Barbarian - Path of Thunderstorms
Barbarian - Path of Thunderstorms
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THUNDERSTORMS
HUNDERSTORMS
HUNDERSTORMS
HUNDERSTORMS
HUNDERSTORMS
You are born of the storms, maybe they struck you while
training or hunting, maybe you adore them and let them
infuse you. Regardless of the reason, barbarians who walk the
path of thunderstorms are indissociable from the raging
element they embody.
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THUNDERSTORM
HUNDERSTORM
HUNDERSTORM
HUNDERSTORM
HUNDERSTORM
At 3rd level, you can infuse yourself with the powers of the
storm while raging, once per turn on your turn, you can
choose one of the following skills to use:
At 11th level you can use this ability twice per turn, but
can't choose the same skill twice on any given turn.
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Beginning at 6th level, you are the embodiment of
thunderstorms. As an action you can cause impossibly strong
winds to swirl in a 10 feet radius around you for 1 minute. The
wind has the following effects:
• It deafens you and other creatures in its area.
• It extinguishes unprotected flames in its area that are
torch-sized or smaller.
• The area is difficult terrain for creatures of your choosing.
• The attack rolls of ranged weapon attacks have
disadvantage if they pass in or out of the wind.
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WHISPERS
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• It hedges out vapor, gas, and fog that can be dispersed by From 10th level, you learned to whisper in the thunder and
strong wind. winds, carrying your messages throughout the world. You can
You can use this ability a number of times equal to your cast the sending spell a number of times equal to your
Constitution modifier, and regain all uses after a long rest. Constitution modifier, and regain all uses after a long rest.
Constitution is your spell casting modifier for this spell.
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THUNDERSTORM
HUNDERSTORM
HUNDERSTORM
HUNDERSTORM
HUNDERSTORM
Note: A flying creature in a strong wind must land at At 14th level, you are one with the storms. Your living
the end of its turn or fall. A strong wind in a desert can thunderstorm ability improves, when you choose one of the
create a sandstorm that imposes disadvantage on skills it gains additional benefits:
Wisdom (Perception) checks that rely on sight.
Thunderous Strike: When a creature fails their saving
throw against that skill, you knock the wind out of them,
their speed becomes 0 until the start of your next turn.