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Log

The summary initializes Cemu 1.26.2f emulator on a system with an AMD Ryzen 7 6800H CPU and NVIDIA GeForce RTX 3050 GPU. It loads the Wii U "Lunch" title and configures the Vulkan graphics backend. The emulator is now running the title with CPU recompilation and other settings specified.

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momo J
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0% found this document useful (0 votes)
10 views

Log

The summary initializes Cemu 1.26.2f emulator on a system with an AMD Ryzen 7 6800H CPU and NVIDIA GeForce RTX 3050 GPU. It loads the Wii U "Lunch" title and configures the Vulkan graphics backend. The emulator is now running the title with CPU recompilation and other settings specified.

Uploaded by

momo J
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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[10:24:41] ------- Init Cemu 1.26.

2f -------
[10:24:41] Init Wii U memory space (base: 0x0000028e38140000)
[10:24:41] mlc01 path: C:/Users/joeyr/Downloads/cemu_1.26.2/mlc01
[10:24:41] Cemuhook version: 0.5.7.7
[10:24:41] CPU: AMD Ryzen 7 6800H with Radeon Graphics
[10:24:41] RAM: 15589MB
[10:24:41] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[10:24:42] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[10:24:42] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[10:24:49] Loading Lunch.rpx
[10:24:49] COS: System fonts found. Generated shareddata (26609KB)
[10:24:49] Loaded RPL module lunch (checksum 0x26074D86)
[10:24:49] ------- Loaded title -------
[10:24:49] TitleId: 00050000-10102000
[10:24:49] TitleVersion: v0
[10:24:49] Update path:
C:/Users/joeyr/Downloads/cemu_1.26.2/mlc01/usr/title/0005000e/10102000/ (not
present)
[10:24:49] DLC path:
C:/Users/joeyr/Downloads/cemu_1.26.2/mlc01/usr/title/0005000c/10102000/ (not
present)
[10:24:49] Save path:
C:/Users/joeyr/Downloads/cemu_1.26.2/mlc01/usr/save/00050000/10102000/user/
[10:24:49] Shader cache file: shaderCache/transferable/0005000010102000.bin
[10:24:49] gameprofile path: gameProfiles/default/0005000010102000.ini
[10:24:49] RPX hash (updated): 39f755fd
[10:24:49] RPX hash (base): 39f755fd
[10:24:49] ------- Init Vulkan graphics backend -------
[10:24:51] Vulkan instance version: 1.3
[10:24:51] Using GPU: NVIDIA GeForce RTX 3050 Laptop GPU
[10:24:51] Driver version: 512.78
[10:24:51] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 64
[10:24:51] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[10:24:51] Vulkan device memory info:
[10:24:51] Heap 0 - Size 3991MB Flags 0x00000001
[10:24:51] Heap 1 - Size 7794MB Flags 0x00000000
[10:24:51] Memory 0 - HeapIndex 1 Flags 0x00000000
[10:24:51] Memory 1 - HeapIndex 0 Flags 0x00000001
[10:24:51] Memory 2 - HeapIndex 1 Flags 0x00000006
[10:24:51] Memory 3 - HeapIndex 1 Flags 0x0000000e
[10:24:51] Memory 4 - HeapIndex 0 Flags 0x00000007
[10:24:51] Loaded module 'lunch' with checksum 0xc9d46c07
[10:24:51] RPL link time: 31ms
[10:24:51] HLE scan time: 31ms
[10:24:51] ------- Active settings -------
[10:24:51] CPU-Mode: Multi-core recompiler
[10:24:51] Load shared libraries: true
[10:24:51] Use precompiled shaders: auto
[10:24:51] Full sync at GX2DrawDone: true
[10:24:51] Async compile: false
[10:24:51] Console language: English
[10:24:51] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[10:24:51] ------- Activate graphic packs -------
[10:24:51] ------- Init Audio backend -------
[10:24:51] DirectSound: available
[10:24:51] XAudio 2.8: available
[10:24:51] ------- Run title -------
[10:24:51] Shader cache loaded with 144 shaders. Commited mem 16MB. Took 48ms
[10:24:51] Disable multi-threaded pipeline loading due to an issue with Nvidia
drivers
[10:24:51] Unsupported depth texture format 0000
[10:24:51] Unsupported depth texture format 0000
[10:24:51] Unsupported depth texture format 0000
[10:24:51] Unsupported depth texture format 0000
[10:24:52] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[10:24:52] Custom timer mode: none
[10:24:52] IOSU_ACT: using account default in first slot
[10:24:55] Vulkan-Info: Allocated additional memory for textures from device-local
memory

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