Wow But How?
Wow But How?
∂CONTENTS
Introduction ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂VIII
Legible Matter
Morgane Vantorre ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ LIV
The Apparatus
Vilem Flusser ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂CXI
Magic Moments
Pellegrino Ritter ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ CXXXII
4µPERFORMER AND
PERFORMANCE ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ CXXXVIII
Magic is Afoot:
Interview with Alan Moore
Jay Babcock ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ CXLIII
Imprint ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ ∂ CXCIV
VI
µINTRODUCTION
WOW!—BUT HOW?
1
Magic is about taking
concepts from the abstract
and moving them into
reality. Both graphic design
and magic can be used
to move things from the
outside to the inside and
vice
vice versa.
versa.∂Ω
XI
1∂INSIDE OUTSIDE Graphic design and magic can be used to move things from the outside to the inside
“Symbols act as portal to
greater knowledge and
understanding of the world.”1
AESTHETIC,
spells, to protect themselves,
or to express intentions. There are
alchemical symbols, which desig-
Sigils were used in medieval times The creator of the sigil formulates INSDEOUT
1∂INSIDE OUTSIDE Graphic design and magic can be used to move things from the outside to the inside
∂SUBSTANTIATING MAGIC
INSDEOUT
N S D T
XVII
1∂INSIDE OUTSIDE INSIDEOUTSIDE INSDEOUT INSDEOUT NSDT N S D T
XVIII
XIX
1 Self Other
2 Self Other
3 Self Other
4 Self Other
5 Self Other
6 Self Other
7 Self Other
XX
XXI
XXII
XXIII
∂
XXIV
XXV
XXVII
Emmet Byrne
Designing
Bon Iver’s
22, a Million :
An
Interview
with Eric
Timothy
Carlson
I E O U
texts that spill out from the dense LP design (the legend/key
to the entire transmedia system) to populate Instagram posts,
giant murals, lyric videos, etc. The work is less a graphic
identity for an album and more a documentation of a colla-
borative network of players, places, times, and tools. In the
following interview we present the finished artwork, supple-
mented with process work and related materials. Eric takes us
down the rabbit hole, describing the intense, fluid work ses-
sions with Justin Vernon and others at the Eau Claire studios,
the numbers that permeate the track list, the influence of
digital culture on the new album, the prevalence of cryptic
symbolism throughout the Minneapolis/Wisconsin music
scene, and the Packers.
Designing Bon Iver’s 22, a Million: An Interview with Eric Timothy Carlson
the intent and capabilities of all the involved parties/minds.
I owe a lot to that community: P.O.S, Doomtree, Rhymesayers,
TGNP, Building Better Bombs, Poliça, Gayngs, Skoal Kodiak,
The Plastic Constellations, Marijuana Deathsquads, Dark
Dark Dark, The Church, Organ House, Medusa. It was an
opportunity to participate in defining a decade of music in
Minneapolis. For a couple of years, I also worked with Mike
Cina, who is a book and record collector, and really learned
and internalized a lot about typography and album art in my
time with him. My practice has expanded outside of that
through zines and the internet, but a lot of my work to this
day has spawned from this continuum.
How did you work with the Bon Iver crew to create this art-
work?
Designing Bon Iver’s 22, a Million: An Interview with Eric Timothy Carlson
It puts you in a certain headspace, and you develop a pattern
of waking up and just getting into the work and process of it
from noon to midnight—an uninterrupted cycle for a week at
a time. But we’d make sure to sleep and eat well too, and not
miss too much of the limited winter sunlight.
There were some early birds in the studio, and of course
the night owls as well. The amount of people shifted depend-
ing on what was happening, and the vibe changed depending
on who was around. I think the Indigo Girls were recording
the week before I first visited, and there was another project
in one of the sound rooms overlapping with my time there.
That first visit was one of the most frenetic, fluid experiences,
multiple projects developing and recording simultaneously.
Sax and string players visiting to record their own work, and
then session on the album in process as well. The later visits
were more focused—everyone was there for the album, in a
no distractions kind of mode.
I’m a habitual drawer, so these visits to the studio resulted
in an accumulation of many, many sketches, like writing. Later,
these sketch pages became a reference point for the final work.
There was an honesty in the notes and collection process that
very much influenced the final work.
XXXIV
The songs were all numbers from the start, multiple num-
bers at first. So we would listen to each song, talk about the
numbers, talk about the song, watch the lyrics take form,
makes lists, make drawings. Real references and experiences
are collaged in both the music and the artwork. I was able
to interview and interrogate each song—diving into weird
cores—and by the end of each visit, each song would develop
a matrix of new notes and symbols.
Between the numerology, the metaphysical/humanist
nature of the questions in 22, a Million, and the accumulation
of physical material and symbolism around the music—it
became apparent that the final artwork was to be something
of a tome. A book of lore. Jung’s Red Book. A lost religion.
The Rosetta Stone. Sagan’s Golden Record. Something to
invest some serious time and mind in. Something that
Emmet Byrne
Designing Bon Iver’s 22, a Million: An Interview with Eric Timothy Carlson
Ago and Bon Iver happened, but the Bon project didn’t want
to further perpetuate that aesthetic. The new album remains
explicitly connected to those before it, but the feeling has
undeniably evolved, as has the culture around it.
I spent years in a perfectly weird corner of the heartland
making apocalyptic noise art in the vibrant community of
Minneapolis. Landlocked blowers. High and low are just as
much the fabric of our home as is a melting pile of snow.
So on the surface, the new album aesthetic might seem like
a dramatic shift in the Bon aesthetic, but I see it true and
deeply bonded to its current state as well as the history out
of which it developed.
For 22, a Million—in their creation—they felt automatic.
I enjoy the puzzle of creating a ligature. Justin assigned a spe-
cific meaning to the numbers and a logic to their creation,
but in the end, they are open containers to be filled with new
meaning. Symbols in the context of music have a lot of power,
and people are very willing to own and wear/display their
cultural experiences and allegiances.
As the artwork developed, it became clear how we would
seed the material into the public. With 10 symbols, we would
make 10 murals, and 10 videos, and a 20-page book, etc. As
with many numerologies—just follow the numbers—be them
true or not. The artwork is a collection of hundreds of pieces,
icons, ideas, motifs, most of which are capable of standing
on their own. The proper album packaging is the legend of
XXXVI
How did you land on the prominent use of the yin yang symbol?
22, a Million to me still feels very tied to Emma and the self-
titled album. There is still the gospel and folk and mountain
songs, but in the studio I could feel and see the visceral dig-
ital collage of it all, how our technology and the internet has
truly affected the way we collect, organize, think, and make.
This album is built on our history of music, noise, poetry, and
Americana, but also seamlessly incorporates and celebrates
the technological nuances of our contemporary —employing
Designing Bon Iver’s 22, a Million: An Interview with Eric Timothy Carlson
it and expanding it.
Visualizing music has been an exercise I’ve practiced
since I was young. The first PlayStation had the visualizer
function where you could customize your equalizer/screen-
saver with the controller, responding to any CD you put in,
which informed a bit of how I approached it then. I try to
let the ideas be more expansive now. When I first heard
the digital disturbances crackling over these new songs, it
was such a trip, seeing layers and relationships I hadn’t yet
encountered. The computer so readily pairs with futurist
visions, pushing forward futuristic, technology-oriented aes-
thetics. But the reality of our relationship with digital tech-
nology always retains this messy pulsing humanity. Marshall
McLuhan predicted computers in every classroom, people
connected around the world, utopian vibes. Technically he
was very right, but we still have bad carpeting and ugly plaid
couches and gas station tchotchkes and dirty bathrooms.
Regardless of time passing, we remain in communion with
the century preceding us, and even the previous millennium
or two.
I believe Bon Iver has had unique success with both digital
and physical album sales, perhaps an anomaly of sorts.
Being of my generation, I can’t help but desire access to music
and movies and such things for free—I understand how that is
problematic, but upon tasting Napster, it was hard to go back.
Labels, album makers, vinyl fetishists—people love the rich-
ness of album art, the nostalgic object to own and consume.
It’s fun to produce that stuff, and much of the best album art
was made for that format. CD’s are junk, and Digipaks are
junk, in my opinion. (My favorite CD format is those massive
Case Logic binders of poorly labeled CDRs.)
Given the opportunity, I like to make artwork first for the
LP format because it is the most generous format for artwork
(assuming one pursues the object creation). Then I try to
find a good way to make a system of format conversions. I love
Emmet Byrne
old cassette tapes where they just drop the square album
art on the cassette cover, and type out the titles again bigger
underneath in the worst/best way. So honest.
Format conversions are such a crazy part of doing a big
release like this, because there are so many when it comes
to international releases: LP, CD, Cassette, Euro LP, CD,
Central/South American CD, Australian CD, Japan CD, etc...
all slightly different sizes, with different printers, different
distributors. Aspects of this obviously become a certain hell,
but I can’t help but pursue quirky packaging details in the
different designs, which, if done well, can result in so many
unique details that make each version special in their own
little mutant way.
When working with bands, I’ve often made the case that
they should find a way to make an album available for free,
since someone will do it anyway, and if you try to control it,
you end up keeping people away from the work. I can’t back
up any financial rubric supporting this, but it feels right to
me. Most of my friends are posting their work on SoundCloud
or YouTube. When they release an album that is freely avail-
able, the ideas that form around the real base are a little more
XXXIX
Designing Bon Iver’s 22, a Million: An Interview with Eric Timothy Carlson
egy pretty closely. It suggests a deep, diverse world of language
but the viewer is allowed to fill in the meaning of what it is
actually saying. The lyric videos seem deliberately deadpan
in their delivery of the lyrics—a little too straight up for lyrics
that make very little “sense” at first listen. There’s something
unnatural-feeling about literally reading these lyrics while
listening to the music...
The lyric videos initiative came from Justin. I’m not sure they
ended up looking like what he was imagining, but that’s one
of the things that has been so great about the project: the trust
in the work of everyone involved. I was originally a little
hes-itant about the lyric video concept, largely due to the
quality of lyric videos in general, and because I was dreaming
of an entirely abstract/ambient visual component to live with
the music online, without typography. But many lyric videos
found online are made by fans—iMovie/After Effects motion
graphics class projects. I feel that that amateur aesthetic has
gone on to inform what official, professionally produced lyric
videos look like. Those videos are getting a lot of views, so
they are probably important to produce and control, but I can’t
imagine any of them are allotted budgets comparable to that of
a music video—they are more of a checked-off assets category
in the end.
But it was a good challenge, figuring out how to do it good/
weird/right, how to acknowledge the format, and how to
XL
expand the album art into this realm. They didn’t need to be
explicitly narrative, and they didn’t need to live by the rules
of the print material. They are made for YouTube, to ultimately
listen to the music in that format—but we wanted to prod at
the format, and use it to expand upon the inherent digital truth
of the album.
The simple and natural aesthetic of digital collage that
these videos utilize is deeply rooted in the core of 22, a
Million. From the start, the note taking, the creative process,
and the music embrace the idea of digital collage. For example,
“10 d E A T hbREasT⚄⚄” samples a low-resolution YouTube
video of Stevie Nicks casually singing backstage. These lyric
videos where the perfect place to expand upon this digital
aesthetic. It would be amazing to take a 5K to New Zealand
and make all the videos of Gandalf blowing lyric smoke
rings, but we have a lot of readily-available capabilities in
our pocket already, and feel capable of making something
great on a napkin. I’ve always loved making design work in
text edit, for example. The initial footage from “10 d E A T h
Emmet Byrne
I like the natural humanity of all these things. These just feel
like very human marks to me, from the fabric of communica-
tion and the material of our lives. I like acknowledging how
weird and aesthetic our environments and immediate cultural
surroundings are. Prodding at basic structures of communi-
Designing Bon Iver’s 22, a Million: An Interview with Eric Timothy Carlson
cation and language. At the same time, I’m drawn to these old
symbols, as they have so much responsibility for what we are
and how we communicate today.
The symbols are deeply ingrained in the social mind, and
define so much for us. We grow up seeing and accepting sym-
bols as part of our reality. Spades, clubs, diamonds, hearts:
where do these come from, and is there a deeper meaning?
Are they violent, or controversial, or of the tarot? The cross,
the star, sun and moon, the spiral: they all have vast meaning
and association inherently available to anyone and everyone—
owned at times by a particular culture or movement—forever
shifting, but retaining a trace of a cultural pulse.
The letters of the Roman alphabet developed out of other
symbols older and of meaning that no longer register in their
use. Fuelled by changes in regime and religion. Conquerers
assimilating the occupied. Symbols collage through time.
These simple things—jerseys, beer cans, rainbows—func-
tion in a similar way to the symbols. They too are symbols.
The beer can is there, suggesting traces of the people behind
the project. Everybody drinks the same Coca-Cola Classic.
Chipotle has the same burrito any place you eat it. The foot-
ball jersey—I mean, nothing ever got done at the studio on
Sunday afternoons because the Packers were on, and I was like,
“Noted.” It’s real. Though of course, contemporary symbolism
is heavily influenced by branding and advertising. I imagine
a good portion of the last century’s most enduring symbols
XLII
µON TYPOGRAPHY
Why Optima?
the first time I saw it. I didn’t share it with them right away,
or even implement it in design off the bat—but it continued to
resonate every time I went back to it, which is usually a solid
test. The first example I found of Optima in use that stuck
out was the McCain presidential campaign, and I thought,
“That’s legit”—thought it was funny—so there’s your irony.
Helvetica-y was too sterile, and Garamond was too sentimen-
tal. Optima proved it could be both contemporary coffee-
table book and Magic the Gathering. Find yourself a font that
can do both.
I also just use Univers and Garamond for pretty much
everything I do, so I wanted to do some due diligence in
playing with other things. I had been using Courier New for
all of my process pdf ’s—because I think it looks great digital—
Designing Bon Iver’s 22, a Million: An Interview with Eric Timothy Carlson
when its all the same size (12pt or under), but kind of loath
it any larger.