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Line Integral

The document discusses the concept of work in physics. It begins by defining work as the magnitude of the force component in the direction of displacement times the distance. It then provides an example of calculating work done by pulling an ice cube at an angle. The document explains that work is represented by the dot product of the force and displacement vectors. It further discusses vector fields and how to calculate the work done on a particle moving through a vector field by taking the dot product of the differential displacement and local force vectors.

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Romesor Apol
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© © All Rights Reserved
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Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
52 views

Line Integral

The document discusses the concept of work in physics. It begins by defining work as the magnitude of the force component in the direction of displacement times the distance. It then provides an example of calculating work done by pulling an ice cube at an angle. The document explains that work is represented by the dot product of the force and displacement vectors. It further discusses vector fields and how to calculate the work done on a particle moving through a vector field by taking the dot product of the differential displacement and local force vectors.

Uploaded by

Romesor Apol
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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One of the most fundamental ideas in all of physics is the idea of work.

Now when you first learn work, you just say, oh, that' just force times distance.

But then later on, when you learn a little bit about vectors, you realize that the force isn't always going
in the same direction as your displacement.

So, you learn that work is really the magnitude of the force, in the direction, or the component of the
force in the direction of displacement. Displacement is just distance with some direction time the
magnitude of the displacement

Work – magnitude of the force in the direction of the displacement times distance

And the classic example.

Maybe you have an ice cube, or some type of block. Maybe it's standing on a bigger lake or ice or
something.

And maybe you're pulling on that ice cube at an angle. Let's say, you're pulling at an angle like that. That
is my force, right there.

Let's say the magnitude of my force vector, let's say it's 10 newtons.

And let's say the direction of my force vector, has a 60-degree angle above horizontal.

So that's the direction I'm pulling in.

And let's say I displace it.

So let's say the displacement, that's the displacement vector right there, and the magnitude of it is equal
to 5 meters.

So, you've learned from the definition of work, you can't

just say, oh, I'm pulling with 10 newtons of force and I'm moving it 5 meters.

You can't just multiply the 10 newtons times the 5 meters. You have to find the magnitude of the
component going in the same direction as my displacement.
So what I essentially need to do is, the length, if you imagine the length of this force vector being 10,
that's the total force, but you need to figure out the length of the component of the force, going in the
same direction as my displacement.

And a little simple trigonometry, you know that the horizontal component is 10 times the cosine of 60
degrees, or that's equal to,

F x =10 cos 60

1
cos 60=
2
F x =5

So the magnitude of the force going in the same direction of the displacement in this case, is 5 newtons.

And then you can figure out the work. You could say that the work is equal to 5 newtons times, I'll just
write a dot for times. I don't want you to think it's cross product, times 5 meters, which is newton
meters, or you could even say 25 Joules of work have been done.

W =Fd cos θ
¿ 5 ∙5
¿ 25 N∗m∨Joules
And this is all review of somewhat basic physics. But just think about what happened here.

What was the work?

If I write in the abstract the work is equal to the 5 newtons. That was the magnitude of my force vector,
so it's the magnitude of my force vector, times the cosine of this angle. So, you know, let's call that
theta.

W =‖F‖cos θ
Let's say it a little generally times the magnitude of the displacement.

W =‖F‖cos θ ∙‖d‖

Or if I wanted to rewrite that, I could just write that as, the

magnitude of the displacement times the magnitude of the force times the cosine of theta.

W =‖F‖‖d‖cos θ

this is the dot product of the vectors d and f.


F ∙ ⃗d=‖ F‖‖d‖cos θ

So, in general, if you're trying to find the work for a constant displacement, and you have a constant
force, you just take the dot product of those two vectors.

F ∙ ⃗d , or d⃗ ∙ ⃗
But just to give you a little bit of that intuition right here, the dot product, when I take ⃗ F,
what it's giving me is, I'm multiplying the magnitude, well

But the idea of the dot product is, take how much of this vector is going in the same direction as this
vector, in this case, this much

Intuitively, dot product is the measure of how much a vector is going in the same direction as another
vector
‖F‖cos θ
And then multiply the two magnitudes.

And that's what we did right here.

So, the work is going to be the force vector, dot, taking the dot part of the force vector with the
displacement vector, and this, of course, is a scalar value.

Now let's take a more complex example, but it's really the same idea.

Let's define a vector field.

So let's say that I have a vector field f,


⃗f (x , y )

^ unit vector, or
It's a function of x and y , and it's equal to some scalar function of x and y times the i−¿
the horizontal unit vector, plus some other function, scalar function of x and y, times the vertical unit
vector.
⃗f ( x , y )=P ( x , y ) i+
^ Q(x , y ) ^j

Vecotr field on x− y plane/ R2

So what would something like this be? This is a vector field in 2-dimensional space.

But what does this do?

Well, if I were to draw my xy plane,


That's my y-axis, and that's my x-axis.

I'm just drawing the first quadrant, and but you could go negative in either direction, if you like.

What does this thing do?

Well, it's essentially saying, look.

You give me any x, any y, in the x-y plane, and these are going to end up with some numbers, right?

When you put x, y in the scalar functions of the vector field, you're going to get some value, when

So, you're going to get some combination of the i-and j-unit vectors. So, you're going to get some vector.

What this does (vector field) it defines a vector that's associated with every point on x-y plane.

So, you could say, if I take this point on the x-y plane, and I would pop it into this, I'll get something
times i plus something times j, and when you add those , maybe I get a vector that something like that.

And you could do that on every point.

Maybe when I go here, the vector looks something like that.

I'm just randomly picking points. It defines a vector on all of the x, y coordinates where these scalar
functions are properly defined.

And that's why it's called a vector field. It defines what a potential, maybe, force would be, or some
other type of force, at any point.
And I could keep doing this forever, and filling in all the gaps.

It associates a vector with every point on x-y plane. Now, this is called a vector field, so it probably
makes a lot of sense that this could be used to describe any type of field.

It could be a gravitation field.

It could be an electric field;

it could be a magnetic field.

And this could be essentially telling you how much force there would be on some particle in that field.

That's exactly what this would describe.

Now, let's say that in this field, I have some particle traveling on x-y plane.

Let's say it starts there,

and by virtue of all of these crazy forces that are acting on it, and maybe it's on some tracks or
something, so it won't always move exactly in the direction that the field is trying to move it at.

Let's say it moves in a path that moves something like this.


And let's say that this path, or this curve, is defined by a position vector function.

So let's say that that's defined by r (t )

^ y ( t) ^j
r ( t )=x ( t ) i+
Well, in order for this to be a finite path, this is true

before t is greater than or equal to a, and less than or equal to b.

a≤t≤b
This is the path that the particle just happens to take, due to all of these wacky forces.

So, when the particle is right here, maybe the vector field acting on it, maybe it's putting a force like
that.

But since the thing is on some type of tracks, it moves in this direction. And then when it's here, maybe
the vector field is like that, but it moves in that direction, because it's on some type of tracks.

Now, everything I've done in this video is to build up to a fundamental question.

What was the work done on the particle by the field?

To answer that question, we could zoom in a little bit.

I'm going to zoom in on only a little small snippet of our path.


And let's try to figure out what the work is done in a very small part of our path, because it's constantly
changing.

The field is changing direction.

my object is changing direction. So let's say when I'm here, and let's say I move a small amount of my
path.

So let's say I move, this is an infinitesimally small dr. Right?

I have a differential, it's a differential vector, infinitely

small displacement and let's say over the course of that, the vector field is acting in this local area, let's
say it looks something like that.

So that's the vector field in that area, or the force directed on that particle right when it's at that point.

Right?
It's an infinitesimally small amount of time in space. You could say, OK, over that little small point, we
have this constant force.

What was the work done over this small period? You could say, what's the small interval of work?

You could say dW , or a differential of work.

Well, by the same exact logic that we did with the simple problem, it's the magnitude of the force in the
direction of our displacement times the magnitude of our displacement. And we know what that is, just
from this example up here.

It's the dot product of the force and our super-small displacement.

So that's equal to the dot product of our force and our super-small displacement.

dW = ⃗f ∙ d ⃗r
Now, just by doing this, we're just figuring out the work over, maybe like a really small, super-small dr.
But

what we want to do, is we want to sum them all up. We want to sum up all of the d ⃗r ’s to figure out the
total, all of the ⃗f ∙ d ⃗r ' s to figure out the total work done.

And that's where the integral comes in. We will do a line integral

you could think of it two ways we could say, we'll

do a line integral

∫ dW
c

That says “along this curve c” or along r, whatever you want to say it, of dw.

That'll give us the total work. So, let's say, work is equal to that.

W =∫ dW
c

Or we could also write it over the integral, over the same curve of ⃗f ∙ d ⃗r .
❑ ❑
W =∫ dW =∫ ⃗f ∙ d r⃗
c c

How do we actually calculate something like this?

Especially because we have everything parameterized in terms of t. How do we get this in terms of t?

And if you just think about it, what is ⃗f ∙ d ⃗r .?


Well, actually, to answer that, let's remember what d ⃗r looked like.

If you remember, d ⃗r /dt is equal to

.
d r⃗
=x ' ( t ) i^ + y '(t ) ^j
dt

And if we just wanted to d ⃗r we could multiply both sides, if

we're being a little bit more hand-wavy with the differentials, not too rigorous.

We'll get
^ y ( t ) dt ^j
' (t )
d ⃗r =x dt i+
'

So this is our d ⃗r right here.


' ^ y ' ( t ) dt ^j
d ⃗r =x (t ) dt i+
And remember what our vector field was.
⃗f ( x , y )=P ( x , y ) i+Q
^ ( x , y ) ^j
And we'll see that the dot product is

So, what's this integral going to look like?

This integral right here,


❑ ❑
W =∫ dW =∫ ⃗f ∙ d r⃗
c c

that gives the total work done by the field, on the particle, as it moves along that path.

Just super fundamental to pretty much any serious physics that you might eventually find yourself doing.

So, you could say,

It's going to be the integral, let's just say from t is equal to a, to t is equal to b.
b

∫❑
a

Right? a is where we started off on the path, t is equal to a to t is equal to b.

You can imagine it as being timed, as a particle moving, as time increases.

And then what is ⃗f ∙ d ⃗r ?

Well, if you remember from just what the dot product is, you can essentially just take the product of the
corresponding components of you of vector, and add them up.
So this is going to be the integral from t = a to t = b,
b

∫ P ( x ( t ) , y ( t ) ) x' ( t ) dt +Q ( x ( t ) , y ( t ) ) y ' (t ) dt
a

This might still seem a little bit abstract, but we're going to see in the next video, everything is now in
terms of t, so this is just a straight-up integration, with respect to dt.

If we want, we could take the dt's outside of the equation, and it'll look a little bit more normal for you.
But this is essentially all that we have to do.

And we're going to see some concrete examples of taking a line integral through a vector field, or using
vector functions, in the next video.

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