Space Invaders
Space Invaders
import pygame
import os
import time
import random
pygame.font.init()
BG = pygame.transform.scale(pygame.image.load(os.path.join("assets", "background-
black.png")), (WIDTH, HEIGHT))
class Laser:
def __init__(self, x, y, img):
self.x = x
self.y = y
self.img = img
self.mask = pygame.mask.from_surface(self.img)
class Ship:
COOLDOWN = 30
def cooldown(self):
if self.cool_down_counter >= self.COOLDOWN:
self.cool_down_counter = 0
elif self.cool_down_counter > 0:
self.cool_down_counter += 1
def shoot(self):
if self.cool_down_counter == 0:
laser = Laser(self.x, self.y, self.laser_img)
self.lasers.append(laser)
self.cool_down_counter = 1
def get_width(self):
return self.ship_img.get_width()
def get_height(self):
return self.ship_img.get_height()
class Player(Ship):
def __init__(self, x, y, health=100):
super().__init__(x, y, health)
self.ship_img = YELLOW_SPACE_SHIP
self.laser_img = YELLOW_LASER
self.mask = pygame.mask.from_surface(self.ship_img)
self.max_health = health
def shoot(self):
if self.cool_down_counter == 0:
laser = Laser(self.x-20, self.y, self.laser_img)
self.lasers.append(laser)
self.cool_down_counter = 1
def main():
run = True
FPS = 60
level = 0
lives = 5
main_font = pygame.font.SysFont("comicsans", 50)
lost_font = pygame.font.SysFont("comicsans", 70)
enemies = []
wave_lenth = 5
enemy_vel = 1
player_vel = 6
laser_vel = 6
clock = pygame.time.Clock()
lost = False
lost_count = 0
def redraw_window():
WIN.blit(BG, (0, 0))
lives_label = main_font.render(f"Lives: {lives}", 1, (255, 0, 0))
level_label = main_font.render(f"Level: {level}", 1, (255, 255, 255))
player.draw(WIN)
if lost:
lost_label = lost_font.render("You Lost!", 1, (255,255,255))
WIN.blit(lost_label, (WIDTH/2 - lost_label.get_width()/2, HEIGHT/2 -
lost_label.get_height()/2))
pygame.display.update()
while run:
clock.tick(FPS)
redraw_window()
if lost:
if lost_count > FPS * 3:
run = False
else:
continue
if len(enemies) == 0:
level += 1
wave_lenth += 5
for i in range(wave_lenth):
enemy = Enemy(random.randrange(50, WIDTH-100), random.randrange(-1500, -100),
random.choice(["red", "blue", "green"]))
enemies.append(enemy)
keys = pygame.key.get_pressed()
if keys[pygame.K_a] and player.x - player_vel > 0:
player.x -= player_vel
if keys[pygame.K_d] and player.x + player_vel + player.get_width() < WIDTH:
player.x += player_vel
if keys[pygame.K_w] and player.y - player_vel > 0:
player.y -= player_vel
if keys[pygame.K_s] and player.y + player_vel + player.get_height() + 15 < HEIGHT:
player.y += player_vel
if keys[pygame.K_SPACE]:
player.shoot()
if random.randrange(0, 2*60) == 1:
enemy.shoot()
if collide(enemy, player):
player.health -= 10
enemies.remove(enemy)
elif enemy.y + enemy.get_height() > HEIGHT:
lives -= 1
enemies.remove(enemy)
player.move_lasers(-laser_vel, enemies)
def main_menu():
title_font = pygame.font.SysFont("comicsans", 70)
run = True
while run:
WIN.blit(BG, (0,0))
title_label = title_font.render("Press mouse to begin...", 1, (255, 255, 255))
WIN.blit(title_label, (WIDTH/2 - title_label.get_width()/2, 350))
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
main()
pygame.quit()
main_menu()
PHOTOS: