. 
 
Special Information 
Charlie McNue has matches and can start a fire in the field as an action when 
adjacent to it or within it. Charlie or Gil can attempt a Charm test to confront “The 
Wanted” when within 6” and LOS of either John or Rose Ross. If successful they join 
forces. If Charlie or Gil kill any of “The Wanted” then they are no longer joined and 
cannot join again. 
 
Characters 
Gil Rogers - Starts offboard; add his two activation 
cards during round 2; enters from any board edge 
Charlie McNue - Starts mounted; enters on his 
first activation from the southwest or southeast 
corner 
 
Victory Points 
50 if Gil Rogers survives 
25 if Charlie McNue survives 
50 if Charlie kills Rose Ross 
50 if Charlie kills John Ross 
100 if Rose survives and is not arrested 
100 if Gil Rogers joins “The Wanted” 
50 if Charlie McNue joins “The Wanted” 
10 per outlaw killed 
-25 per lawman killed   
Wanted Dead or Dead 
1880, Alamosa County, Colorado 
Team 4: The Bounty Hunter 
 
Background 
Victor Dixon is a renowned bounty hunter known both for his ruthlessness and 
tenacity. His unorthodox ways have left him on the wrong side of the law, but it 
hasn’t stopped him from collecting bounties under various guises. Recently, he 
learned that two settlers in the area, John Ross and his daughter Rose, may in fact 
be wanted killers with very large bounties on their heads. Loading up his trusty 
Sharps rifle, he put on his standard disguise of an itinerant preacher and knocked on 
their door. Sure enough, it was them. Now, he must kill them both to collect the 
bounty, and make off before the law or the competition get him. 
 
Characters 
Victor Dixon - Begins disguised in cover within 12” of the NE corner of the board. No 
one can fire at Victor until he breaks his disguise by attacking or running. Although 
he cannot disguise himself, if he is hiding he counts as disguised and may not be 
fired. He may be detected if someone searches for him within 6” and passes a Smarts 
test. 
 
Special Information 
Rose is inside and John is outside mending the 
fence. The house has numerous weapons.  
 
Victory Points 
75 for killing John Ross 
75 for killing Rose Ross 
250 for killing both 
10 for killing anyone else 
10 for each round he survives up to a max of 50 
50 for surviving 
   
 

Wanted Dead or Dead 


1880, Alamosa County, Colorado 
Team 5: The Law 
 
Background 
LaBeouf and Eli Fallon are two seasoned US Marshals roaming the west and 
bringing outlaws to justice. Recently, they heard that two wanted killers, John Ross 
and his daughter Rose, are hiding out on a small farm in Colorado. There is a large 
bounty on their heads to bring them in dead or alive, but Eli suspects that Rose 
probably isn’t the hardened killer that she was made out to be. They want to bring 
her in alive. While watching the farm and making their plan, they noticed a number 
of people approaching the farm and some even look like other outlaws. LaBoeuf and 
Eli need to hurry before it’s too late, and they might even bag more outlaws than 
they expected. 
 
Special Information 
LaBoeuf and Eli may arrest any character by restraining them with handcuffs with a 
successful Scrap test -1 while in close combat. Thereafter, the character cannot 
activate unless another character spends an action freeing them while in base to 
base contact. As an action, they may attempt to identify another character in LOS 
and 24” as an outlaw or neutral. 
 
Characters 
LaBoeuf - starts offboard; enters from the northwest 
corner 
Eli Fallon - starts offboard; enters from the northwest 
corner 
 
Victory Points 
25 for every outlaw killed 
50 for every outlaw arrested 
50 for killing John Ross 
100 for arresting John Ross 
50 if Rose Ross survives 
100 for arresting Rose Ross 
50 if Eli survives 
50 if LaBoeuf survives 
-50 killing a neutral 
-25 arresting a neutral 
 
 

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