Light Design Theory Notes
Light Design Theory Notes
In the McCandless theory, each acting area is lit by two lights, each from a position 45 degrees above and to each side of the center of that area
(a.k.a.front lights). The reason for angling the lights at 45 degrees is to place feature enhancing shadows on the actor and to draw the actor away
from the background. If a fixture is placed directly in front of the actor, the result will washout all shadows, and make the actor's face look very flat.
Ellipsoidals are ideal for front lighting.
To separate the actor from the background and provide a 3-dimensional appearance, down lighting and backlighting are important. Unless trying to
achieve a special effect, this type of lighting is not as bright as the front lighting. Ellipsoidal and Fresnel spotlights or PAR cans are ideal to use for
backlighting.
Another angle used to create a three-dimensional appearance is side lighting. Side lighting from both a very low angle and high angle is used to light
many dance shows and musicals. Side lighting for dance takes on more importance in some designs than front lighting.
LIGHTING ON A THRUST STAGE
Stanley McCandless' method can be easily adapted to the needs of the sculptural stage. The "method" designer can still divide the stage into
lighting areas, add washes of toning and blending lights, and highlight a climactic moment with a couple of carefully focused specials. Only
background lights (and then only for arena productions) need to be sacrificed.
ACTING AREAS
The "standard" 24' square acting area is typically divided into nine 8x8 lighting areas, in a three by three grid.
They should be evenly spaced around the performer. The separation angle between lights should be about 120
degrees. Although three lights is the minimum, most designers follow J. Michael Gillette's example and assign
four lamps (separated by 90 degrees) to each area. This four light approach is known as the double McCandless
system. Nine areas with four lights per area would require a minimum of 36 "acting area" units.
USING COLOR
Two basic approaches have been used with the three light system. One: all three lamps are in the same (or closely
related) color and Two: A neutral is added to McCandless' warm and cool colors creating a warm (R01: Light
Bastard Amber) - neutral (R51: Surprise Pink) - cool (R63: Pale Blue) system.
With the Double McCandless approach, two lamps (opposites) are usually gelled in a warm color (R01: Light
Bastard Amber) and two in a cool color (R63: Pale Blue) .
Use Fresnels and PARS to fill in light in spots where needed. This helps to tone and blend.
PCH General Lighting Plot Showing Beam and Field Angles
BEAM BEAM
BEAM
FIELD
FIELD FIELD
BEAM BEAM
BEAM
FIELD
FIELD FIELD
I II III
IV V VI
VII VIII IX
I II III
IV V VI
VII VIII IX
I II III
IV V VI
VII VIII IX
I II III
IV V VI
VII VIII IX