Animschool Introduction To 3d Animation
Animschool Introduction To 3d Animation
CLASS COMPETENCIES:
By the end of the Introduction to 3D Animation class:
The student will be expected to have a very good understanding of the12 principles of
animation, especially timing and spacing.
The student will be expected to understand the basic concepts of balance and locomotion on a
two-legged character.
The student will be expected to have good time management and be able to address
supervisory notes in an efficient manner.
WEEK 1 – 2: Bouncing Ball
Concepts:
The basic principles of animation.
Timing and spacing. Create the illusion of a bouncing ball.
Examples of the bouncing ball in animation generally (i.e. the hips of a walk, or the head).
How the bouncing ball applies to real life.
Frame Limit: 120 (To prepare for the limits of real-world production, don't go past the frame limit, or
you may risk getting a lower grade.)
OT: Overtime. Did you breeze through the assignment? Try a different ball trajectory.
Scene Assets: A stage and ball rig (with no deformation). Camera set up for side view. You can hide
the "walls" if needed.
Illusion of Life:
Chapter 3, starting on page 47
page 51 - Bouncing Ball example
Concepts:
Timing and Spacing can create the feeling of weight.
How the different weight and materials of a ping pong ball, basketball, and bowling ball are
simulated using the tools of 3D animation.
o How timing and spacing can effectively sell an emotion.
(IE, a serious moment, a gag, etc.)
Assignment: Using the provided scene, animate a ping pong ball, basketball, and bowling ball
dropping or rolling into frame and bouncing. The balls may come to rest or continue off screen.
Frame Limit: 160 (To prepare for the limits of real-world production, don't go past the frame limit, or
you may risk getting a lower grade.)
OT: Overtime. Did you breeze through the assignment? Try having the balls thrown to the opposite
side and bounce back toward the starting point.
Scene Assets: A stage and ball rig (with no deformation). Camera set up for side view.
A live action video of these ball types dropping and bouncing.
Concepts:
Understanding the difference between, internal and external forces
How a motivated thought process can change the way you go about posing a character or
even a simple ball!
There are constantly External/
Environmental forces ( such as
gravity ) working against these
internal forces.
Animation Principles: squash and
stretch, and anticipation
A Character will tend to lead with
the part of the body most relevant
to the action. If you smell
something interesting, you may
move toward it with your nose.
Assignment: Using the provided scene, animate a ball acting purposefully, as if it is a character. The
ball should react to physical forces as well as appear to have self-motivation.
Example: A ball rolls or hops into view then encounters a sharp object in the way. Show the ball
considering the situation, then trying to jump over it.
Frame Limit: 240 (To prepare for the limits of real-world production, don't go past the frame limit, or
you may risk getting a lower grade.)
Scene Assets: A stage and ball rig with scaling. Camera set up for side view.
Illusion of Life:
page 353 - Bunny hopping
Concepts:
How to successfully recreate the illusion of inertia, residual energy, and gravity from a simple
external or internal force.
The principles of follow through and drag.
How forces effect the successive breaking of joints down a limb, chain, or even torso.
How the forces on chains can cause a whip action.
Where does this apply in common animation scenarios and the real world?
The difference between "Overlapping Action" and "Secondary Action”
Assignments :
Week 4: Using the alien tow ship, move the ship to two or three locations and different speeds and
spacings. Don't animate the pendulum tow chain yet. REMEMBER: This assignment is less about
creativity and more about learning the principle of Follow Through. Don't go crazy coming up with a
story here; focus on simple movements.
Week 4 Part 2: Using the Simple Pendulum scene, let the chain fall from its latched position and
settle. You can animate the first segment then copy the curve and offset it a few frames for the second
segment. Only animate the ONE curve for each of the two segments and nothing else in this scene.
Week 5: Return to your ship scene. Refine the movement of the ship as needed. Now, gauging the
weight of the tow chain and hook, have the chain drag then overshoot the ship's location, successively
down the chain.
Frame Limit: 200 (To prepare for the limits of real-world production, don't go past the frame limit, or
you may risk getting a lower grade.)
OT: Overtime. Did you breeze through the assignment? Try animating the follow through of the alien
in the ship, with his antennae.
Scene Assets: alien tow ship with pendulum winch. No environment. Camera set up for side view.
Concepts:
How to simulate locomotion.
The principles of balance, gravity, posing, weight applied to the mechanics of body
movement.
The mechanics of walking: when does the leg straighten and when is it most bent; the use of
rotations in the hips and feet.
How does the walk change in different scenarios.
The difference between treadmill walk
cycles and moving walk cycles.
How to use cycled animation curves (and
cycle with offset).
Week 6: Blocking.
Week 7: Submit the splined, polished version.
Frame Limit: 100 (To prepare for the limits of real-world production, don't go past the frame limit, or
you may risk getting a lower grade.)
Scene Assets: Week 6 and 7 Assignment file with Mr.Legs, Bunny, or BoneApart, seen from the side
view. AnimSchool Picker for control selection.
Useful tools and workflows: AnimSchool Picker, how to customize AnimSchoolPicker, tween machine.
Week 6 Thumbnailing for Walk Cycle:
Make thumbnail drawings planning your walk cycle. Focus on the mechanics at each stage of the walk.
Upload your planning drawings to the provided assignment slot.
Concepts:
What changes happen in the body to initiate movement?
How do you show weight shifting in a body?
Don't lift the feet unless the weight has been shifted more to the other leg.
Breaking up the relative timing of parts of the body.
How does a body part leading the action change the mood?
Assignment :
Using Mr. Legs, Bunny, or BoneApart, make
it turn either 90 or 180 degrees. This should
include the shifting of weight to initiate his
movement. Pay attention to the placement
and timing of the feet. Study your video
reference (see below) to help you maintain
the illusion of weight.
You can come up with an emotional state or
situation to make the action specific.
Week 8: Blocking.
Week 9: Reblocking and Splining.
Week 10: Submit the splined, polished version.
Frame Limit: 200 (To prepare for the limits of real-world production, don't go past the frame limit, or
you may risk getting a lower grade.)
Scene Assets: Week 8-10 Assignment file, seen from a 3/4 view. AnimSchool Picker for control
selection.
Useful tools and workflows: AnimSchool Picker, how to customize AnimSchool Picker, tween
machine.
Choose your class time and teacher for next term by using the "Pick a Class For Next Term" link on the
sidebar.