Film Art Phenomena - Nicky Hamlyn - 2003 - British Film Institute - 9781838710293 - Anna's Archive
Film Art Phenomena - Nicky Hamlyn - 2003 - British Film Institute - 9781838710293 - Anna's Archive
Acknowledgments
I would like to thank A. L. Rees for encouraging me to undertake this project in the
first place. The Photography and Moving Image Research Group at Kent Institute
of Art and Design contributed to my expenses and to the cost of colour reproduc-
tions. Ben Cook and Mike Sperlinger at the Lux Holding Company and David Curtis
at the British Artists’ Film and Video Study Collection at Central St Martins College
of Art and Design have been unfailingly kind and helpful. The following have also
helped in various ways: Nick Collins, William English, David Humphrey, Greg
Kurcewicz, Karen Mirza, Professor Peter Mobbs, Annabel Nicolson, Simon Payne,
William Raban and Guy Sherwin. I would also like to thank the BFI library and my
editor Rob White for getting me to think properly about the structure and purpose
of the book. I thank especially all the film- and video-makers for providing informa-
tion, images and support.
Parts of Chapters 1, 2 and 6 appeared originally as ‘Film, Video, TV’ in the jour-
nal Coil, issue 9–10 (London: Proboscis, 2000). Parts of Chapter 6 appeared as
‘Michael Snow Retrospective at Arnolfini Gallery’, in Film Waves no. 15 (London:
Obraz Publications, 2001). Parts of Chapters 6 and 10 appeared as ‘John Smith’s
Local Locations’ in John Smith Film and Video Work 1972–2002 (Bristol: Watershed/
Picture This Publications, 2002). Parts of Chapter 7 appeared as ‘Andy Warhol Films
at Tate Modern’ in Film Waves 16 (London: Obraz Publications, 2001). The second
part of Chapter 8 is an expanded version of a catalogue essay written for Strange
Attachments, a programme I curated for the Pandaemonium festival held at the Lux
Centre, London, in 2000.
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Introduction
It is only shallow people who do not judge by appearances. The mystery of the World is
the visible, not the invisible.1
This book offers some ways of thinking about aspects of artists’ film and video. To
this end I have drawn as much on my own experiences as a film-maker as I have from
critical thinking and writing in the area. I have identified a number of constituents
and issues in the practice, and each chapter is devoted to one of these, in relation to
which a small selection of works is discussed. However, the topics announced in the
chapter headings are, as often as not, a starting point for a train of thought which
takes in other issues. This means that there is some overlap between chapters, and
recurrence of works discussed.
I have endeavoured to confine myself to work which takes on the challenge facing
an interrogative film and video culture: how can media designed to represent the
world as effortlessly as possible (viz. the triumph of the camcorder) be used to ques-
tion the adequacy, desirability and givenness of those representations? In other words,
how can those media be turned against themselves? This question has guided the
choice of work that I have made for discussion. Nevertheless there are eligible films
and videotapes which are not included. Their absence reflects only the fact that the
book is not intended to be compendious.
My background as a Fine Art student has crucially informed my attitude to film,
art and cinema. My relation to the first two has been enthusiastic, whereas I have
always had a profound ambivalence towards the latter. Youthful exposure to films
like Tom Thumb and In Search of the Castaways, as well as early episodes of Dr Who,
made me vaguely aware of the emotional power of the moving image, but I remem-
ber, as a teenager, coming home after a visit to see Zeffirelli’s Romeo and Juliet (1968),
conscious that I had been emotionally manipulated and that this was in the nature
of the form, and not so much a product of the play itself, moving though it is. On
the other hand, seeing Robert Morris’s felt pieces at the Tate Gallery, at the age of
fourteen, left me baffled but intrigued, and this was a much more productive and
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INTRODUCTION vii
positive experience for me. My formation really began there, with Morris, Mondrian,
and Warhol’s silver cushions.
As a painting student at Reading University, fresh from Art A level, I was plunged
into an alien but dynamic environment where muscular post-painterly abstraction,
performance and installation jostled together. I abandoned painting, having fallen
fortuitously into film after successfully participating in a project run by my part-time
tutor, Ron Haselden, who had trained as a sculptor but was for several years a film-
maker and subsequently a maker of mixed-media, multi-screen projections –
Expanded Cinema – sculptural installations and, latterly, light-works. Some of this
work is discussed in the book. I was also taught by a diversity of visiting lecturers
who supplemented Ron’s part-time post, a number of whom were crucial in my educa-
tion: Peter Gidal, Stuart Brisley, Malcolm Le Grice, Marc Chaimowicz, Mary Kelly
and others. Gidal and Le Grice’s films obviously have had a big impact on my own
film-making, and their theorising and polemics have informed the theoretical assump-
tions of this book. Specifically, Gidal’s critique of academic film studies, which is a
critique of retrospective theorising which fails to engage with its effects on the spec-
tator, has been important.
A crucial event, referred to several times, was the Festival of Expanded Cinema,
held at the ICA, London, in January 1976. I was in my final year as a student and
had been encouraged to participate in the organisation of the event by Ron Haselden,
who was also on the selection panel. This was a kind of coming of age for me (the
festival began on my twenty-second birthday) because it included a number of my
peers who were all slightly too young to have been involved in the London Film-
makers’ Co-op in its structural materialist heyday: Rob Gawthrop, Bob Fearns, Steve
Farrer, Roger Hewins. The festival was notable for the wide variety of multi-screen
and mixed-media work, not only by established film-makers, but also by a number
of artists from outside the Co-op ambit: Carolee Schneeman, Rosalind Schneider,
Derek Jarman, Peter Logan and others.
In the decade when I was a student, art was frequently discussed in relation to
politics, and the politics of form became an important and central issue in these
debates. (A flavour of those times was afforded by the Live in Your Head exhibition,
held at the Whitechapel Gallery, London, in 2000.) I hope I have kept some of that
debate going here. In doing so I have inevitably returned to work from the 70s, but
I have also looked at recent material which, in continuing the exploratory and scep-
tical tradition of structural materialist film, runs counter to the Faustian euphoria
surrounding digital media and virtual reality.
Inevitably, perhaps, a film versus video theme runs through parts of the book. This
reflects my own anxieties and preoccupations as a film-maker trying to decide how
to deal with the threat to my medium posed by the proliferation of digital systems
and the gradually decreasing use of 16mm film. For despite film’s buoyant profile
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within the artists’ film community and, increasingly, within the art world via Tacita
Dean, Stan Douglas and others, this is a commercial medium and as commercial use
declines, so too will the availability of film stock and facilities: many of the labs in
London no longer print 16mm film, because 98 per cent of the negative they process
is transferred straight to video. When 16mm negative can no longer compete with
tape or disc as an originating medium, negative processing too will no doubt cease,
even though, at the time of writing, medium-sized labs like Todd-AO are processing
about 1 million feet of colour negative per month. None of the foregoing should be
taken as constituting an anti-video stance, however. Some of the best new work is
video so, far from pitching film against tape, I have tried to show how the work
of Guy Sherwin and Simon Payne, for example, plays to the strengths of those
respective media.
A lot of thought has been devoted to form and structure, because they are a funda-
mental issue for makers of non-narrative film and video. In narrative movies, form
is to a major extent predetermined by a combination of the demands of the screen-
play, genre and grammatical conventions. Film and video artists do not have this
convenience (which in any case they would see as a hindrance). They must create
from scratch, and thus these forms or structures often become the principal feature
of a lot of this kind of work, hence the importance of structural film.
For parts of the book I have cannibalised earlier essays and reviews, so some of
the material may be familiar to readers of small magazines and, occasionally, books.
Hopefully, however, these recycled sections will also find a new readership who in
any case would have difficulties in tracking down the originals. The bulk of the writ-
ing, though, is new. I have tried to discuss work which is available, if not familiar, to
the reader. Much of it is in distribution in the UK and elsewhere, and is at least occa-
sionally screened. For a modest fee, private viewings can usually be arranged both at
the Lux Holding Company and the British Film Institute. Failing that, there is noth-
ing to stop students clubbing together and hiring films, as my own students have
done.
Notes
1. Lord Henry Wotton, in The Picture of Dorian Gray (1891) by Oscar Wilde, quoted in
Susan Sontag, Against Interpretation (New York: Delta Books, 1966), p. 3. This oft-
quoted passage is also recited by the narrator in Patrick Keiller’s film Robinson in Space
(1997), BFI/Connoisseur Video.
2. Siegfried Kracauer, Theory of Film (Princeton, NJ: Princeton University Press, 1997),
p. 165.
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tural/mechanical presence of the projector, the filmstrip, and the projected image
itself. Video projectors are relatively self-effacing machines, whose noiseless opera-
tion facilitates the direction of the viewer’s attention to the image.3
The dramatic differences in costs and working practices at different stages in the
production process have affected the way the different media are approached. Guy
Sherwin has made an explicit commitment to film, arguing for its strong ontological
links to the profilmic. The cheapness and mutability of video have allowed David
Larcher to assemble large-scale, improvisatory works that would be considered extrav-
agant, not to say impossible, had they been created on film.
Video: TV
After the Seven TV Pieces (discussed in Chapter 6) David Hall made a group of films
with Tony Sinden which took an analytical approach to questions such as the picture
plane (This Surface, 1972–3); to depth, foreshortening and framing (Edge, 1972–3);
acting (Actor, 1972–3); the projection event (Between, 1972–3); and abstrac-
tion/ambiguity through framing (View, 1972–3). Between is one of the most
media-specific of Hall’s works. A cameraman walks backwards and forwards along
the cone of light thrown by a film projector, capturing his shadow as he walks towards
the screen, and the light coming from the projector as he returns. At every turn we
see a copy of the previous section, then a copy of the copy and so on, until the image
has broken down into high-contrast grain patterns.
This technique was used again in the videotape This is a Television Receiver, which
was broadcast unannounced at the opening of BBC2’s Arena programme on 10
March 1976. Richard Baker, then well known as a newsreader, recites a didactic text
describing the physical features of a typical TV set. He goes on to explain that what
looks like a man is not actually a man but the image of a man, and what sounds like
a man’s voice is in fact ‘vibrations on a cone’. The two played together create the
impression of a man talking, ‘but it is not a man’. At the completion of Baker’s speech
we see a copy of it, made by reshooting the original from the TV screen. This is
followed by a copy of the copy and so on for three repeats.
Describing the work in this manner may make it sound banal and mechanical, but
within the context of broadcast TV the work is subversive in a number of ways.
Although they often become celebrities, newsreaders rarely draw attention to them-
selves, much less their function, in the way Richard Baker does here. TV personalities
almost never discuss the medium in a manner that calls into question its nature and
raison d’être: such debates, on programmes like Points of View, are usually over the
content, costumes or performances in a programme, or concern allegations of bias
or imbalance within a programme or the institution as a whole. The unannounced
insertion of an event like This is a Television Receiver throws into relief the character
of most TV programming, hopefully giving the viewer pause for thought.
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By the time we reach the final repeat the image and sound have deteriorated
dramatically. The grossly distorted face appears now as a smear of coloured lines,
which pulsate around the hard edges of the screen. Landscape-like spaces can be
read into what has become a mesmerising, ethereal image. The pleasure thus derived
is in itself subversive, since it substitutes an anti-TV aesthetic of ‘useless’ pleasure for
the dull instrumentalism of most output. Furthermore one can contemplate, in its
unfolding, the widening gap between what one ‘knows’ one is watching and what is
actually unfolding before the eyes: at a certain point one is obliged to recognise that
the ‘image of a man’ can really no longer be so described, even though it is derived
from that original image. The virtual space initially occupied by the talking head has
been displaced by an abstract surface, whose rippling immateriality emphasises the
constraining boxiness of the TV set.
The process of making a copy of the copy uses a visible, material process to expose
the nature of the video image, magnifying the stream of electronic pulses, RGB gun-
firings and brief phosphor-glowings that create the illusion of an image.4 The noise
in the (analogue) system which causes the deterioration from generation to genera-
tion increasingly becomes the subject of the work. This too is part of its
subversiveness: the idea that an unwanted by-product of data transfer might displace
the carefully engineered products of broadcast television to give the viewer some-
thing just as interesting, if not more so, to watch.
Video
This approach – by which unwanted, intrusive or negative phenomena are positively
embraced – is deployed (digitally) by David Larcher in his tape Videovøid (1993),
some of whose imagery is conjured from tape ‘dropout’. The images spring out of a
negative paradox, tape dropout being the trace of an absence, in this case of magnetic
coating from the tape’s base material, resulting in the horizontal white lines familiar
to viewers of rented videos.
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Larcher has long been interested in the trace, a phenomenon that can be distin-
guished from the indexical sign by its immateriality. A footprint stands as evidence
of a substantial event with lasting, palpable consequences: the foot can be recon-
structed as a plaster cast, for example. The trace, by contrast, exists only fleetingly,
as a record of an event such as the passing of a bird, that might leave no more evidence
than a momentary disturbance in the movement of the air. Some such phenomena,
or epiphenomena, will only be caught, if at all, as a moving image.
Before he began working in video, Larcher made very long films – Mare’s Tail
(1969, 21⁄2 hours), Monkey’s Birthday (1973–5, 6 hours) – which are notable for the
extensive, laborious reworking that took place on the camera footage using an opti-
cal printer. Clearly video, with its flexibility and ease of use in post-production, is a
far more suitable medium for someone like Larcher, who made immediate and effec-
tive use of it in EETC in 1986.
EETC is a transitional, hybrid work that was shot on a mixture of film and tape.
Post-production began on film, with optical printing at the London Film-makers’ Co-
op, and was completed on tape: ‘off off off lined at London Video Arts’. Larcher’s
earlier films were assembled from accumulated quantities of footage gathered while
travelling with his family in their Mercedes lorry around various parts of the world.
EETC continues this trend of diary/home-movie making, except that now the footage
is continuously reworked, re-examined according to the unifying idea of the ‘trace’.
The recurring image of a flock of birds flying in an E-shaped formation is eventually
accompanied by the words spoken on the soundtrack by the French painter Tal Coat:
‘a flight is also nothing but a trace. A flight of birds ... you see the flight ... you no
longer see the bird. When is the bird, when is the flight, when is the trace?’
After a protracted ‘title sequence’ EETC opens in a manner that looks backwards
to film even as it simultaneously introduces a live matting and luma-key performance.
The camera points at a portable cinema screen set up in the landscape. Larcher enters
the frame to put on a handclap sync-mark, a common practice amongst documen-
tary film-makers when it is impractical to use a clapper-board. At about the same
time, a rectangular matte is superimposed on the screen, in such a way that when
Larcher walks into shot he sometimes appears within the matted area, and some-
times without. There follows a series of variations on this set-up, during which he
sprays the screen black, white, then black again, establishing a set of screens within
screens, which eventually are all sprayed black. This blackening of the screen renders
it useless for projecting onto, but perfect for luma-keying.
The sequence establishes a number of things. First, we are posited as an audience,
about to see a projection (fiction) on a screen which is bordered by the real world
(which also has its own off-screen audience who are heard but not seen). But this
distinction between fictive and real is broken down, as soon as it is established, by
the matting of new background images in place of the opening ones. The constant
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swapping around of foreground and background breaks down the initially naturalis-
tic space, replacing it with collaged images whose spatial relationships are unfixed or
contradictory. The images contained within one or other of the rectangular mattes
periodically bleed through into adjacent rectangles. When this happens the spatial
recession implied by the array of frames within frames is undermined.
Semantic relationships are also created, for example between grain reticulation
seen in close-up (the microstructure of the image) and its macro effect (the back-
ground landscape) and between grain and flower petals (both organic materials).
In technological terms this sequence is the most interesting in the whole work.
The manual creation of what are usually electronic procedures – sync-marks, mattes,
luma-key backgrounds (similar to the more familiar ‘blue screen’ background used
in special effects sequences) implies neither an anachronistic distrust of impersonal
new technologies, nor a sentimental attachment to the craft ethos of film. Rather it
should be seen as a way of taking control of those video processes which normally
come with predefined engineering parameters which inevitably bring their own look
to TV work. Larcher’s actions serve to demystify these production processes, which
are commonly used, but which are usually either concealed or are, by their electronic
nature, invisible.
At the end of this sequence, edge fogging intrudes from the left-hand side of the
screen, adding yet another layer to the process, reminding the viewer that for all the
elaborate and quite concrete-seeming on-screen activity of handclapping and spray
painting, this is still in the end only a flimsy image born out of a highly refined control-
ling and channelling of light: ‘the sky is everywhere’ as Tal Coat says on the soundtrack.
At the end of EETC the screen-within-a-screen template remains, but we have
left the hybrid, organic world behind and arrived at a wholly electronic space filled
with skewed video colours and slow-motion scan lines.
Cookery
Throughout the work analogies are drawn between the trace, film-making and cook-
ing as processes. (It’s fitting, in this regard, that the Austrian film-maker Peter Kubelka
was a professor of film-making and cooking at the Frankfurt Academy of Fine Arts.)
This association between film-making and cooking bespeaks the gulf between the
old and new media. The old media were hands-on, the technology transparent and
craft-based. We see film of Larcher hand-processing film in a Morse tank, while on
the soundtrack, a voice describes the way that gelatine, the medium containing the
light-sensitive silver halide crystals, is produced. We also see film cans being opened
and closed and 16mm film being hung out to dry in a garden. We hear the ‘music’ of
film rolls flapping round on a Steenbeck editing table, and in a scene where logs are
thrown from one spot to another, the raw sound of the logs clonking against each
other is sampled and ‘cooked’ into a set of musical phrases. This process precisely
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prefigures the major processes of Ich Tank (discussed in Chapter 2) whereby natu-
ralistic sources are transformed into highly synthetic sequences. The
multi-dimensional spatialities of Ich Tank are also prefigured in EETC, except here
it is time that is so treated. When the 16mm film is hung out to dry in the garden, we
see an image in the present of an event from the past, which itself contains images
of events from further back in time. The 16mm film constitutes a future to that past
image in that it will be seen – printed and projected, perhaps incorporated into EETC
– at some future date. Near the end of EETC, we see a screen within a screen within
a screen of Larcher watching himself watching himself knocking a hole in a wall,
except that in the innermost screen – the hole knocking – the film is running back-
wards. Thus a void is being filled with a sledge hammer, and the time of the innermost
screen is running backwards towards that of the outer ones.
As EETC progresses the pace increases: photographs, movie footage and mattes
are churned into an electronic flux of grain, colour, distortion and vestigial images.
The representations of processes seen earlier in the work are themselves processed
and incorporated into ever more complex collages. The difficulty of describing the
work in conventional terms – there are no shots or scenes in the usual sense – is a
function of its state of flux. Our language is based around a division of the world into
objects which are located in a determinate time and space. EETC breaks this struc-
ture down, questioning its adequacy to describe phenomena which are by their nature
ongoing, mutable. This is a process eminently suited to video. Unlike film, video-
camera footage can be effortlessly reused, so that any event can be endlessly reworked,
opening up the idea of an inexhaustible reality. And the video image itself exists only
as a dot traced horizontally, line by line, down the screen, fast enough so that the
retina can retain the sum of the information as an image. Therefore the image does
not exist in a determinate moment of time but is always being continuously updated.
The constantly evolving, unpredictable processes of EETC are given a verbal
expression near the end of the work where we hear again the voice of Tal Coat: ‘(Frans
Hals) tried to do exactly what he saw but couldn’t conceive of ... and that is the great
thing ... no longer to conceive of things ... to limit oneself to one’s perceptions ... but
in such a way it implies the “never seen”.’ The ‘never seen’ is precisely the promise
that video, as opposed to film, can deliver. Film’s strength, or its weakness in this
context, is its ties to the real. Digital media hold out the possibility of quite new and
unimaginable images, synthetic images, in the same way that the birth of electronic
music in the 1950s offered the prospect of completely new kinds of sound-world.
Film
Guy Sherwin’s films demonstrate just as distinctively the importance of film for its
indexical ties to the real. In a programme note to a screening of his films at the Lux
Centre in London, Sherwin wrote:
whatever advantages digital technology might have over film, its ontological link to the
objective image-source is weaker than in film. In other words, digital imagery always
appears synthetic in comparison to film, even if the image depicted has more detail.
My black and white, silent, grainy films have a stronger sense of fidelity or
connectedness to the reality ‘out there’ than their high-definition digital counterpart –
and that film is the medium with the strongest link to its referent.5
It is important that Sherwin’s argument rests not on the ‘superior’ picture quality of
film but on the fundamental differences between the way film and video images are
formed6. These differences may be summarised as follows: film’s image, like photog-
raphy (with which it is identical in this respect), is formed directly by light falling on
the film, whereas video images – or, strictly speaking, signals, since they are at any
one moment almost entirely incomplete – are electronically reconstituted from a
stream of voltages.
In a recent film, Tree Reflection from the Short Film Series (B&W, silent, 3 minutes,
1998, series begun 1975), a single, three-minute shot of a tree-lined river is subjected
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to a simple procedure at the printing stage whereby the trees and their reflection in
the river swap places. This is achieved by printing the film the right way up, then
printing it again onto the same roll of print-stock, upside down. This means that the
upside-down superimposition also runs backwards. A consequence of this is that the
film has a double palindrome – or mirror – structure. The resulting work asks us to
reflect on how much an object can change before it becomes a different thing: at
what point on a sliding scale does the changeover occur? Where, in other words, are
the grey areas in our taxonomy of the world, and what do those areas tell us about
that taxonomy’s limitations?
The film is experimental in the sense that a number of effects are created which
could not easily have been anticipated. The ripples in the water appear to move in a
downward sweep, but at the midpoint of the film, where there is 50/50 trees/reflection
in both halves of the picture, this movement appears as a continuous flow from the
top of the screen down through the frame, not in contrary motion from the middle
as one might expect. A coot which passes backwards through the frame towards the
end of the film appears the right way up, even though one understands that it is really
the reflection that is the right way up.
It is important to the film’s ethic that the procedure by which it is made is a visi-
ble one which is allowed to run its predetermined course. The same effect could be
achieved using video/non-linear editing, but this would involve a rendering process
in which the two shots are mixed together through a process of electronic reconsti-
tution. Such a process, however, would break the causal chain by which the work
was produced and thereby go against its raison d’être. The work’s impact comes
from the dramatic gap between means – fixed, mechanical, predictable – and the
visible results – unpredictable images and shifting perceptions which conflict with
understanding.
Flight (1998) is a four-minute work made from a tiny fragment of film of pigeons,
semi-silhouetted in trees, shot with a long lens. The imagery has been slowed down
and sometimes stopped, using an optical printer to rework the original fragment. The
effect of this is that a bird, frozen in the act of taking off from a branch, disappears.
This is nothing to do with camouflage, but is a function of the way a frozen blur of
a bird effectively becomes part of the surrounding foliage: what appears are alter-
ations to the foliage, not a frozen bird against a frozen background. As movement is
returned it is still unclear whether that is the bird’s flapping wings or the wind in the
trees. Thus we are invited to consider how the visual field may be full of such disap-
pearances and ambiguities, spurious phenomena to which we are generally blind
because our world is held together by an intuitive sense of the continuity and
completeness of the visible world.
As before, it is important for the effi-
cacy of the work that the problematic to
which the film gives rise is generated from
reordered as opposed to manipulated
frames: the integrity of the original
imagery is clearly intact. If the work had
been made in video and edited digitally,
it is possible that the questions raised by
the film version would not arise, because
the viewer can assume they are witness-
ing sleights of hand attributable to digital
trickery. (This relates to what is behind
the underwhelming quality of so much
special FX work in recent feature films.7)
Like the above two works, Night Train
(B&W, optical sound, 2 minutes, 1979)
may be seen as continuing the Vertovian
tradition of employing film to reveal
phenomena not normally visible to the
naked eye. Night Train was shot from a
Flight, Guy Sherwin moving train at night, using time exposures
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one’s work specifically addressed such precise issues of illusionism? (The paintings of
Glen Brown, in which broad deKooningesque brushstrokes are replicated photoreal-
istically with a super-fine brush, spring to mind.) The fact that film and video are
commercial media, within which context they are understood instrumentally as ideally
interchangeable ‘originating’ media, has tainted the debate about the distinctions made
by artists who chose one over the other. Their reasonings have been traduced as essen-
tialist or old hat, which in the context of painting they never would be, except perhaps
by those for whom painting is finished anyway.8
With video there is frame-to-frame stability, whence, partly, the quality of unmedi-
ated presence – nowness – typical of the medium. But this stability is achieved at the
cost of an apparent mismatch between the microstructure of the image and the fixed
array of RGB guns used to generate it. Film grain seems to hold out the promise of
more detail at a greater level of magnification in a way that video does not. With the
latter one reaches a bedrock of the three pure colours generated from a more or less
visible grid, beyond which nothing visible exists. This should not be taken to imply
that there is significance somehow beyond the grain in film, or at a greater degree of
magnification. But because the spectator’s eye cannot keep up with the speed of the
grain’s movement, there is a constant sense of things ungrasped within the image,
things slipping by, even when there is very little movement in the profilmic.
Texture is not necessarily to do with the presence of grain, but is also a product
of the resolving power of a given medium. Video recording is biased to the green and
blue parts of the spectrum, the parts to which humans are most sensitive. This means
that reddish images, such as faces, are less well recorded and hence less well textured.
This lack of texture means a lack of differentiation within the image, which mani-
fests as weaker three-dimensional modelling and hence flatter-looking imagery. The
importance of texture in the creation of convincing three-dimensional images is
evidenced in the ubiquitous and often excessive use of texture mapping in 3D
computer modelling.
Video’s tonal range, too, is only a fraction of film’s and the consequent lack of
contrast within an image contributes to its lack of depth and dynamism. (See note 6.)
One has only to think of strong chiaroscuro painting to appreciate this. None of these
remarks, however, should be seen as value laden: flat paintings can be just as excit-
ing as ones which exhibit depth, and video, with its own potentialities, can offer
experiences as rich as film’s.
The works discussed here are all effective advocates for the media with which they
were made because all of them have expanded the aesthetic language of those media in
exciting and distinctive ways. They are the result of ideas developed by practitioners
through a sustained engagement with a particular medium or, in Hall’s case, with a set
of institutional norms. This marks them out from many artists today who entrust the fabri-
cation of their work to others, or whose use of film, video and TV is casual or occasional.
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Film bears the marks of its own physical history. This has been exploited explic-
itly in works like Ian Kerr and Lis Rhodes’ C/CU/CUT OFF/FF/F (1976) in which
two 100-foot-long film loops, one black, the other clear, were projected in a gallery
at the ICA, so that they gradually disintegrated through contact with the projector
and floor. This process of degradation of the film, its reduction to its own material
history, is the subject of the work. David Larcher carried this practice over into video
with his hybrid film and analogue video work: EETC. Here dropout, time-base errors
and other features are exploited. But it is hard to see how a similar approach will be
possible with DVD, which will replace tape. DVD is a kind of revenge of technoc-
racy on creative approaches which examine the specificity of the medium.
The democratisation of moving image technology is achieved at a high price: the
idiot-proofing of all aspects of production, resulting in cameras which effortlessly, relent-
lessly generate perfectly focused, exposed and colour-balanced images, stands as a
metaphor for the increasingly administered and conformist world in which we live,
wherein harmless protest is encouraged but true dissenters are demonised or ridiculed.
In experimental film-making, exigencies like misty eyepieces are a formative part
of the material reality of the process. This is in contrast to the commercial cinema,
where the material support is effaced so that they don’t disturb the unity of the world
of the movie. Digital air-brushing has facilitated this tendency, manifestly in films like
Titanic (1997) and The Lord of the Rings: The Fellowship of the Ring (2001), where
computer-generated material is seamlessly integrated with filmed components.
Notes
1. See essays and reviews by Nick Houghton in various issues of Independent Media.
2. Peter Wollen, catalogue essay, Arrows of Desire (London: ICA, 1992), pp. 6–16.
3. Anthony McCall’s Line Describing a Cone (1973, 30 minutes) and Dryden Goodwin’s
1996 Frames (1996, indefinite) both make effective use of the contrast between the film
image and the technology generating it. McCall’s is a fixed-duration 67-gallery (or
cinema-space) work, incorporating the projector, the beam of light (enhanced with
smoke) and a slowly evolving image. The image, the gradual ‘drawing’ of a white circle
on a black background, simultaneously manifests as a growing arc of light in the beam.
When the circle is complete the arc has become a palpable cone into which the
spectator can move his head. Goodwin’s film is a loop of 1,998 frames, each one having
a different image of a car on it. The film is ‘driven’ through the projector; the cars are
driven under the bridge from which they were filmed. The filmstrip moves through the
projector; but the images of the cars are still images: non-sequential single frames.
The slight up and down movement of the film image – caused by each successive
frame being inaccurately thrown onto the place of its predecessor – grain movement,
the rattle of the projector and the visibility of its beam all contribute to the medium’s
imposing presence. By contrast, Bill Viola’s installation The Passing (1991) would not
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work on film. The hushed ambience within which the image of the submerged man
floats holographically in space is very much the product of video technology used in the
most self-effacing possible way: noiseless, concealed projector, dim beam, stable image
etc. Because the image is so dim, the relative contrast between it and the darkness of
the room within which it is presented is slight. This helps to draw attention away from
the image’s source, contributing to the sense of it being detached and immaterial, like
an apparition. (Many of James Turrell’s light installations similarly efface their means by
avoiding any strong or obviously directional light sources.)
4. The process of copying the copy is found in a number of art and sound works from
around this time, including Steve Reich’s Come Out (1966), Alvin Lucier’s I Am Sitting
in a Room (1970) and Art and Language’s Xerox Book (1969).
5. Guy Sherwin, Chronology and Some Reasoning, programme notes to a screening of his
work at the Lux Centre, London, 30 January 1998.
6. For an appraisal of the relative quality of film and video see Thomas G. Wallis (a
technical director at Kodak), ‘Film vs Video’, Film Waves, no. 8, Summer 1999, p. 28.
7. For a discussion of the disappointments engendered by FX-laden movies, see Jonathon
Romney, ‘The Return of the Shadow’, The Guardian G2, 22 September 1999, p. 16.
Romney praises the horror film Cat People (Jacques Tourneur, 1942) for its subtle
understatedness and castigates Jan de Bont for replacing shadowy, suggestive mise en
scène with computer-generated monstrosities in his crass 1999 remake of the original
1963 version of The Haunting by Robert Wise.
8. At the time of writing the defunct Lux Centre’s processing and printing machines are in
storage and at least one London laboratory no longer prints 16mm film, although large
quantities of negative continue to be developed. Telecine has replaced the answer print
since most work nowadays is destined for TV or video. The decline in commercial
demand for 16mm prints therefore may eventually have a direct effect on the activities
of film-makers. Artists working with commercial media in a rapidly changing
environment are in a precarious position given that their chosen medium may only be
available for as long as there is a commercial demand for it, unless facilities houses
make a special effort to continue to provide services which in themselves may not be
cost effective, or can cross-subsidise these services like Hendersons, the black-and-
white-only lab in Norwood. Hendersons provide an excellent service from 16mm neg
development through to show-prints, but their bread and butter is in archival printing
and, ironically, in the printing of 35mm optical soundtracks for use in the production of
DVD transfers of old movies.
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Digital Media
The difference between analogue video and digital media is at least as great as the
difference between film and video. Malcolm Le Grice discusses some of these differ-
ences and the consequences for long-cherished notions like medium-specificity in his
book Experimental Cinema in the Digital Age. In the computer, all input is converted
into digital data, regardless of its original analogue form. For Le Grice the translata-
bility of digital data into almost any output form, for example picture data output as
sound or text, threatens the very idea of medium-specificity and indexicality.1 Writers
like Timothy Binckley argue similarly that, unlike in other media, digital processing
and the final form of the work – video images, music, text – are quite distinct things.2
It is this separation between the analogue realms (the camera imagery and its output
as TV pictures) and the digital domain, where processing takes place, which facili-
tates what was impossible with analogue video: the synthesis of completely new
images, or the reworking of existing ones, in principle at least, at the level of indi-
vidual pixels. Added to this is the possibility of ‘lossless’ copying in the digital domain,
so that, in principle, an image may be copied or modified an infinite number of times,
allowing multiple layering and collaging, without the picture degeneration and insta-
bility common to analogue videotape systems.
What this means is that a new kind of imaging has emerged, which exploits these
possibilities and which could be said to be specific to digital media, to the extent that
it could not have been made with the older technologies. Unsurprisingly, this kind of
imaging is typically characterised, particularly in the commercial world, by extensive
treatment: ‘morphing’, collaging, layering, anamorphism, filtering etc. In fact one way
of tracing the development of new software is by watching TV adverts and movies,
where some of the above effects will be heavily in evidence for a few weeks. This was
most spectacularly the case with morphing, one of the first digital effects. Morphing
was deployed in everything from shampoo adverts to Terminator 2 (1991) and Star
Trek 6 (1992). On the other hand, a number of artists have produced distinctive
works which use this technology to explore the moving image.
‘Few if any significant works of digital media art have been made using off the
shelf software,’ according to the media theorist Sean Cubitt.3 In order to make signifi-
cant digital works, artists have either to explore the implications for representation
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Arbitrary Logic
For his live colour abstract video Arbitrary Logic (1988) Malcolm Le Grice used two
Atari computers for which he wrote software which defined a set of parameters for
the manipulation of a grid-like field of coloured rectangles (see PLATE 2).
It is appropriate that Le Grice collaborated with Keith Rowe, of the free impro-
vising group AMM, who created a live soundtrack for the work, because both image
and sound have the quality of unfolding in a moment-to-moment exploration. In free
improvised music the player is constantly on guard against settling into a repetitive
pattern of sounds, or over-relying on familiar combinations of sounds: anything, in
fact, that allows the work to become predictable. At the same time it must not become
incoherent, and so the player has to have an end point in mind, in order to give the
piece an overall coherence and trajectory. It has been said that in improvised music
the player goes on a journey with a compass, but not a map. A map would give them
the easy option of following the roads, rather than cutting across country. Roads here
are the equivalent of ‘off the shelf software’.
Because Le Grice’s piece arises out of an interaction between a set of parameters
and human physical motion – the moving of the computer mouse to influence the
colour array – it exhibits the qualities of hesitancy and unpredictability that distin-
guish it from the type of rave graphics described above. If anything, it has more in
common with the kind of analogue light shows that Mark Boyle created in the 1960s,
because these were also created live by manipulating hand-made materials; oil- and
water-based media, pigments, colour filters etc., held in glass slides which reacted to
heat and manual procedures.4
Ich Tank
The ambition to create the ‘never seen’ announced at the end of David Larcher’s
EETC is taken much further in his video Ich Tank (1997). Where EETC was organic,
funky and anthropocentric, Ich Tank is crystalline, hi-tech and other-worldly, despite
the periodic presence of fish, birds and Larcher himself. The work opens with a slow-
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D I G I TA L M E D I A 19
motion view through the bottom of a goldfish bowl which Larcher peers into and
manipulates. This shot is distinguished from the rest of the work by its distortions
and motion being manually created in a kind of bio-feedback performance for camera.
Eventually the image changes abruptly to a scene on a boat at sea. This shot is ‘tiled’
(multiple copies forced into a flat rectangular form) and these tiles are then reassem-
bled into tunnel-like structures reminiscent of computer-game environments. This
sets the tone for the rest of the tape.
No sooner does a naturalistic image appear than it is replicated and repositioned
to become a piece in a geometric construction. This construction may itself then form
an element in a yet more complex construction. The work reaches a high point at the
moment at which a 3D ‘object’, formed out of a shot of water, traces an upward spiral,
leaving a continuous wake. The spiral flattens into a rectangle and a new spiral forms
around the flattened one. This whole then tips through 90 degrees to form the frame
for an image of a bird tapping on a window.
The layering process – screens within screens – initiated in EETC (discussed in
Chapter 1) are taken to the nth degree in Ich Tank. Images are the raw material out
of which fractal-like multidimensional structures are compounded. Larcher goes
about as far as possible in creating a rococo world of evolving, abstract kinetic shapes
(see PLATE 1). Although abstracted from nature, the bits of reality from which these
forms were derived survive only as texture or microscopic movements which animate
the surfaces of the forms. Perhaps what is most fascinating then in Ich Tank is the
way it eventually reverses the process whereby digital images are compounded.
Larcher’s original filmed images are multiplied and reduced to the point where they
appear to turn into atomistic particles. Thus instead of creating iconic images from
digital data, the work creates abstract particles from iconic images. Nevertheless, the
images gain much of their efficacy from being occasionally intercut with shots of birds
or fish, which, after the giddy complexity of the synthesised sequences, are startling
in their concreteness.
In pushing the imagery to extreme levels of intricacy, Larcher dramatises both the
strengths and potential weaknesses inherent in a system in which ‘anything’ is possi-
ble. When images can be conjured out of nothingness, disconnected from the real
world, they can all too easily degenerate into disinterested play. In its insistence on a
process of metamorphic fragmentation without end, Ich Tank also foregrounds the
disconcerting sensation occasioned by a medium which is so apparently immaterial.
There is no physical effect in the way there is most strongly with music, painting, film
or even analogue video, where noise and dropout constitute a base level which
evidences the material history of an artefact and tracks the passage of time as the
medium passes through its playback device, so that even during pauses – musical
‘silences’, dust and pinholes in film, or dropout in videotape – there is a level of pres-
ence. With digital media these spaces are more like hiatuses. The sensation is akin
to that of the inky black silence described by listeners when listening to CDs for the
first time, after years of vinyl.
Film-makers have often exploited grain movement to animate the surfaces and
edges of static shapes, and for the way it can interact with textured surfaces. This
fascination with image quality per se has sometimes led to work which fetishises the
surface, but it has also served, in certain artists’ films, to actively problematise the
relationship between image and support, to borrow a phrase from painting. Andy
Warhol’s films productively divide attention between grain structure and image,
whereas in the work of Peter Gidal grain presence serves to foreground the processes
whereby images come into being: the constructedness of the image. In Paul Sharits’
films, discussed in Chapter 5, complex optical/physiological interactions between
grain structure and the texture of filmed surfaces are explored.
Video artists, by contrast, have tended not to dwell on the surface qualities of the
image. This has been partly because they have brought a different, often less precious
attitude to image production, using the camera to ‘gather’ large quantities of footage
which can then be edited and extensively treated at the editing stage, but also because
the video image usually has little texture of its own in the way film does or, rather, the
texture it has arises from the grid-like raster display by which the image is presented.
Additionally, there may be lines and ‘noise’ generated by the signal processing circuits.
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D I G I TA L M E D I A 21
the RGB guns, or it could be because the gain control on the camera has been turned
up. The white, by contrast, as a pure tone could appear to be less textured.
In the next shot there is a much more pronounced shadow and penumbra, seem-
ingly less ambiguous. Because this shadow is at the edge of the screen, however, we
cannot see whether it is being generated by an off-screen object, or is being cast by
the white area, which occupies 90 per cent of the frame. This shadow abruptly snaps
into focus, simultaneously revealing the white area to be randomly textured, and
therefore almost certainly a real surface, while the black area now appears as a reced-
ing plane. In other words, there probably was no shadow, merely the convincing
appearance of one, a pure product of the shot being out of focus. As if to confirm
this, the shot pops out of focus again, but this time the black/shadow area occupies
nearly half the frame, and the shadow has spread, so that there is now a gradient from
white to black. Is this a function of zooming in on the shadow area and defocusing,
or just defocusing more than before?
The next shot is the reverse of the opener, except that the dividing line between
black and white is sharp, and only about 10 per cent of the frame is white, as opposed
to about 40 per cent in the first shot. This has the effect of making the white area
look not like a surface, as it did in the first shot, but like a deep space which is admit-
ting light into the scene. The piece continues in this vein for several shots until we
see motes of dust drifting down into the grey area. It now looks as if we are seeing
filmed images, not electronically generated ones, but we still cannot read the image.
What is the white area? It must be a surface, but it has no apparent texture, and
where is it in relation to the grey space?
Over the next few shots it becomes clear that we are looking at real surfaces and
spaces, but their interrelationships are profoundly ambiguous. The shots continue to
alternate between implied deep space and absolute flatness, modulated only by blurred
edges which sometimes imply recession, sometimes not.
The piece then moves into a phase in which the screen space, now a solid black,
is broken by a solid white polygon which intrudes from one side. We seem to be look-
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D I G I TA L M E D I A 23
On and Off/Monitor
In On and Off/Monitor (2002) there is a more assertive polemic around first, second
and third generations of the same image and the allied implications of that for texture,
focus and resolution. The work is busier than Black and White, the cutting faster, and
the rapid pace makes the piece hard to follow, for it is very complex. Overall, the
work has a mirror form, in that from the mid-point the first half runs backwards:
The orientation of each shot is horizontally flipped in the last half too. In this sense I
wanted to present not the stability of a kind of representation or concept of a monitor in
its surroundings but deal more or less with the subject of the piece in (its) compositional
arrangement.6
The mirror structure is there not so much for formal reasons than as a way of saying
that the piece can be run backwards and laterally inverted and this will not matter
because it is not about naturalistic composition, or composition for its own sake,
except insofar as cropping a scene in various ways can introduce ambiguities that
challenge the viewer’s tendency to situate representational images spatially, to imag-
ine them in a determinate space (see PLATE 5).
The images we see are immediately established as representational, because the
image of a window sill appears on screen next to the same image shot off a TV monitor
(shot A), which is recognisable as such because we see the work’s maker fleetingly
reflected in it. The motes of dust that appeared later on in Black and White appear
here in the fifth shot (B), after only six seconds, reinforcing our understanding that
the images are filmed, not generated. A thick black vertical band divides the two
halves of the screen. This line is the side of TV box, but because of the way the shot
is cropped it looks as if the montage could have been done electronically: the TV is
not naturalistically situated in a space, hence there is no naturalistic depth in the
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Shot A Shot B
image, no apparent space between the TV image and the filmed image. There are,
however, cues to read depth into one or other half of the image. In the first few shots
the sill and its off-TV twin are both square-on to the camera. At a certain point,
however, the TV image is angled, inviting us to see it as receding into depth (C), but
the imposition of the vertical stripe, combined with the square-on window sill, coun-
teracts this reading, so that it can be read as both receding and alternately flat.
Further into the work are close-up shots of the TV raster. The orientation and the
degree of focus of this pattern is crucial in cueing specific responses to the images.
In one shot the window sill, on the right half of the screen, is square to the camera
and close-up. On the left we see a near-exact continuation of that image (D), in the
same orientation, on the monitor, but the raster pattern, which should rightfully
appear as a square-on rectilinear array, fans out in increasingly curved lines towards
the centre of the screen, as if the monitor had been shot at an acute angle. (There
are echoes here of Malcolm Le Grice’s 1970 film Berlin Horse.) Again the vertical
black line of the TV set reinforces the ambiguities. If the TV has been shot at an
angle, why can’t we see the side of it receding into depth, assuming that this shot,
Shot C Shot D
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D I G I TA L M E D I A 25
like the others, has been made in situ, and not collaged electronically? The answer
must lie in a number of factors to do with the precise positioning of the camera to
the TV so that the vertical band – the side of the TV box – does not spread into deep
space, while at the same time being sufficiently off square to generate the curved
lines. In fact a quite small deviation from the rectilinear will produce pronounced
curved lines, partly also depending on the lens used; it’s just that such lines only
become noticeable in a work like this, where all the other features in the image are
precisely controlled – where they function, in fact, like the ‘control’ in a scientific
experiment.
Monitor also makes some very filmic points about the relationship between focus
and surface. In out-of-focus film shots, grain structure (and hence surface) is fore-
grounded. Payne does something similar here with video, except whereas in film,
grain and surface are synonymous – on the same plane – in video the issue is more
complicated. The glass screen off which reflections are cast and the surface where
the image is formed are on different
planes. The source whence the image is
generated is several inches behind these,
at the back of the vacuum tube. This is
brought out in one sequence where the
screen is split into three (E), with first,
second and third generations of the same
image aligned. The images begin in focus,
and are then defocused, which pulls the
raster into focus. This effect is produced
by a combination of pulling focus in the
Shot E
original shot, then pulling focus again
when shooting off the TV monitor
screen. This allows the whole image to be out of focus, or the raster to be in focus
but the image out, or the whole image to be in focus. Within each of these possible
combinations, different degrees of in and out of focusness are possible.
After this, there are some cuts, where the only thing that changes in the image is
the maker’s arm, reflected in the black stripe of the TV box. But curiously, at every
cut, with every jump of arm position, the image of the raster grid also shifts subtly,
as if the changes in the arm reflection recorded by the camera are indirectly disturb-
ing the simultaneous recording of the raster display. In order to get rid of all traces
of raster grid and reflection, the image must be slightly defocused. In such shots the
only difference between the image and its off-screen twin is the colour balance, since
the TV image is always bluer than the original.
Apart from ideas about real and constructed spatial depth and angle of view,
Monitor explores a range of interactions between representation, raster grid, the front
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glass of the TV and its reflections. These relationships are permutated through focus
pulls which shift the interaction between image and raster screen in unexpected and
often dramatic ways. The results of these interactions are never predictable.
Sometimes, for example, a focus pull will produce a grid image of the raster, but at
other times a set of diagonally striped blocks or zebra stripes will appear. The fore-
going rather dry and laborious account is in contrast to the work itself which is subtle,
concise and complex.
Arguably this work could not have been made with analogue video, for the minute
shifts in the constitution of the image on which the work depends would be mostly
lost in the process of tape-to-tape transfer from camera original to edit suite, to master
and viewing copy. At the same time Payne employs the classic analogue technique of
shooting off the screen to bring out specific aspects of the relationship between the
monitor and the image it bears. This carefully calculated combination of digital and
analogue procedures is evident in the precision with which the work has been
conceived and executed.
Digital multiplication
Gerhard Omsted’s Lamp Light (2001) is a good example of the intelligent use of a
digital editing program, in this case Adobe Premiere, to produce something which
would be practically impossible to make with either film or analogue video. The piece
has a simple developmental structure lasting ten minutes. We see at first the image
of a malfunctioning sodium street lamp, spasmodically flickering. The work then
develops in a manner akin to cell division, as the image doubles, then quadruples
and so on, until the individual images are so numerous and small that they cease to
be distinguishable, but are visible as an unstable field of pulsating points of light (see
PLATE 3). By the end of the tape each image has been reduced to something approach-
ing the size of a pixel, suggesting that the electron firing/phosphor glow – the light
of the image – has become identical with the miniaturised image of the lamp. It is as
if the image maps onto the raster array which generates it. Thus the work moves from
the image of a light emitting lamp to a field of light. The pulsation could be the flick-
ering of the tiny images, but perhaps it could also be the interference created by the
pixels having to generate an image that is about the same size and shape as them-
selves. This is, at least, an idea at work in the tape.
Like Lamp Light, Joe Read’s nine-monitor Brighton (2001) also divides the screen
into a mosaic of constituent images. Read filmed areas of the Palace Pier in Brighton
(now called ‘Brighton Pier’) in Super 8. This footage was transferred to mini DV, then
digitised for editing. On each monitor the image of, for example, a funfair ride is
composed of nine contiguous fragments of the same looped, hand-held, shot. The
editing structure is such that the images on one monitor regularly spread onto adja-
cent monitors, displacing the image on those monitors in a wavelike movement.
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D I G I TA L M E D I A 27
In Heavens (2001) there are six monitors in a row. This time each monitor bears
a single composite image made from eighty-one fragments, each of which is one
eighty-first of the whole original Super 8 shot. The single image is thus reconstituted
from itself, except that each eighty-first of the composite image, although spatially
contiguous, is temporally out of sync with its neighbours. However, because the loops
are in a fixed relationship to each other, the synchronisation does not drift as it would
in a six-projector equivalent. Although the structural system is identical for all six
monitors, the effect is different in each. In a shot looking longways through the iron
struts under the pier, zooms in and out were made in the original shot. This creates
an effect of rectilinear grids of various dimensions, meshing and interacting in the
final form of the piece. In a similar sequence, the view up from below the pier through
the boardwalk is animated by the interactions between the silhouettes of pedestri-
ans and the slats over which they walk. In a shot of a ‘Waltzer’ roundabout, the
rotations of the Waltzer itself are jumpy and disrupted, while the bulk of the image
area, which is blanker and more static, is contrastingly stable (see PLATE 4). Here,
areas of colour appear as abstract, rectangular mosaic patterns. The image is in a
constant, but regular, cyclical state of formation/dissolution. It is mobile and animated,
both in terms of the intrinsic motion within the profilmic, and as a product of the
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editing/construction system. The constituent images are all representational, yet the
compound effect is abstract. The nearest comparison would be with ‘joiner’ type
photo-assemblages, made famous (but not invented) by David Hockney. But where
Hockney’s approach deliberately, artily, varies camera angle and position to intro-
duce overlaps and distortions, Read’s methods are rigorously systematic in terms of
camera placement and editing structures. The phenomena produced by the work are
not engineered or contrived, but arise organically out of the process.
Both these works extend the notion of editing into a total structuring process, in
that an editing program is used not simply to join shots together, but to construct the
whole work, since, especially in Lamp Light, the role of the initial image is increasingly
subsumed in a structure whereby the shot is reduced to a multitude of pinpoints. In
both cases, Premiere is used in horizontal and vertical axes, expanding on the mono-
linearity of most time-based work, and creating structures which really are non-linear.
In his essay ‘Art in the Land of Hydra Media’ Malcolm Le Grice identifies the abil-
ity of a computer to resequence material originally shot in a linear (fixed) fashion as
evidence of the non-linear potentials of digital moving image art.7 Read’s and
Omsted’s work is non-linear not so much by virtue of its original material having
being resequenced (although Read’s has been), but in the fact that it is spatially
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D I G I TA L M E D I A 29
Notes
1. Malcolm Le Grice, Experimental Cinema in the Digital Age (London: BFI, 2001).
2. Timothy Binckley, ‘The Wizard of Ethereal Pictures and Virtual Places’, LEONARDO,
Computer Art in Context supplemental issue, 1989, pp. 13–20.
3. Sean Cubitt in the introduction to Malcolm Le Grice, Experimental Cinema in the
Digital Age (London: BFI, 2001), p. x.
4. Arbitrary Logic is discussed again in Chapter 11 in relation to interactivity.
5. ‘Mach bands refer to the light and dark bands that can be seen flanking the boundaries
between the luminance ramp (or edge). A dark band is visible on the darker side of the
ramp and a light band on the lighter side, despite the absence of such differences in the
pattern when measured with a light meter.’ Nicholas J. Wade and Michael T. Swanston,
‘Light in the Eye’, in Visual Perception, 2nd edn (Hove: Psychology Press, 2001), p. 123.
6. Simon Payne, letter to the author.
7. Malcolm Le Grice, ‘Art in the Land of Hydra Media’, Experimental Cinema in the
Digital Age (London: BFI, 2001), p. 305.
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Expanded Technologies
Moving image technologies can be modified or subverted. Parts of the apparatus, the
film camera for example, can be omitted, production stages bypassed. Technical
protocols and procedures can be offended in the interest of expanding the languages
of film, and for questioning existing ones. The fact that this has happened and contin-
ues to happen in experimental work contradicts the critique of the formalist
avant-garde’s supposed obsession with sprocket holes and frame lines as essential-
ist. In its ongoing expansion of the means of image-making, experimental film- and
video-makers are doing the opposite. Furthermore such work constitutes an implicit
critique of the status quo. There is an important democratising impulse here, in which
artists wrest a commercial technology that has been imposed on society, and modify
it for their own ends. Thus, for example, a TV set may become a special kind of light
source instead of a bearer of images.
A list of typical works would include: Man Ray’s cameraless ‘Rayogram’ film Return
to Reason (1923) as well as the hand-made films of Len Lye, Stan Brakhage, Lis
Rhodes and others; Paul Sharits’ films for shutterless projector, and his presentation
of Ray Gun Virus (1966) sandwiched between two sheets of plexiglass; pinhole camera
films; negative films; David Hall’s A Situation Envisaged: The Rite II (1988–90) in
which a bank of TV sets showing broadcast material are turned to the wall; and the
‘films’ of the French artist Ahmet Kut, which took the form of unprojectable sculp-
tures made by joining short lengths of 16mm film together at right angles.
Coincidentally, almost all the work discussed in this half of the chapter deals with
light, or makes light explicit. Film depends on light. It illuminates and models objects,
gives life to an image, but precisely because, like air, it is a sine qua non, it tends to
go unnoticed, unless it suddenly dies. Once an image is destabilised, defocused,
blurred or reduced to a stream of passing colour, its light comes to the fore. By the
same token Stan Brakhage’s 1974 film Text of Light (discussed in Chapter 7) is as
much about light, about the production of luminosity and colour, as it is about the
way the handling of the camera is crucial to the production of light effects.
A discussion of Steve Farrer’s films – made with a rotating, shutterless 35mm
projector/camera – looks forward to Chapter 8, which focuses on innovative camera
mountings: supplementary technical inventions in other words, through which
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The projector
At the Festival of Expanded Cinema, held at the ICA in London in 1976, Rob
Gawthrop presented a three-projector live event: Eye of the Projector. The same roll
of film, including found footage of an ICI schools film about water, among other
things, runs simultaneously through all three projectors, whose beams are sometimes
aligned in a row, sometimes superimposed on top of each other. As part of the perfor-
mance Gawthrop manipulated the projector, removing and hand-holding the lens,
and slipping the film on and off the claw. The piece explores a number of issues and
dichotomies. It actualises what is most of the time only potential – that is, the fact
that all the moments of time in the film are simultaneously present, but only momen-
tarily visible. This is similar to the image/material substrate dichotomy, in which a
distinction is made between the physical medium – celluloid – and the image that
appears when light is shone through it. By reducing the image to the flashes of
coloured light which it is, Gawthrop’s piece dissolves that distinction: the imagery
really is the material substrate, is identical to it, but we can only really see that when
the image is destabilised, when the apparatus which serves it reclaims it from its supe-
rior position.
The shifting between stable image and stream of light, achieved by slipping the
film on and off the projector’s claw, dramatises the continuous/intermittent motion
dichotomy, and the in-frame/out-of-frame dichotomy, as well as the substrate/image
dichotomy. But the work also raises an important question about all photographic
images: is an image that slips by in a stream of colour still an image? This is not the
same as the Stargate sequence in 2001, where we travel through a tunnel of blurred
light, for here we are seeing a stable image of blurring light, which is just as depen-
dent on the claw mechanism as a stable image of a stable object.
In 2000 Simon Popper made a simple piece, Soubresauts, which takes Gawthrop’s
privileging of the projection event to a logical conclusion by getting rid of film alto-
gether. There are two lenses in a projector, the first to diffuse the light from the lamp,
the second to focus the image. In Soubresauts a projector, from which the first
(condenser) lens has been removed, thereby projects the image of the filament of its
own lamp onto a wall. This work represents one kind of opposite to cinema, in which
the projector is an invisible, silent tool. Not only is the projector proclaimed as a
sculptural feature of the work, but its image is also both self-proclamatory, self-describ-
ing and paradoxical even, in that it reveals a silhouette of something that is usually
obscured by its own luminosity. It has the same ontology as a shadow puppet, or,
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E X PA N D E D T E C H N O L O G I E S 33
indeed, a film.1 Although the piece clearly is what it is, it is tempting nevertheless to
think of it as a film experience. This impression is partly prompted by the fact that
the projector’s shutter creates a stronger flicker than it would were there film running
through it.
Against TV
David Hall has made a number of works in which TV is destroyed, mocked or turned
against itself. This has sometimes taken the form of literal destruction, as in the burn-
ing of a wooden television cabinet in the first of the Seven TV Pieces (1971), but he
has also made work in which TVs negate themselves or are otherwise denied their
function. In 1972 he collaborated with Tony Sinden on Sixty TV Sets, which was
reprised in an expanded form at the Serpentine Gallery in 1975 as One Hundred and
One TVs. In the earlier version the TVs were dispersed around rooms in Gallery
House, Kensington:
they kept blowing fuses in the gallery. And they were all receiving off-air signals, but then
because they wouldn’t work properly, the dealer from Shepherds Bush who’d provided
these old sets came almost every day to adjust them. He was trying to get a perfect picture.2
In the enlarged version the sets were arranged in banks around the walls of the gallery.
Each was tuned in to a broadcast, creating a storm of sounds and pictures that made
it almost impossible to watch TV in the usual way. Nevertheless, visitors to the gallery
were drawn by the images of a football match to the point where, although the image
quality was poor and the sound cacophonous, ‘they were actually trying to watch the
football’.3
In one sense it might seem as if the project had failed. In the first version, a white-
coated technician and his assistant unwittingly sabotage the work by earnestly trying
to eliminate the fuzz and stabilise the vertical roll of the picture (at the same time
turning it into a kind of performance piece for TVs and technicians). In the second,
the audience’s persistence in reading the work in conformity with habit, by trying to
‘watch TV’, appears to defeat the artist’s intentions, overcoming his attempt to mount
a critique of TV by turning it from a ubiquitous source of naturalistic sound and image
into a semi-abstract sculptural installation. But these two similar audience responses
prove the truth of Hall’s motive for making the work, which was to recognise the
hypnotic power of television and so try to subvert it.
In 1989 Hall participated in the Video Positive Festival in Liverpool. A group of
artists were invited to make a piece of work for a ‘video wall’, a sophisticated, multi-
monitor precursor/alternative to video projection, designed for presenting large-scale
images at conferences. The idea was to make a splash with some cutting-edge tech-
nology at what was the first edition of the festival. Most of the other artists used the
programmability of the system to create complex multi-channel works, in which one
or more images could be made to occupy anything from one to all of the screens in
any configuration. Hall, by contrast, presented A Situation Envisaged: The Rite II
(1988–90) which consisted of a block of fifteen monitors, arranged in a video-wall-
like configuration, but not programmed, and set away from the main group of
video-wall pieces:
The only screen to be viewed is a central monitor. The image is of the moon panning
from one side to the other, and is a facsimile black and white 30 vertical-line
construction similar to the earliest transmissions of the 1930s. The other monitors face a
wall and are not seen, but reflected light from them on the wall forms a moving ‘aurora’
around the stack. The sound is an ‘overdose’ – a loud conglomeration deriving from the
multiple broadcast channels, and a composed musical score.4
Both One Hundred and One TVs and A Situation Envisaged express disquiet and scep-
ticism about the value of broadcast television. The former celebrates the riotous
beauty of bad reception; snow, bar-lines, vertical roll, white noise, fractured image
and fuzzy sound – as it simultaneously denies stable sound and image. The latter is
contrastingly cool, refusing to employ state-of-the-art technology in the manner for
which it was intended. The TVs turned to the wall both deny the spectator the pull
of the broadcast image and, by bathing them in their own reflected light (see PLATE 6),
draw attention to the fact that TV, in its obsession with scheduling, stranding and
‘spoiling’ – broadcasting a popular programme to clash with another on a rival chan-
nel – is as neurotically self-regarding and defensive as it is confident and outgoing.
In the flickering coloured glow that emanates from around the edge of the block of
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E X PA N D E D T E C H N O L O G I E S 35
monitors, the work offers something far more beautiful, something both monumen-
tal and ephemeral, colourful yet austere.
The work is a celebration of the simple, pale beauty of the low-tech image of the
moon, a broadcast image reclaimed for art. This move is not motivated by nostalgia,
for Hall has embraced new technology and was one of the first film-makers to move
into video, the better to engage with issues around the relationship between video
art and broadcast TV. Yet the image of the moon is offered as an alternative to the
frenetic, relentlessly manipulated imagery that pours out of the box in adverts, trail-
ers and stings.
Yellow
Arran Crabbe, although not taught by David Hall, was a student on the Time Based
Media course at Kent Institute of Art and Design in Maidstone, which Hall set up
in 1970. If there can be said to be a reductiveness in Hall’s conscious rejection of the
hi-tech, this is taken a stage further in Crabbe’s videotape Yellow (1996), a kind of
installation piece which highlights a self-evident aspect of the television’s manner of
functioning by removing the image. TV sets are emitters of light, but because the
light is usually in the form of an image this simple fact is overlooked. In Yellow the
TV emits only a pulse of light of varying density, which flashes in sync with the verse
recited on the soundtrack. In a darkened room the whole space becomes filled with
fluctuating yellow light, so that we enter the yellow world of the poet, for the time it
takes him to elaborate his obsession with things yellow: ‘Yellow’s my favourite
colour/everything I like is yellow.’ While the piece is running in the darkened room,
yellow is the only thing. We have a completely immersive experience whose trance-
inducing potential is countered by the dry humour and inanity of the verses.
Printer manipulations
In Slides (1971) Annabel Nicolson printed the film herself by hand-feeding the orig-
inal material as it was running through the Debrie contact printer at the London
Film-makers’ Co-op: ‘I saw it as a chance to see/create, by movement, a kind of dance
between the printer and myself.’5 The Debrie is a slow-running machine which runs
frame by frame, in a manner akin to that of the cine camera and projector. It is a
printer with relatively slack tolerances: a similar model is used by the National Film
Archive for copying shrunken and distorted film that a modern high-speed printer
would reject. This makes it a good tool for creative/experimental printing, hence its
importance for the London Film-makers’ Co-op at times when film-makers have
wanted to explore and control those processes normally undertaken by commercial
laboratories.
The material of Slides consists of 35mm slides of a number of Nicolson’s paint-
ings, cut into narrow strips and joined together into lengths. There are also some short
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sections and still frames from an earlier film Anju and some pieces of celluloid, sewn
with a dark coloured thread, anticipating the later performance piece Reel Time (1973)
in which Nicolson, illuminated by the projector beam, sews the looped film in a
(empty) sewing machine as it passes on its way to the projector. The imagery consists
of landscape footage, still images, abstract colour bands and brush strokes and a
sequence of a face which has been cut out from one film and inserted into the mate-
rial of another. Sprocket holes appear regularly and frequently swap sides as the
original film is flipped or alternated (see PLATE 8). As the Debrie printer pulls the
‘raw’ (unexposed) print stock through the printer at a steady rate of sixteen frames
per second, Nicolson moved the negative backwards and forwards across the printer
light, responding to what she could see through the tiny window in the front of the
machine:
It was very loud, having to watch it as it was being printed. I had a long strip in my hands
which I moved up and down, looking at certain parts, taking time over some sequences
which I liked. It was an exploration of the things I liked about film, the light, colour,
intensity. A chance to look at it all in depth.6
A kind of tug-of-war ensues in which at one moment the printer pulls the negative
with it at approximately the same rate as the raw stock, resulting in moments of image
stability, while the rest of the time Nicolson pulls the negative against the direction
of the raw stock. This simple toing and froing generates a range of complex effects,
depending on the speed of movement of the film and the degree of abstraction of
the image, among other things.
The content and nature of the image directly affects the forcefulness of the tug-
of-war effect. Where the image is minimal, as in for example, the stretches of solid
colour, the effect diminishes, whereas in the more strongly iconic sections it is at its
most pronounced. At certain points, however, these more representational sections
spin out of their representational mode and become kinetic, returning the work to
the quasi-abstract state that it exists in for most of its eight minutes.
The behaviour of the sprocket holes, which might constitute a kind of key as to what
is happening to the film, fails to do so most of the time. The holes often generate a
wagon-wheel effect, where things that are moving forward appear to be moving back-
wards and vice versa. At other moments the position of each hole changes from frame
to frame so that sprocket holes are superimposed on the retina in different positions,
making it impossible to see how they are moving. A powerful contrast is established
between this sprocket hole behaviour and sections of representational image to which
they are attached. Even when they are jumping around, the sprocket holes assert a
powerfully graphic regularity, compared to which the individual frames of image appear
extremely tentative and fragile. Although the film is not behaving conventionally here,
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E X PA N D E D T E C H N O L O G I E S 37
the contrast between the holes and the image makes visible the purpose of sprocket
holes: to stabilise and hold each successive frame in the same place, against which the
incremental shifts in the image from one frame to the next can be measured, without
which there would be no movement. This visualisation also emphasises how in film
everything within the frame becomes part of the image, regardless of its normal func-
tion – hence, partly, the richness of the surface in which light-deflecting scratches, splices
and dust form part of the (unique) history of every film, indeed of every copy of every
film. (This kind of history is peculiar to analogue media.)
Unsplit Standard 8
Super 8 continues to be a viable format, mainly because it has been used in TV adver-
tising in recent years. It appears to be valued for its coarse grain (which looks nothing
like digital grain) and of course it is very cheap compared to 16mm. My own film
Rhythm 1 (1974) was produced using a now (almost) obsolete film format: Standard
8, the precursor of Super 8. Standard 8 comes in 25-foot lengths, 16mm wide. Like
audiocassette tapes, it is exposed down one side, then turned over, reloaded and
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E X PA N D E D T E C H N O L O G I E S 39
exposed on the other side. After processing, the film is split lengthways and the two
pieces joined together to make one 8mm wide, 50-foot length.
Rhythm 1 was shot with a Standard 8 camera with a cardboard propellor in front
of the lens which was spun during filming. Four subjects – a man, a woman, a street
and an alleyway – and two camera states were permutated in the following way:
moving camera with moving subject, moving camera with static subject, static camera
with moving subject, static camera with static subject. Each half of the film was
exposed twice. The propellor was spun by hand, so that each frame on each half could
potentially have no image, or one or other of two of the images, or both images in
the form of a double exposure. After processing the film was left unsplit and shown
in 16mm form, so that four Standard 8 frames are visible on screen. The film was the
product of a number of influences,
primarily an unsplit Standard 8 film by
David Crosswaite which I had recently
seen. I was also influenced by systems art,
having attended a talk by the English
artist Malcolm Hughes, who used
complex number systems to calculate the
forms of his white reliefs. It also reflects
a personal urge to categorise, which
perhaps stems from having studied biol-
ogy, which is heavily concerned with
classifying and naming. I was interested
in the fact that the conceptually hard
categories of moving and static had, as
images, inherent ambiguities in that two
of the shots had both moving and static
details in them, and the interaction of
these with the erratic rhythm of the
propellor. This interest in interaction
stems from the importance of process art
at the time, as exemplified in work like
Robert Morris’ Continuous Project Altered
Daily (1969), perhaps the most polemi-
cal of pieces in its prioritising of process
over object, meaning or form. The inter-
active process should produce unforeseen
results, and this unforeseeability is at the
heart of the art-making process, the
Rhythm 1, Nicky Hamlyn means by which art – and artists’ film –
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establishes and elaborates its own true discourse, as opposed to being a vehicle for
other kinds of discourse, as happens most obviously in TV current affairs or sports
programmes. There, video is used as a transparent recording medium. Of course, TV
imposes its own stamp on live coverage of a football match, creating an experience
which is utterly different from being at the game, but its operations are determined
by the movement of the game, not by any autonomous explorations of, for example,
the conjunction of video camera, stadium and players, where the players might be
treated as mobile elements in a ‘performance’ held in the semi-open oval space of
the stadium.
The machine
A radical and far-reaching rethinking of the cinematic apparatus has been undertaken
by Steve Farrer, who has made a series of films with and for a modified 35mm rotat-
ing camera/projector, in which the film travels horizontally through the machine (in
the manner of VistaVision) while the machine itself rotates. The rotation of the
machine and the movement of film through the camera gate are mechanically linked,
so that if the former speeds up, so does the latter. The use of the same machine to
film and project the image further recalls the practice of early itinerant documen-
tarists, who used the same machine to film, print and project images.
Farrer’s first work for the machine, Against the Steady Stare, was presented at the
Diorama in Regent’s Park, London, in 1988.7 A selection of 360-degree shots made
at various locations was presented on a circular screen which surrounded the audi-
ence. The rotating projector, placed in the centre, lays the images onto the screen so
as to reproduce, in three dimensions, the layout of the profilmic space, the events
taking place within them and the camera’s point of view within the scene. In other
words, the image travels around the screen at the same speed as the camera rotated
at the profilmic event, requiring the audience to turn constantly if they are to follow
every moment of the film. Although the image is framed, there are no frames – there
is no shutter in the machine – and no illusion of movement in the usual way (see
PLATE 12). Thus time is not chopped up into brief, discontinuous slices, but is
preserved as a continuous still image, up to 1,000 feet/ten minutes in length, running
along the length of the film. The image is updated as the changes that occur in each
part of the scene are recorded as the camera passes them every couple of seconds.
This is a constantly moving, as opposed to intermittently moving, film yet its subject
is preserved as a still image. The film travels continuously through the projector and
that is what we see, not a series of still frames flashed onto a screen. Because the
projector is travelling at the same rate as the film, there is no relative movement
between these two, and hence the image within the frame is static. The spectator has
two main options. By staring at one portion of the screen they can register changes
which have taken place at each momentary pass of the image. Alternatively they can
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E X PA N D E D T E C H N O L O G I E S 41
rotate with the projector so as to witness the continuous image. Both involve diffi-
culty. In the former, changes in objects become increasingly imperceptible the further
away from the camera they were, a problem compounded by the fact that the frame
sweeps past at some speed. Rotating with the camera is dizzying and mitigates against
following the profilmic events. On the other hand the filmstrip itself is a true and
unbroken record of those events and their recording onto film. In this respect it is
opposite to every other film in existence.
In most movies there is an evident disjunction between the frames on the film-
strip, whose images are often blurred and spatially overlapping or multiple, and their
appearance when projected: for the most part sharp, contiguous, singular. Even films
like Ray Gun Virus, whose filmstrip’s structure as a series of discrete frames corre-
sponds exactly to their projected form, are experienced differently in those two forms.8
But Against the Steady Stare, notwithstanding the difficulties of keeping up with the
rotating image, dissolves this notorious dichotomy, because what one sees on the
screen corresponds precisely to the appearance of the filmstrip.9
Notes
1. For a discussion of the ontology of the projected film image, see G. E. Moore,
The Commonplace Book 1919–53 (Bristol: Keytexts Thoemmes Press, 1993), p. 139.
2. David Hall, interviewed by Steve Partridge in Transcript vol. 3 no.3, p. 35.
3. Ibid.
4. David Hall, ‘Video Positive ’89’, Merseyside Moviola, 1989, programme notes, p. 23.
5. Annabel Nicolson, letter to the author.
6. Ibid.
7. The original Diorama was developed in Paris by Louis Daguerre and Charles Bouton.
The Regents Park Diorama was designed by Pugin and opened in September 1823.
‘Daguerre’s aim was to produce naturalistic illusion for the public. Huge pictures,
70 x 45 feet in size, were painted on translucent material . . . By elaborate lighting –
the front picture could be seen by direct reflected light, while varied amounts and
colours of light transmitted from the back revealed parts of the rear painting – the
picture could “imitate aspects of nature as presented to our sight with all the changes
brought by time, wind, light, atmosphere”.
‘By light manipulation on and through a flat surface the spectators could be
convinced they were seeing a life-size three dimensional scene changing with time –
in part a painter’s 3D cinema. To display such dioramas with the various contrivances
required to control the direction and colour of the light from many high windows and
skylights, as well as a rotating amphitheatre holding up to 360 people, a large specialist
building was required.’ R. Derek Wood, ‘The Diorama in Great Britain in the 1820s’,
History of Photography vol. 17 no. 3, Autumn 1993, pp. 284–95.
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8. Ray Gun Virus and Post Office Tower Retowered, a film which dramatises these
disjunctions, are discussed in Chapter 5.
9. The writer Rod Stoneman notes a change in the nature of the experience which occurs
when the mechanism speeds up: ‘The change in . . . speeds transforms the gentle sweep
of a lighthouse beam circling in a slow arc to the pervasive presence of a flickering
whirl. As these parameters vary the illusion of the image changes: a moving frame
carrying a static picture becomes a moving window on a fixed landscape “outside” in
Rod Stoneman, ‘360 Degrees’, Artscribe, no. 11, Summer 1989.
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explicitly addressed. The loop machines which allow the shorter pieces to run contin-
uously are enclosed in order to minimise their presence, while the longer films are
shown from specially constructed projection boxes. In this respect the work also
conforms to the common practice of video artists of using silent, digital video projec-
tors mounted high above the spectator.1
The multi-screen work of artists like Sam Taylor-Wood and Stan Douglas has exhib-
ited a more engaged relationship with the viewing space, but in so doing it has often
merely resurrected issues which were dealt with explicitly by makers of Expanded
Cinema works. For example Stan Douglas’ double-sided screen film/video Der
Sandmann (1999) reprises some of the formal innovations made in the 1960s and 1970s,
without engaging at any level with the implications of the latter. The work appropri-
ates the forms which emerged from those radically analytical films and uses them to
serve a narrative conceit, negating their original purpose. The fact that such work is
hailed as innovative merely betrays the ignorance of many critics in their considera-
tion of contemporary video work.2 It also points to the gulf, both ideological and
institutional, between the traditions and practices of experimental film and video, and
work by artists who insist on the gallery as their rightful arena, or who, like Sharon
Lockhart and Matthew Barney, strictly control the conditions under which their films
are screened, in order to safeguard their value as limited edition commodities.
Castle One
In 1966, Malcolm Le Grice made his film event Castle One, an emblematic attack on
audience passivity. The film is composed from found footage, mostly of mass meet-
ings, demonstrations and political speeches: situations in which coercive rhetoric
combines with mass psychology to overwhelm individual critical voices – an evoca-
tion of administered modern society and the oppressiveness of consensus politics. A
light bulb hanging by the screen flashes on and off periodically, partially obliterating
the film and illuminating the audience, so that they become self-spectators, obliged
to consider the nature of their situation. The effect of the light bulb is not only to
break the spell of cinema, but potentially to offer the audience an alternative expe-
rience. Just as John Cage sought to break down the distinction between music and
noise, so the light bulb – the ‘noise’ in Castle One – can become the source of an
aesthetic experience. The audience, meanwhile, silhouetted or half-lit, become part
of an audiovisual experience in which they are participant-observers. Castle One, in
making the audience’s relationship to the film/screen the subject of the work, thereby
constituted the symbolic beginning of Expanded Cinema.
The Festival of Expanded Cinema, held at the ICA in London in January 1976,
was an important event for the exhibition of a range of this kind of work. It cele-
brated the consolidation of a number of related areas of work; fixed duration,
multi-screen films, film installations and events with elements of sculpture and/or
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I N S TA L L AT I O N A N D I T S A U D I E N C E 45
performance.3 The aim of the festival was to produce ‘a shift in the role of the spec-
tator, a shift in the complacent expectations of the audience’.4 The critical criteria for
the work that was selected ‘centred on the creative use of the projection event ... the
selected pieces tend to emphasise either the physical, spatial or temporal aspects of
these creative possibilities to facilitate such a perceptual shift’.5 In his introductory
catalogue essay, Deke Dusinberre summarised the ‘didactic function’ of the festival
as being the cultivation of ‘An awareness of the physicality of cinematic image produc-
tion in space and time’.6
The festival brought together work by older makers from the London Film-makers’
Co-op: Malcolm Le Grice, William Raban and Ron Haselden; a younger generation
of experimental film students: Rob Gawthrop, Steve Farrer, Lis Rhodes, myself and
others; and artists from outside the Co-op ambit; Derek Jarman, Peter Logan, Jeff
Keen, Carolee Schneeman, Pierre Rovere.7 Le Grice was by then a grand old man of
structural film, with ten years of work behind him, and was already beginning to move
out of multi-screen projection events into single-screen experimental narrative. He
showed a bridging work, the four-screen, sixty-minute After Manet, which is discussed
in Chapter 8.
Sculptural concerns
Ron Haselden trained and practised as a sculptor before turning to film-making in
the mid-1970s. His work is concerned with three-dimensional space, in which the
aspect of time as a structuring element is equally important. Throughout the 1970s
and early 1980s he made a number of single-screen and expanded films, and multi-
media installations in which his sculptural interests came increasingly to the fore until
film eventually dropped out of the work in the mid-1980s.
Many of Haselden’s early films, like the two multi-screen pieces shown at the ICA
festival, MFV Maureen and Lady Dog (both 1975), were evolving presentations, in
which, respectively, footage was reworked over a period of days, or which took the
form of a short film or loops projected onto a screen to which was added photographs
of frames from the film (MFV Maureen also exists as a six-screen loop work). In Lady
Dog Haselden filmed:
the actions of a dog and a naked woman in my living room. The camera records the
event from a position overhead and in the projection the film footage will be subjected
to a time and spatial transition. Using a montage of stills from the brief sequence filmed,
the action is performed as a part static and part animated structure while the projection
is directly integrated with the stills.8
At the ICA Haselden projected the looped film in a dark space. As it ran he attached
photographs to parts of the screen, gradually building up a sequence which traced
the cine camera’s original trajectory. A timer switched on lights at regular intervals so
the audience could see the developments.
There are two opposed forces in these films, both of which emerge from
Haselden’s background as a sculptor. On the one hand the sculptural concern has
been translated into the decision to represent the spatial disposition of the frames in
the film, repositioning them on the screen such that they trace the path of the camera
as it cuts through space. The representation of a film as a sequence of photos perhaps
reflects the desire to arrest and spatialise the camera’s movements, to turn time into
space so that the spectator can contemplate what is otherwise a transitory experi-
ence.9 Sculpture is not only spatial and actual – a real object in the real world – but
it is also more strongly temporal than painting, because the experience of having to
move around a sculpture reminds the spectator, through the bodily effort required
to take in the object, that time is passing, that the experience is temporal. The dura-
tion of this is in the spectator’s hands, whereas in fixating, immobile, on a painting
which can be taken in from one position, the sensation of temporality is held in
abeyance. Haselden’s strategy restores to the spectator something of the temporal
experience of sculpture. On the one hand the momentary is held indefinitely; on the
other the spectator is obliged, in order to trace the path of the photographs, at least
to turn the head and move the eyes, and eventually, when the photo piece is large
enough, move bodily.
Haselden has long been interested in dance and has made several other pieces
of dance-related work, some of which were filmed from overhead. This practice of
filming the subject from above flattens it out, Busby Berkeley style, emphasising
movement as pattern and de-emphasising the bodily. The strangeness of Busby
Berkeley routines stems mainly from the fact that our attention shifts off the
individual bodies when they form part of a larger pattern. However, the exact over-
head view is also an important component here. This is partly because we are
unaccustomed to seeing bodies directly from above, but even if we were, we would
still only see a one-dimensional, hat-shaped head- and shoulders-plan, which
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I N S TA L L AT I O N A N D I T S A U D I E N C E 47
conceals almost everything underneath it for most of the time. The flattening out
which occurs in Haselden’s film may be seen as a way of reordering sculptural imper-
atives so as to incorporate the specificities of the moving image. Since the work
cannot be three-dimensional, that aspect is translated into time, while the illusory
spatiality of the photo is suppressed, and its flatness emphasised. It is interesting to
com- pare David Hall’s route to video from sculpture. As the elements in the sculp-
ture were reduced, it became flatter until in 1970 he made Displacement, an
installation in which a shape was sanded into the floor of the ICA gallery in London.
From this position of negativity, of making work by removing rather than adding,
Hall moved into time-based work, but a number of his video pieces, both single-
screen and installation – such as, respectively, the third of the Seven TV Pieces and
A Situation Envisaged: The Rite 2, play on the contrast between the monitor as image
bearer and as physical object. The precise placement of monitors in the space has
always been an important part of Hall’s aesthetic, reflecting the influence of his
former discipline.10 Most of Michael Snow’s most notable films, Wavelength (1967),
Back and Forth (1969) and La Région centrale (1970), also reflect his concerns as a
sculptor. As in Haselden’s work, all three films involve the flattening of deep space
through particular camera strategies.
Haselden’s other ICA presentation was MFV Maureen. This is composed of six
loops, each of which was was shot from the centre of a Scottish fishing vessel as it
worked off the coast of Eyemouth, near the border with Northumberland. The six
screens make up a putative panoramic view of about 160 degrees, but a number of
factors prevent the images from ever coalescing into a unified view. In each shot the
camera makes shallow, back-and-forth pans of about 40 degrees. Each was filmed
individually and all overlap to some extent, so that even if all six were aligned there
would be some duplication of parts of the image. As it is, in the process of viewing
the work, these overlaps form key moments which allow the spectator briefly to get
his bearings. Because the camera is on a tripod it is held vertically in relation to the
angle of the boat, which means the angle of the horizon seesaws constantly. There is
a complex interaction between the chaotic pitching and rolling movement of the sea
and the steady panning of the camera. Thus the horizon, as the most persistent pres-
ence in the image, forms a constant behind the other, more occasional appearances
of wheel house, winch etc. At the same time the horizon never lines up, stressing the
discontinuous and ever-changing nature of the filming situation. The activities of the
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fishermen are another imponderable. Their movements help to disturb what could
otherwise be a dry mechanical record. The film, then, is the product of a number of
forces: the unpredictable movement of the sea, the habitual activities of the fisher-
men and the planned camera movements.
What is striking about the viewing process is the way one is tempted ceaselessly
to shift attention across the screens, searching for the moment of synchronisation
that never comes. The movement within each screen is steady and predictable, but
as a whole the piece is highly active and complex, which makes it hard to follow one
screen alone. It is very much a composite work, as much about the interaction of
movements between sea and camera as it is about individual framings or even the
documenting of life on a fishing boat, although the fishermen’s activities are an impor-
tant part of the work’s dynamic. The linear presentation format is critical here, as the
eye tends to be drawn along the row of screens, for which the panning of the cameras
is a key factor. In After Manet and Sam Taylor-Wood’s seven-screen loop film Third
Party (1999) it is possible to concentrate more on individual screens, since each has
a relative autonomy. In the former, diverse framings, degrees of close-up and the fact
that the cameras are hand-held by four individuals means that each screen has a life
of its own which can be followed as such. In Third Party the screens are separated in
space as well as being disposed around four walls, which obviously necessitates their
being watched individually.
Haselden’s interest in boats and dogs led to several more innovative multi-screen
films, many of which incorporated photographic images derived from the cine film. Sticks
for the Dog was presented at the Acme Gallery, Covent Garden, in 1976. The work
consisted of three short film loops back-projected onto a screen to which individual
frames, printed onto transparent film, were attached over a period of several days. The
three moving images – of a hand throwing a stick, the stick turning in mid-air, and a dog
scrabbling for it on the ground – were positioned so as to reproduce the camera’s orig-
inal arc. The frame enlargements were placed in the same way as in Lady Dog.
Sticks for the Dog foregrounds a linked, double tension: first an extrinsic one
between the spatial and temporal continuity of the profilmic event and its presenta-
tion as a trio of spatially disconnected moments, and second an intrinsic tension
between the experience of film as continuous, and its reality as a series of frozen
moments, made explicit by the representation of the film as a sequence of frames: a
true, if uncinematic, state of film.
Expanded projection
In MFV Maureen the role of the projector is important as a sculptural presence in
the gallery, where its function of reduplicating, through the beam of light, the scope
and movements of the camera is made explicit. At the same time, however, its func-
tion is subsidiary in the whole structure of the work. In my own four-projector loop
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I N S TA L L AT I O N A N D I T S A U D I E N C E 49
film 4 × LOOPS (1974), the projectors have a similar status. Each is used to throw
a simple image of a black diagonal cross on a white background, which flashes regu-
larly on and off as part of a larger permutatable image composed of four such crosses
which flash at different rates. In a conventional two by two configuration (Figure 1),
the image appears as a permanently incomplete composition, but when the projec-
tors are moved into different configurations, different aspects of the experience are
emphasised. Figures 2 and 3 show increasing degrees of overlap, while Figure 4 repre-
sents total superimposition of all four screens. In Figures 2 and 3 the configurations
stabilise and the fluctuation of light intensities is foregrounded. In Figure 4 the image
reaches maximum stasis, both in terms of light fluctuation and form. This is the clos-
est the piece gets to a conventional single-screen film. In the opposite direction,
opening up, the image is increasingly fragmented as the configurations are more
dispersed (Figures 6 and 7). Figure 5 offers an ideal balance between light fluctua-
tion and formal stability. The work has an unfixed duration and is performed as a live
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event in which the projectors are moved into the various configurations (there are a
number of other possible ones) every few minutes.
The role of the projector is radically widened; it is no longer a passive projecting device,
but an active tool in the creation of new kinds of films/concepts/spaces. The role of the
rectangular screen edges is opened out, by direct use of its shape, and by the
employment of images which (conceptually) lead out of its confines into wider spaces.
The frame itself is no longer a discrete entity, but an active unit, capable of
immeasurably numerous possibilities.11
Neil Henderson, a film-maker who works mostly in Super 8, has produced a series
of works, each time with an ever-larger number of projectors. His earlier pieces involve
more or less straightforward projections of coloured loops or short films, which over-
lap to create complex colour mixes. In some respects they resemble Paul Sharits’
work, except that in Henderson’s films colour-mixing effects occur as much on the
screen as afterimages do on the retina. Because Super 8 usually runs at eighteen
frames per second (18fps), instead of the standard 24fps of 16 and 35mm, the after-
images associated with flicker films are gentler, and the overall experience less frenetic,
and more intimate, because of the domestic scale of the medium and the relatively
low power of the projector lamps.
As Henderson’s work has progressed, paradoxical concepts have entered his thinking
and these are evidenced in some of the titles of his films: Nine for Black and Red (1996),
Twelve for Black with Splice Marks (1996) and Twelve for Black, Green and Red (1997–8).
In each case the number in the title refers to the number of projectors. In Twelve for
Black with Splice Marks the only image, or rather the only moment when light hits the
screen, is when a splice mark passes through the projector gate. But a splice mark, like
the dropout from which David Larcher conjured his video work Videovøid, is a gap, an
absence, which in the case of film is actually substantial, consisting as it does of splic-
ing tape, under which may be trapped dust and air bubbles. In Thirty Six Working
Projectors (2000), his Slade School of Art MA graduation piece, Henderson developed
the sculptural and kinetic implications of the increasing number of projectors. The
projectors are placed on Dexion racks, close to the screen/wall in such a way that the
spectator cannot easily stand in front of them. One is obliged thereby to view the work
through the bank of projectors. This arrangement brings to mind the structure of the
eye, in that the nerve ganglia which channel the light from the receptors to the optic
nerve lie in front of the retina, so that we see through an invisible mesh of technology.
Similarly, we watch Henderson’s work through the (visible) machines which generate
it. In obstructing our field of vision the projectors also become a central, paradoxical,
part of the piece.
Black & Light Movie (2001) is a five-minute work for fifty Super 8 projectors. It
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I N S TA L L AT I O N A N D I T S A U D I E N C E 51
sary elements for the event to count as a film screening. There is projector noise too,
but can that be a soundtrack?
In addition to these aspects, the work is sculptural and kinetic. Light escapes
through the cracks in the projectors’ lamp housings. Because of the absence of image
on the screen, our attention is drawn to them, and they become the focus of the work,
the counters of time passing. As some of the films run out, the projectors are back-
silhouetted against the white rectangles on the screen, so that briefly they become
the image, rather than its source.
Black & Light Movie divides the viewer’s attention between the projectors and the
screen on which one is waiting for something to appear. Two states of mind are
engaged: the live experience of the projectors, and the state of anticipation regard-
ing the screen. Thus the work focuses around a tension between the actual and the
anticipated, a frequent state of mind, since we so often find ourselves in a state of
present experience in which what is happening now is coloured by memories, or over-
come or alleviated by our looking forward to some future event.
Site-specific film
In my own film installation Glass Ground
(2001) I aimed to make a piece which was
not simply ‘installed’ in a gallery with no
regard for the specificity of the space, but
to make a work whose meaning was
dependent on being seen in that space.13
Thus the gallery becomes a necessary part
of the work. Although the gallery in which
Glass Ground was designed to be seen was
a thoroughfare, the problems outlined
above were dealt with first by the fact that
the film was back-projected onto the
gallery windows, in order to be seen from
outside, and second by the work being
the only piece on show at the time.
As a student I made a site-specific
piece which consisted of a sequence of
photographs taken in a corridor. As I
walked along the corridor I took single
frames with a Bolex 16mm cine camera,
one for each step of the walk. Each frame
was enlarged and hung out from the wall
Glass Ground, Nicky Hamlyn at an angle to it, so that the spectator
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I N S TA L L AT I O N A N D I T S A U D I E N C E 53
would undertake the same walk, viewing the photos as they passed them.
Glass Ground revisited some of the same ideas: a kind of matching of the world
with its representations or, rather, a bringing together of the two into critical conjunc-
tion. Disjunctions are emphasised as much as coincidences: real space, physically
negotiated by a moving body freely controlling its field of view, in contrast with the
flat image which fixes the viewer both physically and optically. Real objects and solid
surfaces, which exist in determinate relationships to each other, generate phenom-
ena in which normal hierarchies are overturned: shadows can be stronger than the
objects which cast them.
Incorporated into the film is a reconstruction of Grass (1967), a sculpture by Hans
Haacke. The inclusion of this was fortuitous in that it happened to be in the gallery
when Glass Ground was shot. However, its inclusion serves a number of purposes. I
wanted to include other artworks in the film, partly because the subject of the film is
an art gallery. The Haacke piece is appropriate because it articulates the otherwise empty
middle of the film’s subject. Its presence stymies the urge to give inclusive or unam-
biguous views of the interior space: as a unique object, whose own dimensions are
unclear, it cannot easily provide a sense of scale. It is also a conspicuous object in a film
mostly of surfaces and ephemeral phenomena. The incorporation of the artwork into
the film corresponds to the fact that the gallery incorporates the sculpture. The gallery
holds the sculpture, the film holds the gallery, if not in the same kind of way. As an
organic object it also provides a link through to the space outside: grass, trees, etc.
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Notes
1. The film-maker Guy Sherwin has argued that, on the contrary, Dean’s films are gallery
works, insofar as most of them have no obvious beginning or end, making them
suitable for continuous projection. To this end, like many such contemporary gallery
installations, her shorter films are rudimentary in editing terms, being more like a small
number of shots joined together than a film constructed and developed through the
editing process. (This is not to say, however, that they are lesser works because of this.)
2. The superimposition of a negative image onto its positive derives from Malcolm Le
Grice’s film Yes No Maybe Maybe Not (1967). The device of double-sided projection
onto a screen hanging in the middle of the space comes from Michael Snow’s Two Sides
to Every Story (1974) which is discussed in Chapter 11. Sam Taylor-Wood’s multi-screen
film/video Third Party is discussed in Chapter 10.
3. David Hall, who has described himself as ‘a sculptor working with film and video’, did
not participate in the ICA Festival. However, he has also made a number of important
video installations which developed his increasingly physically reduced sculpture into
the temporal dimension. This work is discussed in Chapter 3 under the heading of
‘Expanded Technologies’. For an account of his transition from sculpture into video see
David Hall, interviewed by Steve Partridge (which is also the source of the above
quotation), in Transcript vol. 3 no. 3, pp. 25–40.
4. Deke Dusinberre, Festival of Expanded Cinema, catalogue essay, January (London:
Institute of Contemporary Arts, 1976).
5. Ibid.
6. Ibid.
7. Discussions of the work of many of these artists are dispersed throughout the book.
8. Ron Haselden, Festival of Expanded Cinema, catalogue entry.
9. In the film Untitled, single frames from the film, printed up as photographs, were
handed out to the audience. Audience members could then look out for their frame as
it briefly flashed past. This practice dramatises the extreme ephemerality of the
photograph as a film frame, concerned with its enduring, physical presence when in the
form of a photographic print.
10. For an account of Hall’s development, see Steve Partridge, ‘David Hall Interview’,
Transcript vol. 3 no. 3, pp. 21–40.
11. Nicky Hamlyn, Festival of Expanded Cinema, catalogue entry.
12. Michael Fried discusses the issues arising from Greenberg’s assertion in Art and
Objecthood (Chicago, IL: Chicago University Press, 1998), pp. 35–7 and p. 168.
13. The work was made and shown at the George Rodger Gallery, Kent Institute of Art and
Design, Maidstone, in February 2001.
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[T]hose who acknowledge only the projected ‘movie’ as a source of their metaphysics
tend to impose a value hierarchy which recognises the frame and the strip of film only
as potential distractions to the flow of a ‘higher’ process, that temporal abstraction
‘the shot’.1
The cinematic apparatus comprises the camera, lenses, tripods and hands, the film
strip and the projection event: screen, light, sound, image. It also includes the audi-
ence and their interpolation or placement within the projection event (see Chapter 4).
But it is the frame, flashed twenty-four times per second onto the screen, that brings
the experience to life. The illusion of movement thus generated is at the heart of the
viewing experience, and this is why, for a number of film-makers, it has come to repre-
sent an obvious starting point. The frame is the fundamental unit of image, duration
and rhythm. The concern with the frame also constitutes a rejection of commercial
cinema’s disinterestedness in the peculiarities of the mechanisms that give rise to the
image. Cinema is concerned with sustaining illusory worlds, and so any technology
by which this can be achieved is all right. The frame is overlooked in favour of frames,
because it is frames, and not the frame, which sustain the illusion. The discussion
herein is confined to works which explore the film (as opposed to the video) frame
which has notably been passed over by video artists – partly, perhaps, because the
video frame is not isolatable in the way the film frame is. It does not exist in the way
the film frame does, and thus cannot be treated as a fundamental unit of form like
the film frame.
Film-makers as different in approach as Stan Brakhage, a lifelong sole practitioner
of film, and Tony Conrad, the musician and occasional film-maker, have identified
the frame as a starting point. Although irreducible, however, it is also the nexus of
one of the basic dichotomies at the heart of the moving image, for the celluloid moves,
but the images do not: image movement is merely an illusion in the eye of the
beholder, an effect of the ‘persistence of vision’. The very technology of the camera
and projector seems to embody this paradox: a feed roller winds the film through the
camera at a constant speed, while the claw pulls frames intermittently into and out
of the gate, where they are exposed/projected. Indeed, every pulling of a frame into
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the gate is simultaneously a pushing of a previous frame out of the gate, so there is
a push/pull dichotomy within the constant/intermittent one.
The Flicker
One of the most prominent features of films in which the frame is taken as the basic
building block of a film is the flicker effect, and Tony Conrad’s emblematic film The
Flicker (1966), although not the earliest example, is a good starting point, because
Conrad explicitly stakes his claim on the flicker film as a valid avenue of enquiry.
After graduating in mathematics from Harvard University in 1962, Conrad moved
to New York, where he worked on the soundtracks of Jack Smith’s Flaming Creatures
(1963) and Normal Love (1963) and Ron Rice’s Chumlum (1964), all classic films of
the New York underground period. Although Conrad acknowledged the influence
of Smith and Rice on his own work, he was much more influenced by the frenetic
slapstick of Louis Malle’s Zazie dans le Metro (1960) than he was by the loose and
laconic works of the former. His ideas about film emerge
from his intensive period as a musical collaborator with
the early minimalist composer/performer Lamonte Young.
The concept of ‘stasis’, embodied in the long pulsating
drones produced by the quartet (which included Young’s
wife Marian Zazeela, and John Cale, who went on to join
the Velvet Underground) finds a corollary in Conrad’s
flicker films:
I did not use an overall mathematical composition or systematic device. Math was used
only to compute what certain patterns would look like so that I could pick from them
which ones seemed to be the most interesting. The whole film is made up of these black
and white frames in order to most vividly embody the concept of pulse modulated light
... There are forty-seven different patterns; some of them were repeated a number of
times. Each pattern is based on a twenty-four frame per second (24fps) scheme so that I
looked at each pattern in terms of both the number of alternations and the duration (or
reiterations actually) of black and white frames.5
Paul Sharits
In the same year as Conrad produced The Flicker, Paul Sharits, a graduate design
student in Indiana who then became associated with the Fluxus group of artists in
New York, was developing his own flicker films. His earliest pieces, such as Word
Movie/Flux Film 29 (1966), have images, or text as image in this case, but by the end
of this very productive year Sharits had moved into abstract colour work. His films
exploit the persistence of vision in a very particular way. Film is a presentation of
twenty-four discrete frames per second. The persistence of vision bridges the gap
between frames, the moment of blackness when the shutter is closed while the next
frame is drawn down into the gate. In Sharits’ films, persistence of vision creates a
collision between one frame and the next: one frame is superimposed on its prede-
cessor on the retina. Thus the eye mixes the frames, creating other levels of visual
phenomena; complementary colour afterimages, frame ghostings and pulsations,
colour mixes and variable degrees of flicker. To some extent all films are constructed
inside the viewer’s head, but in Sharits’ films one could say that to a large extent
what goes on inside the viewer’s head is the film, and what appears on the screen
are mere frames: if the viewer saw those frames only as discrete coloured rectangles,
the experience would be massively diminished. There is a qualitative difference
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between Tony Conrad’s work and Sharits’, that is something like the difference
between Bridget Riley’s black and white paintings and her subsequent colour ones.
Although The Flicker is a black and white film, it generates colour phenomena in the
viewer’s brain. Because it is composed of uniformly contrasting black and white
frames it has a more pronounced flicker than Sharits’ films, where adjacent frames
may be of different colours but a similar level of brightness. Sharits varies not only
the frame-to-frame colour dissimilarities but also the degree of light/dark contrast
between adjacent frames, such that the degree of flicker ranges from pronounced
to almost imperceptible.
In some of Sharits’ earlier films, such as Peace Mandala End War (1966), repre-
sentational images alternate with colour frames. These films are polemical, setting
out an equivalence between image as representation and image as colour field: ‘Film
... unlike painting and sculpture, can achieve an autonomous presence without negat-
ing iconic references because the phenomenology of the system includes “recording”
as a physical fact.’6 Equally, these films demonstrate the process whereby individual
frames are inflected by their neighbours. Later in 1966, with Ray Gun Virus, Sharits
had abandoned the polemic, settling instead into a more subtle and exploratory dialec-
tic between frames of filmed coloured textured surfaces and frames of pure coloured
light which were textureless apart from the grain (see PLATE 10). As well as the colour
effects that the film generates there are also textural afterimages which carry over
into the non-textured frames and vice versa. This carry-over often appears in nega-
tive or in a complementary colour, so that one is aware of two layers in the image,
but sometimes a texture seems to transfer itself to the textureless frames, creating a
compound image which exists only on the retina.7
One can draw an analogy between Sharits’ films and Elsworth Kelly’s shaped,
monochromatic paintings. Individually they generate many of the phenomena
described above, and when several are seen in a row, further effects result from the
interactions of the different pictures. The distinction that can be drawn between what
something is and what it does, is dramatised in both Kelly’s and Sharits’ work. Apart
from the work of people like Kelly and Bridget Riley, most paintings, certainly figu-
rative ones, are more about what they are than what they do. Feature films are only
about what they do. Sharits’ films both are and do, and he has dramatised the ques-
tion of the relationship between what they are and what they do by producing pictorial
versions of some of the films, in which the filmstrip is sandwiched between sheets of
perspex. One can look at either and see it equally as what it is, at the same time as
wanting to see what it does when projected. This wanting focuses one’s attention on
the material/epistemological duality of the film/experience.
In order to expand the possibilities of the abstract language he was developing,
Sharits went on to make a series of films for a projector from which the claw had been
removed, so that the film was in constant motion throughout its passage through the
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Intermittent flicker
If Sharits’ films represent an extreme in terms of
abstract optical film, they are also paradigmatic because
every frame is different, and therefore every frame is a
shot: the frames are the images and this is one way in
which his films are unique. In most films, including
even Peter Kubelka’s, which are intermittently flickery,
the images are shots which are several if not hundreds
of frames long. Because these shots last longer than a
fraction of a second, we can read them as self-
contained. In Sharits’ films, every frame is a shot but
equally every frame is affected – partially obliterated,
inflected, coloured, negated – by the adjacent frames,
so that every frame both is and is not a self-contained
unit.
The same can be said of cinema, but not in the same
way. Movie shots are interdependent at the semantic level,
but at the optical level each shot contains its own effects:
there may be continuity of movement carried over from
one shot to the next, and there may be phenomena such
as smoke, rain or objects common to adjacent shots, but
there is rarely perceptual overspill, whereas in Sharits’
films overspill is all. In the cinema, where makers deal
with shots, adjacent frames are nearly identical. Because
of this they do not appear to interfere with each other
although, albeit subtly, they do.
A related point about flicker films is that they are a
form of animation, in the sense that they are made frame
by frame. And there are film-makers like Robert Breer,
whose work straddles the gap between conventional
animation and the flicker film. Most of Peter Kubelka’s
films, although planned in a frame-by-frame sense, are not
shot that way, and consequently are not as consistently atomistic in their structure as
many of Sharits’ are, although they precede the latter’s by several years. In fact one
finds in Kubelka’s oeuvre a complete range of concerns and procedures from the
semi-flicker abstraction of a film like Arnulf Rainer (1960) to semi-representational
works like Adebar (1956), in which there is momentary flicker, through to Unsere
Afrikareise (1970), which, with its highly contentious content – naked African girls
dancing seductively for their German big-game hunter clients – dares the viewer to
watch it as a purely formal film. None of these films are pure flicker films, but all but the
last use small clusters of frames or single frames such that they interact with adjacent
shots.
Arnulf Rainer
In Arnulf Rainer the frame is treated as a fundamental unit of measurement in a film
which fits perfectly P. Adams Sitney’s definition of a structural film: ‘The structural
film insists on its shape, and what content it has is minimal and subsidiary to the
outline’.8 The film is 50 per cent black and 50 per cent white, 50 per cent sound and
50 per cent silence. These four elements constitute a strikingly elemental film expe-
rience. They are permutated in various ways, so that there is a gamut of shot length
from bursts of single frame flicker, through brief but more enduring moments, to
longer ‘durational’ periods. Bursts, moments, periods: all distinguished simply by
length, by degree, yet producing a qualitatively distinct experience in each case.
Because white frames flood the retina, the black frames in the flicker sequences
are unable fully to ‘darken’ the retina, so that the flicker is unequal in its effect, domi-
nated by white.9 These monochromatic moments invariably produce colour effects
in the brain, as well as the sensation of the frame pumping: the screen seeming to
expand and contract. The medium-length shots are always inflected in different ways
by the sound which is sometimes in sync, sometimes not. The longest periods are
experienced variously as respite from the flicker, and as pure artefacts of duration
and light, in which time passing is always marked by the movement of clear, but
flecked, celluloid through the projector, and of darkness when the frame seems to
collapse and disappear briefly. This latter phenomenon is again a product of the fact
that the retina takes a little while to recover from white-flooding. During these bedaz-
zled moments the screen becomes indistinguishable from its surrounding masking.
In this regard, the film works best when seen in its original 35mm form, which is
much brighter, more intense and punchy than the 16mm version, partly because the
35mm projector lamp is so much more powerful.
Rose Lowder
The Anglo-French film-maker Rose Lowder has consistently shot her films frame by
frame. In films like Rue des Teinturiers (1979) the visual field is split up into focus
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points along the depth of field axis, and small clusters of frames are shot at each of
those points in various juxtapositions. Most of Lowder’s films are set in a particular
location – in Les Tournesols (1982) a field of sunflowers and in Champ Provençal (1979)
an orchard – but Parcelle is an abstract film – her only one – and thus falls within the
flicker genre as so far narrowly defined, but which is very different in character to
the other works so far discussed. The film has both colour frames and an ‘object’: a
small coloured square in the middle of the frame, which alternates with a circle of
the same size (see PLATE 13). The size of this object is crucial. It is just big enough
for the viewer to distinguish between the circle and square, but not so big that the
alternations between circle and square are gross or dramatic, or threaten to over-
whelm the background colour field. The small circle/square and the background are
thus in equilibrium, in a manner which recalls Joseph Albers’ paintings of coloured
rectangles within other rectangles: the figure/ground relationship is not ambiguous,
or illusory, as it is in Hans Richter’s early films like Rhythmus 23. Rather the elements
exist in an equilibrium which transcends the figure ground dichotomy.
In Lowder’s film, the background colours alternate, the circle/square’s colours
alternate and there are the alternations between square shape and circle shape. This
creates a complex situation in which the background colour-changes affect the
viewer’s perceptions of the shape changes in various ways. The different conjunc-
tions of background colour and object colour render the object more or less visible
and, concomitantly, the shape changes more or less visible. As in Sharits’ films, the
difference of degree of brightness between one colour frame and its differently
coloured neighbour also affects the degree of flicker.
rapidity of the human auditory system, which is mechanical and hence relatively fast-
working, compared to the visual system, whose inherent sluggishness is due to its
being a chemical process. Where film frames seen at the rate of twenty-four per second
are usually hard to distinguish individually, twenty-four such beats are clearly audi-
ble as distinct sounds.
White Light
In my own film White Light (1996), I used a frame-by-frame method for some of the
sequences. Unlike most flicker films, the images are not abstract, nor are consecutive
frames as significantly different from one another as they are in most of the films
discussed so far. Some sections of White Light are closer to a film like Rose Lowder’s
Rue des Teinturiers, in that the camera doesn’t move, but points at a fixed object or
scene, while in other sections the camera is moved incrementally for each successive
frame. In White Light this object is a set of chrome bath taps (see PLATE 11). Every
frame is different in terms of focus, aperture, angle and intensity of light, and these
variables are permutated in different combinations according to a simple numerical
system. As in Sharits’ and Lowder’s work, there are variable degrees of flicker. Here,
though, flicker is a by-product of the making process, not something primarily
intended. The aim, rather, was to challenge the threshold between the filmed and the
filming, between movement – an effect of the filming procedures – and stasis.11 In
some parts of the film, natural movement impinges on the static scene, as the reflec-
tions of the film-maker become visible, reflected in the taps. The viewer sees a record
of those fluctuating reflections being made, in a manner which recalls John Hilliard’s
emblematic work Camera Recording its own Condition (1971), in which a camera
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photographs itself at a sequential variety of aperture settings such that the images vary
from fully overexposed (white) through to underexposed (black). In White Light there
is a mobile, fluctuating triad of stasis: the taps; filmic movements resulting from vari-
ations in focus, exposure and lighting placement; and reflected, profilmic, human
movement. This latter – human agency – is seen to produce the filmic movement,
which produces the static and, in recording itself, the moving parts of the image.
Frameless films
In his book Visionary Film, P. Adams Sitney famously elaborates his definition of the
structural film as follows:
Ian Kerr, Lis Rhodes, Steve Farrer and others, the film, although conventionally
projected, is treated as a continuous strip at the making stage. Man Ray’s 1923 film
Return to Reason and Emak Bakia (1926) have been discussed elsewhere, so there is
no reason to revisit them except to set out the means by which they were made.13
Return to Reason consists partly of Rayograms, where
objects, in this case drawing pins, dress pins, a spring, are
placed directly onto cine film which is then exposed to
light. This procedure ignores the frame line, which in any
case does not yet exist on the raw film stock. The film-
maker works along the length of the film, knowing that
the projector will impose a frame pattern on the work
when it is shown. This doesn’t mean, of course, that
works cannot be planned or effects anticipated.
Brakhage’s Mothlight (1963) exhibits acute judgment
in this respect. It is a film in which a dynamic tension is
created between occasional or intermittent events, such
as small objects contained within the frame area which
flash briefly on the screen, and continuous images,
sustained across several frames, which are created by
laying long thin objects, such as leaf stems, along the
length of the film. Len Lye’s late films Free Radicals
(1958) and Particles in Space (1966) similarly combine
continuous, longitudinal images with intermittent, in-
frame ones by scratching directly into 16mm black
spacing. The difference between Mothlight and Lye’s
films is that in the latter the continuous and intermittent
images are simultaneously rather than alternately present.
This way of working is to a degree experimental, in that
the results can never quite be predicted, or at least
controlled, at the making stage, in the way they can with
conventional filming methods.14 A film like Brakhage’s
Helspitflexion (1983) grapples with this issue by combining
free-flowing hand-painted sections with conventionally
filmed frames which arrest and punctuate the former.
Within the colour sections there are both transitory and
recurring motifs, and these are interspersed with lengths
of blue spacing and shots of ambiguous, eclipse-like
images. Like much of Brakhage’s work, Helspitflexion
Helspitflexion, operates on a dividing line between abstraction and repre-
Stan Brakhage sentation (a distinction Brakhage hates), a strategy
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Brakhage uses to pull representational imagery away from a naturalistic order into a
firmly poetic one. Two subtly different strands of meaning are counterposed:
abstracted representations on the one hand and anthropomorphic abstractions on
the other. It is this dialectic, controlled by the concrete rhythm, that animates
Helspitflexion and creates its internal drama.15
From the mid-1980s through the 1990s Brakhage produced a new series of
cameraless films such as Night Music (1986) and Naughts (1994) in which the unpre-
dictability of the hand-painting process is tempered by reworking the footage in an
optical printer so that rhythm and pace can be precisely organised.
a selection of ten short films. For each film, fifty strips (45cms)
of clear film were laid side by side to make a rectangle 45cms
by 80cms (50 x 16mm). A geometric shape was drawn or
sprayed onto each rectangle ... then the strips of acetate
were joined together, starting from the top left-hand corner
(beginning) and joining the bottom of the first to the top of
the following and so on until the bottom right-hand corner
(end) to produce the film. The soundtrack is created by the
image carried over into the optical soundtrack area ... The
surface marks can manifest themselves in three ways:
a) a drawing (drawing of a film)
b) a film (film of a drawing)
c) a soundtrack (sound of a drawing).16
makers in the early 20th century used to use the same machine to shoot, print and
project their films. In Ten Drawings these stages in the process are as dissimilar as it
is possible to imagine: not only is the image not filmed, the filmstrip itself isn’t even
treated as such, but as conjoined parts of a large ‘canvas’ on which the images are
painted. Consequently, whereas the correlations between the two forms of presen-
tation – object and film – of works like Ray Gun Virus or Arnulf Rainer are readily
graspable, those of Ten Drawings are not. In fact the film’s efficacy turns partly on
the way in which the large-scale image is transformed utterly by projecting it, almost
as if the film were created by the projector.
Paradoxical movements
A different approach, with different consequences for the frame and the illusion of
movement, is manifest in Ian Kerr’s film Post Office Tower Retowered (1977–8), which
exists in a number of versions. Postcards of the eponymous landmark were cut verti-
cally into 16mm strips, which were printed onto colour film stock. In another version
two 35mm colour slides of the tower by day and night were cut into 16mm widths
and manipulated by hand at the printing stage. The resulting black and white nega-
tive was then reprinted onto positive film with a three-second optical sound loop.
Because of its particular use of photographic imagery, Post Office Tower Retowered
raises some interesting paradoxes on the representation of movement and the rela-
tionship between movements and objects. In an ordinary tilt-shot down a tall building
the resulting film would appear, when projected, to recreate the image that was visi-
ble through the viewfinder of the camera (which is not the same thing as ‘panning’
down the building with the naked eye). The filmstrip itself, however, would consist
of a series of blurred, overlapping views of the building which would not appear to
bear much relationship to the projected experience and, depending on the speed of
the tilt, might well be almost indecipherable. In Post Office Tower Retowered the
converse obtains. The filmstrip constitutes a kind of paradigmatic tilt-shot: every
frame is sharp and the contiguity of any one portion of the tower to its neighbouring
portion is exactly preserved in the image on the film, consisting as it does of a complete
but non-overlapping image of the building. When projected, however, this sense of
contiguity is diminished by the fast speed at which the frames move through the
projector, fragmenting the image into fleeting single-frame moments. But if the
projector were slowed down the fragmentation would be replaced by an experience
of a series of still images – each, by normal film standards, very different from its
neighbour. The film would thus look more and more like a slide show and less and
less like a movie.
All this points to an everyday fact about seeing which we tend to overlook. Blur
is integral to our perception of moving objects, and even more so of images of moving
objects. After all, the shutter speed of a cine camera is slow: at about a fiftieth of a
second it corresponds to the approximate borderline shutter speed below which
camera shake becomes visible in still photography (somewhere between a thirtieth
and a sixtieth of a second). We don’t think we are watching blurred images until we
see images of moving objects without the blur. This can occur in video footage shot
with a high shutter speed, and in computer-generated movies, before blur has been
added to make the movement more realistic and less strobe-like.
A more recent example of work in which the dual reality of the frame is explored
is Dryden Goodwin’s film 1996 Frames (1996, indefinite) which makes effective use
of the contrast between the film image and the technology generating it. Goodwin’s
film is a loop of 1,996 frames, each one having a different image of a car on it. It was
shot from a motorway bridge. As a car passed underneath, a frame was exposed, with
an attempt to frame each car as consistently as possible. The work is designed to be
presented in a gallery, with the loop fully visible, suspended on guides, so that indi-
vidual frames can be examined when the piece is not running. The film is ‘driven’
through the projector; the cars are driven under the bridge from which they were
filmed. The filmstrip moves through the projector, but the images of the cars are still
images: non-sequential single frames.
Notes
1. Paul Sharits, ‘Words per Page’, Afterimage no. 4, 1972, p. 32.
2. Tony Conrad, ‘Inside the Dream Syndicate’, Film Culture no. 41, Summer 1966, p. 7.
3. Ibid., p. 6.
4. In his brief opening essay in Film Culture, Conrad discusses The Flicker in terms of
colour and harmonics, pp. 1–3.
5. Interview with Toby Mussman, Film Culture ibid., p. 4.
6. Sharits, ‘Words per Page’, p. 29.
7. For a detailed discussion of the experience of this and other Sharits’ films, see Regina
Cornwell, ‘Paul Sharits: Illusion and Object’, Artforum, September 1971, pp. 46–52.
8. P. Adams Sitney, Visionary Film, 2nd edn (Oxford: Oxford University Press, 1979),
pp. 369–70.
9. Bright light bleaches the rhodopsin in the retinal cells, which then take time to return to
their normal state of receptivity. The brighter the light, the longer the eye takes to recover.
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10. In film, the recorded sound is converted into a fluctuating black and white stripe which
runs down the edge of the film. When the film is projected, light is passed through the
stripe onto a photoelectric cell, which converts the fluctuations into voltages which are
passed on to an audio amplifier.
11. William and Birgit Hein’s film Structural Studies is an exhaustive catalogue of kinds of
movement that are produced by filmic procedures, as opposed to movement of the
profilmic.
12. Sitney, Visionary Film, p. 370.
13. See David Curtis, Experimental Cinema (London: Studio Vista, 1971), p. 17 and
Malcolm Le Grice, Abstract Film and Beyond (London: Studio Vista, 1977), pp. 33–6.
14. ‘Video Assist’, an innovation in the film industry whereby a video recording is made
simultaneously with the filmed take, has removed most of the unforeseeable incidents
of a medium in which the results cannot be seen straight away.
15. For an extended discussion of this film, see A. L. Rees, ‘Hell Spit Flexion’, Monthly
Film Bulletin vol. 51 no. 609, October 1984, p. 322.
16. Steve Farrer, quoted in Deke Dusinberre, ‘See Real Images’, Afterimage no. 8–9, Spring
1981, p. 99, quoted in Nicky Hamlyn, ‘Frameless Film’, Undercut no. 13, Winter
1984–5, p. 29.
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Framing
Seven TV Pieces
Flicker film-makers have usually treated the film frame as a temporal and spatial unit,
but in the following discussion expanded ideas of the frame overlap with framing.
Thus frame/framing may also mean the frame around the TV set, and the idea of
frame of reference, with its contextual implications. In the case of David Hall’s work
it is the TV frame, which frequently coincides with the TV set, which has been the
focus point for a number of works, in which he has used film and video to mount a
sustained investigation into the ideologies and phenomena of broadcast TV.1 In a
number of Hall’s works, the frame as object, image, ideological construct and as the
act of framing coincide.
In 1971, Hall made ten TV Interruptions for Scottish TV. They were broadcast,
unannounced, in August and September of that year. (A selection of seven of the ten
was later issued as Seven TV Pieces.) These, his first works for broadcast television,
are exemplars of what came to be known as Television Interventions. Although a
number of such interventions have subsequently been made by various artists, the
Seven TV Pieces have not been surpassed, except perhaps by Hall himself in This is
a Television Receiver (1975) and Stooky Bill TV (1990). In all the pieces the way fram-
ing operates – commenting on the poverty of the television image, or changing the
way we think about the TV set – is crucial,
and in number six, for example, the act
of framing is the explicit subject of the
work.
In the opening piece we see a time-
lapsed scene of a TV cabinet burning in a
landscape which contains the empty cabi-
net, which in turn frames a portion of the
same. Periodically, the screen goes black
and a voice calls out: ‘interruption’. There
is an ironic play on the idea of the land-
Seven TV Pieces, David Hall scape as pastoral retreat, now sullied by
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FRAMING 75
contradicts the normal state of affairs in which a camera pans across a scene, offer-
ing a seemingly open and unmediated panorama. Here the refilming camera pans
across the scene, but framed within the frame of the TV set. Instead of panoramic
plenitude, we get only a frustratingly limited view. Yet this is only the same view we
would get if it were shown full frame. The panning highlights how even the most
open-seeming view is actually very restricted, partial and centripetal.
In the sixth, three camera operators perform a live filming event at a busy town-
centre road junction. The ultimate target of their cameras is a wooden TV cabinet
with doors on the front. A woman’s voice calls out the shots’ durations at five-second
intervals while the camera operators race to set up the next shot. The shots are made
in a chain so that each time we see a
camera in one shot we see that camera’s
point of view in the next. Finally the doors
of the TV cabinet are opened and in a
zoom-in we see Hall himself filming
through from the back of the empty cabi-
net, framed by its screen-shaped opening.
Again, the richness of the filmwork and
the scale and complexity of the location
contrast with the final view seen through
the constrictive rectangle of the opening
in the cabinet. The presence of Hall’s camera pointing directly back at us reminds
us that every shot on TV is somebody’s point of view, and not some disembodied
omniscient perspective.
The last of the seven works presents, in a single, unbroken shot, the constituents
of a television programme, but not the programme itself. A man wearing headphones
sits, absolutely still and silent at a table, with his back to us – a familiar TV scenario
reversed. Behind the table is a plain backdrop. This and the man are lit by two lamps
and there is a Bolex cine camera on the desk in front of him. After about one minute
of stasis, another man enters the scene, in time-lapse. He replaces the camera with
a pile of straw, then reverses these actions, passing between the man and the camera
filming him as he does so. Finally the seated man – Hall himself – stands up and
removes the headphones, simultaneously revealing that they are not attached to
anything. He then picks up the camera and walks out of frame. An electronic beep
is heard at five-second intervals throughout the piece. Thus a theme of negation and
uncertainty runs through the work: the man never speaks and we don’t see his face
until the moment he leaves. Until he moves he is so still that we could have been
watching a filmed photograph. The backdrop behind the desk is blank, rendering the
lighting semi-redundant, and the only movement is the time-lapsed section and the
ending. Even here the second man is perceived to be not in motion, but in a series
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FRAMING 77
ceases to be such the moment it is stated, because it starts to reduce in size, show-
ing us less than in its opening framing. It continues to diminish to the point where,
by the end of the film, it has evolved into its opposite – an extreme close-up.
In the opening wide shot, the windows at the end of the loft where the film takes
place are framed by the walls, floor and ceiling of the space. The camera is placed
well above head height, proposing a self-consciously transcendental viewpoint, but
what this high position facilitates is the framing of equal amounts of floor and ceil-
ing, creating a near-even border around the end wall, as well as a symmetrical arena
for the human events (all of which upset that symmetry, as they occur to the left of
centre). The first two such events, shelves being carried in and two women listening
to a radio, occur early on, in quick succession. They serve to give the viewer a sense
of the scale of the space, and set up expectations of future human incidents. Once
these events have passed, however, attention is drawn increasingly to the grid of
windows at the end of the loft. One of these is open and through it can be glimpsed
a fragment of New York shop front, across which lorries periodically pass. The pass-
ing of these pantechnicons resembles a series of cinematic ‘wipes’. The sense of the
windows as frames alters constantly with the variation in exposure of the film. When
the interior space is correctly exposed, the windows become overexposed and translu-
cent, and the grid of the glazing bars dominates. When the interior space is darkened,
however, the windows become transparent, admitting the view beyond, and framing
details and activities taking place in the street.
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FRAMING 79
As the film progresses, one becomes increasingly aware that it has a target: the
group of pictures on a narrow strip of wall between the windows. One of these is an
image called the Walking Woman, an ongoing work that occupied Snow for several
years during his time in New York. The image appeared in various forms, including
a life-size cardboard cut-out which was placed on city streets and photographed with
passers-by. In the image of the Walking Woman, cropping, paradoxically, also empha-
sises framing by foregrounding the rectangular limits of the image. The other picture
is an unframed photograph of waves. The wall on which the picture is mounted
becomes in effect a frame by the way it increasingly encloses the photo as the camera
zooms in. The effect of the zoom is to shift the understanding of the photograph as
at first barely visible, to being noticeable in the space, to being contained by it, to
being framed by it, until it fills the film frame and becomes liberated from its surround-
ings, at which point it becomes an infinite space. This final image of ocean waves fills
the screen, framed only by the camera, and so seemingly unframed in relation both
to the enclosed space of the loft and to previous views of the image as framed by the
surrounding wall. The non-hierarchical, transient form of waves means that they can
be framed in any manner of ways: there seems to be no right way of framing a photo-
graph of a portion of the sea, in the way there can be a right, or at least apposite, way
of framing a photo of a building. At the same time the very idea of framing a picture
of the ocean exposes the inadequacies and distortions inherent in framing: how can
something vast, unbounded and in constant motion be rendered by something which
fixes, forms, miniaturises, objectifies? Wavelength shows how framing is bound up in
a rectilinear pictorial tradition which unites painting, photography and film. Shaped
canvasses have never enjoyed a central place in this tradition in the way that rectan-
gular ones have. Shape introduces other issues into painting which seem to dilute the
classical dynamic of lines and areas interacting with and bounded by a rectangle. One
need only think of Richard Smith’s shaped three-dimensional hybrid sculp-
ture/paintings, in which painted-on two-dimensional depth clashes with the work’s
real three-dimensional depth, or Elsworth Kelly’s canvases, whose curved edges create
a quasi-kinetic experience in the way they lead the eye around them, to see how shape
challenges the stability of pictorial space.
Wavelength is the ultimate rectilinear film to challenge that stability, by its method
of insistent rectilinearity followed by a questioning of that with the image of the waves.
The eye is led ever inward by the zoom, with the realisation that it has a target in the
middle of the frame. At the same time the film occasionally draws the eye out and
back in time, into off-screen space, by superimposing earlier positions of the zoom
onto the current one. The human presences, although ignored by the zoom’s fixed
trajectory, are contrastingly asymmetrical and the image of waves constitutes a final
denial of straight lines, as well as reminding us that light and sound travel in wave-
lengths made up of curved oscillations.
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FRAMING 81
plane and edges, to partially within frame and focus, at oblique angles to the picture
plane. These diverse framings manipulate our sense of depth and at other times stress
the flatness of the image. Frequently the frame frames nothing, yet we still think of
it as a frame. One key image stands out from the others. It is a ghostly shot of the
windows of the loft where Wavelength was made, but the black frame is absent.
Presumably it is off-screen, not visible but present, framed-out (this is the constant
activity in Wavelength as the camera zooms in). This single picture makes explicit the
relationship between framing and contextualisation. We may surmise that the frame,
though invisible, is there somewhere, because it is common to all the other images.
We are thus invited to consider the idea of an image of something invisible. We are
also invited to think of off-screen space as a kind of frame, which is different from
the way off-screen space is usually thought of. The unframed image is always framed:
there is no escape.
When seen in reproduction, Of a Ladder (1971) can appear an overly didactic,
narrowly conceptual treatment of ideas about framing, flatness and parallax. Like
much so-called conceptual work, it could be characterised as having no afterlife, no
other level on which to apprehend it after the idea has been grasped. Seen in the
flesh, however, a number of other factors come into play. Of a Ladder consists of
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twelve photographs, taken from the same fixed position, of a ladder leaning against
a wall directly in front of the photographer/viewer.
Because the camera must be tilted down and up to frame the extremities of the
ladder, progressive parallax distortions are incurred, so that the top and bottom ends
of the ladder recede, as towards a vanishing point. This implies that the centre is
correctly framed. However, that correctness is relativised in various ways. First the
ladder appears to bulge out, and this bulging is a direct result of the centre rungs
being closer to the camera than the end rungs. The centre portion is better exposed
and slightly sharper than the extremities too. All this begs the question: what is the
truth about these images, for arguably the upper and lower rungs are just as truth-
fully represented as the centre ones, from where they have been photographed? The
distortions and loss of focus and illumination at the extremes are truthful reflections
of the nature of the process and the apparatus. Thus all the pictures in the sequence,
though not all the same, are truthful, but now we can question the status of the middle
part: its correctness is not absolute, but simply one kind of result of what happens
when something is photographed in a particular way.
The bottom picture of the twelve covers the area where the ladder meets the floor,
and here Snow has opted to place the photo flat on the floor, in keeping with the
nature of the originary space. But this, of course, introduces a right-angle turn into
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FRAMING
the work which is not ‘in’ the original scene. Alternatively, if Snow placed this picture
on the wall below the eleven others, as he could have done with equal warrant, the
sequence would still have been untrue to the original scene because the bit of floor
behind/underneath the ladder would now appear on the wall. This kind of double-
bind or paradox is a recurrent theme in Snow; indeed, the behind/underneath duality
of the bottom picture alone encapsulates the problematic created by the translation
of three into two dimensions.
Behind the distorted rungs lies the
relatively undistorted shadow of the
ladder on the wall. It plays the role of a
reference to how the ladder itself might
have looked in the originary scene, but its
presence introduces a further puzzle-
ment into the work, for we have both
distorted and undistorted parts in an
image of the same scene which has been
uniformly subjected to the same proce-
dure.
There is no doubt an explanation for
this in terms of optics, but that does not
diminish the eloquence of the work in
highlighting the complexities, uncertain-
ties and inconsistencies incurred in
attempts to render the world photo-
graphically. All these levels and com-
plications make the work far richer and
less didactic than it at first seems.
In addition to all this is the way it situ-
ates the viewer. First, perhaps obviously,
one is standing in the same place as the
photographer, yet one both is and is not
experiencing what the photographer
experienced: the photographer saw the
real ladder, with and without a camera in
front of his face, and he has seen the
photographs, whereas we only have the
photograph. Looking through the camera
is not the same as looking at the resulting
image. Then Snow, in a manner akin to
Of a Ladder, Michael Snow Eisenstein’s use of intellectual montage,
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uses our knowledge of how ladders are in the real world to construct something that
contradicts that knowledge, setting up a dialectic between our assumptions about
how the world is and how it comes to be represented. Additionally, and this is what
is most obviously missing from the work in reproduction, there is the kinetic effect
one experiences as one sweeps the set of images from end to end. This way of look-
ing activates the work, so that it becomes a quasi-movie. It dramatises the bulge,
which seems to loom out from the flatness of the images.
Although Of a Ladder is a relatively early piece, Snow’s concerns have not shifted
all that much. Photographic representation and process, self-referentiality, perspec-
tive and paradox are all in evidence in Of a Ladder. Even the title contains a subtle
pun, something of which Snow is inordinately fond: ‘Of a Ladder’ means both
(pictures) of a ladder and a work about a ladder. It encapsulates his approach to
photography: a photograph is never simply a picture of something, it is also always
about that thing in a substantive way.
Jo Pearson
In Jo Pearson’s short film Extract (1993), we turn to a more traditional but no less
striking form of framing. What is remarkable is the way in which Pearson uses her
camera to bring naturally occurring but highly contrasting features into dramatic
conjunction. Thus framing is implicitly foregrounded as much as it is taken up explic-
itly in the work of Hall and Snow.
Extract is based on an epistolary monologue, spoken in a bitter female voice, which
charts the breakdown of a relationship. The black and white film is shot mostly in
and around an open-air swimming pool, but there are also individual shots of
Blackpool beach, and of bingo balls jostling in a current of air. In almost every shot,
the idea of a barrier, symbolising the failure of communication between the speaker
and her ex-partner, is evoked. The barriers are spoilers, denying the pleasures
promised by a swimming pool on a sunny day. Early on we see a wide shot of the pool
through a fine steel mesh fence. This is the most explicit of the shots in which a view
is barred, negated. They are followed by more subtle variations, such as the railings
of a spiral staircase leading to the diving boards. Subtler still are the shots contain-
ing rectangular paving slabs, or views of the pool reflected in a casement window.
They echo the theme, continuing and reinforcing it by implication, and because there
are so many of them, they give the piece its nightmarishly insistent tone: once the
barriers are established we see them everywhere – persistent, mute, threatening, like
the character described on the soundtrack. The panelled roof of an abandoned
factory, a row of street lamps and the torn netting which mars the view from the
Blackpool Tower all reinforce the effect, which is a little like that conjured by Alfred
Hitchcock in Spellbound, where the sight of parallel lines on a white surface induces
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FRAMING 85
Extract, Jo Pearson
nately for him, no one else can see. Furthermore, he quickly comes to believe that
the tower is following him around.
A number of diverse filmic forms – documentary, abstraction, psychodrama and
surrealist reverie – are convincingly bound together by the narrator’s retelling of his
descent into madness. Indeed, in its ability both to contain these various forms, and
to create a plausible mimetic world, the film is an eloquent statement on the persua-
sive power of narrative, aided by the equal power of the voice-over. The film differs
from most narrative movies, however, in a crucial respect. In movies the shot/reverse
shot system creates an illusory unity of time and of space. (Of course, most
shot/reverse shot sequences are filmed in the same space as that in which the drama
occurs. However, it is perfectly possible to film two people in two different places,
unifying them partly by careful framing but above all by editing.) In The Black Tower
the opposite is the case: we are persuaded, at least initially, that what, in reality, is the
same place is, in the film’s story, several distinct locations. The film’s hero/narrator
becomes convinced that he is being followed by a black tower. At first he sees it
behind some houses, noting only that he had not noticed it before. So far so normal.
Gradually, however, he sees it more often than seems natural. He ventures further
afield, to Brixton prison, where he sees what he assumes to be a similar tower behind
FRAMING 87
Notes
1. Interview with Steve Partridge in Transcript vol. 3 no. 3, p. 40.
2. Dolby Stereo, by concretising off-screen space through the placement of speakers
which emit off-screen sound, has diminished this pleasure. For an account of the
evolving relation of off-screen sound to on-screen action see Michel Chion’s discussion
of acousmatic sound and his concept of the ‘Superfield’ in Audio-Vision (New York:
Columbia University Press, 1994).
3. It is interesting to note, however, how editorial conventions have evolved. Twenty years
ago, jump-cuts in interviews were always concealed by a cutaway to the interviewer
listening (known in the trade as a ‘noddy’), whereas now discreet jump-cuts, softened
by a quick dissolve, are commonplace.
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4. See Annette Michelson and Kevin O’Brien (eds), Kino-Eye: The Writings of Dziga Vertov
(London: Pluto Press, 1984), pp. 71–2.
5. In her book of Cookery and Household Management, Mrs Beaton gives guidelines for
hosting a TV party. As well as catering suggestions, she gives tips on seating and lighting
and on the desirability of allowing time to discuss the programmes! Isabella Beeton,
Cookery and Household Management, 11th edn (London: Ward Lock Ltd, 1971), p. 108.
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 89
The question of how to support the camera is never a merely technical one, but for
a number of film-makers this consideration has gone hand in hand with related ques-
tions of modes of vision, and the balancing of the camera’s role with other aspects
of film-making: principally its subject and the maker’s attitude or approach to it.
Some superficial similarities of strategy occur in the films of Stan Brakhage and Peter
Gidal, which in every other respect are opposed, while in Andy Warhol’s film Horse
(1965), the camera’s stasis is crucial to the balance of elements in the work, and
central to its meaning.
Stan Brakhage
The lyrical film postulates the film-maker behind the camera as the first person
protagonist of the film. The images of the film are what he sees, filmed in a such a way
that we never forget his presence and we know how he is reacting to his vision. In the
lyrical form there is no longer a hero; instead the screen is filled with movement, and
that movement, both of the camera and the editing, reverberates with the idea of a man
looking.1
Thus P. Adams Sitney sets out the manner of Stan Brakhage’s mature style, after he
stopped making psychodramas with actors in the 1950s. The first fully realised film
in the new form was Anticipation of the Night, completed in 1958.2 For Sitney,
Brakhage’s films take us back into their maker’s way of seeing, but Brakhage himself
puts it more strongly than this: ‘I began to feel all history, all life, all that I would have
as material with which to work would have to come from the inside of me out rather
than as some form imposed from the outside in.’3 How is Sitney’s sense of ‘a man
looking’ realised in Brakhage’s oeuvre? More problematically, how does Brakhage
reconcile the fact that the camera is an observational tool, whose function is intrin-
sically concerned with recording the out-there, with a notion of seeing as coming
from the inside out?
Brakhage deals with this contradiction by a combination of means. Theoretically,
he does it by denying the truth of filmic representation:
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here, somewhere, we have an eye (I’ll speak for myself) capable of any imagining (the
only reality). And there (right there) we have the camera eye (the limitation of the
original liar) ... its lenses ground to achieve 19th Century Western Compositional
perspective.4
landscape and dramatic cloud formations are filmed, is full of strongly assertive zooms
into clouds and zooms out/pans which weave a composite image of the landscape.
The film draws an analogy between the way a pictorial tapestry is woven and the way
the film is built up in horizontal strands.
One might be able to think of Text of Light in materialist terms, as the product of
an interaction between the camera, its movements, ashtray and light. The resulting
phenomena, like a Jackson Pollock painting, could then be seen as being about produc-
tive tensions between the film’s surface and the illusionistic phenomena which present
themselves for consideration for what they are. But the reflexive marks of the work’s
making have been avoided or cut. There are no reflections of the camera, and even
familiar phenomena like the refracted, hexagonal disc which appears when a camera
is pointed at a light source are almost entirely absent. If we are to read the work as
the wilful production of an individual mind, where are we ultimately led? What and
where is the ego, and what would we understand from an acquaintance with it?
Peter Gidal
In Peter Gidal’s films an entirely opposite process is at work, in which the film-maker’s
subjectivity is dispersed into the system of arms/hands, camera, light and subject. In
this process, similarly, ‘The spectator is produced by the film as subject in process’,7
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who must struggle to find a place in relation to the film’s unfolding, as opposed to
the relatively absorbed spectator of Brakhage’s work. Gidal’s hand-holding articu-
lates time, tirelessly revivifies the passage of time so that the viewer, instead of having
a passive sense of time passing (in which they may become immersed in the image),
actively experiences duration as something palpable. In order for that experience to
be a pure experience of duration, things have to occur, but these occurrences must
not lead back into an experience of image as an expression of the film-maker’s subjec-
tive vision, as they can do in Brakhage. Neither must the camera move in a
pseudo-mechanical way, which would produce an aesthetic effect, or serve to erase
the truth that the camera was hand-held. The work creates an experience of dura-
tion for the viewer which the viewer negotiates for him/herself, in the production of
which aesthetic considerations are relegated. An analogy can be drawn between
Gidal’s articulation of time and Frank Stella’s early monochrome stripe paintings, in
which the stripes articulate and thereby secure the flatness of a picture where an
unbroken surface could easily appear as an illusionistic void in which the viewer can
become immersed.
The hand-holding in Gidal’s films is the product as much of avoidance of a number
of more or less familiar tropes or patterns onto which the viewer can latch as it is a
strategy for the withholding of representation. It is not rhythmic, subjectively embod-
ied (Brakhagian), mechanistic, impressionistic (generative of effects), exploratory or
revelatory. Where there is repetition, it is achieved in two ways: first, through print-
ing, whereby the repeats are exact repeats, in order to focus on how seeing exactly
the same thing again is different from the first time around, and seeing it three or
four times would produce further new experiences and knowledge. Second, where
there are manually repeated movements of the camera, these occur several times,
over the same object, just to the point where our perception of that object has been
exhausted and beyond, into redundancy, but before we can settle down into an
abstract rhythm: as soon as a rhythm might become established there is an abrupt
shift to a new pattern of movement. Thus we have to confront and go beyond our
own boredom or exasperation.
Condition of Illusion
Condition of Illusion (1975) deploys both these strategies. The thrusting moves in on
objects obliterate spatial depth, and concomitantly defocus the image (the classic
‘mistake’ of amateur movie-making). These zooming sequences are alternated with
shots where the camera pans slowly over objects. The shots are defocused enough
so that recognition of the objects is all but impossible, but not so much as to create
abstract illusory spaces in the manner of Text of Light. After ten minutes the whole
section is repeated, so that the distinction between manual and mechanical repeti-
tion is made clear and the inadequacies of memory made explicit.
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the only structure was the space that I knew I would try to
film in various ways, and then I would film it in various
ways, but you wouldn’t know what the ‘it’ was because you
would never be able to recognise it half the time anyway. I
would go very close to the edge of a shelf having known
before hand that at that point I want to be very close so
that it doesn’t look too much like a bookshelf but it might
refer to something that might be a shelf at a certain height,
but I want to be sure that you can’t tell for sure the height,
because if you knew the height you could establish a
structure of scale. So to do the second shelf I would have
to do it from an angle where the scale is mystified by the
way it’s shot, otherwise it would be at the scale correctly
for the space which would then create a space within
narrative illusionism. To undermine that I would have to
pre-know that that point wouldn’t be, for example, at an
eighty degree angle with a medium long shot moving in,
because then you could have scale within which a character
could exist, and to not have that I would have to start that
shot either closer in or darker or less close but out of focus,
or more close but in focus. The minute you start pulling
Condition of Illusion, out, whatever else happens; flare, beautiful imagery, grain,
Peter Gidal or optical/ perceptual transformation of foreground/
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background, whilst all that is happening, constantly keeping in mind that the clarity of
recognition must not go beyond a certain level.8
This last sentence pinpoints a difference between Gidal and Brakhage. Gidal accepts
that other things are going on in his films apart from what he is attempting to control.
That after all is part of the messy complexity of film. There is a recognition that film-
making can not only be understood, but also planned, as a system with which one
engages. But this doesn’t at all mean that various unplanned, autonomous things will
not occur in the making process. However, where Brakhage works constantly to
produce effects of ‘optical transformation’, which sooner or later all refer back to ‘the
film-maker behind the camera’, for Gidal these effects are incidental: telling by-prod-
ucts of the engagement with the strategy of withholding clarity. The distinction is not
merely conceptual. The by-products in Room Film 1973 are clearly such, whereas in
Brakhage’s Roman Numeral Series, for example, he creates defocused spaces out of
which in-focus artefacts are very deliberately bodied forth for aesthetic consideration.
4th Wall
4th Wall (1978) is similarly a film of a domestic space, but whereas in Room Film 1973
de/focusing was a crucial technique in combination with others, it is largely absent from
4th Wall. Instead the camera moves more restlessly, so that the image rarely stabilises
for more than a brief moment. Blur and shake do for the image what defocusing does
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 96
Andy Warhol
The foregoing is equally true of Andy Warhol’s film work, which, as much as it mirrors
the history of the development of cinema, from short, silent black and white films
to sync-sound colour, also reflects the use of increasingly sophisticated equipment.
The early black and white films Eat (1963) and Henry Geldzahler (1964) were both
shot with a clockwork Bolex, powered by an external electric motor. The films are
composed of single takes, 2 minutes 45 seconds long, the length of a 100-foot roll
of film (actually four minutes long when they are projected, as intended, at 18fps).
The later, longer, sync-sound films were shot with a 16mm Auricon ‘single system’
camera, which was a ubiquitous news-gathering tool in the US from the early 1950s
onwards. Technically, it was like a heavy, bulky version of the video camcorder, in
that the sound was recorded straight onto the side of the film in the form of an opti-
cal or magnetic soundtrack, giving a much faster turnaround than the conventional
route whereby sound and picture are recorded separately. The Auricon could also
take a 1,200-foot magazine, which allowed Warhol to make the thirty-three-minute-
long takes which are typical of several of the films made in 1965, such as Beauty No. 2
and Horse.
The camera does not move in Warhol’s films, not, at least, until Paul Morrisey
started to push the work in a more commercial, less interesting direction. For the
critic Tony Rayns, the rot set in with My Hustler (1965), where, by panning the camera
to follow the main character: ‘he not only ruptured the formal integrity of Warhol’s
methods but also, at a stroke, turned Factory films into vehicles for “actors”.’10
Horse
In Horse, the scriptwriter/director, the ‘actors’, to whom verbal instructions and
prompts are issued, passers-by, off-screen voices and the man who reads out the cred-
its, which are interspersed throughout the film’s 100 minutes, have equal billing, are
equally present. This is even true of the horse, which dominates by virtue of its size,
but which, by way of compensation, is quieter and less animated than all the other
characters in the scene. In many of Warhol’s films the dialogue takes place off-screen,
or between characters both on- and off-screen. The equilibrium of the system, in which
off-screen sound is so important, depends on the camera not moving. Once the camera
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 98
Horse (reel one), Andy Warhol (© 2003 The Andy Warhol Museum, Pittsburgh, PA, a
museum of Carnegie Institute)
starts to move, the distinction between on- and off-screen space and sound is eroded.11
Horse opens with a mid-shot of a large, dark horse, which stands close to and in
front of two doors in the silver Factory. Standing around the horse are a number of
characters, dressed semi-cowboy style, i.e. Levis, white shirts, stetsons. Several other
people, including Warhol, stand hidden between the horse and the doors, but they
are hard to see because it is dark. A voice reads out the opening credits: ‘Andy Warhol’s
Horse’ and other phrases. It is hard to tell where the voice is coming from. The shot
is medium-wide, enough to allow some space around and in front of the horse so
that later, when the characters sit down on the floor to play poker, they will still be
in shot. The camera does not move for the duration of the film, and the only inter-
ruptions are for reel changes, at thirty-three and sixty-six minutes.
Although all the cast and crew are present, and the director is heard issuing instruc-
tions, this is not a rehearsal, nor is it a film about a rehearsal, but neither is it ‘the
film’. It is not even obviously a Brechtian work – there are no speeches addressed to
the camera/viewer – nor a Pirandellian filmed play, since many of the roles of the
figures are never clearly resolved as either acting or not; yet they could be acting, or
performing, since they all have ‘roles’: that is, they all appear. Taylor Mead’s job is
director, but it is also a role, since he is in the film. Warhol, too, is in the film, but his
role is unclear. (How then is it his film?) The characters go through the motions of
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 99
acting, but don’t really ‘get into role’, and it is clear from the way they interact that
they already have a rapport outside the context of the film. Since one gets this sense
of an outside rapport, it’s fair to assume that they are bringing the campy, role-play-
ing dynamic that they have outside the film into it. At certain points though, this
confident interplay falters. When the memorable instruction ‘Take off your pants ...
real slow’ is issued, their finesse breaks down, and they perform this task most clum-
sily, inadvertently creating a strangely naturalistic moment.
From time to time, people enter the space through one of the two doors behind
the horse, or someone in the room enters the set to answer the phone next to the
left-hand door. Who are these people, and why does it not matter that they are in
front of the camera when it is rolling? Do they become part of the film, even though
they don’t have a part? Yes, partly because they are an important link between on-
screen and off-screen space. This is how that link is made, not by panning the camera,
which would privilege them as figures, or incidentally-appearing Factory stars (which
some of them are).
The entry of people into the set to answer the phone has the effect of placing the
making of the film within the larger space of the Factory, so that it becomes simply one
of a number of activities taking place simultaneously. Equally, the off-screen activity
itself becomes a kind of invisible ‘film’, but what kind? Not really a documentary,
Horse (reel two), Andy Warhol (© 2003 The Andy Warhol Museum, Pittsburgh, PA, a
museum of Carnegie Institute)
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because we are not told anything about the people in it or what they are doing, but nor
a drama, in the sense that the people don’t seem to be acting. Nor, since it is neither a
documentary nor a drama, is it a prototypical hybrid form, such as docu-soap.
These questions are sharpened in the second reel, where the production has
paused, but the camera is rolling, because all the people who were in front of the
camera are now off-screen, and the only figures left on screen are the horse and its
minder, who remains with the horse for the duration. This is the reel where off-screen
space is most intensely felt, where the relative emptiness of the set is contrasted by
a corresponding surge of activity off-screen (it sounds like a party). A strong division
opens up between what we see: the horse and the minder, off-duty as it were – and
the dense chatter coming from behind the camera. What does it mean, that the
production has paused, yet the horse and minder are still present, being filmed? Of
course, Horse is the title of the film, so why should it seem as if activity has ceased,
when the film’s eponymous hero is present on set?
When Valerie Solanas shot Warhol in 1968, she also accidentally shot some paint-
ings, which Warhol later exhibited as Shot Marilyns. In Poor Little Rich Girl (1965)
Warhol accidentally filmed a reel out of focus, but decided to keep it as the first reel
of a two-reel film (the second of which is in focus). Perhaps something like that is
going on here, because although reel two of Horse has been planned, whereas the
Shot Marilyns and reel one of Poor Little Rich Girl were accidents, they all raise the
question: what does it mean for an artist to incorporate into a work something which
seems to undermine or contradict the intentionality and the core values of a work,
to decide to show a vandalised painting or include a roll of film in which it is not
possible (except for the briefest of moments) to see what was in front of the camera?
Reel two is a kind of negation of reels one and three, because they contain the ‘play’
Horse, whereas reel two does not. It contains two of the elements of the film, but
they are in a kind of limbo or state of inactivity: certainly they are not resting between
takes, but nor are they being filmed as part of a documentary about the making of
the film.
What, then, is their purpose? By having the horse and minder in reel two Warhol
adds another layer to the already complex situation of reel one. It is a layer of quasi-
actuality which sits underneath the layers of ‘acting’, play-acting/role play and
documentary incident of reel one. It also gestures towards the question, prompted
by TV shows like the Lone Ranger, in which the drama is highly compressed, of what
cowboys do when they’re not riding the range, roping steers or chasing baddies. It
also allows us to think about the horse. The horse is an authentic bit of the mythic
Western: it’s a real horse, just being itself, whereas the cowboys are play-acting
phonies. But by isolating the horse and its minder the horse grows slightly in stature,
and we also realise that the minder, who looks self-conscious and awkward, is perhaps
the one creature in the film, apart from the horse, who really is just being himself:
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his very discomfiture is a measure of this, since, arguably, discomfiture is the spon-
taneous state of someone not familiar or comfortable with being filmed. This is a
much more natural state than the state of the subjects of social observation docu-
mentaries who claim to be behaving naturally because they have ‘forgotten’ about
the presence of the camera. But the horse minder’s discomfiture is not the conven-
tional docu-soap type where the camera voyeuristically follows its subject around,
hoping for tears and tantrums to occur. The minder’s unease is exacerbated by the
camera’s static stare: he has to obey the camera, to stay in front of it. In the ideal
documentary the camera follows its subject; here it’s the other way round.
There is a behaviourism in the film which the second reel highlights. With only a
horse and one man in the shot, we start to think more about the horse, then make
comparisons with the man. We realise that we know as much about the horse as we
do about the men in the film. In fact we know more, because there is far more to
know about a man than there is about a horse. The horse is just what it is, plus its
physical history and its temperament, whereas the men are shrouded in complexity.
How can we ever really know them, other than through their behaviour, and what
does that tell us, other than their endless appetite for play-acting and posing? Again,
the static camera is not only a mechanical counterpart to the behaviourism of the
creatures in it, but it allows us to scrutinise the situation in all its misleadingly casual
posedness. The joking ineptitude with which the lines are delivered is also exagger-
ated by the camera’s not moving, since there can be no changing angles, close-ups
or reaction shots to build the drama and divide the viewer’s attention.
Notes
1. P. Adams Sitney, Visionary Film, 2nd edn (Oxford: Oxford University Press, 1979),
p. 142.
2. The theorising of this new approach can be found in ‘Metaphors on Vision’, which is
reprinted in Stan Brakhage, Essential Brakhage (New York: McPherson and Company,
2001). There is a detailed discussion of Anticipation of the Night in the chapter ‘The
Lyrical Film’ in Sitney, Visionary Film. The film itself is available on VHS through
Re-Voir.
3. Stan Brakhage, ‘Metaphors on Vision’, Film Culture no. 30, Autumn 1963, quoted by
Sitney Visionary Film, p. 147.
4. Ibid., p. 149.
5. For a detailed discussion of Text of Light see William C. Wees, Light Moving in Time
(California: University of California Press, 1992).
6. For an account of the increasingly problematic solipsism of Brakhage’s position, see
P. Adams Sitney, Visionary Film, 3rd edn (Oxford: Oxford University Press, 2003),
p. 388.
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Point of View
The Expanded Cinema of the 1970s raised questions about point of view that are funda-
mental to photography and especially moving image work, in which three-dimensional
spaces, seen from diverse positions in space, are presented uniformly in two dimen-
sions in the same place. Recent installations such as Sam Taylor-Wood’s Third Party
(1999) have avoided this problematic by presenting work on several screens so as to
recreate the spatial disposition of the original (pseudo-narrative) profilmic scenario. At
the same time, TV dramas like the American 24 and the British Trial and Retribution
(both 2002) have interspersed double and triple split-screen sequences within conven-
tional narrative structures.1 In the experimental film and video context, the investigation
into point of view has taken a number of diverse forms, from the aforementioned multi-
screen work in which the spectator’s point of view is divided across several images, to
work which uses technological modifications to reconfigure the relationship between
camera and subject, to films which challenge point of view on its own ground by
endlessly redefining the field of view of the camera’s singular position.
a prearranged sequence of colour, black and white, negative and positive (see
PLATE 18). Each camera had sixteen 100-foot rolls of 16mm film in boxes which were
taped together in a column in the order they were to be used. Each of the four camera
operators – Le Grice, Annabel Nicolson, Gill Eatherley and William Raban – then start
to explore the scene, filming (and at the same time consuming) the picnic, each other
and, later on, the surrounding landscape. Each camera ‘belongs’ to one of the four people
– thus if there are three people in shot there is one moving and three static cameras.
When all the cameras are moving, i.e. being hand-held, all four operators may be in
each other’s field of view. Negative (either B&W or colour) is only used if other cameras
are allowed to appear in shot: they never appear in the ‘naturalistic’ positive image. Thus
the negative image negates the confirmatory act of definitively locating another camera,
which would imply a full and final point of view. The whole film works to ceaselessly
displace such a point of view as well as the general notion of such: the hermetic self-
sufficiency potentially implied by all four cameras filming each other is blown open at
the end of the film, when they turn away from each other to face outwards around a
360-degree angle of view. This constitutes a maximum contrast to the opening
sequence, where all four cameras share a near-identical angle and point of view.
One twelve-minute section explores a repeated action by Annabel Nicolson, where
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 105
the repeat is filmed sequentially with one static and three moving cameras, rather
than simultaneously. Thus instead of four repeated actions it involved sixteen
such actions which are shown as if shot simultaneously. ‘As one part of the repeat
involved Annabel pouring and drinking a glass of wine, by the 16th take Annabel
was having some difficulty getting her sequence right – the inconsistencies were
necessary to the “issue” of simultaneity, sequentiality – document – fiction.’2 The
showing of sixteen sequentially shot rolls simultaneously as four groups of four allows
the viewer to scrutinise and compare the differences between an action shot from
four points of view simultaneously, and one repeated successively for four dif-
ferent cameras. Depending on how four cameras are disposed when a sequence is
shot, and how consistent an actor is in repeating an action, it may be very hard to
read as simultaneous a sequence shot as such by four cameras. On the other hand,
camera positions and framings can mask inconsistencies in the actions and delivery
of lines of repeated takes, even when the performer is too drunk to remember and
enact them very well. Given the audience assumes from the outset that it is seeing
four simultaneously shot sequences, their ‘work’ consists in recognising occurrences
which betray the true manner of shooting. The film, having established a pattern of
simultaneity, then plays the audience’s expectation of this against the actual state of
affairs.
It is instructive to compare After Manet with Sam Taylor-Wood’s multi-viewpoint
work Third Party (1999). This film was shot with seven 16mm cameras, which are
either static or panning according to a fixed pattern, which in any case repeats every
time the work loops round. The overlaps in point of view allow the viewer to recon-
struct the space of the party, and to ‘reverse-engineer’ the execution of the work, a
process which has a number of implications. Because it is possible to join up the
actions and placements of the figures in the work, the problematics involved in render-
ing a space by cameras are ‘solved’. The invitation to overlook these problematics is
strengthened by the fact that the work reconstructs the walls of the profilmic space
in the gallery, defusing the issues that arise from rendering a three-dimensional space
two-dimensionally. In After Manet, by contrast, the space is continually redrawn,
reworked, re-examined. The four images are placed on a single flat screen, so that
the viewer must constantly struggle with the tensions between the four increasingly
disconnected points of view and their contiguity on screen.
Taylor-Wood’s piece is dominated by the presence of a number of British icons,
notably Ray Winstone and Marianne Faithfull, whose screen is larger than all the
others put together. The repeating structure, which soon becomes predictable, throws
the focus onto the work’s content, and this stress is emphasised by the image of
Faithfull, whose iconicity dominates the piece. The set is replete with the conspicu-
ous symbols of wealth: panelled rooms, fine furniture and carpets which are typical
of the comfy style of English costume drama. Above all, the work is conventional in
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the formal sense, being simply a scene from a movie which has been divided among
several screens. In this respect it is instructive, not least for reasons of historical aware-
ness, to compare it to a work like Tim Bruce’s multi-screen film Corrigan, Having
Recovered (1979). This sophisticated multi-faceted piece explores narrative conven-
tions and point of view through:
two overt narratives, one a thriller told by a disembodied voice, and the other a dialogue
between three actors. Both are open-ended and intermittent. Interwoven with the
narrations is a strong formal concern, that of the articulation of space shown by cameras
in three positions in each of the locations. The actions of people appearing in front of
the cameras have a formal function of linking spaces through editing, and sometimes are
invested with significance in the story. Film music codes are utilised to reinforce the
suggestion of imminent significant action which is frustrated in the event.3
Like Third Party, Corrigan is shown on several screens in order to recreate the spatial
relationships of the profilmic. Unlike Third Party, though, it is a highly reflexive work.
For example, the music is seen being rehearsed and played, and then heard as
described above, but the musicians are also implicated in the film’s narrative.
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the point of view can be – or appear to be – bizarre or paradoxical: the cinema shows
extraordinary points of view – at ground level, or from high to low, from low to high etc.
But they seem to be subject to a pragmatic rule which is not just valid for the narrative
cinema: to avoid falling into an empty aestheticism they must be explained, they must be
revealed as normal and regular.4
In most films the camera is attached either to the operator – hand-held or Steadicam
– or mounted on a tripod. All these methods tend towards an anthropometric or
personified camera position. Tripod-mounted cameras are invariably positioned at or
around eye-level, giving a human-height perspective on the action. Hand-held
cameras suggest, variously, the determining vision of the film-maker (Brakhage), a
close-up intimacy in which the camera operator mingles among his subjects as an
authentic presence (Jean Rouch, docu-soap) or at the opposite extreme is posited as
an invisible protagonist, in which the camera itself is a ‘person’ as in the 1949 film
The Lady in the Lake. Steadicam affords us the ‘Alien’s’ point of view as she rampages
along the service corridors of a stricken spacecraft.
But there are a number of works which diverge from the above, both in terms of
how they were made, and in relation to Deleuze’s general principle concerning the
rationale by which film-makers give us extraordinary points of view. He gives the
example of a ground-level shot of a military parade seen from under the stump of a
one-legged soldier. This point of view is subsequently revealed to be that of a
completely legless soldier.5 Narrative cinema demands such explanations, since the
viewer must be able to understand how apparently anomalous points of view are rele-
vant, as they always are and must be, to the film’s narrative meaning. Film editors
speak critically of ‘unmotivated’ cuts, i.e., cuts which appear not to be driven by narra-
tive demands. Such cuts, and similarly shots, threaten to break the hermetic world
of the narrative, and so must be avoided or explained. The ‘top shot’, like the view
down onto the staircase inside the Bates house in Psycho (1960) down which
Norman’s mother will push the detective Arbogast, is the relatively rare exception
which proves the rule.
Rather than being explained, and thereby integrated into the narrative flow, the
camera positions in the films to be discussed here are explanatory. Where the expres-
sion ‘point of view’ intends an embodied position, the camera positions in these
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films are notably disembodied, and hence de-psychologised. This frees them to reveal
facts about relative motion, gravity, the push and pull of the physical world, and
numerous unseen or unnoticed phenomena. The cameras were unconventionally
mounted: on bungee ropes, bicycles, planks, trains, specially constructed dollies,
even the earth itself. This has been done for different reasons and with very differ-
ent results.
Cycles
In Tony Hill’s films the camera is fixed relative to its moving subject, resulting in a
reversal of the usual relationship between fixed and moving elements in a scene. The
often extraordinary effects created by this procedure reveal otherwise invisible
phenomena, most notably the shadow which rotates around the inside of a car wheel
which is itself held static in relation to the camera, in A Short History of the Wheel
(1992). This film is the most complete and cosmic of relative motion films, because
it makes the earth turn around the wheel. Thus the idea of the movements of the
spheres is evoked, but the film also champions the beauty of the wheel, here placed
in conjunction with the natural object which perhaps inspired it. The film’s ecologi-
cal message is expressed in the fact that the bicycle wheel is the last, and therefore
the most sophisticated, of wheels. This argument is grounded in an aesthetic demon-
stration, since the bicycle wheel is the most elegant and minimal of the structures. It
takes flight at the end, accelerating into an abstract whirl of energy. With a little
thought the viewer can work out how this film was made, construct a mental picture
of the contraption used, and this process is part of its pleasure.
In Guy Sherwin’s Cycle (1980) the camera was mounted on a bicycle, overlook-
ing the back wheel and the area of tarmac on which it rolls. A similar procedure to
that of Tony Hill is employed except that the bicycle wheel, whose position is fixed
in relation to the camera, is also visibly rotating on its own axis in that the tyre tread
can be seen to be moving. The bike travels round in a circle, passing through a puddle
at each revolution and tracing wet lines on the ground. Transverse movement enters
the scene via the bicycle’s own shadows, which arc around it from right to left. The
shadows are the main movement in the film. Both camera and bicycle are the mutual
creators of the image: the bike generates the image, the camera records it. Cycle is
thus a rare, if not unique, example of a film whose imagery is created by the camera’s
support: in the three and a half hours of Michael Snow’s La Région centrale, the
camera mount’s shadow is glimpsed for only a handful of seconds. Thus Cycle can
be understood as diametrically opposite to La Région centrale. Where the former
addresses its technological means, the latter is turned almost entirely away from it,
and from gravity, orientation and human presence.
In terms of structure Cycle is both repetitious, in its retracing the same circular
path, and developmental, in the way it builds up a pattern of curved wet lines. These
accumulate in a manner reminiscent of the story of Winnie the Pooh and Piglet’s
encounter with Heffalump footprints. Second, for an audience who grew up in an
official culture that was deeply suspicious of avant-garde art, they evoke the philis-
tine public scandals, manufactured in the wake of Jackson Pollock’s impact, about
(English) action painters who used bicycles to make paintings.
Simon Oxlee built a rotating camera rig from bicycle wheels for his extraordinary
videotapes Revolution 1 and Revolution 2, which were both made in 1994 when he
was a student at Kent Institute of Art and Design in Maidstone. At every level the
works are about wheels within wheels. The big double wheel on which the camera is
mounted is constructed from a number of bicycle wheels bolted together in a circle,
around which the rim was wrapped. The structure is reminiscent of the space station
in 2001, and the video is similarly gravity defying, except that whereas in 2001 the
wheel rotates around the camera in the interior shots, in Revolution 2 the camera is
fixed relative to the wheel. It points at Oxlee, who stands inside the structure, push-
ing it through the landscape and along corridors. The camera orbits his body, but,
because it is travelling, the image of him changes constantly: the piece was shot in
bright sunlight, which casts shadows of bicycle spokes onto him as he trundles along.
As in Guy Sherwin’s Cycle the imagery is both repetitive – cyclical – and varied in
that the wheel travels through various spaces. With its outdoor-indoor-outdoor form,
the overall structure is also cyclical. Revolution 2 is a kind of performance and has a
strong hand-made quality, unlike most of the other works described here, which are
more mechanical and cool. Oxlee’s videos are part self-portraits, and part exploratory,
process driven works, strongly reminiscent of decrepit children’s playgrounds in their
creaky, erratic progress. His use of a car’s steering wheel as a camera mount in Drive
(1994) links the work with Denise Hawrysio’s films.
Men at work
In Hawrysio’s Super 8 films the camera assumes the ‘impossible’ point of view. In
cinema terminology this is the position typified by, for example, a view onto a draw-
ing room from behind or within the
flames of a fire burning in a hearth.
Hawrysio has made a series of films in
which the camera is attached to various
mechanical devices, mostly tools. The
films’ logic is that by getting really bound
in to the activity being depicted, we will
get a closer understanding of it, but what
we actually get is the opposite: strange
semi-abstract images that are almost
impossible to interpret. In Jack Hammer
(1985), Snow Shovel and Tar Kettle (both
1987) the camera is fixed to the handles
of those objects in such a way that the
object to which the camera is attached
extends into the scene, in the same way
as the plank in Tony Hill’s Holding the
Viewer (1993). Because the framing is
tight and the subject vibrating we have no
reliable clues to guide our reading of the
films. Furthermore, snow may fill the
frame, steam from the boiling tar obscure
the field of vision or lumps of tarmac
move and detach themselves from the
road as if animated by hand. The differ-
ence between camera vision and human
vision is pinpointed. The camera gets in
Tar Kettle, Denise Hawrysio
between ourselves and our technology.
Thus we see how common activities we
undertake are transformed through seeing them from the point of view of the tools
we employ. But these strategies also generate new kinds of shots which take on a life
of their own outside the context in which they were made.
Planks, ropes
Tony Hill’s Holding the Viewer is a more prosaic work than his Short History of the
Wheel, but it demonstrates an interesting psychological effect. In the Super 8 films
Clare Francis made of her participation in the 1976 solo transatlantic yacht race, the
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camera was bolted to the mast of her boat in such a way that the boat occupied most
of the frame area. The boat remains stable relative to the camera while the horizon
seesaws alarmingly in the background. In Hill’s short film, the plank on which the
camera is mounted occupies only a small portion of the picture area, and yet the
reverse motion effect nonetheless persists: we the audience are in a stable place while
the ‘background’ moves around.
William Raban’s brief Confessions
(2001), in which a video camera makes a
bungee jump, offers a momentary expe-
rience of pure free fall, the jump without
the preceding vertigo or the subsequent
pull of gravity. In Kieslowski’s film Three
Colours Blue (1993) an image of bungee
jumping appears on a TV set as a meta-
phor for escape from the world, but the
metaphor could also be read as sexual: a
laborious, nerve-racking ascent to the top
of the crane, followed by a momentary
rush during which the world briefly
recedes in the adrenalin-filled moment of
fall, succeeded by a declining series of
Confessions, William Raban – preparing the bounces as the elastic yields to the pull of
camera gravity and the jumper hangs upside
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Fixed mountings
In Guy Sherwin’s Night Train (1979) where the camera looks out from the inside of
a railway carriage window, the mounting – a table – may be only a small step away
from a conventional situation, but that small step is crucial in terms of how we under-
stand the resulting film, which is about the way the landscape draws itself across the
field of view of the camera. (The film is discussed in detail in Chapter 1.)
In her film Red Shift (2001) Emily Richardson goes a step further, taking time-
lapsed frames of the stars at night. The camera was mounted on a tripod, and the
picture framed so that a portion of the earth and the night sky are both visible (see
PLATE 16). The film was shot in Greece and the Canary Islands, and is a mixture of
human events – the passing of ferries – and natural ones: the movement of stars and
swirling mist and fog. Stars are unusual in that they give out light without seeming
to illuminate anything (although night-vision goggles need starlight to work) but in
this film they are both the film’s light and its subject matter. It could be argued that
Red Shift does not qualify as having been made with a ‘strangely attached’ camera,
but the point is that it is in effect the earth on which the camera is mounted. Of
course this is always the case, but by pointing her camera at the sky and working with
time-lapse, Richardson reveals dramatically an invisible truth about all films in which
the sky appears: simply, that the earth is turning. The film is animated by the earth’s
movements, not the camera’s, even though the earth appears static. In this way it
offers a scintillating, Ptolemaic vision of the cosmos.
Camera helmet
In Margaret Raspe’s pioneering camera helmet films a simple, silent Super 8 camera
is mounted on a helmet worn by the film-maker, permitting her to film herself
engaged in activities requiring the use of both hands. From this situation a body of
work emerges: the form demands new content, and so a variety of under-the-camera
activities are recorded, and a new sub-genre is created. Appropriately for a domes-
tic format, most of the films are of domestic activities – food preparation and washing
up – and the intimacy of the medium harmonises with the closeness to the activi-
ties that the method of filming brings the viewer.
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We are very conscious of looking down on the scene as it is played out, but we do
not feel like voyeurs, because we are precisely in the position of the film-maker, shar-
ing her point of view. This sharing is not empathic like our identification with
characters in a movie, or even the Lady in the Lake, where the protagonist is identi-
cal with the camera, because there are no characters and hence no other gazes: we
see only Raspe’s forearms, dealing with the objects in front of her.
In The Sadist Beats the Unquestionably Innocent (1971), there are echoes of the
cream separator sequence in Eisenstein’s 1930 film The General Line, but the cream
beating continues past the triumphant stage of thickening until it is reduced to an
entropic, coagulated lump. Tomorrow and Tomorrow Let Them Swing (1974) is the
longest of the films at twenty minutes. It also has the most banal subject matter –
washing up – but is the richest and most accomplished in terms of visual complexity
and the co-ordination of hand and arm movements with camera movements. The
constant to and fro of dirty cups and dishes from the right-hand draining board, into
the frothy wash water, to under the rinse, to the left-hand draining board, establishes
a rhythmic pattern, a production line, not choreographed, but simply the product of
a completely habitual interaction with domestic objects that we can all do with our
eyes shut (see PLATE 17). In this sense the piece is partly about ‘muscle memory’,
about how we are a store of familiar routines and patterns of movement from which
our daily lives are composed, habitually ‘going out, in the old way’ like the character
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in Beckett’s novel The Unnameable. The camera-moves follow the hands, back and
forth. But because the camera and hand movements are co-ordinated, there is a
purposive synchronisation that is completely opposite to the exhausting panning back
and forth which replaces match cutting in dialogue scenes in TV programmes like
NYPD Blue and celebrity cook shows, done, apparently, in a spurious and wrong-
headed quest for a more ‘spontaneous’ realism.
La Région centrale
It is tempting to think of Michael Snow’s La Région centrale (1971) as the big daddy
of all the films described here, and it is true that it not only predates all this work,
but also dwarfs it in terms of its scale and technological sophistication. However,
there are particular differences between Snow’s film and and the rest. The work
discussed here trades on strangeness: the strangeness of what is shown and how the
apparatus defamiliarises what it shows. In La Région centrale there is nothing unfa-
miliar, or even defamiliarised, about the rocky landscape of the location. It is the
operations of the apparatus alone which are extraordinary. There is an absolute sepa-
ration between the subject and its representation: it is the purest possible apparatus
film, from which any trace of human presence, either in front of or behind the camera,
is conspicuously absent. This is its cool beauty.
By contrast, in the other work described here, the separation between subject
and apparatus, if it exists at all, is much less clear cut. Human presence is either
strongly implied, as in Hawrysio, Sherwin, Raban and Raspe, or visibly present, as
in Hill and Richardson (by implication). In Oxlee, apparatus, operator and subject
are all of a piece.
ism: how could images which a camera records from the objects in front of it ever be
so described? What occurs is not manipulation, which is something that occurs in
post-production, but what Gawthrop is doing is foregrounding as process the moment
of constitution of the photographic image.
There is usually a close fit between the profilmic and its representations, which
renders invisible these constitutive processes. Instead of appearing ready formed, the
images in Distancing are brought forth out of a field which is simultaneously seen but
unknowable, through a constant pulling back and forth through the various consti-
tutive parameters – focus, depth of field, aperture – so that frequent conjunctions of
some of these produce an image momentarily recognisable as an object. The images
are latent, or potential, until they briefly appear before dissolving back into a field of
infinite possible images. Yet even to describe them in this way is to perpetuate an atti-
tude by which we understand the film as a series of momentarily recognisable objects
interspersed with periods of more or less meaningless shadowy shapes. Distancing
forces us to confront this unconscious hierarchisation of significance.
Both Distancing and Untitled stress the fact that seeing, as much as film-making,
is a constitutive process, an act by which we construct and define ourselves in rela-
tion to our surroundings. The distinctions between self and surroundings, observer
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and observed are blurred. This contrasts with the separation implicit in the cinematic
point of view, where there is a clean separation implied in the omniscient invisibility
of the spectator in relation to that which they observe. The separation between the
profilmic event and its capture, however, can never be a true separation, since the
profilmic is constructed through the operations of the camera, but because so much
cinema is ‘filmed theatre’, as Robert Bresson derisively puts it, we tend to make the
distinction anyway.
Notes
1. 24 (2002). Consisted of twenty-four, forty-five minute episodes of ‘real-time’ drama
with two- and three-screen sections. In 24 the technique is much more closely confined
to its narrative function, taking the place that parallel montage would normally play in
tying together two spatially distinct but narratively simultaneous moments. Trial and
Retribution, by Lynda LaPlante, was broadcast by ITV1, on 19 and 20 June 2002. A
typical example of a split-screen scene is where both parties in a phone conversation are
seen simultaneously, in itself an old cliché, but here we will get a wide shot and a close-
up. In other instances we will see two or three angles on the same object. These
examples occasionally mark a partial move from a conventional reorganising of
narrative space, as also evidenced in Sam Taylor-Wood’s Third Party, discussed in this
chapter, towards a more autonomous investigation of spatiality and point of view. In
Trial and Retribution for example, we see, just once, a short interval where an image
appears on the left third of the screen, which fades out as a centre screen fades in,
which in turn gives way to a right screen. In other words, a brief moment of formal
split-screen interplay.
2. Malcolm Le Grice, correspondence with the author.
3. Tim Bruce, London Film-makers’ Co-op Catalogue, 1993, p. 21.
4. Gilles Deleuze, Cinema 1: The Movement Image (London: Athlone Press, 1992), p. 15.
5. In Ernst Lubitsch’s The Man I Killed. Ibid., p. 15.
6. Rob Gawthrop, London Film-makers’ Co-op Catalogue, 1993, p. 48.
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Space
Films that deal with the representation of space also tend to question and reconfig-
ure the relationship between the camera and its subject. Any critical cinema is bound
to do this in order to explore how the film apparatus – finite, two-dimensional, enclos-
ing, transient – confronts space – infinite, three-dimensional, continuous, enduring.
Thus an examination of films whose subject is principally the depiction of space will
be an examination of how those films foreground the contradictory nature of their
encounter with their subject.
La Région centrale
In his 1971 film La Région centrale, Michael Snow approaches his subject as if it were
not just a blank canvas, but a tabula rasa. (Blank canvases have the weight of recent
art history behind them.) For three and a half hours the camera, mounted on a
specially built rig, spins and gyrates in a desolate mountain landscape. Snow’s choice
of location must have been guided by the fact that his subject suggests no one
approach or structure over another. There is no obvious fit between the mountain –
formless, chaotic, unfathomable – and the synthetic purity of the cycling arcs and
loops of the camera. On the contrary, the two are heroically counterposed: chaos
versus form, nature versus culture, raw matter versus technology. Snow spent a long
time looking for a location devoid of human traces (but accessible by car). He also
made a thirty-minute section of the film which documented the assembling of the
camera apparatus and equipment, but this was discarded at the editing stage.1
Measured against a ‘primitive’ film like the Lumière brothers’ Sortie de l’usine
(1895), where, classically, a static camera is placed square-on to the scene which is
then animated by human activity, La Région centrale can be construed as exactly oppo-
site, with its inanimate subject and ever-mobile camera. It is the most pure kind of
apparatus film, in that the animation is entirely with the camera. Snow develops ideas
about movement as a function of the apparatus that are increasingly present from
Wavelength (1967) through Back and Forth (1969) to the work in question.
There is a distinction to be made between a tracking shot and a shot made from
a camera which, for all its mobility, is rooted to a spot. The tracking shot slices through,
both spatially and temporally. Space is passed by and left behind. It isn’t even off-
screen space because our mind is always with the leading edge of the film. The trailing
S PAC E 123
edge is past and largely forgotten. In La Région centrale there is always the under-
standing that the camera is not going away, that it will return to parts already visited.
This creates a sense of the camera perpetually redrawing the space, as opposed to
cutting it up. The limitless variations in these redrawings serve to remind us that there
can never be a definitive description of a space or set of phenomena, even when there
is a commanding viewpoint from which to survey the scene, with a camera mount-
ing that permits any imaginable movement or angle of view. Yet as much as it is about
the apparatus, this spirographic film is also about the spectator’s sense of gravity and
orientation. Our experience of the world as embodied spectators is engaged, but not
at all in the way of the simulated ride, where the physiological mechanisms by which
we anticipate and manage shifts of weight and balance are tricked into responding
as if we were really there. Precisely because Snow’s framing and camera movements
are so patterned and measured, they assert themselves as images, and not as a simu-
lation. We are spectators, as opposed to participants.
Seeing as
William Raban’s Angles of Incidence (1973) was shot in a basement room in East
London. The camera faces a window, and is tilted up so as to take in the neigh-
bouring tower blocks. Over a twenty-four-hour period, the tripod-mounted camera
moves in a semicircle around the window, in such a way that the position of the
window within the film-frame is consistent (see PLATE 20). To facilitate this consis-
tency of framing, the camera is attached to the centre of the window by a cord which
occasionally is visible.
Slowly, methodically, the camera moves from one position to the next, sometimes
in jumps, sometimes incrementally. At this stage the film is a sequence of static views
of an invariably static scene: a study in framing, parallax and light changes. Gradually
the pace increases and the film becomes more animated: now it is becoming a ‘camera
piece’, in that the camera dances around its subject, its movements animated by the
rapid shift from one position to the next.
As the motion accelerates, and the camera starts to jump from one acute angle to
the opposite in larger and larger steps, our perception of the image as the camera
moving around the window shifts over to a perception of the window as flipping in
space, as if the camera is static and the world moving. As the film slows down again,
however, one’s ‘seeing as’ does not revert to its initial aspect, but stays in window-
flipping mode almost until the end, which is marked by a brief sequence of blurred
time exposures which destroys the spatial depth and reinforces the sense of the space
dancing before the camera.
First, then, there is a shift from stasis to movement. This can also be expressed as
a shift of subject from window to camera. Then there is a shift from camera move-
ment to window movement. Finally, there is a return to stasis, but this is not
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Relative motion
In several of Tony Hill’s films, but most dramatically in A Short History of the Wheel
(1992), different processes are in play. The camera films one of the wheels of a succes-
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Spatial ambiguities
In Bruce Baillie’s short film All My Life (1966) the camera appears to pan round a
rose-covered fence surrounding a road. At the end of the pan it unexpectedly tilts up
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across a telephone wire, into the sky. The film lasts about three minutes, the same
length as it takes Ella Fitzgerald to sing the title song.
A seemingly simple film, easily described, but an extremely difficult film to deci-
pher. Because the fence is overgrown with roses, it is almost impossible to judge its
geometry: is it rectangular or circular? Does the camera track and pan, or just pan?
One has to study the way the fence appears to approach and recede to try to work
these things out, but the kinds of clues which might confirm the assumption of a
rectangular configuration, such as a corner, where two straight runs of fencing would
meet and which would therefore recede visually, are crucially obscured by rose bushes.
Finally, when the camera tilts up at the end, another conundrum of a different
kind makes its entry. Once the camera has cleared the ground, it is the telegraph wire
which appears to move through the frame, rather than the camera moving across it.
Then, finally, the camera hits clear sky, so that its movement is no longer discernible.
Given, however, that the camera has moved for the entire film, we are entitled to
assume that it is still moving, or are we, given that we can’t confirm this visually? Thus
the film takes us to a place of epistemological doubt, where habitual patterns of
assumption are brought into question.
In Sculptures for a Windless Space (1995) the Dutch film-maker Barbara Meter uses
the documentation of a roomful of sculptures by fellow artist Anneke Walvoort as
the starting point for an exploration of figure/ground relationships within a confined
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S PAC E 127
space. In this film the camera interacts choreographically with the objects, rather than
simply recording them, so that the work animates the interrelationships between the
various sculptures, creating a quasi-dance film.
The dance analogy is strengthened by the fact that the sculptures resemble a group
of figures. Each work consists of an object atop a tall, slender pedestal whose breadth
and depth is approximately that of the sculpture itself. In some cases the sculpture
grows out of the pedestal and in many of the works the distinction between object
and pedestal is eroded in various ways.
The sculptures are almost all white, as is the space. They appear small, but since
there are no familiar objects in the room with which to compare them, there is actu-
ally no way of judging their size. The scene is similar to a desert where, in the absence
of references, one soon loses all sense of scale and distance. This can make deserts
seem limitless, but although Meter’s room is obviously not so, there are often
moments when the texture of the walls blends with the film’s grain movement, so
that the walls cease to function as enclosures, or even discernible, locatable surfaces,
because they appear to move into the same plane as the grain. (This plane is defined
not so much by the grainy surface, although grain is highly visible, as by the orienta-
tion of forms in relation to the vertical and horizontal edges of the frame.)
In a desert everything can become reduced to light and shade – that is, texture –
and here there are further similarities to Sculptures, with its coarse-grained surface
and absence of colour. Yet in automatically assigning ‘whiteness’ to the objects and
surfaces of the space, we temporarily blind ourselves to the colour-cast of the image.
To remind us of the bluish colour-cast and to reinvigorate it for the spectator subjec-
tively, Meter inserts a vivid flash of complementary orange into the film after a minute
or so. This is followed by further inserts of varying hues.
The similarity of tone between sculptures and wall creates a number of percep-
tual puzzles which reinforce the film’s reflexivity over its documentary function. The
objects are lit from one side so that the shaded faces of the pedestals blend into the
darker wall areas in the background. Thus the dichotomy between object and space,
on which the very existence of sculpture depends, partly breaks down. In two-dimen-
sional terms this dichotomy is one of figure and ground, and in Sculptures the
breakdown manifests itself as a blurring into modulated surface. The alcoves and
chimney breasts of the room, and the shadows they cast, create additional vertical
features which interact with the pedestals. This interaction, which compounds the
confusion of figure and ground, is again facilitated by the very grainy texture of the
film.
Camera and sound strategies also stress the primacy of the medium. Meter
frequently animates the scene by moving across a foreground object to reveal a more
distant one. Thus static objects come to life, effectively dancing in relation to one
another through the agency of the camera. Focus-pulls are also employed, but here,
strikingly, they change the disposition of lights and shadows, more than merely bring-
ing parts of a scene into focus. Camera movement and grain movement interact, and
also form one of a number of complementary relations within the film; the sculptures
retain a notional solidity, even as they pulsate and threaten to merge with their
surroundings.
The one black-pedastalled sculpture in the room signals the difference between
two kinds of absence of light. It plays on the assumptions of the viewer who has
assumed that in a roomful of white things this black thing must be a cast shadow. It
is soon revealed, however, as a non-reflecting object – the only such to be defined,
negatively, by its surroundings and not by its reflectivity, as is the case with all the
other objects in the space.
Tracking shots
Linear tracking shots, where the camera is fixed relative to the dolly, especially if at
90 degrees, straighten out space. This is evident in examples like the car pile-up scene
in Godard’s Week End (1967) or the supermarket tracking shot in British Sounds
(1969). This is Godard at his most spectacular and uninteresting, since the relation-
ship between camera and subject is not problematised in any way: the camera tracks
smoothly, and at a comfortable rate, allowing it to disappear, so that the viewer is
focused entirely on the profilmic events, which in themselves are not disrupted as
representations. Although Week End and British Sounds as a whole offer a critique of
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narrative in that they are episodic and heterogeneous, they are less radical than
Godard’s earlier non-explicit political films like Une Femme est une femme (1961) or
Pierrot le fou (1965), where highly disjunctive sounds disrupt naturalistic scenes,
exposing their constructedness through a focusing on the manner by which mimetic
audiovisual worlds are artificially sustained.
In spatial terms the farmyard sequence, also in Week End,3 is far more interest-
ing, because it successively redraws a space in such a way that the viewer must struggle
with the representations to come to an understanding both of what the real space
might be like, and how the camera’s movements through it redefine it very much in
its own terms. Here there is a dialectic between the real space and its representations
which functions through the varying degrees of autonomy of the camera movements
from what is being represented. The piano, which pulls the viewer to itself through
its sounds being audible almost unbroken throughout the entire scene, would seem
to be the camera’s proper destination, but the camera moves on, and the piano has
eventually occupied only a small amount of the total time of the seven-minute shot.
Politics of space
In Peter Gidal’s Room Film 1973, the camera moves around and through a confined
space, sometimes revisiting the same parts of the room.4 Because the film is printed
very dark, only small areas of the room are visible at a time, and these are subject
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Gidal’s work thus partly serves to confront the viewer with their own gestalt-form-
ing tendencies, a mental process which seems to be hard-wired in the brain, but which
is also endlessly reinforced by our lens-based culture. The process, whereby the brain
interpolates missing information from a combination of partial information provided
and previous experience, facilitates the production of a filled-in, struggle-free world
of consistent features. In many respects this facility is necessary for a person to func-
tion efficiently in the world, hence the (evolutionary) hard-wiredness, but it is also a
process which can be accompanied by a quotidian blindness to anomalous or contra-
dictory phenomena and experience. The resulting acceptance of the way things seem
to be may be extrapolated to the wider cultural and social sphere. The film’s politi-
cal project, then, is to destroy this tendency (indeed it is the force behind much of
the work discussed herein). But Gidal’s project is equally a critique of film’s supposed
efficacy in representing three-dimensional space convincingly or exhaustively. Film
is turned against itself, becomes its own worst enemy in its demonstrable inability
here to represent anything adequately (that it appears to be able to do so is an illu-
sion). But if it could, it would render itself redundant, for what would be the point
of a perfect simulacrum of reality, other than to delude or divert? This kind of work,
then, must be opposed to the escapist utopianism of virtual reality, which offers to
replace the real world in all its messy, compelling complexity with an inane, simpli-
fied simulation, lorded over by an infantile master encased in video goggles and a
data glove.
Gidal’s films are not political allegories intended to supply an alternative ideology
with which to mount a critique of the dominant culture, although they may stimu-
late such a critique. The viewer’s act of attempted apprehension, revision and struggle
that the films engender is itself a political process in that it is an ongoing act of ques-
tioning and doubting.
Lis Rhodes
In Lis Rhodes’ films the representation of space is also questioned, even as it may be
the arena for a self-questioning, even self-negating account of concrete, historical
events, as in more recent works like Running Light (1996) and ORIFSO (1998). Forms
are posited, implied, superimposed on each other, partially obliterated, never resolved.
Through rapid cutting, repetition, freezing of movement, mixing of painting with
photographed images, in images in which light effects burn through a scene, or in
spaces which are glimpsed, only to be denied when a silhouetted figure passes
through, Rhodes constantly deploys cinematic representation in order immediately
to arrest or deny it. Her spaces are flattened out, cluttered, partially obscured: provi-
sional, even as they engage with naturalism. They are also strongly claustrophobic:
the viewer feels trapped on or near the surface, compelled to endlessly repeat the
process of trying to enter, and hence enlarge, the space. In Gidal’s films the dialec-
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tic is between the viewer and the never fully represented spaces with which he/she
grapples. In Rhodes’ intensely restless films there is a double dialectic, between the
viewer and the surface, and within the image itself, which is invariably contradictory,
self-negating.
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the picture hung askew/the room reeled over/splashing into the yellow liquid/days
slipping through the drawn curtains/withdrew in the late afternoon/as condensation
gathered and dripped/swollen plaster split open/the geometry of creeping lines/bloated
and stained.
The repetitions within the image are paralled by recurring phrases on the soundtrack
which have a comparably claustrophobic effect. These formal parallels invite the
viewer to search for semantic correspondences which rarely exist.
Space is neither an arena for action, nor a historically concrete setting, nor is it
virtual or abstract. Rhodes’ spaces constantly seem as if they might become some of
these things, however, and this striving to become that which is then denied is what
energises the works.
In A Cold Draft (1988) there is a recurring image of a sunset – glorious, golden –
framed by a barbed wire fence – silhouetted, jagged (see PLATE 19). This shot
dissolves into drawn images which infiltrate and tinge the sunset, whence there is
another transition to an image of illegible text. Thus beauty is encroached upon by
its opposite, representation infected, then supplanted, by abstraction, and the read-
able rendered illegible, except as image. As well as the abstract and semi-abstract
painted images, Rhodes frequently employs projected slides, which similarly declare
themselves as flat, as image, especially when a figure appears in front of them. The
forms we see are barely that: something like the substrate of form, or the provisional
arrangement of materials that look like forms but which do not function as anything
– they are there, but what are they for? They seem to raise the question of what some-
thing has to be to count as a form. On the other hand, can there be such a thing as
formlessness? This problematic is not to be confused with the informe because Rhodes
is always operating a tension between form and its dissolution, meaning and mean-
inglessness, not seeking a retreat into entropy by taking refuge in formlessness.5
In Deadline (1991) live action imagery is superimposed on paintings, hands move
in front of slide projections and we see blurred black and white images which may
be photographs, and which, like the slides, declare their flatness. There are brief
moments when a figure passes in front of a space, offering the possibility of a momen-
tary figure/ground gestalt. But these figures invariably pass too close to the camera,
obliterating the background, and repelling the viewer back to the picture plane. Their
actions defy the viewer to read the space three-dimensionally, insisting rather on the
image’s flatness, its impenetrability. It is this which creates the unbearable sense of
claustrophobia.6
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These zooms into the clouds are repeated in groups of two or three, emphasising
the agency of the camera and reminding the viewer of the constructedness of the
film: any shot, however apparently inclusive and right-seeming, is a construction (and
a constriction). The very idea of construction already stands against the reality of
space, which can only be enclosed at the cost of fragmenting and distorting it, and
certainly not opened infinitely. Given this impossibility, Brakhage opts to weave an
image of the space through a rhythmic building-up of part-shots, where the hori-
zontal to and fro moves are crossed by the vertical zooms into the sky. Thus the film
counterposes the horizontality of most landscape films by insisting on the importance
of up-down looking. The spectator is offered a sense of what that space would be
like if they were to stand in it. In the wide open landscape our eyes are immediately
drawn upwards to the sky, of which there is a lot, yet this almost never happens in
the cinema, and only occasionally in experimental work.
Sculptural correspondences
Richard Serra’s recent very large sculptures provide an even rarer example of artworks
in which the spectator is invited to look upwards. Snake, a permanent exhibit which
was made for the opening exhibition at the Bilbao Guggenheim Museum in 1997, is
such an example. The work consists of three wave-shaped steel plates, 104 feet long
by 13 feet high, which stand close together, forming two narrow passageways along
which the viewer can pass. The experience is intensely physical: the spectator is already
aware of the mass of the metal and as he passes into and through the passageways
he is abruptly enveloped by the cool, rusty, unyielding walls. Field of vision, too, is
severely restricted, even forward vision, because the curves in the steel plates mean
that the path ahead is only revealed bit by bit as one curve opens onto another.
However, in looking up while walking through the work, the tops of the metal walls
form a mobile, wavy frame beyond which the ceiling passes like a film. A similar kind
of swapping of motion between fixed and moving parts to that in Tony Hill’s film A
Short History of the Wheel may be experienced. The distance of the ceiling is hard to
judge because comparative references are blocked by the high walls of the sculpture.
Although the ceiling is flattish, the effect of seeing it in this way is to flatten it still
further, enhancing the film-like effect.
Although limited, this interaction between the sculpture and its space allows the
work to hold its own in the Guggenheim’s vast, complex space in which other works
– by Robert Ryman, Robert Morris, Lawrence Weiner and Claus Oldenberg – are
dwarfed or overpowered. The nature of the experience, which is purely phenome-
nal, generated and hence controllable by the spectator’s own movements, contrasts
strikingly with the more constrained, very bodily interaction which he has with the
sculpture as he walks along the passageway.
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Blowup, Michelangelo
Antonioni
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precipitates an existential crisis, or he can ignore or repress this direction in the inter-
ests of other priorities, which, in the case of movies, are narrative coherence and
momentum. One could say that Thomas is Antonioni himself, a successful film direc-
tor who is frightened of stepping out of that world into the realm of experimental
film. Although the film is unfaithful to the geography of London in the way it jumps
from one area to another while implying contiguity through the editing, the scenes in
the park are as much an analysis of a space and how the placement of figures invites
certain kinds of readings of that space which may or may not be right, as it is about
the activities of the couple whom Thomas encounters, whose repercussions generate
the film’s themes. It is significant that the park is not identified in the film. It is unim-
portant for the film’s vestigial narrative, and if it were identified the film would become
too documentarised, too parochial, detracting from its real themes.
How do we get a sense of the layout of a given space? In most narrative films
spaces are passed through and seen from the limited points of view of the salient
characters. A similar thing happens in Blowup, except Antonioni extends the scene,
in order partly to explore psychological tensions in the encounter between the three
people, but equally to use the figures as a way of exploring depth, distance, propor-
tion and placement, of both figure and camera. Similar things happen in Thomas’
studio, where the space is fragmented and redescribed, and which becomes a frame
for the photographs taken in the park, which add another layer both to the elabora-
tion of the studio space and, retrospectively, to the space of the park. Blowup has
always been wrongly identified as a film about Swinging London. It is actually a film
about space, among other things, one of a few such narrative films.
Notes
1. Regina Cornwell, ‘De-romanticising Art and Artist: La Région centrale, Snow Seen
(Toronto: Peter Martin Associates, 1980), p. 110.
2. Hill built a camera dolly like the outrigger of a canoe, which is pulled by the vehicle
being filmed. The camera is mounted centrally on the hub of the dolly’s wheel, facing
the hub of the wheel of the vehicle being filmed. The camera rotates about its own axis
at the same speed as the speed of rotation of the wheel it is filming, thus holding that
wheel static relative to itself, so that everything else moves around it.
3. This scene is discussed in detail in Chapter 12.
4. See also Chapter 7.
5. For a discussion of formlessness in twentieth-century art see Rosalind Krauss and
Yve-Alain Bois, Formless: A Users Guide (New York: Zone Books, 1997).
6. For critical analyses of Rhodes’ work see Susan Stein, ‘On Pictures on Pink Paper by Lis
Rhodes’, Undercut no. 14–15, London Film-makers’ Co-operative, 1985, pp. 62–8 and
Peter Gidal, ‘Lis Rhodes’ Light Reading’, Materialist Film (London: Routledge, 1989),
pp. 65–75.
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10
Location
One of the ways of making a rough distinction between narrative and experimental
film is to look at how locations figure in the work. The more a film becomes preoc-
cupied with space in itself, or with a location as an end in itself, the more likely it is
to be an experimental film. Documentaries are set in but are not often about actual,
named places. Even wildlife films set in specific locations are always at least as much
about flora and fauna as they are about landscape. Narrative films are set either in
real locations or fictional ones, but, if the former, they will very likely have been shot
in a studio or a substitute location.
Experimental films tend to explore a location, whereas in movies they are invari-
ably treated as a backdrop for drama. Of course there are exceptions to this. Mean
Streets (1973), Dear Diary (1993), Nil by Mouth (1998), even Alphaville (1965), which
is a special case, being filmed in a deliberately recognisable yet set-elsewhere Paris.
These examples, all non-Hollywood films, may be thought of as home movies, in that
they were made in the places their directors have lived in or know intimately. As such
they are untypical of the commercial cinema as a whole. Even so, although closely
observed, it is more accurate to talk about milieu than location in these cases.
The instrumentalism of locations is reflected in the job of the ‘location scout’,
crucial in a film industry which operates year-round on planned-out shooting sched-
ules. In order to film snow scenes in summer, or a war movie somewhere other than
the real battle zone, one has either to work in a studio or use a location. Thus much
of Lord of the Rings was shot in New Zealand for its July snow and the Philippines
substitute for Vietnam in Apocalypse Now (1979). Even very precisely located dramas
may be filmed elsewhere, for example Zeffirelli’s Romeo and Juliet (1968) which is
set in Verona, but was filmed in the Umbrian town of Gubbio.
Despite the importance of locations, however, their function is normally confined
to contributing to the look of a film, or at best help to create a particular ambience
or state of mind, as in The Searchers (1956) or Apocalypse Now. The location provides
an appropriate background against which the story can unfold. Rarely are we invited
to contemplate the location in itself: however striking it appears, we always leave a
place when the story moves on to somewhere else. The fact that a story set in an iden-
tified place can be shot elsewhere without changing the meaning of the film shows
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how locations can be interchangeable and thus non-specific. This generic quality
harmonises with the generic nature of much cinema.
One could assemble a list of examples of TV programmes and films in which loca-
tion can be seen to be increasingly important. Soap operas rely on a complete
familiarity with the characters so that we can easily follow the multiple situations that
constantly unfold and develop. The soap opera’s setting, too, becomes as familiar,
and thus as unremarkable, to viewers as the layout and contents of their own home.
Los Angeles
At the opposite end of the scale are films like Antonioni’s Zabriskie Point (1969) which
weaves the extraordinary billboards, signs and streets of Los Angeles into the film’s
putative narrative. Antonioni strays as far from narrative conventions as it is possi-
ble to go, highlighting, perhaps inadvertently, the fundamental tension, indeed
incompatibility, between the exploration of a location as an end in itself and the
demands of narrative form. The more he strives adequately to render the hyper-real
landscape, the more these passages threaten to derail the narrative.
Zabriskie Point begins with a group of students debating radical politics in a
crowded room. This initial scene establishes the film’s milieu and its main character,
such as he is, Mark. In the next scene we are introduced to the contrastingly slick
office block of the property developers where the film’s female lead, Daria, works.
Following these establishing scenes, there is a cut from the office block to a paint-
ing of a cow in a Western landscape which fills the screen. This image starts to move:
it is painted on the side of a truck which drives off to the left, revealing another paint-
ing of a desert behind. This image also starts to move, but this time it’s the camera,
zooming, then panning, to include the street beyond this image, which is on a gigan-
tic billboard. Telegraph poles which appear to be part of the painting are thus revealed
to be in the street itself. The theme of layers of image continues as Mark drives down
the street in his pickup truck. The camera zooms out beyond the windscreen to take
in distant agglomerations of billboards, petrol stations, industrial installations and
shop fronts. In one extended shot the out-of-focus rear-view mirror fills the centre
of the screen. By filming Mark with a telephoto lens, at an oblique angle so that
objects in the space partially obscure him, cluttering the image, Antonioni works to
imply the narrative layer as another layer of image among the layers of billboard and
landscape. Through the way the shots are framed, emphasising the dominance of the
billboard images, he attempts to create an equivalence between these layers. He also
uses montage to this end, notably in an early scene which intercuts a group of prop-
erty developers with figures in a scale model of a desert housing development, filming
the model as if it were a real film set with real people on it.
On a visual level this strategy succeeds, but simultaneously creates tension in the
structure, because these visual passages take on their own momentum, and threaten
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L O C AT I O N 141
to pull the film apart. In order to stop them taking over completely, Antonioni with-
draws back into a relatively conventional narrative mode. At the end of the sequence
of Mark in his truck, for example, there is an abrupt cut to a clichéd shot of him
jumping a red light. This shifting between registers results in a film which is uneven,
but which, more interestingly, delimits the gulf between narrative cinema and exper-
imental work.
Antonioni, for all that he remains within a narrative mode, has often created
remarkable, autonomous images in overlooked, unvisited, unlovely places, consciously
turning his back on the picturesque landscapes of Italy. He chooses not the Byzantine
town centre, but the industrial hinterland of Ravenna for Il deserto rosso (1964), subur-
ban Milan and Rome for La notte (1960) and L’eclisse (1962) respectively. (This
approach is light-heartedly reprised in Nanni Moretti’s film Dear Diary (1993), in
which Moretti travels around Rome’s modern suburbs on a suburban form of trans-
port, the scooter.) But it has been artists and film-makers who have made ugly, bleak
or mundane locations the primary subject of their work. In 1977, Joseph Beuys cast
a large abstract sculpture, Unschlitt/Tallow, whose mould was the space under a pedes-
trian ramp in Munster. The piece transforms negative into positive, and polemically
elevates the absent and abject into something imposing and monumental. The size
of the work, once installed in a gallery, is also a reminder of how big even contained
urban dead spaces are compared to objects. Even when the object is the same size
as the space from which it derived, it seems bigger.
Great Britain
In Patrick Keiller’s film Robinson in Space (1997), Robinson and his unseen compan-
ion, who delivers the film’s narrative monologue, also visit unlovely and often
unvisited places, travelling around modern Britain, observing the mix of old and new
landmarks in the Thames Valley, Avon, Liverpool, the North East and elsewhere.
They visit a plasterboard factory on the Isle of Sheppey (see PLATE 21), Immingham
Docks and Europe’s largest shopping complex, Merry Hill, near Dudley in the West
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Midlands. The sequence of locations is based on the routes taken by Daniel Defoe
in his Tour Through the Whole Island of Great Britain, completed in 1727. The film’s
understated drama stems from the enormous differences between the way the land-
scape must have looked in the 18th century, when most of the population still worked
on the land, and what it has now become: increasingly developed and managed, yet
massively depopulated in terms of the people who make their living from it.
The images in the film are striking for the way they reveal that within a geograph-
ically small, densely populated country, massive economic activity quietly proceeds,
largely unseen, right under people’s noses. The plasterboard factory for example, a
nondescript shed on an industrial estate, produces 120 square metres per minute:
‘the fastest running production line in Europe’. Immingham Docks, the second largest
in the UK after Teesside, imports 3 million tons of coal per annum, as well as iron
ore and cars, yet employs only a handful of workers. Menwith Hill, the US National
Security Agency’s Signals Intelligence Base, near Harrogate, is the largest in the world.
The beauty of the shots of the numerous industrial sites visited in the film is
disturbing because of the massive environmental threat they also represent, not simply
because of what they produce, but also for what they import, such as hundreds of
thousands of new cars. The knowledge that many are privatised industries, owned
by foreign or transnational corporations, adds to the sense of disquiet. Behind the
often placid exteriors of these installations lie massive investments of foreign capital
and political-economic ambition. They are part of a global strategy whose planners
are powerful enough to override local conditions: most employ non-union staff in a
deregulated labour market where worker ‘flexibility’ is compulsory. Against this hard,
predominantly industrial view, the Oxford colleges and the homes of famous English
authors appear in the film as anachronistic and quaint, condemned, by comparison,
Robinson in Space,
Patrick Keiller
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L O C AT I O N 143
East London
The political realities of specific locations are taken up by the film-maker John Smith,
who has lived and worked for the past twenty years in Leytonstone, a still unfash-
ionable suburb of East London. His film Slow Glass (1988–91) stands in opposition
to cinema in terms of its approach to its locations. As Smith’s oeuvre has developed,
the peculiarities of the locations have become increasingly important, particularly in
more recent films like Blight (1994–6) and Home Suite (1993–4), where topical issues
affecting the local community feature in the subject matter.
The locations in Slow Glass had to be observed and researched over a period of
several months in order for Smith to record the changes to the urban landscape that
are a feature of the film (see PLATE 23). Smith would take note of ‘For Sale’ sign-
boards on properties, then make before and after shots of the buildings with the
signboards framed-out. He rang breweries to find out which pubs in the area were
due for a makeover and so on. In this sense the film is like an enormously extended
time-lapse study which speeds up imperceptibly slow changes to the landscape.
Londoners are accustomed to parts of the city like the Isle of Dogs being in a state
of constant redevelopment, but do not expect this of semi-dormitory suburbs,
composed of large tracts of late Victorian terraced housing. In fact, as the film dramat-
ically reveals, the landscape of East London is undergoing constant and sometimes
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dramatic change. In The Black Tower (1985–7, see Chapter 6) this is seen in the spec-
tacular, botched demolition by explosion of the first of an estate of tower blocks on
the edge of Hackney Marsh. In Slow Glass, even bigger developments are touched
on. The bricking-up of windows towards the end of the film, in preparation for the
demolition of houses to make way for the M11 Link Road, is poignantly recorded.
The shutting out of the light, the replacement of glass by its antithesis, symbolises
the benighting of whole communities for the sake of the convenience of car drivers
for whom the area is a mere inconvenience.
In Blight and Home Suite Smith’s exploration of familiar locales is explicitly
conjoined with personal circumstances. Blight combines a painstakingly formal
approach to image creation with characteristic word-play, but the documentary
element gains urgency from the environmental issue at the heart of the film: the build-
ing of the contentious M11 motorway link road through East London, which required
the demolition of large areas of housing, including Smith’s own, and provoked a
prolonged tree-top protest.
In visual terms the film records the demolition of a number of Victorian terraced
houses in Leytonstone. Like Slow Glass, it was shot over an eighteen-month period
using a ratio of fifteen to one. The care and deliberation with which one of the houses
L O C AT I O N 145
is demolished is due to the fact that it was attached to the house in which Smith was
living at the time! This gave Smith the time to make a rigorously composed, poignant
record of that process. Although sombre in mood, Blight is leavened by an intermit-
tent play on a spider theme. There is the neighbour’s story on the soundtrack about
her fear of spiders, the classic tattoo of the spider’s web on the elbow of a labourer,
and finally the web-like map of the (incomplete) London motorway system, in which
radiating lines cross the concentric threads of the North Circular Road and the M25
London orbital motorway. Like most of Smith’s work, Blight is a hybrid film, in which
politics are combined with documentary, quasi-autobiography and formal abstrac-
tion. The latter comes in a sequence where passing vehicles function as vertical ‘wipes’
which effect shot changes between a series of close-ups of graffitied corrugated iron.
Home Suite is the most explicitly autobiographical of all Smith’s works. Overall,
it tells the story of his enforced move from his old house to his new flat nearby, via
the streets in which the M11 protest occupations were held in 1993–4. It was shot
on Hi-8 tape, in three continuous half-hour sections. The first part, which was made
some time before the second two, is shot in the toilet of the old house and describes,
in extensive detail, the history of the cracked pan, the motorised toilet-roll holder,
the shoddy paintwork and other minute details of the smallest room. The space grad-
ually fills with its history – complex, eccentric, funny – until it has become a kind of
monumental environment, about which epic stories could be told for ever more. The
work serves to remind us about the complexities of the history of even simple spaces
and objects, a complexity to which most films do not even begin to do justice. In part
two, Smith continues with a similar survey of his bathroom, which features a hilari-
ous study of the gloopy, freeform Artex applied to the walls to hide an accumulation
of cooking grease left by the house’s previous occupants. In the contrasting third
part, Smith walks the camcorder through the streets to his new flat, greeting neigh-
bours and stopping at the M11 street protests on the way. Much of the history
recounted in the first hour of the work now gains both a retrospective poignancy and
an outer, political context, to do with the impact the road development will have on
individuals’ lives and circumstances. This is the closest Smith comes to straight docu-
mentary, but unlike most TV documentaries, the camera operator, director and
narrator are all the same person, making a work about very immediate local issues.
Thus the camera is not disinterested, but personalised. This is emphasised by Smith’s
voice being literally close by, his face close to the microphone, commenting on events
as they unfold visually.
Orkney
Nick Collins’ films are often concerned with the experience of place in terms of
historical resonance. This resonance sometimes comes through an encounter with
physical evidence of the previous inhabitants of a location, but also simply through
a knowledge of a place’s history. The concern to evoke the layerings of times is
realised through an acute engagement with a particular place, invariably, as in John
Smith’s work, over an extended period of time. The locations in his films, and the
manner of their treatment, evoke an emotional response to places rather than being
about them in a dispassionately observed way. He seeks to create the sense of a phys-
ical encounter with a place and its history, and this is achieved through a range of
means, from factual intertitles, to the replication of subjectivity by various devices:
swinging or snatching camera movements, jittery shifts of focus and an interpolative
manner of construction.
Sanday (1988) was shot on an island in the Orkneys. Superficially it recalls the
photographic work of Hamish Fulton in the choice of a remote and empty landscape,
with the stillness that that implies. Like a number of Collins’ films Sanday is composed
of titled sections, and it is also the most heavily worked, all the original footage having
been reshaped in an optical printer. In ‘Burial Mound’ a low-angle camera looks up
at a flower-covered hillock from various angles (see PLATE 22). The frame-by-frame
(optical printing) reworking serves to create hesitant rhythms in the scudding clouds,
but also emphasises the extremes in the frequently changing light levels as the sun
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L O C AT I O N 147
goes in and out, bouncing off granite slabs, which glow in the palpable, deep blue
light, while at the other extreme the entire land mass is momentarily reduced to a
dark shadow out of which the flowers radiate pastel light. In ‘Quoy Aire – Funerary
Road’, the camera, having established a curving shore line and promontory, swings
loosely back and forth in a close-up across the two white stripes of a dirt road cut
into purplish-black turf. The hand-held rhythms create a gently kinetic abstract
sequence like a slowed-down flicker film. This gives way to a similarly treated section
of what looks like seaweed poking through white sand, which is echoed in the follow-
ing shot of grey sea birds against a flat white sky. In ‘Odinsgarth’ the footage is even
more heavily reworked, and the contrast increased, so that the shadows scudding
down the dirt road towards the camera merge with the road’s surface, so that it
appears to shift and disintegrate. In the final section, ‘Two Houses’, the image is
divided into horizontal bands; clouds, sky, promontory, breakers, houses and bay.
From another high-angle view it later seems that what appeared to be clouds are really
breakers, lying at the top of the frame but in reality situated beyond the houses. In
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another low-angle shot the cloud movements in the sky at the top are balanced by
the light fluctuations in the beach at the bottom.
Time in Sanday is concomitantly manipulated: frozen, reversed, repeated. This
repetition seems to simulate the mental remembering of experience that we do even
as we stand in the place of that experience: the way our steps create various kinds
of physical and visual rhythms as we walk through a landscape composed of regular
features, like the road, and irregular or undifferentiated areas, like the masses of
dark turf. Throughout the film the regular repetitive cries of sea birds are heard,
adding a layer of aural rhythm to the physical/visual ones. These too are sometimes
reworked, with added echoes and repetitions. Thus even as the piece is very much
about a particular location, Collins pushes both the intrinsic abstract qualities of the
landscape and the abstracting, plastic possibilities of the camera, optical printer and
audio sequencer.
From the intertitles we learn that Sanday has been inhabited since 3500 BC. It is
this knowledge, combined with the evident inhospitability of the place, that produces
a strong sense of melancholy, infusing one’s perception of the empty landscape with
thoughts about how people could possibly have lived here. This process whereby a
single thought irrevocably inflects the way a place is perceived is at the heart of the
film. It is in turn underpinned by the realisation that even in an empty landscape the
very act of filming is a form of inhabitation that is as irreversible for the viewer as the
building of a settlement is.
Non Places
Non Places (1999), by Karen Mirza and Brad Butler, offers a completely different
way of thinking about location. The film consists of black and white sequences of
perhaps four or five locations: a group of glass office blocks, a pedestrian underpass,
a pair of doors and a lamp post in a street, possibly the underneath of a railway arch,
another passage in a different (?) underpass. Each sequence is composed of a group
of similar looking shots, distinguished only by a slight shift of camera position or
degree of closeness. The images are accompanied by four anonymous stories, related
in the form of subtitles which appear a few words at a time. These stories do not fit
neatly within the image sequences but sometimes span the cut to an apparently new
location, implying that those locations are in fact one and the same. Hence the reason
for qualifying the description of the film in various ways is that there is really no way
of telling if the locations are all one place, or a group of adjacent spaces, or entirely
distinct locations.
In the first sequence a connection between the story and the location, a modern
glass office building, is implied. The story unfolds in short sections, so that the mean-
ing continuously evolves, and we become aware of the precise construction of the
account, of its rhythms and its character as narration: ‘Next to these high ... mirrored
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L O C AT I O N 149
buildings ... some white guy ... came after a black guy ... and smashed him.’ We don’t
know if by ‘these’ the narrator means these very buildings, or is merely saying ‘these’
instead of ‘some’. There follows a dissolve to a very similar shot, so that we assume
that we are in the same place. The tale continues: ‘ ... and then picked ... this black
guy up and kept smashing this guy’s head ... into the car ... windscreen wiper ... we
had blood on us and the other two people who had actually ... been in the fight ...’.
We don’t know the narrator’s relation to the people involved in the fight, and we
have to keep adjusting our mental picture of the disposition of people in the scene,
as well as introducing precise details into the existing picture, as in, ‘into the car’,
then, ‘windscreen wiper’. The film gives us the time and space to combine photo-
graphic representations with mental pictures. How do we do this? Where are the
mental pictures in relation to the ones on the screen? How do we fit the mental images
into the represented spaces? When we add new bits to the mental picture, like the
head to the windscreen wiper, already hitting the car, do we move the head from its
previous position, or form a close-up, or a separate new image to incorporate the new
information? Such questions are raised by the film.
The second, quite different, story commences over the same shot in which the
first one ambiguously ends. After a pause we see the words: ‘1961 ... platform 16.’
This is at first baffling, but then a train passes through the shot along what, it now
becomes clear, is a viaduct. The appearance of the train elegantly shifts the scene,
changes the meaning of that self-same shot. The next shot change takes us to a differ-
ent location: distinct in the sense that we move from a sequence of office buildings
to a pedestrian underpass. Yet this underpass could be connected to the railway
viaduct in the previous shot. One cannot tell.
The underpass is framed so that the top half of the shot is filled with out-of-focus
ceiling. The effect is claustrophobic, and the anonymous figures who descend into
and pass through the space are further distanced by their being flattened and silhou-
etted by the use of a telephoto lens pointing towards the light. They appear as
apparitions floating from one unknown place to another. They move, but do not seem
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to get closer to the camera. The sense of alienation this induces fits with the nature
of the story, which continues:
making my decision my big decision ... what to do ... pregnant ... whether to get married
or abortion ... how in 1961? ... or go for adoption ... or jump in front of the train ... at
platform 16 ... sad, desperate, surreal ... one of the worst moments of my life ... everyone
else had ... somewhere ... they were going to ...
We seem to be getting closer to films like Taxi Driver or Apocalypse Now, where the
landscape forms an objective correlative of the protagonists’ state of mind, but the
sense of despair here is pinpointed and concretised in what is surely an authentic
story. The location is not a metaphor for, or a reflection of, a woman’s fictionalised
state of mind, but the kind of real place where the familiar urban experience of feel-
ing isolated in a crowd would be compounded by her circumstances.
We do not need to know whether this experience occurred in this actual location,
and it is not important for the impact or veracity of the event that it occurred here
and not there. The scene examines the nature of a type of location – the public thor-
oughfare – and people’s experience of it, and thus the question of interchangeability
does not arise as an ethical question about the veracity of a film in the way it might
in a film which fictionally reconstructs one historical location in another.
If the first story deals with a small-group close encounter – ‘we had blood on us’
– and the second with isolation in populous places, the third is about being lost in
the crowd:
I lost my mum in the crowd ... and was sheltering from the rain which was ... pouring ...
I listened ... I have a memory of a doorway on a central London high street ... I was
very young and ended up there because I lost my mum in the crowd ... on a central
London high street ... I was very young and ended up there because I lost my mum ...
in the crowd ... I listened ... for her voice ... but I could only hear the sound of the rain
cars and people ... passed oblivious to me ... the constant ... sound of rain ...
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L O C AT I O N 151
surrounded me ... I found this comforting and no longer felt lost unseen unnoticed in
the rain ... rain is now ... my favourite sound ...
walking through ... the underpass ... under Cold Blow Lane ... near Millwall ... football
ground ... surrounded by mad fans ... fighting ... [At this point there is a cut to another
underpass] ... and police ... while carrying two bags ... of food and drink ... I just walked ...
through it all ... like walking through a film ... [and here a man steps briefly into the shot].
L O C AT I O N 153
The base violence of the first story, which conjures up graphic mental pictures, jars
with what the buildings seem to symbolise: rationality, industry, efficiency, wealth and
so on. In the second we see the kind of environment whose relationship to the story
is contingent, but where the sense of isolation the protagonist feels might be
compounded. In the third we see a type of location – the ‘street’ – which raises ques-
tions about the specificity of locations and the relationship between visual and verbal
memory and what happens when they are brought into conjunction with photographic
representation. In the final section, the desolate place and the frightening encounter
are gradually prised apart by the introduction of sunlight into the scene.
Because its stories are written, Non Places has more the character of a book, but
not an illustrated one, because the images do not illustrate, or even complement, the
stories, but nor do they have an arbitrary relationship to them. Rather, the film gives
us the components of a narrative in their original form: a visual location, a written
story, narrating characters. We are invited to fit the stories to the locations, and the
film makes us conscious of this process, makes us self-conscious constructors of the
film’s meanings. It also makes us think about how locations function in a general
sense, as the ground in a kind of figure/ground relationship, or as an arena for action,
as an objective correlative for the protagonist’s state of mind: we have to think about
how locations become settings, or not. To this end, there are only three moments
when people appear accidentally. On two occasions they are immediately edited out,
while the third is an act of self-removal by a man who steps into shot, sees the camera
and immediately withdraws. These cuts serve to stress the fact that the other scenes
in which people are present are intentionally so, but that, since the film was shot on
location and not staged, some human appearances were unintended and hence had
to be cut. Thus the intended appearances become pseudo-stagings, or rather they
raise the question of what the nature of intentionality is in relation to the desired
appearance in a scene of people who are only fortuitously present?
Note
1. Walter Benjamin, ‘A Small History of Photography’, One Way Street (London: New Left
Books, 1979).
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11
Interactivity
Seeing is the decisive act, and ultimately it places the maker and the viewer on the
same level.2
The encounter with an artwork of fixed form involves the confrontation between one
structure, the artwork – with another – different kind of structure – the mental forms
and habits of the spectator. The extent to which the former differs from and makes
demands on the latter is the extent to which the artwork may be experienced as chal-
lenging or ‘difficult’. The effort required, by both maker and viewer, in realising and
understanding an image is equally demanding and equally rewarding. This is also a
democratising process, in that both parties are equally, and actively, engaged.
One of the arguments in favour of interactive cultural products – artworks, games,
strategy novels, certain radio plays and films – is that their environments are more
participatory and thereby more democratic, less passive, since the participant must
‘do’ things and that this makes a more creative experience for the consumer/spectator.
(Interactive encyclopaedias, e-commerce websites and other informational or
commercially driven examples are here excluded, because their principal claim is
simply to do more easily, in electronic environments, what can be done in physical
ones.)
The assumption behind these arguments is that by modifying or affecting an exist-
ing structure or environment, rather than just contemplating it, the spectator becomes
a creative participant, actively involved in shaping the outcome of the work, and so
becomes a kind of artist in his/her own right. The process of feedback, wherein the
participant learns how to play within the environment, supposedly leads to a more
intimate and reciprocal level of engagement with the work. A typical, and typically
crude, early example was an interactive installation by the Australian art duo Severed
Heads, which was installed at the first Video Positive Festival in Liverpool in 1989.
In this work a room contained slide and video projectors. By stepping on pressure
pads the participant could activate different projectors. Because the pads were
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concealed, a rudimentary learning process had to take place before the participant
could control the elements of the work.
The conception of interactivity trades heavily on the opposed terms ‘spectator’
and ‘participant’. These terms are value-laden: spectators are passive, participants
active. The implication is that artworks which presuppose a contemplative attitude
on the part of the spectator necessarily position that spectator as passive. The spec-
tator’s lack of agency is construed as a form of powerlessness and therefore inferior
compared to the maker’s relationship with the work. Interactive work remedies this
by empowering the spectator through active participation. However, this interactiv-
ity is achieved at the cost of the insight and understanding achieved through
contemplation. The dialectic set up between the structure of the non-interactive work
and the viewer’s mental formations is deliberately collapsed, leading to a static homo-
geneity of work and mind.
In the case of computer games, interactivity replaces emotional and intellectual
challenges with banal demands on the participant’s hand–eye motor skills.
Interactivity holds out the promise of a fluid and creative exchange with the prod-
uct. Yet in being able to rearrange elements within a work in any way that one wants,
one is effectively talking to oneself, and meaning drains away. It is an onanistic kind
of activity, actually a non-engagement, since one does not have to move one’s own
mind in any direction to apprehend the work. If anything, the activity of interaction
renders contemplative consideration of what one has done impossible.
When we interact with a painting or a sculpture, we are constrained in various
ways. But these constraints do not prevent us from returning to a work repeatedly,
each time to find something new, or rather to experience a different kind of interac-
tion. It is the fact that the work exists in a certain form, with which we then engage,
that makes the experience meaningful. Furthermore, the constraints we experience
come increasingly to be seen as contributory, as we come to a better understanding
of a given work. For example, the rectangular form of a painting can seem limiting
and arbitrary, all the more so for its ubiquity and conventionality, until we realise that
most good paintings use those rectilinear boundaries as compositional devices to
energise and focus the picture. They become, in effect, (inter)active elements in the
composition.
If, in the case of interactive works, we are encouraged to manipulate forms then
it becomes possible for us to accommodate them within our existing mental furni-
ture, and the possibility of new kinds of experience and knowledge is avoided.
There are, nevertheless, examples of time-based art – film, video, sound and
performance, which require modes of participation which are not inimical to simul-
taneous critical consciousness. In these works it is partly the scope and nature of the
spectator’s participation itself that is the focus of the participatory act. In other words,
the spectator is not wholly absorbed, to the point of self-forgetting, in a hand/eye
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I N T E R AC T I V I T Y 157
co-ordination activity, as is the case in computer games, for example, but becomes a
tentative self-conscious intervener in processes which in themselves are either fixed
or too complex to be predictably manipulated.
we could never, in principle, experience all of it. The most we could ever experience
would be less than half of a version of the whole thing.
In this way Two Sides to Every Story focuses on the passing of time and on the
unevenness of the experience of time passing and of levels of attention. In attend-
ing to one thing, one inevitably overlooks, misrecognises or under-appreciates
something else. In the first option the spectators are confronted with this fact in a
literal way, because the film asks them to introspect in front of the ongoing film, a
process which must draw their attention away, while the second option, of running
between the two screens, allegorises that same fact.
In interactive terms, the work in itself is unalterable, but the spectator has maxi-
mum flexibility in terms of what to look at when and for how long. In this respect
there is an absolute division between the work and its reception, which has the effect
of putting the onus on the spectator to consider how and why they want to order
their experience in the way they do, since no one way will be more inclusive than any
other: there are no mistakes to be made as there are in playing computer games. The
interpretative process is foregrounded, since it rests on the spectator deciding when
to swap sides. The spectators must physically construct their own sequence of events,
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I N T E R AC T I V I T Y 159
Arbitrary Logic
In Malcolm Le Grice’s computer piece Arbitrary Logic (1988) the artist interacts live
with imagery generated from a software program written by him. Interactivity is funda-
mental to the existence and manifestation of the work, to its forms. This distinguishes
it from interactive games, in which the user enters, but at the end of which the core
environment remains unchanged. Arbitrary Logic exists as semi-formed raw mater-
ial which does not have a stable base condition. This material consists of an array of
shifting, rectilinear coloured shapes which are manipulated in a live event to create
evolving patterns which also do not have a final form (see PLATE 2):
both the visual and the sound elements are entirely synthesised. There is no initally-
recorded data and the programme is constructed entirely from formulae which generate
the initial (rectangular) forms, the colour sequences by values of red, green and blue,
and the selection of instrumental timbres. The programme controls a basic, and
consistent system of changes in value which is modified and interrupted by the
movements of the mouse. Different movements and conditions of the buttons change
the instrument voices, pitches, volumes and speeds as well as controlling an incursion of
random values. These mouse movements also control a system by which the visual
vertical stripes are copied to other sections of the screen and combined (superimposed)
according to the system of computer logical operators (and, or, nand, nor etc.).3
As the mouse is moved towards each of the four corners of the screen, so each of the
parameters exerts a changing degree of influence on the progression of the shapes.
On one level the work falls within a tradition of colour organs and the abstract
films of the Fischingers, Mary Ellen Bute and others, in which colour takes on a force
and autonomy, driving the work as much as, if not more so than, line and shadow,
rhythm and montage. As in Le Grice’s earlier, most well-known film Berlin Horse
(1970) colour exists to a large extent for itself, and is not subordinate in the balance
of ingredients.4 This is Arbitrary Logic’s formal provenance and rationale. However,
the work also demonstrates Le Grice’s point that digital media can be output in any
form.5 It is perfectly conceivable that this work could exist as sounds or a printed
image, but it is also designed to explore specific issues in relation to digital art, objects
and processes, as well as the wider issues of what interactivity is and can be. Arbitrary
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Logic, as well as the other examples discussed here, offers an implicit critique of the
pervasive assumption that interactive productions offer a royal road to a more creative
and democratic participation, especially in mass culture.
There is a similarity between Le Grice’s improvised abstract electronic pieces and
Peter Gidal’s films. In both cases it is the viewer’s engagement with the work which
is core. This engagement is of a similar order to that demanded by, for example,
Richard Serra’s large sculptures, which require the active physical participation of
the viewer to complete the work. One has to walk into and through these pieces, and
they exist as much as facilitators/catalysts as they do as objects. The meaning of the
work is the experience produced by the spectator’s moving in and around them. They
do not necessarily have an autonomous aesthetic existence independent of this.
Similarly, in Arbitrary Logic the meaning is in the interactive process between the raw
material and Le Grice. The apprehension of this process demands the viewer follow
the logic of the unfolding piece. This requires a particular kind of concentration,
specifically an attention to moment-to-moment developments. This is different from
watching most films, where the following of moment-to-moment events is over-
shadowed by the film’s dramatic arc, its push towards narrative resolution and the
release of tension.
The experience of a work like Arbitrary Logic is closer to the experience of listen-
ing to freely improvised as opposed to composed music, where the knowledge that
what one is listening to is pre-structured affects the experience. In these films and
film/video performances, the viewer must consciously reflect on the mental processes
involved in engaging with the work itself as he/she is watching the work. The work
is thus a kind of meta-discourse on that process, but not, as Gidal would insist, in
the sense of presenting the viewer with a documentation of that process that can be
watched outside of the reflexive process that his films demand. Arbitrary Logic,
uniquely, raises the question of the status of improvised video. We are used to the
idea of improvised music, i.e. something that only exists in the form and at the time
of its performance, whereas time-based media are designed to record and hence
preserve an event for repeated playings. Arbitrary Logic is a rare example of the former,
a video work which only exists at the time of its performance (although versions of
it have been reworked for videotape). It therefore demands a particular kind of atten-
tion that is distinct from our state of mind when we watch a video or listen to a CD
in the knowledge that they can be replayed. This state of attention to moment-to-
moment shifts in Le Grice’s interaction with the program is important if the work is
to be seen as more than simply a display of animated coloured rectangles.
The motive which drives the computer games player is mastery and completion –
‘closure’ to use a currently fashionable term. Games designers (who are also players)
understand this too, which is why computer games are arranged in levels of increas-
ing difficulty. Arbitrary Logic challenges this drive. First, the viewer must understand
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I N T E R AC T I V I T Y 161
Feedback
The mental feedback process with which Arbitrary Logic works has a familiar corol-
lary in electronic feedback. It is an originally unwanted by-product of electrical systems
that has, characteristically, been turned to advantage both by guitarists and video-
makers. As an intrinsic, spontaneous and only partly controllable phenomenon,
however, the challenge has always been how to put it to meaningful use.
Many artists have been suspicious at the ease with which feedback can be gener-
ated, and have therefore tended to avoid it. (The mise en abîme that occurs when a
camera is pointed at the monitor to which it is connected induces a strong sensation
of empty self-referentiality.) At the other extreme, it has been used gratuitously to
generate moving wallpaper in clubs. Elliott Ashton’s Interactive Feedback No.1 (1995),
however, unusually steers a path between these opposed attitudes.
By creating a large, convoluted loop in which each camera is connected not to the
monitor opposite, but to the next one downstream, he has expanded and elaborated
the crude feedback loop that is created when a video camera is pointed at its own
monitor. In Ashton’s arrangement feedback does not actually generate itself alone,
but requires the intervention of the viewer who, by passing between the rows of
camcorders and monitors, generates an image which instantly passes from one screen
to the next, then back to the top of the line. As an image travels down the chain it
evolves and disintegrates as the signal is endlessly reprocessed. (One is reminded of
the way in which the blues guitarist Albert King’s notes mutate into pure feedback
before slowly dying away.) Besides ‘illustrating’ the effect of electronic circuitry on a
given signal then, Interactive Feedback No. 1 may be seen as the product of an inter-
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action – or interference – between the spectator and the live camera–monitor array.
The physical presence of the spectators and the visual relationship between them and
the images they generate, also becomes part of the work.
As well as the camera–monitor feedback loop, a feedback situation between the
technology and the viewer/participant is established, whereby the viewer, through a
process of trial and error, comes to understand and partially control the production
of images. In this sense the viewer becomes the originator of imagery in a way that
he/she never is in other interactive environments, be they video installations or multi-
media computer programs. Such systems are cumbersome and unresponsive compared
to Ashton’s installation, yet are technologically far more complex to produce. Like
much good art, the strength of Interactive Feedback No. 1 lies in its conceptual simplic-
ity, harnessed to an unconventional employment of video technology.
I N T E R AC T I V I T Y 163
The indeterminacy in work like Arbitrary Logic or Interactive Feedback No. 1 and
the sensitivity of the system to human input has often best been realised in sound
works, because sound is much more intractable than coloured shapes on a screen.
In John Cage’s Inlets (1977), which was performed at the Almeida Festival in London
in 1982, the performers hold conch shells of different sizes, each of which contains
a small quantity of water.6 The shells are slowly rotated so that as they move, the
water moves around, making a noise. The progress of the work consists in the
performers’ efforts to gain control of this gurgling, which of course they can never
fully do, partly because they cannot see the water and partly because the interior of
the shell is too complicated, and water too unmanageable, for them to get a feeling
for where it is. This situation dramatises Cage’s desire to wrest the control of sound
production from the musician, to let forces outside his/her control shape the organ-
isation of sounds. Human agency is reduced to that of precipitating an initial event
which triggers a series of further events at a distance. By using water, an emphati-
cally uncontrollable substance, Cage forces us to appreciate the liberatory possibilities
of allowing events to create their own momentum in order to take us into new areas
of experience beyond those defined by habit and familiarity. Thus the work’s ethos
is the antithesis of that which dominates most interactive environments, where it is
the bringing under control of, or the getting to grips with, events which is supposed
to be its own reward.
In terms of interactivity, however, Inlets is rich for both performer and spectator.
The latter can focus on the relationship between shell movements and water noises,
and is in a similar position of not knowing to the former. Thus the work ‘places the
maker and the viewer on the same level’, as Gerhard Richter puts it. On that level
playing field, Inlets focuses our attention on the differences between observ-
ing/reflecting and performing/reflecting. In this case the difference can be seen to be
very small. All of this obviously requires that the performance be seen and not only
heard. (At least until the time of the Greenaway documentary, Cage was averse to
recordings, and in the film he tells two very funny anecdotes which illuminate the
detrimental effects of recordings on the mind of the listener.)
Acoustic environments
Another sound artist who is averse to recordings of any kind is Espen Jensen:
I feel I ought to mention that I never document my work, hence me not being able to
supply you with any photographic or sound images ... I believe that all art should be site
and time specific, even extending so far as work never being re-shown or re-presented
after its initial showing, and part of that would inevitably be documentation. The
negation of the object, including objects of documentation bar writing – or other
personal recollections – is crucial to my ... idea of ‘present’ art.7
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As with all of my installations, and on a certain level my performances, this was fully
interactive. This particular one on two main levels; physically interacting with the equip-
ment used, i.e. tweaking levels on the mixer, amp and delay/pre-amp units. It has to be
added here that as part of my artistic/aesthetical approach, I never hide or cover up any
equipment used in my work, as I feel that this approach both demystifies the work on
display and leaves the audience free to deal with the concepts/ideas behind the work, as
opposed to how it was made.
So for this particular piece, the audience interfered with, and temporarily broke the
loop, through changing the changeable levels, thus creating new oscillating frequencies,
adding to the initial loop. This made for very interesting discourse amongst the members
of the audience as some would want the high-pitched squealing of the feedback gener-
ated by the internal mic, and others would want the droning, low-frequency quiet hum
of the external mic.
The other interactive aspect of the piece was intentionally more subtle, and, in fact, only
very few members of the audience even knew they were interacting at all. Basically, by
the way the installation was set up; it was designed to generate a direct line of sound
between the internal microphone and the secondary sound-source (the powered amp).
This set up led to the feedback loop being cut or disturbed by people walking in the line
of fire. Essentially, the complex physics of sound waves, and how they behave, being
shown to you by an unsuspecting/unknowing audience.
To me the latter interactive option is the more interesting for a couple of reasons; the
subtle simplicity, and the fact that it is a non-interactive interaction, if that makes any
sense …? What I’m getting at is that the audience, unless so informed, would not know
that they were affecting the sound through their movements, effectively turning them
into (unwitting) performers, as well as viewers/listeners, blurring the age-old line
between art/artist/audience, which is something I try to achieve in my work.8
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I N T E R AC T I V I T Y 165
Notes
1. Robert Morris, ‘Some Notes on the Phenomenology of Making’, Artforum vol. 8 no. 8,
April 1970, p. 62, quoted in Michael Compton and David Sylvester, Robert Morris
(London: Tate Gallery, 1971), p. 115.
2. Gerhard Richter, The Daily Practice of Painting (London: Thames and Hudson, 1995),
p. 217.
3. Malcolm Le Grice, ‘Art in the Land of Hydra Media’, Experimental Cinema in the
Digital Age (London: BFI, 2001), p. 306.
4. For a discussion of the cultural history of the subordination of colour to form, see
David Bachelor, Chromophobia (London: Reaktion Books, 2000).
5. See Malcolm Le Grice, ‘Mapping in Multi-Space: Expanded Cinema to Virtuality’,
Experimental Cinema in the Digital Age (London: BFI, 2001).
6. This and other Cage works, including documentary footage of performances at the
1982 Almeida Festival, were the subject of an excellent documentary made by Peter
Greenaway for Channel 4 Television called Four American Composers (1983).
7. Espen Jensen, letter to the author, July 2002.
8. Ibid.
9. John Cage, ‘Forerunners of Modern Music’, Silence, (Hanover, NH: Wesleyan
University Press, 1973), p. 64.
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12
Don’t believe much of what you see on the box – even the news uses dubbed bangs on
war footage. Real bangs are delayed by five seconds per mile, like thunder.1
Experimental film-makers have been extremely wary of sound, and not without
reason. In talking pictures the spectator’s attention is inevitably divided, and the
resulting loss of attention serves the illusionism of cinema as much as do the master
shots and eye-line matches of narrative grammar.
Cinema’s mimetic power rests in large part on the binding together of sound and
image. Music controls the emotional response to a scene. Synchronous speech serves
to sustain a self-contained, self-sufficient world. The deployment of sound effects to
punctuate and dramatise the audiovisual field has been extended in recent years with
the practice of enforcing key visual moments with unnaturally loud cracks and bangs
on the soundtrack as in, for example, an early scene in The Lord of the Rings: The
Fellowship of the Ring, where the ring falls down some steps to an accompanying set
of booming thuds. The practice of smoothing shifts in level and ambience between
different sounds within a scene performs the same function as eye-line matching in
the picture editing process: to erase the marks of production and sustain an illusory
world that is consistent and homogeneous.
In the light of this, it is not surprising that experimental film-makers have
approached sound with caution. Some have opted to avoid the use of sound as far
as possible, while others have produced works in which the fit between sound and
image – and, in a more technical sense, synchronisation – is examined, and in which
these concerns become a key structuring element.
All but one of the examples discussed here involve performance – that is, the
production of sound within the work. Perhaps this is because the live production of
sound allows the maker to reveal and foreground processes that in pre-recorded
sounds are concealed. Once sound is divorced from the source of its production –
so called acousmatic sound – important clues about its nature and origin are lost.
This is not to argue that performed sync sound is more genuine or unproblematic,
as is argued by advocates of ‘direct’ sound, such as Straub/Huillet and some
documentary-makers. On the contrary, all the work discussed here problematises
precisely the question of the origins of sound synchronicity.
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In film conventions, sounds are divided into sync – speech and effects – and non-
sync ‘wild tracks’ – atmospheres such as birdsong, traffic noise, wind etc. Yet, insofar
as all sounds ultimately have a source, they are all ‘sync’, so the sync/wild distinction
is not a natural one but is, rather, a product of the medium, which, in bringing together
pictures and sound within a small rectangle, creates and trades on this distinction.
(Musical scores, which are both acousmatic and non-diegetic, form their own cate-
gory.)
One of Jean-Luc Godard’s most enduring contributions to critical cinema has
been his disruptive use of sound. Whereas he has often accepted the givenness of
photographic reproduction, he has not been afraid to question the role of sound in
sound/image relationships. It is in this area that he has come closest to a materialist
cinema, one which questions its own construction at the level of sound and image
production, leading to a disassembling of the mimetic world of the film and the
supposed veracity of representation on which that depends.
In much experimental film and video there is a bottom-up questioning of the very
project of photographic reproduction, which there is not in Godard. Godard often
puts things in quotation marks, notably in
Pierrot le Fou (1965), as a way of fore-
grounding the constructedness and
referentiality of his images, while remain-
ing indulgent and uncritical in the way he
accepts visual representation per se, most
obviously of women. (When he has
attempted to question the way he repre-
Pierrot le fou, Jean-Luc Godard sents women – most contentiously, for
example, in British Sounds (1969) – he has
seemingly been unable to resist the opportunity yet again to objectify and fetishise
the female form, while purporting to wrestle with the issue of how to represent it.2)
On the other hand, Godard’s disjunctive use of sound does justice to the complex,
unfixed nature of the experience of sound and image in cinema. This is particularly
true of his earlier films. Besides his established practice of abruptly cutting-in scraps
of music in films such as Pierrot le fou, he uses direct sound not as an index of authen-
ticity, but in order to foreground the way sync sound is subject to all sorts of modifying
factors, both natural and artificial, as the product of recording technology. In an early
scene, Anna Karina sings a love song in the Parisian flat which she and Jean-Paul
Belmondo are about to leave. As she moves from room to room the sound’s ambi-
ence changes, sometimes gradually as she moves off-mike or into another room,
sometimes abruptly, when there is a picture cut. Periodically the song breaks off, then
restarts, so it is not heard in its unbroken entirety (anticipating perhaps the fraught
pair of films on the Rolling Stones songs: One plus One/Sympathy for the Devil, 1968).
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S O U N D, S Y N C , P E R F O R M A N C E 169
Week End
In the long tracking-cum-circular pan around a farm in Week End (1967) it is the
sound/image relationship and the spectator’s shifting understanding of it that is most
remarkable. As the shot begins with a long track along some outbuildings, we hear
non-diegetic music. After a while the music stops and a man’s voice starts to talk
about Mozart, whose last piano sonata we have been hearing, indicating that this may
be diegetic sound, even though we have yet to see its source. The track seamlessly
becomes a pan around the farmyard, slows down and eventually comes to rest on a
medium-wide shot of the piano that is the source of the sound. The pianist stops,
starts to talk. We never see his hands, but if we could, what would we be able to
discern? Piano playing often looks out of sync (where do we get our idea of some-
thing looking ‘in sync’ from?): even professional pianists find it hard to ‘read’ music
by observing a pianist’s hands. The question then begins to arise: what and where is
the ultimate source of the sound? The pianist’s hands must make a slight noise as
they hit the keys, and this starts a mechanical chain reaction of near-silent functions
which result in the hammers hitting the strings. The sounds that the mechanism makes
are masked by the resulting sound of the strings vibrating. This is a reminder that for
any given sound event there will be other, quieter sounds which are masked by that
event. (Some forms of audio compression work on this principle, and the sounds of
his blood circulation and nervous system firing that John Cage heard in his epiphanic
experience in the anechoic chamber at Harvard University were unmasked sounds.3)
The causal chain of fingers, mechanism, hammer blow and string vibration are all, in
a sense, equal candidates for the cause of the sound, even though obviously a key
link in the chain is the vibrating strings. Yet it is not the vibrating strings that we hear,
nor even the disturbances of air movement, the fluctuations in atmospheric pressure
that result in an experience of sound. Therefore one could argue that the seemingly
pivotal event, the hammer hitting the string, should not necessarily be prioritised.
There is a further complication in the fact that different forms of attack by the pianist
on the keys will produce different tone colours, yet there is no visible, synchronous
correlation between the character of the finger pressings and the resulting sounds.
All this boils down to the fact that we cannot ‘see’ sync. Sync is simply the coinci-
dence of two distinct phenomena, the origin of whose causal connection may not be
pinpointable. Most of the coincidences between even apparently tight synchronous
events are complex, and in the case of films, where framing can render ambiguities
in the audiovisual field, the semantic relationship between sound and image is also
indeterminate – a fact which allows, for example, the sound of frying eggs to stand
for falling rain in John Smith’s film Shepherd’s Delight (1980–84), or which similarly
enables Foley artists to create fitting effects for movies from materials unrelated to
either the visual events of the film or their accompanying sounds.
Once the piano sound in Week End has been established as diegetic, the camera
tracks on past it, the sound continuing for the entire eight-minute take. After some
time we start to re-experience the music as non-diegetic, even though we know it is
not. Thus the sound, without changing, runs through the entire gamut of functions
available to film sound. At the opening of the scene it is non-diegetic and non-sync:
the standard musical score. Then it becomes diegetic sync, then, at the point where
the camera moves off the piano, diegetic non-sync/off screen sound. Finally it returns,
in effect, to being non-diegetic non-sync music. At the mid-point where the pianist
stops, starts and stops again, it becomes a sync effect. As a diegetic non-sync sound
it is also part of the atmosphere at certain points. Thus, in a single unbroken eight-
minute shot, Godard breaks down the (instrumental) distinctions between sync and
wild sound, diegetic and non-diegetic. The only possible permutation omitted is non-
diegetic sync sound, a special category occurring almost exclusively in cartoons like
Tom and Jerry, where music synchronises with specific actions.
Lip-sync
In Synch Sound (1974) Mike Dunford takes the processes explored by Godard in
Week End a stage or two further. The image is an extreme close-up of a woman’s
mouth. An off-screen male voice asks her questions about the early history of sync
sound in the movies, and she gives prepared answers.
After several seconds the mouth becomes abstract, divorced as it is from its
surrounding features. One starts to concentrate on small areas of the image. The dark
gap between the woman’s upper incisors expands and contracts slightly, depending
on the amount of light falling on her teeth, the level of illumination of which is regu-
lated by the opening and closing of the lips.
The premise of the film is that by isolating the mouth from surrounding distrac-
tions, the source of synchronisation can be isolated and identified but, as indicated
in the discussion of piano sound in Week End, the opposite occurs, and the close-up
disconnects the image from the sound. The former is fleshy and palpable. The elas-
tic movement of the lips works sometimes with, sometimes against, the more
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S O U N D, S Y N C , P E R F O R M A N C E 171
Synch Sound,
Mike Dunford
Breath
In William Raban’s Breath (1974) the duration of individual sounds is the method by
which shot length is determined, and the film’s climax arises partly out of a gradual
coming into sync of sound and picture. Three camera operators, Raban, Malcolm
Le Grice and Gill Eatherley, positioned by a Nagra tape recorder with an omnidi-
rectional microphone, at the top of a hill on Dartmoor, walk downhill, away from the
recorder and each other, for eight minutes.4 At this point, Le Grice blows a whistle,
a signal for them all to turn round and walk back towards the Nagra, taking it in turns
to film as they do so. Each camera points in the direction of its successor, which estab-
lishes a triangular, inwardly spiralling chain of looks. Because they cannot see each
other at this stage, each blows a whistle as they film, one high, one low in turn, to
inform the other two that they are filming. The third, Raban, films silently. While a
whistle blower is filming, the other two refrain. While Raban is filming, the whistle
blower whose turn is next has to estimate the duration of Raban’s shot. The filming
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 172
sequence is thus: low whistle, high whistle, silence. Each shot lasts the length of one
breath/whistle blow.
The film’s increasing pace, its rhythm, crescendo and climax all arise out of the
conditions of filming and recording. In this sense it is a classic record of its own
making, except that whereas most typical such-process works in the tradition of mini-
mal painting and sculpture are ongoing and non-hierarchical, Breath has some of the
characteristics of a narrative movie: situation, development and climax, if not reso-
lution.5 At first each shot is fairly quiet, and the whistles all but lost in the background
atmosphere. There are long periods of black between one shot and the next. This is
because when one camera has stopped, its accompanying sound is still travelling to
the next camera operator, who is waiting for it to stop before starting to film. However,
at points where Eatherley, the camera operator following Raban, starts filming before
the latter has finished, their shots tend to overlap, and are superimposed in the edited
film. This is because although Eatherley has to guess the duration of Raban’s shots,
Raban himself waits until he hears Eatherley’s whistle before stopping. Thus Raban’s
shots will tend to overlap Eatherley’s because by the time the sound has reached him
she has already started to film, but these overlaps do not begin to occur until a good
way into the film because at the beginning the sound and picture is so out of sync
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S O U N D, S Y N C , P E R F O R M A N C E 173
one. Second, not only is the accidental running out of film by one camera allowed to
stand, but the resulting change to the structure is embraced. Thus an accident is
allowed to alter the course of what is, on paper, a systemic film. Raban could, after
all, have inserted spacing to preserve the three-party rhythm. Doing this, however,
would have offended the principle that the film is the authentic, material record of
an event performed according to a set of rules. To retrospectively insert ‘missing
footage’ – footage not produced as part of the event at the time of its enactment –
would be to break the film’s ethical principles.7
Sound/image disjunction
Colin Crockatt has made a sequence of sound videos in a variety of distinctive loca-
tions in London. He appears in all of them as a mobile sound recordist. His Video
Tape with Bicycle Sound (2001) demonstrates not only how the distinction between
sync and wild sound is a function of framing, but also how the perception of synchro-
nisation depends on the viewer’s position relative to the camera and microphone:
what is sync for the sound recordist may not be sync for the camera/spectator, depend-
ing on how far apart they are from each other.
Video Tape was shot in Queens Park, in North West London, on a rectangular
circuit. A static camera frames a short stretch of road, behind which lies the park. A
cyclist (Crockatt) mounts his bicycle, switches on a minidisc recorder in the front
basket and pedals away out of frame. We will not see him again until the end of the
tape, six minutes later, when he reappears from the left, having completed one lap
of the circuit. Like Breath, the work turns upon the speed difference between sound
and light, but reaches a maximum point of disjunction at the halfway point, when
the bicycle is furthest from the camera.
After it has pulled away, there is little activity within the frame, apart from the odd
jogger in the middle distance who, it is safe to assume, generates nothing audible to
the viewer. We set to thinking about the birdsong that pervades the image. It is perfectly
plausible, yet we know it is being recorded from a moving point substantially distant
from ours, so is it true? The bark of an off-screen dog, intrusive and with a relatively
close perspective, does not yet disturb the naturalistic continuum. It is not until a car
passes silently through the frame that the unity of the scene is disturbed. Soon after
this we hear a car quite loud on the soundtrack. Is it the same one, passing by the bicy-
cle? Possibly. This prompts us to construct a mental picture of the off-screen scenario.
The work is animated, its structure activated and worked through, by human move-
ment. In Synch Sound this is done by mouth movements, in Breath by walking and
filming, in Video Tape by the action of the cyclist/sound recordist moving through the
landscape. Our relationship to Crockatt’s scene is completely opposite to his. Our
only sync point is at the introduction/scene set and the conclusion and coda, both
mostly dead moments. At the beginning we wait for the cyclist to mount his machine
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S O U N D, S Y N C , P E R F O R M A N C E 175
and switch on the recorder, while the end point is an exact reversal of this procedure.
The sound common to both moments is that of the bicycle’s stand being flipped up
and down. While Crockatt enjoys a continuous sync-sound experience we are stuck
with our limited point of view and fed bewilderingly disconnected visual and aural
events. Crockatt’s experience of motion is more complex, because he is moving in
relation both to the ground and to other vehicles and people, while we are in a fixed
relationship to most of what we see.
In films the camera’s point of view is always our point of view (which is sometimes
also a character’s point of view and sometimes not). In Video Tape with Bicycle Sound
there is no point of view because it is not a video work. The true point of ‘view’ is
the sound recordist’s, which is ours too, in which case it is really a point of audition.
Crockatt is the director/cameraman/sound recordist, only he has left the camera
behind on its tripod, much as one might leave a tape recorder and microphone in
one place, while filming nearby. This is how the piece is really a sound work with
video track, and not vice versa. The static camera enforces this, since we know that
Crockatt’s point of view conforms with the sound he is recording: he experiences an
integrated (sync) visual and aural experience. The camera’s function is merely to artic-
ulate the sound/image disjunctions that comprise the work. The work is not about
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how we see a space. By being elsewhere in relation to the work’s actual place of
happening, the camera declares not only its inadequacy as a recording device, but its
redundancy as a focal point.
S O U N D, S Y N C , P E R F O R M A N C E 177
The Sound Recordist Walks Away, Alone: The End, Colin Crockatt
In Video Tape with Bicycle Sound the difference of position between the recordist
and the viewer produced dramatic disruptions of synchronisation and timing. Here,
by contrast, we seem to share the same sound world as the recordist. Yet how can we
be sure that this is so? How can we know that the plane he hears is the same one that
we are hearing, or that he is hearing it in the same way as we would were it recorded
from our point of view?
Ambience
The question of the ambience in which a sound is recorded is neatly explored in
James Allen’s Whistle Blower (1994). Each shot consists of Allen blowing a whistle
in a different location each time. The whistle generates the sound, but the ambience
inflects it, so that in each shot the whistle sounds different. Arguably, therefore, the
whistle has no sound of its own in practice, but only the sound it makes in a partic-
ular space. Even in an anechoic chamber, where no reflections can colour or add to
the whistle’s own sound, it will have a particular quality unlike anywhere else: a dead
space is still an acoustic space of sorts. Once we understand this, we must accept that
the distinction between sound and ambience is artificial, for the listener, if not for
the audio engineer, being nothing more than the product of filming/recording proce-
dures, just like the distinction between sync and wild sound. The sound and the
ambience in which it is recorded is one particular sound.
Sound/image permutations
William English’s ongoing two-screen film Untitled (1990–present) can be presented
with variable sound and image conjunctions, since it uses a mixture of silent film,
sync and wild (non-sync) sound that can be combined in different ways. The work is
presented as a semi-live event in which English plays a selection of audiocassettes on
each occasion that the work is presented. Like the aforementioned example of
Shepherd’s Delight, in which the frying eggs stands for falling rain (or vice versa),
Untitled similarly plays on the way an image can cue misidentifications of a sound.
Untitled is composed of several three-minute sections – 100-foot rolls of 16mm
Kodachrome film – which were originally intended to be self-contained shorts. The
sequence of rolls is staggered so that the left roll changes before the right, multiply-
ing the actual and possible juxtapositions of image with image and images with sound.
This method also preserves flow by having an image on one screen carry across the
cut on the other.
In every section the abstract aspect of representational images is stressed, and the
sound is ambiguous. In the first pairing two illuminated cranes form an composite
image which creates a continuity across the two screens. The cranes are defined solely
by the strings of lights hanging on them, and they appear as twinkling images in a
dark space, the antithesis of what they are in reality. They evoke Christmas lights, but
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S O U N D, S Y N C , P E R F O R M A N C E 179
the effect is incongruous, given the objects they outline. Because it is dark it is diffi-
cult to read the cranes three-dimensionally and this is compounded by the way the
image forms a projecting angle whose apex lies on the join between the two screens.
This composite three-dimensional form is at odds with the true disposition of the
cranes on the building site they occupy. The image is akin to stellar constellations,
which appear to be on the same plane but are formed from stars that are actually far
apart in all dimensions. The sound seems to be a tube train, but turns out to be a
rollercoaster, whose image appears later on.
The next image on the right screen is a close up of a foghorn, and on the left a
funnel. The foghorn sound is a variable element, sometimes occurring over its image,
and sometimes afterwards, over the succeeding roll of a bouncy castle. This vibrates
spasmodically in front of a municipal building which is in the process of being demol-
ished by a crane whose presence continues the theme from part one. On the left
screen, meanwhile, is an extreme close-up of a mechanical, coin-operated laughing
clown, whose colourful but forlorn costume has torn to reveal a layer of blue foam
(see PLATE 24).8 The clown has its own manic laugh, but the foghorn sound which
sometimes follows the clown’s laugh becomes a mournful echo of that laughter.
Themes of creation and construction, decay and demolition emerge. This is
compounded by the image of the rusty red ramp up which rollercoaster cars are pulled
to the beginning of their descent. This, too, may be seen as a metaphor for the entropy
that follows the big bang. The climb to the top of the ride, often the most frighten-
ing part of the roller coaster experience, is followed by the gradual and inevitable
downhill path to stasis. The sounds which were misinterpreted as tube trains here
find their proper image. In the final section two identical shots, of water cascading
down a dam overflow in Wales, are played with their own sync soundtracks. Here
though, sync is at its most redundant. The sound, like the image, is an undifferenti-
ated, continuous rush. The playing of both tracks doubles the sound without adding
anything to it qualitatively. The roaring is sufficiently close to traffic noise that it could
fit convincingly into the urban setting of the opening sequence.
All the sounds in Untitled are mechanical, but in different ways. The rollercoaster
cars produce a typically unintended and indirect machine noise. The foghorn and its
intended sound is direct and of a piece, like a football rattle or a klaxon. When the
work is performed, English plays it through a large wooden horn which reinforces
the timbre of the foghorn.
To the extent that its sound is the product of a process of human intervention, the
water noise, too, could be said to be mechanical. Water itself is a naturally occurring
substance, but the manner in which it is channelled is artificial, and hence the sounds
it makes are, like those of the rollercoaster, the indirect product of human interven-
tion. The clown’s cackling is a caricature of laughter, whose manic, repetitious
approximation turns it into its opposite: sinister and discomfiting, like an obviously
forced or insincere laugh.
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S O U N D, S Y N C , P E R F O R M A N C E 181
Notes
1. David Brinicombe, sound recordist, in a letter to the Guardian newspaper, 14 May
1998.
2. See Laura Mulvey and Colin McCabe, ‘Images of Woman, Images of Sexuality’,
Godard: Images, Sounds, Politics (London: BFI, 1980), pp. 79–105.
3. John Cage, ‘Experimental Music’, Silence (Hanover, NH: Wesleyan University Press,
1973), p. 8.
4. Breath was made on the way back to London from filming Malcolm Le Grice’s four-
screen film After Manet (see Chapter 8). Raban used an Eclair, Le Grice a Bolex,
Eatherley a Beaulieu. Each had a single roll of Kodachrome film.
5. The classic work of this kind is Robert Morris’s sculpture Box with the Sound of its Own
Making (1961), which consists of a simple wooden box containing a tape recorder
which plays the sounds of the box being made. The idea that the process by which
something was made could be the subject of a work has inspired a number of
experimental films, including C/CU/CUT OFF/FF/F (1976) by Lis Rhodes and Ian
Kerr. This was a performance/installation consisting of two 100-foot 16mm film loops,
one clear, the other black. The loops were projected in the main gallery at the ICA,
London, during the Festival of Expanded Cinema, in January 1976. They were
projected in such a way that they dragged on the floor and became scratched. The black
loop thus became progressively clearer, while the clear one became darker, through the
refractive agency of the scratches, and through its acquiring dirt and dust. Each was
periodically photocopied and the copies displayed chronologically. At the same event
Steve Farrer made a photo-performance called Exposed (1975). In a darkened room
Farrer stapled sheets of 10 by 8 photographic paper to a board with a staple gun to
which was attached a small pen torch. The sheets were then processed using spray guns
and the lights turned on at the end. The lines of movement made by the staple gun
were recorded, like the mark of Zorro, on the sheets of paper. The image here is built
up through a series of repetitive functional actions. To this extent the work’s aesthetic
qualities are a by-product of that process. A similar attitude informs Farrer’s film Ten
Drawings, discussed in Chapter 1, except there a composite drawing is broken down
into 16mm frame-sized fragments.
6. The example of the crane is used by Noel Burch to explain the theory of intellectual
montage in ‘Eisenstein’, in Richard Roud (ed.), Cinema: A Critical Dictionary, vol. 1
(London: Secker and Warburg, 1980), p. 315.
7. The artist David Cunningham made a set of sound works called Error System in which
mistakes in the performance are deliberately incorporated into the work: ‘The players
play a repeating phrase. As soon as one player makes a mistake that mistake is made
the basis of his repetition unless it is modified by a further mistake. Thus each player
proceeds at his own rate to change the sound in an uncontrollable manner. On no
account should “mistakes” be made deliberately to introduce a change in performance.
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In short . . . sustain your errors.’ David Cunningham, sleeve notes to the album Grey
Scale (London: Piano 001, 1977). Coincidentally, Cunningham has worked on the
soundtracks of some of Raban’s recent films.
8. The clown section, called Ha, was originally made as a one-minute work for the BBC2
programme The Late Show, and was screened in 1990. It has a palindromic structure,
with the clown’s hand rotating one way until it stops and recommences in the opposite
direction. When the piece was broadcast, the BBC cut ten seconds from the end,
upsetting the symmetry.
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13
work, was shown again as a double projection on a hanging screen in his retrospec-
tive show What I Have Done, at the Hayward Gallery in 2002. This latter decision
was evidently justified by a desire that the work conform to a theme of the double
which ran through the show, but in relation to its original form was meaningless, in
that it added nothing to the original version of the work. By comparison, Michael
Snow’s Two Sides to Every Story (1974) exhaustively addresses the specificities of its
form of presentation.2
In recent years many film and video works have been projected within specially
constructed but generic rooms, designed so that a large image exactly fills one wall.
The format (whose precedents lie in the Camera Obscura and the Diorama) has
become a popular mode of presentation, in recognition of the fact that time-based
media need dedicated, sheltered spaces if they are to be shown in galleries. However,
the uniformity of this enclosed wall form means that it often bears little relation to
the particular form of the film itself. Installations like Steve McQueen’s 1999 Turner
Prize film Deadpan, and Catherine Yass’s 2002 Turner Prize exhibits Flight and
Descent, are all very different pieces, but were shown in an identical manner in near-
identical rooms. This resulted in Flight, which was shot from a model helicopter flying
around the BBC’s Broadcasting House building in central London, acquiring a spuri-
ous, inappropriate monumentality. Descent, an undeniably beautiful film, works much
better, with the projection wall forming a kind of window onto the gradually chang-
ing scene: an upside-down descent past a half-built office block, shot on a foggy day
on a building site at Canary Wharf in London. (However, just as works like Stan
Douglas’ Der Sandmann (1994) and Gordon’s 24 Hour Psycho inevitably invite
comparisons with Two Sides to Every Story, so Descent, a baldly descriptive work, may
be compared to Ernie Gehr’s Side/Walk/Shuttle (1991), a virtuoso forty-minute film
in which the complexities of vision in a large urban space are elaborated in a set of
twenty-four variations on the view from an external glass elevator on a skyscraper in
San Francisco.)
I have tried to touch on the ideological ramifications of the work under discus-
sion, and to examine the relations between this and the aesthetic aspects of the work.
In Gerhard Richter’s Baader Meinhof paintings October 18th 1977 (1988), the polit-
ical lies not in whether the paintings are intended, or able, to raise consciousness, or
induce pity or anger in the viewer. Rather, the pictures raise a question about how or
whether art can engage with politics without compromising the specificity of its own
discourse. An image of a political event is not necessarily a political image, but it
can contribute to a meditation on the limits of painting’s possible engagement with
politics.
The same goes for experimental film. In the work of Peter Gidal, representation,
explicitly theorised as a political process, is withheld, on the grounds that it is neces-
sarily conservative, since it reproduces what is already there and hence is complicit
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F I L M , A R T, I D E O L O G Y 185
in the maintenance of an ideological status quo. The political effect in these films
comes through the stimulation in the viewer of self-conscious sensations of boredom,
frustration, engagement. This subject may be surprised by him/herself, and put into
a position of not-knowing. This is in contrast to, for example, suspense films, where
‘surprises’ are expected and anticipated – unsurprising. That the effects of this work
may be political, as distinct from being ‘about’ ideological questions, comes about
through the viewers having to rethink themselves as persons through the process of
confronting incipient boredom: the desire to see a work through to the end, in tension
with an immediate impatience. Then: why the urge to leave? Why not stay for an
experience which is already becoming more than an experience of consumption, one
of self-evaluation? What is the ‘end’ in this context?
In a different way, political implications are also present in work like that discussed
in Chapter 3. There, the use of modified technology to develop new aesthetic possi-
bilities for film and video also constitutes a resistance to the norms maintained in the
uniformly un-self-questioning products of the TV and film industries. These norms
are entrenched in a well-developed ideology of ‘professionalism’: media transparency,
notions of ‘broadcast standards’ and so on. If resistance to this seems a romantic
notion, it needs to be set against the mind set of, for example, students embarking
on media production courses. Most have experienced nothing in their lives other
than a diet of Hollywood films, TV and video games, or MTV, where experimental
tropes are reduced to meaningless graphical conceits. These students’ understand-
ing of media is so wholly instrumental that most of them are unaware that film and
video are even distinct media.
In David Hall’s work, the engagement with broadcast TV and the politics of repre-
sentation is always also an engagement with aesthetic issues, because it is at this level
that much of the work that is subject to attack, either implicitly or explicitly, func-
tions. I have tried to show this, for example, in my discussion of the role of framing
in Seven TV Pieces, where Hall explores a number of aesthetic ideas which also address
the ideological implications for how TV presents the world to its viewers. Many of
the works discussed herein exhibit a strong sensitivity to the play of light and the way
in which objects and surfaces mutate under its influence. But this beguiling quality
in the work is deepened by the fact that it points towards a profound indeterminacy
in the relation between the apparatus and the profilmic, whose effects are effaced in
the products of the dominant media. The ‘place of epistemological doubt’ that many
of the works thereby take the viewer to is one area where aesthetic effects constitute
both a philosophical comment on the problems of knowledge, as mediated by cinema
and TV, and a refusal to collude with their ideology of truthfulness, impartiality and
transparency. Regardless of how problematic their relationship may be, if ideological
issues are divorced from the aesthetic there is a risk that the latter may be reduced
to a merely decorative function. The aesthetic experience is surely deepened when
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 186
it is allied to the various challenges it makes on the viewer: this is the point of the
argument made at the beginning of Chapter 11.
All the work discussed in this book manifests the practice of putting the indexi-
cal moment of the photo-recording process (mediated differently in film and video)
into tension with the peculiarities of the apparatus. In this way, new medium-specific
forms develop. Such developments render obsolete the wranglings over essentialism
that dogged previous debates about medium-specificity, for film and video can be
seen to be distinct in the same way that watercolour painting is distinct from oil paint-
ing, without having to appeal to notions of unique properties in the two media. (By
the same token, the assertion that video supersedes film is as unwarranted as the idea
that acrylic paint might supersede oil: both have their own look and effect. In the
end, the continuing use of film will ensure its survival, unless or until it becomes
uneconomical to manufacture and process.)
In work where the nature of the originating medium is not the focal issue, and in
which the camera, for example, is used in a relatively straightforward manner, as in
Bruce Baillie’s All My Life, the tension between indexical moment and apparatus
might seem to be evaded. This is not the case, however. The work’s problematic is
simply pushed outwards from the apparatus per se and into the profilmic arena. The
profilmic, in being defined as the object of the camera’s gaze, is drawn into the appa-
ratus by that gaze (although it stands at the opposite end of the system from film
grain/video tape). The realisation that everything that falls within the purview of the
apparatus becomes part of it leads to the understanding that the index/apparatus
problematic cannot be avoided. This understanding underpins the works’ aesthetic
and defines their ethical position in relation to other kinds of unquestioning, manip-
ulative or mendacious uses of the apparatus.
By discussing both old and new work, I hope to have demonstrated that there is
a continuing and vital tradition of film- and video-making in which the issues and
approaches, described above, that have exercised film-makers since the 1920s,
continue through new generations today, and that their work stands against both the
dominant media and the trivialising convergence of MTV, fashion, art and media that
is evidenced in the work of artists like Mariko Mori, Wolfgang Tillmans and others,
and whose ideology is disseminated in magazines like Res, Wallpaper and Dazed and
Confused.
Notes
1. The film is discussed in Malcolm Le Grice, Abstract Film and Beyond (London: Studio
Vista, 1977), Chapter 3.
2. 24 Hour Psycho was also shown as a single projection on a translucent screen at
Spellbound, a show held at the Hayward Gallery, London, in 1996, in which a group of
artists showed cinematically inspired and related works. The screen was placed in such
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 187
F I L M , A R T, I D E O L O G Y 187
a way that the film was viewable from behind as well as in front. For the critic Amy
Taubin, writing on the work in her catalogue essay, the resulting laterally inverted image
‘suggests a metaphor for Norman’s psychotic confusion of his sexuality and his inability
to separate his own identity from that of his mother’. Amy Taubin, ‘Douglas Gordon’,
in Ian Christie and Philip Dodd (eds), Spellbound (London: Hayward Gallery, 1996),
p. 75. However, it is unclear whether Gordon intended the work to be viewable from
behind. Given its original single-screen form, it seems just as likely that this possibility
arose inadvertently, simply because the screen’s position allowed movement around it.
As Taubin implies, the metaphor is at best tentative, and in any case, the theme of
inversion is not peculiar to Psycho.
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 188
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7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 190
Works Cited
Actor, David Hall and Tony Sinden, 16mm, Black & Light Movie, Neil Henderson,
colour, sound, 11 minutes, 1972. Super 8, B&W, silent, 10 minutes,
Adebar, Peter Kubelka, 35mm, colour, sound, 50 projectors, 2001.
1 minute 30 seconds, 1956. Black and White, Simon Payne, video, B&W,
Against the Steady Stare, Steve Farrer, 35mm, silent, 10 minutes, 2002.
colour, film installation, 1988. Black, Green and Red, Neil Henderson,
All My Life, Bruce Baillie, 16mm, colour, Super 8, colour, silent, 9 projectors,
sound, 3 minutes, 1966. variable duration, 1997–8.
Alphaville, Jean-Luc Godard, 35mm, B&W, The Black Tower, John Smith, 16mm, colour,
sound, 98 minutes, 1965. sound, 24 minutes, 1985–87.
Angles of Incidence, William Raban, 16mm, Blight, John Smith, 16mm, colour, sound,
colour, silent, 8 minutes, single or 15 minutes, 1994–6.
double screen, 1973. Blowup, Michelangelo Antonioni, 35mm,
Anju, Annabel Nicolson, 16mm, colour, colour, sound, 110 minutes, 1966.
silent, 10 minutes, twin screen, 1970. Breath, William Raban, 16mm, colour, sound,
Anticipation of the Night, Stan Brakhage, 15 minutes, 1974.
16mm, colour, silent, 43 minutes, 1958. Brighton, Joe Read, Super 8/digital video,
Apocalypse Now, Francis Ford Coppola, colour, silent, installation for 9 monitors,
35mm, colour, sound, 138 minutes, 2001.
1979. British Sounds, Jean-Luc Godard, 16mm,
Arbitrary Logic, Malcolm Le Grice, live colour, sound, 52 minutes, 1969.
manipulation of computer graphics, Canon, Guy Sherwin, 16mm, B&W, sound,
colour, live music, variable duration, 3 minutes, 2001
1988. Castle One, Malcolm Le Grice, 16mm, B&W,
Arnulf Rainer, Peter Kubelka, 35mm, B&W, sound, light bulb, 20 minutes, 1966.
sound, 7 minutes, 1960. Champ Provençal, Rose Lowder, 16mm,
Back and Forth, Michael Snow, 16mm, colour, silent, 9 minutes, 1979.
colour, sound, 52 minutes, 1969. Chumlum, Ron Rice, 16mm, colour, sound,
Beauty No. 2, Andy Warhol, 16mm, B&W, 24 minutes, 1964.
sound, 70 minutes, 1965. A Cold Draft, Lis Rhodes, video, colour,
Berlin Horse, Malcolm Le Grice, 16mm, sound, 30 minutes, 1988.
colour, sound, single or double screen, Condition of Illusion, Peter Gidal, 16mm,
8 minutes, 1970. colour, silent, 30 minutes, 1975.
Between, David Hall and Tony Sinden, Confessions, William Raban, 16mm, colour,
16mm, colour, sound, 16 minutes, sound, 1 minute, 2001.
1972–3.
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 191
WO R K S C I T E D 191
Corrigan, Having Recovered, Tim Bruce, Film No. 3, Jennifer Nightingale, Super 8,
16mm, colour, sound, multi-screen B&W, pinhole cartridge, silent,
projection, 26 minutes, 1979. 4 minutes, 2001.
C/CU/CUT OFF/FF/F, Lis Rhodes and Ian Film No. 4, Jennifer Nightingale, Super 8,
Kerr, two 100-foot 16mm loops, B&W, B&W pinhole cartridge, silent,
and photocopier, indefinite, 1976. 4 minutes, 2001.
Cycle (from the Short Film Series), Guy Flaming Creatures, Jack Smith, 16mm, B&W,
Sherwin, 16mm, B&W, silent, 3 minutes, sound, 43 minutes, 1963.
1980. The Flicker, Tony Conrad, 16mm, B&W,
Cycles 1 (a.k.a Dot Cycle), Guy Sherwin, silent, 30 minutes, 1966.
16mm, B&W, sound, 5 minutes, 1972/77. Flight, Guy Sherwin, 16mm, B&W, sound,
Deadline, Lis Rhodes, video, colour, sound, 4 minutes, 1998.
12 minutes, 1992. Floor Film, Tony Hill, 16mm, colour, sound,
Interactive Feedback No. 1, Elliott Ashton, Nine for Black and Red, Neil Henderson,
video, sound, installation, 1995. Super 8 colour, silent, 9 screens, variable
Interactive Room 12, Espen Jensen, two duration, 1996.
microphones and electronics, 1998 Frames, Dryden Goodwin, 16mm,
installation, 1 week, 2001. colour, silent, installation, 1998.
Jack Hammer, Denise Hawrysio, Super 8, Non Places, Karen Mirza and Brad Butler,
B&W, silent, 4 minutes, 1985. 16mm, B&W, sound, 14 minutes, 1999.
Lady Dog, Ron Haselden, 16mm, B&W, film Normal Love, Jack Smith, colour, sound, 80
and frame enlargements, event, 1975. minutes, 1963.
The Lady in the Lake, Robert Montgomery, La notte, Michelangelo Antonioni, 35mm,
35mm, B&W, sound, 104 minutes, 1946. B&W, sound, 122 minutes, 1960.
Lamp Light, Gerhard Omsted, video, colour, On and Off/Monitor, Simon Payne, video,
sound, 10 minutes, 2001. colour, silent, 3 minutes, 2002.
Line Describing a Cone, Anthony McCall, One Hundred and One TVs, David Hall and
16mm, B&W, silent, interactive Tony Sinden, 101 TV sets, B&W, sound,
projection, 30 minutes, 1973. installation, 1975.
The Lord of the Rings: The Fellowship of the One plus One/Sympathy for the Devil, Jean-
Ring, Peter Jackson, 35mm, colour, Luc Godard, 35mm, colour, sound,
sound, 171 minutes, 2001. 99 minutes, 1968.
Machine of Eden, Stan Brakhage, 16mm, ORIFSO, Lis Rhodes, video, colour, sound,
colour, silent, 12 minutes 30 seconds, 12 minutes, 1998.
1970. Particles in Space, Len Lye, 16mm, B&W,
Mare’s Tail, David Larcher, 16mm, colour, hand-scratched, sound, 4 minutes, 1966.
sound, 150 minutes, 1969. Pasht, Stan Brakhage, 16mm, colour, silent,
Mean Streets, Martin Scorsese, 35mm, colour, 6 minutes, 1965.
sound, 110 minutes, 1973. The Passing, Bill Viola, video, colour, sound,
MFV Maureen, Ron Haselden, 16mm, B&W, 54 minutes, 1991.
silent, 5-screen loop projection, 1975. Peace Mandala End War, Paul Sharits, 16mm,
Monkey’s Birthday, David Larcher, 16mm, colour, silent, 5 minutes, 1966.
colour, sound, 360 minutes, 1973–5. Pierrot le fou, Jean-Luc Godard, 35mm,
Mothlight, Stan Brakhage, 16mm, colour, colour, sound, 112 minutes, 1965.
silent, 4 minutes, 1963. Poor Little Rich Girl, Andy Warhol, 16mm,
My Hustler, Andy Warhol, 16mm, B&W, B&W, sound, 70 minutes, 1965.
sound, 70 minutes, 1965. Post Office Tower Retowered, Ian Kerr, 16mm,
Naughts, Stan Brakhage, 16mm, colour, colour, sound, variable duration,
silent, hand-painted, 5 minutes 30 1977–8.
seconds, 1994. Psycho, Alfred Hitchcock, 35mm, B&W,
Night Music, Stan Brakhage, 16mm, colour, sound, 109 minutes, 1960.
silent, hand-painted, 30 seconds, 1986. Ray Gun Virus, Paul Sharits, 16mm, colour,
Night Train, Guy Sherwin, 16mm, B&W, silent, 16 minutes, 1966.
sound, 2 minutes, 1979. Red Shift, Emily Richardson, 16mm, colour,
Nil by Mouth, Gary Oldman, 35mm, colour, silent, 4 minutes, 2001.
sound, 128 minutes, 1998.
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 193
WO R K S C I T E D 193
Reel Time, Annabel Nicolson, 16mm, colour, Serene Velocity, Ernie Gehr, 16mm, colour,
silent, 8 minutes, 1973. silent, 23 minutes, 1970.
La Région centrale, Michael Snow, 16mm, Seven TV Pieces, David Hall, 16mm/video,
colour, sound, 210 minutes, 1970. B&W, sound, 21 minutes, 1971.
Return to Reason, Man Ray, B&W, silent, Shepherd’s Delight, John Smith, 16mm,
3 minutes, 1923. colour, sound, 35 minutes, 1980–84.
Revolution 1, Simon Oxlee, video, colour, Short Film Series, Guy Sherwin, 16mm, B&W,
sound, 7 minutes, 1994. silent, 3 minutes each, 1975–present
Revolution 2, Simon Oxlee, video, colour, A Short History of the Wheel, Tony Hill,
sound, 8 minutes, 1994. 16mm, colour, sound, 1 minute, 1992.
Rhythm 1, Nicky Hamlyn, 16mm (unsplit Side/Walk/Shuttle, Ernie Gehr, 16mm, colour,
Standard 8), B&W, sound, 4 minutes, silent, 40 minutes, 1991.
1974. A Situation Envisaged: The Rite II, David
Rhythmus 23, Hans Richter, 35mm, B&W, Hall, video, colour, sound, installation,
silent, 3 minutes, 1923. 1988–90.
Riddle of Lumen, Stan Brakhage, 16mm, Sixty TV Sets, David Hall and Tony Sinden,
colour, silent, 12 minutes, 1972. 60 TV sets, B&W, sound, installation,
Robinson in Space, Patrick Keiller, 35mm, 1972.
colour, sound, 70 minutes, 1997. Slides, Annabel Nicolson, 16mm, colour,
Roman Numeral Series, Stan Brakhage, 16 minutes, 1971.
16mm, colour, silent, 1–8 minutes, Slow Glass, John Smith, 16mm, colour,
1979–80. sound, 50 minutes, 1988–91.
Romeo and Juliet, Franco Zeffirelli, 35mm, Snake, Richard Serra, three rolled steel
colour, sound, 152 minutes, 1968. plates, each 104 foot x 13 foot, 1997.
Room Film 1973, Peter Gidal, 16mm, colour, Snow Shovel, Denise Hawrysio, Super 8,
silent, 50 minutes, 1973. B&W, silent, 4 minutes, 1987.
Rue des Teinturiers, Rose Lowder, 16mm, Sortie de l’usine, Louis and Auguste Lumière,
colour, silent, 31 minutes, 1979. 35mm, B&W, silent, 50 seconds, 1895.
Running Light, Lis Rhodes, video, B&W, Soubresauts, Simon Popper, modified 16mm
13 minutes, sound, 1996. projector, installation, 2000.
The Sadist Beats the Unquestionably Innocent, The Sound Recordist Walks Away, Alone;
Margaret Raspe, Super 8, colour, silent, The End, Colin Crockatt, video, colour,
6 minutes, 1971. sound, 8 minutes, 2001.
Sanday, Nick Collins, 16mm, colour, sound, Spellbound, Alfred Hitchcock, 35mm, B&W,
16 minutes, 1988. sound, 111 minutes, 1945.
Der Sandmann, Stan Douglas, 16mm, B&W, Sticks for the Dog, Ron Haselden, 16mm,
double-screen installation, 1999. colour, sound, 3 back-projected film
Sculptures for a Windless Space, Barbara loops and transparent frame
Meter, Super 8/16mm, colour, sound, enlargements, installation, 1976.
10 minutes, 1995. Stooky Bill TV, David Hall, video, colour,
The Searchers, John Ford, 35mm, B&W, sound, 4 minutes, 1990.
sound, 114 minutes, 1956. Synch Sound, Mike Dunford, 16mm colour,
sound, 10 minutes, 1974.
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 194
Tar Kettle, Denise Hawrysio, Super 8, B&W, Une Femme est une femme, Jean-Luc Godard,
silent, 4 minutes, 1987. 35mm, colour, sound, 84 minutes, 1961.
Ten Drawings, Steve Farrer, 16mm, B&W, Unschlitt/Tallow, Joseph Beuys, wax and
sound, 20 minutes, 1976. tallow, 195 x 306 x 955cm, 1977.
Text of Light, Stan Brakhage, 16mm, colour, Unsere Afrikareise, Peter Kubelka, 16mm,
silent, 70 minutes, 1974. colour, sound, 12 minutes 30 seconds,
Third Party, Sam Taylor-Wood, 16mm/DVD, 1970.
colour, sound, 7-screen installation, Untitled, William English, 16mm, colour,
1999. sound, 12 minutes, twin screen,
Thirty Six Working Projectors, Neil 1990–present.
Henderson, Super 8, colour, silent, Untitled, Michael Maziere, 16mm, B&W,
36 projectors, 10 minutes, 2000. silent, 18 minutes, 1980.
This is a Television Receiver, David Hall, Video Tape with Bicycle Sound, Colin
video, colour, sound, 8 minutes, 1975. Crockatt, video, colour, sound,
This Surface, David Hall and Tony Sinden, 8 minutes, 2001.
12 minutes, 1972–3. Videovøid, David Larcher, video, colour,
Three Colours Blue, Krzysztof Kieslowski, sound, 30 minutes, 1993.
35mm, colour, sound, 100 minutes, View, David Hall and Tony Sinden, 16mm,
1993. colour, sound, 9 minutes, 1972.
Titanic, James Cameron, 35mm, colour, Wavelength, Michael Snow, 16mm, colour,
sound, 194 minutes, 1997. sound, 45 minutes, 1967.
Tomorrow and Tomorrow Let Them Swing, Week End, Jean-Luc Godard, 35mm, colour,
Margaret Raspe, Super 8, colour, silent, sound, 95 minutes, 1967.
20 minutes, 1974. Whistle Blower, James Allen, video, colour,
Les Tournesols, Rose Lowder, 16mm, colour, sound, 5 minutes, 1994.
silent, 3 minutes, 1982. White Light, Nicky Hamlyn, 16mm, colour
Tree Reflection (from the Short Film Series), and B&W, silent, 22 minutes, 1996.
Guy Sherwin, 16mm, B&W, silent, Word Movie/Flux Film 29, Paul Sharits,
3 minutes, 1998. 16mm, B&W, silent, 1966.
Twelve for Black, Green and Red, Neil Yellow, Arran Crabbe, video, colour, sound,
Henderson, Super 8, colour, silent, 3 minutes, 1996.
12 projectors, variable duration, Yes No Maybe Maybe Not, Malcolm Le Grice,
1997–8. 16mm, B&W, silent, 8 minutes, single or
Twelve for Black with Splice Marks, Neil double screen, 1967.
Henderson, Super 8, B&W, silent, Zabriskie Point, Michelangelo Antonioni,
variable duration, 12 projectors, 1996 35mm, colour, sound, 110 minutes,
24 Hour Psycho, Douglas Gordon, video, 1969.
B&W, silent, installation, 1993. Zazie dans le Metro, Louis Malle, 35mm,
Two Sides to Every Story, Michael Snow, colour, sound, 92 minutes, 1960.
16mm, colour, sound, 30 minutes,
double-sided screen, 1974.
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 195
Index
Note: Page numbers in italics refer to illustrations. Colour plates are indicated by pl. and the
plate number in italics.
INDEX 197
Gidal, Peter, x, 20, 37, 89, 92–7, 129–31, Jensen, Espen, 163–5
160, 184
Glass Ground, 52–3, 52, 53 Karina, Anna, 168
Godard, Jean-Luc, 128–9, 168, 170 Keen, Jeff, 45
Goodwin, Dryden, 14, 70 Keiller, Patrick, 141–3
Gordon, Douglas, 183, 184, 187 Kelly, Elsworth, 60, 79
Greenberg, Clement, 51 Kelly, Mary, x
Kerr, Ian, 14, 66, 68, 181
Haacke, Hans, 53 Kieslowski, Kryzsztof, 112
Hall, David, 4, 31, 33–4, 35, 43, 47, 54, 73, King, Albert, 161
75, 76–7, 185 Kubelka, Peter, 7, 59, 61–2
Haselden, Ron, x, 45–7 Kut, Ahmet, 31
Haunting, The, 15
Hawrysio, Denise, 110–11, 115 Lady Dog, 45, 45, 46
Heavens, 27–8, pl. 4 Lady in the Lake, The, 107, 114
helspitflexion, 66–7, 66 Lamp Light, 26–7, 27, 29, pl. 3
Hemmings, David, 136–7 Larcher, David, 4, 5–8, 14, 18–20, 50
Henderson, Neil, 43, 50 Late Show, The, (BBC tv), 182
Henry Geldzahler, 97 Le Grice, Malcolm, x, 17, 18, 25, 29, 43,
Hesse, Eva, 29 44, 45, 54, 103–4, 159–61, 171, 181
Hewins, Roger, x Lewis, Mark, 183
Hill, Tony, 43, 108, 111–12, 115, 124–5, LeWit, Sol, 29
135, 137 Line Describing a Cone, 14, 43
Hilliard, John, 64 Live in Your Head exhibition, x, 43
Hitchcock, Alfred, 84–5, 97, 113, 183 Lockhart, Sharon, 44
Hockney, David, 28 Logan, Peter, x, 45
Holding the Viewer, 111–12, 112 Lone Ranger, 100
Home Suite, 143, 144, 145–6, 145 Lord of the Rings: The Fellowship of the Ring,
Horse, 89, 97–101, 98, 99 14, 139, 167
Hughes, Malcolm 39 Lowder, Rose, 62–3, 64
Lucier, Alvin, 15
I Am Sitting in a Room, 15 Lye, Len, 31, 65, 66
Ich Tank, 8, 18–20, 19
In Search of the Castaways, ix Machine of Eden, 91–2, 94, 134–5, 134
Inlets, 163 Malle, Louis, 58
Interactive Feedback No. 1, 161–3, 162 Marden, Brice, 21
Interactive Room 12, 164–6 Mare’s Tail, 6
Jack Hammer, 111 Martin, John, 91
Jarman, Derek, x, 45 Maziere, Michael, 115
7738_00 All Pages.qxd:BFI 30/9/09 14:44 Page 198
INDEX 199
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