PS2 Configs
PS2 Configs
Ace Combat 04: Shattered Skies Software Bilinear (PS2) Auto n/a n/a
Ace Combat Zero: The Belkan War GL Bilinear (PS2) Auto 3x None
Alone in the Dark: The New Nightmare D3D11 Bilinear (PS2) Auto 4x None
Arc The Lad: Twilight of the Spirits D3D11 Bilinear (PS2) Auto 4x 8x
Armored Core: Last Raven Software Bilinear (PS2) Auto n/a n/a
Echo Night: Beyond Software Bilinear (PS2) Blend bff n/a n/a
King's Field: The Ancient City Software Bilinear (PS2) Auto n/a n/a
Lord of the Rings: Fellowship of the Ring D3D11 Bilinear (PS2) Auto 4x 8x
Lord of the Rings: The Two Towers GL Bilinear (PS2) Auto 4x 8x
Lord of the Rings: The Return of the King GL Bilinear (PS2) Auto 4x 8x
Lord of the Rings: The Third Age D3D11 Bilinear (PS2) Auto 4x None
Magna Carta: Tears of Blood GL Bilinear (PS2) Auto 4x 8x
Midnight Club 3: Dub Edition Remix D3D11 Bilinear (PS2) Auto 3x None
ObsCure II: The Aftermath Software Bilinear (PS2) Auto n/a n/a
Jak II
Primal
n/a Full None n/a Yes Half Pixel Offset: Special (Texture)
MSAA=4x Skipdraw=1
n/a Partial Basic n/a Yes TC Offset X: 500
TC Offset X: 337 TC
Medium Partial Basic Yes Yes Offset Y: 201
TC Offset X: 337 TC
Medium Partial Basic Yes Yes
Offset Y: 201
Skipdraw=1 TC
High Partial Basic Yes Yes Offset X=50
TC Offset Y=50
Skipdraw=1 TC
n/a Full Basic n/a Yes
Offset X: 200
Medium Partial Basic Yes Yes None
Align Sprite Round
High Partial Basic Yes Yes
Sprite: Half
MSAA=4x Merge
Sprite Round
n/a Full Basic n/a Yes Sprite: Full TC
Offset X: 500 TC
Offset Y: 200
TC Offset X: 400 TC
Medium Partial Basic Yes Yes
Offset Y: 400
MSAA=2x Half-Pixel
n/a Partial Off n/a Yes Offset: Special (Texture)
Skipdraw=5
MSAA=2x Half
Pixel Offset: Special (Texture)
n/a Full Basic n/a Yes TC Offset X: 200
TC Offset Y: 250
MSAA=2x Preload
n/a Full Basic n/a Yes Frame Data Half
Pixel Offset: Special (Texture)
Half Pixel Offset: Special (Texture)
Medium Partial Basic Yes Yes TC Offset X: 500
MSAA=4x TC
n/a Full Basic n/a Yes Offset X: 100
TC Offset Y: 100
TC Offset X: 300 TC
Basic Partial Basic Yes Yes
Offset Y: 300
MSAA=4x Half
n/a Full Basic n/a Yes Pixel Offset: Special (Texture)
Basic Full Basic Yes Yes Half Pixel Offset: Special (Texture)
TC Offset X: 500 TC
High Full Basic Yes Yes
Offset Y: 400
n/a Full Basic n/a Yes MSAA=4x
Medium Partial Basic Yes Yes Trilinear filtering on
Medium Partial Basic Yes Yes Trilinear filtering on
High None Basic Yes Yes Trilinear filtering on
n/a n/a On (SW) n/a n/a n/a
None No
None No
None No
None No
None No
None No
Software FMVs No
EE Cycle Rate set to 1; Allow 8-bit
None No
Textures enabled; Async mode in SPU
None No
None No
None No
None No
None No
None No
None No
None No
None No
None No
None No
None No
None No
None No
None No
Software FMVs No
None Yes
None No
Software FMVs No
Software FMVs No
None No
None Yes
None No
None No
None No
Software FMVs No
None Yes VU1 set to superVU; Async mode in SPU
None No
None No
None No
Software FMVs No EE Cycle rate set to -1
Software FMVs No EE Round Mode set to Nearest
Software FMVs No
None No
None No
Software FMVs No
None No
None No
None No
Software FMVs No
None No
Software FMVs No
None No
None No
None No
None No
None No Allow 8-bit textures enabled
EE/IOP Clamping Mode=Full; VUs
None No
Clamping Mode=Extra + Preserve Sign
Software FMVs No
None No Vsync disabled
Software FMVs No
None No
None No
None No Vsync disabled
Software FMVs No
None No
None No
None No
None Yes
Software FMVs No
None Yes
None No
None No
Software FMVs No
Software FMVs No
None No
Software FMVs No
None No
None Yes
None No
None No
Software FMVs No
None No
None No
None No
None No
None No
None Yes
None No
Software FMVs No
Software FMVs No
None Yes
None No
None No
None No
None No
None No
None Yes
None No
None No
Software FMVs Yes Async mode in SPU
None No
Software FMVs No
Customized LiliPad.ini to swap d-pad for
None No
left analog stick (optional)
Customized LiliPad.ini to swap d-pad for
None No
left analog stick (optional)
None No
None No
None No
None No
None No
None No
Software FMVs No
Software FMVs No
None No
None Yes
Software FMVs No
None No
None No
Software FMVs No
None No
None No
Software FMVs No
None No
Software FMVs No
None No
None Yes
None Yes
None No
None No
None No
Software FMVs No
None No
None Yes
None Yes
None No
None No
None No VU Clamping Mode set to Extra
Software FMVs Yes
None No
None No
None No
Software FMVs No
Software FMVs No
Software FMVs No
None No
None No
None Yes
None Yes
None No
None No
None No
None Yes Allow 8-bit textures enabled
None No
Software FMVs No
None No
None No
None No
None No
None No
Software FMVs No
None No
Software FMVs No
None No
None No
None Yes
None No
None No
None No
None No
None No
None No
None No
None No
None No Async mode in SPU
None No
None No
None No
None No
None No
None No
None No
None No
None No
Software FMVs No
Software FMVs No
Software FMVs No
Notes
D3D is missing shadows
D3D is missing shadows
D3D is missing shadows
D3D is missing shadows
Has quite a few problems in hardware rendering,
including missing clouds and the player's plane is
black; some slowdown in software mode in
external camera view
Jitter in cutscenes
Occasional slowdown