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Star

This document provides character creation guidelines for playing a "Star", described as a rock star monster hunter. It includes instructions for choosing a name, look, ratings in areas like charm and toughness, basic moves and star moves tailored to their talents, fame and fortune tags, crew members, weapons and vehicles, and a brief backstory connecting their character to the other hunters. The Star uses their celebrity platform and touring lifestyle as a cover to investigate paranormal mysteries around the world.

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Konietzko
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0% found this document useful (0 votes)
31 views

Star

This document provides character creation guidelines for playing a "Star", described as a rock star monster hunter. It includes instructions for choosing a name, look, ratings in areas like charm and toughness, basic moves and star moves tailored to their talents, fame and fortune tags, crew members, weapons and vehicles, and a brief backstory connecting their character to the other hunters. The Star uses their celebrity platform and touring lifestyle as a cover to investigate paranormal mysteries around the world.

Uploaded by

Konietzko
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Image belongs to Nicole Hanusek https://nicolehanusekart.

com/

the Star
"I'm a rock star, baby, but that's not all I am. I use my power, money, and influence to look into creepy things
wherever I go! Touring is the perfect cover to get into those abandoned asylums."

A Monster of the Week hunter playbook.


To make your Star, pick a name. Then follow the instructions
below to decide your look, ratings, moves, and gear. Finally, NAME:
introduce yourself and pick history.
LOOK:
look, pick one from each list:
• Man, woman, teenage heartthrob, androgynous.
• Stage Costume, Witchy Costume, Revealing Clothing, Ratings
Trendy Clothing, hipster clothing.
Charm:  -1 0  +1  +2  +3
• Colored hair, tattoos, flashy jewelry, signature accessory. Basic moves: Manipulate Someone

Ratings Cool:  -1 0  +1  +2  +3
Pick one line, then mark each rating on the right à Basic moves: Act Under Pressure, Help Out
 Charm+2, Cool+2, Sharp+0, Tough+0, Weird-1
Sharp:  -1 0  +1  +2  +3
 Charm+2, Cool+1, Sharp+0, Tough+0, Weird+0 Basic moves: Investigate, Read a Bad Situation
 Charm+2, Cool+1, Sharp-1, Tough+1, Weird+0
Tough:  -1 0  +1  +2  +3
 Charm+2, Cool+1, Sharp+0, Tough-1, Weird+1 Basic moves: Kick Some Ass, Protect Someone
 Charm+2, Cool-1, Sharp+1, Tough+0, Weird+1
Weird:  -1 0  +1  +2  +3
Moves Basic moves: Use Magic
You get all the basic moves, and three Star moves.
 You! Me! Dancing!: Your music is more than just investigate a mystery.
catchy. Play a tune near a monster and it may just start to
 Victorious: The show must go on! Once per mystery, you
dance! Roll +Charm. On a 10+ the monster dances for you
may attempt to keep going despite your injuries. Roll
and is unable to attack. On a 7-9 the monster's attacks are
+Cool. On a 10+, completely ignore the effect of injuries until
hampered, but not stopped by the dancing. On a miss the
the end of battle. On a 7-9 injury effects only half as badly
monster will become angry and target you. Re-roll for each
during battle. On a miss, it was worse than it looked: the
new song.
Keeper may inflict a harm move on you, or make your
 Bohemian Rhapsody: You play an inspiring anthem for wounds unstable. Note that these injuries still exist and at
your team. +1 to everyone going forward as long as you are the end of battle will regain their full effect.
in your current location or venue.
 Highway to Hell: Like any good performer you have an
 When You're Evil: You sold your soul to the Devil in eye for detail. When you read a bad situation, you can take a
order to attain your musical talent. You may pick one other moment to take in extra information. Take +1 hold on any
thing you got out of the deal: wealth, fame, youth, result of 7 or more, plus you can detect the influence of
everlasting beauty, or skill (add +1 to two ratings). Your invisible things. On a miss, you may still get 1 hold, but one
luck, however, is now tied to the payment of your debt, and of the things you noticed now has your full attention.
when it's run out, the devil will come for his due.
 Never Gonna Give You Up: Use +Charm instead of
 Sleep Now in the Fire: Use + charm instead of +sharp to +Tough on Protect Someone. +1 if the person you're
protecting is a fan of your work.

Road to infamy
You're freaking famous! Sometimes that's good, sometimes, well, not so good. Pick two Fame and two Bad Fortune tags to go
with your Celebrity Status.
Fame: Pick Two
 Wealth: Business is good. You never seem to run out of area, you will almost certainly attract positive attention.
money.
 Internet Sensation: You have an active online fanbase
 Popular: People recognize you in the streets and are where you can often get your fans to do a little digging for
willing to do you favors. you if the request is worded well enough.
 Connections: You know a guy who knows a guy. Every  Alias: You have a double life, your stage presence is
now and then you can pull a string to get something done totally different from who you are in real life, and you can
for you. often fly under the radar. Share your Star's well-known alias
with the group.
 Draw a Crowd: If you start playing in the middle of an

Bad Fortune: Pick Two


 Bad Press: You've done a few dumb stunts, and nobody,  No Boundaries: Your fans know a lot about you. Maybe
especially the internet, has forgotten it. even too much.
 Scandal: There are rumors you may have been involved scenes for some time. The fame is there, but the fortune is...
in illegal activity. True or not, expect to be hounded about somewhere else.
it.
 Addiction: The stress has gotten to be too much. You are
 Controversial: Some conservative groups have deemed reliant on a harmful and addictive substance (alcohol,
your music harmful to today's youth. cigarettes, drugs) part of your paycheck and time will go to
feeding it.
 Money Problems: You've been struggling behind the

Crew
Decide if your crew are made up of the other hunters, or if you have your own entourage.
If they are other people, there are 1-3 of them. Pick a name and job for each (they can all be groupies if you really want).
If it's the other hunters, decide together who gets what jobs.
Crew jobs: Backup Musicians/Other Band Members, Tech Crew, Backup Dancers, Groupies, Security, Toadies

Gear
Normal weapons, pick one:
 Guitar (2-harm hand)
 9mm (2-harm close loud)
 Tazer (2-harm, close, attracts attention)
 Switchblade (1-harm, hand, concealed)
 Cane/Walking Stick (2-harm close, innocuous)
 Brass Knuckles (2-harm, hand)

Found items, pick two:


 Tambourine
 Fan-Book dedicated to your accomplishments
 Vinyl collection
 Guitar Pick signed by your idol
 Really cool rock you turned into a necklace
 Mystic earring you found at a bar
 Makeup Kit

Vehicles, pick one:


 Sports Car
 Limo
 Motorcycle
 Van
 Tour Bus

Introductions
When you get here, wait for everyone to catch up so you can do your introductions together.
Go around the group. On your turn, introduce your Star by name and look, and tell the group what they know about you.

History
Go around the group again. When it's your turn, pick one for each of the other hunters:

Hunter History Notes


You two are closely related (brother, sister, uncle, etc) . Have them tell you how you
are related and what they think of your music career.
You rejected them during auditions, tryouts, or a job interview. Explain who didn't
make the cut and why.
This hunter has a secret (or maybe not so secret) crush on you.
Childhood Friend who knew you before you were famous.
You wound up having drinks with them after a show one night. They didn't know
who you were, but you hit off.
One of the hunters knows something from your bad-fortune tags. Discuss how much
they know and how they found out.
This hunter was at a show where something spooky happened and you two ended
up working together to solve the mystery.
This hunter got you your first gig.
Luck
You can mark off a Luck box to either change a roll you just made to a 12, as if you had rolled that; or change a wound you
have just taken to count as just 0-harm. If your Luck boxes all get filled, you've run out of good luck.
Okay        Doomed

Harm
When you suffer harm, mark of the number of boxes equal to harm suffered. More than four harm is especially dangerous.
Okay   |    Dying Unstable:  (Unstable injuries will worsen as time passes)

Leveling Up
Experience:     
Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box.
When you have filled all five experience boxes, you level up. Erase the marks and pick an improvement from the list below.

Improvements:
 Get +1 Charm, max +3  Take another Star move
 Get +1 Cool, max +2  Build a Green Room using the Expert's Haven specs
 Get +1 Tough, max +2  Pick something new from the gear list
 Get +1 Weird, max +2  Take a move from another playbook
 Take another Star move  Take a move from another playbook
After you have leveled up five times, you qualify for advanced improvements in addition to these, from the list below.

Advanced Improvements
 Get +1 to any rating, max +3.
 Change this hunter to a new type.
 Make up a second hunter to play as well as this one.
 Mark two of the basic moves as advanced.
 Mark another two of the basic moves as advanced.
 Retire this hunter to safety.
 Erase one used luck mark from your playbook.
Notes (moves, holds, etc)

This is a hunter playbook for Monster of the Week revised.


Find out more at genericgames.co.nz and www.evilhat.com/home/monster-of-the-week

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