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DOI: 10.24071/joll.v22i2.3942
Available at https://e-journal.usd.ac.id/index.php/JOLL/index
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Article
Abstract
information
Indonesia offers many opportunities to use local culture’s potential in
producing Indonesian animation. The greatest idea is to make an animation that is Received:
based on the characteristics of traditional or local arts from each region. This 14 December
research analyzes the Indonesian local cultures inserted in the animation series Si 2021
Aa’ created by RANS Animation Studio. This research uses descriptive qualitative
research. The documents are taken from 9 videos of the animation series “Si Aa” Revised:
released in 2020 and 2021. The result analysis shows that there are 12 examples of 16 February
Indonesian local culture in ‘Si Aa” animation series such as 1) Inserting a local 2022
language “Sundanese”, 2) Inserting local story (folklore) of Timun Emas, 3)
Inserting regional Dance “Jaipong”, 4) Inserting regional musical instruments Accepted:
“Angklung”. 5) Inserting regional music instrument “Gamelan”. 6) Telling an 30 April 2022
Indonesian national hero “Kapitan Pattimura”. 7) Showing a palace building
“Keraton”. 8) Inserting regional performing arts “Wayang Suket”. 9) Inserting
regional Performing Arts “Ondel-ondel”. 10) Inserting traditional game “Gangsing”,
11) Inserting local handicraft “Tenun”, 12) Showing tourism place destination in
Maluku, 13) Inserting local custom “Tandur”. Through animation, the creator
conveys the local culture by recognizing and appreciating an Indonesian identity in
their work. Initially, culture-based animation served simply as a means of
Indonesian cultural preservation.
Cartoons or animated films are one of the Animation and culture influence each
entertainment media currently found on other, there is an element of reciprocity
television and cinema, both domestically and between the two, film influences culture after
internationally. The popularity of animation previously culture is the background for
cannot be separated from the visual style that making a film. The values contained in the
is very attractive to the eyes, with unique and films that are watched affect the reality of life
varied stories, making it easy to enjoy in in society. The film is used as a mirror to look
various circles. On the other hand, animated at or to see how culture works or lives in
entertainment media are films that use society (Sari, 2018). In general, culture is
animation techniques as the medium. meant to be preserved in its status quo,
preserving the status quo of its origins (Omar
Huang (2017) states that with the fast & Ishak, 2011). The culture of a location has
development of the global economy and been utilized as a source of inspiration for
society, animation has gained considerable animation production. In animation, the
attention as an essential factor in the global process of cultural commodification results in
cultural industry. According to (Belkhyr, culture-based animation goods. Initially,
2013), an animation may be seen as a business culture-based animation served simply as a
that commercializes and standardizes cultural means of cultural preservation. However, as it
production. Animation has another significant develops, it becomes a commodity product
aspect that arises from its cultural worth and (Yasa, 2019).
nature, in addition to being a company that
develops, distributes, and sells marketable Indonesia offers many opportunities to
items. use local culture’s potential in producing
Indonesian animation (Sugihartono, 2018).
Animation is a medium that may depict a Wikayanto et al. (2019) define that local
visual phenomenon in its entirety. Animation cultural identity in a country affects how the
is not just an image-driven art, but it also form of animation works in that country. The
depicts motion. Because natural laws do not greatest idea is to make an animation based on
bind an animation to interpret motion, there traditional arts characteristics. While,
are no restrictions on motions that cannot be Widjanarko et al. (2021) state that through
performed in the actual world or captured in a animation, the author wanted to convey that
live-action film. So, in the animation, the preserving this culture was enough by
characterizations may be quite loose and give recognizing, appreciating, seeing, and listening
up a lot of possibilities for investigation to Indonesian identity in their work.
(Ardiyansah, 2012). This makes animation a
popular medium for grabbing the audience’s There are many animation movies or
attention, particularly in the age of digital series that have been released in Indonesia.
animation technology. Animation production One of them is Si Aa’. Through RANS Animation
differs from film production in that it relies on Studio, Rafathar’s daily story is presented in an
various technologies and skills (Yoon & animation entitled Si Aa. This story, it is not
Malecki, 2010). only filled with fictional characters, but the Si
Aa also presents several characters taken from
Animation is being utilized for more than people closest to Rafathar. Funny and
just amusement and has made inroads into adorable, the story of Si Aa with various stories
other industries such as culture. This represents Rafathar’s happy childhood life
statement is supported by Shang (2015) that (Afifullah, 2020). Before airing on ANTV, the
animation scene design is a kind of visual art animated series Si AA aired on Raffi Ahmad’s
that includes not only the creation of the tale’s Rans Entertainment YouTube channel. Si AA’s
background but also the reflection of the animation that airs on ANTV attends several
animation characters and the visual new characters to entertain fans of this
expression of the storyline as time passes. As a animation. Besides Rafathar, Raffi Ahmad, and
result, animated pictures with a national Nagita Slavina, several other characters also
cultural meaning might be loved and enjoyed attract children to watch it.
by audiences worldwide.
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There are several previous studies related Ninth, Tia & Metty (2021) state that Doraemon
to culture in an animation films. The first, is animated film can be a medium for learning
written by Shang (2015). The results reveal Japanese culture. The respondents became
that aspects of Chinese traditional culture, more aware of the cultural terms Genkan,
such as ink painting, paper cutting, Chinese Ofuro, Tatami, Dorayaki, Kotatsu, and Futon.
opera, shadow puppetry, and Chinese
architecture, are used in the creation of Based on previous studies above, shows
animated films. In creating the scene, we may similarities and differences with this research.
use classic ornamental motifs. For example, in All previous studies and this research have the
“Havoc in Heaven,” Lingxiao Hall” and “Peach same focus on culture in animation films or
Garden,” show traditional cultural elements series. In the differences, those studies have
are used. Second, Basid (2016) states that different objects of research related to the
several player characters in the animated movie. The first study focuses on Chinese
series Adit, Sopo, and Jarwo show the traditional culture in Chinese animated films.
Sundanese dialect of Kang Ujang, dangdut, and The second study focuses on multiculturalism
the presence of Warung Tegal. Third, Yasa in Adit, Sopo, and Jarwo series. The third study
(2019) states that animated films like “Mulan” focuses on animated films like “Mulan” about
about Chinese legends, “Kung Fu Panda” about Chinese legends, “Kung Fu Panda” about
kungfu culture, “Upin Ipin” about Malaysian kungfu culture, “Upin Ipin” about Malaysian
culture, “Adit and Sopo Jarwo” and “Knight culture, “Adit and Sopo Jarwo” and “Knight
Kriss” about Indonesian culture, and “Si Uma” Kriss” about Indonesian culture, and “Si Uma”
about Balinese culture were created as a result about Balinese culture. The fourth study
of the commodification of culture. Fourth, focuses on Malaysian local culture in Kampung
Hasri et al. (2020) state that locally generated Boy, Upin dan Ipin, BoBoiBoy, and Ajen Ali. The
products like Kampung Boy, Upin dan Ipin, fifth study focuses on animated Si Entong
BoBoiBoy, and Ajen Ali not only contain global reflects Indonesian and Chinese culture. The
transmedia narrative qualities but also have sixth study focuses on Si Pitung film that
substantial local content relating to Malaysian reflects Indonesian culture, especially local
cultures and values integrated with them. Betawi. The seventh study focuses on Binekon
films representing Indonesian culture. The
Fifth, Sya et al. (2020) state that the eighth study focuses on Knight Kris films
animated film Si Entong through two episodes representing Indonesian culture especially
“Sorry physically and mentally yes” and “Liang Javanese culture. Then, the ninth study focuses
Liong” has reflected pluralism through on Doraemon film as a medium for learning
interactions made by Entong with his friends Japanese culture. The object of this research is
of different ethnicities and cultures through different from those studies. This researcher is
the knowledge component, mindfulness interested to conduct a study about the
(awareness), and skills (ability). Sixth, Ruslan Indonesian animation series “Si Aa” Through
et al. (2021) state that Si Pitung was portrayed RANS Animation Studio, Rafathar’s daily story
as a local Betawi hero who promoted character is presented in an animation entitled Si Aa.
idealism. Subcultural tensions arose in the Now, this animation series is still being aired
story as a result of social cognition, resulting in on TV in Indonesia. Therefore, this research is
heroism based on social imagination. Seventh, to analyze the kind of Indonesian local cultures
Swatriani (2021) states that each character in inserted in the animation series Si Aa’.
Binekon of Belantara Studio’s animation is a
cultural representation of the Indonesian Methodology
archipelago, Sumi from Sumatra, Jabo from
Java, Kale from Kalimantan Island, Sula from This research applies descriptive
Sulawesi Island, and Papu from Papua Island. qualitative research. Aveyard et al. (2011)
Eighth, Bangsawan (2021) states that the state that qualitative research is useful when
elements of Javanese culture in the animated looking for in-depth answers to questions that
film Knight Kris are represented through cannot be answered numerically. In qualitative
scenes, characterizations, setting, background research, statistics are not used; the findings
music, and Javanese ethos and noble values. are descriptive and interpretive. So, the result
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and findings of this research are explained Picture 1. Local Language “Sundanese”
descriptively without using numbers or
statistics.
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Picture 7. Palace Building “Keraton” Based on picture 9 above, the title of the
animation series entitled “Si Aa: Ondel-Ondel
Pak Oyoy” which is released on 11 February
2021). This story begins when the children are
frightened when they see something scary, and
Mr. Oyoy says that it is not a ghost but Ondel-
ondel. Mr. Oyoy told about the history of
Ondel-ondel. Then some children played with
it.
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Picture 12. Tourim Destination in Maluku Ke Jakarta Pada Masa Lalu” which is released
on 6 November 2021). This story begins when
Rafathar’s mom says that the plants planted in
Indonesian soil can thrive. For example,
planting rice, cloves, coconut and is rich in
marine products. It makes other nations
jealous. This made Rafathar imagine how
Indonesia used to be.
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Based on the table above, it shows that unique and humane characters to differentiate
there are several Indonesian local cultures in between human beings and other creatures.
‘Si Aa” animation series such as 1) Local
Language “Sundanese”, 2) Local Story 2. Local Story (folklore) of Timun Emas
(folklore) of Timun Emas, 3) Regional Dance
“Jaipong”, 4) Regional Musical Instruments As we can see in the findings above, the
“Angklung”. 5) Regional Music Instrument character tells the story of Timun Mas. The
“Gamelan”. 6) Indonesian National Hero local Story (folklore) of Timun Emas and the
“Kapitan Pattimura”. 7) Palace Building Giant is from Central Java. Timun Mas looks at
“Keraton”. 8) Regional Performing Arts the elements forming culture in the story plot.
“Wayang Suket”. 9) Regional Performing Arts It can be interpreted as elements and cultural
“Ondel-ondel”. 10) Traditional Game values of the Javanese people as collective
“Gangsing”, 11) Local Handycraft “Tenun”, and owners contained in the story. In the Timun
12) Tourism Destination in Maluku. The Mas story, women have a very important role
descriptions are as follows: important, the main characters in this story
are women, which implies that in the cultural
1. Local Language “Sundanese” characteristics of the Indonesian people, and
Java, in particular, Women are considered to
As we can see in the findings above, the have an important role in life.
characters in the animation series ”Si Aa” use
Sundanese language in the dialogue both in 3. Regional Dance “Jaipong”
conversation with her twin or with other
friends. While others use Indonesian. The As we can see in the findings above, the
characters retold from Sukabumi. Here, the characters in the animation series ”Si Aa”
characters often say “teh” and “mah”. The word dance Jaipong. The characters’ costumes and
“teh” and “mah”. Sundanese has meaning in movements are similar to the origin. Jaipong is
affirming particles. In Sundanese, the a regional dance from West Java. The costumes
affirming/reinforcing particle is known as or clothes used in this jaipong dance generally
kecap panganteb. This particle works as a focus wear a kebaya with bright colors and the
marker. The focus markers “teh” and “mah” are subordinates in the form of jarit cloth with
particles that speakers of the language use batik motifs. The size of a costume usually
very often Sundanese in everyday wears a loose size, especially at the bottom
conversation. However, the use of these three because it has to be adapted to lively and
particles in the sentence must be low or fit, so dynamic movements. At the head, the dancers
it doesn’t seem forced. Sundanese is spoken by usually wear a bun that is beautified with
people living in the western part of Java Island, decorations such as crowns and flowers to add
especially in West Java. It shows that language to the beauty and elegance of the dancers. The
diversity (multilingualism) cannot be waist is usually also equipped with a scarf,
separated from cultural diversity which is also used as a dance accessory to look
(multiculturalism). In terms of culture, more elegant. Various kinds of regional dances
language is a cultural aspect, the wealth of and their origin are mandatory knowledge to
language is something beneficial (Devianty, recognize the diversity of Indonesian culture.
2017). The various languages will reflect the The art of dance is an expression of the soul in
cultural richness that exists in the user the form of motion with a certain
community (multicultural). Language shows accompaniment. Movement in dances always
has value and is different from everyday
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movements. Every kind of regional dance that Kempyang, Kethuk, Saron, Gender, Slenthem,
exists, must have different characteristics as Kemanak, Cemplung.
well as their meaning.
6. Indonesian National Hero “Kapitan
4. Regional Musical Instruments Pattimura”
“Angklung”
As we can see in the findings above, the
As we can see in the findings above, the character in the animation series ”Si Aa tells
characters in the animation series ”Si Aa” play about Kapitan Pattimura. Pattimur or known
Angklung. Angklung is from West Java. This as Kapitan Pattimura is a national hero from
musical instrument was confirmed as a world Maluku (Syahrir, 2020). He has the real name
cultural heritage native to Indonesia by Thomas Matulessy from the Matulessia family
UNESCO (United Nations Educational, (Matulessy). Pattimura’s courage and
Scientific and Cultural Organization) in 2010. determination inspire and become an example
Angklung is included in the group of for the next generation. Pattimura was willing
instruments that, in terms of music, are called to sacrifice his life for the sake of the
idiophones, instruments whose body itself Indonesian nation.
emits sounds or tones when we touch or hit
them. Angklung is made of bamboo, which is 7. Palace Building “Keraton”
played by vibrating or shaking it to produce a
distinctive sound in the composition of two, As we can see in the findings above, the
three, and up to three tones. four tones in every character in the animation series ”Si Aa” visits
size, both large and small. How to play the palace. Keraton (Javanese: Kraton or
Angklung is easy. One hand holds the angklung Karaton) is an area where a ruler (king or
frame and the other shakes the bottom of the queen) rules or where he lives (palace). The
angklung to produce sound. There are three shape of the roof of the palace building is
basic techniques for playing it, namely usually in the form of a pyramid. Apart from
kalurung (vibrated), centak (jerked), and being the queen's residence, the Kraton, or
tengkep (vibrating one tube while the other palace also functions as a cultural center and
tube is held so that it does not vibrate). the center of government for the king or sultan
on the island of Java. Just like a house, a palace
5. Regional Music Instrument “Gamelan” or palace consists of several parts of a building
or place that have different functions, often
As we can see in the findings above, the philosophical, cultural, and religious
characters in the animation series ”Si Aa” play meanings. The development of Islamic
Gamelan. Gamelan is the root of Javanese influence in the archipelago can also be seen in
culture. Philosophically, gamelan is identical to its very diverse relics.
the Javanese way of life. Gamelan is the root of
Javanese culture. Philosophically, gamelan is 8. Regional Performing Arts “Wayang
identical to the Javanese way of life. In Suket”
Javanese society, gamelan has an aesthetic
function related to social, moral, and spiritual As we can see in the findings above, the
values. In short, gamelan is an inseparable part characters in the animation series ”Si Aa” play
of Javanese life. Gamelan is an ensemble or Wayang Suket. Wayang is one of the various
combination of several musical instruments, cultural heritages of the past in Indonesia.
such as the xylophone, drum, and gong. This Wayang is one of the cultural arts that stands
combination has a non-diatonic tone system out among many other cultural works. In the
that delivers a beautiful sound when played in scene, it appears of Wayang Suket. One of the
harmony. Over time, the Javanese Gamelan diversity of Indonesian wayang is the “Wayang
stood alone as a musical performance Suket”, which is an imitation of a shadow
complete with singers named Sinden. Gamelan puppet figure, only made of grass or suket in
consists of instruments, namely Gendang, Javanese.
Gong, Suling, Bonang, Siter, Rebab, Kempul,
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As we can see in the findings above, the The character in the animation series ”Si
characters in the animation series ”Si Aa” play Aa” visit one of the tourist places on the beach
Gasing. Gasing is one of the traditional games in Maluku. Tourism has a close relationship
in Indonesia, Traditional games are part of the with certain elements, such as culture, the
variety of cultures that grow in Indonesia. environment, sustainable development, the
Before the onslaught of technological impact of tourism on the environment, and
developments emerged, various traditional social impacts. Culture significantly affects
games had colored the lives of Indonesian tourism in the future. Tourism is a
children. The appearance of the top also combination of products and service products.
depends on the area of origin. Some are oval, Both are interconnected, needed, and
some are shaped like hearts, cones, and produced by tourism. Tourism activities
cylinders, and some are shaped like flying require interaction between tourists as service
saucers. The top consists of the head, body, and users and hosts as service providers. In the
legs (axis). However, the top's shape, size, and reality of social life, one form of culture cannot
section vary according to each region. be separated from other forms of culture.
Traditional games as the nation’s cultural Trying to highlight an attraction to trigger
heritage that are popular and still played in tourists to the uniqueness of cultural tourism
various regions until now are one of the has a close relationship with certain elements
elements of national culture still alive and such as culture, environment, sustainable
developing in every region in Indonesia. This development, the impact of tourism on the
means that in advancing national culture, we environment, and social impacts. Culture can
must not ignore the existence and life of be a very interesting object for every ethnic
traditional games, as elements of regional community.
culture, which will color the personality and
enrich the national culture. 13. Local Culture ”Tandur”
11. Local Handycraft “Tenun” As we can see in the findings above, the
characters in the animation series. One
As we can see in the findings above, the example of Javanese science is tandur
characters in the animation series ”Si Aa” (planting rice). Tandur is simply an
wears Tenun. Maluku also has many traditions abbreviation of Tanam Mundur, which is a way
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of growing rice that has become a habit for preserving community culture, both cultural
farmers in Indonesia. The rice seeds are objects that are increasingly marginalized and
planted one by one at a certain distance by the the culture of the community that still exists.
farmer while walking backward. Planting rice
is not just planting rice seeds in the ground, Conclusion
after that it’s done. It’s not that simple
according to Javanese knowledge. Tandur is a There are several Indonesian local
life practice, which in each part or series has its cultures found in ‘Si Aa” animation series such
meaning or wisdom. Tandur as a tradition of as the use of Local Language “Sundanese”,
planting rice also has a philosophy or meaning, Local Story (folklore) of Timun Emas, Regional
namely backward to move forward, everything Dance “Jaipong”, Regional Musical Instruments
has size, simplicity, humility, and hard work. “Angklung”, Regional Music Instrument
The great philosophies of our ancestors all “Gamelan”, 6) Indonesian National Hero
have strong meanings and symbols. “Tandur” “Kapitan Pattimura”, Palace Building
simple activity turned out to be a very deep “Keraton”, Regional Performing Arts “Wayang
philosophy. Suket”, Regional Performing Arts “Ondel-
ondel”, Traditional Game “Gangsing”, 11) Local
Animated films are known to the public Handycraft “Tenun”, and 12) Tourism
today and their existence is increasingly Destination in Maluku.
growing in the market. The positive
development of this animation inspires some The animated film industry in Indonesia
producers and culturalists to preserve their cannot be underestimated. Reliable animators
particular traditional culture that is began to rise and produce proud works. The
increasingly marginalized. Animation can be Indonesian film industry is currently not
considered an appropriate and effective behind other countries. One of them, the
medium to introduce one country's culture to animated film industry, is increasingly
another. The animation that raised culture as a showing progress. Suppose the many existing
notion of creation was restricted to preserving cultures of society, especially traditional
and presenting culture to the public before it culture that is increasingly being abandoned
became a commodity. As the public responds by the community are revitalized into the
favorably to culture-based animation, it media animation and are displayed with a
evolves into a product, a company, and an sufficient portion on television and media. In
endeavor to conserve culture. Local cultural that case, it will positively impact and become
elements in Indonesian animation can be seen a habitus in society. Local animation creators
as more the creator’s efforts in should Indonesia multiply to include
representing/reconstructing all forms of Indonesian cultural identity into the work
cultural identity in Indonesia as a reflection of animation to form a perception about the
reality in the world really that settles in his characteristics of Indonesian animation in the
memory into animated film media. minds of more domestic and foreign animation
audiences broader in the future.
Every artwork created by Humans is a
reflection of the culture that is around it. This
representation allows humans to shape their
character and identity alone while still
preserving the culture local as the main
influence. If pulled into the realm of animation,
it can be said that every animation creator will
carry an identity culture to a certain degree in
each animation work as a form of existence
representation of the surrounding culture. In
other words, each animation reflects the
effects of the cultural situations in which the
animation was made. Animated films can be
used as inspiration for revitalizing or
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