0% found this document useful (0 votes)
37 views

Run Log

The document contains log information from running a game executable. It shows the game loading different asset groups and maps, initializing graphics and audio, and transitioning between different game states like the loading screen, main menu, and in-game view.

Uploaded by

Adiran
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
37 views

Run Log

The document contains log information from running a game executable. It shows the game loading different asset groups and maps, initializing graphics and audio, and transitioning between different game states like the loading screen, main menu, and in-game view.

Uploaded by

Adiran
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

Executable Version: 3.11.

353414
Executable Path: C:\Program Files\WindowsApps\
StardockEntertainment.AshesoftheSingularityEscalat_3.1.27.0_x64__w7tm8b8tp1rkt\
AshesEscalation_DX12.exe
Graphics::EnumerateAdapters Complete
Device List Loaded: NumDevices = 1
Graphics::EnumerateAdapters Complete
InitTime: System::Init = 18
ModManager processing folder: ./Assets
InitTime: Console&Resource::Init = 0
InitTime: LoadConfiguration = 0
InitTime: Audio::Startup Success = 75
InitTime: DoCreateWindow = 3
InitTime: InitGraphics = 509
InitTime: InitializeShaders = 601
InitTime: UI Startup = 12
InitTime: AppSpecific Startup = 47
InitTime: Movie Initialized wait time = 0
Show Window Complete
InitTime: NetworkOverlay = 32
StateAppInit::Begin() at AppTime::Seconds = 1.578
StateAppInit - UI Menu Audio loaded at AppTime::Seconds = 1.832
Configuring AssetGroup: ./Assets/Detail/Detail.AssetGroup
Configuring AssetGroup: ./Assets/Buildings/Building.AssetGroup
Configuring AssetGroup: ./Assets/Effects/Effects.AssetGroup
Configuring AssetGroup: ./Assets/Units/Unit.AssetGroup
Configuring AssetGroup: ./Assets/Background/Background.AssetGroup
Configuring AssetGroup: ./Assets/UI3D/UI.AssetGroup
Configuring AssetGroup: ./Assets/Buildings/HeightDecals.AssetGroup
StateAppInit - UI Game Audio loaded at AppTime::Seconds = 3.449
StateAppInit: EngineInit = 3983
ConfigurationManager: Checksum_GameCore_Summary check disabled.
MasterContextLoadComplete() at AppTime::Seconds = 11.873
InitTime: UI Audio Load wait time = 0
StateAppInit::End() at AppTime::Seconds = 12.699
StateFrontEnd::Begin() at AppTime::Seconds = 12.699
IntroMovie BeginPlay() at AppTime::Seconds = 12.706
UserNameAvailable at AppTime::Seconds = 12.706
StateFrontEnd::End() at AppTime::Seconds = 32.143
StateLoading::Begin() at AppTime::Seconds = 32.144
Map Path: Leo
HeightMap Loaded at AppTime::Seconds = 33.590
ID Map Loaded at AppTime::Seconds = 33.790
Erosion Map Loaded at AppTime::Seconds = 34.172
Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 35.312
End EngineCore::AsyncGameInit() at AppTime::Seconds = 35.924
StateLoading::End() at AppTime::Seconds = 35.929
StateGameView::Begin() at AppTime::Seconds = 35.929
StateGameView::StartupGame() Finished at AppTime::Seconds = 36.887
Exiting GameViewState Frame 9 AppTime::Seconds = 691.152
Exiting GameViewState Frame 8 AppTime::Seconds = 691.178
Exiting GameViewState Frame 7 AppTime::Seconds = 691.205
Exiting GameViewState Frame 6 AppTime::Seconds = 691.231
Exiting GameViewState Frame 5 AppTime::Seconds = 691.258
Exiting GameViewState Frame 4 AppTime::Seconds = 691.283
Exiting GameViewState Frame 3 AppTime::Seconds = 691.308
Exiting GameViewState Frame 2 AppTime::Seconds = 691.335
Exiting GameViewState Frame 1 AppTime::Seconds = 691.362
Exiting GameViewState Frame 0 AppTime::Seconds = 691.386
ConfigurationManager: Checksum_GameCore_Summary check disabled.
StateGameView::End() at AppTime::Seconds = 691.480
StateFrontEnd::Begin() at AppTime::Seconds = 691.480
MasterContextLoadComplete() at AppTime::Seconds = 691.527
StateFrontEnd::End() at AppTime::Seconds = 694.196
StateLoading::Begin() at AppTime::Seconds = 694.196
Map Path: Leo
HeightMap Loaded at AppTime::Seconds = 694.874
ID Map Loaded at AppTime::Seconds = 694.897
Erosion Map Loaded at AppTime::Seconds = 694.918
Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 695.062
End EngineCore::AsyncGameInit() at AppTime::Seconds = 695.775
StateLoading::End() at AppTime::Seconds = 695.779
StateGameView::Begin() at AppTime::Seconds = 695.779
StateGameView::StartupGame() Finished at AppTime::Seconds = 696.130
Exiting GameViewState Frame 9 AppTime::Seconds = 2197.196
Exiting GameViewState Frame 8 AppTime::Seconds = 2197.223
Exiting GameViewState Frame 7 AppTime::Seconds = 2197.251
Exiting GameViewState Frame 6 AppTime::Seconds = 2197.279
Exiting GameViewState Frame 5 AppTime::Seconds = 2197.306
Exiting GameViewState Frame 4 AppTime::Seconds = 2197.334
Exiting GameViewState Frame 3 AppTime::Seconds = 2197.361
Exiting GameViewState Frame 2 AppTime::Seconds = 2197.390
Exiting GameViewState Frame 1 AppTime::Seconds = 2197.420
Exiting GameViewState Frame 0 AppTime::Seconds = 2197.444
ConfigurationManager: Checksum_GameCore_Summary check disabled.
StateGameView::End() at AppTime::Seconds = 2197.503
StateFrontEnd::Begin() at AppTime::Seconds = 2197.503
MasterContextLoadComplete() at AppTime::Seconds = 2197.544
StateFrontEnd::End() at AppTime::Seconds = 2201.205
StateLoading::Begin() at AppTime::Seconds = 2201.205
Map Path: Leo
HeightMap Loaded at AppTime::Seconds = 2201.887
ID Map Loaded at AppTime::Seconds = 2201.910
Erosion Map Loaded at AppTime::Seconds = 2201.930
Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 2202.043
End EngineCore::AsyncGameInit() at AppTime::Seconds = 2202.607
StateLoading::End() at AppTime::Seconds = 2202.612
StateGameView::Begin() at AppTime::Seconds = 2202.612
StateGameView::StartupGame() Finished at AppTime::Seconds = 2202.971
Exiting GameViewState Frame 9 AppTime::Seconds = 2962.673
Exiting GameViewState Frame 8 AppTime::Seconds = 2962.700
Exiting GameViewState Frame 7 AppTime::Seconds = 2962.723
Exiting GameViewState Frame 6 AppTime::Seconds = 2962.750
Exiting GameViewState Frame 5 AppTime::Seconds = 2962.777
Exiting GameViewState Frame 4 AppTime::Seconds = 2962.802
Exiting GameViewState Frame 3 AppTime::Seconds = 2962.827
Exiting GameViewState Frame 2 AppTime::Seconds = 2962.852
Exiting GameViewState Frame 1 AppTime::Seconds = 2962.879
Exiting GameViewState Frame 0 AppTime::Seconds = 2962.903
ConfigurationManager: Checksum_GameCore_Summary check disabled.
StateGameView::End() at AppTime::Seconds = 2962.963
StateFrontEnd::Begin() at AppTime::Seconds = 2962.963
MasterContextLoadComplete() at AppTime::Seconds = 2963.006
StateFrontEnd::End() at AppTime::Seconds = 2966.715
StateLoading::Begin() at AppTime::Seconds = 2966.716
Map Path: Leo
HeightMap Loaded at AppTime::Seconds = 2967.396
ID Map Loaded at AppTime::Seconds = 2967.419
Erosion Map Loaded at AppTime::Seconds = 2967.440
Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 2967.593
End EngineCore::AsyncGameInit() at AppTime::Seconds = 2968.186
StateLoading::End() at AppTime::Seconds = 2968.190
StateGameView::Begin() at AppTime::Seconds = 2968.190
StateGameView::StartupGame() Finished at AppTime::Seconds = 2968.538
Exiting GameViewState Frame 9 AppTime::Seconds = 3689.326
Exiting GameViewState Frame 8 AppTime::Seconds = 3689.348
Exiting GameViewState Frame 7 AppTime::Seconds = 3689.370
Exiting GameViewState Frame 6 AppTime::Seconds = 3689.393
Exiting GameViewState Frame 5 AppTime::Seconds = 3689.416
Exiting GameViewState Frame 4 AppTime::Seconds = 3689.438
Exiting GameViewState Frame 3 AppTime::Seconds = 3689.460
Exiting GameViewState Frame 2 AppTime::Seconds = 3689.483
Exiting GameViewState Frame 1 AppTime::Seconds = 3689.506
Exiting GameViewState Frame 0 AppTime::Seconds = 3689.528
ConfigurationManager: Checksum_GameCore_Summary check disabled.
StateGameView::End() at AppTime::Seconds = 3689.584
StateFrontEnd::Begin() at AppTime::Seconds = 3689.584
MasterContextLoadComplete() at AppTime::Seconds = 3689.630
StateFrontEnd::End() at AppTime::Seconds = 3710.587
StateLoading::Begin() at AppTime::Seconds = 3710.588
Map Path: Cassiopeia
HeightMap Loaded at AppTime::Seconds = 3710.853
ID Map Loaded at AppTime::Seconds = 3711.059
Erosion Map Loaded at AppTime::Seconds = 3711.429
Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 3712.365
End EngineCore::AsyncGameInit() at AppTime::Seconds = 3712.766
StateLoading::End() at AppTime::Seconds = 3712.771
StateGameView::Begin() at AppTime::Seconds = 3712.771
StateGameView::StartupGame() Finished at AppTime::Seconds = 3712.948
Exiting GameViewState Frame 9 AppTime::Seconds = 3908.356
Exiting GameViewState Frame 8 AppTime::Seconds = 3908.376
Exiting GameViewState Frame 7 AppTime::Seconds = 3908.396
Exiting GameViewState Frame 6 AppTime::Seconds = 3908.418
Exiting GameViewState Frame 5 AppTime::Seconds = 3908.438
Exiting GameViewState Frame 4 AppTime::Seconds = 3908.459
Exiting GameViewState Frame 3 AppTime::Seconds = 3908.480
Exiting GameViewState Frame 2 AppTime::Seconds = 3908.501
Exiting GameViewState Frame 1 AppTime::Seconds = 3908.522
Exiting GameViewState Frame 0 AppTime::Seconds = 3908.543
ConfigurationManager: Checksum_GameCore_Summary check disabled.
StateGameView::End() at AppTime::Seconds = 3908.569
StateFrontEnd::Begin() at AppTime::Seconds = 3908.569
MasterContextLoadComplete() at AppTime::Seconds = 3908.621
StateFrontEnd::End() at AppTime::Seconds = 3913.028

You might also like