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Unit1 Intro

The document discusses emerging trends in software distribution including pull and push technologies as well as application service providers (ASPs). It also covers virtual reality (VR) technologies, describing VR environments like CAVEs. VR has applications in fields like education, simulation, and conferencing but also faces obstacles like bandwidth limitations and hardware usability issues.

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Reneboy Moritcho
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0% found this document useful (0 votes)
11 views

Unit1 Intro

The document discusses emerging trends in software distribution including pull and push technologies as well as application service providers (ASPs). It also covers virtual reality (VR) technologies, describing VR environments like CAVEs. VR has applications in fields like education, simulation, and conferencing but also faces obstacles like bandwidth limitations and hardware usability issues.

Uploaded by

Reneboy Moritcho
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

8/22/2023

Pull and Push Technologies 3

 Pull technology
 User states a need before getting information

INTRO TO EMERGING  Entering a URL in a Web browser to go to a certain Web site


 Push technology (Webcasting)
TRENDS,  Web server delivers information to users who have signed up for this
service
TECHNOLOGIES,  Supported by many Web browsers

AND APPLICATIONS 


Also available from vendors
Delivers content to users automatically at set intervals or when a new
event occurs

Trends in Software and Service 2 Application Service Providers 4

Distribution
 Recent trends in software and service distribution include:  Application service providers (ASPs)
 Pull and push technologies  Provide access to software or services for a fee
 Application service providers  Software as a service (SaaS), or on-demand software
 Model for ASPs to deliver software to users for a fee
 Software might be for temporary or long-term use
 Users don’t need to be concerned with new software versions and
compatibility problems
8/22/2023

Application Service Providers 5 Virtual Reality 7

(cont’d.)
 Users can also save all application data on the ASP’s server  Goal of virtual reality (VR):
 Software and data are portable  Create an environment in which users can interact and participate as
they do in the real world
 The SaaS model can take several forms:
 VR technology
 Software services for general use
 Uses computer-generated, three-dimensional images to create the
 Offering a specific service
illusion of interaction in a real-world environment
 Offering a service in a vertical market

Application Service Providers 6 Virtual Reality (cont’d.) 8

(cont’d.)
 Advantages:  VR terms:
 Similar to outsourcing  Simulation
 Less expensive  Interaction
 Delivering information more quickly  Immersion
 Other advantages and disadvantages  Telepresence
 Vendors:  Full-body immersion
 Google, NetSuite, Inc., and Salesforce.com  Networked communication
8/22/2023

Types of Virtual Environments 9 CAVE 11

 Egocentric environment  Cave automatic virtual environment (CAVE)


 User is totally immersed in the VR world  Virtual environment consisting of a cube-shaped room in which the
walls are rear-projection screens
 Most common technology used with this environment is a head-
mounted display (HMD)  CAVEs
 Exocentric environment  Holographic devices that create, capture, and display images in true 3-
D form
 Data is still rendered in 3-D
 Users can only view it onscreen
 Main technology used in this environment is 3-D graphics

Components of a Virtual Reality 10 CAVE (cont’d.) 12

System
 Visual and aural systems  People can enter CAVEs in other locations
 Manual control for navigation  No matter how far away they are geographically
 Central coordinating processor and  High-speed digital cameras capture one user’s presence and
software system movements
 Walker  Then re-create and send these images to users in other CAVEs
 Used for research in many fields:
 Archaeology, architecture, engineering, geology, and physics
8/22/2023

Exhibit 14.3 An Example of a CAVE

Virtual Reality Applications 15

(cont’d.)
 Education
 Flight simulation
 Videoconferencing
 Group support systems

Virtual Reality Applications 14 Obstacles in Using VR Systems 16

 Military flight simulations  Not enough fiber-optic cables are currently available for a VR
environment capable of re-creating a conference
 Medicine for “bloodless” surgery
 Problems must be solved:
 Entertainment industry
 Confusion between the VR environment and the real environment
 Will one day be used for user interfaces in information systems
 Mobility and other problems with HMDs
 Current applications:
 Sound representation
 Applications for the disabled
 Additional computing power
 Architectural design
8/22/2023

Virtual Worlds 17 Virtual Worlds (cont’d.) 19

 Simulated environment designed for users to interact via avatars  Widely used virtual worlds:
 Avatar  Active Worlds
 2-D or 3-D graphical representation of a person in the virtual world  Club Penguin
 Used in chat rooms and online games  EGO
 Gartner Group predicts that 80% of active Internet users will interact  Entropia Universe
in virtual worlds by 2021  Habbo
 Runescape
 Second Life

Virtual Worlds (cont’d.) 18 Virtual Worlds in Action 20

 With avatars, users can:  Second Life


 Manipulate objects  Several million members from all over the world
 Experience a limited telepresence  Some companies use Second Life to establish or enhance their image,
generate sales leads, and increase sales
 Communicate using text, graphical icons, and sound
 Some experts believe that groups work together better in virtual
worlds than in face-to-face meetings and teleconferences
8/22/2023

RFID Applications
Radio Frequency 21
RFID Applications
Identification: An Overview
Category Examples
 Radio frequency identification (RFID) tag Tracking and identification Railway cars and shipping containers, livestock and
pets, supply-chain management (tracking merchandise from manufacturers
 Small electronic device consisting of a small chip and an antenna to retailers to customers), inventory control, retail checkout and POS
systems, recycling and waste disposal
 Provides a unique identification for the card or the object carrying the
Payment and stored-value systems Electronic toll systems, contactless credit cards (require
tag
no swiping), subway and bus passes, casino tokens, concert
 Don’t have to be in contact with the scanner to be read tickets

 Can be read from a distance of about 20 feet Access control Building access cards, ski-lift passes, car ignition
systems

Anticounterfeiting Casino tokens, high-denomination currency notes,


luxury goods, prescription drugs

Health care Tracking medical tools and patients (particularly


newborns and patients with Alzheimer’s), process control, monitoring patient
data

Radio Frequency 22 Biometrics


Identification: An Overview
IDENTIFICATION AND VERIFICATION:
(cont’d.)

Finger scan
Iris scan
 Two types of RFID tags:
Retina scan
 Passive
Facial scan (optical and infrared)
 No battery
 VERIFICATION ONLY:
 Best ones have about 10 years of battery life
Hand Geometry
 Active Voice Print
 Usually more reliable than passive tags Keystroke Behavior
 Technical problems and issues of privacy and Signature
security  OTHER BIOMETRIC TECHNOLOGIES IN THE MAKING.

24
8/22/2023

Biometrics Biometrics
 FINGER SCAN: MEASURES UNIQUE
CHARACTERISTICS IN A FINGERPRINT  RETINA SCAN: MEASURES UNIQUE CHARACTERISTICS OF
(MINUTIAE) THE RETINA.
• Crossover • Blood vessel patterns

• Core • Vein patterns

• Bifurcations
• Ridge ending
• Island
• Delta
• Pore

25 27

Biometrics Biometrics
IRIS SCAN: THE IRIS IS THE COLORED, DONUT-SHAPED PORTION OF THE EYE
BEHIND THE CORNEA AND SURROUNDS THE PUPIL. A PERSON’S IRIS PATTERN
IS UNIQUE AND REMAINS UNCHANGED THROUGHOUT LIFE. ALSO, COVERED
BY THE CORNEA, THE IRIS IS WELL PROTECTED FROM DAMAGE, MAKING IT A  FACIAL SCAN: USES OFF-THE-SHELF
SUITABLE BODY PART FOR BIOMETRIC AUTHENTICATION. CAMERA TO MEASURE THE FOLLOWING
• HIGHLY ACCURATE AND FAST, IRIS RECOGNITION BOASTS OF HAVING TOP- FACIAL FEATURES:
CLASS PRECISION AMONG DIFFERENT TYPES OF BIOMETRIC
AUTHENTICATION TECHNOLOGIES. • Distance between the eyes.
• SINCE THE IRIS IS DIFFERENT BETWEEN THE LEFT AND RIGHT EYE, • Distance between the eyes and nose ridge.
RECOGNITION CAN BE PERFORMED SEPARATELY BY EACH EYE.
• Angle of a cheek.
• Slope of the nose.
• Facial
• Temperatures.

26 28
8/22/2023

Biometrics Biometrics
 HAND SCAN: MEASURES THE TOP AND SIDE OF THE HAND,  KEYSTROKE SCAN: MEASURES THE TIME BETWEEN STROKES
NOT THE PALM. AND DURATION OF KEY PRESSED.
• Hand Geometry.  Most commonly used in systems where keyboard is already
being used.
• Most widely used technique for physical access.
• INSpass system

29 31

Biometrics Biometrics
 VOICE SCAN: MEASURES THE SOUND WAVES OF HUMAN  SIGNATURE SCAN: MEASURES SPEED, PRESSURE, STROKE
SPEECH. ORDER AN IMAGE OF SIGNATURE.
• user talks to a microphone a passphrase. • Non-repudiation
• Voice print is compared
• to a previous one

30 32
8/22/2023

Biometrics What is Augmented Reality? 35

 OTHER BIOMETRIC TECHNIQUES  Augmented reality (AR) is a field of computer


• Vein scan/recognition : vein pattern in back of the research which deals with the combination of
hand. real-world and computer-generated data.
• Lip movement : camera captures images of how user
lips move while user speaks a passphrase.
 Most of the AR research is currently concerned
with the use of video imagery which is digitally
processed and augmented by adding
computer-generated graphics.

33

Biometrics: A Second Look 34 What is AR? (cont.) 36

 Combines real and virtual world aspects


 Current and future applications of biometrics:
 Is interactive in real-time
 ATM, credit, and debit cards
 Is registered in three dimensions
 Network and computer login security
 Web page security
 Voting
 Employee time clocks
 Airport security and fast check-in
 Passports and highly secured government ID cards
 Sporting events
 Cell phones and smart cards
8/22/2023

Augmented vs. Virtual Reality 37 What is needed? 39


 There are three components needed in order to
make an augmented-reality system work:
 One of the identifying marks of a virtual reality
system is the head mounted display worn by  Head-mounted display
users.  Tracking system
 These displays block out all the external world
 Mobile computing power
and present to the wearer a view that is under
the complete control of the computer.
 In Augmented Reality, the user must still be
aware that he or she is present in the “real
world.”

How does AR Work? 38 Current Uses of AR 40

 The basic idea of augmented reality is to  Yellow first down line used on TV
superimpose graphics, audio and other sense broadcasts of football games:
enhancements over a real-world environment in  Real world elements: football
real-time. field and players
 The graphics will then change to accommodate  Virtual element: the yellow line
the user’s eye or head movements. drawn over the image by
computers in real-time

Simulated augmented reality


medical image
8/22/2023

Current Uses of AR 41 Future of AR 43

 HUD (Head Up Display):  Military:


 The Office of Naval Research has sponsored AR
 Used in commercial aircraft, research
automobiles, and other  AR system could provide troops with vital information
applications about their surroundings.

Presents data without requiring


 Medical:

the user to look away from his or  Superimpose an image from an MRI onto a patient’s
body.
her usual viewpoint
 This might allow surgeons to pinpoint a tumor to
remove.
 Education:
 Used in labs where students can learn more about the
experiments they are participating in.

LifeClipper 42 Future of AR 44

 LifeClipper is a wearable AR  Gaming:


system being used in  ARQuake is an AR version of
Switzerland. the popular game Quake.
 1st person shooter that
allows the user to run
around in the real world
 When walking around a chosen while playing a game in
culturally interesting area, the the computer
user will feel as though they are generated world.
watching a film.  Uses GPS, a hybrid
magnetic and interial
orientation sensor, gun
controller, and a
standard laptop carried
in a backpack.
8/22/2023

Why continue research in AR? 45 Wi-Fi 47

 Wireless Fidelity (Wi-Fi)


 AR systems will instantly recognize what someone is  Broadband wireless technology
looking at, and retrieve and display the data related to  Based on the 802.11a, 802.11b, 802.11g, and 802.11n standards
that view.
 Information can be transmitted over short distances
 In the form of radio waves
 There are hundreds of potential applications for such a
technology, gaming and entertainment being the most  Connect via:
obvious ones.  Computers, mobile phones and smart phones, MP3 players, PDAs,
and game consoles
 Wi-Fi hotspots
 Any system that gives people instant information,
requiring no research on their part, is bound to be a
valuable to anyone in any field.

Trends in Networking 46 WiMAX 48

 Worldwide Interoperability for Microwave Access (WiMAX)


 Broadband wireless technology
 Recent trends in networking technologies
 Based on the IEEE 802.16 standards
 Many are already used in many organizations
 Designed for wireless metropolitan area networks
 Wireless technologies and grid computing
 Theoretically has faster data transfer rates and a longer range
 Newer but attracting a lot of attention: than Wi-Fi
 WiMAX and cloud computing
 Disadvantages:
 Interference from other wireless devices, high costs, and
interruptions from weather conditions
8/22/2023

Bluetooth 49 Grid Computing 51

 Connecting different computers to combine their processing


power to solve a particular problem
 Can be used to create a personal area network (PAN)
 “Node”
 Wireless technology for transferring data over short distances
 Each participant in a grid
 Specifications are developed and licensed by the Bluetooth Special
Interest Group  Processing on overused nodes can be switched to idle servers
and even desktop systems
 Uses a radio technology called Frequency Hopping Spread
Spectrum (FHSS)  Advantages:
 Improved reliability
 Parallel processing nature
 Scalability

Bluetooth (cont’d.) 50 Utility (On-Demand) Computing 52

 Used to connect devices such as:  Similar to the SaaS model


 Computers, global positioning systems (GPSs), mobile phones, laptops,  Provides IT services on demand
printers, and digital cameras
 Users pay for computing or storage resources on an as-needed basis
 No line-of-sight limitations
 Main advantages
 Limited transfer rate
 Convenience and cost savings
 Drawbacks
 Privacy and security
8/22/2023

Cloud Computing 53
Cloud Computing Categories and the Top Players
55

Categories Top Players


 Platform incorporating many recent technologies under one
platform, including:
Foundations (tools and software that Vmware, Microsoft, Red Hat
 SaaS model, Web 2.0, grid computing, and utility computing make it possible to build cloud
infrastructure)
 Variety of resources can be provided to users over the Internet
Infrastructure Amazon, IBM
 Example: Network services (the communication Level 3 Computing Services , Amazon,
components that combine with Cisco, Citrix
 Editing Word document on an iPhone
cloud foundation and infrastructure
 Same advantages and disadvantages as distributed computing to form cloud architecture)

Platforms Amazon, IBM


Applications Google, Salesforce.com, Oracle,
DROPBOX
Security EMC/RSA, Symantec, IBM
Management IBM, Amazon

Cloud Computing (cont’d.) 54 Cloud Computing in Action 56

 Services typically require a fee  Amazon.com


 Some are free  Established a computing platform that companies can use, regardless
of their location
 Google Apps
 Provides storage and processing power on demand
 Includes Gmail, Google Talk, and Google Docs,
 Companies pay only for the resources they use
 Provides commonly used applications accessed via a Web browser
 Google Apps
 Introduced in February 2007
 Competing with Microsoft’s Office Suite
8/22/2023

Nanotechnology 57

 Incorporates techniques that involve the structure and composition


of materials on a nanoscale
 Nanometer is one billionth of a meter (10-9)
 Current technology for making transistors and other components
might reach their miniaturization limits in the next decade
 Some consumer goods incorporating nanotechnology are already
on the market
 Nanomaterials

Summary 58

 New trends:
 Software as a service
 Virtual reality
 RFID
 Biometrics
 Networking
 Grid, utility, and cloud computing
 Nanotechnology

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