The document provides log information from loading and initializing a game made with Ren'Py on an Android device with a realme model RMX3263. It details various steps of the loading process and initialization of the graphics engine and user interface that took a total of 6.20 seconds. The graphics hardware was identified as an ARM Mali-G52 GPU with OpenGL ES 3.2 support and texture sizes of up to 2048x2048 were confirmed to work.
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Log
The document provides log information from loading and initializing a game made with Ren'Py on an Android device with a realme model RMX3263. It details various steps of the loading process and initialization of the graphics engine and user interface that took a total of 6.20 seconds. The graphics hardware was identified as an ARM Mali-G52 GPU with OpenGL ES 3.2 support and texture sizes of up to 2048x2048 were confirmed to work.
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Sun Apr 9 21:45:31 2023
Unknown platform. Ren'Py 7.4.11.2266
Bootstrap to the start of init.init took 0.00s
Bootstrap to the start of init.init took 0.00s Manufacturer realme model RMX3263 Screen diagonal is 4.94494691579 inches. Early init took 0.12s Early init took 0.12s Android search paths: /data/data/mote.oni.baidald/files/game Loader init took 0.03s Loader init took 0.03s Loading error handling took 0.18s Loading error handling took 0.18s Loading script took 3.02s Loading script took 3.02s Saving to /storage/emulated/0/RenPy/MOTE2/saves Loading save slot metadata. took 0.02s Loading save slot metadata. took 0.02s Loading persistent took 0.00s Loading persistent took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (6, 99, 8) Running init code took 0.41s Running init code took 0.41s Loading analysis data took 0.06s Loading analysis data took 0.06s Analyze and compile ATL took 0.08s Analyze and compile ATL took 0.08s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc. took 0.50s Initial gc. took 0.50s DPI scale factor: 1.000000 Creating interface object took 0.00s Creating interface object took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.47s Init translation took 0.47s Build styles took 0.00s Build styles took 0.00s Load screen analysis took 0.08s Load screen analysis took 0.08s Analyze screens took 0.00s Analyze screens took 0.00s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.20s Prepare screens took 0.20s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Running _start took 0.01s Interface start took 0.66s Interface start took 0.66s
Initializing gles renderer:
primary display bounds: (0, 0, 1440, 656) swap interval: 1 frames Fullscreen mode. Vendor: 'ARM' Renderer: 'Mali-G52' Version: 'OpenGL ES 3.2 v1.r27p0-01eac0.560a3910a3367e0bb739a6eb4e910d0f' Display Info: None Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 16383 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1920, 1080) physical=(1536, 720) drawable=(1536, 720) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 6.20262598991s Hid presplash.