Spiderman Mythic Chest
Spiderman Mythic Chest
Begin Level
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0AE0333296F6AF8301_1336247298
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/Engine.PointLightComponent Name="TrasureLight"
Archetype=/Script/Engine.PointLightComponent'/Game/Building/ActorBlueprints/
Containers/Creative_Tiered_Chest.Creative_Tiered_Chest_C:TrasureLight_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_35"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0AE0333296F6AF8301_133
6247298.OnPhysicsStateChanged)
RelativeLocation=(X=-16.000000,Y=-752.006001,Z=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TrasureLight"
MaxDrawDistance=2800.000000
MaxDistanceFadeRange=2048.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0AE0333296F6AF8301_1336247298.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0AE0333296F6
AF8301_1336247298.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0AE0333
296F6AF8301_1336247298"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0AE0333296F6AF8301
_1336247298.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0AE0333296F6AF8301_1336247298.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0AE0333
296F6AF8301_1336247298"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#31703210"
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:wid_westsausage_fearlessflight",Quantity=
1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:wid_westsausage_parallel",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:wid_westsausage_parallel_l_m",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:Weapon:wid_westsausage_parallel_l_p",Quan
tity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:wid_westsausage_parallel_l_sd_comp",Quant
ity=1)
ReplicatedLootTier=0
TimeOfDayControlledLightDataArray(0)=(LightComponent="TrasureLight",Position=(X=-
15.999969,Y=-687.533704,Z=99.433533),InitialIntensity=1700.000000)
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
ComponentTypesWhitelistedForReplication(1)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=B80A7749FD564B54948621F28DBB07E2
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#31703210"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C"
End Actor
End Level
Begin Surface
End Surface
End Map