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Log

The document provides log information from loading and initializing a game made with Ren'Py on an Android device with a realme model RMX3263. It details various steps of the loading process and initialization of the graphics engine and user interface that took a total of 6.20 seconds. The graphics hardware was identified as an ARM Mali-G52 GPU with OpenGL ES 3.2 support and texture sizes of up to 2048x2048 were confirmed to work.
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0% found this document useful (0 votes)
11 views

Log

The document provides log information from loading and initializing a game made with Ren'Py on an Android device with a realme model RMX3263. It details various steps of the loading process and initialization of the graphics engine and user interface that took a total of 6.20 seconds. The graphics hardware was identified as an ARM Mali-G52 GPU with OpenGL ES 3.2 support and texture sizes of up to 2048x2048 were confirmed to work.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Sun Apr 9 21:45:31 2023

Unknown platform.
Ren'Py 7.4.11.2266

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer realme model RMX3263
Screen diagonal is 4.94494691579 inches.
Early init took 0.12s
Early init took 0.12s
Android search paths: /data/data/mote.oni.baidald/files/game
Loader init took 0.03s
Loader init took 0.03s
Loading error handling took 0.18s
Loading error handling took 0.18s
Loading script took 3.02s
Loading script took 3.02s
Saving to /storage/emulated/0/RenPy/MOTE2/saves
Loading save slot metadata. took 0.02s
Loading save slot metadata. took 0.02s
Loading persistent took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (6, 99, 8)
Running init code took 0.41s
Running init code took 0.41s
Loading analysis data took 0.06s
Loading analysis data took 0.06s
Analyze and compile ATL took 0.08s
Analyze and compile ATL took 0.08s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.50s
Initial gc. took 0.50s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.47s
Init translation took 0.47s
Build styles took 0.00s
Build styles took 0.00s
Load screen analysis took 0.08s
Load screen analysis took 0.08s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.20s
Prepare screens took 0.20s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 0.66s
Interface start took 0.66s

Initializing gles renderer:


primary display bounds: (0, 0, 1440, 656)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G52'
Version: 'OpenGL ES 3.2 v1.r27p0-01eac0.560a3910a3367e0bb739a6eb4e910d0f'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 16383
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1536, 720) drawable=(1536, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 6.20262598991s
Hid presplash.

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