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The Interaction

The document discusses models of interaction between users and computer systems. It covers interaction frameworks, including the execution-evaluation cycle and models of interaction. Elements of the interaction are also examined, such as interaction styles like command line interfaces and menus. Frameworks for human-computer interaction are presented, alongside discussing factors like ergonomics, usability goals, and design principles. The context of interactions and how to design engaging experiences are also summarized.

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0% found this document useful (0 votes)
43 views20 pages

The Interaction

The document discusses models of interaction between users and computer systems. It covers interaction frameworks, including the execution-evaluation cycle and models of interaction. Elements of the interaction are also examined, such as interaction styles like command line interfaces and menus. Frameworks for human-computer interaction are presented, alongside discussing factors like ergonomics, usability goals, and design principles. The context of interactions and how to design engaging experiences are also summarized.

Uploaded by

Bintang Ervandy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Interaction

Interaksi Komputer dan Manusia (IMK) Yudha Alif A. S.Kom, M.Kom, MTA, MTCNA
Module Objective
3.1. Introduction

3.2. Models of Interaction


The
Interacti
on 3.3. Framework and HCI

3.4. Ergonomics
Module Objective
3.5. Interaction Styles

3.6. Elements of The WIMP Interface


The
Interacti
on 3.7. Interactivity

3.8. The Context of The Interaction

3.9. Experience, Engagement and Fun


3.1. Introduction

Interaction is communication between user and system


3.2. Model Of Interaction

The Term of Interaction

The Execution-Evaluation Cycle

The Interaction Framework


The Execution-Evaluation Cycle
Establishing The Goal

Forming The Intention

Specifying The Action Sequence

Executing The Action

Perceiving The System State

Interpreting The System State

Evaluating The System State


The Interaction Framework

The general interaction framework Translations between components


3.3. Framework and HCI

A framework for human–computer interaction. Adapted from ACM SIGCHI


Curriculum Development Group
3.4. Ergonomics

Arrangement of Controls and Displays

The Physical Environment of The Interaction

Health Issue

The Use of Color

Ergonomics and HCI


Usability Goals
Effective of Effective to use (effectiveness)

Efficient to use (efficiency)

Safe to use (safety)

Having good utility (utility)

Easy to learn (learnability)

Easy to remember how to use (memorability)


Design Principles
Visibility

Feedback

Constraints

Consistency

Affordance
3.5. Interaction Styles

Command Line Interface Menus Natural Language Question and Query Dialog

Form-Fills and Spreadsheets WIMP Point and Click Three Dimensional Interface
A framework for human–computer interaction. Adapted from ACM SIGCHI
Curriculum Development Group
3.6. Element of The WIMP Interface

Windows Icons Pointers Menus

Buttons Toolbars Palettes Dialog Boxes


3.7. Interactivity
Establishing The Goal

Forming The Intention

Specifying The Action Sequence

Executing The Action

Perceiving The System State

Interpreting The System State

Evaluating The System State


3.8. The Context of The Interaction

A framework for human–computer interaction. Adapted from ACM SIGCHI


Curriculum Development Group
3.9. Experience, Engagement and Fun
Understanding Experience

A framework for human–computer interaction. Adapted from ACM SIGCHI


Curriculum Development Group
3.9. Experience, Engagement and Fun
Designing Experience
3.9. Experience, Engagement and Fun
Physical Design and Engagement

Ergonomics

Physical

Legal and Safety

Context and Environment

Aesthetic

Economic

Fluidity
3.9. Experience, Engagement and Fun
Managing Value
Thanks
[email protected]

Yudha Alif Auliya

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