Nidhi Micro Processor Microprocessor
Nidhi Micro Processor Microprocessor
Even the incredibly simple microprocessor shown in the previous example will have a fairly large set of
instructions that it can perform. The collection of instructions is implemented as bit patterns, each one of
which has a different meaning when loaded into the instruction register. Humans are not particularly good
at remembering bit patterns, so a set of short words are defined to represent the different bit patterns.
This collection of words is called the assembly language of the processor. An assembler can translate
the words into their bit patterns very easily, and then the output of the assembler is placed in memory for
the microprocessor to execute.
Here's the set of assembly language instructions that the designer might create for the simple
microprocessor in our example:
Assembly Language
A C compiler translates this C code into assembly language. Assuming that RAM starts at address 128 in
this processor, and ROM (which contains the assembly language program) starts at address 0, then for
our simple microprocessor the assembly language might look like this:
// Assume a is at address 128
// Assume F is at address 129
0 CONB 1 // a=1;
1 SAVEB 128
2 CONB 1 // f=1;
3 SAVEB 129
4 LOADA 128 // if a > 5 the jump to 17
5 CONB 5
6 COM
7 JG 17
8 LOADA 129 // f=f*a;
9 LOADB 128
10 MUL
11 SAVEC 129
12 LOADA 128 // a=a+1;
13 CONB 1
14 ADD
15 SAVEC 128
16 JUMP 4 // loop back to if
17 STOP
ROM
So now the question is, "How do all of these instructions look in ROM?" Each of these assembly language
instructions must be represented by a binary number. For the sake of simplicity, let's assume each
assembly language instruction is given a unique number, like this:
• LOADA - 1
• LOADB - 2
• CONB - 3
• SAVEB - 4
• SAVEC mem - 5
• ADD - 6
• SUB - 7
• MUL - 8
• DIV - 9
• COM - 10
• JUMP addr - 11
• JEQ addr - 12
• JNEQ addr - 13
• JG addr - 14
• JGE addr - 15
• JL addr - 16
• JLE addr - 17
• STOP - 18
The numbers are known as opcodes. In ROM, our little program would look like this:
// Assume a is at address 128
// Assume F is at address 129
Addr opcode/value
0 3 // CONB 1
1 1
2 4 // SAVEB 128
3 128
4 3 // CONB 1
5 1
6 4 // SAVEB 129
7 129
8 1 // LOADA 128
9 128
10 3 // CONB 5
11 5
12 10 // COM
13 14 // JG 17
14 31
15 1 // LOADA 129
16 129
17 2 // LOADB 128
18 128
19 8 // MUL
20 5 // SAVEC 129
21 129
22 1 // LOADA 128
23 128
24 3 // CONB 1
25 1
26 6 // ADD
27 5 // SAVEC 128
28 128
29 11 // JUMP 4
30 8
31 18 // STOP
You can see that seven lines of C code became 18 lines of assembly language, and that became 32
bytes in ROM.
Decoding
The instruction decoder needs to turn each of the opcodes into a set of signals that drive the different
components inside the microprocessor. Let's take the ADD instruction as an example and look at what it
needs to do:
1. During the first clock cycle, we need to actually load the instruction. Therefore the instruction
decoder needs to:
1.activate the tri-state buffer for the program counter
2.activate the RD line
3.activate the data-in tri-state buffer
4.latch the instruction into the instruction register
2. During the second clock cycle, the ADD instruction is decoded. It needs to do very little:
1. set the operation of the ALU to addition
2. latch the output of the ALU into the C register
2. During the third clock cycle, the program counter is incremented (in theory this could be
overlapped into the second clock cycle).
Every instruction can be broken down as a set of sequenced operations like these that manipulate the
components of the microprocessor in the proper order. Some instructions, like this ADD instruction, might
take two or three clock cycles. Others might take five or six clock cycles.
Microprocessor Progression: Intel
The first microprocessor to make it into a home computer was the Intel 8080,
a complete 8-bit computer on one chip, introduced in 1974. The first
microprocessor to make a real splash in the market was the Intel 8088,
introduced in 1979 and incorporated into the IBM PC (which first appeared
around 1982). If you are familiar with the PC market and its history, you know
that the PC market moved from the 8088 to the 80286 to the 80386 to the
80486 to the Pentium to the Pentium II to the Pentium III to the Pentium 4. All The Intel 8080 was the
of these microprocessors are made by Intel and all of them are improvements first microprocessor in
on the basic design of the 8088. The Pentium 4 can execute any piece of code a home computer. See
that ran on the original 8088, but it does it about 5,000 times faster! more microprocessor
pictures.
The following table helps you to understand the differences between the
different processors that Intel has introduced over the years.
Clock Data
Name Date Transistors Microns MIPS
speed width
8080 1974 6,000 6 2 MHz 8 bits 0.64
16 bits
8088 1979 29,000 3 5 MHz 8-bit 0.33
bus
80286 1982 134,000 1.5 6 MHz 16 bits 1
80386 1985 275,000 1.5 16 MHz 32 bits 5
80486 1989 1,200,000 1 25 MHz 32 bits 20
32 bits
Pentium 1993 3,100,000 0.8 60 MHz 64-bit 100
bus
32 bits
Pentium II 1997 7,500,000 0.35 233 MHz 64-bit ~300
bus
32 bits
Pentium III 1999 9,500,000 0.25 450 MHz 64-bit ~510
bus
32 bits
Pentium 4 2000 42,000,000 0.18 1.5 GHz 64-bit ~1,700
bus
32 bits
Pentium 4
2004 125,000,000 0.09 3.6 GHz 64-bit ~7,000
"Prescott"
bus
Compiled from The Intel Microprocessor Quick Reference Guide and TSCP Benchmark Scores
Information about this table:
What's a Chip?
A chip is also called an integrated circuit. Generally it is a small,
thin piece of silicon onto which the transistors making up the
microprocessor have been etched. A chip might be as large as an
inch on a side and can contain tens of millions of transistors.
Simpler processors might consist of a few thousand transistors
etched onto a chip just a few millimeters square.
• The date is the year that the processor was first introduced. Many processors are re-
introduced at higher clock speeds for many years after the original release date.
• Transistors is the number of transistors on the chip. You can see that the number of
transistors on a single chip has risen steadily over the years.
• Microns is the width, in microns, of the smallest wire on the chip. For comparison, a human
hair is 100 microns thick. As the feature size on the chip goes down, the number of
transistors rises.
• Clock speed is the maximum rate that the chip can be clocked at. Clock speed will make
more sense in the next section.
• Data Width is the width of the ALU. An 8-bit ALU can add/subtract/multiply/etc. two 8-bit
numbers, while a 32-bit ALU can manipulate 32-bit numbers. An 8-bit ALU would have to
execute four instructions to add two 32-bit numbers, while a 32-bit ALU can do it in one
instruction. In many cases, the external data bus is the same width as the ALU, but not
always. The 8088 had a 16-bit ALU and an 8-bit bus, while the modern Pentiums fetch data
64 bits at a time for their 32-bit ALUs.
• MIPS stands for "millions of instructions per second" and is a rough measure of the
performance of a CPU. Modern CPUs can do so many different things that MIPS ratings
lose a lot of their meaning, but you can get a general sense of the relative power of the
CPUs from this column.
From this table you can see that, in general, there is a relationship between clock speed and MIPS. The
maximum clock speed is a function of the manufacturing process and delays within the chip. There is also
a relationship between the number of transistors and MIPS. For example, the 8088 clocked at 5 MHz but
only executed at 0.33 MIPS (about one instruction per 15 clock cycles). Modern processors can often
execute at a rate of two instructions per clock cycle. That improvement is directly related to the number of
transistors on the chip and will make more sense in the next section.
Microprocessor Logic
To understand how a microprocessor works, it is helpful to
look inside and learn about the logic used to create one. In
the process you can also learn about assembly language --
the native language of a microprocessor -- and many of the
things that engineers can do to boost the speed of a
processor.
A microprocessor executes a collection of machine
Photo courtesy Intel Corporation
instructions that tell the processor what to do. Based on the Intel Pentium 4 processor
instructions, a microprocessor does three basic things:
• An address bus (that may be 8, 16 or 32 bits wide) that sends an address to memory
• A data bus (that may be 8, 16 or 32 bits wide) that can send data to memory or receive data
from memory
• An RD (read) and WR (write) line to tell the memory whether it wants to set or get the
addressed location
• A clock line that lets a clock pulse sequence the processor
• A reset line that resets the program counter to zero (or whatever) and restarts execution
Let's assume that both the address and data buses are 8 bits wide in this example.
Here are the components of this simple microprocessor:
• Registers A, B and C are simply latches made out of flip-flops. (See the section on "edge-
triggered latches" in How Boolean Logic Works for details.)
• The address latch is just like registers A, B and C.
• The program counter is a latch with the extra ability to increment by 1 when told to do so,
and also to reset to zero when told to do so.
• The ALU could be as simple as an 8-bit adder (see the section on adders in How Boolean
Logic Works for details), or it might be able to add, subtract, multiply and divide 8-bit values.
Let's assume the latter here.
• The test register is a special latch that can hold values from comparisons performed in the
ALU. An ALU can normally compare two numbers and determine if they are equal, if one is
greater than the other, etc. The test register can also normally hold a carry bit from the last
stage of the adder. It stores these values in flip-flops and then the instruction decoder can
use the values to make decisions.
• There are six boxes marked "3-State" in the diagram. These are tri-state buffers. A tri-state
buffer can pass a 1, a 0 or it can essentially disconnect its output (imagine a switch that
totally disconnects the output line from the wire that the output is heading toward). A tri-state
buffer allows multiple outputs to connect to a wire, but only one of them to actually drive a 1
or a 0 onto the line.
Helpful Articles
• The instruction register and instruction decoder are
If you are new to digital logic, you
responsible for controlling all of the other components. may find the following articles
Although they are not shown in this diagram, there would be control helpful in understanding this
lines from the instruction decoder that would: section:
• Tell the A register to latch the value currently on the data bus How Bytes and Bits Work
• Tell the B register to latch the value currently on the data How Boolean Logic Works
How Electronic Gates Work
bus
• Tell the C register to latch the value currently output by the ALU
• Tell the program counter register to latch the value currently on the data bus
• Tell the address register to latch the value currently on the data bus
• Tell the instruction register to latch the value currently on the data bus
• Tell the program counter to increment
• Tell the program counter to reset to zero
• Activate any of the six tri-state buffers (six separate lines)
• Tell the ALU what operation to perform
• Tell the test register to latch the ALU's test bits
• Activate the RD line
• Activate the WR line
Coming into the instruction decoder are the bits from the test register and the clock line, as well as the
bits from the instruction register.
Microprocessor Memory
The previous section talked about the address and data buses, as well as the RD and WR lines. These
buses and lines connect either to RAM or ROM -- generally both. In our sample microprocessor, we have
an address bus 8 bits wide and a data bus 8 bits wide. That means that the microprocessor can address
(28) 256 bytes of memory, and it can read or write 8 bits of the memory at a time. Let's assume that this
simple microprocessor has 128 bytes of ROM starting at address 0 and 128 bytes of RAM starting at
address 128.
ROM chip
ROM stands for read-only memory. A ROM chip is programmed with a
permanent collection of pre-set bytes. The address bus tells the ROM
chip which byte to get and place on the data bus. When the RD line
changes state, the ROM chip presents the selected byte onto the data
bus.
By the way, nearly all computers contain some amount of ROM (it is possible to create a simple computer
that contains no RAM -- many microcontrollers do this by placing a handful of RAM bytes on the
processor chip itself -- but generally impossible to create one that contains no ROM). On a PC, the ROM
is called the BIOS (Basic Input/Output System). When the microprocessor starts, it begins executing
instructions it finds in the BIOS. The BIOS instructions do things like test the hardware in the machine,
and then it goes to the hard disk to fetch the boot sector (see How Hard Disks Work for details). This
boot sector is another small program, and the BIOS stores it in RAM after reading it off the disk. The
microprocessor then begins executing the boot sector's instructions from RAM. The boot sector program
will tell the microprocessor to fetch something else from the hard disk into RAM, which the
microprocessor then executes, and so on. This is how the microprocessor loads and executes the entire
operating system.
64-bit Microprocessors
Sixty-four-bit processors have been with us since 1992, and in the 21st century they have started to
become mainstream. Both Intel and AMD have introduced 64-bit chips, and the Mac G5 sports a 64-bit
processor. Sixty-four-bit processors have 64-bit ALUs, 64-bit registers, 64-bit buses and so on.
One reason why the world needs 64-bit processors is because of their enlarged address spaces. Thirty-
two-bit chips are often constrained to a maximum of 2 GB or 4 GB of RAM access. That sounds like a lot,
given that most home computers currently use only 256 MB to 512 MB of RAM. However, a 4-GB limit
can be a severe problem for server machines and machines running large databases. And even home
machines will start bumping up against the 2 GB or 4 GB limit pretty soon if current trends continue. A 64-
bit chip has none of these constraints because a 64-bit RAM address space is essentially infinite for the
foreseeable future -- 2^64 bytes of RAM is something on the order of a billion gigabytes of RAM.
With a 64-bit address bus and wide, high-speed data buses on the motherboard, 64-bit machines also
offer faster I/O (input/output) speeds to things like hard disk drives and video cards. These features can
greatly increase system performance.
Servers can definitely benefit from 64 bits, but what about normal users? Beyond the RAM solution, it is
not clear that a 64-bit chip offers "normal users" any real, tangible benefits at the moment. They can
process data (very complex data features lots of real numbers) faster. People doing video editing and
people doing photographic editing on very large images benefit from this kind of computing power. High-
end games will also benefit, once they are re-coded to take advantage of 64-bit features. But the average
user who is reading e-mail, browsing the Web and editing Word documents is not really using the
processor in that way.
For more information on microprocessors and related topics, check out the links on the next page.
Microprocessor Performance and Trends
The number of transistors available has a huge effect on the performance of a processor. As seen
earlier, a typical instruction in a processor like an 8088 took 15 clock cycles to execute. Because of the
design of the multiplier, it took approximately 80 cycles just to do one 16-bit multiplication on the 8088.
With more transistors, much more powerful multipliers capable of single-cycle speeds become possible.
More transistors also allow for a technology called pipelining. In a pipelined architecture, instruction
execution overlaps. So even though it might take five clock cycles to execute each instruction, there can
be five instructions in various stages of execution simultaneously. That way it looks like one instruction
completes every clock cycle.
Many modern processors have multiple instruction decoders, each with its own pipeline. This allows for
multiple instruction streams, which means that more than one instruction can complete during each clock
cycle. This technique can be quite complex to implement, so it takes lots of transistors.
Trends
The trend in processor design has primarily been toward full 32-bit ALUs with fast floating point
processors built in and pipelined execution with multiple instruction streams. The newest thing in
processor design is 64-bit ALUs, and people are expected to have these processors in their home PCs in
the next decade. There has also been a tendency toward special instructions (like the MMX instructions)
that make certain operations particularly efficient, and the addition of hardware virtual memory support
and L1 caching on the processor chip. All of these trends push up the transistor count, leading to the
multi-million transistor powerhouses available today. These processors can execute about one billion
instructions per second!