2018 Lowersec Art Syllabus
2018 Lowersec Art Syllabus
Lower Secondary
2. CONTENT
Art Learning Framework and Outcomes 07
Big Ideas 09
Learning Domains, Competencies and Learning Outcomes 11
Components of Learning 12
3. PEDAGOGY
Pedagogical Practices 19
Positive Classroom Culture 20
Lesson Preparation 20
Lesson Enactment 23
Assessment and Feedback 26
4. ASSESSMENT
Role of Assessment 29
Assessment for Learning in Art 29
Assessment of Learning in Art 30
A Balanced Assessment System 30
Assessment Feedback Loop 31
Assessment Mode 33
5. REFERENCES 37
6. ACKNOWLEDGEMENTS 39
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SECTION 1:
OVERVIEW
Philosophy and Value of Art Education in the 21st Century
Aims of Art Education in Schools
The Place of Lower Secondary Art in the Secondary Curriculum
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1. OVERVIEW
Philosophy and Value of Art in the 21st Century
Art is an important and treasured mode of human expression throughout history. Art plays many
important roles in our lives. It captures memories, communicates ideas, shapes values and evoke
emotions. It exists all around us in different forms; from the colours, shapes and patterns in nature to
everyday images and designs on magazines, products and media. As an academic subject in the school
curriculum, art is integral to the holistic development of every student.
Art builds students’ capacity to critically discern and process visual information, and communicate
effectively in the 21st Century
Art helps to develop students’ 21st Century Competencies (21CC) in the areas of communication
and information skills. It develops students’ confidence and skills to express themselves. Learning
art hones students’ sensorial perception; provides understanding of visual elements, aesthetics,
and art history; and skills in handling various media and conceptual tools. Art builds key
foundational capacities such as the ability to make meaning, create and communicate through
visual media.
As students learn art, create and present their works, they go through processes that range from
conceptualisation to making, to sharing their works with others and getting others’ feedback. Students
learn to plan, make decisions, and manage artistic processes. Students learn to take responsibility and
exercise care and integrity when carrying out their own work, managing themselves and their
1 Eisner, E. W. (2002). The arts and the creation of the mind. New Haven: Yale University Press.
2 Greene, M. (1995). Releasing the imagination: Essays on education, the arts, and social change. San Francisco: Jossey-Bass Publishers.
3 Hetland, L., Winner, E., Veenema, S. & Sheridan, K. (2013). Studio Thinking 2: The real benefits of visual arts education. Teachers College Press. New York.
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relationships with others. Through Art, students can develop core values, social and emotional
competencies and 21CC that would better prepare them to face future challenges as well as seize
opportunities brought on by forces such as globalisation, changing demographics and technological
advancements. Every student can then grow to embody the Desired Outcomes of Education (DOEs) as:
a confident person who has a strong sense of right and wrong, is adaptable and resilient, knows
himself/herself, is discerning in judgment, thinks independently and critically, and
communicates effectively;
a self-directed learner who questions, reflects, perseveres and takes responsibility for his/her
own learning;
an active contributor who is able to work effectively in teams, is innovative, exercises initiative,
takes calculated risks and strives for excellence; and
a concerned citizen who is rooted to Singapore, has a strong sense of civic responsibility, is
informed about Singapore and the world, and takes an active part in bettering the lives of others
around him/her.
(Ministry of Education, 2014)
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Aims of Art Education in Schools
Given the increasing predominance of art in daily living, art education in our schools aims to enable
every child to
enjoy art,
communicate visually, and
make meaning through connecting with society and culture.
Guided by these aims, the art curriculum across all levels provides our students with a balanced and
well-rounded education in the aesthetic, cognitive and affective dimensions. It presents ample
opportunities for creative and innovative self-expression in varied modes and contributes to the
development of a fuller range of our students’ interests and talents. The learning of local artworks and
artists strengthens the understanding of the individual’s national identity by fostering the appreciation
of one’s cultural heritage. The engagement in art discussions (primary) and discourse/critique
(secondary) in the curriculum promotes lifelong enjoyment and appreciation of artistic works;
developing visual literacy in our students. The production of artwork encourages imagination and
cultivates in students the capacity to innovate and improvise.
Art is essential in equipping students for the 21CC while developing them holistically for life. The
Lower Secondary Art syllabus is especially critical as it is the final phase of students’ general art
education in which students are equipped with essential visual literacy skills and cultural awareness
– to learn and communicate visually, and to engage with society culturally. It should also allow
students to advance their art education beyond the lower secondary level if they so aspire. It is
therefore important that students enjoy the full extent of the art curriculum and curriculum time,
and that their achievements in art are duly recognised. The requisite curriculum time for Art at
Lower Secondary is between 70 – 80 min per week. As the syllabus is planned for 48 weeks over 2
years, any changes in the curriculum time will compromise students’ learning and attainment.
Art is an examinable subject at the Lower Secondary levels for Express and Normal (Academic)
courses. This means that students’ achievements and talents in Art are recognised to be of equal
weighting to other examinable subjects, such as the languages, mathematics, sciences and
humanities in the computation of students’ overall marks. This is an important tenet in our
commitment to a holistic and balanced education, and to developing diverse talents in our students.
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SECTION 2:
CONTENT
Art Learning Framework & Outcomes
Big Ideas
Connecting Learning Components
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2. CONTENT
Art Learning Framework & Outcomes
The Lower Secondary syllabus aims to build students’ capacity to enjoy art, express themselves,
communicate, learn about and connect with the community and wider world in and through art.
The objectives of the syllabus are encapsulated through the Secondary Art Syllabus Framework in
Figure 2:
The syllabus framework, presented in the form of a colour wheel, illustrates the dynamic
relationships amongst the various key features of the art syllabus. It presents an integrated concept
for the learning of art that is holistic and enduring. It serves as a compass to guide cohesive and
effective learning and teaching of art across all schools.
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To achieve the objectives of the syllabus and develop students holistically in the 21CC and desired
outcomes of education, the syllabus operates on a framework comprising three big ideas delivered
through the domains of learning, syllabus content and learning experiences. Figure 3 illustrates the
various features of this framework.
Components
of Learning
Big Ideas
Learning Domains
Learning
& Competencies
Experiences
At the heart of the syllabus framework are big ideas which are key understandings essential to
students’ learning. The big ideas encapsulate core concepts that undergird the subject and
connect learning components with learning experiences.
The big ideas frame the three Learning Domains of perceive, communicate and appreciate that
present learning opportunities for students to develop the competencies of observe-inquire,
create-innovate, and connect-respond.
Students learn to perceive, communicate and appreciate through the four key components of the
learning content - context, artistic processes, media and visual qualities.
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In the process, students acquire knowledge, skills and values that equip them to be active artists
and informed audiences.
Big Ideas
The content of the syllabus sets out the focus and scope of students’ learning from Secondary 1 to 2
to achieve these aims. The syllabus content comprises the big ideas and the learning of these through
the integration of knowledge, skills and values from different components – Context, Artistic
Processes, Media and Visual Qualities.
Through these big ideas, students learn about the form, content and function of art to understand
and use art in their lives. The big ideas serve as key focuses for students’ learning of core concepts
essential to art and the relevant applications of these in daily life. The big ideas also serve to
meaningfully contextualise the components of art learning. Specific focuses within these big ideas
are provided through guiding questions and suggested themes to direct students in their exploration
and investigation through inquiry-based learning, and guide teachers in the planning of learning
activities. The guiding questions typically start by connecting with students’ prior art learning or
personal experiences, and then extending their learning to other artworks and new ways of making
and understanding of art. Similarly, the use of appropriate themes that relate to students’
experiences, provides concrete examples of these big ideas around them, thereby enabling students
to see the place of art in their lives.
Art represents experiences and ideas using materials, tools and visual elements such as
shapes, colours, and forms. Art provides alternate ways to understand the world and our
experiences using images and visual language. In art, students learn how to experiment with
and use different media, tools and visual qualities, with reference to how artists use these in
their work. This equips students to communicate in innovative visual ways so as to bring
attention to their ideas or change how people see things.
Guiding Questions:
How do I share ideas through art?
How have artists challenged the way we view things and people around us?
Suggested themes:
Treasures in the Neighbourhood
I Spy with My Little Eye
Nooks and Corners
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The Environment & Us
Unusual Perspectives
Lost & Found
Throughout history, artworks have long documented our lived experiences and the events
that affect us. Learning about artworks and why artists create art enable students to
understand the experiences and concerns of various people and communities in the past and
present, and connects students with our culture and history. Learning to formulate and
express their own ideas and communities’ concerns, helps to deepen students’ understanding
about themselves, and build bonds with Singapore and the wider world.
Guiding Questions:
What can I learn from the stories told through art?
Why do we make art?
Suggested themes:
In Their Shoes
(Re)Collections
One Day in the Life of…
Telling Tales
Grandmother’s/ Grandfather’s Stories
Then and Now
Artistic thinking and visual elements and principles are used in many areas of our lives. The
images we see, the things we use and the spaces we live in all require some form of art in
their construction and design. These in turn affect how we view and understand things and
the world around us, the decisions we make and the activities we do. For example,
organisations use advertisements and graphics to convey information to persuade us to make
certain decisions or buy products. How tools and objects are designed affect what we do and
how we carry out daily activities. The layout and design of rooms and spaces also affect our
moods and how we interact with other people. Learning how art is used in daily life heightens
students’ critical awareness and equips them with knowledge and skills to communicate
effectively and to use art to enhance the quality of daily living.
Guiding Questions:
Why do I prefer certain images or designs over others?
How do everyday images and design affect the way we think and live?
Suggested themes:
Singapore Icons
Designs that Change the World
Art in Daily Life
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Art for a Cause
More than Meets the Eye
When Information Meets Graphics
These big ideas frame students’ learning through domains where they Perceive, Communicate and
Appreciate. The domains in turn describe the competencies and learning outcomes illustrated in
Table 1.
Record and present b. Show details (e.g. of visual qualities, form and
Observe –
their observations using structures) in their oral or written
Inquire
different ways description/drawings/sketches from first hand
observation
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Learning Competencies Learning Outcomes What the Learning Outcomes Look Like
Domain
a. Evaluate their art making according to planned
intentions
LO6
Reflect and share views b. Evaluate artworks based on given criteria
on their own and
others’ art making c. Share what they learn during art making
LO7
Connect – Relate to examples of
b. Make links between ideas or issues in a few key
Respond Singapore and
Singapore and international works to the current
international art and
experience or context
their ideas and
processes
c. Get ideas for their own art making from referring to
relevant artworks and artists
Components of Learning
Students learn to Perceive, Communicate and Appreciate through the learning of the Context of art
making, Artistic Processes, Media and Visual Qualities. In the process, students acquire knowledge,
skills and values that equip them to be active artists and informed audiences with
imagination and critical discernment;
confidence, curiosity, an innovative spirit and lifelong enjoyment for art; and
an understanding of and respect for local, regional and global art and cultures through engaging
with artworks, art making and arts professions.
When we make art and/or study artworks, we create images to share our ideas about the world
around us. We represent our ideas using different methods, art materials, tools and visual elements
and principles of design. Therefore, to make and learn about artworks require us to know the
Context – conditions that lead to the ideas of the work and why works are created in certain
ways, which in turn shape the
Artistic Processes – methods that artists use to gather and develop ideas for the works,
Media – how to use materials, tools and techniques, and
Visual Qualities – how to use elements or art and principles of design to create desired effects.
The syllabus connects and frames the learning of these various components using the big ideas, with
the student as inquirer.
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Context
To understand the making of art and artworks themselves, we need to understand the
topic or subject matter of the work,
background to the ideas and images used,
reasons for the use of certain approaches or methods, and
how the particular work, idea, art form or method connects to other experiences, visuals or
objects in students’ life.
Students learn about the context of making art by learning from artists’ works or examples of art in life.
Through the learning of artworks or application of art in life, students learn about how artists work
individually and in groups to create art to communicate and express their ideas and thoughts, and how
art relates to life. Students will then appreciate how artworks can be viewed and understood. Learning
from artworks, or how aspects of art can be applied in visuals or objects in real life also provides
exemplars for the learning of Artistic Processes, Media and Visual Qualities. They will be exposed to the
art world where art connects many creative and mainstream industries that contribute to the
development of a vibrant, modern and inclusive society.
Artworks in the syllabus are selected based on their relevance to the learning of the big idea,
physical/visual attributes, suitability for students, connection with students’ own experience and the
Singapore context. The selection of artworks as a whole also aims to expose students to a spread of
different media and approaches. In addition to the artworks listed in the syllabus content in Table 5,
teachers can also source for other artworks that are relevant to students’ learning. A list of
recommended artworks in the syllabus can be found in the Teaching and Learning Guide.
Artistic Processes
Artists draw inspiration from their reflections and experiences of the world around them. In coming
up with their artworks, artists have to think about what they want to express in their work and how
best to express it through images and materials. To achieve this, artists go through processes where
they
Observe, record, and reflect on what they see and experience;
Gather and research on different types of visual and other information;
Generate visual possibilities by experimenting with different materials, tools, methods, images
and ideas; and
Create artworks to communicate ideas.
These processes are not necessarily linear or sequential. Rather, many of these are interconnected
and dynamic. Artists may focus on particular processes depending on their intentions and needs. The
syllabus exposes students to examples of how these processes can be done for different types of
works. Table 2 provides an illustration of how students’ engagement in the artistic processes can look
like.
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Table 2: Illustration of Students’ Artistic Processes
Capture and present what they see and experience using various tools and
strategies, e.g.
o quick sketching using different types of dry media
o use cameras to capture and highlight what they see
o compose images using viewfinders and strategies such as Rule of Thirds,
leading lines, framing, cropping, and focus
o describe what they see in oral and written forms
Evaluate and form personal ideas and opinions about what they see and
experience
Share with others, give and receive feedback on their observations, ideas and
opinions about what they see around them and in artworks
Gather and Generate guiding questions and relevant areas for visual and informational
research on research about a theme, topic or subject matter by themselves and with
different types others
of visual and
other Search for relevant visual resources using conventional and digital means by
information themselves and with others, e.g.
o conducting first-hand observation, such as sketching, making close
observation studies, and taking photographs of objects and scenes in
daily life
o sourcing for relevant images from
print sources, such as books, newspapers, magazines and postcards
digital sources, such as websites and social media
Evaluate, select and use visual and informational materials relevant to the
focus and scope of their search
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Artistic Students will:
Processes
visual strategies, e.g.
possibilities by o represent from various angles, viewpoints and perspectives
experimenting o magnify certain details or qualities of what they see
with different o play with different elements of art and principles of design, such as
materials, simplifying images by using certain visual elements, like small dots in
tools, stippling
methods, challenging perception by altering scale, colours, etc.
images and o apply different artistic styles to images meaningfully, e.g. create images
ideas and designs in styles influenced by Impressionism, Cubism and Pop Art
etc.
o innovate from given strategies and invent new ones
Experiment with different art techniques, art materials and tools to achieve
intentions or create new effects
Evaluate, select and develop ideas to express ideas and achieve intentions
Evaluate their own and others’ use of visual strategies and experimentation
Create Generate, formulate and express ideas for art making, such as in response to
artworks to given themes
communicate
ideas Use a range of materials and techniques associated with the following media,
to achieve desired outcomes to express ideas
o Drawing
o Painting
o Photography
o Design
o Sculpture
Conceptualise, plan and carry out ideas and processes to make artworks to
express ideas, which may include
o devising plans with timeline, targets and monitoring checks
o selecting or inventing new visual strategies, tools and methods relevant
to intentions
o monitoring their own work processes and receive feedback from others
Evaluate their own and give feedback to others’ art making processes and
artworks based on given criteria
Learning about these processes not only deepens students’ appreciation of art making and
artworks, but also equips students with tools and skills to innovate, and develop in them
dispositions such as attentiveness, curiosity, perseverance and an inventive spirit.
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Media
As a general syllabus, the focus of learning art media at the Lower Secondary is to build
foundational competencies in the use of a variety of basic art tools and media and to enable
students to learn and create with their hands. This develops students’ appreciation for the main
art genres, and their ability to use different tools to communicate ideas. The spread of art media
is selected based on their relevance to students’ current experiences and anticipated future needs,
as well as to provide students with a holistic experience of different art forms.
Students will be exposed to (but not limited to) tools, materials and techniques associated with
the art forms outlined in Table 3.
Painting
Any 1 type of wet media, such as poster paint, watercolour,
Applying or transferring wet acrylic paint, oil paint, dye (e.g. batik), ink (e.g. Chinese brush
media on different surfaces painting)
to create visual effects
The media are not intended to be taught in isolation or as discrete art forms. Given the multi-
disciplinary nature of art practices, various media can be used together during the course of a
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lesson unit or project. For example, working on the theme “Treasures in the Neighbourhood”,
students make sketches and take photographs of their neighbourhood to study particular areas of
interests. Students then use these sketches and photographs to develop further ideas and create
designs which are used to create batik fabric, or ceramic tiles. The media are not learnt as ends in
themselves, but provide platforms to equip students with basic competencies, such as rendering
skills; effective use of photographic devices to compose images, capture details and colours; and
the application of design concepts, such as stylisation and balance.
As part of the syllabus’ intention to enable students to understand art as forms of personal and
cultural expressions, schools are also to expose students to media that are associated with local
cultures. Examples include forms of batik, papercut, puppetry and embroidery. These practices
can often be related to various art forms, for example, batik can be learnt as forms of painting or
design; papercut can also be incorporated into design and sculpture (e.g. as greeting cards and
shadow puppets); creating puppets also make use of some of the building skills used in sculpture.
The teaching of these forms should include the context of the cultural practices associated with
them as well as innovations in these and how these can be applied to contemporary art making.
With the increased use of digital technology in art, digital technology can be used as an art media
across several of the above art forms. These include digital drawing, digital photography, image
editing, graphic design using computer software, and 3-dimensional modelling software for
designing of 3-dimensional work. Other forms of digital art schools can explore include video and
animation. As with other forms of media, digital technology can also be used as tools to develop
the final artwork.
In addition to the listed art media, schools can also extend students’ learning to other relevant
media according to students’ needs and interests.
Visual Qualities
Artists use a wide range of elements of art and principles of design to create art. These elements
and principles do not occur in isolation but function in tandem with one another to achieve desired
visual effects. The focus of learning is to understand the features of different elements and
principles, and the use of these in different art forms to create certain effects. Students learn
about the application of these elements and principles within specific art forms and media. The
elements and principles in the syllabus consist of but are not limited to those in Table 4.
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SECTION 3:
PEDAGOGY
Pedagogical Practices
Positive Classroom Culture
Lesson Preparation
Lesson Enactment
Assessment and Feedback
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3. PEDAGOGY
Pedagogical Practices
The objectives of the Lower Secondary Art Syllabus are to develop students to be active artists and
informed audiences who are imaginative, critically discerning, confident, curious, innovative; and
who enjoy and respect local, regional and global art and cultures. As art is a practice-oriented
discipline, the learning of art thus reflects the creative practice. Creative practice is essentially an
inquiry into what we see and experience, and how we experiment with media and processes to
represent our thoughts. Inquiry is thus the heart of art learning and art pedagogy.
To shape students’ qualities and dispositions, how students learn is just as important as what they
learn. In order for us to teach well so that our students learn effectively, we are guided by the
Singapore Curriculum Philosophy (SCP) that describes our beliefs about learning, teaching and
assessment. Facilitating and supporting students’ engaged learning requires us to draw reference
from the SCP and the knowledge bases related to teaching and learning, and channel that into our
pedagogical practices as spelt out in the Singapore Teaching Practice (STP).
The STP explicates a set of pedagogical practices that describe four fundamental teaching
processes presented in Figure 4 below:
These processes are carried out in an iterative cycle of application and reflection to help teachers
deepen their craft and become reflective practitioners.
This section highlights how these four teaching processes are relevant to the learning of Art at the
Lower Secondary levels.
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Positive Classroom Culture
A positive art classroom culture creates a conducive and empowering physical and psychological
learning environment that encourages student learning, while facilitating safe and effective work
processes. It develops positive discipline, good work habits, as well as fosters good student-
teacher and student-student interaction, rapport and relationships. We can cultivate positive
classroom culture in art through the design of the physical layouts, sensorial experience and by
empowering learners to experiment and take risks.
Environment
A conducive learning environment in art is one that is stimulating as well as nurturing to inspire
students to be curious, take risks, initiate and direct their own learning. The learning environment
includes the
Physical layouts of working and learning spaces
The layouts should promote safe studio habits, provide access to suitable learning resources and
facilitate individual and group work4.
Tone
The tone or quality of classroom interactions should be encouraging and open. Students should
be
Empowered to exercise ownership over their learning, such as by
o being given choices in terms of the materials, media and/or tasks
o designing their own learning and tasks
Encouraged to try new things, take risks and view failures as valuable learning opportunities.
Lesson Preparation
Planning for art learning considers how we design learning that enables students to experience
and understand the nature of learning and practice in the art disciplines, based on the aims,
objectives and intended outcomes of the syllabus. Learning experiences need to be selected,
sequenced and designed with consideration for how students learn individually and
collaboratively, as well as different learners’ interests, abilities and learning needs.
Inquiry-based Learning
Given the nature of art making is inquiry into the world using art materials, media and process,
the instructional approach towards art learning is similarly inquiry-based. The focus on inquiry in
the syllabus is to guide students towards understanding various aspects of the 3 big ideas and can
4
Adapted from Teaching Areas: Establishing Interaction and Rapport, Maintaining Positive Discipline and Setting Expectations and Routines in the
Singapore Teaching Practice.
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be carried out using different activities. Inquiry in art learning involves students to Observe –
Inquire, Create – Innovate, and Connect – Respond. Through these learning processes, students
observe and wonder, explore and experiment, and express and reflect on their experiences with
environment, objects and images. These art making and learning processes are interconnected
and iterative, and are not linear nor sequential. Most of the time, students engage in many of
these activities concurrently. Through these processes, students develop core competencies
under the learning domains of the syllabus.
In designing students’ learning, the selection, sequencing and integration of syllabus content and
learning goals that are appropriate to students’ development 5 needs to be considered. Teachers
can draw on the guiding questions in Section 2 on Content, to develop more focused areas for
inquiry in the classroom. Students can engage in learning activities that focus on inquiry into
different aspects of the context, artistic processes, media, and visual qualities at different times.
These should also be designed, sequenced or structured into manageable segments based on
students’ development and learning needs. For further elaboration on this, please refer to STAR’s
Inquiry in and Through Art (Lim & Loy, 2016).
Studio Structures
Studio structures are key ways of learning in art that are integral to the discipline. These studio
structures include teacher demonstration and facilitation, studio work, critique and exhibitions
(Hetland, Winner, Veenema & Sheridan, 2013). These studio structures are derived from real-
world art contexts. These studio structures act as instructional structures and need to be
deliberately planned and appropriately sequenced into students’ learning. When used regularly
and established as part of processes of making, presenting and evaluating art, these studio
structures help develop students to be observant, reflective, and to be able to engage and persist,
and express ideas. These support the development of 21CC in the areas of self-awareness, self-
management, and communication, collaboration and information skills.
Differentiated Instruction
While the aims, outcomes and content of the syllabus are intended for students across the
Express, Normal (Academic) and Normal (Technical) courses, schools can adopt different
approaches and strategies to engage, support and stretch students’ learning according to
students’ interests, abilities and needs.
5
Adapted from Teaching Areas: Determining Lesson Objectives and Considering Learners’ Profiles.
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Schools can differentiate the teaching and learning across different student profiles and courses
by varying the
teaching and learning materials/resources;
learning activities/processes;
types, requirements or specifications of assignments/products/artworks;
learning environment, such as organisation of studio space and routines.
Please refer to the Teaching and Learning Guide for more information and examples on
differentiation across courses. Within the same course and class, teachers can also provide more
targeted support to different learners using different scaffolds.
Scaffolding Learning
Further support in the form of scaffolding for student learning could include
Making available different learning resources for specific student profiles;
Simplifying lessons and instructions, such as by breaking instructions into smaller, segments
for ‘bite-sized’ learning or into step-by-step format;
Describing or illustrating concepts and processes in multiple ways;
Modelling and showing student exemplars or samples of what they need to do;
Highlighting, making explicit and role-modelling the strategies for thinking and application.
One specific approach to scaffold students’ learning is through the use of the Gradual Release of
Responsibility model (Fisher & Frey, 2007). With this model, teachers progressively relinquish their
teaching roles by enabling students to take greater responsibility for their learning through
collaborative, and eventually independent learning. For example, learning can start with a larger
proportion of teacher instruction and demonstration, which then progresses to the teacher
guiding and prompting students during their learning. As students gain more confidence, they can
be enabled to take more ownership of their work through collaborative tasks with other students,
and eventually to independent individual work.
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Lesson Enactment
There are many classroom strategies that teachers can use to engage students and facilitate
effective learning in the classroom. In line with the emphases of the syllabus, this section focuses
on strategies to arouse interest, encourage learner engagement and deepen learning through
fostering curiosity and inquiry, and teaching with artworks.
Fostering Curiosity
One of the motivating forces of learning is the joy of exploration and discovery. This motivating
force has been identified as curiosity (Berlyne, 1960; Loewenstein, 1994; Price-Mitchell, 2015).
Curiosity is important for inquiry-based learning and an important attribute towards developing
self-directed learners. Some ways to foster student curiosity in the classroom include the following
(Amone, 2003; Price-Mitchell, 2015):
• Novelty, e.g. allow students to try art tools they had not encountered before, and
generate ways of using them
• Surprise, e.g. draw attention to the value of innovation in Singapore with the fact that
a Singaporean company invented the original concept of the thumb-drive
• Complexity / Uncertainty, e.g. get students to solve challenging puzzles or games with
restrictions in art materials, or challenge them to propose solutions to real life
challenges
Turning occasions when students are puzzled or confused into teachable moments
Resist the urge to answer all questions and turn these moments into questions or mysteries
where students are invited to solve.
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Create a safe environment and culture for questions and failures
Students are more likely to ask and explore if they know that questions and failures are
supported. Fostering curiosity is a long term commitment and investment that needs to be
cultivated through a conducive learning environment for every lesson. Other ways curiosity
can be fostered are by
• Teaching students to ask good questions, e.g. questions that contain “why”, “what if”,
and “how”
• Setting some classroom protocols for the raising of questions, e.g. students to clarify
their own questions by first reflecting on how their current knowledge can answer
aspects of their questions.
• Leveraging on cooperative learning, e.g. students to work in groups where there is a
mix of students with different curiosity and ability levels, and where they help to
address one another’s questions at the onset.
Model curiosity
Teachers can model curiosity by posing questions strategically, share their own inquiries
and outcomes, engage in understanding and exploring students’ areas of inquiry/interests,
explore with students, and demonstrate enthusiasm.
Artworks provide rich resource for learning. Teachers can draw on students’ artworks as well as
artists’ works to teach the big ideas, and the various components of the syllabus. The purpose of
using artworks is to open up inquiry into different aspects of art and encourage students to be
attentive to and reflective about what they see. Looking closely at artworks also encourages
students to conduct their own research in aspects of the work which they are curious about,
thereby developing close observation skills while leveraging on their interest areas.
Teachers can refer to various thinking routines and learning resources, such as those by Feldman
(1994), Harvard Project Zero and Barrett (1993), and compiled in STAR’s Let’s Talk About Art
(2015), to facilitate looking at artworks. Other tips when facilitating learning with artworks, include
the following (Museum of Modern Art, 2011):
In responding to students’ responses to the artworks, teachers can use tools and strategies
such “Plus-Minus-Interesting” and “Ladder of Feedback” to affirm students’ observations
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and interpretation where relevant, while clarifying students’ responses according to the
lesson objectives. Teachers can also leverage on students’ responses as teachable
moments to address misunderstandings, if any.
Layer information
Besides designing open-ended questions and responding to students’ responses, it is just
as important to plan the layering of information about artworks. Strategies to help teachers
plan the layering of information include
• Feldman’s approach of describing, analysing, interpreting, and evaluating (Feldman,
1994); and
• Barrett’s Subject matter + Medium + Form + Context = Meaning (Barrett, 1993)
Incorporate activities
Looking at artworks need not be static. Students can be invited to engage with artworks
through activities, which include
• writing, e.g. imagine and describe what happened just before/after this scene;
suggest an alternative title for the work; come up with an advertisement for an
exhibition featuring the artwork(s);
• art making, e.g. recreate the work in a different material; what and how one would
change a portion of the artwork; and
• role-play, e.g. enact an interview of the artist; pose as characters in the work but
situate the pose in a different context.
Activities like these engage students in observing the artworks closely and encourage them
to see the works differently. These activities deepen students’ learning by enabling
students to make the experience relevant for themselves.
Make connections
Through the discussion of artworks and learning activities, students should be encouraged
to make connections with their current and known experiences and knowledge. These can
include connecting with students’ understanding of the subject matter, their own
experiences in daily life and while making art. The more connections students make, the
more engaged they are. Teachers can also facilitate students’ connections by linking
different information about the artworks, as well as linking these with students’ ideas and
responses.
Reflection
At the end of the art discussion, it is important for students to reflect and consolidate their
own learning. This can be facilitated by reflection questions such as
• What did I learn about the work which I did not know previously?
• I used to think… but now I think…
Students can also reflect through art making activities, such as creating a work using similar
subject matter or style but to achieve different goals.
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Assessment and Feedback
The purpose of assessing is to foster student success by continuously improving teaching and
learning from evaluating the extent of students’ learning at every juncture. As such, evaluating
and using the outcomes of the evaluation will need to be planned and carried out as part of
teaching and learning.
Evaluating students’ learning means measuring the extent to which students had attained specific
learning outcomes. This involves scaffolding assessment to check for understanding and provide
feedback at different points of students’ learning, and supporting self-directed learning. Guided
by the syllabus learning outcomes, schools can design specific learning and assessment objectives
and plan and sequence students’ learning progressively over two years. A variety of strategies can
be used to identify students’ learning outcomes so as to better focus evaluation and feedback.
In planning for assessment, schools first have to determine what students’ learning outcomes look
like, and what platforms or tasks will enable students to demonstrate their learning. Schools can
refer to the syllabus learning outcomes and levels of achievement (see pages 38 - 44) to further
articulate students’ demonstration of learning at different junctures.
Scaffolding Assessment
As the focus of learning of the syllabus is very much process-oriented and cumulative over time,
evaluating students’ learning should be similarly scaffolded. This means that assessment is
planned at different points in the learning process to focus on initial or cumulative outcomes of
students’ learning (Blythe, 1998) which can be further informed by the revised Bloom’s Taxonomy.
At the start of learning of new concepts and skills, students’ learning can be viewed as initial. The
focus of evaluating would be on students’ comprehension of knowledge and skills, such as from
students’ simple sketches of ideas, reproduction of techniques, or simple try-outs of media. As
students acquire greater understanding of different forms of knowledge and skills, the focus of
evaluating would focus on students’ ability to apply what they learn to select parts of a new task
and evaluate the success of that application. Over the course of a unit of work, students typically
integrate earlier forms of learning in the creation of an original work. The evaluation of students’
achievement at these various stages look at students’ cumulative learning.
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Focuses of Feedback
Following the evaluation of students’ learning, there should be regular feedback to students to
develop self-reflectiveness and capacity to monitor their own learning. Feedback to students can
focus on the following three areas/questions (Hattie & Timperley, 2007):
Students can also get feedback from various sources to check their own understanding and to
guide their learning. For example, during small group or class critiques, students give feedback and
suggestions to one another, thereby enriching each other’s perspectives and ideas for
improvement. Displaying students’ works in-progress and/or final artworks also allow students to
receive feedback from different people which can affirm students’ achievements and motivate
them to learn further.
Platforms
Apart from students’ working on their artworks, the studio structures of critique and exhibition,
and the learning experience of keeping an art journal provide natural platforms for evaluation and
feedback.
The use of an art journal to document students’ ideas, sketches, reflections and works in-progress,
can also be used strategically to document students’ achievements and chart their growth. This
can be done by guiding students’ documentation of their work and process at specific points in
their learning, such as by setting specific tasks or reflection questions; and providing regular
feedback through peers and teachers.
Building on evaluation and feedback as pedagogical practice, the next section discusses the role
of assessment and how assessment can be used to improve learning and teaching.
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SECTION 4:
ASSESSMENT
Role of Assessment
Assessment for Learning in Art
Assessment of Learning in Art
A Balanced Assessment System
Assessment Feedback Loop
Assessment Mode
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4. ASSESSMENT
Role of Assessment
Assessment is an ongoing and iterative process integral to learning and teaching, and must be closely
aligned with curricular objectives, content and pedagogy (MOE, 2012). Assessment goes beyond
setting assessment tasks and grading students’ work. Assessment is used to check that learning takes
place as intended by gathering evidences about what students have learnt using performance tasks
or modes aimed at facilitating meaningful and developmentally appropriate learning (MOE, 2012).
Assessment thus plays an important role in shaping how students learn, their motivation to learn,
and how teachers teach.
This section discusses two main roles of assessment, that is, assessment for learning and assessment
of learning. A balanced assessment system uses information gathered through both forms to inform
learning and teaching.
Assessment for learning is diagnostic in nature. That is, it is aimed at helping students recognise their
current strengths and weaknesses, identify their learning targets and come up with steps to close
the gap to achieve their goals. Assessment for learning is also associated with formative assessment
or the use of practices that help ‘form’ or ‘shape’ students’ learning. These include:
Clarifying and sharing learning objectives, outcomes and criteria for success with students, e.g.
o sharing exemplars of work;
o demonstrate or provide (video) demonstrations of artistic processes and/or techniques;
o explain requirements and standards of rubrics using descriptors and visual examples;
o provide opportunities for students to ask questions/clarify during the art making process;
o converse with students regularly to check for students’ understanding of objectives and
intended outcomes
Providing timely feedback that points students to recognise their next steps and how to
embark on them (see also pg. 32), e.g.
o build in strategic checkpoints during the art making process for students to reflect and
receive feedback and suggestions from peers and/or teacher, such as by providing
checklists, reflection questions and specific steps to follow-up
Involving both teachers and students in the review and reflection of assessment information,
e.g.
o gather students’ feedback and suggestions on learning activities, performance tasks,
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targets and standards through surveys/small group discussions
o plan intervals and activities during learning or while students are compiling their portfolios,
where students consolidate information/feedback from different sources over time to
summarise and reflect on their strengths and areas to improve
o facilitate student-teacher, small group and/or whole class reflection on students’ learning,
work processes and outcomes
These practices can take place informally as part of learning and teaching, as well as formally, as
events structured into the processes leading up to formal assessment.
A balanced assessment system should have both assessment for learning as well as assessment of
learning. Both forms of assessment can be based on the same assessment tasks or learning platforms
but the difference between the two lies in the type and scope of information gathered and how such
information is used. The outcomes and information gathered from summative assessment can also
be used formatively to improve students’ learning. Both forms of assessing are important means of
evaluation and feedback as they help identify the extent of student achievement and areas for
improvement to inform and shape future learning and teaching (MOE, 2012).
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Assessment Feedback Loop
In a learning and assessment feedback loop, the evidences and outcomes of students’ learning are
used to provide regular and timely feedback to students to develop self-reflectiveness and
independent learning, and to inform subsequent planning of learning. Such a feedback loop
comprises:
The learning outcomes of the syllabus serve to guide the selection and crafting of specific learning
objectives for each lesson. These can be used to set SMART learning targets appropriate to students’
development that are specific, measurable, achievable, relevant and timely.
With the students’ profile, interests and learning targets in mind, schools can design appropriate
and engaging learning experiences and assessment using various approaches, strategies and
activities that provide holistic art learning experiences.
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Enable Students’ Achievements
To foster student success, students need to be aware of and have ownership of the learning targets
and criteria for success, and be given different opportunities to demonstrate their learning and
continually improve.
Students exhibit their learning at every juncture of the learning processes, and not only at the end
of completed artworks. Evidences of students’ learning can comprise observations, conversations,
questions posed, answers and discussions during lessons, and students’ performance in non-formal
and formal assessment. Given the wide scope of evidences, schools will need to plan, select and
collect strategically from a range of learning platforms. The selection of the form and range of
evidences, and the analysis and use of these evidences depend on their place in the learning process
and objectives of the learning and assessment at the time.
When measuring individual and groups of students’ performance against set criteria and
benchmarks, analysing students’ learning can also include identifying patterns in areas such as
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strengths, weaknesses, misunderstanding, and interests. The analyses can also probe deeper to
understand what might cause these patterns and suggest strategies to deepen and harness the
strengths, and ways to mitigate the challenges.
Students should also be involved in the analysis of their performance as part of their reflection on
their learning. This can be in the form of peer as well as self-assessment.
Just as evaluation of students’ learning is planned into learning and teaching, sharing of the
outcomes of evaluation, such as providing feedback through face-to-face sessions or written
comments also need to be planned. Feedback should focus on providing information on current
performance, guiding students to set learning goals and directing student to the next steps to
improve or advance their work. The feedback given should be constructive, focused on the work
and processes, and supported by evidence. The manner in which feedback is shared should
promote open dialogue around learning, and invite students to self-evaluate and build
independence.
As the purpose of assessing is to inform subsequent learning, schools’ analysis of the evidences of
students’ learning should help identify learning gaps and difficulties, inform the review of learning
targets and inform learning approaches, strategies and design of programmes and assessment
modes and tasks. Teachers can also engage students to review the learning outcomes, targets and
programmes to give students’ insights into their learning and build ownership for their learning.
The assessment feedback loop is an iterative process that feeds back to learning and teaching. While
there is a flow to the various processes, the assessment feedback loop is dynamic in nature and need
not follow a rigid linear sequence.
Assessment Mode
Over two years at Lower Secondary, students learn art through various experiences and platforms
where they are exposed to roles as audience and practitioners in different aspects of the creative
industries, thereby providing them with a holistic understanding of art. (see Section 5 on Planning
the Instructional Programme) Students’ processes and progress in these various ways of learning,
likewise paint a holistic picture of students’ achievements in the various aspects of art, and are best
captured in a portfolio, which is recommended as the main assessment mode in lower secondary
art.
Portfolio
A student’s portfolio comprises art journal, art making, presentation and students’ reflections on
his/her developments over time.
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Art Journal
Students keep an art journal to document their artistic processes. The journal may consist of
a collection of the student’s reflection, research, notes and annotations, and any other
relevant information in both visual and written forms that support students’ learning and
their development of images and artworks. These can include sketches, photographs,
reflections on artistic processes, museum visits; artist statements; responses to images and
artworks; and research reports. The journal can take many different forms and in
combinations of physical and/or digital formats.
Art Making
Integral to students’ learning is the application of various knowledge and skills in the process
of creating and producing artworks. In light of the increasing importance of collaboration in
the 21st century, students will have opportunities to make art individually as well as in groups.
Presentation
Learning to talk about and present ideas are important communication skills for art
practitioners. Students learn to talk about art in formal or informal contexts with a small
group or larger audience. Students can also work with others to put up displays of their
works. Examples of presentations include oral presentation of ideas, experiences, work in
progress; presentations during gallery walk or exhibitions, and designing and organising
displays of their work.
Collectively, these various modes provide for more holistic development and assessment of
students’ learning in art, while catering for the range of students’ abilities, interests and
aspirations.
Reflection
Assessing students’ achievements via these various modes looks at students’ achievements
in time, i.e. how students perform at particular moments. To evaluate students’
developments in core competencies, it is also important to recognise students’ progress and
growth in core competencies across different works over time. Assessing students’ portfolio
of work by focusing on how students develop from work to work allows for this. Portfolio
assessment in this case, concurrently examines and compares several pieces of work done
at different times, and focuses on the evidences that demonstrate developments in
understanding and mastery of skills.
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Assessing students through the above four aspects in a portfolio recognises students’ progress in art
from their
responses and performances as they learn about art making and artworks;
ideas, research, exploration and reflection during the art making process, and various pieces
of exploratory work done during the art making process; and
completed artworks.
This gives a more balanced and fuller picture of students’ achievements by giving equal weighting to
the learning and making process as well as their final completed artworks. Focusing on evidences of
students’ learning at different junctures drawn from the four aspects in the portfolio over time, also
provides opportunities for assessment for learning, or formative assessment to take place. What is
important, is that feedback from assessment should be shared and used to review and improve
learning and teaching as part of the learning and assessment feedback loop.
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SECTION 5:
REFERENCES
36
5. REFERENCES
1. Barrett, T. (1993). Interpreting Art: Reflecting, Wondering, Responding. McGraw-Hill.
2. Blythe, T., & Teaching for Understanding Project. (1998). The teaching for understanding
guide. San Francisco, Calif: Jossey-Bass Publishers.
3. Feldman, E. B. (1994). Practical Art Criticism. Prentice-Hall.
4. Hattie, J., & Timperley, H. (2007). The Power of Feedback. Review of Educational
Research, 77, 1, 81-112.
5. Hetland, L., Winner, E., Veenema, S. & Sheridan, K. (2013). Studio Thinking 2: The real
benefits of visual arts education. Teachers College Press. New York.
6. Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation.
Cambridge England: Cambridge University Press.
7. Loewenstein, G. (1994). The psychology of curiosity: A review and
reinterpretation. Psychological Bulletin, 116(1), 75-98. doi:10.1037/0033-2909.116.1.75
8. Mansilla, V. B., & Gardner, H. (1998). What are the qualities of understanding? (PDF
document). Retrieved from
https://learnweb.harvard.edu/WIDE/courses/files/res_2_04112005-002310.pdf
9. Ministry of Education. (2012). Towards learner-centred and balanced assessment. Singapore:
Ministry of Education.
10. Ministry of Education. (2014). Standards and Benchmarks for Emerging 21CC. Singapore:
Ministry of Education.
11. Ministry of Education. (2015). School Safety Handbook: Chapter 4 - Safety in Special Rooms.
Singapore: Ministry of Education.
12. Museum of Modern Art. (2011). Five Tips for Teaching with Works of Art. [Video file]
Retrieved from https://www.moma.org/learn/moma_learning
13. Singapore Teachers' Academy for the aRts. (2015). Let’s talk about art. Ministry of Education.
14. Lim, K. B., Loy, V. (Eds.) (2016). Inquiry In and Through Art: A Lesson Design Toolkit. Singapore
Teachers' Academy for the aRts, Ministry of Education.
15. Price-Mitchell, M., (2015). Curiosity: The force within a hungry mind. (Webpage). Retrieved
from https://www.edutopia.org/blog/8-pathways-curiosity-hungry-mind-marilyn-price-
mitchell
16. Project Zero (n.d.). Visible Thinking. (Webpage). Harvard University. Retrieved from http://www.old-
pz.gse.harvard.edu/vt/VisibleThinking_html_files/VisibleThinking1.html
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SECTION 6:
ACKNOWLEDGEMENTS
38
6. ACKNOWLEDGEMENTS
The Student Development Curriculum Division, Ministry of Education, wishes to
acknowledge the contributions of the teachers, lecturers and institutions that participated
in the process of the development of the Revised Teaching and Learning Syllabus for Lower
Secondary Art 2017.
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