Visual Simulation of Three-Point Method Guidance Trajectory For Antitank Missile
Visual Simulation of Three-Point Method Guidance Trajectory For Antitank Missile
57.1 Introduction
With the development of science and technology in weapon system, the process of
operating equipment has become increasingly complicated, which puts up higher
requirements for the person who operates the new equipment. Countries around the
world have taken measures in order to improve the training approaches and the
environment for training activities so as to strengthen the operators’ skills and their
operations. At present, the army of China mainly uses AFT07 all-digital simulation
of infantry antitank missile training simulator to carry out simulation training, but
the system focuses on the operation method and operation steps. In trajectory
simulation, it uses the projectile points (red light) to replace the missile, so the
M. Zhong (*) • C. Li • H. Li
Department of Weapon Engineering, Academy of Armored Force Engineering,
100072 Beijing, China
e-mail: [email protected]
simulation result is not realistic, and the trajectory simulation fidelity is directly
related to the Sagittarius whether he can learn the characteristic of flight control live
from training or not. Therefore, study on the antitank missile attacking process
visual simulation technology is essential to improve the training effect of the
system.
This chapter developed the three-point method of antitank missile guidance
trajectory equation and the infantry antitank missile trajectory visual simulation
calculated by software MATLAB and the virtual reality software Vega, so the
weapon system can adopt professional analysis methods and perception means to
get the simulation data of 3D scene graphs, and other forms of output, which is quite
efficient.
Coordinate system is selected as reference and describes the missile position and
movement. Coordinate system can be determined based on the habit and the
convenience of studying the problem [1]. Research on the guidance law of the
three-point method is generally used in radar coordinate system OXRYRZR, as is
shown in Fig. 57.1: the origin O is the guidance station location, usually installed in
infantry chariots; OXR connects shaft in the infantry and target. The OYR axis in the
vertical plane is perpendicular to the OXR axis. OZR shaft, OXR shaft, and OYR shaft
united a right-handed Cartesian coordinate.
Angle ε is the elevation angle between the OXR axis and the horizontal plane.
Angle β is the azimuth angle—the angle of OXR axis in the horizontal plane
projection and the ground coordinate axis.
In order to determine the relative movement between the missile and target, it
still needs to refer to the relative coordinates [2], as is shown in Fig. 57.2:
The missile position is M, the target position is T, and MT, called the line of sight
angle, is the line between the missile and target. ηT is the lead angle of the target
between the velocity vector and MT. In the same way, ηm is the lead angle of target,
and θm is the angle between the missile velocity vector and the ground coordinates
OX called the trajectory inclination of the missile. In the same way, θT is the
trajectory inclination of the target. By combining with the radar coordinate system,
missile elevation angle εm is the sum of the lead angle ηm and the trajectory
inclination angle θm. That is,
εm ¼ ηm þ θm ð57:1Þ
In the same way, target elevation angle εT is the sum of the lead angle ηT and the
trajectory inclination angle θT:
εT ¼ ηT þ θT ð57:2Þ
The three-point guidance law refers to the process in the target missile, missile
guidance station, and always in a straight line [3]; the missile and guidance station
line azimuth angle εm and the objectives and guiding station line azimuth angle εT
must be equal.
That is,
εm ¼ εT ð57:3Þ
490 M. Zhong et al.
Therefore, guiding relations between the three-point method are shown in Fig. 57.3:
The distance of the missile M to the origin O is called Rm, and RT is the distance
from the target T to the origin O. Using the reference coordinate system and the
three-point method guidance law geometry, we can obtain relative motion equa-
tions of the three-point method for guidance:
9
dRm >
¼ V m cos ηm >
>
dt >
>
>
>
>
¼ V m sin ηm >
dεm
Rm >
>
dt >
>
>
>
dRT >
>
¼ V T cos ηT =
dt ð57:4Þ
dεT >
>
RT ¼ V T sin ηT >
>
>
dt >
>
>
>
εm ¼ θm þ ηm >
>
>
>
εT ¼ θT þ ηT >
>
>
>
;
εm ¼ εT
From Type (4), we can see that it is difficult to solve the trajectory equation
directly. But when we get the initial condition RT0, Rm0, ηT0, εT0, εm0, we can solve
the equation by numerical solution.
For discussion, we assume that the target does the rectilinear motion at a uniform
velocity on the horizontal plane VT ¼ 10 m/s, infantry fighting vehicle is in static
state, and the antitank missile intercepts the target by the three-point method and at
a constant velocity, Vm ¼ 120 m/s.
The initial condition of the guide to the missile is RT0 ¼ 500 m, Rm0 ¼ 10 m,
ηT0 ¼ εT0 ¼ εm0 ¼ 60 , ηm0 ¼ 30 . Applying the four-order Runge-Kutta method in
57 Visual Simulation of Three-Point Method Guidance Trajectory for Antitank Missile 491
300
z/m
200
100
0
0 50 100 150 200 250 300
x/m
20
Lead angle / °
15
10
0
0 1 2 3 4 5
Time / s
MATLAB software to numerical solution Type (4), the missile trajectory is shown
in Figs. 57.4 and 57.5.
In Fig. 57.4, the black curve stands for the trajectory of the target, and the red
curve stands for the trajectory of the missile. The result shows that the meeting
point of the missile and target is (290,433). Figure 57.5 is the curve that the lead
angle of missile changes over time in the course of flying. According to the meeting
point, Rm ¼ RT, so it can be obtained after 4.28 s the missile hit the target.
simulations are usually based on Vega, while this study introduces the virtual
reality software trajectory data to realize the visual simulation of the antitank
missile attack process, by which a more intuitive result can be generated.
parameters are saved in the ADF file. In order to make the simulation looks more
real, the corresponding specific settings are in the scene. The particle system
generation is applied to make missile tail flame, target debris, and smoke effects.
The flight process of the missile and the effects of the explosion are shown in
Figs. 57.7 and 57.8.
494 M. Zhong et al.
Conclusion
This chapter studied the antitank missile motion by adopting the three-point
method, where it is applied to MATLAB to solve the trajectory equations of
the missile. The battlefield environment was optimized based on LOD terrain
segmentation algorithm. It certainly solved the problem of balance between
the fidelity and real-time simulation in large scale of terrain. By achieving the
visual simulation of the missile attack process, this study provided a feasible
method to improve the fidelity of the training system, and it might be of great
significance to improve the effect of training simulator.
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